Category Archives: Journal Entries

Journal entries for the Jade Regent campaign

Character: Ivan

Ivan Feb Journal

The door opened into a strange room with dividers creating hallways. I would have blindly walked into the trap but not for the skill and experience of Redella. We have been traveling together all this time and yet I do not know much about her. I have always assumed that she did not want to share private information about herself.  The room was pretty easy for me as I just had to watch Radella, Olmas, and Qatana take out these creatures, I just had to guard Radella’s back. The two prisoners we rescued were at first afraid that we were there to harm them. We had the discussion about getting the two of them safety but it was pointed out that there is no safe place nearby, in the end they finally realized that they would be safest right there, we could have set them free in the woods but I don’t think they would have much of a chance to survive.  We still need to figure out what to do with these people once we get out of here, the kami may or may not allow them to enter the grove.

Finally we are on the ground floor and still more webs but we did find the way out through the front door and a way down. Well its looks like we need to go down into the deep dark hole.  The others could have defeated the spider things without my help. Once again Kali has to be the one to scout so we wait.

Kali returned and began working on a complex plan to get through the gate of the fortress. Kali just loves to make complex plans even when one is not needed. I got bored with the complexity so I just spaced out for a few moments to allow them to finish, they seem a lot happier if I just let them get it all out. My idea is simple just create a new doorway.

The hobgoblins assault was over quickly. Without the protection of their walls Radella, Olmas, and Qatana quickly cut them down. It comes down to the cycle of life, these hobgoblins now become food for other creatures. The humans outside on the pikes would have shared the same fate had Qatana not spared their lives.   Very interesting, Desna clearly had a hand in this.   They took these two up to be with the others, safety in numbers or something like that. I just wonder what my companions will do if the Kami do not allow these people into the grove.

The door that leads into the complex looked dangerous with traps on the floors and dead bodies hanging from the walls. Radella, Olmas, and Qatana entered this hallway of death and began the slow process of detecting and avoiding the traps in the room. For my part I attempted to cover them from the doorway but from my vantage point I failed to see the ambush. As they reached the other side of the room hobgoblins began the attack with arrows on the three in the room. Quick thinking on Olmas’s part and the locked door on the other side of the room was busted wide open by the power of the ring of the ram. For not being a spell caster Olmas has quite a few spells at his disposal. I have to give credit to Olmas for being able to put up with the sword day in and day out. Some of the special abilities of the team shined as they had hobgoblins confused and attacking each other. This was pretty awsome to witness, giant kill giant was the best of the enemy on enemy combat. I do worry about this being used on us at some point in the future, hopefully one of the gods will provide me with to help my companions.

The battle was interesting as Kali used a special ability to perform a mini teleport to take me and her through the now busted door, plenty of hobgoblins targets. I failed to see the giants until one of them hit me with a rock or should I say boulder. Before I could react Kali had a wall of force up. Damn it really sucks that I don’t have the mini teleport or wall of force spells.

Character: Dasi
Character: Olmas

Annals of the Order of the Dragon

as written by the cavalier Olmas Lurecia, himself.

Wealday, 27 Pharast

Qatana and I went down what we believed to now be the unguarded spiral staircase. Dasi and Zos came with us, while the rest planned to enter by one of the grates.

Radella apparently found their way blocked by traps (which she successfully disarmed) while our way seemed free of such. (Which was good, since we were searching for them largely the old-fashioned way – by looking intently and whispering “TRAP!” when one was triggered.) It seemed maybe the architect of this place was more worried about attack from below than above.

We hadn’t gotten far, though, when Qatana found another of the organ-visible skeletons. Unknown to us at the time, Radella et al had found another as well. Our parties came together just as we made these discoveries and between us, we handily dispatched the creatures. One had some sort of prehensile tongue that snaked out at me and Dasi warned “don’t let it touch you!” He seemed to know something of these creatures.

We returned to the prisoners, both now conscious thanks to Qatana’s healing. They’d been lost in the forest, and had been captured by the aranea and brought here – probably eventually as food. They told us of nobles ransacking villages in Minkai – that’s why they had fled to the forest. They were also able to tell us there were troglodytes and hobgoblins in the pit below us.

We used our wand of CLW on them to bring them back to full, at least physically. I think I caught that their names were Junzo and Udtsetseg. Anyway, we armed them with some of the simple weapons lying around and told them to wait for us, as there was more we needed to do down below. I don’t know if they’ll still be there when we return, but we’ve done the best we could for them. We renewed our dark vision and proceeded to the pit.

As we descended, we encountered more webs, but apparently the aranea or spiders that created them had already been killed. Radella, as always, was trap-alert and found and disarmed one on our way down. Eventually we reached the aforementioned pit.

It’s hard to say how much of this was constructed and how much was natural. Clearly the stairs carved into the rock were not natural, but how much renovation continued below us remained to be seen. But we did run into some more spider-creatures which, while not terribly difficult to kill, were persistent and tenacious, as well as annoying magic users.

Having cleared them out, we could see the pit more clearly now, and with parts of it being quite smooth, it seemed that there may have been quite a bit of engineering involved. I doubt this was part of the original design for the “oni prison house.” Air rising from the hole was warm and fragrant in a bad, sweaty, dirty sort of way.

We carefully and quietly descended and found ourselves looking at an underground fortress. Maybe this HAD been where the oni had been kept. It stretched from wall to wall in this underground chamber, and was fortified as well as any city wall. There were guards patrolling and, to our horror, there appeared to be two humans impaled upon the obvious front doors. We quickly devised a plan.

It was apparent that the only surprise we could offer would be an overwhelming assault. Nothing tricky or clever was going to get us past the archers and massive front doors. The clear area in front of the entrance was an obvious kill zone; anything entering there needed to be prepared for an onslaught of archers and maybe worse. So the plan became:

1) summon an earth elemental to assault the front door
2) Have Qatana stoneshape an opening in the parapets while that was happening
3) Haste all
4) Bring in our more mobile strike force via that means
5) Hope for the best.

This plan proved fluid in its execution, and involved all of us eventually flying up to the opening in the parapet, an illusion of Akinosa scaling the outer wall, and the earth elemental giving his all in destroying the front entrance. But we eventually found ourselves inside, the guards dead, and probably a small amount of time until the next shift discovered the previous shift was dead. We collected

[516-519] Cure Serious Wounds

from the bodies of the guards, and turned our attention to the impalees. They were alive but unconscious, but a little healing made them more comfortable and able to answer our questions. There were apparently more inside, held as slaves, and something or somebody else they greatly feared.

Well, in it was, then. We had a bonsai to rescue.

We collected

[520] MW armor (4)
[521] MW shield (wooden) (4)
[522] MW composite long bows +3 (4)
[523] MW morningstars (4)
[523] many arrows

and started our incursion. Two doors to the north led to two kill rooms. Their only purpose was to lure uninformed visitors (such as we) into rooms with no exits and lots of whirling blades. The impalees had said that the hobgoblins never used those rooms and now we knew why. We approached the eastern door apprehensively.

We (Qatana, Radella, and myself) entered this room to find a torture chamber. No living creatures were here, but there was evidence there had been. Radella found several pit-traps, however, making this room seem unnaturally dangerous even for a torture chamber.

And then from behind the walls, something said “Fire”. And arrows came flying through holes in the wall, striking all three of us.
The Ring of the Ram burst through the door at the end of the room and allowed me access to the archers. Qatana cast one of her magics that make people behave strangely – and thankfully, many of them did. Two giants started hurling rocks from a mezzanine above us, but Kali installed a wall of force that thwarted that and also kept them from joining the fray.

It was chaotic for a bit, but when the dust cleared we again had dead hobgoblins and now dead giants to add to our resume. And a few arrow holes in several of us, but nothing a little healing wouldn’t take care of.

Character: Kali

Kali’s Journal, Pharast 27, 4713

Pharast 27, 4713 (midmorning, House of Withered Blossoms)

We’ve rescued two people who were being held prisoner here. The aranea placed them in iron cages and left them hanging inside a maze of lacquered screens, guarded—or perhaps tormented—by pairs of mohrgs.

Mohrgs. What kind of arrangement Akinosa had with these creatures is anyone’s guess. They are foul things: intelligent, malevolent undead that exist only to kill the living, much as they did in life. Maybe asking what kind of bargain was struck is the wrong question. A better one would be, what kind of person would agree to one? This, I believe, says all there is to be said about the aranea, or at least this little clutter of them. I think back to earlier, how we tried to parley with them, to avoid killing them just because they were here and an inconvenience, and it makes me sick. What if we had come to some agreement? What if we had allied with them against the oni down below? Would we have learned what was happening here? What would that say about us?

It reminds me of Zaiobe. I mean, the parallels are pretty obvious, right? Only we did strike a bargain with her, and look how it turned out.

It’s tempting to compromise on principles out of necessity—or worse, desperation—but the thing is, the enemy of my enemy may just be my enemy. What I’ve learned is that you don’t casually form alliances of convenience; that there are consequences and repercussions to willful ignorance. Even if your life depends on it. What is the point in living if you can’t live with your decisions?

One of the freed captives, Junzo, says they were ambushed on the main road several weeks ago. The two of them escaped into the forest and quickly became lost, and it was the aranea that found them. They were captured and have been held here ever since. To what aim? We’ll never know. Probably for food, though I suppose another explanation would be for entertainment. Assuming that human suffering is what passed for entertainment among the aranea. I am sure that is a safe bet.

They were able to confirm that Akinosa really was fighting the hobgoblins for control of the House. The war has raged for years, apparently, and has recently been stuck in a kind of stalemate. Given their elaborate setup and meager numbers, I imagine the aranea were relying on deterrence more than anything else. I’d be shocked if they were doing much more than picking off the occasional hobgoblin that came and went.

Given what we’ve learned, though, I am kind of surprised this has gone on so long. Maybe the hobgoblins lack the numbers to cross the threshold (and more importantly, to hold it afterwards). Maybe the status quo has been the status quo for so long that no one thinks it can change. Or, maybe they just don’t know the sad state to which Akinosa’s opium-addicted army had fallen.

(late morning)

There were so many traps on the lower floors that it was faster and easier to just set them off as we went. It’s a little more clear how the hobgoblins were being kept at bay: the aranea turned the ascent into a withering gauntlet of poison, murder holes, and flying blades. The hobgoblins apparently lacked either the means or the imagination for something other than a frontal assault, and a frontal assault would have been deadly.

Unfortunately, our talent and imagination are only going to get us so far with the complex down below. There’s only one way in and that’s through the front doors. Which is, I suppose, the big advantage of subterranean living: if guests come calling, you pretty much know where they are going to be.

I hate going in through the front door. We’ve done it a couple of times and it’s always kicking a hornets’ nest. These things go much better when we can be discreet.

Worse, these are hobgoblins which means this is going to be a grind. Assuming we don’t end up facing the entire army all at once—that is not a given—they’ll contest every inch of ground. And we can’t just burn the place out like we did here: we’re supposed to be rescuing a bonsai tree—I am not making that up—and learning what we can about the Five Storms. And, I guess it would be nice to be able to breathe, too.

I got a good look at where we are headed and it’s a gods-be-damned fortress. They built an actual stone wall complete with battlements in that cavern, from floor to ceiling (I guess they took this war with the aranea pretty seriously). I was staring up at Brinewall all over again, only, you know, there was no sky. So, we just have to get through that. Without raising an alarm. Of course, we’re a lot more capable than we were back then, too, so we have some ideas.

Normally we’d take the time to plan this out more carefully, but there is some urgency. It looked like they had two human or humanoid people stuck to the front gate. I don’t know if they were impaled or tied or hung or what, but at least one of them may be alive. We’re taking just a few minutes to get organized and then we go. Yes, perhaps it’s a bit reckless, but we’re motivated by the novelty of saving lives instead of just taking them.

OK. We’re going.

(afternoon)

We were right about the people I saw. Two Tian men had been impaled on spikes set into the gate and they were barely clinging to life. Every time I think I have seen the worst thing there is to see, something even more horrible comes along. Like there’s some sort of award for it. This wasn’t a unique event, either. It’s something the hobgoblins do regularly here, having mastered the grotesque art of spiking people without killing them outright.

Once Qatana had healed them up it was time for the interrogation, being the kind and compassionate people that we are. This started out okay—It’s how we learned that there are (or, perhaps, were) others here who were captured in the forest and forced to work before turned into door hangings—but it fell apart shortly after. They said one of the doors leads to “her domain”, so naturally we asked who “her” was. That’s when the panic swelled in both of them; to the point where I thought they might die of fright, right in front of us. They were terrified—petrified—and refused to speak her name, or of anything else.

We let Dasi talk to them, alone, and he was able to calm them down. I don’t know how. But whatever he said, it obviously worked. They said she’s a demon called Munasukaru, and the hobgoblins both fear and worship her. She lives somewhere below, at the bottom of a bottomless pit or something. Obviously the details there are a bit sketchy, and, um, probably of questionable accuracy.

This level is ruled by one called Buto, who—and I swear I am also not making this up—calls himself “The Swine Shogun”. He also—and I swear I am not making this up, either—rides around on a giant pig.  I have got to see that for myself. How can you pass up a sight like that?

We shouldn’t have any trouble finding him as we were given clear directions: first, we go through the Torture Chamber to the Hall of Pillars, which will take us to The Agonies that is just above The Great Ledge. Seriously. I swear I am not making any of those up, either.

Good gods. Who comes up with these names?

Character: Zosimus

Magnum Opus: Volume 8, Chapter 2

Welcome student to the next lesson in your journey to Alchemical Mastery.  In prior lessons you have been introduced to a variety of amazing experiments and formulae that I have generously shared with you. In this lesson we revisit the philosophical foundation for your pursuit of the mystical power that alchemy shall afford you.  Alchemy, at its core, is the power for transformation!  This is no easy feat, if it was then every wizard with a flask and fire would be able to do what we can… but they cannot.  We harness what is to make our surroundings better.  Sometimes that is delivered through augmentation, sometimes through subtraction. And yes yes, sometimes it is the turn everything to gold trick, which I will not share with you until you are far more advanced; perhaps more advanced than you can truly attain. That, remains to be seen.

An adequate alchemist will spend their life replicating what has been done for generations and take no risks. Their transformations merely mimic the work of others. If such mundane pursuits tickle your fancy then please throw this and any other volumes of my works you may have on the nearest fire because you are as oblivious to the potential of your studies as adventurers are to arrow slits in a kill box when distracted by lustful murals.  The difference being those adventurers have something more to live for, where you when you abandon your studies, hold no more value than a rock to a confused hill giant behind a wall of force. But I digress….

Augmentation is often sought because in some way it motivates others to do your bidding. Make them stronger, prettier, or some such and they will pay good coin.  Again you can chase such paltry sums and insult the work of alchemists before you; or instead you can pursue elixirs that can sustain the talents of those you come to rely on.  When they grow weary, you can revitalize them. When they cause unnecessary damage to their fleshy frames, you can mend their ills and restore a brute to brutish working order. Restoring to prior states of being merely undoes entropy and are the accomplishments of lesser persons; as an Alchemist you can instead look to extends those around you past their own endurance. You can empower them to heights they could not accomplish through their own training and natural limitations. By understanding the essential components of their being that serve as the fundament of their abilities, one can increase their efficacy by enhancing those primal reserves.

Consider for a moment that not all  transformations need be ephemeral. Matter can be reused regardless of its nature, organic or inorganic. That which was once animated by the soul can be re-mobilized by alchemy.  Large or small, such reanimation can server a variety of uses limited only by your imagination and, unfortunately, the moral code of those who do not grasp the complicated process you enacted to reuse the organic material that would otherwise be next destined for worm food. Be mindful that such transformation can easily be mistaken by the feeble minded for necromancy but stand fast in your knowledge that what you accomplish is no simply dark magic cantrip.  You introduce no negative energy nor dark divine providence into your constructs.  When their witless perception of the world screams Zombie in their lizard brain, you need to train them to think Golem.  It is a slow, tedious process, but worthy of reducing anxiety in those around you.

With this lesson delivered, I shall not impart to you the procedure for transforming intact organic materials into semi-organic golem constructs…

Character: Qatana

Qatana’s Journal for Pharast 27, 4713

Wealday, Pharast 27, 4713 afternoon
The Spirit Forest, House of Withered Blossoms

The day is barely half over and already it feels as if weeks have passed since waking this morning.

Olmas and I crept down the circular stairs, and Dasi and Zos followed after. At the bottom was a small pillared room with a four gibbets hanging from the ceiling. Two of the cages were occupied by a pair of Tien looking humans (at this point in time almost everyone we meet is Tien, and I suppose there is no point in mentioning ethnicity unless someone is not).

They appeared to be unconscious and in rough shape and Huffy was cooing his concern so I channeled to heal them. The woman opened her eyes and said, “I hate it when they do that.” She was startled when she saw Olmas and I, but kept quiet when I motioned for her to hush.

We cautiously moved out into the maze of partitions.

At the same time Radella, Ivan and Kali lifted up one of the grates and dropped down before a metal door, which they opened and continued on into the partition maze.

I drifted up to look over the walls and saw the others as well as a pair of “Morg” skeleton/zombie things. After a brief encounter the creatures were dead and searching the area revealed no additional hazards.

We returned to the captives and set them free. They had been traveling along the forest road some weeks ago when their party had been attacked by the spider kin and dragged back here. They were traveling north to flee the nearly regular raids upon the rural villages in Minkai. This sounded odd, but they thought it normal.

We led them up to the ground level above us, and armed them with some simple weapons that were lying around.

We then descended down the next stairway to a web cluttered hallway that led around a large square room. Four pillars held up the ceiling, but the floor tilted down towards the center where a large dark hole dropped into darkness.

Kali and I drifted nearer to the pit as the others filed in, keeping well back from the center. A quartet of aranea spider beings scuttled out from the webbing and attacked, but they were seriously over matched and soon fell twitching to the floor.

Kali became invisible and flit down the hole to quickly scout around. She returned and reported that the pit dropped down some fourteen fathoms, but after the first three were stone steps circling around to the floor far below. The steps landed in the corner of a vast cavern, at the far end of which stood a mighty wall reaching to within a couple of feet of the ceiling. Hobgoblins could be seen patrolling the top of the wall along the parapet behind battlements.

She paused for a moment before saying a double gate was set in the wall, and a couple of humans had been impaled upon the large spikes protruding from the gate.

Other than a soft angry chittering from Star, all of my friends (even Beorn) were dead silent.

We discussed our options and decided to go for a two prong approach. We would all fly down the pit where Kali would summon a large earth elemental, which would rush through the wall and attempt to unbar the gates. Once the elemental appeared we would all fly toward the wall, and Ivan would use Stone Shape to lower one of the battlements by a couple of feet to provide us with easier egress to the courtyard beyond.

The plan mostly worked — certainly well enough to get us inside, where we made short work of the half a dozen hobgoblin guards within. In the courtyard two large doors were to the north and a smaller door was east.

Radella and I opened the gate and lowered the two men impaled on the spikes. I healed them, and they volunteered some useful information about the fortress.

“Nobody goes through the northern doors. At least we’ve never seen them. The guards on the wall change every twelve hours. They impale prisoners on the gate with less regularity, but more than often enough for us.”

“The single door leads to ”her” domain — I’ve never seen her and from what I’ve heard I don’t want to. She’s truly awful.”

Dasi pressed him for a name, and he finally sputtered out, “Manusikaru.”

The other fellow continued the audio tour. “First there’s a torture chamber, and beyond that is a walkway where stone giants patrol: it is called ”The Balcony of Pillars.” Why? Well because it is a balcony with pillars. Further in you’ll come to ”The Agonies” and the ”Great Ledge”. This is what the hobgoblins call a pit with no bottom. That’s where it is rumored that ”she” dwells. Most of the hobgoblins live around the pit, and they are led by a Budo, a great hobgoblin who rides a great big pig. He calls himself ”Budo the Swine Shogun.””

His friend chimed in, “Yeah, but we prisoners call him something else behind his back that doesn’t sound as nice. Rumor has it riding isn’t all he does with pigs.”

Bless his little heart, but this gave Beorn a bad case of the giggles, which we had to endure for the next hour or so.

We took them up to the ground level where they joined with the other couple to wait for our return, or if things looked desperate, to escape out the front door.

In the meantime our companions had taken various useful items from the corpses of the hobgoblins.

516-519 potions of Cure Serious Wounds
520 4 masterwork amour
521 4 masterwork shields
522 4 masterwork composite longbows Str +3
523 71 arrows (black with red fletching)
524 4 masterwork morning stars

We discovered that each of the two northern doors opened onto a trap room with a dummy door at the far side. Radella disabled the traps, thus making the rooms useable to us.

The small eastern door led to a long narrow room with bodies in various states of decomposition hanging from the walls and a door at the far end. Radella entered and I followed, floating six inches above the floor. It was just as well that I did not walk in, because Radella found several pit traps in the floor.

My interest was taken up by the series of small holes in the wall. I almost thought a felt a breeze coming through one, and had called Radella over to look when we heard a loud shout of “Fire!”

Both of us were peppered with arrows fired through the holes. Radella ran for the door at the far end, which was locked. I drifted to the center of the room and began to emit an aura inspired by Groetus which I find calming but others usually less so.

Olmas used some magic device to blast the door from its hinges and the gang all rushed past me to attack the attackers. Steps led up from the room beyond to a pillared balcony where a pair of stone giants looked over at us and yelled.

I blasted them with a Confusion spell while Kali put up a wall of force at the top of the stairs.

Things weren’t going well for the hidden archers. Sure, a few continued to fire, but some stood and stared, others shot their comrades, while still others poked themselves with their arrows. This plus the onslaught of my companions made quick work of these hobgoblins.

The giants had not fared much better. While one wandered about bashing the invisible wall, the other first injured himself and then took exception to the other giant’s presence (can you blame him — have you ever smelled a giant?) and began to beat on him.

Soon one giant fell, and Kali dropped the wall so the rest of us could finish off the survivor.

And so here we are surrounded by more dead hobgoblins and a pair of dead giants.