Category Archives: RotR Journal Entries

Journal entries for the Rise of the Runelords campaign

Character: Trask

The Journal of Trask Feltherup

Wealday, 22 Lamashan

Morning could not come quick enough, yet courtesy required that we at least have breakfast with my parents. I think my mother was beginning to understand that Rigel was not my betrothed, but Father seemed to remain convinced that with some subtle prodding and gentle directing he’d have grandchildren in no time. For her part, Rigel took it all politely, but Nolin, I think, showed far too much interest in the proceedings.

I swear to you, these are not the parents that raised me!

We left my childhood home and went back outside the city to a sufficiently distant location so as to guarantee a little privacy. Nolin did nothing to help by smilingly reminding me that if we used up all my spells for today, we could always go back and spend another day with my parents. Even Rigel threw him a look at that.

Besides, it has nothing to do with skill, at this point. It’s just a matter of luck as to whether I can overcome the magic resisting our return. with a run of back luck, such as I had yesterday, I could exhaust my spells. I hoped fate would smile upon me, for the sake of the rest of the party and in no small part for the sake of my sanity.
After all, it would take 12 failures in a row to have to – get to – spend another night in my parent’s house.

It’s not that it was a bad house, per se, of course. I grew up there and it holds fond memories. Who doesn’t have fond memories of their childhood? It’s just that recently, it had become more difficult to –

Shoot. First teleport failed. Thank goodness this spell doesn’t take any serious components. With my natural ability to eschew components, small and trivial items are not really needed for me to –

Crap. Failed again. Ok, I’m going to really focus and put down my quill. It’s just a matter of luck anyway. Can’t miss 12 in a row!

[Hastily written in the margin: ONLY TOOK TWO MORE! HAH!]

Wealday, 22 Lamashan (later)

We arrived from Korvosa with others waiting expectantly for us. Nolin immediately sized up how people were dressed and announced he was fully suiting up too. While he prepared, Takkad filled me in.

Last night he and Sabin apparently did a litle scouting with arcane eyes. Some interesting things they found:

  • ground level on the main street does not appear to be actual ground
    level. The road is actually elevated above what appears to be the
    first floor of many of the buildings. There are basements here that
    were never intended to be basements. Are there also sidewalks beneath
    the streets?

  • the buildings are immense. This is not a small city, even in its
    partially damaged state. Were it not for the danger presented by
    the apparently awakening Rune Lord and the hundreds (thousands?)
    of creatures living here, this would be a fountain of knowledge
    about a time long since gone.

  • entry to the city is blocked by a fortress of smooth black stone.
    Passing it in a normal fashion and remaining unchallenged is unlikely.

  • About 1/4 of the eastern city has been destroyed … or at least
    heavily damaged .. by a landslide from the surrounding peaks,
    followed (presumably over many years) by glacial snow and avalanches.
    It makes the area look forbidding, yet at one time there were
    buildings there so may some structure remains under the rough
    rock and ice.

  • As one proceeds through the city, one grows ever closer to the
    gleaming spires on the mountain, and the stern face of Karzoug
    looking down upon the spires and the city itself. The visage
    must lie several thousand feet above this already air-thin
    and exhausting altitude.

  • As the eyes proceeded, the buildings seemed to get larger and
    more ostentatious as one neared the citadel and the face.
    Karzoug was not a subtle man.

Based on this information, it was clear that a stroll down Main Street was not going to be our best choice. However, windwalk could again be our friend and there appeared to be several choices of places we could land and solidify near the citadel. Because if there was one thing we could be sure of, it was that Karzoug was not going to be found at the end of the city with the small and crushed housing.

Before leaving, I cast resist cold on myself. Not because I was chilled, but it seemed more likely that damaging spells would be cold-based here than fire-based, and my own natural fire resistance would assist me if I guessed wrong.

We landed safely, and a quick inspection showed nothing – no footprints, bodies, or anything to indicate anyone had been here recently. But we quickly learned if we got too close to the citadel, there was some sort of force resisting us. We could push through it, and we did, until … there was some sort of THRUM, or pulse, which had a very deleterious affect on those under its effect.

I myself had not, apparently, gotten close enough but Rigel, Nolin, Sedgewick, and Kane all had … and the THRUM seemed to affect them badly. They appeared disoriented and staggered as if drunk or confused, while some found wounds appeared to varying degrees upon their body. Sedgewick quietly and calmly (considering the nature of his news) announced he was blind.

Kane healed him, and I mean Healed him, and his stuttering left him, wounds healed, and the blindness disappeared. But he still appeared shaken by the event. A combination of lesser restorations and minor healings helped the rest, but all moved out of the zone. Takkad pondered a bit, and recalled a passage he’d read that had not meant anything at the time. Braxis’ journal had said we needed to find and deactivate the Runewell that was running this rather massive burglar alarm.

We returned to gaseous form but learned two important things. The area of THRUM seemed to cover all the interesting features of this upper slope. Nothing would be found here until the trap was disabled. And the second thing was that being in gaseous form did not, in any way, shape or form, relieve you from the punishment from that trap.

We finally returned to the place we’d originally (safely) left gaseous form and was very surprised when Avia turned to us and said, in a voice not her own, “Now how do you like my toys? You come to my home to play, now it’s time to pay the piper.”

And while we were surprised to hear this short monologue coming from Avia’s mouth, she was nothing short of apoplectic. If we had any substances with a sedative effect, this would have been a good time for her to ingest them.

It was decided that, at the least, it would be a good time to rest and rethink our plan. The houses in the upper part of the city appeared to have been, at one time, very nice houses so we stood a good chance of finding some reasonable accommodations there. No linens or bathwater, mind you, but a solid roof and perhaps doors and windows that still worked.

We gave the house an inspection, and it seemed reasonable. Passageways were huge, yet individual items seemed right-sized. Giants for servants? Perhaps. Legend does speak of such things.

One room seemed to radiate cold. My resist cold had expired, so I renewed it. By one of the far pillars there appeared to be a large worm. I don’t mean like thick-as-your-thumb juicy worm. I mean bigger-than-your-body purple worm. And when it detected us (by our heat, no doubt) it left no ambiguity about its intention.

My resist cold served me well, but Sedgewick, having taken yet another heavy blow, lay near death. Kane moved to him quickly as I shot a carefully aimed fireball at the backside of the creature. I figured it it liked cold, heat would probably damage it greatly. I was not disappointed.

I found out later that Kane used Breath of Life on Sedgewick and literally pulled him back from Death’s chilly shores. It took but seconds, but Avia and Nolin hit the worm mightily, killing it – but the toll was almost too great. A single breath and Sedgewick had lain dying. And then the worm did a strange and horrifying thing.

In its death, it exploded. And again many took significant damage as the freezing cold worm guts hit us with great force (although my resist cold served me well again.)

Included in the worm detritus was a partially digested being. Once one got over the shock of dealing with a partially digested being, it occurred to us to see if the body contained anything magic.

It did.

We found a mask, that looked like death or a skeleton, if you prefer [1601]. After studying it and casting identify, we were able to tell the mask had the capability of, once per day, so long as it had been worn for at least an hour, of flying off the face of the wearer and attacking the face of a victim, bestowing upon it the equivalent of a finger of death spell. There was also a sihedron ring [1602] that looked very handsome – golden, with some valuable stones set in it. It offered a +3 deflection bonus, a +3 resist added for all saving throws, bestowed upon the wearer the effects of Endure Elements at all times, and allowed the wearer to change the appearance of their armor as a standard action. You couldn’t change it to full plate, for instance, but it sure could look like that’s what you were wearing. Sedgewick ended up taking this, mostly because he had no additional resistance to any of the magic we were facing.

Sabin tried using an arcane eye to find this Runewell, but was unsuccessful. Got to see a lot of different buildings, though, I guess. Apparently there’s a pretty significant sporting building, or coliseum nearby, and he saw an interesting creature in there. It was like nothing we’d ever seen before. He tried to follow him but an arcane eye has no opposable thumbs and gets easily thwarted by closing a door in front of it.

Based on these reports, we used windwalk to tour parts of the city in person, which carried with it the minor thrill of danger. We’re not, strictly speaking, invisible. Just hard to see. We checked out Temple Row, the Jotenburg District, the Artisan District, and flew over the Slave District. Intrigued, I asked Takkad how he knew all these names because as near as I can tell, they were not enscribed on the ground below us. Turns out he’d kiped a map from one of the rooms we’d been in earlier, and it had all these sections highlighted and named. I was expecting something a little more spectacular.

Disappointed yet intrigued, we set up the “usual guard duty” so we could rest and recover spells. We noticed, at one point, what looked like a dragon silouhette across the face of the moon. Of course. It wouldn’t be complete without a dragon. I drifted off to sleep.

… but then just before dawn Kane hastily awakened us. There was a clicking noise outside the window. Those near the windows were able to catch a quick glimpse of two crag spiders. Nasty things. Takkad used a spell called “Destruction” – utterly fascinatingly thorough! – to take out one, and Sabin and my lightning bolt took out the other.

Now we need even more rest.

Oathsday, 23 Lamashan

We went to the coliseum, to see if we could learn more about the creature we’d observed with the arcane eye. And we did locate him again without too much trouble. He seemed to own (or at least claim possession of) one of the nicer “boxes” in the arena. But today he was not alone. With little effort, apparently, he summoned two bone devils (according to Kane) and ordered, “I’m bored. Fight for me.”

Kane said the creature itself was an ice devil. Devils. I’m not sure if devils or dragons are worse, and now we have both.

We were quietly discussing this unsettling turn of events when a voice reached my ears. “M’lord, m’lord!” a small shadowy figure called to me. “We have waited for you.”

Me?

Us, it turns out. This was a small creature with a most amazing skill. He was humanoid .. ish .. but he could change his skin to match his background almost perfectly. It allowed him to go almost anywhere undetected, so long as he was quiet.

We decided to let this harmless looking creature lead us deeper into the tunnels beneath the streets. He had this annoying habit of repeating, “you’ve come!”. Were we part of some prophecy? If so, I’d like to know what it says of our surviving.

Eventually we were deep enough into the tunnels that he felt he could speak. His people called themselves “the Spared”. Many many years ago, they had been slaves when Xin Shalast started to crumble around them. They were able to survive when others could not because a) they were small and thus elusive, and b) they were well camouflaged. Innately.

His people have excavated more tunnels over the years, but some of his kind had broken into a bad place of crypts and terrible things. In fact, a Terrible Thing was known for taking his friends and people and enslaving them in some way. Not like the Runelord, but in a way that seemed to leave no person inside. They were never the same again, and yet they seemed to never die.

This sounded like undead to me, and to several others as well.

His name was Margaiv, and he showed us the murals that foretold our arrival. Apparently his goddess Mesmina had said to patiently wait and she would send us. And his faith in us made us the unquestioning choice to save his people from the invisible (yes it was invisible) beast that was enslaving his people.

I put my hand across my brow and looked down. Really? Why did it always have to be us?

But us it would be, and we resolutely set out to save these peoples. They were ecstatic, but not so ecstatic that a great many of them wanted to travel with us. In fact, only Margaiv was willing to take us sort of close to the entity responsible for these heinous acts. He took us as close as he dared, pointed down the hall and faded into the wall to await our heroic actions that would save his people.

It really was not a nice beast. And it was invisible. It seemed like it might be a vampire of some sort? Never really did get a square look at it. But that’s okay; all I needed was targeting orders. I cast Spell Resistance, Mirror Image, and Resist Cold on myself before we went in.

Both Sabin and Takkad had cast spells to allow themselves to see invisible beings, and they helped tell us what was really there. I hasted everyone, and Sabin teleported the Usual Suspects next to the beast.

But as luck would have it, this was a fairly powerful evil. It lashed out with tentacles (or so they said) and four “converted” Spared also converged on the party. When it lashed out, those close to it, in a single round, were left moderately hurt, but considerably weaker. And they found themselves without spells they’d had just moments before.

For my part, I had not gotten within range of its tentacles. I used chain lightning to light up as many baddies as possible. Then a fireball .. and that’s all we had time for. Others had slammed it with a flamestrike, and channeling against undead, and some very sharp, hasted swords.

It had turned into a mist and disappeared through a crack in the ground, but a little passwall from Sabin and an accurate sword from Avia, made it dead for good.

Now that it was dead, we carefully ascertained it had possessed

<

p style=”padding-left: 30px;”>[1603] Bracers of armor +3
[1604] Ring of invisibility
[1605] another sihedron ring

We caught our breath for a moment, but there were a couple of loose, undead Spared still about, and we’d need to clean that up. But this bad was gone, and that would likely make the others seem like child’s play.

Hmm. How long ago was it when knee-high goblins was decidedly NOT child’s play?

 

Character: Takkad

Takkad’s journal entry for December

== Toilday, Lamashan 21, 4708; Xin Shalast; evening ==

Sabin and I made good use of the remaining daylight with a Dimension Door to pop out down the road past the giant sentries. We huddled behind the boulders at the base of the cliff and peeped out at the city below, embraced in the arms of the surrounding mountains. These arms had not been as protective as the founders of Xin Shalast had no doubt intended, and a landslide from the collapsing eastern valley wall had covered nearly a quarter of the city. Glaciers had entered the breach and further buried this sector in a jumble of ice and rock.

We could see the causeway that Sabin had spotted the previous evening with an Arcane Eye, but now more details were visible. Even though the main road of the city was built upon a rampart, the surrounding buildings towered high above it, making it appear as a river of stone carving a deep chanel through high cliffs of immeasurably tall towers.

The architecture seemed odd, although at this distance we could not pinpoint just what seemed off about it. Another Arcane Eye provided the missing detail: each structure was built upon the remains of another. Some of these earlier remains were simple ruinous jumbles of massive stone work, but others were solidly built foundations that still held themselves up proudly beneath the weight of a new tower or hall, which itself was holding up yet another, and so on. As a result the city had grown ever upward through the ages in a reckless race toward the sky.

The causeway ran through the city, and following a dog leg to the west it reached the base of Mhar Massif, where it began to climb in a series of large steps.

The likeness of Karzoug had been carved into the side of the upper reaches of the mountain. His face was set with a perpetual frown as he glared out upon his city with a greedy expression that neither time nor the elements had managed to soften.

The scale of the city’s buildings increased towards the mountain, a trend that continued as the causeway became a stairway and climbed up to Karzoug’s face. Here the structures became more sparse as the dense clutter of urban life was left below, but they became more ornate and grand, clustered around large estates or temples.

The stairs ended at a plateau beneath Karzoug’s stony chin, where spires reached upward to staggering heights, dwarfing even the massive towers in the city below.

From where we hid we saw signs of habitation: tendrils of smoke rising from chimneys, laden wagons crawling along the roads, and giants walking to and fro. Through his Arcane Eye Sabin also spotted many forms of lamia and other creatures of types not familiar to us. Whether these were survivors from the original downfall of the city, or servants returning in answer to the call of their long lost lord, it was apparent that the city was rising from the ashes in preparation for Karzoug’s return.

Making our way through the city undetected would be challenging should we opt for that route. However, we did notice that the stairway leading up the mountain was unused, and the building complexes on either side of the stair seemed deserted.

Sabin and I returned to camp where we quietly discussed our options for the next day, provided Trask returned from Korvosa with most of his spells intact.

== Wealday, Lamashan 22, 4708; Xin Shalast; evening ==

Trask returned with Rigel and Nolin soon after breakfast, and although there were a few comments about how much more difficult fathers could make things by second guessing and offering unwelcome advice, his Teleport worked after only a few tries.

There was no need to wait around, and so after judicious use of the wand of Endure Elements, I cast a couple of Windwalk spells and we were flying over the causeway at a healthy height. We swooped over the city and then flitted up over the ancient steps, and veered off to land (and solidify) near Karzoug’s cheek.

I estimated that we were at around thirty thousand feet in elevation, and thanked Pharasma for the foresight she had given us to obtain artificial means of breathing. Even so the thin air was bitterly cold and had an unpleasant, almost sulphuric, tang.

We saw three building complexes upon the plateau: two perched on lower ledges, and one — the primary one — above. I say primary because there was no doubt that this was the apex of all of Xin Shalast: a huge circular building coated with a thick rind of ice, out from the center of which rose a spire of mind numbing height.

The crazy thing was nearly half a mile high!

Karzoug had to be in there, and so Sedjewick cast Detect Secret Doors, and we resumed gaseous form and swept down toward the spire. But we flew into some form of energy field that provided resistance to our progress. The field yielded as we pushed into it, but the resistance did not fade, and it induced a feeling of vertigo that worsened as we progressed.

Suddenly we were engulfed by a pulse of sound, which inflicted an intense wracking pain. In a flash I glimpsed scenes from an alien world of blasphemous creatures and towers with walls that intersected at impossible angles, but the experience was mercifully brief.

Sedjewick had not fared so well. He had been stricken blind with shock, and had dropped to the ground as he transformed into solid form in a panic.

Kane was already moving down to his aid, and so I turned my attention to the others.

Sabin, as it turned out, had stopped as soon as we encountered the energy field and reached the ground to resume physical form. He became an anchor for the rest of us to focus upon, and so I sped towards him, as did Avia.

Once there and solid, I called out to the others to get the out of the energy field as soon as possible.

Nolin and Rigel had left their gaseous forms next to Kane, who had cast a powerful Heal spell on Sedjewick. They sprinted full tilt towards us, with Kane pulling out a wand of Lesser Restoration as he ran.

Finally we all gathered together, crouched behind a snow covered boulder, when Avia turned to us and said,

Now, how do you like my toys? You come to my home to play, now it’s time to pay the piper!

We were all surprised, but no more so than Avia. I could tell from Status that she was not possessed, nor was she acting against her will (at least not after the fact).

For her part, Avia said she did not say those words, although she acknowledged she did speak them. An odd distinction, but I understood her meaning: someone (Karzoug) was using her to speak.

We found this disturbing, and wondered if this was caused by the energy field. Detect Magic showed a massive dome of abjuration energy surrounding the spires, and I then remembered Vraxeris’ journal where he described an “occlusion field” protecting Karzoug at Xin Shalast. He had also stated that as long as Karzoug’s runewell was active, no one would be able to get past the field.

Could this have been a reference to the magical pool at Runeforge we used to recharge our wands? If so we may have been feeding energy to Karzoug without realizing it.

But the others remembered another runewell — this one for Alasnist — located beneath Sandpoint, and so they theorized that Karzoug’s runewell could be in the city proper below.

We needed a safe place to retreat and decide what to do next, and so we once again took to gaseous form and followed the stairs down to a set of buildings beneath the plateau and above the city, where we could keep an eye on both.

We appeared to have chosen an abandoned manor of some city noble from ages past. The main chambers and furnishings indicated that the inhabitants had been human sized, but the tall ceilings and massive doorways indicated that they had used giants as servants.

We searched the house for anything useful that might tell us about Xin Shalast, or possibly even mention a runewell. The walls were decorated with murals depicting life of the city when at its zenith, but all followed the same motif: Karzoug’s craggy face staring down from the mountain as armor clad warriors and giant servants carried loot up to the spires.

I did find a map of the city in a desk, which I have taken and updated with what we see of the city now. It is marked with the names of the various districts, and it turns out we are using the “Rising District,” where the city elites once lived, as our hideout.

Going from room to room we passed by an archway through which I felt the heat from my body being sapped. We cautiously looked into a large pillared hall, and saw curled around a far column a giant worm. Awakened by our warmth it opened its maw and sprayed a cone of snow and ice, catching all of us in an arctic blast.

Sedjewick fell to the floor, his life quickly ebbing away as Sabin used the Dimension Door trick to place himself, Nolin and I next to the worm. Rigel vanished and Trask set off a sizeable fireball on the far side of the worm — the explosion sent a momentary wave of hot air our way, which felt good, but the worm screamed and writhed in agony.

Kane ran to Sedjewick and used Breath of Life to revive him, while Avia raced by to get within striking distance. She was rewarded with a nasty bite, but in turn she carved a large chunk of flesh from its side.

The worm then slumped beneath an onslaught of Nolin’s mighty slashes, but rather than die peacefully the thing exploded, splashing us with a frigid goop that bit into flesh like icy acid.

Everyone needed healing — especially Sedjewick — and after we had recovered from this unexpected encounter we looked through the remains of the worm. It had eaten someone and the remains of a humanoid corpse was mixed in with the beast’s entrails. Using Create Water helped clean away the worst of the gore, but the water quickly froze, although the worm guts did not.

The partially digested figure was wearing a skull shaped mask (made from bone), plus a ring.

[1601] skull mask: once per day (if worn for an hour) the skull can be sent to fly and touch a foe, bestowing a Finger of Death effect upon its target

[1602] sihedron ring: a gold ring set with seven black sapphires in the shape of a sihedron rune +3 deflection bonus +3 resist bonus for all saving throws Endure Elements is always in effect As a standard action the wearer can change the appearance of their armor to be that of any other (Sedjewick)

We drew lots to see who of the interested among us would get the ring, and Sedjewick won. The skull mask sounded useful, and I was tempted to wear it, but it has too much the look of undead for me to feel comfortable with it.

We found nothing else of interest in the manor, and so we set up camp in a chamber with two windows overlooking the city.

Looking down we could see an alarming number of giants and lamia walking about. We also saw armored figures (of all kinds) patrolling the city. But worse were the giants riding enormous crab like spiders. Sedjewick said they were crag-spiders: fell beasts the runelords had bred for servitude.

From here, and using the map as a guide, Sabin sent out an Arcane Eye in an attempt to find Karzoug’s runewell.

His first stop was a temple with onion shaped domes and slender fluted towers. Thassilonian runes proclaimed this place to be “The Temple of Divine Consumption,” and sihedron symbols were carved on the walls, plus a massive statue of Karzoug stood (possessively) in the center. Like most of the other structures in Xin Shalast, the temple was constructed upon the remains of an older building. Within a lamia priestess was busy with clerical work.

Temples surrounded this first one, but virtually all were in a ruinous state, including a temple to Lamashtu.

Next Sabin moved the Eye over to a huge building across the causeway from the temples. While smaller than the gigantic building atop the mountain, its size was still mind boggling. It was a huge coliseum built in the shape of a sihedron rune. Within was a large arena beneath domed ceiling with crystal skylights. Seven towers surrounded the dome, each representing one of the seven sins, with Greed facing the likeness of its counterpart carved upon the mountain.

Surrounding the arena within were seats for 150,000 spectators that rose up from the floor (walled and designed for combat). Box seats were provided to keep the city elite isolated from the rabble, and in one of these boxed sections was a tall cricket like creature.

The thing stood erect on two large legs and paced about as if it were restless or impatient. It then kicked open a door leading below and walked out, and soon returned holding a magical spear glistening with frost.

We wondered about this creature: was it held captive and forced to do combat for its masters’ entertainment? Could it be a potential ally?

But there was no sign of the runewell, and so Sabin took the Eye to a large race track nearby. Unlike the coliseum, this was mostly a ruin and the south end overgrown with brush. Near the entrance was a giant statue of a giant being gored to death by a mastodon. Lovely. Some sort of huge creature peered out from the shrubbery.

The Arcane Eye expired, and we decided to take advantage of the remaining time on the Windwalk spells to tour the city personally.

We wafted south over the Temple Row where we saw many temples devoted to many deities (including Desna), but as we had seen earlier, most were unused ruins.

The Jotenburg District had the most buildings with huge features, which were obviously intended for giants. A military base perched on a ridge above and was accessible by a ramp. Giants walked around the fort and crag spiders moved about restlessly in their corrals.

We passed over the Artisan District and approached the southern end of the city, which was guarded by a black fortress. Winged lamia guarded this area, and so we gave it a wide berth, cruising instead over the landslide and ice flow which covered what once was the Slave District.

We returned to our camp to keep watch and wait for the next day.

Our plan was for Kane to pray for the Find the Path spell in the morning, and then use it to find Karzoug’s runewell. Casting the spell he would then lead us about in gaseous form, zeroing in on the well’s location.

If this fails, then we will need to descend into the city and explore on foot.

In this quiet time my mind wandered over what had happened to us up on Mhar Massif, and how this pointed out the awesome amount of power Karzoug must wield. And why had he selected Avia as his voice? We have managed to convince ourselves that this we a message set as part of a trap, and that Karzoug is not actually aware that we are here.

It is a comforting thought, and I can almost believe it… almost. I fear we have alerted him to our presence, and we need to keep a low profile for a while and not draw more attention to ourselves until the last possible moment.

As darkness descended lights sprang up from around the city. Suddenly a bright arc of lightening flashed out from the fort, and a dragon took wing and flew into the night. Great. We can handle a dragon, having battled two already just to get this far, but add that to a city full of armed giants, plus spell casting lamia, crag spiders and who knows what else is lurking in this place and you get what amounts to impossible odds.

Stealth is not just our best option, it is our only option.

For now we are relaxing over a hot meal magically prepared so there is no risk of a fire giving us away to prying eyes.

== Oathday, Lamashan 23, 4708; Xin Shalast; morning ==

We were almost all awake at dawn when Kane alerted us to the noise of something scuttling over the rocks near our windows. A careful look showed two curious crag spiders who had been out looking for something to eat, and then came upon the scent from our camp.

They slowly crept up to us and peered in, but we were ready for them. I used Destruction to, uh, well, destroy one, and Avia and Sabin killed the other with a flurry of blows.

This intrusion into our rest period means a delay of four hours before setting out, but we can make good use of this time, and both Kane and I still need to pray for the day’s spells.

== Oathday, Lamashan 23, 4708; Xin Shalast; mid day ==

Finally we were all rested and awake and ready to go, and so Kane cast Find the Path and concentrated on the whereabouts of Karzoug’s runewell. It was apparent to onlookers that the casting was not going well, and after making a grimace that for some odd reason reduced Rigel to a near hysterical fit of laughing (couples!), Kane said the spell had failed.

So we had to do things the hard way, and our first stop, via Windwalk, was the coliseum. We flew in and made for the corner where Sabin’s Eye had seen the cricket creature earlier. He was still there, but he was not alone. Four dread wraiths were keeping him company, and we soon discovered that he was not their prisoner.

Cricket looked rather bored and after a while he called out in a commanding voice, “Come forth from the pit, I summon you.” Only he was speaking Abyssal, and what he summoned were two bone devils! “I am bored,” he called down to the two devils that had appeared in the arena, “fight for my entertainment.”

So much for being an ally! Kane and I deduced that Cricket was in fact an ice devil — a powerful and particular nasty foe.

While we are not ones to shy away from ridding the world of beings like this, there is a time and place for everything, and it was still time to be stealthy. We drifted over to a box far away on the adjacent side of the arena and materialized so we could (quietly) discuss our next steps.

I wondered out loud if we should start at the entrance of the city, by the fortress, and work our way toward the mountain like any other arrival would.

Others worried (and rightly so) that this would increase the chance of being discovered, and perhaps we should concentrate our search around the Entertainment District, where we currently were.

And then, much to our surprise, we heard a soft voice from just outside the door of the box, meekly saying in Thassilonian, “My lords, I would speak with you.”

The door to the box was open, but we had a hard time finding the owner of the voice, even though he was standing right at the doorway. He was humanoid in shape and size, although a bit lumpy, but his skin was perfectly tinted to mimic the wall behind him — even the shadows matched.

He repeated, more urgently this time, “I must speak with you.” He then gestured for us to follow him.

Either we had been discovered and this was of trap, or he was a potential ally (to make up for Cricket being evil and all). Either way our best bet was to follow him quietly and see what might come.

Out in the hall he whispered excitedly, “My people have been awaiting your arrival for centuries, and now you have come!”

I asked if there was a safer place than this to talk, and he nodded and walked to a nearby stairwell.

We moved as quietly as possible through the coliseum and worked our way into the dimly lit rooms beneath the arena. Our “friend” moved in a furtive way that was dead silent, and as the environment around us changed, so his skin changed to match it, making him altogether difficult to follow.

Through a grate, which he carefully opened and then closed behind us, we found ourselves in a crudely carved tunnel in the rock. Down we went, and I believe southward, as the tunnel zig-zagged and intersected other tunnels leading off into the darkness.

My new goggles allowed me to see well enough in the pitch darkness, but eventually our guide claimed it was safe enough for light, and so we brought out ever burning torches to light the way.

He was more at ease down here, and more willing to answer my questions.

His people called themselves the “Spared,” and they had been the slaves of Xin Shalast. When disaster struck, and the city met its doom, their diety, Mesmina, saved them by leading them to the tunnels beneath the city. Since then his people have carved more and more tunnels, creating a network of access holes into the city, from which they could watch their old enemies return as the city began to come back to life.

His name was Margive, and he was out on just such a scouting mission when he saw us.

Mesmina had said that some would come to save the Spared and lead them out of Xin Shalast to safety. This prophesy was recorded in a mural in their dwelling space, “And,” he said with unconcealed joy, “here you are: the ones foretold in the prophesy!”

The Spared had done well to survive for millenia, carving their network of tunnels, and visiting the city to obtain what they needed to live. But their source of salvation was also the cause of their downfall.

Several decades past, an excavation of a new tunnel broke into a large chamber filled with crypts. They closed up that tunnel, but something came through, and that something had been taking the Spared to do its bidding. Now the tunnel was open again, and more and more of the Spared were being taken. Once they were captured they ceased to be of the Spared, and became servants of the unseen beast (“Oh, yes, it is quite invisible.”).

“They hunt for it. They kill for it. Soon there will be no more Spared. But now you are here to save us.”

He stopped, as he said this, and gestured at the wall of a chamber we had just entered. There was a mural painted on the wall with adventuring types — it is amazing how little the gear changes over time — and the figure he pointed to as being Mesima was dressed in the robes of a cleric of some now lost goddess of runes.

“You will kill the unseen one and save the Spared just as Mesima promised.”

While the Spared seemed like unusual allies, they were the only ones we were likely to find. Their knowledge of the tunnels and the city would provide invaluable. And even if they could be of no service to us at all, we could not let this unseen, undead (clearly) horror run free among them.

We asked Margive to lead us to the chamber of the crypts, and soon we were standing near the entrance to a large room. “In there, in there!” he whispered, and skulked away back down the corridor.

We cast a few protective spells and entered the chamber. It was large with steps leading up to a balcony at the far end, and pillars held up a lofty ceiling. In the center was a dias upon which was a throne, and seated there was a skeleton.

Four ex-Spared (unspared?) were standing about the room.

Sabin shouted out, “Oh shit, it’s big!”

“Beware me sitting on my throne, I will destroy thee!” boomed a voice in Thassilonian.

The skeleton was not big, and so I assumed Sabin was able to see an invisible foe, and so I cast True Seeing and described to my companions what I saw and where it was, uh, hovering.

It was big. In fact it was a huge spherical beast with a multitude of tentacles waving menacingly about. Its eyes were blood red and its beak like mouth was filled with razor sharp teeth. And it was between us and the throne.

Trask hasted us, and Sabin applied the usual Dimension Door tactic to move Avia, Nolin, he and myself next to it. Avia and Nolin whacked it hard… when they could hit it.

It then hit us. All of us within reach of those deadly tentacles suffered horrible energy draining damage as it struck out. Worse, the unspared entered the fray, and they too wielded a negative energy attack with deadly purpose.

Kane and I both channeled energy, but not to heal, and three of the unspared turned to mist and flitted through cracks beneath the stairs.

Meanwhile we pressed our attack against the invisible beast, and soon it too turned to mist, which fled to beneath the throne.

Avia toppled the throne and Sabin hacked away at the dias with his adamantine ax, revealing a stone floor with slits leading deep below.

Trask killed the remaining unspared while Avia stared down at the cracks and said, “It’s down there!” Sabin pulled out a wand of Passwall and created a vertical tunnel most of the way down, into which I jumped and used Stoneshape to pull the rest of the rock up and away.

There, huddled down in a chamber below, staring back at me, was the tentacled, vampire-like creature. A moment later and Sabin, Avia and Nolin had reduced it to (invisible) sticky goo.

Some of us turned our attention to hacking through the stairs and dealing with the unspared.

Down in the creature’s bolt hole I removed a number of useful items:

[1603] +5 bracers of armor
[1604] ring of invisibility
[1605] sihedron ring: same as above (Takkad)

Another drawing of lots and I found myself wearing the new sihedron ring.

The negative energy drain was among the worst experiences I have ever faced, and I have used Restoration on myself, but others are in need as well. Tomorrow I will pray for both Restoration and Death Ward spells.

Now that the threat of the undead horror has been removed we need to seek out Margive.