Category Archives: Journal Entries

Journal entries for the Jade Regent campaign

Character: Olmas

Annals of the Order of the Dragon

as written by the cavalier, Olmas Lurecia, himself.

24 Sarenith, Sunday

Kali asked for about 15 minutes to study a new spell. The rest of us examined the caves more thoroughly, especially the pools. Some were actually 8-10 feet deep, but still, we found nothing of interest.

After a brief discussion, the group decided to traverse the Witches Walk and find the 3rd X on the clumsily drawn map. We noticed that slightly right of the path, there were strange footprints. Swamp monster?

We found a saggy shack. While the “warden’s” house had looked to be in some disrepair, it at least also looked lived in. This looked like it had been abandoned, with heavy grown of moss and sagging walls, roof, and even floorboards. Large rodent tracks were evident around the shack.

Oh no. Rodents? Where was Qatana?

Oh of course. She was heading in. At least she waited a bit this time. Qatana, Anavaru, Ivan, and Radella were at the door; Qatana listened, heard more skittering, and excitedly went in. Meanwhile, I and Kali stayed outside; ultimately, I decided to inspect the back of the house. We have been seeing too many strange tracks not to be cautious. Etayne observed with a bit of awe in her voice that this really had all the classic looks of a witches house, and moved closer to the door.

Inside, however, there were in fact some dire rats, and they began to attack those inside. Qatana, Etayne, and Ivan pretty much took care of them without much help from the rest of us.

I found nothing out back. Although I heard some scritchings in the wall back there, I began to make my way back to the front when I heard the sounds of fighting at the front door. By the time I got there, the “battle” was over, and I was astonished to find that Qatana had dispatched a rat herself! She never ceases to surprise.

It as clear that the place had been unused for months. There were signs of an explosion and then … then we found the decaying skeleton in tattered clothes. It had been wearing a womans robe, and the head was oddly elongated and one arm hand ended in talons. It looked like a transformational spell or potion had gone very wrong.

Casting detect magic, we found a bit of magic off in one corner of the room. There was a niche in the corner that held … a tiny human, specifically the head of a human and the body of a rat or large mouse.

“A ratling” Etayine infomred us. “Probably a familiar.”

The little creature had spunk, I’ll give it that. When one of us asked another, “What language might it speak? CAN it speak?” it replied with a little attitude: “I CAN speak Common. Now leave!”

He had the attitude that it was his house now … and I suppose there was a case to be made for that. Qatana continued to try to make nice to it and for her efforts she got jumped upon and bitten.

I rolled my eyes a bit. This “battle” had gone far enough. Etayne cast Daze upon it, which made it all the easier for me to simply but gently grab the ratling, remove it from Qatana, and advise it to settle down.

Radella had the great idea of offering to put the witch to rest with a proper burial. THAT the ratling stopped and listened to, and agreed to.

After having done so he was in a much fairer mood, and he even shared a map that his mistress had created of the entire swamp. Qatana eagerly copied that down. The 3rd X is another shipwreck, although the ratling warned us it was in poor shape.

Now on much better terms with the ratling, and with him resigned to a rather lonely life, we left. The wreck was just as he’d described. It had a Tien glyph that Kali dutifully copied down for translation later.

It was Kali, too, who reminded us we had not examined all of the goblin “fortress” (I will continue to use that word in quotes as it was about as sturdy as two syrup sodden pancakes leaning against each other.) We returned to the fo- I mean place, and did indeed find 23 more gp, as well as

[124] skyrockets [3]

We resolved now to return to Sandpoint and collect our bounty.

However, halfway to the main road, we heard a rustling, a squeal, and then bones snapping. This unnerved us all, so I stepped off the path a bit, looking to see more.

We did. We all saw more, and many of us will remember it far longer than we might like. It was a creature like none I’ve seen before. It had gaping jaws, but they were sideways. Its knees bent the wrong way. Its arms and legs ended in sharp and dangerous looking talons. And it either did not know common or chose to talk in grunts and clicks. This must have been the Swamp Monster.

I and my Greataxe drew first blood (?!) from the creature, but Anavaru followed up with an equally strong blow and killed it.

Some said this was a creature that some at Sandpoint had seen in days past, and that it was evil and unnatural. I could certainly believe that last. There wasnt a bounty on it, and yet it seemed menacing. And it was so unusual! We decided to take back the whole corpse – it wasn’t that far, and people wouldn’t believe just a description.

We did turn a few heads when we walked into town, I must say. And the sheriff congratulated us on a job well done. He called the Swamp Monstar a “sinspawn” and confirmed that they’d been seen in the town a few years ago, but not since. He added 500gp to the goblin money, a welcome surprise.

And now it was time to go to the Inn and talk to Ameiko.

I’ve not seen her much and I don’t know her well, certainly as well as Shalelu does. But she seemed to genuinely rotate between shaken, happy, and angry. She clearly needed some time to digest its contents, and invited us all back to dinner that evening when she could tell us more about her family and what this letter meant to her. She said we could keep everything else, which meant an additional bounty for us. in the end, I received the equivalent of 959 gp plus 6 sp. Added to my 18.9 previous, I now had a total of 977 gp and 15 sp.

It was time to upgrade.

I was able to find masterwork chainmail for sale for 300gp, and perhaps more importantly, a masterwork comnpound bow specially created to take advantage of my strength (+2), but that cost twice as much. I bought 60 arrows and sold my ordinary longbow and my scale mail, leaving me with a total of 121 gp and 1 sp.

And then the dinner.

There were others there I was only vaguely familiar with. Ameiko and Shalelu, of course, and everyone from the goblin group. There was also a man named Sandru who owned wagons in a caravan, and an older woman named Koya who has apparently travelled with Sandru in the past.

Ameiko started out by thanking us all again. This old letter apparently means a great deal to her. She has decided it is time to take her boots out of the closet and follow the lead that this letter provides. She wants to go to Brinewall and solve this final mystery about her family. It is no small journey, and it will involve more than just a couple of horses. and tents. Ah, that is why Sandru is here. A caravan.

A caravan? Why, that’s perfect! Kasimir would be ideal for that situation. Others in the group were buzzing too, and soon it became apparent that if Ameiko was going to make this journey, she was going to do it with the assistance of everyone at the table – including Shalelu. We would be a team, for once, instead of opponents-in-training.

Kali was doing some figuring – apparently travelling is practically second nature in her family! – and we determined we would need more wagons and supplies than Ameiko’s 2000gp stake in this would provide. Then I remembered the jewels from the chest … and that contribution from our group added another 1500 gp to the pot. That put us over the edge. This was really going to happen.

Koya did some fortunetelling. I’m not a big believer in that sort of stuff ordinarily. She displayed five cards but it was all very cryptic. There was mention of cyclones, and attacks from all sides, and something about foreboding. And a place of strength. All very confusing.

2 Erastus, Moonday

Today we left Sandpoint, and began our adventure. We are bound first for Galduria and expecting to take about 3 days.

4 Erastus, Wealday

Reached Galduria. Made a profit on the goods we traded! Bonus! No unusual events.

5 Erastus, Oathday

Relatively short trip to Wolf’s Ear. Again profitable.

7 Erastus, Starday

I suppose we should be glad that scouting and guard duty is so boring. But it is so boring. Today we reached Ravenmoor. We should reach Rodericks Cove by 9 Erastus.

9 Erastus, Moonday

Reach it we did, but not, this time, without incident. Our scouts found an ambush waiting for us: 4 ogres lie in wait a few hundred yards ahead. We discussed our strategy. We’d quietly set up a place to shoot fireworks and arrows behind where they were waiting, and surprise them.

Almost worked. We need to practice this a bit more. I rode out to fight them, but I was the only one there. Skyrockets and arrows were flying, but arriving on my horse meant I got there faster than everyone else, and that meant I was a target longer. Chain mail helps, but it doesnt make one invincible! Eventually we did destroy all four, but not before I was very near death. Thank the gods for the healers!

We recovered about 2 cargo units of miscellaneous valuables that I presume had been obtained from careless or hapless travellers. I was told they’d probably bring about 400gp each.

On tp Riddlesport.

11 Erastus, Wealday

Riddlesport. A large town; certainly much larger than Sandpoint. I realized today that our journey has taken us past Crying Leaf. I note with some discomfort that although I had no plans of “stopping by” that it bothers me to be so close and not stop by.

Our journey to Brinewall will be the longest, and it will not end in a city so we must bring more food and supplies. It should be a week there, and then a week back, and I expect we will spend several days there helping Ameiko investigate things.

15 Erastus, Sunday

Ameiko has been pale and very tired for some time now, and although I don’t know her well I’d say she is ill. She waved it off, but “I’ll be fine” is much less effective when one collapses a few seconds after saying it. Koya checked her over, and everyone with any kind of healing checked her over, and she simply appears to be sleeping. But way too soundly and restlessly.

And she has been talking in her sleep. And only in Tien. Fortunately, Kali is knowledgable in this tongue.

“Beware the birds who wish to fly but cannot.”
“1 treasure beyond 2 seals in the 3rd vault.”

17 Erastus, Moonday

“Beware the cuckolded cuckoo. It is in his shattered silent love that you should seek aid.”
“Key. Key. The key you seek lies in the grip of the ten-handed one. His fear is your greatest ally.”

“Grandfather waits in the dark but he knows no who he was.”

We’ve reached a point where the caravan can proceed no farther. We’ll have to go in ourselves: Shalelu, Sandru, and Koya will care for Ameiko. It’s so … oppressive here. We’re probably about a half mile from the castle.

Character: Etayne

Etayne’s Journal 3

24 Sarenith, Sunday Continued

After we left the cave, we headed down the Witch’s Path. I was Again Excited about this. I had never meet another witch before and was hoping we would run into her. We did come to a very worn down hut. I was beside myself. Qatana and I excitedly enter the hut. I was so excited I hardly remember all that happened. I do recall finding the witches Skeleton with a deformed skull. She seemed to be doing some rather unusual experiments. Qatana and I were attacked by Dire Rats. It was exhilarating to skewer some of them. We also found her Ratling Familiar rather worked up. I was able to calm it down. With all the excitement I forgot to ask it some questions. He did give us a map though.

We buried the Witches remains and proceeded to the 3rd X witch was a decaying ship with some important name. We also ran into the Swamp Monster and wasted it. When we got back to town I was kind of in a daze, so I don’t remember what I did until dinner.

Apparently Ameiko invited us to dinner because we gave her the news about her Family. She was all excited about checking it out. Sandru was questioning why and giving her a hard time. I could not believe his insensitivity (Human Men). I had to speak up. I asked him a very simple question that was very personal to me. If you found out something about you that you did not know about, and could find out more, would you want to do all in your power find out? At this question he sort of surrendered. Sooner there after It was decided that a Caravan would go check it out and Shalelu said that if Ameika was going so was she. I followed suit and said if Shelalu was going so was I. Kali and Sandru, were quick to figure out a lot of what was needed and the plans were made.

One thing I remember and was quite intrigued with was Koya doing some fortune-telling. She was amazing. She drew card after card with the knowledge of what each thing represented. I need to take time and ask her how she does it.

4 Erastus, Wealday

I have not written in a while. Since the last time I wrote I went back and visited the Witch’s Familiar to try to gain a few spells. I found out that when a witch dies the familiar loses the spells they knew with in a day or two. It was sad to hear. To think that Ling is needs me almost as much as I need him. I can’t image losing my best friend.

We also left Sandpoint and started our journey to Brinewall. It has been an easy journey so far. We are currently at Galduria resupplying. When we started on the trip I was asked to entertain everyone, expressed my reluctance and Qatana excitedly switched jobs with me (I am not comfortable getting up in front of people). I am instead helping to guard the caravan.

12 Erastus, Oathday

We are now in Riddleport. It is Huge. On our way here as we were nearing one of the towns our scouts spotted a small group of 3 Ogres set up to ambush passer-byes. We decided we would surprise them first with a volley of arrows. We did catch them by surprise and in the excitement Olmas valiantly rode into the fray. I knew I had to hurry. Olmas WILL need healing. I was correct. As I came up to the fight he was looking very beat up. Lucky for him I have been able to unlock the secrets of a new Hex that helps those in need. I Healed him with my hex and he was able to fight on. We finished off the Ogres and I heard that Shalelu was a force to be reckined with. This was not at all surprising to me she has always amazed me.

Along the Heal Hex Ling and I uncovered how to cast a few spells (Cause Fear, Summon Monster, and Shocking Grasp). Shocking Grasp felt like it just came to us. Who ever my Patron is they know how to excite me and make me keep wanting more.

17 Erastus, Toilday

I am sitting here with Ameika. She is in a deep sleep that none of us can diagnose. Koya, Qatana, and I have been trying to figure it out. Kali is sitting here with me now as we keep an eye on her. Kali is extremely concerned. It is believed her condition is caused from being near Brinewall. I hate not knowing, so I suggested we turn around and see if she improves, the others feel it is a waste of time. They feel moving forward will bring us closer to what we need. I cannot deny that but I wish to make Ameika better first. I will of course follow and see waht I can find. We will need to move quick. I hate to think what will happen if we fail. Ameika has always been nice to me. We can’t fail. We will enter Brinewall and find the cure.

Character: Ivan

Ivan’s Journal entry Dec 2015

Sarenith 24, 4712

While Kali worked to memorize a new spell Qatana and I took turns throwing lighted rocks into the water to see if there was anything in the water. We did not find anything. We still had some business to do checking out the last mark on the makeshift map.

Heading towards the X we came across a shack that got Etayne excited. Turns out this was the home of a witch and Etayne really wanted to speak with another witch? Not really sure. Anyway the witch appeared to die from an experiment gone wrong. The familiar was annoying so the others helped it by burying the witch under a bush. Moving on we found the next ship again with the Tien writing plus some gold and rockets. So we decided to head back to town but we were attacked by something we later found out was a Sinspawn. The others killed it before I even got a chance to get a shot off. We took the body back to town and actually got a bounty equal to the goblin leaders head.

Out of distain I stayed back while the others took the letter to Ameiko. Luckily Ameiko seems to understand the plight of adventures and provided Kali, Olmas, Anavaru and Etayne with the ruling that allowed us to keep the loot. Later at dinner we all agreed to travel with Ameiko to Brinewell to investigate. I had originally planned to collect money and head out on adventuring but this looks to be an exciting adventure so I will travel to Brinewell with the group. With so many of the group tending toward order my chaotic ways could be an issue for the others, that is except for Qatana. I am not exactly sure about Radella she has seem secretive on this.

The group was up late planning. I brought up a couple of suggestions but Kali explained in detail how they would not work. At least she took the time to explain why the ideas would not work. Clearly my planning skills have not improved and I will have to start learning caravan skills.

I kept my tongue and did not bring up the subject of how we are going to share the loot from Brinewell. Obviously her family treasure would belong to her but what about everything else. I just know that Kali, Olmas, Anavaru and Etayne would claim that everything in Brinewell falls under the ruler ship of Ameiko so I decided to not challenge there need for rules and lawfulness at this point. Ameiko will likely give us at least a small cut of the loot but I am mainly going because we are leaving Sandpoint.

While Kali and the others continued there planning I thought about my motivations for going on this trip.

First we are going someplace. I originally was trying to earn money to get out and see the world. I now have some money and soon we will be leaving Sandpoint.

Secondly I am going to get some caravan experience. Yes getting paid for the work would be better but this prepares me for traveling with a different caravan. I have begun to learn how to driver a caravan wagon as an additional skill.

Thirdly I am now curious about Brinewell. Although there may or may not be much profit going on Ameiko quest it does sound very interesting.

Again while the others were working on the caravan details I began planning what I was going to do. My first thought was to travel with the group to Riddleport gaining caravan experience and then hiring on with a different caravan heading to some far off place. But I have committed to helping with the Brinewell Ameio legacy and you should always keep your word. Besides I am very curious about Brinewell now. I have no interest in returning to Sandpoint and I have heard that Riddleport is actually one of the three biggest cities around so that is the logical place to part ways with the others.

Sarenith 29, 4712 Sandpoint

With our departure from Sandpoint just a few days away I decided to finally talk to Melissa and ask her out on a date. I have really wanted to talk to her for over a year now but just didn’t have the courage to talk with her. So Yesterday I went to talk with her and ask her out on a date. I was pretty rudely rejected and she told me that she would never date someone of such low standing. I headed back to the rusty dragon and began drinking away my shame. I was pretty drunk when Sparna dragged me away from that woman adventure and back to my room to sleep it off. I am pretty sure Sparna kept me from doing something very stupid. I thanked Sparna this morning and paid for his lunch as a small token of thanks.

All of that time wasted thinking about Melissa only to find out she is not someone I want to spend any time with anyway.

Erastus 4 Galduria

This evening we pulled into Galduria. My job as scout provides me with the freedom to wander about with no one around to remind me of the rules and laws created by those that just want to control us. Anyway the trip to Galduria was not really very eventful. I scouted and also found supplies for the caravan. Kali seems to have it all planned out and written down.

Erastus 10 Rodericks cove

Four hours outside Galduria on the way to Rodericks Cove I found this interesting mouse. I had stopped for lunch when I noticed the mouse just sitting on a log looking at me. I set down a piece of cheese and the mouse gobbled it up and looked at me as if waiting for more. I ignored the little mouse and finished my lunch and then continue doing my job. A little while after leaving the mouse it occurred to me that maybe this was a person trapped in a mouse body. But I decided that if this mouse really wanted to travel with me it would have come over to me. Maybe this is a sign that I am going crazy. I would be more worried if the mouse had talked.

A few hours from Rodericks cove we spotted Ogres hiding just off the road waiting to ambush travelers. We split into ranged fighting and those that wanted to get up and close. We caught the Ogres by surprise and I never had to get within 25 feet of them. I had some good shots hitting a couple of them thus contributing to the defeat of the Ogres. Anavaru must have taken the final shot on a couple of them as she was proclaiming to be the one that kill those Ogres. Even though it is difficult to shoot at someone in melee combat I was trying to help out Olmas instead of seeking the glory. Once again Olmas was on the brink; Etayne jumped in to provide him enough healing to keep him alive. I did a post combat heal to get his health back to full.

The Ogres had some 800 gold of treasure that we decided to use for caravan upgrades. I signed up for this likely non profitable adventure so I will just have to conserve the money that I have until I can get into a group or situation where I can make some money.

Erastus 12 Riddleport

“A wretched hive of scum and villainy” are but some of the phrases that have been said about Riddleport. Looking over the city it actually looks like an interesting city. From Riddleport one could travel by ship or caravan to far off places. Abby would simply love to be here to see the arch. I found an artist with a drawing of Riddleport and the archway for a reasonable price so I spent just a little bit on one to send to Abby. I found a caravan heading back to Sandpoint to deliver the letter and drawing back to Sandpoint and Abby.

Wandering through the caravan area I found a number of caravans looking for extra people. I am currently committed to helping with Brinewell but I have little interest in traveling back to Sandpoint with the rest of the group. Looking over the harbor it is possible that a ship adventure may be in order. I will just have to check on caravans when we get back into Riddleport.

Erastus 17 outside Brinewell

A couple of days ago Ameiko collapsed and has not woken up since. I attempted to help the healers with there investigation into want happen but when they started getting personal with Ameiko that was my sign to be somewhere else. My experience helping the healers reinforced the fact that people prefer there healers to be old people. In the future I believe that it is just better if I stay out of there way when they are doing the healer thingy.

Anyway despite Ameiko condition we moved forward. Kali at her side we learned that Ameiko was speaking in Tein in her sleep. Not surprisingly Kali was able to translate. It appears that she is giving clues as to how to find the family heirloom. We have had several days to look these over but it looks like we will have to go into Brinewell to truly figure out there meaning.

Ameiko is still not awake so it has been decided that the 8 of us will travel into Brinewell to find the warding box talked about in the letter. The others will stay with the caravan to guard it and take care of Ameiko.

Character: Ivan

Letter to Abby Dec 2015

Dearest Abby,

We have made it to Riddleport today. First encounter with Ogres as good as we can hope for, I never was closer then 25 feet from any of the Ogres. In Riddleport we spent most of our time in the trader area and not so much in the city proper. The archway over the city is as amazing as the stories that we have heard about it growing up. If it wasn’t such a long and dangerous trip I would suggest that you and Billy make the trip.

It was really great to get out and start seeing the world. I am still trying to figure out and fit in with the others. I finally feel like Etayne has stopped watching me just waiting for me to do something she would not approve of. I have not figured out if it is me or just human men.  I get the strong sense that Kali, Sparna, Olmas, and Etayne tend towards having things orderly. It is not clear to me if Radella and Anavaru tend toward chaos as I do or toward order like the others. Luckily the beloved Qatana is far more Chaotic then even me so the attention is not on me at this time.

On the trip here through the smaller towns I have been assigned as a scout. I think this has gone a long ways to reducing the tension between me and the ones craving order. I have also been working on new skills to make me more valuable for future caravans. To that end I am learning how to be a caravan driver. Guard and scout pay a lot better but being able to be a backup driver may in the future get me a job on a caravan going some place interesting.

I am excited about getting to our destination (I will keep the name out of this letter just in case) and see the wonders of this great adventure. I talked with some of the other caravan owners to get a feel for how often they hire on help. It looks as if they routinely are looking for help. Once we get done with this big adventure I will have to see what the others intend to do. The plan is to go on this adventure and then return to Sandpoint. I am wondering if I should make the trip all the way back to Sandpoint or just get a job on a different caravan heading someplace interesting. I have decided to wait until we get back to Riddleport and then find out what the others plan to do.

Love Ivan

P.S. Here is a drawing of Riddleport. It is not as good as being here but still interesting.

Riddleport

Character: Qatana

Qatana’s Journal Entry for December

Sunday, Sarenith 24, 4712; Sandpoint; evening

Ivan and I explored the watery portions of the skeleton cave while the others discussed what to do with the loot, and whether to return to Sandpoint first and explore the remaining “X” later, or do that now.

We plunked a lot of glowing rocks into the water, but only found some mats of slimy black algae, some silt, and a lot of mud.

Meanwhile the others had decided to go straight to the third “X” from here, which was fine with me.

I led the way along the Witch’s Walk toward the coast, pointing out the odd talon-like prints we had seen on the way to the Warden’s place two days earlier.

Presently we came upon a clearing in the undergrowth, in the middle of which squatted a dilapidated hut and a tumble down shack nearby. The ground was covered in large rodent tracks, which greatly excited my friends, and so I quickly walked up to the door and, mindful of my team mates reaction to my abrupt entrance at the Warden’s, knocked.

There was no response, which was not a surprise. The walls were warping with wet and mildew, and the roof shingles were practically being pried off by thick mounds of moss.

Listening at the door I heard the sound of several large things skittering about within, and I cautiously opened the door.

Etayne was next to me, and after peering into the darkness for a moment, she rushed in and I followed.

It was clear the place had not been occupied in some years. Fungal growths sprouted out from the walls at disturbing angles and very large rat droppings squished underfoot. The place reeked of mold and ammonia, and our eyes watered.

I tossed in a few pieces of ration and softly called out, thinking it was better to make allies than enemies. Unfortunately not everything shares this sentiment, and a pair of giant rats barged into the room.

I reduced this pair to paste, but more charged in. Etayne skewered another two with her spear, Radella shot one through the door, and Ana charged in and killed it.

We then began to explore. To the north was a laboratory of sorts — Etayne was quite excited about it. Apparently the witch really was a witch, like Etayne, and the she found the lab quite fascinating.

A humanoid skeleton lay slumped across the work bench — its head was elongated like a bird’s, and one of its hands ended in talons. Etayne shook her head and said it looked as if the witch’s days ended with an experiment gone horribly wrong.

I moved to the southern room, where the roof had failed and a rosette of sickly hued fungus bloomed to an enormous size. Long slender tendrils of flabby flesh had sprouted from its center and waved about obscenely, casting off clouds of spores.

I cast Detect Magic, and although nothing in this room registered, I caught a gleam of something to the north. Following it I noticed a small crevice in a corner of the lab, and peering within I saw a tiny human face peering back out at me.

It was the size of a (normal) rat, but had a human face and tiny human hands, in which it grasped a tiny little dagger. It glared out from its hidey hole with glowering malice.

It was adorable!

“It’s a ratling!”, Etayne exclaimed. “Witch’s often use them as familiars — I wonder what languages this one understands?”

“I understand Common perfectly well, thank you!” It peeped in a shrill squeaky voice. “Leave!”

Aw, This was too much. I immediately set about trying to befriend it. I told it how much I enjoyed the company of rodents and introduced him to my friends.

“Please to make your acquaintance!” Piped Huffy, and the others joined in with equally heart-felt helloes.

But somehow our efforts went horribly wrong as the ratling, glaring with open hostility at me and my string of mouse skulls, screamed “Defend the mistress!” before leaping onto my head.

“Well, really!” huffed Timber.

Etayne cast Daze upon it, and Olmas grabbed it and held it firmly in his hands.

It bristled and fumed, but Etayne managed to calm it down. In the end I had to leave the room in order for it to speak politely with them. The rejection of my offered friendship stung, and so I sat on the door step trying to think of a way to help our new found friend and maybe gain its trust.

I went back into the lab and asked it, “Would you like us to bury your mistress?”

It was quite enthusiastic about this offer, and so we took her remains from the lab and buried them outside, near a shrub she had apparently favored.

After that the ratling seemed to tolerate my presence, and became even more gracious when Ivan gave it a crystal he had pried off the island in the cave.

The ratling had a highly detailed map of the swamp, which we copied, and he said he had been to the ship wreck marked by our target “X” with his mistress, and there was little there to see but rotting timbers.

We said our farewells and tromped on across the increasingly squishy ground until we came upon the wreck. The ratling had been spot on in its description, and other than the name (in Tien), and we gained nothing new from our visit.

Kali reminded us that we had not searched the entire goblin fort, and so we made a detour and returned to their stronghold. The smell had not improved much since our last visit, but we did discover a few more gold coins and sky rockets hidden in an abandoned room.

  [124] 3 sky rockets
  23 gold coins

We began the trek back to Sandpoint, and were nearly out of the swamp when we heard a squeal of some unfortunate small animal from the underbrush to our right, followed by the sound of something munching on bones. We paused and a moment later and a hideous humanoid creature sprang out and charged us. Its arms and legs ended in sharp talons, and its joints were hinged opposite from normal.

It lunged at Ana, but missed, giving Olmas a chance to make a solid hit. Kali tried a Color Spray, to no affect, but Ana hacked at it until it dropped, twitching on the ground.

None of us had seen anything like it before, although there were tales back in town about an infestation of such things. We decided to take the corpse back to Sandpoint to see what the sheriff could make of it.

Hemlock was thrilled with our results, and paid us the promised reward for the goblin ears and the head of the goblin chief. He paid another bounty for the body of the creature we killed, saying it was known as a Sinspawn, and it was well worth the bounty to be rid of it.

Kali and some of the others returned to the Rusty Dragon to find Ameiko and tell her about the Tien treasures we had found, plus the letter. She was quite taken with the letter, and said we could keep everything else. She then invited us all to return later on for dinner. Great, another bath.

I had gone in search of Shalelu to fill her in on all we had seen and done in the swamp, but she was away, as usual. One of the town guards said she would be back by nightfall, and so I rejoined my team mates at the Dragon.

We brought out all of the loot we had found and decided what to keep and what to sell, and hauled off the latter items to the local merchants to do the necessary.

We each had earned quite a substantial amount of gold, and spent no small amount of time talking of how to best spend it.

For me it was easy: most would be saved for my “travel fund,” although I did splurge and upgraded my heavy flail. Later on, as I painted the spiked ball with the grinning skull image favored by Groetus, I wondered if I had enough gold to set out on my voyage. Exactly where I would go I had yet to decide.

Dinner was in a private room at the Rusty Dragon, and much to my delight, after fussing about with my clothes and hair, Kali said I did not need a bath.

Shalelu was there, as were Koya (one of the town’s clerics) and Sandru (a caravan owner who had past ties with Ameiko).

Ameiko herself was agitated, but in an excited and good sort of way. The mysterious long lost letter from her grandfather to her father, and the mention of a lost family heritage at Brinewall had given her an excuse to get back on the road and go adventuring again.

Some years earlier, Ameiko and Sandru and others had set off on a quest, and returned with a small fortune. Ameiko had used her share to buy the Rusty Dragon, and to the surprise of many settled down. I had wondered how anyone could go from a life of high adventure on the road to a sedate life in a small town so quickly. It was obvious that this decision had begun to chafe over the years.

Ameiko hired Sandru and his caravan before the evening was done, and Koya was even caught up in the spirit and stated she was coming along as well.

Shalelu sighed and said she had better accompany the caravan too, because they would need a competent scout.

Wait, what? My mind immediately raced ahead: Brinewall was up past Riddlesport, a large seaport third only to Korvosa and Magnimar in size and activity. It would make an excellent place to launch a journey. I could help out with the caravan all the way to Brinewall, and then stop at Riddlesport as the others returned to Sandpoint and find a ship to… somewhere. And I’d be able to accompany Shalelu on one last grand tour.

It appeared that each of my team mates had their own reasons for coming along, and we made plans until the wee hours of the morning.

The details involved in properly outfitting and maintaining a caravan were staggering. Sure, anyone with a wagon can set out on the roads to trade, but chances for success dwindled geometrically in relation to the distance traveled and time spent away from civilization.

I remembered many of the fundamentals of caravan travel from my childhood, but Kali had the best grasp on what needed to be done, and how best to organize the effort to get Sandru’s caravan updated to handle all of us in the most efficient way possible.

Pookie, an old hand at travel by caravan, was in quite a state of excitement as she squeaked out little bits of advice during our impromptu planning session, many of which I passed along to Kali.

Moonday, Sarenith 25, 4712; Sandpoint; evening

My friends and I awoke with the sun, despite having been up late the night before, and quickly made our way out from our make shift home to find the others.

Kali was already out talking with Sandru and the local wainwright. The caravan upgrades we wanted did not come cheap, and even with Ameiko’s substantial investment, there was not enough gold to pay for everything.

I volunteered five hundred gold of my own, but Olmas came over and whispered in my ear, “Didn’t we find some expensive gem stones in the swamp?”

“Oh, right!” I was embarrassed to have forgotten, and quickly opened a side pouch in my pack. Sure enough, the value of the stones was more than enough to cover our remaining caravan costs.

Oskar the wagonwright said the work would take a week, and so we had some time to kill before we would leave.

I thought ahead to when I would leave the caravan and say goodbye to Shalelu, possibly for the last time, and then remembered the badger pelt.

Years before when Shalelu and I were patrolling the woods to the west we came across the body of a badger with its leg caught in a snare. Shalelu looked at the trap with disgust and said such things were the sign of a cruel heart.

I freed the badger’s leg from the snare and angrily bashed the latter with a rock. I picked up the body and remarked, “No one shall profit from this misdeed.”

“And yet it would be a shame to waste what the poor animal has given with such suffering.” Shalelu replied.

Later that day I had skinned the badger, leaving the rest of its body for the woodland creatures to use as they could, and preserved the pelt.

I thought now of the badger pelt, and returned to the burned out remains of the warehouse that served as my home in Sandpoint. I knew of a skilled leather-smith in town, and he said he could make what I had in mind for the pelt, and that it would be ready before the caravan was ready to leave.

Sunday, Erastus 1, 4712; Sandpoint; evening

I returned from Magnimar this morning. It turns out Kali had also made a quick trip to the city to tell her folks about our upcoming journey. Had I known, we could have traveled together… but then we’re about to spend a lot of time together, and maybe she needed this time on her own.

My reason for coming back was less clear. I had left abruptly in mid Gozran, and there were a few people who might appreciate it if I said farewell. This only occurred to me from watching Kali and the others make their own preparations for our departure.

I have a hard time guessing what people would want or expect of me, and the most comfortable option has usually been to avoid people altogether.

My fellow followers of the “Sign of the Destroyer” would have guessed that I was gone by now and I saw no need to hunt them down, shy and reclusive as they were.

I walked toward my old place at Rag’s End in dim glow of the pre-dawn hour, but was brought up short well before that by a familiar aroma. The enticing moist yeasty smell of baking bread wafted out from a nearby building. A quick glance at the sign and it was clear my feet knew where I needed to go long before I had realized it.

I went around back and passed through an open door into a vast room. The kitchen of The Angry Gnome was just as I remembered it: a vast series of brick ovens set into one wall, and opposite them a long wooden counter, where white clad workers kneaded mounds of pliant bread dough. Little puffs of white dust occasionally erupted into the aisle as an apprentice overestimated the amount of flour needed.

And there he was at the far side of the kitchen with his back to me, Jaques Letrand, probably the most famous baker in all of Varisia, quietly working on some specialty of his own.

Master of his lair, he quickly detected a change in the mood of the kitchen as I entered and turned around.

“Qatana! I heard you had left, and without even saying goodbye.”

“Um, yeah. Goodbye,” I managed to stammer.

“Humph,” he grunted, “come over here and see what you can do with this.”

He was working on the top of a filled pastry, and was placing different strands of dough across the top in an intricate weave. He stepped aside and gestured for me to take over. I remembered the pattern, and completed the work, adding my own little flourish to the design.

“You were always a gifted student, although you spent less time working the counter than you should,” he said waving toward the line of apprentices.

“I had things I needed to do — winters here are cold and unforgiving, and many people were hungry.”

“And so you started the Rag’s End kitchen. Yes, I knew of it! And you were not even a fully qualified baker. Some people in the kitchen had unkind things to say,” and here he shot a glance at his sous chef, Andre, glaring at me from around a corner, “but I visited your kitchen, and while the fare was simple, it was worthy of you and your teacher.”

He sniffed loudly and said, “Wait here.” before disappearing into a store room.

A moment later he was back and handed me a toque. I looked at it stupidly before realizing my name had been embroidered across the band.

“This I had meant to give you some months ago, but you had gone. You are a baker. Go now and make something of yourself.”

I could think of nothing to say. Shelalu had been the only one since… since my parents had died who had shown me such kindness. I gave Jaques an awkward hug and left.

Settling back into my quarters in Sandpoint I looked gratefully at the chef’s hat, and then pulled out the baking gear I had purchased for the journey. While there won’t be brick ovens, one could do much with the large lidded cast iron pots, commonly referred to as “Dwarf Ovens”, and I planned to help out with the cooking on the caravan.

Speaking of which, I had seen Kali a short while ago, and she said the caravan would be ready for us to leave in the morning, and I still had something I needed to do before then.

Shalelu was in the Rusty Dragon, as I had hoped, and I gave her the badger pelt quiver. She was delighted with the gift, and said she would save it for special occasions so it would not be damaged by everyday use.

Wealday, Erastus 4, 4712; Galduria; evening

We have been three days on the road. The weather has been splendid and we have made good progress. Galduria is a pleasant enough little city nestled on the edge of a large deep blue lake, and we managed to make a small profit trading some of the goods we brought from Sandpoint.

While it might seem like a counter intuitive thing to do, given that our caravan has a specific purpose of getting us all to Brinewall, the money made from trade pays for the required upkeep of our equipment, and pays the salaries of those we’ve had to hire.

In addition to helping out with the cooking, I primarily provide entertainment each evening around the camp fire. My friends and I have quite a collection of tales to share. The first night I regaled the camp with the “Mouse, the Witch and the Wardrobe”, and last night I told Beorn’s story about a halfling and thirteen dwarves who set out to reclaim treasure from a dragon.

Toilday, Erastus 10, 4712; Roderick’s Cove; evening

We passed through Wolf’s Ear and Ravenmoor after Galduria, but these towns were small and hardly note worthy. It is hard to believe the great Heroes of Sandpoint spent any time at all in either of these two places, and yet Takkad’s journal (of which I purchased a copy at the Sandpoint Pathfinder Society) made both sound like places of intrigue and menace.

We did, however, have a bit of excitement a few hours out from Roderick’s Cove.  A quartet of ogres had set up an ambush near the road, but our scouts were able to spot them without being spotted themselves, and we managed to turn the tables on the would be brigands.

Still, the fight did not go as well as it might have. Olmas charged into the ogres on his horse, but we had not actually planned for an assault, and so it was some time before anyone was able to come to his aid. He looked fairly beat up before Etayne moved in to help.

This was my first combat where I participated from a distance, and while some of what I did was effective, clearly my contributions to these sorts of encounters work best from closer in.

The ogres were all slain, and we found their camp where they had collected valuables taken from not so fortunate traders. Kali said that we need to purchase a new wagon in Riddlesport, and this unexpected windfall will pay for it.

We dragged the ogre bodies with us into Roderick’s Cove — a nice harbor town, much like Sandpoint — and the locals appreciated our efforts toward keeping the road safe. We did very well in trade.

Oathday, Erastus 12, 4712; Riddlesport; evening

Finally! Riddlesport has not disappointed me. It has a fine large harbor and is a hub of activity. The city is divided into a savory (where we are) and unsavory side, and I’ll need to take care when we return and I look to find safe passage to elsewhere.

Riddlesport is also an important enough trading center to have a well stocked wainwright’s, who sold us a sturdy wagon that fits our needs.

We leave for Brinewall in the morning, and Riddlesport is to be our last chance to enjoy civilization for more than a week.

Toilday, Erastus 17, 4712; outside Brinewall; evening

Something is wrong with Ameiko. We had been making good progress, and then a few days ago she collapsed. Others have said that she looked pale and tired throughout the day, but she had brushed aside their concerns.

Koya, Etayne and I have all examined Ameiko, looking for symptoms of known illnesses or signs of venomous bites, but have found nothing.

Whatever it is, we three feel that it is not natural and is the result of something in Brinewall reaching out to her. We discussed turning back in the hope that she would recover, but if she did not we would have wasted time back tracking. And so we decided to press on with all due haste.

Ameiko then began to speak in Tien, which only Kali has learned enough of to translate, and so she now spends as much time with Ameiko as possible.

And what Ameiko has been saying does not sound like Ameiko, or even the fevered ravings of the sick. It sounds more like prophecy, and Kali has passed on what she has heard to the rest of us.

  Beware the birds that wish to fly but cannot.

  One treasure beyond two seals in the third vault.

  Beware the cuckolded cuckoo. It is in his shattered, silent love you should seek aide.

  The key you seek lies in the grip of the ten-handed one. His fear is your greatest ally.

  Grandfather waits in the dark, but he knows not who he was.

We have gone over these sayings, trying to glean some meaning from them that might prove useful, but the only thing that seems for certain is the somber realization that “grandfather” has been turned into some undead fiend, and that we will need to confront him before Ameiko will be well.

I have been especially busy, with no time to write. Ameiko had been our primary cook, a duty which I know perform on my own in addition to helping watch over Ameiko and providing what little entertainment folks are in the mood for these evenings.

We watched Brinewall approach throughout the day, for that is what it felt like. A dark smudge on the horizon growing ever larger until we could make out walls and towers. And as these details became clearer and clearer, so too the feeling of oppressive brooding grew.

The main road, for once the two tracks we have been following since Riddlesport once were, pulled to within half a mile of the fortress where a small track led off toward Brinewall.

The wagons cannot travel along the narrow track, and so the Brinestump Marsh crew have decided to head in on our own in the morning. We will leave Ameiko in the care of Koya with Shalelu and Sandru (and his staff) standing guard.

Character: Kali

Kali’s Journal, Sarenith 29 – Erastus 17, 4712

Sarenith 29 (Evening, Magnimar)

Tien is dizzyingly complicated. The written form has thousands of pictographs and the spoken language is tonal. I’ve gotten started with some introductory lessons here over the past couple of days and some books that will allow limited self-study, but this is not going to be an easy process. Fortunately, I’ll be spending the next month on a long, and likely dull, caravan journey with a native speaker.

Erastus 1 (Afternoon, Sandpoint)

I checked in with Sandru and the caravan preparations are complete. The last of the wagon upgrades was finishing up while I was there and the provisions have probably been loaded by now. We’ll be leaving at dawn tomorrow morning.

I first got to know Sandru when he was working as a caravan guard back in the early 4700’s. Dad used caravans a lot for transporting goods between Sandpoint and nearby settlements, even the coastal ones like Riddleport, and I watched too many to count load and unload at the warehouse. Most of the caravan guards tended to be gruff and not very sociable, assuming that they even had anything intelligent to say, but Sandru was the exception. It may have been in part because he grew up here, but I think it was mostly just Sandru: he likes people, he likes to talk to people, and he’s genuinely friendly. What I remember the most about him, though, is that he talked to me more or less like an adult. A lot of people talk down to children. Sandru just wasn’t like that.

His family has been entangled with the Sczarni for as long as anyone can remember. Sandru is one of the few that wants nothing to do with them and he tends to keep away from Sandpoint except for business. My understanding is that he and his older brother do not get along; dad tells me that Jubrayl is the local Sczarni leader so I can see how that might put a strain on family relations. Staying away probably makes that easier.

When Ameiko ran off that second time to pursue an adventurer’s life Sandru was part of the group. Neither of them talked about what happened out there when they came back a year later and he disappeared for a while after that. In a way, they both did: Ameiko retreated into herself and threw up walls while Sandru was more literal about it. In time, he came back to Sandpoint only as the owner of his own caravan. Like Ameiko, he had used the coin he’d earned from that year in the wild to make a new life for himself. Mom and dad actually used his caravan a lot in that time—I think they still do, in fact—as he tended to keep it pretty close to Sandpoint, Magnimar, and Riddleport and they already knew and trusted him.

Mom gets a kick out of flirting with him and basically making him uncomfortable, which is just one of those things mom does sometimes. I’ve often wondered if it bothers dad. I brought this up to him once a couple of years ago and he said, “I trust your mother completely”. Which was not the question I asked, but I guess it’s the one that matters. The last time we were in Korvosa was several years ago, and I asked grandma about what mom was like before she and dad met. She said mom was a pretty heavy flirt back then, but she intimidated boys. Like, a lot. Even the ones she liked. She chuckled and said, “Your dad was perhaps the only one that wasn’t scared of her.” Maybe that’s why he doesn’t worry.

I saw Qatana this morning as she was getting in from Magnimar. She seemed disappointed that we hadn’t traveled together. It should have occurred to me to ask.

Erastus 10 (Evening, Roderic’s Cove)

We encountered a small band of ogres just a few hours outside of Rod’s Cove. Sandru was very concerned about this, as ogres are just not very common in this part of Varisia, much less as a group working together to ambush travelers. We spread the word once we got into town to be on alert for others, just in case it wasn’t an isolated event.

Fortunately for us, our scouts spotted them before we rode into the trap. Our archers circled around behind them while the rest of us stayed with the wagons. Nihali actually played a key role in letting our two groups communicate with one another, albeit crudely. Once the scouts were in position, they let her know and I could feel her excitement. I relayed this to Sandru and Qatana, and they moved the caravan ahead, into the ambush.

Qatana was seated in the lead wagon. She lit one of the sky rockets, aimed it at the ogres’ position and let it go. The explosion spoiled their surprise but left us with several angry, injured ogres still intent on attack. Olmas bravely charged them on his horse, but they were just too big and too strong, and he ended up facing them alone without close support and got badly hurt. Help did arrive and he survived, but it was yet another close call for our group.

I bring this up in detail only because I felt like I was not able to contribute significantly to the engagement. Eventually, I was close enough to toss one of those little acid darts, but overall I felt so limited. And, to be honest, I am a little shaken after having had a lethal exchange with a living creature, even under these circumstances. (I’ve carried a crossbow for years, too, but have never shot at a living target with it, either.) It was one thing to do this to skeletons, and another when it was flesh, blood, and bone—ogre or not. But I couldn’t get close enough, fast enough, to use something else.

This sounds ridiculous after writing it out. I just don’t know how to explain the feeling. I am going to have to come to terms with it.

We tracked the ogres back to their temporary campsite. They’ve been out here a while, it seems, raiding who-knows-what. We found an eclectic assortment of money and valuables which can be used to fund the third supply wagon once we reach Riddleport. Once again, we are profiting off the misfortune of so many others.

Something else I’ll have to come to terms with, it seems.

Erastus 12 (Night, Riddleport)

We are fortunate. Riddleport is a large enough city that a supply wagon with an enhanced undercarriage was available, no waiting. It took us less than two hours to find both that and a driver for hire. We will be able to leave for Brinewall tomorrow morning.

Erastus 14 (Afternoon, Velashu Uplands)

Ameiko is currently sleeping in the covered wagon and we don’t know what’s wrong. Koya is looking after her as best she can.

We stopped briefly for lunch and I noticed that she was looking a little off. In Tien—we’ve been practicing daily, and I’ve asked her to only speak with me in Tien so that I can learn—I asked if she was feeling ill, but she answered in common because some of the others had also noticed and appeared concerned.

“I’m fine! Just a little tired this morning is all.”

She turned to finish cleaning up the mess area of our encampment, took a couple of steps and then collapsed.

No one knows what is wrong. There are suspicions that it’s a magically induced sleep of some sort, and may be related to Brinewall, but it’s all just speculation. What we do know is that her condition isn’t worsening, but it’s not improving, either. For now, we’ve decided to press on and monitor her. If something changes, we can always turn back.

Erastus 14 (Night, Velashu Uplands)

I am staying the night next to Ameiko. Earlier this evening she started talking in her sleep, only speaking in Tien. Koya had someone come and get me, but by the time I climbed into the wagon she had stopped. Koya agreed to let me stay with her, just in case she speaks again. It turns out that this was a wise decision because it happened two more times after that.

My Tien is still not great and her wording has been cryptic if not outright archaic. I can’t realistically use a spell because the incidents are too short and too far apart, so instead I have been writing down what she says phonetically and translating it after the fact as best as I can. This is what she said tonight:

Beware the birds that wish to fly but cannot.

One treasure beyond two seals in the third vault.

Ameiko has never, to my knowledge, spoken in riddles like this. More support for the theory that what is happening to her has something to do with where we are headed.

Erastus 15 (Evening, Velashu Uplands)

Ameiko spoke again today. I almost missed it.

Beware the cuckolded cuckoo. It is in his shattered, silent love you should seek aide.

My translation is a bit speculative there, but as I said yesterday Ameiko’s word choice has been unusual. There is no direct translation for the Tien, but it appeared to be a play on words of some sort between a terrestrial bird and one who had been cheated on by a mate or lover. The second part is ambiguous as well, and I don’t know if “love” is intended to mean an emotion or a person. That would mean the difference between seeking out “him”, and seeking out his lover. Since we are told to “beware” him, I am assuming the latter.

This is also the second reference to birds. The only bird-men I have heard of are Tengu, but I have never seen any in Varisia.

Erastus 16 (Evening, The Nolands)

Today’s clue is:

The key you seek lies in the grip of the ten-handed one. His fear is your greatest ally.

There are demons with many arms and hands. But what would a demon fear?

Erastus 17 (Noon, The Nolands)

Ameiko spoke again this morning.

Grandfather waits in the dark, but he knows not who he was.

We are all in agreement on this one: Rokuro has been turned into an undead. Possibly a kind that retains its will.

For the last several days, Ameiko has had neither food nor water yet her physical condition remains unchanged. There are spells that can sustain a person in this manner, but there’s no evidence that one is in effect. More mysteries.

Erastus 17 (Evening, Brinewall)

We have arrived.

Character: Kali

Kali’s Journal, Sarenith 24-29, 4712

Sarenith 24 (Afternoon, Brinestump Marsh)

Like all residents of Sandpoint I had heard of Old Megus, but I’d never actually met her myself. Rumor was that she rarely left the swamp, coming into town only to purchase obscure magical supplies. Most people referred to her as the Swamp Witch and based on Etayne’s reaction when we found her home that wasn’t just a colloquialism (and so it would seem that the Witch’s Walk was also aptly named). Of particular interest to Etayne were the numerous windchimes made of bone that were hanging above the porch, but when asked about them she replied that although they looked familiar she did not understand their purpose.

The shack was in poor shape. Neglect and the elements had taken their toll and the walls were dingy and sagging. Next to it was a partially collapsed shed which had long since given up the fight. No one had lived here in some time.

The ground around the buildings was covered with large rodent tracks which, of course, peaked Qatana’s curiosity and when she heard skittering inside the house it proved too tempting for her to resist. At least she knocked first. When there was no answer, she opened the door—this took some effort because the frame was warped—and went in with Etayne and some of the others close behind. Given the number of tracks on the ground, I chose to stay outside and keep an eye on both buildings from the front. Olmas went around back to do the same.

I heard but did not see the skirmish. Etayne emerged briefly to clean that long spear of hers, the end of which was covered in blood. “Dire rats,” she said with a half-smile when I looked at her quizzically, and then she went back inside without another word.

People surprise you.

Old Megus, it seemed, had died at her own hand. Etayne spent a lot of time examining the remains of her laboratory and had no doubt that there had been a mishap of some sort with one of her experiments. It was kind of a sad discovery. Megus had presumably come out here to live in solitude, but that also meant that she died alone and no one had noticed aside from her ratling familiar. Not that I approve of what she had been doing. Obsessed with transformation magic, her deformed corpse suggested she was mucking with the process of nature itself; it’s the sort of experimentation that taints all of us, especially in countries like Varisia where superstition runs strong.

As for the ratling, the arcane world has low opinions of these creatures but I am pleased that this meeting did not end in bloodshed and that we were able to part amicably. He was, after all, just defending the only home he has known for many decades, and we were the intruders. There was no reason to fight, and he seemed touched by the offer to bury his mistress. He even pulled out an amazing surprise: Old Megus had maintained an astonishingly detailed map of the Brinestump Marsh, and we made a rough copy of it in order to amend and correct our own. It is amazing what you can learn when you just talk to other beings and treat them kindly. Assuming of course, that they are not plotting to stab you in the back as you leave. (I think it also helped a great deal to have Etayne take the lead, for there was a level of understanding with her and Ling that would not have been possible with the rest of us).

One interesting mark on Megus’s map was the cave, which she indicated with a simple skull.

“My mistress said that the cave is very dangerous. Even she never went in there, and she was very powerful.”

Etayne replied, “Your mistress was very wise, and she was right to avoid it. Inside were many skeletons, undead created from the corpses of the crew or passengers on those ships.” Among other things.

He didn’t know anything about the skeletons. When asked if Megus ever dabbled with the undead, he shook his head.

“No. She was only interested in life.”

We told what we knew of the goblin village, the skeletons and their attack on it, and even the faceless stalker and the Warden. We were the oral Swamp Times, delivering the latest news to the denizens of Brinestump. And it turned out he had something to add on these matters, as well.

“I’ve been to this ship, too, which the goblins made up into a house. More goblins came to it one day and they fought each other.”

More mysteries. It explained the corpses, answering one question while raising a half-dozen others. Rival tribes? An exiled group? Not that it mattered.

We were able to walk to the second shipwreck from there which was a pleasant turn of events, but that decaying hulk of a Chelish ship was in much worse shape than the other. Without the benefit of any protection from the elements, there was little left beyond the deteriorating hull frame and remnants of its outer plating. A quick search turned up the nameplate which was still intact but severely weatherworn. A few cantrips cleaned it up enough to see a pair of Tien pictographs, and of course, I recognized the name Kaijitsu (I try not to be stupid in the same way more than once). The meaning of the other would have to wait.

Sarenith 24 (Afternoon, Sandpoint)

If it had not occurred to me that we hadn’t searched the entirety of the goblin village, we might not have encountered the Soggy River Monster. Once again, what the name lacked in originality it made up for in technical accuracy,

It was a foul thing and my magic couldn’t touch it, but there were many of us and just one of it, and now it’s dead. According to the Sheriff, this was one of the Sinspawn, horrid creatures that were discovered along with an ancient Thassilonian runewell under Sandpoint a few years ago. I remember several long, tense, and (I am not ashamed to admit it) frightening nights when the sinkhole had opened up, exposing the long-buried temple to the world above. We could hear unnatural, dog-like sounds coming from within. Eventually, the “Heroes of Sandpoint”, as the town called them (Sedjwick no doubt had a hand in that one), had returned and dealt with it. By then, mom and dad had already decided to move. I guess they had had enough.

Why bring this up? For one, it was interesting. For two, as I said my magic had no effect. None. It’s something we were taught while studying the craft as a warning against putting too much faith in spells as an offensive weapon. Some creatures are just innately resistant to mortal magic. Me? I took home a slightly different message, but it will be some time before I am able to master the alternatives.

Olmas and Anavaru are fierce opponents. Olmas you’d expect, but Ana? It still astonishes me. It shouldn’t, I realize, but when you know someone as long as we’ve known one another your perspective gets skewed. She was always quiet, kind, and funny, and we had quite a few laughs about her camel (I meant “horse” there), and that’s just how I remember her. I certainly noticed when she went from adolescent girl to young woman that-you-do-not-want-to-piss-off, but my head is still stuck a couple of years earlier than that.

She started spending a lot more time out in the wild after her dad was killed. She’d always had this thing for animals and getting away from the city seemed to bring her some comfort. I actually joined her on some of her overnight forays into the hinterlands. Once, we event spent a couple of nights trying to catch a glimpse of the Sandpoint Devil after having heard rumors that it had been seen in the farmlands near Tickwood. In retrospect, that was a really stupid idea but I must have felt safe with her around or I wouldn’t have even considered it.

We went to see Sheriff Hemlock as soon as we returned to town. I was just as happy to be rid of the ears and head we were required to provide as proof of our success as I was to collect the bounty on the same. While this sort of troubleshooter-for-hire work certainly seems to pay well, it does strike me as being particularly gruesome. It is also a little disquieting that you end up profiting off of someone else’s suffering. We are all several hundred gold wealthier than we were before—to the average person, an enormous sum that they will not see in their entire lives—but several less fortunate individuals are still dead.

Sarenith 24 (Night, Sandpoint)

Tonight I showed Ameiko the letter. Ana and I grew up with her so the two of us made plans to meet her at the inn before the dinner rush would leave her too busy to talk in private. We were joined by a couple of the others.

At first, there was that awkward moment that comes from delivering unexpected news where you are having two different conversations at the same time. But as our story reached the Minkai chest, and then the Chelish ship bearing the name Kaijitsu Star, I saw the realization dawning on her. We paused to let the news sink in. I was acutely aware of the sounds from the inn’s common room because the one we were in had become completely silent. There was a long pause before Ameiko spoke.

“A Chelish ship? The Kaijitsu Star? I…I’ve never heard of any of this. It…it doesn’t make any sense…”

“There’s more. A lot more.”

Ameiko looked at me and I continued.

“The footprints led to a cave on the edge of the marsh. Inside, we found over a dozen skeletons wearing Tian Xia style armor. We think they were survivors from one of the shipwrecks, but we don’t know what killed them.

“They animated and attacked as we explored the cave. In a smaller cave next to that was another skeleton, also in Tian Xia style armor, sitting on a jade and cherrywood chest, also of Minkai origin. This skeleton was also undead, only…it seemed to retain some of its will and memories. It pulled a sword from its own rib cage, issued a challenge of some sort to Olmas, and attacked.

“We think the goblins had stolen these chests, and that this is how they got the fireworks. And, somehow, this person returned as an undead and took revenge. He could control the other skeletons, and they raided the village and took this chest back.

“As for the sword, we identified it with magic and it has a name, The Whispering Shrike. It had a loose hilt, and inside the hilt was this letter.”

Rokuro's Letter (Tien)

Rokuro’s Letter (Tien)

Rokuro's Letter (Common)

Rokuro’s Letter (Common, see text)

I slid it across the desk to her as I went on.

“We didn’t know what it was, and of course, none of us understands Tien. So I used a spell to read it. We think it was to your father from your grandfather. If we had known I wouldn’t have done it. I’m sorry.”

Before she started reading, I also showed her the name of the second ship.

“I didn’t have the spell available for the second ship. It’s also Chelish. I recognize Kaijitsu, but not the other pictograph.” (She would eventually translate this as Kaijitsu’s Blossom).

I watched her read. Ameiko does not always hide her emotions well and I could follow her progress just by watching her expression change from one to the next. At one point, she shook her head and, in a frustrated tone, said quietly, “Father, you could have told me…”

Lonjiku was not a pleasant man. Officially, Ameiko did not have many friends when she was growing up and even fewer still were allowed in his home (I was one of those few, but I never felt comfortable there). Unofficially, of course, Ameiko would never let her overbearing father dictate her life and she snuck out of the house so often to do as she pleased that he was either oblivious to it or resigned to her irreverence. I think the only reason she stayed at home was because she was all he had left and her culture has a strong sense of family and duty.

This letter, which she confirmed as coming from her grandfather (or, at least bearing his name), teased her with answers about her father and her family that had been gnawing at her for as long as I’ve known her.

She thanked us for bringing it to her and asked us to join her for dinner that night. She also, mercifully, said we could keep anything that we found out there (I say “mercifully” because it headed off a brewing argument over property and salvage rights, and other quasi-legal matters that were making me sick to my stomach, putting Ana’s, Qatana’s, and my history with Ameiko in conflict with the others). All she wanted was that letter.

Dinner, as it turned out, involved a few more people than we had expected. Joining us in her private dining room, which was packed tighter than I have ever seen, were Koya, Sandru and, of all people, Shalelu. It was obvious we were not there solely to share a meal together..

I’ll be honest. I was not the least bit surprised when, after everyone had finished eating, she announced her intention to travel to Brinewall and pursue this family mystery. I would have done it were I in her position. I also wasn’t surprised at her plan to use Sandru’s caravan to get there. She invited all of us to join her—Brinewall being what it was, it would be foolish to go alone—and from there, the other pieces began falling into place.

I, of course, was going if Ameiko was going and Anavaru was right there next to me. Qatana wanted any excuse to go anywhere. Shalelu would also accompany Ameiko, and that clinched the decision for several of the others. And Koya? Well, Sandru was going and she had practically adopted him, too. When all was said and done, the eleven of us had signed on.

Sandru gave us a quick overview of the trip, a one-way distance of about 500 miles over well-traveled roads that would take roughly 16 days. The last leg, up to Brinewall, was not as busy, but there was still the occasional caravan to and from the Lands of the Linnorm Kings. He did not expect any significant trouble along the way.

His eyes scanned the room as he spoke, finally locking his gaze on mine. “I have a small caravan of three wagons. Though if we need to make some upgrades or additions, we can talk about that now.”

I swear the smug bastard even winked. And, just like that, I had come full circle.

Several years ago I was standing on the bridge just below the Cathedral, idly watching the wash being carried by the river. There was a maple leaf, large and bright green, drifting along in the current and it would hang up on a rock or a log or some foliage on the surface of the water, then break loose in a spin, meandering further downstream before catching on the next. I followed its slow progress towards town and the harbor beyond.

Ameiko had just left Sandpoint, again, and I was fighting this urge to wallow in self-pity after having lost my best friend. It seems so pathetic now, writing that, but when you’re fifteen the world is always ending because of some crisis that years later you learn is just life. I remember thinking at the time that she might be gone for good—though you could never tell with Ameiko—and what was going through my head boiled down to one question: “Now what?”

I had often come to this bridge when seeking solace and for a moment that afternoon I almost had it. It’s isolated in a way, a lightly traveled road on the edge of town. Look to the east and you could imagine you were in the forest instead of downwind from a tannery. I found it relaxing and centering. But as the leaf disappeared underneath the wooden planks of the bridge, I caught my reflection in the water and the bottom dropped out of the day. It was like the scene in front of me was my own personal metaphor.

Mom and dad just assumed that I would join the family business, and it’s not like I had given them any reason to think otherwise. This was worse than choosing or not choosing: it was not even acknowledging that I had a choice at all; just letting it happen. Childhood curiosity, an innocuous “What are you working on?” here and there, was the spark for that fire. They involved me in the simpler logistics early on, and it burned out of control when I proved to be good at it. Really, really good. Cargo manifests, bills of lading, customs forms, capacity planning, legal agreements, insurance, payment terms…even some preliminary passage planning. And I saw my future spread out ahead of me, sitting behind a desk buried in maps, calculations, paperwork, and forms.

The leaf didn’t have any say over where it went. I did. The next morning, I became an active participant in my own future for the first time and chose a path that had nothing to do with the mercantile system.

And yet, here I was years later, taking Sandru’s bait. At least, this time, it was my choice.

Sandru could have done this in his sleep but for whatever reason he wanted to involve me in the process. Or maybe he just got a kick out of putting me up to the challenge. It was all very Sandru, playing mentor, big brother, or uncle as the situation warranted.

Fine. Challenge accepted. Move over and let me work.

Ameiko offered up 2,000 gold of her own in financing. Which, first of all, is one hell of a sign of commitment on her part. We were sitting in the last thing I’d seen her commit to, and that was six years ago. Ameiko just didn’t do “commitment”. On top of that, our little group threw in the bounty from the Soggy River Monster, raising the purse by half. And with that, Sandru and I were off.

We numbered twelve in all, fourteen with Sandru’s drivers. Our caravan was already too small unless you like traveling with no margin for error. There were some efficiency improvements we could make, taking advantage of our collective experience bivouacking around the marsh. On top of that, we could reinforce the undercarriages of the wagons and increase our travel speed. Add in a few other improvements and I estimated we could cut our provisions by 15% and reduce the travel time by 3 days. If we were willing to stop at major settlements and sacrifice some travel time we could also do trading to pay for our provisions as we went.

Caravan Route: Sandpoint to BrinewallOur route would take us through Galduria, Wolf’s Ear, Ravenmoor, Roderic’s Cove, and Riddleport. With the time spent stopping to trade in each settlement, we’d need 15 full days for the journey there. The longest leg was the round trip from Riddleport to Brinewall, and we’d need enough provisions for that plus a few days stay and a modest safety margin.

It took us a couple of hours, and I think we bored most everyone to sleep, but when Sandru and I were done we had the following plan:

  1. Buy a supply wagon for the caravan here in Sandpoint
  2. Outfit all wagons with enhanced undercarriages
  3. Buy a second supply wagon once we reached Riddleport
  4. Add an enhanced undercarriage to that wagon
  5. Hire a third person to drive it

We had also worked out roles for everyone to contribute along the way (scouting, cooking, guard duty, and so on), and ensured that there were backups for each one.

And that is how you plan a caravan.

Tonight I also learned that Qatana remembers some of the fundamentals of the business, despite it having been over a decade. The wonders never cease. Throughout the planning discussion she was pretty alert, even offering her unique brand of helpful advice. (Some of it was actually quite reasonable, such as “If there is abundant water along the way, pack only dry goods like grains, nuts, dried fruits and salted meats” and “Cheese and dairy should be carried in waxed paper or cloth wrapped in damp cloth or stored in damp wood chips”, but others, like “Round wheels roll better than other shapes”, were less so).

Our plan calls for a lot of heavy equipment for a small city like Sandpoint, and it’s not going to come together overnight. Sandru estimates that it will take about a week before we’re ready to depart. Which is good, because I really want to go see my parents. When I left, this was only supposed to be a two-week visit. Gods, how things have changed.

Sarenith 28 (Night, Magnimar)

Tonight I told mom and dad about our trip to Brinewall. I don’t know what I was expecting, but I almost wish I hadn’t done it. I thought they might worry—dad especially—but I never imagined it would end in an argument. I was so angry afterward I just left and spent much of the night down in Ordellia. But i’m getting ahead of myself.

I showed them the fan and the pin, and told them the abridged version of events in the Brinestump Marsh because this was going to be hard enough as it was. In the end, it probably didn’t matter. As soon as I said I was helping charter and plan a caravan trip to Brinewall, and that I was going to be on it, everything just stopped. We sat there in silence for I don’t know how long. I don’t remember the last time I saw mom at a loss for words, or dad looking so…blank. Right then, I wanted to take it back and do the evening over again.

Dad recovered first. He spoke quietly but firmly. It’s a voice I knew well, and my stomach twisted in knots as the words came out.

“Why? Why are you doing this?”

And I realized I didn’t have a good answer. I mean, I did, but how could I explain it? I had been back in Sandpoint for only a few days. What was I supposed to say? That in that time I had reconnected with Anavaru, Ameiko, and Qatana and we were suddenly best friends again? That we’d met some others and gone off on an adventure together, bonding over the blood of goblins, the bones of skeletons, and the hidden beauty of a putrid swampland? That there was a mystery involving an old friend and I wanted to help her find some “closure”? How do you say that without sounding ridiculous? Without sounding like we were treating our lives as disposable?

“Ameiko is my friend, dad. We grew up together. Why wouldn’t I help her?”

“Kali, listen to me: you are talking about Brinewall. Something terrible happened there. Something so terrible that it has been left abandoned ever since. People do not go there for a reason.”

This was true, but not in the way he was implying. All of Varisia had heard about Brinewall. The residents of the castle and town had simply vanished one day, just a few years before I was born, and no one knew what happened to them. Those who were sent to investigate described a disturbing scene of a normal day interrupted as if the whole town had simply stepped out for tea in the middle of what they were doing and never returned. The native Varisians and Shoanti are a superstitious lot and they invent explanations when none are forthcoming. People avoid Brinewall because 20 years of rumor have been fueled by a frontier land that’s bathed in mysticism. Depending on who you ask, Brinewall is either cursed, haunted, or both.

“And that reason may have something to do with her family’s history. She needs to know. She deserves to know.”

“Maybe she does. But you do not need to go with her.”

And if the mood was awkward and tense before, it suddenly got much worse. I knew where this was headed, but I couldn’t stop myself.

“She’s my friend and I am not going to walk away from her.”

“Because she never did the same to you?”

And there it was. I couldn’t keep my temper under control. “That is not fair! Not to her, and not to me!

OK, fine, Ameiko had left and she had changed, and yes that had hurt. But reducing her life to just this event was wrong, and it was also a cheap shot. The rest of what we said to each other I don’t remember well enough to write down. Let’s just say it was mercifully short, and gratifyingly loud. At least, it felt that way at the time. Now? I just want to throw up. What I do remember is that mom never said a word. Not one word.

It was a long walk to Ordellia but I needed the time to calm down anyway. The district is mostly foreigners and is one of the few places in Magnimar where I actually blended in. I didn’t have a destination in mind, and except for a brief visit to the Rose and Rake I didn’t go anywhere particularly memorable. I just wanted to be anonymous and clear my head, something easily accomplished with a few drinks and plenty of crowds. After a couple of hours alone with my thoughts I was feeling pretty awful about how dinner had gone, what I’d said to dad, and how little I had tried to avoid an argument. So. Mission accomplished, I guess.

Despite its active nightlife, Lowcleft is not the safest place for a woman to be walking alone after dark but the route along the docks would take me twice as long and I just wanted to get home. Like Ordellia, most of the street patrols here are privately funded, only some of Lowcleft’s build their moral foundation on sand or silt. You don’t always know which of them are looking out for you, looking the other way, or just looking for opportunities to be street thugs with a badge and a salary. I got propositioned and catcalled a half-dozen times by an assortment of creeps and lowlifes, including one from that third category. But I am not a complete fool, and Nihali was discreetly watching over me, flittering between rooftops. She was a hole in the night sky; a shadow in shadows. Even I couldn’t see her, and I more or less knew where she was. As I crossed into the neighboring district her agitation told me that someone had decided I was worth following. I was too distracted or lost in thought, and had failed to notice the “victim” sign that had been hung around my neck.

It’s dangerous to start an armed fight in Magnimar. It’s not the city guard so much as the people: the guard will probably only arrest you, but in a city this size there are too many folks that are likely tougher and more deadly than you are. Pull a lethal weapon and you might find that you are woefully outclassed against someone who is all too enthusiastic to emphasize the point. As a woman, though, the rules are a little different because it’s a lower grade of thug and there are no guarantees that they will stop at your money or your jewelry. You need to establish that you will protect yourself by any means possible as soon as possible so why don’t you just move along. I’ve had to do it a few times, but tonight I was not armed with anything other than my dagger and magic is a terrible deterrent because you have to use it for people to get the message, especially when you don’t look the part. Note to self: next time you stomp off in anger, try to plan ahead.

I was already in a mood, though, so I decided to put a stop to this before it even got that far. With Nihali’s distress as a guide, I slowed to let my suitor get a lot closer, waited until I passed through a suitably dark shadow blanketing the street, and tried a new spell I had learned. A temporary pothole opened in the middle of the cobblestone pavement immediately behind me, and a satisfying thump followed by a mental snicker from my familiar told me my friend had tripped and fallen on his face. By the time he had gotten back on his feet I had entered the crowded square at the base of the Seacleft and the Irespan, and my second spell sent fog billowing out around me. In shoulder-to-shoulder people it wouldn’t be obvious who was responsible for that and I let the confusion buy me some time to let it spread and thicken before dropping the spell and turning up the hill to the Capital district. By the time I reached the top the fog below was so thick you couldn’t see more than a few feet, and I no longer had company.

I could officially get my hands slapped for doing that in the middle of town, but as I said I was in a mood and, at any rate, they’d have to catch me first and I didn’t stick around to let some bystander assemble a narrative. I kept moving and reached my parents’ home in Naos a little before midnight. Mom was still up and she knocked quietly on my door just as I settled in and started to write. We talked for a little bit and this time, I managed to stay civil and calm. See? I’m learning.

“I’m not a child anymore, mom.”

“No, you’re not. But your father is allowed to be worried, and he does have a point.”

“I’m not going there alone. There are twelve of us, including Shalelu. We can do this.”

“And how hard did you try to explain that to us, earlier?”

Heart-to-hearts with mom have this way of making me feel bad.

Sarenith 29 (Noon, Magnimar)

Dad and I apologized to each other this morning. Me for starting a fight that didn’t need to happen, and him for making that dig that was a little more personal than necessary. It was fine. We talked it out. I took my own advice (and mom’s) and told him more about our group and what each of us can do, and how we worked together in the marsh, and that seemed to put him more at ease.

There was one moment in that conversation that really stood out, though. He said, “It’s not what you tell us, it’s what you don’t tell us. You hide things from us, Kali. You always have.”

I felt like an open book, then. Just how much did they know?

Dad reviewed my preliminary caravan plans and, surprise, had no changes to suggest. As I said, I am good at this. He wasn’t thrilled about the stop in Riddleport (I got the feeling that Sandru wasn’t, either), but math doesn’t lie and there was no avoiding it, at least not on the way up.

We were able to dig up some maps that would be helpful and he pointed me at a couple of shops where I could find what I’d need to fill in the gaps.