Moonday, Desnus 30 (early morning)
We’ve kept a low profile in town over the past few days. Given how dangerous the pursuit of these worms and those responsible for them have become, we used that time to better both ourselves and our equipment. We can’t do those things if we are constantly looking over our shoulders.
We’ve also kept an eye and ear out, discreetly, for signs of Smenk taking the initiative. Like, revisiting our families and friends to kick things into gear. So far, all has been quiet on that front, too, though my visits to see mom and dad are not doing their anxiety any favors.
We all know this can’t last, especially with us departing for Korvosa tomorrow. That means dealing with it now or never, and no one is keen on leaving family behind to fend for themselves. Which leaves “now”.
(afternoon)
I spent the rest of the morning arranging for repairs at the house. The first step there is to fix the roof, since there’s no point in doing the rest of it if we can’t keep the rain out. The hardest part of that was explaining how to get out there since there aren’t roads and the landmarks all look the same (“go to this grove of trees, and turn right towards this other grove of trees,” and so on). I just had to trust that they could follow a cadastral map.
When I got back, everyone was ready to put the gears in motion. So we brazenly walked into town as a group at close to noon to have lunch at Kullen’s. We picked up a tail on the way there, but Dasi used some spell to spook him and he took off towards the observatory. Pretty much what we expected assuming Kullen’s info was good.
None of his henchmen were in the bar. It seems he wasn’t so anxious to cause trouble that way, either because it was too public or he didn’t want to tangle with Kullen at the same time.
After lunch, we decided to poke at the hornet’s nest by checking out the abandoned mine, and that got a quick response. One of Smenk’s thugs was there and he moved to block the road that led to the ruined building, lead pipe in hand. The message he was sending was obviously “keep moving”.
Viore approached him and called out in a decidedly friendly tone. “Good day, sir! How are you doing?”
The guy just glowered at us. “You ain’t got no business here.”
“You don’t even know who I am,” Viore answered. “Maybe I do.”
“You aren’t too bright, are you, boy?” He swatted his pipe into his open hand and said, “It’s not your business. You get on to wherever you’re goin’ but stay outta here if you value your skull.”
And that was my cue. I stepped up. “Are you saying we can’t walk on a public street?”
He looked at me, then said, “T’aint no public down this road.”
“I believe that’s ‘obstruction of the public right-of-way’. And that,” I said, pointing at his lead pipe, “is ‘menacing’.”
There are rules to this, you see.
For a moment he looked like he was going to have a go at us, but Zhog spoke up. “If you swing with your pipe, we’ll kill you. If you hit with your fists, you get to live. Be smart.”
He looked at Zhog, taking him in for the first time. “Aren’t you Kullen’s kid?”
Zhog smiled wide. “Yup.”
Smenk’s man seemed to get the feeling he was in trouble here, so he made a shrill whistle and went to swing his pipe at me. His problem, though, was that we were faster. Much faster. Zhog swung into action, hitting him hard with his fists. I punched him in the jaw, then Viore knocked him down and out.
From the ruined building, we heard a crashing sound and looked over to see two enormous apes on long chains rush towards us. That’s right: apes. Where did Smenk get apes?
“And that,” I said to no one, “is a public safety hazard.”
Varin hit them with a spell to blind them, and the rest of us took them down mostly with saps and the flat of our blades to knock them out. We just didn’t have an appetite for killing animals.
We found another of Smenk’s goons back there, likely the one that set the apes on us, and he surrendered so fast we barely had time to threaten him.
“So. Where is he? You know who I mean,” Zhog asked.
“Mr. Smenk?”
“Yeah.”
“Oh. I know you. You’re Kullen’s kid.”
I was very annoyed at this exchange. “You know what? I’m getting really offended by how no one recognizes us. But, Zhog? Him, they know!”
The goon ignored me. “I don’t know what kind of business you all have with Mr. Smenk, but now is not the time,” he said to Zhog. “Maybe you don’t know but your dad, uncle, whatever he is, he’s no longer in good favor.”
Zhog said, “Uh huh. Remember that group he’s really angry about?”
It took a while for him to put two and two together, but he got there. He pointed us to the observatory, because it was only fitting, I guess, that this both began and ended there.
We knocked on the door because we’re very polite people. It opened and another of Smenk’s henchmen tried to shoo us off. “The observatory is closed. Go away!”
But at the same time, we heard Smenk’s irritating voice echoing from somewhere deeper inside: “…go and grab the girls’ families. You, lure those kids…”
“We’re done here,” I said to no one in particular. And just as the guy was shutting the door, Sera and I shoved it hard, sending him stumbling back behind it. Then we converged on Smenk and his henchman and quite thoroughly kicked their assess. When it was all over, one of his goons was dead and everyone else had been tied up.
Not gonna lie here. I found this all extremely satisfying.
I went to get what passes for the authorities in town—none of them were inclined towards Smenk as it was, and given recent history, they weren’t likely to try and turn this back on us—while the rest of the group mopped up.
I don’t know how it happened, exactly, but sometime between when I left and when the Sheriff and his goons arrived, Smenk had developed a fatal case of being stabbed.
(evening)
We met up with Kullen after things had calmed down. And I am really looking forward to the day when I no longer have to write things like “we met up with Kullen”.
Kullen wasn’t exactly thrilled about being summoned. As I wasn’t exactly thrilled about being here, I figured that made us even.
Zhog started us off by dropping a set of keys on the table. “I understand you and Smenk were partners,” he said. I didn’t know what those keys were for, but I could guess that their owner no longer needed them.
Kullen caught on real quick, especially the part about him being a partner. I tuned out most of a conversation that I didn’t want to hear. When they were done with their scheming, he said, “I see you have someone among you that knows about legalities, right? Someone who can draw up papers for claimin’ ownership?”
This is the sort of thing that gives me heartburn. But, when you are hired as an advocate, your job is to give legal advice and answer questions, and what the client does with all that is on them. I explained about partnerships, wills, what sort of paperwork to look for, and what he’d need to do to make a transfer of ownership once that’s found.
And, yeah, I knew what he was planning to do. Here’s the thing. Smenk doesn’t have any heirs, which should surprise no one, and that means that his mine and bar are at risk of falling into probate. Which would put them under the control of the esteemed Governor-Mayor Lanod Neff.
Given that these were my options, I went with the one that didn’t make me physically ill.
Starday, Sarenith 4 (evening)
This is the farthest I’ve been from Diamond Lake. Actually, just about every day since we left has been the farthest I’ve been from Diamond Lake. And, previously, that record was held by Blackwall Keep. This should tell you something about how much traveling I did as a kid.
We passed through Melfesh, Baslwief, and Palin’s Cove before arriving here in Veldraine. I honestly believed the closest I would ever come to these places in my life was seeing them on a map.
Melfesh is the largest of Korvosa’s inland holdings, and it controls access to the Runtash River. There’s a huge drawbridge there (which we didn’t get to cross since we aren’t headed in that direction) and if you want to go up the river, or down into the lake, you have to pay a toll for the privilege. Charging a toll and blocking a river like that requires some military muscle, and that makes Melfesh a pretty heavily garrisoned town for its size.
Rumor is they charge more for ships sailing out of Magnimar’s holdings than they do for ones flagged internationally because people in power basically suck, and tend to abuse it when they have the opportunity.
Baslwief is a mining town. I almost wrote “a mining town, like Diamond Lake”, but on reflection, that’d be a misleading statement. The only thing they have in common as far as I can see is that they are both mining towns. Baslwief seems to be blessed with such amenities as “drinkable water” and “an atmosphere that doesn’t smother your soul and drain you of hope”.
I got my first sight of the ocean at Palin’s Cove.
The city started life as a military outpost long ago, and then kind of grew into this industrialized complex. With all the forges and smelters and refineries belting out smoke so thick you can taste the air, it kinda feels like what Diamond Lake will become once it grows up. Only with more siege engines. I’d say something trite like, “I’ve never seen so many siege engines in one place”, but until recently I’d never seen any, so that kind of rings hollow.
As for the ocean…I don’t even know how to begin to describe it. It’s majestic. It makes me feel small and inconsequential. It’s also terrifyingly huge. There’s just…nothing there but water as far as you can see.
I could watch it for hours.
We’re currently in Veldraine. It’s an old and beautiful city, and the second-largest city in this part of Varisia. It’s a navy town to its core and the military here is responsible for the defense of Conqueror’s Bay, which means they are the naval defense for Korvosa. We stayed here a full day to stock up on supplies and do some research in their libraries, among other activities.
I specifically used the time to connect with my Aunt Esma. It took a while to find her home—you try finding your way in a city this size when it’s your first time in a city this size—and it was a bit awkward at first because I was showing up unannounced (well, that and she’d not seen me since I was a toddler, and I had to give her a letter from dad to get that whole “Who are you?” thing out of the way) but she graciously invited me in and even offered to let me stay with her that night instead of at the inn we had chosen.
Also, she called me “Bel”. I’ve made a mental note to visit her more often.
I got to see the old letters and diaries of my great-great-grandmother Galeriana, which was pretty amazing just on its own. I’m not known for being book-smart, but I can take notes and do research when I’m motivated, and I was motivated. Aunt Esma was surprisingly supportive of the idea of trying to find the dragon Galeriana had, um, been intimate with. Her logic was, if he spent a lot of time among humans, as a human, and spent enough time with my grandmother to, uh, have this romance, then that says something about his temperament. “Just don’t ask him for money when you find him.”
I couldn’t tell if that was a joke or not. I still can’t. So I’m just going to assume it’s not.
Speaking of dragons, we asked about Ilthane at every stop. No one seemed to know her by name, but there were plenty of stories about a black dragon with encounters and sightings going back several years, ranging all the way from here to the Storval Plateau. This information was not directly helpful, but it was at least interesting.
In Veldraine, we also learned about an upcoming event in Korvosa called the Champion Games. It’s some sort of pseudo-friendly gladitorial thing that attracts competitors from Varisia and beyond. It was all the locals could talk about, really, which I guess isn’t surprising given the military influence here. What was surprising, and this took us a bit to piece together, was that those adventurer types we saw back in Diamond Lake (the ones that mistakenly thought the Stirgenest Cairn held anything of value) have actually been in the Games, themselves.
Odds are good, I suppose, that we’ll be seeing more of them.