Category Archives: RotR Journal Entries

Journal entries for the Rise of the Runelords campaign

Character: Trask

The Journal of Trask Feltherup

Moonday, Erastus 7 (cont’d)

Unfortunately, I find myself writing a lot of this portion of the day not from personal experience but from tales of my companions. As luck would have it, I (and several others in the party) suffered the effects of a fear spell or aura of some sort. But I’ll get there soon enough.

First the fireball. A fine fireball it was, too, quite capable of completely snuffing out the life of things smaller than the Scribbler. However, at the instant it exploded there was only him, and it turns out his response to the fireball was to invite in a few close friends, and none of his friends were smaller than he. In fact, several of them were bigger than any one of us. A couple were bigger than any two of us.

Seeming to shrug off the fireball, he chanted and summoned a half dozen dog-like (but dog-like only in shape) creatures. They were very hard to see when they were even close to shadows. But they were certainly susceptible to Avia’s, Sabin’s, and Nolin’s sword strokes.

But then there appeared some larger demons or devils .. I don’t believe anyone ever had a name for them. One of them, which also looked dog-like but bigger, I think Takkad declared to be “barghest”.

I was able to get off a second fireball which was felt by several of our foes. But then life got hard. First of all, gravity reversed. I had the choice of casting fly, or attacking prone from the ceiling (my new floor). Since weapons had been having a tough time damaging these newer things, I thought that lying prone on the floor and firing magic missiles might not be a bad idea. Wham! Hit the barghest but good. I barely had time to smile about that before one of the other big demons gestured, and … a fog descended upon me. I had trouble focusing and it was hard to tell friend from foe. Rigel seemed affected similarly and Nolin … Nolin just stood there with a surprised look on his face. >From his expression he seemed to be trying to clear his head, but it was taking all his effort. He didn’t move. He didn’t swing. He didn’t speak. It was as if he’d gone unconscious but hadn’t yet fallen. (I found out later he’d been hit with Power Word Stun.)

I only vaguely remember the rest of the battle, because there were lucid moments (I remember some magic missiles and even another fireball) but they were interspersed with times when I felt Kane and Nolin were too close and I swung at them (I was wielding no weapon, and really – fully armored Nolin??).

In the meantime, the battle raged on, and eventually Avia, Rallo, and Sabin (with invaluable and timely healing from Kane and Takkad) managed to dispatch the barghest and the two demons. At some point, gravity returned to normal but I don’t recall when. I believe Takkad got the final smite on the last demon. Nolin startled out of his astonishment only to find that he, like I, had only moments of lucidity. He, however, was much more dangerous when he decided you were too close so everybody gave him a wide berth for another minute or two.

When I regained my senses, we were in a room with black stone pillars 40 feet tall. A 3-eyed jackal was carved into the floor, and that was our clue that we were in the foul presence of Lamashtu. Or at least, a cathedral dedicated to Lamashtu. There were alcoves to the north and south, and a stone pulpit partially buried by a collapsed part of the room.

And hundreds of scribblings. The Scribbler had done his work here. My study of the Thasselonian language is beginning to pay off, and I could read several of them. Unfortunately, they didn’t seem to say anything of importance; the ones I looked at were simply graffiti.

Takkad cast True Seeing upon himself, certain there must be more here than meets the eye. That did reveal a secret door which he was able to show to Rigel, but she determined it was magically locked. Our wand of knock was used to open it, but it revealed a short corridor (crack in the rock, really) with nothing in it.

There was fog coming from an exit to the southwest, and Rallo took the form of an air elemental to clear the fog out. This was a very messy (that is, bloody) area and we soon came across more of the shadowy dog creatures.

Unfortunately, they did something this time that I don’t remember them doing before — one of them howled. The howl was so unearthly, so utterly alien that I couldn’t stand it. I had to get away from it .. and so I ran from the room.

Meaning my understanding of what subsequently happened is again reliant upon my companion’s accounts. I apparently was the only one affected by the howls. Since they were difficult to see in shadows, Kane threw down a torch to reduce the number of dark areas. Rallo lightninged three of them, and Sabin and Avia and Nolin began to steadfastly but grimly hack them to pieces.

Fortunately my fear didn’t last nearly as long as my confusion, and I came back in time to find only two of six hounds remaining, and I contributed a flaming sphere to add both light and heat to the equation. It didn’t take long for the remaining pair to be dispatched.

Around us was what looked to be wreckage from the Sandpoint guards. There wasn’t anything in the way of bodies, but armor and weapons we could identify from the guard did lay strewn about. Earlier the Scribbler had called to his allies not to destroy our bodies so that they could be reused .. were any of these dogs previously humans? Previously guards? Never can tell with this foul magic. One thing was clear — there did not seem to be any apparent food for these dogs, so they were eager to attack us. Perhaps these same dogs did attack the guards and consumed them completely. We’ll never know.

The scribbles continue here, but there is one section that is both readable and a little different from the others. It reads:

On frozen mountain Xin awaits
His regal voice the yawning gates
Keys turn twice in sihedron
Occulted runeforge waits within.

A runeforge? That’s supposed to be a pretty powerful artifact, but I don’t think it’s a good thing 🙂

We’re not done here yet. There are doors unopened and a missing Scribbler. May my wits be about me more than they have been, as we advance. One good thing – having run away so much I have many of my spells left 🙁

Character: Sabin

Sabin’s journal for October

We find ourselves in a room. To the north is a passageway obscured by fog, to the south are two double doors, to the east is the stair up and to the west is an opening into another room. Dog like creatures appear in the room, one being in front of me; “hit dog with Axe; move northwest”. I felt this strange feeling wash over me and suddenly everything seemed a little clearer. I feel like I have been kind of walking around somewhat in a daze. It was like I wasn’t completely here! Almost like someone else was playing me in some game.

I was getting ready to move in and engage the barghest when it suddenly used something like dimension door or teleport to move to back of the room and engage Trask and Rallo. At this point gravity in the room reversed and we were all heading towards the new floor, the ceiling. I cast fly on myself and was able to right myself with the true floor. I grabbed Rigal and helped her to the column near by. A quick glance over to Nolan confirmed that he would not be able to defend himself. The Barghest had drifted back down to the real floor by this time so I move and engaged the Barghest with a wild swing. I was able to dispatch this outsider just in time to see one of the hug demons teleport into the room to engage the party. It was nice of this create to move into the room near where Avia could hit it. I cast protection from evil and moved engage this beast. I noticed that my weapon was not doing as much damage as I expect, Avia on the other hand was making it hurt. I may have to figure out what divine affect she is using on these creatures.

I followed Avia into the next room with Takkad holding on so that we can keep him close and to get him out of the reverse gravity field. We engaged this daemon which backed up and offered Avia a wish in exchange for it life. Avia’s snort was the last thing this daemon would hear in this world.  A search of the room seems to indicate that scribbler had escaped this room. The room was covered with thassilonian writings, looks as though the scribbler has been busy. It is amazing how useful thassilonian has been over the years.

Off to the southeast Rallo cleared the way with elemental body. We moved into the caves with Avia and Nolan in front and I watching to make sure no one attacked from behind. Suddenly bone chilling howl broke the silence making use all feel uneasy. All of a sudden a crazy eyed Trask ran towards me. For a moment I considered grabbing him and as he ran past me I also considered following him to make sure he was safe. I thought that Nolan ran past me with the same crazed look so I figure that they would be safe together. To my surprise a few moments later Nolan rushed past me to engage these fowl hounds. When I caught up to Nolan it seemed as if Nolan and Rallo were having a hard time spotting the hounds even though there were directly in front of them. It didn’t really that it was that dark in the room, I have to admit that I only really notice that they are having trouble seeing when they take out the lamps.

Character: Takkad

Takkad’s journal entry for October

== Moonday, Erastus 7, 4708; Sandpoint; after noon ==

The Scribbler, which is what our loquacious friend called himself, appeared to have shrugged off Trask’s fireball and began to chant.

Perhaps half a dozen large, dog like creatures appeared around us, with deep black coats that seemed to meld into the shadows cast by our torches. Their teeth, it easy enough to see, were long and razor sharp. They let out a series of unearthly howls and attacked the party.

Rigel found herself down on the floor, beneath one of the slavering beasts, and called out for help. I cast Magic Circle Against Evil, which afforded some measure of defense against the dog fiends. Rarallo launched a volley of magic missiles at one, Nolin seriously crippled another, and Avia eviscerated a third, which vanished with a greasy “pop”.

We looked like we had the dog beasts well in hand when the Scribbler called out, “Now, my fiends, it is time, wait no longer!”

A barghest (a canine looking daemon) appeared between us and the door through which we entered, and two massive devils appeared to the west.

As bad as things looked, the situation was not yet dire. For one, the protection spell I had cast prevented the newly summoned creatures from approaching us, and for another, the dog like creatures were quickly dispatched by our fighters and magic users.

Sabin and Trask began to attack the barghest behind us, with Kane providing healing support, while the rest of us turned our attentions to the pair of disturbingly large devils squatting between us and the Scribbler.

But by now the devils were no longer passive bystanders to the battle. One of them cast a spell (I assume Chaos Hammer), which left Nolin, Trask and Rigel confused and stunned. I frantically tried to think of a spell that would counter the effects, but at the same time the gravity in the entire area where our team was standing reversed.

Avia appeared to have no trouble with this, and she gracefully performed a pirouette, turning head to foot as she slowly fell toward the ceiling.

The rest of us fared more poorly, with the most acrobatic of the group (Rigel and Kane) managing to land on their feet while the everyone else just dropped, landing hard.

Healing was called for, and as soon as we were able both Kane and I sent waves of positive energy about us, healing those injured by the fall.

Sabin continued to hack away at the barghest, which had fallen with us (but did not benefit from our healing efforts), eventually killing it.

Nolin was out of the fight entirely, laying in a heap on the ceiling with a blank look on his face. Likewise Rigel was of no use, and appeared to keep sticking herself with a rapier. Trask appeared to pass through moments of lucid thought, but just as often he appeared to be angry at Rarallo, who had fallen near him and was (at least in Trask’s mind) the cause of his current misfortune. Mercifully Trask’s anger was expressed by fits of slapping feebly at Rarallo, who returned the favor until putting some distance between himself and his ineffectual nemesis.

We had managed to orient ourselves on the ceiling for combat, and even sent a spell or two loose on the devils before us, but lightening appeared to have little affect on these bloated fellows, much to Rarallo’s chagrin, and with the reverse gravity in effect we had to move cautiously if we were to engage them.

Fortunately the devils were not aware that we were in a zone protected from evil, and when one of them tried to teleport among us to engage in melee, it found itself instead shunted off to one side, dumped on its head, and stunned for a round.

Avia and Sabin, who were standing next to it as it appeared, began to viciously hack at it, and black otherworldly blood splashed about the place.

The other devil remained out of reach, eventually dispelling my area of protection from evil, but too late to save its companion.

I cast Airwalk on Avia who marched out of the anti-gravity area toward the remaining devil, while Sabin, who had cast Fly on himself earlier, followed, pulling me with him.

The Scribbler was still somewhere in that direction as well, making cat calls about the fight,

“Now remember, my pet, don’t harm them such that I can’t use their bodies to create more undead minions!”

“While somewhat impressive, this conflict is nothing compared to what was done at Runeforge!”

Runeforge again! I called out for him to explain himself, but he simply tutted, “You had your chance to talk.”

By now Avia, Sabin and I had reached the devil, and the Scribbler fell silent after that, perhaps having read the writing on the wall — figuratively speaking, since having actually written all of the writing on the walls, he was already familiar with his own ranting.

Avia and Sabin began to slice and dice the devil, while Rarallo and Trask, who was no longer confused, launched magic missiles at it, and Rigel peppered it with arrows.

Sensing its imminent demise, the devil cried out to Avia, “Obviously you are a person of great power and prowess. You have but to stay your hand and I will grant you a wish.”

Avia made some sort of derisive snort as I cast Holy Smite, killing the devil.

We now had some time to take in our surroundings, as we looked about for the Scribbler.

This great room had one time been a cathedral to Lamashtu. A great image of a three eyed jackal was carved into the floor, which softly glowed a rusty red light. Six alcoves lined the walls, three on a side, each with its own statue of a jackal headed pregnant woman, with khukris clutched to their chests.

At the western end, a dais, where once an altar stood, was partially buried under the ceiling’s collapse.

By the south western most alcove was an enormous crack that had opened as part of the cataclysmic events that had caused the collapse. A thick fog lingered here, as it did at all of the other entrances and exits to this room.

The entire chamber glowed with an aura of an abjuration effect.

I cast True Seeing, in case the Scribbler was standing invisible nearby, but saw no sight of him. However, I did see a door magically disguised to look just like the wall. After pointing to the exact location of the door, the others were able to see it as well, but Rigel found that it was magically locked.

We used a wand of Knock to unlock the door, and were disappointed to find nothing but a fissure leading to the north, which shortly dead ended.

Rarallo took the form of an air elemental and blew the fog out from the crack to the southwest, as the rest of us followed. The crack lead to a natural tunnel that turned back eastward and opened onto a larger cavern, which was partially separated into three chambers, fashioned like large kennels.

Blood and entrails squished the floor, and as we entered we heard more howling, and soon more of the shadowy dog like creatures appeared around us.

Trask heard the howling and fled back into the cathedral, where we could here him running off with a fading wail. The rest of us stood fast, and Avia began to hack at the monsters as they closed in on her.

I was standing in a small fissure to the south, when a dog appeared out of the shadows and knocked me down. I am not cut out for combat, and so I cast a Protection of Evil spell, effectively blocking any attacks from that direction, and forcing the creatures over to Avia, Nolin and Sabin.

Trask regained his composure and returned to us, and moments later all of the canines had been killed.

More blood and gore lined the floor here, and scattered about were the armor and weapons from the six Sandpoint guardsmen who came down just a few days before.

The kennel walls were covered in writing, which I took the time to read, as I had done in the other chambers. Most of it was of the same sort of ramblings and lunatic rants as before, but in the southern chamber, near another fog filled crack leading west, I found something completely different:

On frozen mountain Xin awaits, His regal voice the yawning gates. Keys turn twice in Sihedron, Occulted Runeforge waits within.

A clue, no doubt, but what does it mean?

Is Xin the name of a mountain? We already know from our reading in the monastic library that Xin-Shalast was a great capital city of the runelords, and that “Xin” was a prefix often associated with Thasselonian sites.

This reminded me of the time when my cousin Menkat and I hired on with a party to find the lost lair of “Tark the Bastard”, a local legend among the people of the foothills of the Kodar Mountains. Tark was a half orc magic user from a generation ago who commanded a squad of potent adventurers that scoured the lands for treasure and magic artifacts. Some claimed he was just a glorified rogue, stealing from whoever proved to be an easy target; while others claimed he brought justice to this corner of the Storval Plateau, freeing the common folk from the tyrannical overlords who controlled the region.

Old Tark and his band were active for many years, and rumor circulated that his hideout was brimming with an amazing amount of treasure. When Tark and his party simply vanished from the region without a trace, people began searching for his loot.

No one was sure about the location of Tark’s stronghold, but a rogue named Pipper had found an old map of the area with a bit of rhyme scribbled on it, which was said to have been written by Tark himself. Pipper put together a squad of various talents, into which Menkat and I had hired in.

The rhyme on the map led us to a small cairn at the head of a valley, buried at the bottom of which was a flat stone tablet with another rhyme. This led us to a small cave on the Karzaron river, where carved into the wall was yet another rhyming riddle, which when solved revelaed the whereabouts of Tark’s hideout.

And so, after weeks of searching and research, and scrabbling about the scrubby and inhospitable lands, fighting off brigands, animals, thirst and hunger, we arrived at our destination. The entrance was located, traps disabled, a band of kobolds defeated, and we finally entered Tark’s long lost lair.

Bones, rusted weapons and armor, and dust were all we found. Almost all. Engraved upon the backrest of a stone throne carved in the native rock, in the same hand that had left the clues that lead us here, was Tark’s final message to any who might find their way here.

A word of advice among the bold,
Who make a living seeking gold.

Or magic, gems or items of wonder,
To horde in secret gathering plunder.

But then one day old age must come,
And all thy minions must keep mum.

To divvy all the precious loot,
Or chivvy them and give the boot.

For treasure split is treasure lost,
And this you may find too steep a cost.

A little arsenic will see it done,
Though arse thyself ye have become.

But now old Tark, his fortune made,
Has gone to Korsovo to get laid.

Menkat and I laughed all the way home. We could afford to. We were simply hired hands who had been paid a flat rate. But Pipper and his friends were in it for shares.

Anyway, the Scribbler’s bit of near nonesense may require a return trip to the monastic library for further research, but for now we still have the Scribbler himself to deal with.

A pair of grand, if not blasphemous, double doors we have left unopened behind, for I feel that our true goal down here lies beyond the fog filled crack before us.

Rarallo is preparing once again to assume an air elemental form and blow the way clear so we may proceed.

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