Category Archives: RotR Journal Entries

Journal entries for the Rise of the Runelords campaign

Character: Trask

The Journal of Trask Feltherup

Moonday, Erastus 7. Still.

So we returned to the room we’d come to call “Scribbler’s room” since it was the last room we’d seen him n. This room had more of (we presume) Scribbler’s graffiti but there seemed to be few rooms down here that didn’t bear witness to his literary efforts. There was a door to the north, but Rigel proclaimed it was not trapped nor locked.

And thus it was opened, revealing, of course, yet another fog filled corridor.

It was pretty much fate that decreed Sabin, Takkad, Rigel, and Rallo would enter the corridor before me. Well, maybe not fate for Rallo, because he was going to blow the fog free again. But we sorted out later that much as I had been subject to some sort of fear spell earlier, they now fell victim to a spell of suspicion. Each felt the others had been turned against them.

Rallo reacted with a couple of scorching rays, which missed but were our first clue something was amiss.

Takkad responded by creating a wall of stone to separate him from everyone but Sabin. This was our second, although rather enigmatic, clue.

Sabin responded by doing a dimension door to a different room so that he could escape Takkad and the area in general. Since Rallo had NOT cleared the fog, nobody had any idea he’d done this .. he just disappeared into the fog and then dd’ed out.

And Rigel .. just turned and ran, pushing past me as she did so.

Those of us remaining (Avia, myself, Nolin and Kane) immediately assumed some sort of foul magic, although we weren’t quite sure what kind at first. However, our friends had also made a few utterances that led us to believe they thought we were enemies now. (We didn’t realize until later that they also considered each other enemies too!) I turned to run after Rigel, while Kane, Avia, and Nolin tried to figure out how to neutralize the magic without having our companions hurt us.

Rigel, it turns out, is faster than I am but also was running a little bit randomly, and I was able to corner her. Fearing the worst, I put a mirror image on myself before approaching her and that proved to be a very good idea. “Stop!” I told her. “I need your help to fight the others!” I said with all the charisma and diplomacy I could muster. She viewed me suspiciously for a moment before striking at me with her dagger. She hit one of the images, and started to move away. I attempted to wrestle her to the ground, but was unsuccessful.

Catching Rigel is a bit like catching a cat. You don’t ever catch a cat without injury unless it wants to be caught. I’d guess Rigel was going to swipe at me everytime I cornered her. Sigh. I ran after her.

Meanwhile, Avia had entered the corridor and was apparently unaffected. She successfully wrestled Rallo to the ground. This, of course, just reinforced to him that his former friends were indeed out to get him. Not wanting to spend her time sitting on him, she just tied him up really really well. He sat and struggled.

Takkad, having sealed himself into a corridor, was trying to decide what to do next when he discovered a door to the east. He quickly determined it was locked and could do nothing about it. There was no other way out. He’d created a spacious prison cell.

Kane tried to dispel the compelling magic, and failed.

Takkad decided to break down the wall so he could battle his former comrades. It was pure irony that he then cast protection from evil on himself to aid him in the coming battle. And upon doing so … discovered the compulsion and certainty he’d had moments ago faded. He’d cured himself, and suddenly realized that although his goal was still the same – break down the wall – his motivation was now completely different.

Sabin, it turned out, encountered the Scribbler again. But he curried no special favor with Sabin, so Sabin attacked him. By all accounts, Sabin beat him up pretty good before Scribbler teleported, dimension doored, or went invisible. He wasn’t dead, though, when he left.

I was still playing “catch the prickly kitty” with Rigel. She too had decided she needed to exit and was preparing to leave the area when Avia, Nolin, Kane, Takkad, and Rallo caught up with us. Once she entered the area of effect for protection from evil she too realized she’d, uh, misunderstood.

We managed to submit Sabin to the same sort of protection from evil and suddenly all our party but Rallo was sane again.

I used a gust of wind cast from the staff of spell storing to see if we could find Scribbler, but we could not. Depleted, now, of many of our spells, we decided to return to the surface. We were cognizant of the fact that the paranoid compulsion was held in check by protection from evil but not dispelled so we walked in careful formation.

Upon reaching the surface, we made haste to Father Xanthus who was able to dispel the charms. It took, however, several scrolls of dispel magic, and I wonder if we ought not replace them.

We decided to set up camp in the sinkhole to make it less likely anything might exit it overnight. We are here, after all, to protect the town.

Toilday, Erastus 8

As soon as everyone had sufficient rest to recover their spells, we mustered our group again to go deal with Scribbler. Sure, he’d had a chance to heal too but we were much better informed about what to expect and all of us against him was a battle he’d lose.

We checked first a few of the doors/rooms we had not inspected before, figuring he’d retreated to “his” room to rest and recover. Nolin seemed to enjoy using his “unlock door” spell – that is, his adamantine sword – to clear the way for us. We found some more fog-filled areas, some that the clerics vehemently objected to due to Lamashtu influences in the interior decorating, but no Scribbler.

Finally we reentered our corridor of altered alliances, but under protection of evil this time so it did not affect us. Instead, we ran into noxious fumes that, fortunately, did not harm us (though I believe they were intended to). Nolin “unlocked” the locked door Takkad had found and we found a small room full of graffiti again. As we were puzzling over this, Avia announced there was evil behind us in the fog.

Instantly, Sabin used dimension door to move himself, Nolin, and Takkad next to the evil, which was, of course, Scribbler. He was a bit surprised at finding himself engaged in battle so quickly and it left him no choice but to fight with weapons rather than spells. He did put some hurt on our fighters, and managed to fire off one spell to bring a couple more of the mastiffs to distract us. For my part, I used a wall of force to cut off Scribbler’s physical escape, but everyone was too close to use a fireball without subjecting the group to friendly fire (!).

Nolin got hit by Scribbler’s falchion and found himself weakened by it. Not surprisingly, it had some additional enchantments on it.

Suddenly, in a flurry of holy wrath, Avia pummelled Scribbler into small bits and it was over. Well except for the mastiffs, but Nolin had fun taming the puppies. Nolin had definitely developed an attitude about this area.

Scribbler left some diamond dust, a cloak, and some armor behind. We will evaluate these later. The danger to Sandpoint is, we think, largely dealt with (although the clerics still dislike the remaining influence of Lamashtu that lingers here.)

Character: Takkad

Takkad’s journal entry for November

== Moonday, Erastus 7, 4708; Sandpoint; night ==

After a brief rest in the shadow mastiff “kennel” where we found the Scribbler’s verse on the Runeforge, we continued to follow the wide crevice to the west.

Rarallo once again assumed the form of a whirlwind and blew the magical fog away, and we followed closely. The crack wound west and north a ways before forking around a natural column and rejoining again at the corner of a small room.

Like all the other rooms in this underground complex, the walls here were covered in Thassilonian ramblings expressing dedication and devotion to the vile Lamashtu.

A door was set in the middle of the north wall, which Rigel proclaimed as unlocked and trap-free. And yet we did not rush to open it, as we had a premonition of some doom that lay beyond. We read through the scribbling on the wall again, while Sabin focused on the aura of magic that permeated these underground chambers, and after a few moments grunted, “Much abjuration.”

And on the north door was another of the Scribbler’s poems:

Each stone the grace of seven lords,
One part of key each ruler hoards;
If offered spells and proper prayer;
Take seven keys and climb the stair.

I opened the door to the north, but fog filled whatever was beyond and so Rarallo moved forward, blowing the fog out, as Sabin and I followed.

And then I understood something important, which heretofore I had not yet realized. This entire underground lair was dedicated to Lamashtu, and the very air (and that dratted fog) we breathed radiated her evil influence. Sabin himself had confirmed this just moments before. Abjuration indeed!

My companions had succumbed to this evil, and I alone was left free from its taint. Worse, they were aware I alone had escaped this corruption, and they were scheming to murder me and each other… or worse.

And to confirm my fears, Sabin pushed past Rarallo, who had assumed his usual form, shoving him to the side. Rarallo then launched a set of Scorching Rays at Sabin, just barely missing him. Obviously evil was at work in the party, and my time to act was limited.

I quickly passed Rarallo and then set a Wall of Stone between the rest of the party and Sabin and I. Of all my team mates, it is with Sabin that I had the closest friendship and I trusted, perhaps foolishly (but then my options were limited), that some remembrance of our former friendship would keep him from acting against me.

He glared menacingly at me and then vanished into the fog ahead.

But I knew he had in fact teleported somehow to the entrance of the complex, where we first encountered the Scribbler. I also knew that Avia and Nolin were still in the room to the south. Earlier in the day, before we came down into this accursed pit, I had cast Status on these three, and so what was intended as a way for me to protect them against harm now served to protect me from them!

I greatly appreciated this foresight that Pharasma had granted me, but I needed to quickly find and destroy the Scribbler, and so I cautiously moved forward through the fog, using my ever burning torch to peer through the murk.

The passageway ended in a massive cave in, and fissures — possibly caused by the recent earthquake that caused the sinkhole to appear — riddled the walls. There was a stone door to the east, but it was magically locked, and I had no way to open it.

But scrawled on the door was another set of staves about the Runeforge:

If magic bright is your desire,
To old runeforge must you retire!
For only there does wizard’s art
Receive its due and proper start.

More riddling about the Runeforge, which may or may not be important for the larger goal. And here despair almost overwhelmed me, for the Scribbler is but an interruption in what was to be our true goal: prevent the rise of the long dead Runelord Karzul (also called Karzoug). How was this to be achieved with my companions all turned to evil?

I was trapped… at least for the day. The next morning I could pray for a number of spells more suited to getting through that door and completing the mission.

But what to do now? I went back to the wall and listened. I could barely hear the others talking in the room beyond, but could not make out what was said. Nolin was still there, but Avia was heading back through the fissure toward the kennels on some unknown errand.

I then heard a thunk against the other side of the stone wall, and then Kane called out to me, followed by Nolin. At first I remained silent, because I did not wish to give away any information about my presence, but then I feared they would break down the wall to get at me.

“You have betrayed me for the last time!”, I yelled, hoping to buy some time. But it was a feeble ploy, for I knew they were aware I had few offensive spells, even if I had any prepared.

I realized that it would only be a short while before they came through, and so I decided to bluff my way out. “Something is wrong with Sabin and Rarallo, I yelled, “and I had to place this wall here to prevent them from killing one another! We should take the wall down now.”

While these words were all true, I could hear how they would sound false to those who had already been turned against me. None the less, I took out my mace, with the thought of battering a hole in the wall, and then took the precaution of casting Protection from Evil upon myself for when I encountered my former companions.

And then all at once I saw that I had been tricked into believing my companions were evil by some sort of enchantment spell. The charm was in fact still in effect, but blocked for as long as my protection spell lasted… which was not very long.

My immediate reaction was, “Oh, crap!”

Upon hearing this, and no doubt noting the different tone of my voice, Kane called in, “What is going on?” And this time I was able to answer him honestly, explain the charm trap we had walked into, inform them that Rarallo and Sabin were also affected, and give them Sabin’s current location. I also passed on the bad news that I had a little more than ten minutes before my protection spell expired and I was once again under the influence of the enchantment.

After a few moments Kane had battered down the wall, using Nolin’s adamantine great sword, which was taller than Kane himself. Nolin did not wish to expose himself to the trap. Apparently both Kane and Avia had managed to see through the charm when they entered the hallway and the trap was sprung.

Rarallo had already been subdued, bound and gagged and lay (still struggling) on the floor. Rigel had also been influenced, and had bolted out, but Trask and Avia had caught and bound her as well, and were on their way back to us.

We quietly discussed our options, with teleporting back to Sandpoint to recover being the most logical next step. I knew Sabin had begun to make his way out of the complex, and so he would not be in danger if we left him alone for now.

But no sooner had we decided this than my Status spell indicated that Sabin was under attack. “Sabin has been hurt!”, I called out, to which Avia yelled back, “Well, come on then, let’s get moving!”

The rest of us, dragging Rarallo, rushed forward where we met up with Avia. Trask had used the Staff of the Wind to clear out the fog from this section of the caverns, so we were able to see one another. I explained how Protection from Evil could give those of us affected by the charm a chance to see through it for a while, at which point in time Avia cast Magic Circle Against Evil.

Immediately Rigel came to herself and said, “Oh, crap!” She was untied and ready to join in the rescue, but Rarallo remained hostile towards us. Kane and Rigel volunteered to drag Rarallo out while the rest of us ran on ahead to assist Sabin.

We arrived in the temple rooms to see Sabin and the Scribbler standing toe to toe exchanging blows. But then the Scribbler just vanished! Avia charged up to Sabin, and as soon as she was within ten feet of him he looked momentarily puzzled before grunting, “Huh!”

We re-gathered and made our way up the stairs and back out through the sinkhole to Sandpoint. I recommended we go to the Temple, where Father Xanthus would no doubt have the resources to dispel the charms affecting us, or break the enchantment if needed.

Mercifully the good Father was able to do so, having used five of the Temple’s scrolls of Dispel Magic in addition to two he had prepared to do so.

Rarallo was the last to be released from the enchantment, and he looked the worst for having been charmed into taking action against us. His eyes — I have seen that haunted look before — told me he would be leaving us, at least for a while. His confidence had been seriously shaken, and he said he did not trust himself to continue on with us, which was sad, but understandable.

Rarallo had not been with us for more than a fortnight, but already he felt like one of us, and I for one will miss his presence.

He did agree to stay on in Sandpoint until we were done with the Scribbler. And he said he would complete the magical items he had already promised to create for several of us.

For Sabin there was some sort of book that Rarallo was already creating.

I had asked him to create something that would require both of our efforts, most of my gold, and eighteen days to craft: a powerful amulet of inspired wisdom.

And so we walked with Rarallo to the Rusty Dragon, where we shared a late dinner and a tankard or two of ale. It was a quiet meal, and our moods somber.

The rest of us then made our way back out into the cold night and proceeded to the sinkhole, where we climbed down and set up camp.

== Toilday, Erastus 8, 4708; Sandpoint, The Scribbler’s Lair; morning ==

The night passed cold and dark, for we lit no fire, and the watches passed slowly, but uneventfully.

We prepared for our descent by casting protective and status spells on the party, and then passed into the ruined complex, and then down the spiral stairs. We stopped before the large double doors bearing a three eyed jackal — symbol of the debased Lamashtu — and decided to explore beyond the doors before heading through the caverns.

The doors were magically locked, but Trask used a staff of Knock and they opened onto a wide hallway with doors leading off either side. The hallway was choked with a cave in some thirty feet in, and so we concentrated on the side doors.

Each of these doors was stone, and also magically locked, but by now Nolin had lost all patience with the area, and used his sword to bash in each door.

To the northwest there was a short hallway blocked by a cave in.

To the northeast was an oval chamber, with the Scribbler’s handiwork scrawled over the walls. The floor was littered with piles of dust and debris, but they were lined on either side of the room, as if something had been pacing back and forth endlessly through the chamber. At the far end was a painted image of a three eyed jackal, and beneath this was another Runeforge poem:

On eastern shores of steaming mirror,
At end of day when dusk is nearer,
Where seven faces silent wait
Encircled guards at runeforge gate.

The southeast door opened onto another oval chamber, but the southern wall had collapsed into the room, blocking the a third of it.

Somewhat disappointed at what we found behind the two large elaborately decorated and magically locked doors, we proceeded back to the small room beyond the kennels.

We noticed that some property of either the fog or just the place itself caused confusion over the direction we would head. There was one such place in the kennel where this was common, plus in the tunnel where it split around a rock intrusion just south of the small room. It did not appear that these anomalies were hiding any secret ways or doors, but we will need to spend more time with these spots later to be sure.

We filed north into the foggy hallway where the enchantment trap had been set the day before, but no one was affected. Whether Magic Circle Against Evil defeated it, or the trap had expired we did not know.

Nolin smashed open the heavy stone door, and he, Sabin and I peered in. A bloody body lay crumpled against the north wall: it was dressed in a uniform of the Sandpoint Guard, and glowed with an aura of necromancy. A small desk was against the far wall, upon which were set vials of various colored liquids, and a magical magnificent peacock plume quill. The walls were covered with glowing script, and Nolin had just entered when Avia, who was our rear guard, called out, “There is an evil presence back here just outside the room.”

Sabin used his Dimensional Door trick, and he, Nolin and I found ourselves back at the southern end of the room, while the rest of the team scrambled to turn around and engage our enemy.

Of course it was the Scribbler, but he was hidden in the fog. I cast Prayer as Nolin stepped over to the doorway and started slashing at him. I tried to cast a Dimensional Anchor on him, because the fiend had a habit of vanishing just when we were getting the upper hand against him, but the spell fizzled.

I was hit by a thrown dagger for my efforts, while Sabin and Nolin were slashed by the Scribbler’s wicked looking falchion. When it struck Nolin it sprang to life and began to chew on him, weakening him.

Sabin stepped into the fog and hacked at the Scribbler, while Trask erected a Wall of Force behind him, cutting off his escape by normal means. By this time Avia had arrived and added to the physical punishment being dealt.

Trask placed a small sphere of fire directly on top of our foe, and while it did not appear to hurt it, it burned away enough of the fog and illuminated him such that we could all clearly see it!

I scrambled over to Nolin and quickly cast another Dimensional Anchor spell on the Scribbler, who was now covered by a sticky, liquid shimmering green glow. Success!

Kane had arrived by now and we both turned our attention to healing our fighters. Nolin, alarmed by the evil chewing effects of the falchion, hit it hard with his great sword, shattering it.

To the north we could hear the growling of shadow mastiffs which the Scribbler must have summoned to help, but they were blocked by the two Magic Circle spells Kane and I had cast, and could only bark in frustration as their master was hacked at mercilessly.

Suddenly the Scribbler called out, “Lamashtu, save me!”, as Avia delivered the killing blow.

We severed its head and saw that it carried a bag of diamond dust, as well as a magical cloak and armor, plus a dagger. But we did not yet have time to properly identify it, as there were still monsters trying to get at us from the northern corridor.

Nolin stepped up and one by one finished off the two dog creatures.

Kane restored Nolin’s lost health, and I finished healing the last of our wounds.

Now we are looking over the Scribbler’s possessions and deciding what to do next.

The room to the north needs a more thorough examination, and we should search through the entire complex again, looking for secret doors as well as other snippets of poetry the Scribbler may have left for us concerning the Runeforge.

A return trip to the monastic library also seems in order — we had seen a comment on one of Mokmurian’s maps mentioning the Runeforge, but its significance is still a mystery to us.

Also, our horses are still stabled in far off Galduria, and we need to bring them to Sandpoint as well.

== Toilday, Erastus 8, 4708; Sandpoint ==

That Rarallo is leaving us has been weighing on my mind, and has made me reflect upon the past for the first time in a while.

Has it truly been half a year since I met my traveling companions and (now) closest of friends?

But as I look back over these pages, and recall all we have been through together, I find myself asking, has it truly only been half a year?

Gone are the days of traveling with my clan on the trading circuit, hiring myself out to various bands to supplement a meager income. That life is gone, and even should my friends disband, I know now I could never return to that earlier life.

That younger me is gone, and I have grown. We have all grown.

I look now upon my companions, and see each more clearly than when we first met all those crazy and chaotic months ago.

Considering the troubles my people have had with orcs and half orcs, it is a wonder that my first and dearest friend of the troupe is Sabin. Direct to the point of abruptness, but seldom rash, Sabin is surprisingly thoughtful, as evidenced by his competence in both arcane and martial arts. It was Sabin who first approached me in friendship after the loss of cousin Menkat, and introduced me to his associates. And, oddly enough, in group debates it is with Sabin that I find myself most often in agreement.

There is more to my fellow cleric, Kane, than meets the eye. Unwaveringly devoted to Desna in all things, and nearly as devoted to his friends, Kane often acts as the moral compass of the group, but his needle spins rapidly in different directions. His keen eyes, alert ears, and deft hands combined with his knowledge of traps, treasures and secret ways are a great asset, but do make one wonder about his past.

One cannot mention Kane without also thinking of Rigel. Rigel is a bit of an enigma, and while she is without doubt the most skilled artisan with anything involving doors, locks, traps, valuables or things hidden that I have ever met, her motivations for being with the group are less clear. What is clear is her willingness to go headfirst into danger and use her skills in order to ensure our safety.

At first I was certain that Kane and Rigel were a couple, but these days I am not so sure. Sometime in her recent past Rigel was involved with a bard, who had been part of the group, but something unpleasant happened with that relationship, and the bard is gone (although occasionally alluded to with various derisive comments). However, it is obvious to anyone who observes them together, Kane and Rigel are as thick as thieves.

Former member of the guard at Magnimar, Nolin is unexpectedly intelligent, and boasts a wide range of knowledge — anything from animal training to engineering. But make no mistake, Nolin is a master at arms, and is one of the first to charge in and confront any threat to the group, protecting the rest of us who are not so capable. Besides his loyalty to the team, one of Nolin’s greatest strengths is his ability (and seemingly passion) for planning, and our successes are often a result of having spent many hours beforehand thinking through our actions.

Enthusiastic to a fault (sometimes literally), Trask is the youngest member of the party. Outgoing and boisterous, he appears to have an unnatural affinity with fire in general, and red dragons in particular. Fortunately his magical abilities extend well beyond things that explode, and he is the default operator for our magical devices. He and I are the only members of our party that regularly (and religiously) keep up to date journals, and even if he were not so affable, I suspect this alone would make us friends.

I have worked with a number of paladins over the years — and have heard quite a few unfavorable limericks about them: most variations on the infamous “There was a young paladin from Korvosa”, but I digress — and Avia is like none I have ever met. The fact that she has worked so well with this group of disparate personalities proves she is far more tolerant and wise than is usual for her line of work. A follower of Sarenrea, Avia’s past is a mystery even to herself. She seldom speaks of it, but I wonder if part of her yearns to know from whence she came. For now the present seems more than enough for her, which I find is true for me as well. One thing she does have in common with other paladins is her ability to inflict damage upon our foes, but even in this she exceeds the norm.

Despite (or perhaps because of) our differences in background, outlook, and social standings we all work incredibly well together. Arguments are rare, but never escalate beyond a willingness to simply agree to disagree. But far more often than not we work in relative harmony, and I believe our history and growing reputation more than speak to how effective we are as a team.

And greatly blessed am I to be a part of it.

sandpoint_under2

Character: Sabin

Sabin’s Nov Journal

Stepping through the door and into the hallway a voice told me that the others had turned against me and are now serving Lamashtu. I rushed past Rallo to get away from the others and at that monument Rallo fired scorching rays at me barely missing. In my mind I was deciding if there was a way to take out Rallo before the others could get organized. Lamashtu may command them to kill me so I had to be prepared to take them out one at a time if possible. Before I could react Takkad put up a wall of stone trapping him on my side of the wall. The Takkad I know would never trap himself alone with the enemy. Something was not right and I decided to dimension door near the exit. If the others were indeed after me they would reveal themselves in there attempt to follow me.

While I was trying to clear my head Scribbler showed up and attempted to further take away my free will by promising to teach me powerful thassilonian magic. Even in my current state of mind Scribbler was not to be trusted. Why can’t he just leave me alone and stop talking to me.

Time to leave! Enough time has past that they will come after me as a group so I proceeded to leave the complex and get away from Sandpoint. I expected that Lamashtu would compel them to hunt me down, maybe I would get some extra time if they were compelled to destroy Sandpoint. At that point Scribbler modified the plan by attacking with his dagger. I didn’t really like him anyway and this pushed me over the edge. My attacks were hitting but he still looked strong. I wasn’t worried because the dagger that he was using was not very effective. All of a sudden the little shit just vanished and Avia showed up. I had time to escape but suddenly everything seemed a lot clearer. The circle of protection from evil provided just enough help to resist this magical influence. That little shit Scribbler needs to die.

Back in town we were able to get the clerics to use dispel magic to get rid of this magical effect. We waiting until morning and then returned to search the complex and to find Scribbler. He looked to have a stoneskin spell active so Avia and Nolin provided most of the damage. Nolin’s destruction of Scribblers falchion was a fantastic display of skill that marked the end of Scribbler. It was awesome seeing the hope drain out of Scribbler as the severed end of the falchion fell to the floor.  I really wanted to provide the killing blow but I had to settled for removing his head from his body and then spreading his brains around.

Character: Nolin

Nolin’s journal

Moonday, Erastus 7th

When I stepped into that room I knew that something was not right.

The battle with the Scribbler and his hounds and demons left me somewhat unnerved. It’s one of the few times that the party was not able to take the advantage, and we fought on the defensive at the mercy of his spells. Though he was no tactical genius, he was resourceful and he was prepared and it was enough to keep us off balance. Most importantly, it was enough to keep him alive. Once again one of our foes was able to vanish into thin air just when the tide was starting to turn.

My frustration with this encounter is why I chose, uncharacteristically, to take up the rear guard as we advanced through the fog. I don’t know why I did not trust my judgement, I just know that I did not. As it turned out this may have been the wisest decision I have made.

Sabin, Takkad, Rigel, and Rararallo all entered the hallway and that is when the confusion began. I still do not know the precise sequence of events, but within seconds spells were fired off and a wall of stone created to block our passage. Before I could move up to see what had happened, Rigel tore through the room and into the fog, running for her life. Running from us! And then Rararallo appeared, showing the same terror, the same wild look of someone who was consumed by paranoia and fear.

It was Kane that figured out that an enchantment was responsible, one that convinced those who entered that the evil Lamashtu had corrupted their friends. It was a subtle, clever suggestion. I am told that one so enchanted cannot be made to act against his or her nature, but twisting our own perceptions of reality would sidestep that limitation. Very clever, and very effective.

But not foolproof. Takkad, fearing the evil that he believed had taken over his friends, did what he would logically do in any such situation: he cast a spell of protection, and a side effect of this spell was to break the enchantment that was influencing him. Through the thin stone wall, which he had created for his own safety, we heard him exclaim a few choice words as the realization of what had happened came over him. Kane took my sword, for I did not trust myself to enter that hallway, and broke down the wall so that we could be reunited.

Takkad’s spell would eventually free Rigel and Sabin, at least temporarily, and so we retreated to the temple in Sandpoint to regroup and permanently dispel the charms that had afflicted us. Rararallo, however, was so shaken by these events that he has lost his nerve for adventuring. It is a shame, for in the short time that we have known him he has been a valuable companion, but I understand his decision. This is a very dangerous thing we are doing. His reaction is, I think, normal (which, disturbingly, suggests that ours is not).

Toilday, Erastus 8th

The Scribbler is dead. As I write this, my companions are searching the room at the end of the hallway and trying to make sense of the magical items and protections that are in place. Every now and then, one or two look my way give me “that look”. At least once I overheard talk about the Scribbler’s damaged falchion and what could be done to repair it. I know that some are upset about the destruction of a valuable magic item—an item that could have been sold for money—but I don’t care. I had long since lost patience with the Scribbler and with this place, and when I found myself face to face with him and feeling the business end of that weapon I deliberately smashed it to pieces. And it felt good.

If they want to try and fix it, fine. But I am not apologizing for my actions.