== Oathday, Desnus 15, 4708; Ogre Stronghold; night ==
I find it amazing how time passes almost unnoticed when trapped beneath the earth with no sun, stars or moon or changes of light to mark the advance of the day. And so rather than it being in the afternoon when I penned my last entry, it was in fact well into the evening hours!
Glark had left and we were in the forge, with thick smoke rising up from the still red hot fires of the smithies. A quick look around revealed a large array of recently (poorly) crafted weapons and armor — mostly made for giants, but some ogre sized as well.
We took the entire collection and placed them in the forge fires, warping and partly melting each until it was a worthless mass of metal.
Leading off from the forge chamber were three tunnels heading west, southwest, and southeast. Listening carefully we could hear the dull thud of hammer against rock accentuated with the occasional sharp clank of metal on metal. These sounds drifted in from the west and southwest tunnels, while the southeast was utterly quiet.
We crept down the southwest passage with Sabin in the lead (the only one of us who can see in these pitch black caverns) and the rest of us strung out along a rope we used to keep together. The tunnel twisted about and branched off into narrow side passageways, before ending in a chamber slightly wider than the tunnel itself. Four ogres were working within, and cursing at one another, the rock, and anything else that flitted into their thick heads. They were mining, and looked overworked, underfed, and generally ill used.
We decided these workers posed no serious threat and made our way down the western tunnel. This too led to an area actively being mined by more ogres in varying states of decrepitude. Again, no real threat.
The southeast tunnel branched once, and both passageways dead ended not far in. We noted that while it might be a dead end, this passage was also quite defensible, and could serve in a pinch as a place to bivouac.
We left the forge area and returned to the main cavern junction. We decided to explore the narrow passageway to the west before stopping for the night. It twisted about as it led up an irregular flight of steps. Once again Sabin was in front, and he paused as the passage opened onto a large chamber filled with body parts (we did not need Sabin’s dark vision to smell the stench of rotting flesh from beyond).
Peering back at Sabin was a large face, pock marked with weeping pustules and glistening with slimy sebaceous sweat. Voices, in common, echoed out to us.
“I wonder if they are coming this way?”
“I hopes they have children!”
“Oh you, stop thinking about your stomach — we have enough trouble as it is in this place with so few allies.”
“Shh, someone comes. Get your pet!”
And with that, Sabin, Rigel and Nolin, who were at the front of our party, found themselves trapped in some sort of cage where they could neither move forward nor retreat back to the rest of the group.
One of them cackled, “Sisters, I have them as captive as fleas on a drowning rat!”
With the element of surprise lost, Kane brought forth an ever burning torch and Avia’s sword began to shine with an inner fire.
Between us and our held friends we could barely make out a grid of bars, each bar perhaps half an inch wide with a half inch gap between it and its neighbor. We did not so much see the cage bars as we noticed a general nothingness where the bars were.
I cast Dispel Magic, but the bars remained.
Nolin moved to the back of the cage and began to hack at the bars with his adamantine sword, while Avia did the same from our side of the wall. But this too had no effect on the trap.
Peering through the cage into the dimly lit room beyond I could barely see three large female creatures. One had a large corpulent face, another was fat and had a humpback, and the third was skeletally thin.
“Come here my pet, come and play!”
A wight lurched forward from behind the hags and lunged toward the cave. Rigel responded by shooting it with an arrow, and Sabin pelted it with a magic missile.
The hags began to chant, which we knew could only mean unpleasant things for us.
I tried using Stone Shape to clear away enough rock from the edge of the nearest cage wall for an exit, only to find the bars extended deep into the stone.
Nolin shouted some sort of curse at the things, and one pointed at him and jeered, “You are brave now, but how brave will you be as a rabbit?” Nolin looked slightly puzzled, and the hag shrugged her shoulders as if to say “Never mind.”
Trask made good use of his affinity with fire and sent a flaming sphere into the chamber to burn one of the creatures.
The wight had staggered up to the cage, and we could see it had once been a ranger. We suspected we now knew the fate of Lamatar, the late captain of the Black Arrows. It feebly tried to bat at those in the cage, but the cage itself prevented it from doing any damage.
Likewise another of the hags tried to attack the group, only to be denied.
Finally the pustule faced hag screamed, “Enough!”, and the bars vanished. She pushed the wight aside and struck out at Rigel.
A blanket of fogged then filled the staired passageway just as the wight jumped forward and attacked Sabin.
Kane and I sent waves of channeled energy into the fog, dropping the wight, and possibly damaging the old crones.
We all backed slowly out from the mist shrouded hall and waited for the creatures to press their attack. But they did not.
From the floor, where the wight had fallen, a raspy voice croaked out, “Help me!”
Avia detected two evil beings in the fog, and nobody moved forward to help the fallen, dead undead ranger.
Trask sent another flaming sphere into the mists, and from the yelp that came out he apparently ran into something with it.
From the gap in the fog left from the flaming sphere we saw that the ranger wight was standing again, with its arms reaching out towards us as it pleaded for us to rescue it.
One of the hags loomed out from the fog and appeared to attack the ranger, but missed (how convenient). As a reward I shot a bolt of cold at the crone while Sabin thwacked it with his axe.
Our foes appeared to be retreating back into the chamber.
Another flaming sphere appeared, and the ranger jumped before the hag, and holding up its hands, as if protecting her, called out, “Wait, stop! Let’s talk.” The ranger then transformed into one of the creatures.
Meanwhile Rigel had found the actual fallen body of the ranger and hauled it back into the room with us. She noticed it wore the ring described to us back at Fort Rannick as belonging to Lamatar.
Trask replied to the hag who had asked for a parley with a fireball.
Nolin called in asking what the hags were doing here.
They replied that they were working with the giant Barl Breakbones against their will. They were his slaves and forced to help him with magic.
Breakbones was skilled in necromancy, and had tortured Lamatar. They took away his pain and memory by making him a wight. They were kind creatures and simply misunderstood.
I would not have been surprised if they had added, “Oh, and by the way, do you have any extra children you can’t use?”
We really weren’t buying the part of their story that they were innocent unwilling captives. They seemed far too delighted in their evil deeds to be acting completely against their wills. Still, I though we might be able to learn something to our advantage from them.
The others thought differently, and really, who could blame them?
Nolin and Sabin charged in with weapons swinging as Trask moved his flaming sphere onto one of the creatures, which dropped.
Just then Derrel showed up–he had completed his training a few days early and rushed up to Fort Rannick and then followed after our easily seen trail (just follow the troll and ogre bodies) to rejoin us. Even though he was tired from his long and hurried journey, he too launched into the fight.
There was just one of the things left standing now, and it perished as I stung it with a bolt of ice.
Sabin said that these creatures were called “hags” (and here I was simply calling them that as an apt descriptive term), and that they were able to join together in a small group to increase their spell casting abilities, which explained the mutual chanting.
Their chamber was littered with body parts, but nothing else. Even a scan with Detect Magic revealed nothing.
It was late and we decided to risk being trapped in the southeast corridor off of the forge. Using a Shape Stone spell Kane narrowed the entry way into the side passage we chose for our camp so that an ogre could not squeeze through.
Remembering how easily ogres had been able to smell us out back at Fort Rannick, we put several body parts onto the forge fires to mask our own scent.
We dumped all the remaining bodies (ogre and hag) into the deep pit near the entrance, and then Trask used an enlarge spell on Sabin, who left a set of large tracks leading out of the stronghold into the snowy waste outside. He then crept back in at his usual size. The hope was that if anyone suspected an intruder, they would spot the huge tracks leading out.
As usual I have the first watch (with Derrel), and I am sitting next to the narrow crack, listening for any movement out in the main hold. The hammer blows from the miners stopped a short while ago, and it is eerily silent.
== Fireday, Desnus 16, 4708; Ogre Stronghold; morning ==
The night for most of us passed without event. But Nolin and Trask reported an interesting incident during their watch.
A loud voice bellowed out, in giant, “Where did everybody go?! You lot make me come all the way from my throne room to clean up your mess? Who is on guard? I’ll have their heads! I’ll kill them! You and you stand guard. What? I don’t care what your job is, you’ll stand guard!”
Because nothing else happened, Nolin and Trask wisely let the rest of us sleep.
Somehow we know that this morning we will face the giant Barl Breakbones.
We will leave Lamatar’s body here, but have cut a finger off just in case we need to flee quickly.
== Fireday, Desnus 16, 4708; Ogre Stronghold; late morning ==
Before heading off in search for Barl we checked out the tunnels and caverns we had cleared or searched yesterday, thinking it prudent to take out any remaining resistance now rather than have them at our backs when we found Barl.
But there was nobody within. Not even the ogres was saw working the mines. Two forlorn and weary looking ogres were out in the large cavern entrance. They did not look like much of a threat, and so we let them be and returned to the main junction.
From there a wide hallway led north, from which a pale, dim light penetrated the gloom. Cautiously moving forward we passed a wide stairway leading up to our left before the main hall curved sharply to the right. It was from around this corner that the light came.
Carefully peeking around the corner we saw a vast hall stretching away to the east, climbing slightly as it gently curved south. On either side of the floor was an elevated shelf upon which were perched a series of giant statues. Near the far end the floor reached the level of the shelves, and there the entire hall opened onto a huge chamber that was open to the sky. The far eastern wall was broken into cracks and fissures that glinted icy blue.
There, against the southern wall was Barl Breakbones, sitting on a large stone throne. A single giant guard stood by his side.
We pulled back and swiftly prepared for battle, but when we looked around the corner again we saw that we were expected. Barl had floated up some twenty feet off the ground, and the guard was walking towards us.
Even I knew enough about giants to recognize these as stone giants.
Our basic plan was to focus ranged attacks at Barl and then have the fighters take care of any close in threats. We stuck to that plan as we sprang out into the hall.
Trask detonated a fireball at Barl’s feet.
Derrel must have missed the part of our plan about the fighters staying together as a unit, and he ran down to attack the oncoming guard, and the guard pummeled him for his rashness.
Barl gestured towards Derrel as a large, translucent hand materialized and sped towards him, but it appeared to have minimal or no effect.
Nolin and Rigel shot arrows at the guard as Avia lept to Derrel’s aide.
Another fireball toasted Barl again as our fighters regrouped around Derrel and began to bash the crap out of the guard.
Kane ran up from behind and channeled energy to heal their wounds (Derrel was looking none too healthy at this point, with blood oozing out from various wounds and seeping out from several orifices).
More magic was hurled at Barl, who flew over to the main fight, and pointed a wand at Avia. A sickly black ray flashed out from the wand and struck Avia, who staggered with its touch.
Trask enlarged Nolin, who hacked at the guard, which nearly dropped from the onslaught. But Barl himself remained high enough above us that our fighters could not reach him — not even Nolin in his ogre sized form.
Something needed to be done about that, and so I cast Dispel Magic against Barl’s Fly spell, and the giant slowly descended into the meat grinder that awaited him below.
Rigel finished off the guard with a well placed arrow through its eye.
Barl looked over and snorted, “It figures. Stupid little maggots are more trouble than they are worth.” He gestured towards the body of his slain guard, and it opened its eyes (the one good one, anyway) and wailed in the cry of the recently risen undead (metaphorically risen, as it was still laying on the ground).
Barl then did what all despotic leaders do when actually forced to confront their opponents alone: he ran away.
Nolin and Sabin chased after him as I cast Restoration on Avia, and she followed.
Cornered, Barl began to plead, “Wait, wait, I can help you!”, but the thought was cut off by another strategically placed fireball, courtesy of Trask. Barl’s life was over.
Derrel neatly finished off the and still prone undead guard.
We searched the bodies and found a variety of useful items (most of these from Barl).
From the guard:
[540] Great club (masterwork)
From Barl:
[541] earth breaker hammer (masterwork)
[542] wand of enervation (11 charges)
[543] ring of minor cold resistance
[544] sihedron medallion (like all the others)
[545] black onyx gems (worth 545 gp)
[546] spell book
As we searched Barl a lizard popped out from his clothes and scampered off, but Sabin killed it with a volley of magic missiles.
We cut off Barl’s head (as is tradition) and I put it in my pack (Avia once again has Lucretia’s head): I thought Glark might make use of it and claim leadership of the ogre clan.
We carefully walked back to the large stairway we had passed just before the battle with Barl (and guard), which led up into a good sized cavern. A shallow pit was near the far end, and against the far wall was a statue of a woman with three jackal heads: an altar to Lamashtu!
It looked as if the place had not been used in a while, but none of us wanted to leave the blasphemous place for future inhabitants.
We destroyed the altar, pounding it to rubble, which we tossed into the pit, and using a stone shape spell pulled a layer of rock over that. Kane and I then carved the symbols for Desna and Pharasma into the wall.
We then gathered the body of Lamatar and headed out to giant cavern that served as the entrance to the ogre stronghold.
The two ogre guards had fled, and the ancient massive giant, preserved by the sihedron medallion around its neck, stood as the lone sentinel. We gazed once again in wonder at its magnificent bejeweled armor and the deadly glave still clasped in its hand, but nobody wanted to chance disturbing the thing for fear that some unknown magic might bring it back to life again.
I used a Sending spell to notify Glark that Barl Breakbones had been slain, and we would hand over his head as proof. Within an hour Glark returned with two fellow ogres in tow.
Glark was quite ecstatic over the giant’s downfall, and he planned to take leadership of the Kreeg Clan, as we hoped. We reminded him that he had help in the overthrow of the clan’s oppressors, and we expected him to keep the ogres from attacking settlements of other peoples.
He reluctantly agreed to this, and Trask made use of another glowing hand to remind him that he was bound to his word.
Glark then asked something quite unexpected. He asked if we had recovered the sihedron medallion from Barl. He wanted it.
We wanted to know why.
Glark gestured to the giant figure before us saying that the the symbol was worn by the great father of the Kreegs, and that the symbol belonged to them.
We briefly discussed among ourselves about possibly giving Glark the medallion in the hopes that it would cement his leadership, and thus remove the threat of an overtly hostile ogre clan from the region (at least for a while). We were debating this when Kane asked Glark who had worshipped at the altar of Lamashtu.
When he replied that the Kreegs worshipped Lamashtu our debate ended.
I explained to Glark that the sihedron was an ancient symbol of power, and that we had seen it in ancient ruins across the lands, Glark became agitated, and began raging about how the symbol was the property of the Kreegs alone, and no others could have possibly possessed it.
When I provided specifics about where we had seen the symbol before, and what it really meant, and that Lucretia herself wore such a medallion, Glark went berserk. He frothed and fumed and sputtered as he stomped about before us, unable to accept what he had heard.
He once again gestured to the figure of the giant as he climbed up the gigantic thing’s armor and grasped the huge sihedron medal that hung there. He was screaming with rage about how the symbol was their’s alone, as he waved it about. He then lost his balance and yanked on the medallion, snapping the thin silver chain that held it about the giant’s neck.
As Glark fell to the ground, eyes bulging with horror at the medallion in his hands, the ancient giant crumbled into dust — its armor and helmet clanging loudly as it hit the ground.
Glark slowly stood up, and then sobbed, “Kreegs is cursed!”, before running out onto the snowy mountainside. His two companions wasted no time in leaving the scene of the fall of the house of Kreeg.
We gathered up the armor, helmet and glave (all estimated to be worth a small fortune), and using a floating disk that Trask summoned, prepared for our long march back to Fort Rannick.
[547] ancient giant half plate armor and helmet (both jewel encrusted)
400 pounds, estimated value ~$5,000 gp
[548] ancient giant glave 40 pounds
== Fireday, Desnus 16, 4708; Foothills of the Iron Peaks; evening ==
The hike down from the mountains to the wooded foothills below was long and tedious, but passed without event.
Mostly.
I had been thinking about all that I had seen and experienced since arriving in Magnimar and facing Xanesha. Almost everything we have done, and apparently most of what my companions had done before that, seem to be related… somehow.
And despite having had several victories under our belts, we seem no closer to understanding how it all fit together.
For the recent events, it seemed obvious that the fall of the fort was orchestrated by Lucretia, but how or why did she get the help of the Breakbones? And I was certain that Lucretia and Xanesha were working together on some larger project, but what it was I hadn’t a clue. Perhaps the rune tattoos on the townsfolk at Turtleback Ferry were significant: by itself tattooing citizens of a backwater town made no sense. Something bigger (and no doubt more sinister) must be in play. And why were three hags hiding out at the ogre stronghold, when even the ogres didn’t like them?
I was reminded of old Barl’s head in my pack as I slipped on a rock and my heavy pack banged painfully against my back.
I have an idea on how we might get a few answers, but it will have to wait until morning.
== Starday, Desnus 17, 4708; Foothills of the Iron Peaks; morning ==
The next morning after prayers, when the group was finishing up their cold breakfast, I wandered off into the undergrowth for a short distance. There I sat down and pulled out the head of Barl Breakbones. After casting Tongues and Owl’s Wisdom I got down to the business at hand and cast Speak with Dead.
The pale, blood spattered head of the giant just lay there for some moments, before the cracked lips parted as if the giant were still gasping for breath. It breathed out the barest whisper of a sigh, but whether it was in frustration or acceptance I could not tell.
“Oh mighty one, what compelled you to attack the fort and plan war against the peoples of the surrounding lands?”
“Jorgenfist. We prepare for the coming tide.”
“I could see why someone would want someone as great and powerful as you working with them. Who asked you to carry out these actions?”
“Mokmurian.”
“I am surprised you tolerated the presence of one as vile and loathsome as Lucretia. What purpose did she serve here? Was she acting alone or were her degenerate sisters involved as well?”
“Lucretia. Xanesha. Breakbones. All by Mokmurian’s will.”
And with that last whispered statement, Breakbones’ swollen tongue slithered out from the giants mouth and hung there limp and disgusting, like some huge black slug had oozed its way onto the former gang leader’s chin, and his head lay once again as still as the dead.
Joregenfist? Mokmurian?
I cast Gentle Repose upon the pulpy mass before me, and lifting it by the hair I walked back into camp. As the others turned to look I held aloft Barl’s head and said, “We need more answers,” and then proceeded to tell them what I had just learned.
== Starday, Desnus 17, 4708; Fort Rannick; noon ==
We pause briefly in Fort Rannick before heading to the Shimmerglens to return the body of Lamatar to his former lover, the fairy queen Myrianna.
We have updated Jakardros on the state of the Kreeg stronghold, and of our encounter with Barl Breakbones. We also left the ancient giant gear in a secure room to be picked up later (it is a bit heavy to carry around with ease).
As soon as we grab a quick bite to eat we will mount up and head out. It will be nice to travel on horseback again — and I even think my trusty steed,
Butters, missed me.
== Sunday, Desnus 18, 4708; Shimmerglens; after noon ==
We arrived back at the Willow Wood and found it as dark, dying and depressing as our last visit (if not more so).
Myrianna appeared, still looking nearly undead, and thanked us for bringing Lamatar back to her. She then raised her hands and a bright, yet softly glowing light floated from them to the body of Lamatar, completely engulfing the body.
When the light faded, a halfling lay on the forest floor. As the halfling opened his eyes, Myrianna faded into a ghostly apparition that dissipated among the naked tree branches overhead.
Speaking of naked, the halfling stood nude before us and coughed a few times before saying that he was Lamatar, who had been reincarnated as a servant of the forest. He vowed to serve the woodlands in memory of Myrianna to help make up for all of his earlier failures.
He bid us a fond farewell (and we to him).
On the way out Rigel broke the somber mood by cheerfully exclaiming, “I’m glad I took off those swamp boots of Lamatar’s before coming here!”
We are making our way back to Fort Rannick (I have been perfecting my ability to write on horseback), where we will collect our goods and make sure the new ranger corps is ready to resume the function of the now defunct Black Arrows.
From there I do not know where we will go. We have a lot of questions that need to be answered. I fret over the meaning of Barl’s last words to me, and cannot help but feel that others have been busy while we have been sent out here in the near wilderness.
I think a return to Magnimar is in order. We have a number of unique items that will only fetch a good price in a big city, and my companions apparently took ownership of a nice townhouse in one of the better districts.
And Magnimar was also where we last saw Xanesha. I fear we have not yet finished with her, and the best place to begin our search for her current location is at the place of the group’s last encounter with her.