Category Archives: RotR Journal Entries

Journal entries for the Rise of the Runelords campaign

Character: Takkad

Takkad’s journal entry for January

== Wealday, Erastus 30, 4708; Runeforge; mid day ==

One by one we entered the large circular domed chamber and stepped up onto the dais. Bubbling in the oval pool at our feet was a prismatic liquid that glowed in a maelstrom of different magics.

Curious, I carefully filled a crystal vial with the mysterious fluid only to find it quite clear and mundane — probably just water. It was the pool itself that was so oddly magical.

But we could think of nothing to do here, and so we chose the first hallway to the left of the entryway and gathered about it, clustering behind the statue of Xanderghul, Runelord of pride.

Sabin boldly stepped forward and vanished. And yet the Status spells Kane and I had in effect indicated he was but a few steps away. I followed and found myself standing next to Sabin, and looking back it seemed like the tunnel stretched for a mere sixty feet or so to whence we came. Sabin called back to the others, “It is like a dimensional door, just walk this way.”

One by one the rest of our group came through, some taking a bit longer for unknown reasons to reach us, but in the end we all stood before an opening to a brightly lit room.

As before, Sabin and I stepped through the entryway into the middle of a broad passageway leading to the right and left. The floor was stone, but all of the walls were seamlessly covered in mirrors. Looking to the right we could see our reflections staring back at us, and these were reflected back from the opposite wall behind us, and so on such that it appeared to be a hallway that lead off infinitely into the distance.

And then our reflections stepped out from the mirror! To our left was a pair and to our right another pair. One of my reflections cast a Flame Strike upon me, and the other three figures were likewise chanting words of power.

The real Sabin was caught by a Feeblemind spell, but Avia pulled him back out from the hallway, while I was caught in a wall of blades cast by my other doppelganger.

My companions prepared for combat, but it quickly became apparent that the creatures that crawled out from the mirrors were only interested in attacking their originals, and so for a while it was only Sabin and I that were in danger of direct attacks.

But that did not mean they were immune to area effects, as we found when yet another blade barrier came down into the corridor where they were clustered, and a fireball detonated in their midst.

And yet I did not feel particularly threatened by my mirrored twins. True, they were intent on my destruction, however I knew from personal experience that they lacked the ability to do me any more serious harm than what they had already inflicted. And so I moved into the hallway as the blade barriers came down rather than retreating back to my friends.

I am not a fighter, and I do not possess many offensive spells — on this particular day I had only memorized two spells that could inflict damage, giving my foes a total of four: three of which they had already used. I no longer wield any weapons, and so what more could they do but try and heal me to death?

Those grappling with the duplicate Sabins were not so fortunate. Equipped with both potent offensive spells as well as skillfully wielding a great ax, even one Sabin is a formidable opponent.

The two Sabins used the a Dimension Door to get past the blade barriers and appeared behind my team mates — except for Rigel who had snuck further back down the corridor. Trask had read a scroll of Heal to remove the feebleminded effect plaguing our Sabin.

Nolin and Avia moved in to engage the Sabins and prevent them from casting more spells, while Kane channeled energy to heal everyone in the area and Sabin slashed out at his twins from behind the two fighters.

Meanwhile I approached the mirrored wall to our right, brushing aside the pesky attacks from a reflected self (batting at me with his pack), when the other showed up and cast a Flame Strike that also caught part of the mirrored wall, which shattered. The copy of me that had stepped from that wall shattered as well.

Back in the corridor Trask peppered foes with magic missiles while Nolin and Avia had hacked away at one of the Sabins, which shattered with Avia’s killing blow. Their attention then turned to the remaining Sabin as Rigel crept up from behind and dispatched it.

Trask turned his magic missiles on my remaining twin, who had pulled a dagger out from his pack was stabbing away at me. But this was short lived because Sabin dimension doored to the mirrored wall to the left and shattered it, reducing our remaining opponent to shards.

Sabin and I then proceeded to smash all of the mirrors lining the hallway to prevent duplicates of the others from being created. With that threat removed we followed hallway, the left and right hand ends of which met at the entrance of a truly grand and huge cathedral like space.

Like the hallway before it, the walls were covered with mirrors, but these towered above us some hundred feet, and stretched far away on either side. A large raised dais was in the center of the space, and a giant peacock perched upon it. The bird blinked, and ruffled its feathers from time to time, but ignored us. The floor was made of smooth ivory flagstones.

Four giant gold chandeliers hung from the ceiling, the light from which was thrown back by the massive mirrored walls, providing a bright, almost harsh illumination.

We had inadvertently split into two groups as we walked in: Sabin, Nolin, Rigel and I to the left, and Avia, Kane and Trask to the right.

Rigel cheerfully called out, “Hello Mister Peacock!,” but it did not answer, and only stared at us impassively with its black beady eyes, which seemed to reflect a great wisdom and intelligence.

And then, from around us, a chorus of voices speaking in ancient Thassilonian mingled in an almost harmonious chant:

The master is in his study, so please contain your screaming while you are punished for entering his sanctuary.

Kane stepped forward and yelled out, “I am tired of waiting!”

A man appeared then, immaculately dressed and groomed with neat shoulder length blond hair, speaking softly. Three fireballs detonated, one in the midst of those of us to the left, one amidst the group on the right, and one centered just on Kane.

Five more men appeared, scattered about us, whispering magical invocations.

Both Kane and Sabin acted as if something was racing towards them, but while Kane appeared to have shrugged it off, Sabin’s private horror wounded him.

Sabin promptly used the dimension door trick to put himself, Nolin, Rigel and I next to a figure standing by the dais. Nolin brutally hacked at it with his greats-word. The man let out a girlish squeal and then burst into a flurry of snow that slumped into a slushy pile on the ground.

Avia ran over to another of the men — they all looked alike — and swiftly reduced it to a pile of snow and slush.

The surviving men took various actions, most defensive, but one sent a bolt of lightening at Nolin.

Sabin and Nolin took out a third, while Rigel killed another.

Trask set off a fireball on top of one figure that had cast Mirror Image on himself, and was rewarded with two puddles of melted snow, having also caught the remaining snow man who had turned invisible.

We turned our attention to the giant peacock and found that it was an illusion, and so we searched the vast complex for secrets. Rigel found a hidden door in the middle of the back wall, which was neither locked nor trapped.

Beyond the door was a comfortable looking room — a library or study — but it smelled as if something had crawled in and died. And so it had. Sitting in a chair next to a table was the remains of a man, slumped over parchment on which he had been writing when he died. Avia said the corpse was evil, but it was just a corpse, and did not animate as we cautiously approached it.

It had been a man — in fact he looked like the creatures we had fought in the cathedral, and so we assumed he had created guardians in his own image. We guessed he had been dead for only a couple of years.

The writing on the parchment was in Thassilonian, and shpowed the man had been working on some form of a very advanced illusion spell.

We stripped the corpse of all items of value, and scanned through his bookshelves for more:

[1140] evil aligned robe: provides +5 AC, 18 SR, and +2 on all class level checks, -3 levels if worn by a good aligned person, -2 levels if worn by a neutral aligned person

[1141] +6 headband of vast intelligence: has 3 specific skill bonuses we have yet to research

[1142] +2 ring of protection

[1143] Cape of the Mountebank [Sabin]

[1144] journal written in draconic

[1145] two volumes of spell books containing every illusion spell listed in the player’s handbook

Sabin scanned through the journal, which identified the dead man as Vraxeris, the runeforge agent of Xanderghul. I scribed the last two entries as Sabin read them out loud.

Vraxeris journal entry:

The runeforge pool awoke! I first took this as a sign that Runelord Xanderghul had risen. When I arrived at the pool to investigate, it seemed that the others had come to the same conclusion. The foolish Wardens of Envy thought to disrupt the recrudescence, and with the aid of Kazaven, Ordikan, Athroxis, and that lovely creature Delvahine, we were able to defeat them utterly. Their Abjurant Halls lie in ruins. Our treaty was short-lived, though. Kazaven absconded with the bodies and that treacherous wench Athroxis nearly burned me to death before I made it back here.

I was mistaken. Runelord Xanderghul still slumbers. It is that monster Karzoug who quickens and nears rebirth. Damnation! He must not be allowed to precede Xanderghul into the world, for he would rebuild Thassilon in his own inferior image, a testament to his own greed rather than one of pride in the work. He must be delayed or defeated!

I have managed to escape this place, to a certain extent. By astral projection I can explore what the world outside has become. It is a brutish place, yet it pleases me to see Thassilon’s mark endures in the shape of our monuments. Still, the wilderness of the world vexes me. Gone is the empire I knew. Karzoug’s city of Xin-Shalast is now hidden high in the mountains, and when I finally discovered it, I found the spires where his body is hidden to be inaccessible, warded against astral travelers by the occlusion field around the peak of Mhar-Massif. As long as his rune-well is active, I fear even a physical approach would be impossibly deadly. I must determine a way to pierce these wardings, and to send an agent in my place. No need to risk my own life before my clone is ready.

Vraxeris journal entry:

I have taken steps toward an alliance with Delvahine. She may be able to escape this place, for she was not of the original blood. At the least, she can call up on agents from outside, and perhaps through them we can secure servants in the outer world. She seems uninterested in Sorshen’s return; all the better for Xanderghul, that.

The runeforge pool is the key. As I suspected, the occlusion field around Karzoug’s fortress in Xin-Shalast has a flaw. His lack of knowledge of the intricacies of Sorshen’s and my own lord Xanderghul’s powers have left an opening. My agents must use components infused with our lords’ virtues, extract the latent magic within these components, and then anoint their chosen weapons with this raw power. The runeforged pool seems to have enough reserves to enhance no more than half a dozen or so runeforged weapons, but those enhanced with enchantment and illusion magic will be most potent against Karzoug’s defenses. They may even be pivotal in his defeat. For my own part, fragments of any of the mirrors in the Peacock’s Hall should suffice for a component. Delvahine’s… equipment… should suffice for enchantment, although one might be wise to cleanse them before they are handled.

The search for an agent goes poorly. Delvahine seems more interested in her own lusts than aiding me. Worse, the lapses and fevers are increasing. I fear that I will be forced to see to Karzoug myself, in which event I will need to use the master circle I built into the Halls of Wrath to escape this place. Yet first, I must set aside my work on delaying Karzoug’s return and turn back to the final development of my 205th clone. I only hope I have time to finish before the dementia takes hold…

There is much here that directly applies to our quest!

We know that the Runelord agents had somehow managed to remain alive in this place for many thousands of years. For Vraxeris this was accomplished by him duplicating himself periodically into a replicant, or as he called it, a “clone.” It would seem sort sort of defect was introduced into the process or his last body was damaged or corrupted corrupted such that he did not have sufficient time to prepare its replacement.

But more important for us was the information concerning Karzoug and the runeforge.

Karzoug began to rise a little more than two years ago.

Karzoug’s fortress is near a peak once called Mhar-Massif.

There are protective wards about his fortress that are still active and deadly as long as his rune well is active. Could it have been the one we deactivated in Sandpoint about a year ago?

Karzoug’s defensive wards hold a flaw where enchantment and illusion magic (Sorshen’s and Xanderghul’s) can be used to get past them.

Weapons can be imbued with special enchantments if the correct ritual is performed and right components used. Such weapons, especially those enhanced with illusion magics, will be most effective against Karzoug and his defenses.

The comments about the different warring factions here within the runeforge reminded me of the corridor on the way in here, where chunks had been blasted out of the wall. Vraxeris journal indicated some of the other runelord agents had been possibly slain, but we could expect to face at least some powerful adversaries while exploring the complex.

A pair of double doors led into another hallway, but other than a room full of skeletons (about 200 of them we guessed) there was nothing of interest.

We returned to the main runeforge chamber, where the quietly bubbling pool now holds special significance for us. We picked up some of the mirror shards from Xanderghul’s chamber, because Vraxeris has mentioned that they were one of the key components for the ritual.

Noting that Vraxeris had formed an alliance with Delvahine, we decided to explore Sorshen’s lair next.

As before, the passageway had a dimensional door style effect that eventually led us to a pair of mighty iron doors, beyond which was another immense interior space.

The area was well lit, and the layout and decoration left little doubt it had been designed for carnal purposes. The floor was alternating red and white polished flagstones, and red and white scrims lined the walls. Columns carved skillfully in the shapes of sensuously posed naked woman held aloft the tall ceiling. In the center was a raised platform, which was curtained off with flowing sheets of red silk.

Most disturbingly iron cages were positioned around the complex: some were, empty, and some held the rotting remains of people.

Someone held captive in one of the cages yet lives! I must go to his aid at once.

rf_pride

Character: Sabin

sabin’s journal 1/25/2014

One way portal to hell

As I suspected the trip to runeforge was meant to be a one way trip, at least the journal of this dead guy seems to indicate that he has been trying to get out of here for a number of years. Oh but I get ahead of myself. The ingenious mirror trap caught Takkad and I while moving down the hallway of pride. The mirrors created duplicates of both of us near each of the two mirrors. My first thought was to break the mirrors but before I could act or communicate this to Takkad one of my doubles hit me with a feeblemind spell. Everything at that point became somewhat dull “derp” as life suddenly became very black and while. I wasn’t sure who these derping people were at first. It seemed like I should be doing something important but instead I am not sure what I did during this time “derp”. Kane provided the valuable heal spell to break the feeblemind and I was able to function again. After Rigal, Avia, and Nolan dispatch my evil twins I asked Takkad which mirror he had broken and then popped over next to the remaining mirror made sure the one was taken care of as well. I was slightly upset taking out my frustration on the mirrors, besides Takkad and I had to wait 10 to 15 minutes for the blade barriers to expire. After that the rest of the party join as we move into the big room.

An illusionary peacock took center stage in this room until the voices began telling us that we had intruded. They ask that we keep the noise down as they punish us. These magic whatever there are, appeared and began casting fireballs at us.  I was able to use my remaining Dimension door my little group over to the first opponent, Nolan quickly turned him into snow but from somewhere else the lights went dim once again as I was hit with another feeblemind spell. Luckily Takkad was able to correct it this time. I think the one that hit me with feeblemind tried to go invisible but that did not help as Trask hit the last two with fireball turning them into warm water. I was really happy to see these derping creatures turned into snow? Not exactly sure why they turned into snow! I feel cheated out of making sure they were dead and seeing there blood on the floor.

We found the door to the library with the body Vraxeris sitting in the chair with his journal open.  The journal discusses that fact that these people down here were not that long ago trying to figure out which of the 7 runelords nears rebirth. Surprise surprise it is Karzoug that is near rebirth. The journal discussed using runeforge pool to enchant weapons that would be most potent against Karzoug’s defenses.  This is very interesting. Most importantly he was trying to work on an alliance with Delvahine as he thought that she could get out of here because “she was not of the original blood”. Not sure what that means but at least it is a start. We also learned that Vraxeris was using clones to keep himself alive, looks like the last batch of clones did not complete before he died.

The reading of some of the passage was painful, not that it was hard to read but that I had to stop and re-read it slowly a couple of time while Takkad transcribe some of the passages word for word.  For a moment I consider scribbling these passages on the walls in Orc but why bother. This took some time and in the mean time the other search through stuff.

Vraxeris had a few items on him that were interesting. Cape of the Mountebank is a pretty cool cape but I am now used to taking my special friends with me on jumps though space. +6 headband of vast intelligence is the ideal item for a wizard and provides some benefits over the robe. The headband could actually be useful for a number of party members while the robe is only basically useful for me or Takkad, Kane isn’t big enough to wear this robe. The spellbooks provide all of the illusion spells that are known to me.

Given what we learned from the journal we decided to explore Sorshen’s lair next. This should be interesting.

Character: Trask

The Journal of Trask Feltherup

Toilday, Erastus 8

Since we still were concerned about the magic in what we’d come to call the Quill Room, I tried a dispel magic. It was a little odd, casting it on the whole room, but as near as I can tell, it did nothing anyway. I didn’t feel like I’d done my best, so I tried again and we discovered the evil aura of the room had disappeared. Did I dispel something, or did some spell just end of its own accord? You never know for sure with dispel, but having the evil gone made everyone feel better, and we felt like we could safely pick up the magical quill. To be on the safe side, Takkad did that but with an unseen servant rather than an actual hand.

Takkad noted that the image on the floor in the cathedral was both offensive and magical. He tried a dispel on it, but it was ineffective. He muttered something about Lamashtu and Father Xanthus and “not on my watch”. I suspect there is more he intends to do here.

But for now, we are down on spells, and we have a body of a Sandpoint guardsman to repatriate. We picked up some things Scribbler would no longer have a use for:

a cloak of +2 charisma [1012]
a +1 breastplate [1013]
a +1 returning dagger of cold iron [1014]
a peacock quill, radiating very strong divination magic [1016]
17 vials of ink (8 black, 2 blue, 2 red, 1 violet, 1 yellow, 1 green,
1 brown, 1 pink) [1015]
falchion (broken by Nolin)
bag of diamond dust (750gp)

Returning to the surface, we consulted with Father Xanthus and he agreed to help with the cleansing of the cathedrala We decided to make camp next to the pit to make certain nothing crawled out overnight (and that nobody tried to sneak in.).

Wealday, Erastus 9

Returning to the rooms below, we discovered that today, all the foggy rooms were gone. Apparently that was the result of a spell with a duration of 24 hours or less, probably maintained by Scribbler. Sabin used an erase spell to erase one writing of Scribbler, leaving only about five thousand more.

Nolin and Avia started smashing statues. Meanwhile others of us went back into the pool room. The pool is incredibly clean (and Xanthus comments upon this.) How clean? I decided to find out, ignoring the horrified looks of my companions. How bad could it be? Well, it did make me feel sick, despite its cleanliness, but I threw up back into the pool as that seemed most appropriate.

NOW someone tried a detect evil and found the water was evil. It was probably unholy water.

Kane tried consecrating the water; nothing.
Kane tried dispel evil on the water; nothing.
Takkad tried a greater dispel magic; nothing.

Takkad decided to vent his frustration on the jackal on the floor by using 4 stone shapes to significantly deface the image.

Kane deformed the pool, thinking it might disrupt whatever magic was there. And it seems it did. We concluded that it was the pool that was magical, not what was in it, and now the pool was ‘broken’.

Sabin kept erasing scribblings. Dogged, he was. But don’t say “dogged” around him; he might take it as an insult. Or worse, a compliment. In short order, all of the “important” (that is, ones that made a modicum of sense) were erased so that nobody else could read them in the future.

Takkad, meanwhile, was inspecting the hole that led to the surface and the cave-in beneath it. He concluded that with some skillful stone shaping, and judicious walls of stone, the structure underneath could again support the street above – possibly even better than the old street. He began the work here, but it would take another day’s worth of spells before he and Kane would finish. When they were done, the street above was solidly replaced and supported.

There aren’t a lot of clerical architects out there.

Starday, Erastus 12

When all of the scouring, erasing, shaping, and conjuring was done, the Square of the Four Watchers was christened. Four statues were placed above; one each for Desna, Sarenrae, Pharasma, and one guardsman from the garrison (fashioned after the one remaining corpse with recognizable features).

Meanwhile, below, our clerics and Father Xanthus’ army of sacred sandblasters turned what used to be a sacred area for Lamashtu into a harmless empty room that only held bad memories, and that only for us and the souls lost here. In time, it may be consecrated to some other deity, but for now, all are happy that it is NOT welcoming to Lamashtu.

A wall with a stoutly built and locked door was added to make the whole area nearly inaccessible except by force. (The locked door is only accessible from the garrison!)

And this too was the day when we helped bring to fruition an utterance of Rallo – a random statement we’d thought had been made in jest, or perhaps in frustration or even fear, but no. Rallo had seen Death close up and decided he was not willing to stare it down again. He will eventually, of course – we all do – but not in the wild, not in the battlefield.

Rallo has retired (if you can call running a magic shop a form of retirement.) As a group, we decided to help fund his setup, and in return he has said he will make items for us for only 10% over cost. We also will give him first option on any of the magic items we eventually decide to sell. It is not an avocation without risk, but the risk lies in a business failing rather than his life being lost. Rallo was often the most impetuous among us, which makes this comparatively conservative move all the more surprising, but it’s a decision each must make for themselves.

It made me think of you, Father – why did you decide to settle down and stop living from the road and reaping the rewards of such a life? When should I? I’ve lived a much shorter life than you did before you stopped, but I feel the last year has been .. comparatively rich in experiences. I’m but 18, but am I already living on borrowed time? Perhaps sometime when there is more time, I will teleport home and have that talk with you.

But not now. Tomorrow we will head to the ancient library to research more about the Runeforge: its legend, its power, and its use. Karzoug seems to be intent on bending it to his use in this modern day and we must find out how to stop him.

Moonday, Erastus 14

Information of the Runeforge was sparse, even from the mechanized servant available to us. Runeforge was not an object, but a place, and it was created to be a neutral place where acolytes of all the Rune Lords could study and research magic. Because of the danger of any one Rune Lord gaining access to this kind of research, the exact location was intentionally vague and secretive, and although students of all the Lords would attend there, while there they were, in theory, without allegiance.

To insure this, they were enrolled in this magical university for life. Once you checked in, only death was your way out. Mistrusting each other, the Rune Lords themselves created wards and barriers to prevent them from entering, or having agents or minions enter. Presumably all that flowed from the studies was somehow made available to all simultaneously, or never. It is not clear to me how the establishment of this hall of knowledge would benefit them without some clear way of getting output from it, but perhaps we will learn more as we study.

We found vague references to one of the last projects being undertaken at Runeforge before the empire apparently fell. The Rune Lords were seeking some method of transcending and eluding Death itself. Even limited successes in this area of study might explain the apparent vitality of some portion of Karzoug (or perhaps we’ll find, other Rune Lords).

After days of research – and we’re talking everyone who could read ancient Thasselonian, which is most of the group – we were able to discern only that Runeforge was up in the mountains, perhaps the Kodar to the north. But there were tens of peaks there and we needed more information.

Takkad was able to uncover information about a commander named Xaliasa, who, it appears, commanded the ‘Hellfire Plume’ that seems to have been located just outside Sandpoint. Xaliasa may have been double dipping and trying to serve two Rune Lords, but ultimately proved loyal to Alasnist.

Upon saying this out loud, Takkad got a strange look on his face and immediately sought out the pieces of the broken falchion, and Scribbler’s dagger that I had claimed. There was inscribed ‘Xaliasa’. Scribbler and Xaliasa were one and the same. It appears at least one principal from the past had been able to either cheat or prolong death.

It also suggested his cryptic scribblings were credible (if we could but understand them properly.)

Giving those notes a bit more weight and with some help from our mechanical librarian, we were able to identfy a likely peak in the Kodar range as the ancient Mt Xin: Rimeskull. Armed with a modern name, Takkad thought we might find more information from travellers societies and churches than from ancient manuscripts, so we are planning a little trip to Magnimar tomorrow.

I saw Takkad playing with the magical quill, trying to figure out why it was magical. I don’t believe I’ve seen Takkad look frustrated very often, but clearly that quill vexes him.

Toilday, Erastus 15

So Sabin and I took Nolin and Takkad to Magnimar via teleport. We quickly went in four different directions, as Takkad wanted to find out more about that mountain peak, Nolin was off to visit his parents, and Sabin went to buy more spell components. I decided I wanted a good cloak of resistance, fearing that we would run into more magic users who would attempt more charm or other magic upon me.

I found a shop that had a rather poor looking one, and the shopkeep tried to overcharge me for a lesser powered cloak. I went looking elsewhere, but even in a city the size of Magnimar, the number of shops selling something like that are limited.

During this search, however, a man approached me quietly and suggested he might have access to the cloak I was looking for. I was naturally suspicious, since at the time I was near the Underbridge and many transactions there have … strings attached. The man told me some story about his uncle dying or somesuch and I was worried that a) I might be buying stolen goods, or b) I might be set up to just have my money stolen.

I told him I would like to see it but if it was all he said it was I’d be interested. We haggled about a price and ultimately settled on something between 6000 and 7000gp, the exact amount to be determined after inspecting it. We agreed to meet again in an hour.

I’m no Rigel, but I followed him after our meeting and he seemed to head to a brothel and disappear within. How would I know if I was being cheated? I could tell magically if the cloak was not what I expected but would I be able to tell if he were lying about any part of his story? It occurred to me that Rigel might be able to help, and come to think of it so might Kane. I teleported back to the library and brought not just Rigel and Kane, but Avia back with me.

And that turned out to be of very little help at all. Avia and Kane found it humorous that we went and staked out a brothel, while Rigel didn’t understand at all my concern about whether the man had legitimate ownership of the cloak. In fact, she suggested we could improve the price considerably, given that we were now four versus one. I was against that, and I did see Avia knit her eyebrows a bit, but Kane was all for it.

Anyway, the man came out, we met at the agreed upon place, and Rigel, Kane, and Avia surreptitiously came along to make sure he did not bring friends. He did not, but when I started questioning more about the origins, the price started coming down. Sigh. My guess was the cloak was not his, but I had no actual proof of that, nor could I possibly discern who it had come from. We eventually settled on 5300gp, and I had a smart looking cloak with a little silver (thread) trim. And I had Rigel, Kane, and even Avia who found my negotiating tactics and priorities to be odd. And all they could talk about was how did I find a man in a brothel with a cloak, completely ignoring the earlier part of my story where I mentioned how I’d actually met him.

We met up with Takkad and the others, and it turns out everybody had a good trip to Magnimar. I got my cloak, Sabin got his components, and perhaps most importantly, Takkad got his information from the Pathfinder Society. Apparently Rimeskull had not been visited in dozens of years, but there were rumors of a white dragon, and although people (including soldiers) had gone to check it out, nobody had ever returned. Yup, that sounds like where we need to go. We won’t be able to teleport (initially) but once Sabin and I have visited it once, we won’t need to trek. The first time, however …

Seems like we will be starting a trip soon..

Fireday, Erastus 25

It seems there was more research to do before leaving, so my prediction of a trip was not inaccurate but definitely in the wrong timeframe. It looks like we’ll be leaving tomorrow, and Takkad has a spell called Wind Walk which means the journey need not be arduous and lengthy at all.

One of the things we were waiting for was for Kane to finish creating his set of wands: a wand of erase, a wand of lesser restoration, a wand of knock, and a wand of protection from evil.

Starday, Erastus 26

Wind Walk meant we could travel at the speed of the wind, which was much much faster than even horses. It only took about 4 hours. I may look into this spell but I fear it might be clerical only.

When we got there, we knew we were at the right place. There was a huge head carved into the side of the mountain, and even more telling, there was a plateau below that had seven other huge heads. Seven Rune Lords? There was no sign of a white dragon.

We did detect magic on the heads, and they were indeed magical .. but interestingly each emanated magic from a different school. As an experiment, I used Mage Hand to put a rock in the mouth of the figure representing Karzoug. There was a loud thrum and a key appeared in the mouth .. even before I could put the rock in it. I claimed the key.

Takkad suggested maybe a spell from each school cast at or near the appropriate statue might yield similar results. The mages and clerics stepped up and did that, and as we pulled the last key from the last mouth, Rigel yelled, “Dragon!”.

And indeed there was. White dragon. Likes cold. Should hate fire! I fireballed it … but it seemed to have little effect. Then it returned the favor with an icy cold blast which brought several of us far closer to death than we cared.

Kane set about healing us, while I tried another fireball. Surprise (or maybe not) – the dragon appeared to have magic resistance too, and the fireball had zero effect on it. Rigel fired an arrow at it which, by rights, sure should have hit it but it seemed to pass through it. Instead of flying by again, the dragon dropped down and grabbed Rigel in its mouth! Avia, Nolin and Sabin did the dimension door trick to get right next to it, but were having an uncanny problem just laying a weapon to it.

Suspicious, Takkad cast greater dispel at it and suddenly it seemed mildly startled and it seemed to snap into place. Displacement! And I’ll bet fire protection too. Takkad did another dispel and suddenly the fireballs started to hurt it, and the swords started to draw blood. The dragon had long ago spit out Rigel to deal with the fighters and it roared angrily now. Abruptly it pulled back, seemed to say something, and it disappeared. Perhaps it too knew dimension door.

We decided that although we could fully heal ourselves, we would probably want to have more of our spells available before confronting the dragon. So we teleported back to Sandpoint, but then we reconsidered. We needed more information about the cavern into which we expected we’d need to enter.

Quickly Sabin and I returned (I was protection, just in case something went amiss) and Sabin deployed an arcane eye. Using the eye and Sabin’s night vision, he was able to scout the way into the cavern. There were some statues about 40 or 50 feet in, and of course there was a protective barrier of what looked like freezing fog in the outer part of the cavern. About a hundred feet past the statues, a great hole gaped. Apparently at that point, we needed to go down — maybe feather fall or fly or something. The cavern was huge here; easily a hundred feet wide.

As the arcane eye went 300 ft down, Sabin found that there was a floor and the floor had (surprise) seven statues. More interesting was the dragon had its lair down there, and was resting upon it, searching for potions among its treasures and gulping them. No doubt healing itself.

We returned to Sandpoint and Sabin relayed what he had seen. Yes, we definitely wanted to rest and buff up, but we could also now lay in a bit of a strategy. But we realized there was a tremendous advantage if we could simply teleport to the point of battle. One problem: I hadn’t seen any of what Sabin had seen, so I had no point of reference.

So we returned once more, and Takkad cast True Seeing on me so I could see through the dark. We all became wisps of wind again (wind walk had not worn off) andin this semi-invisible state, Sabin and I went off to explore.

The nice thing was that with True Seeing I not only got darkness, I got to see through illusions too. And so I was able to discern that the statues were just that — nothing to be concerned about. I was also able to discern a hidden but tiny path leading around the edge of the great pit, so that dropping in wasn’t the only option.

The dragon wasn’t there now. so we spent some time trying to look over the hoard. It was tempting to take some things now but the dragon would undoubtedly note that things were missing, and we might even get caught, and we felt the element of surprise would still be very handy.

We returned to Takkad and all teleported back to Sandpoint. We came up with a plan knowing, this time, that the dragon would likely have enchantments we’d need to dispel before our fighters (or spells, for that matter) could be effective. We also split the group into two groups, each with a person capable of teleport, as our escape plan if things did not go well. We agreed to collect some cold weather gear, and rested. This would not be Longtooth. This dragon was bigger.

Sunday, Erastus 27

We awoke, had a good breakfast, and went off to kill the dragon. Funny how there was no talk of discussing anything with it this time. I think people grew tired of Longtooth’s conversations pretty fast last time. We cast our protections and enhancements that were not of short duration and teleported directly to the hoard.

The dragon was not there.

Sabin used a Locate Creature scroll to monitor for the approach of the dragon. The rest of us started to pull magic things out of the treasure, possibly for immediate use.

We got to do a good minute or two of ransacking before Sabin announced, “Dragon coming, that way.” And he pointed at a corridor.

I decided it would be amusing to see the dragon get frustrated very quickly. So I threw a wall of force over the entrance to that corridor. And only moments later, a small blizzard occurred in that corridor that was, yet, contained within that corridor. As our party gaped, I said, “wall of force. He’ll have to dimension do–“.

And he dimension doored.

Takkad had to take a dragon bite before casting his greater dispel, but just like before, the dragon snapped into position a few feet from where he’d appeared just moments ago. No more displacement! And he seemed really annoyed by the fire. And the fighters really beat him up. And he was really bleeding. And he was really dying. Amazing what you can kill if you have time to prepare.

So he left us again, but this time Sabin (through locate creature) was able to tell us immediately, “He’s down that corridor,” meaning the one he’d appeared from. I dropped the wall of force and we all ran after him.

And although he was able to give Avia a good bite, and to get one more good icy breath on us, by having gotten to him when he was badly wounded, it took only a few well-aimed swings from our fighters to take him out. Wiping the dragon spit off her body, Avia seemed quite pleased to slice off its head (which seems to be our calling card these days.)

And that was that. One dead, ancient white dragon. What do you think about THAT, Father? WOW.

There was, of course, a LOT of treasure he had collected over the years, but I will detail that some more tomorrow. We spent a lot of time poring over and collecting it. I’m feeling a little giddy; there’s not just money but some pretty interesting magic stuff too.

Character: Sabin

Sabin journal Jan 1 2014

Days with a dragon part 2

Back in sandpoint I decided to let the party known that I have access to arcane eye but we would have to teleport back to the site to activate the eye. Trask and I teleported back to the site, I started the arcane eye, and teleported back to sandpoint. The arcane eye worked must better then I had expected. I was able to follow the path that we needed to travel and found the dragon drinking healing potions while sitting on his horde of treasure. Looking around the room I also found columns that looked to have key holes for the keys that apparently disappeared when we teleported out. The arcane eye expired but we also decided that if we can get Trask down to this area then we could be able to directly teleport to the dragon horde to take on the dragon. Takkad, Sabin, Trask teleported back to the site, Takkad placed true seeing on Trask so that he could see in the dark and also be able find anything hidden. We went back into wind walk form and I lead Trask to the dragon horde. It was very tempting to materialize and deplete the dragons stash but it was not right to choose this for Trask and Takkad. Wind walk is such as cool spell I only wish that this was available to wizards. Anyway with the dragon away his/her horde we was able to scout out a little bit before heading back. The trip back to sandpoint was uneventful.

Being back a sandpoint the only thing left to do was spend the time to learn fireball for the next day. But first I had to get the full experience from wind walk. With a little experimentation I have figured out how much altitude is required to transition back to physical form without going splat. On my first attempted I am pretty sure that I had enough altitude to transition back to wind walk form before hitting the ground but no reason to tempt fate, All of the feather fall experimentation helped make this fairly easy to figure out. Play time is over and now it time to get back to the books and ale. After re-reading the fireball spell I have come to accept that in the future this could become a very useful spell. As I set the pen down upon completely the task of learning fireball the realization hit me that fireball is the perfect spell for attacking the despicable village of my youth . My people have been attacking caravans passing near for generations and I bet Takkad’s people would be happy to see them gone. Anyway a decent hot meal, a few drinks, and good nights sleep is all that I need to get ready to take on this dragon.

The next morning we gather ourselves together to teleport to the dragon’s horde. Just before we left Nolin handed me a scroll of locate creature to be used if the dragon is not there. As we appeared in front of the dragon’s horde it was clear to everyone that the dragon is not here, must be out finding food or loking for us. I cast the locate creature to find the dragon but nothing shows up, at the same time Avia is scanning for evil. The rest of the party begins to pick up the magic items off the pile focusing on potions and scrolls as the dragon could use these to heal again. Avia and I continued to scan and scan the area looking for the dragon while there other continued to pick up magical items. Just as I was beginning to wonder if the dragon was not going to show up he/she suddenly became within range of the locate creature. The dragon appeared down one of the side caves and I pointed out to the party the location of the dragon. Trask put up a wall of force over the entrance to that cave just before the dragon cast some type of icy storm, it looks like one of those glass globes that you shake up to make it snow. Good thing the wall was in place. If not for the danger this would have been a cool effect to just sit back with a couple of mugs of Ale watching the ice bounce off the clear wall.

We started to position ourselves and cast the remaining buffs when I noticed that my teleport buddies were on the other side of the middle pillar. I was getting ready to move other to them when the dragon appeared on top of them, so I used dimension door to move both me and Nolin over to the dragon. By the time I was able to move back and send out a fireball Takkad and Kane were able effectively cast dispel magic on the dragon and reduce its defenses. Fireballs by me and Trask plus some excellent hit by Avia and Nolin quickly started piling up the damage on the dragon. The dragon retreated back to where I had located her before so Trask dropped the wall of force as I watch Takkad sprint down towards the dragon, Takkad helled out that he found the dragon so I used my remaining dimension door to move Nolin, Avia, Trask, and my self over to the dragon.  Takkad’s dimensional anchor ensured that the dragon would not be able to repeat that trick again. As Avia moved into range to attack the dragon grabbed her in its mouth but Avia was able to quickly get out of its grasp. From behind me Trask spit out a breath of fire towards the dragon. Not really any affect so I it looked as if resist/protection from fire buff is back on the dragon. I stepped back next to Takkad and let lose a lightning bolt that appeared to be very effective as the dragon cried out in pain. The next moment Avia finished off the dragon.

Standing there after the death of the dragon I felt odd about not being in the middle of melee combat. My armor and my axe were both clean after the battle; it feels a little weird standing outside the threat zone. I went over and assisted in the removal of the head which made me feel a little bit better and at least now my axe and armor are no longer clean. I filled a couple of bottles with white dragon’s blood, labeled them so that I would not mix them up with the red dragon’s blood. On the head I pulled off a few small dragon scales, teeth, and dragon claws. These will go nicely with the ones I already have from the red dragon, at this rate I should have a full set by the time I put my adventuring days behind me.

Nolin has asked me to further enchant his sword into a +2 sword. I will have to trust that I will get my share of the dragon loot, with Nolin and Avia around it shouldn’t be an issue. There is a lot of satisfaction working with fine weapons and making them even better. The great sword is a nice weapon with good balance but I still prefer the feel of the greataxe. I completed the first day of work on enchanting Nolin’s sword. Walked over to the dock area after dinner and just kept walking until I found a comfortable looking rock that would give me a good view of the fish swimming past. They were never close enough to touch but I putted out the Ransuer and quickly had a stack of fish. . I considered using mud to rock to create a well formed chair but decided in the end that that was too domesticated. I took my time and enjoyed the walk back to the shoreline. In the moon light I spotted a ship heading out of Sandpoint and I considered popping over to the ship to see if they would like some fresh fish. But in the end I did not want to put them in a situation where they thought that they would have to defend there ship, I really didn’t want any of them to get hurt. Instead I went over to the city guards and handed out the fresh fish to those poor unfortunate guards. Then back to the tavern for a tankard of Ale.

Another day of working with Nolin’s sword, I wonder if he feels a little lost without his trusty black sword, at least I have a couple of backup weapons including my spare cold-iron greataxe. A simple flip of the coin decided this evening activities will consist of spending time learning a new spell. With so many options I let fate decide what my new spell. On one of the tables in the tavern a group was betting on a simple dice game. I totaled up the dice on one of the rolls which added up to 5. Back in my room with a couple of mugs of ale I used the 5th book pulled from the bag, opened to the 5th page of the book and proceeded to find the 5th spell that I was capable of learn and that I did not already have. Fate must have had a hand in all of this because it was also a 5th level spell.

I sat back for a minute on the third day after completing the work to enchant Nolins weapon and started wondering what it would take to make a magic weapon have some other minor affect other then shed light. I had to get up and hit something with Nolin’s sword just to check. I am not sure if Nolin would forgive me if butterflies appeared on critical hits. Oh well I can always claim that it was Gorum’s will to influence his favored weapon. If it was up to Gorum I suspect the weapon would more then likely spray blood on anyone near by. Well if I was a god that seems like a good affect for my followers weapons. Maybe some brain bits thrown in for affect.

Now that Nolin has his black sword in possession we are ready to find the way to the runeforge. It has been a few days since I have been back here up here but know the secret to getting the keys we made sure that we only used cantrips this time to get the keys. As we began to climb the stairs three giant earth elementals blocked our way. Luckily for us Avia was wearing of the sihedron star’s and she quickly discovered that they would obey anyone holding showing this sihedron luckily we still had two of them so we were able to get everyone past the earth elementals without expecting any effort.

With the keys each of us took a key to put into the columns in the same room that dragon had been calling home. Some in the party wanted to make sure that they received the right key, I did not really care so I received sloth. In the end turning each key more then once opened a portal. We stepped through the portal. Hopefully there is a way back or lots of food and beer on the other side.

Character: Takkad

Takkad’s journal entry for New Year’s day

== Starday, Erastus 26, 4708; Sandpoint; evening ==

Shortly after returning to Sandpoint we decided a trip to reconnoiter the dragon’s lair was in order. We wanted to know what we would be facing in the cave on ancient Mt Xin in addition to the dragon.

Trask and Sabin teleported up to the plateau, and from there Sabin sent an Arcane Eye through the mouth of the skull carved into the mountain’s side.

The entrance was large, and the floor, walls and ceiling cut smooth in the surrounding rock, with the sihedron star and Thassilonian runes tracing across the giant archway above the entrance.

For some forty feet in a thick freezing fog blocked all sight, and beyond that a huge natural cavern stretched back into the depths. Icicles hung from the ceiling, while a rime of thick frost covered the floor. Around a broad jog to the left a pair of twelve foot high stone statues stood guard, each with one hand upheld palm outward and the other grasping a sword.

Perhaps a hundred feet after the statues the floor vanished ended in a circular pit, nearly a hundred feet in diameter. Plunging down some three hundred feet the eye found that the cavern increased in size to around one hundred and fifty feet in breadth. As above, everything down here was coated in frost and ice.

Seven pillars twenty feet tall formed a ring around the chamber, and eight passageways led off in different directions. In the center of the circle was a giant pillar easily twice as tall as the others, and narrowing to a pointy top. All of the pillars radiated magic, and each was festooned with a different set of runes.

To the northwest, piled high against the wall between two of the pillars was an enormous pile of coins, wands, armor, weapons, and a wide variety of other loot. And perched upon this treasure trove was the white dragon. A half a dozen empty vials lay at his feet, and he scrabbled about the pile frantically searching. Every now and then he would find another vial, then pop the cork and gulp down its contents. No doubt the beast was healing itself from the damage we had inflicted earlier that day.

The eye expired soon after, and Sabin and Trask returned to Sandpoint.

None of us fancied a long trek through the dark and icy cavern only to be faced with a drop of fifty fathoms to get to the dragon, and so teleport was our best option. But thus far only Sabin had seen the dragon’s layer, and it would require both he and Trask to transport the entire party.

Trask needed to see where he was teleporting to beforehand. There were two problems with this: first Trask did not know the Arcane Eye spell, and second he could not see in the dark, as Sabin could. Fortunately the Wind Walk spell I had cast earlier was still in effect, and I had prepared a True Seeing spell for the day.

And so a short while later Trask, Sabin and I returned to the plateau. Once there I cast True Seeing on Trask, and then we all assumed a gaseous form granted by Wind Walk. Trask and Sabin then sped off into the cave while I remained behind.

A big advantage to True Seeing is that in addition to granting the ability to see in the dark, it also sees through illusions and reveals things that are magically concealed. Trask found that the two stone statues, which we feared might be golems, were only illusions. What’s more, behind the statue on the left was an invisible narrow shelf that led straight to the drop, and then clinging to the wall spiraled down all the way to the bottom. Useful to know.

The dragon was no longer on his horde, and so Trask took the opportunity to circle the chamber searching for magical wards or traps, but he found none. Sabin spent a short time looking at the treasure, noting a variety of items that shone with a bright magical aura.

Presently the two returned back to the plateau before the seeing spell expired, and we teleported back to Sandpoint.

We then spent the next few hours planning our assault on the dragon. Nolin suggested that we get extra warm clothing and spiked boots to prevent slipping on the ice. He also recommended we find a scroll of Locate Creature, so if the dragon was not in when we arrived, we would know when it approached to within several hundred feet of us, and from which direction. The local cobbler provided the boots, and The Feathered Serpent provided the scroll.

We also developed an alternate plan. If the dragon was not at home, we would begin to pilfer the magical items from his vast pile of loot. In this way we hoped to remove his source of healing, and also any magical items he might use against us. And so we emptied our bags of holding and haversacks of all but the most essential items.

With these preparations in place we turned to protective magic and general tactics to be used during the encounter.

For magic, Trask, Kane and I would provide the protection and resistance to cold for the party. Our primary concern after that was removing the dragon’s magical defenses, and so we would begin the skirmish by casting dispel spells against the dragon until our fighters could hit the thing and our fire spells burned it, or we exhausted our supply of dispels (whichever came first).

After that Trask and Sabin would blast it with fireballs, while Kane and I provided healing.

The fighters would of course keep the creature engaged and away from the spell casters, while Rigel peppered it with arrows and kept a steady watch for any unexpected arrivals.

And now for a good night’s sleep, if I can sleep.

== Sunday, Erastus 27, 4708; Mt Xin; morning ==

After an early breakfast we began the day by casting our protective spells and organizing ourselves into two teleportation parties (Sabin, Avia and I in one; Trask, Nolin, Kane and Rigel in the other) teleported directly to the bottom of the pit. We had our ever burning torches out and glowing, and in the dim light it was obvious that the dragon was not there.

Sabin used the Locate Creature scroll and kept watch while the rest of us implemented our alternate plan. Using Detect Magic we identified and gathered the most useful and valuable looking items we could see (and reach).

I made a great deal of noise to lure the dragon in, in case it was within earshot, but as it was we had nearly a minute to collect valuables before Sabin called out, “the dragon is coming,” and pointed at the passageway from which the monster would emerge. The rest of us spread out and prepared for battle.

Soon thereafter a fierce blizzard appeared at the end of corridor, but it seemed to be contained to that passageway. Behind me I heard Trask snicker, “Wall of force.”

The next moment there was a dragon standing next to me. Kane cast Prayer as I moved back, receiving a painful bite in the process, before casting Greater Dispel upon it. Immediately it shifted three feet to the right of where it appeared to have been.

Sabin used his now familiar Dimensional Door trick to take himself and Nolin right next to our opponent, as Avia charged in. Nolin struck it hard, eliciting a howl of pain, as Trask hit its backside with a fireball. Kane used Dispel Magic against it, and the dragon mauled Nolin, then clawed at Avia and Sabin.

I used another Greater Dispel on it, and Sabin stepped back and blasted it with a fireball. This blast obviously hurt and the dragon screamed in pain and rage.

After a few more well placed fireballs and well landed hits the dragon was looking seriously wounded, but it stepped back and vanished, just as it had done yesterday.

Sabin called out, “He’s back down the passage from which he came,” and Trask dropped his wall of force.

I raced in as fast as I could run and stumbled into a chamber, where the dragon was crouched in a corner mumbling words beneath its breath. I had just enough breath left to shout, “The dragon is right here!”

The next moment Sabin, Nolin and Avia blinked in next to me and engaged the dragon. The beast then grabbed Avia in its jaws, but after a brief struggle she broke free. Nolin hit it hard, opening up a gash on its side.

And then Trask did something odd, he breathed fire on the dragon! We all knew Trask had a thing about fire, and had some sort of odd lineage that involved a red dragon (somehow), but this was a bit of a shock to us, and I imagine to the dragon as well.

The dragon returned the favor by breathing a cold blast at us, but we were well prepared, and it did no damage.

I cast Dimensional Anchor on the creature to prevent it from escaping, and Avia killed it with a mighty blow, nearly slicing its head off in the process. She finished the job, and removed the head while calmly saying, “Just in case.”

I almost felt sorry for the poor creature. It was an ancient dragon who had lived a long life fending for itself up hear in the frigid wilds. It was unfortunate that it chose to live at the entrance to where we needed to go — that plus all of the innocent people it had slain over its long life put an end to any real sympathy I might have had for it.

We returned to the circular chamber and took inventory of the horde — both what we had already gathered as well as what remained piled upon the floor.

Coinage:

500 cp
19,410 sp
7,000 gp
950 pp

18,446 gp total value

Items:

[1100] scroll: Globe of Invulnerability
[1101] Belt of +4 giant strength
[1102] potion: Cure Serious Wounds
[1103] potion: Cure Serious Wounds
[1104] potion: Cure Serious Wounds
[1105] wand: Cure Light Wounds (46 charges)
[1106] 1st level Perl of Power
[1107] +3 Cloak of Resistance
[1108] scroll: Remove Blindness/Deafness
[1109] 6 vials of holy water
[1110] 17 potions Cure Light Wounds
[1111] scroll: Heal
[1112] quiver of 20 masterwork arrows
[1113] 2 arrows of Greater Dragon Slaying
[1114] teak box with felt cushion holding 6 thunder-stones
[1115] chime of opening (5 charges)
[1116] potion: Cure Moderate Wounds
[1117] potion: Cure Moderate Wounds
[1118] wand: Bear’s Endurance (38 charges)
[1119] +3 half plate with wolf motif
[1120] ivory set of +1 bracers of archery
[1121] ever-burning torch
[1122] potion: Resist Energy
[1123] potion: Resist Energy
[1124] ever-burning torch
[1125] Flame Tongue (flaming burst longs-word)
[1126] potion: Cure Moderate Wounds
[1127] potion: Cure Moderate Wounds
[1128] potion: Cure Moderate Wounds
[1129] ever-burning torch
[1130] ever-burning torch
[1131] ever-burning torch
[1132] ever-burning torch
[1133] Dark wood buckler
[1134] masterwork full plate
[1135] +1 mithral shirt (small)
[1136] +1 mithral shirt (small)
[1137] +1 adamantine war-hammer

Tapestries, furnishings, gems and other items worth about 26,000 gp

It took the remainder of the day to identify, catalogue, and estimate values for the horde, and we knew it would take a couple of days to safely transport it all to a safe location.

We gathered the bulk of the magical items plus some of the gems and coins and returned to the library complex, which we are using as our headquarters. Once we have gathered everything here we will need to decide what to keep and what to sell. After seeing which of the latter Rarallo might want to buy, we will need to return to Magnimar (or some other large city) to sell the rest of it.

== Moonday, Erastus 28, 4708; Monastic Library; evening ==

A few of us spent time away from hauling loot to search the chambers and study the pillars in more detail.

The pillars all have auras of conjuration, and for each of the seven a small keyhole is on the inward facing side, and engraved runes identify its associated rune-lord.

The position of each rune-lord’s pillar to one another was the same as with the circle of stone heads on the plateau, and looking at the drawn images we have of the sihedron rune, it is obvious this order comes from the position of each ray of the seven sided star.

== Toilday, Erastus 29, 4708; Monastic Library; evening ==

We have gathered the all of the dragon’s treasure here, but still need to decide what to keep and what to sell. Some of these items we will put to use right away, for tomorrow we return to Mt Xin to try and enter the runeforge.

== Wealday, Erastus 30, 4708; Runeforge; mid morning ==

We appeared on the plateau at the foot of Mt Xin with the appropriate set of low level spells prepared, and obtained each of the keys. This time no dragon appeared.

And because there were seven of us and we had seven keys, we handed them out based upon a rough estimate of who represented each vice.

Rigel: greed.
Kane: gluttony.
Nolin: wrath.
Avia: pride.
Trask: lust.
Takkad: envy.
Sabin: sloth.

Sabin simply wound up with the remaining key — he is hardly representative of sloth.

With the keys firmly in hand we climbed up the steps toward the mouth of the cave. A steep precipitous drop was on our right, while the mountain loomed high upon our left.

As we approached the top we could see the last step was beneath the mighty archway, upon which was carved the seven rayed sihedron star. Bones were piled all around.

But before we could pass beneath the arch, three giant earth elementals rose up from the ground: two before us and one behind.

I asked, in Terran, what they wanted, to which the replied, “None but the appointed may enter. Begone!”

Avia, who was bringing up the rear, turned to face an elemental and commanded, in Thassilonian, that it stand aside and let her pass. The elemental made a gesture with its fists and stood aside!

Nolin then tried to do the same with an elemental in front, but it struck him!

What was the difference? Avia was openly wearing the sihedron medallion.

Kane, who had taken our second medallion from Derrel some weeks before when we properly laid him to rest in the frozen crypt in the Black Tower, stepped forward and repeated the demand. The elementals saluted and stepped aside.

Using the medallions we were able to shuttle each of us past the stony guardians and enter the cavern.

The frozen fog was gone, but it was still bitter cold, and the floor still covered in thick ice. We thanked Nolin for the foresight to bring spiked boots and marched past the statues, climbed upon the invisible ledge, and made our way down to the circular chamber at the bottom of the pit.

And then with each of us standing at the appropriate pillar for our key, we inserted the keys and turned them. At the second rotation each pillar glowed with its own color of light, which sprang out toward the central pillar.

As all the different colors of light struck the pillar, they combined to become pure white light.

A vortex appeared above the pillar, and then turned onto its side. Looking into the maelstrom we could see a ten foot wide passage leading off toward a glow of multi-colored light in the distance.

We passed through the portal and walked a short distance down a hall of smooth marble, which opened onto a large circular chamber with a tall domed ceiling. Etched into the floor was an enormous seven sided sihedron star, and at the end of each ray was a giant statue of a rune-lord facing inward with its back ten feet from the wall. And behind each statue was another passageway.

In the center of the circular chamber was a pool set in a raised dais, and within the pool a liquid bubbled thickly, and glimmered with a prismatic flickering of light. The pool or the liquid were very magical, although the statues were not.

Once again the order of the rune-lords around the circle was the same as what we had encountered before.

It is time to move forward and search for what we came here to find: some means by which we can defeat Karzoug.

mtxin

dragon

runeforge