Author Archives: Beth

From the diary of Anavaru

22nd of Serenith

It was morning in the Rusty Dragon, much like any other morning.  I was having breakfast with Kali and my baby brother, catching up on the goings-on in town since the last time I had seen them, at Niska’s funeral.  Although it was by no means unexpected, Niska’s death has hit Alarph really hard.  I’m a little worried about him, actually.  He was closer to her than any of us, and it’s no wonder; he was so young when mother died that I’m not even sure he has any memories of her.  Niska had a large part in raising him.  I’ve tried to do what I can to comfort him, but grief has its own timeline.

There were a number of new faces in the tavern that morning, and it seemed like the topic of the day was goblin hunting.  I was surprised to hear that the bounties had been reinstated; last time they were in effect, a couple of kids managed to get themselves completely in over their heads and consequently killed. 10gp per ear is certainly nothing to sneeze at, but there’s no such thing as easy money.  I dearly wish we could have made them aware of the risks before they snuck out of town.

A dwarf stranger tried to show off his new polearm, but Ameiko shut that down pretty quickly.  There’s a time and a place for comparing whose is bigger, and the Rusty Dragon is not it.  The dwarf quickly apologized and bought everyone a round; I raised my mug in a toast and ended up joining the discussion of the group of both newcomers and a few familiar faces.  Long story short, we decided to band together and investigate the quickly escalating goblin situation.

Ameiko informed us of a newcomer to the Brinemarsh whose self-designation is “Warden of the Swamp,” and suggested that he might have information about the goblins.  With the combination of having grown up here, and having roamed quite a ways, I know the area around Sandpoint pretty well.  I’ve often taken odd jobs as a guide (probably the oddest was that time an archaeological expedition was thwarted by an insurmountable army of bunny rabbits.)  Just like everyone else, however, I lack in depth knowledge of the Brinemarsh.  There’s been simply no reason for me to go there; it’s too overgrown for effective hunting, and it’s not exactly a tourist destination.

I gave Sopwith a couple of dates and a pat, and assured him we’d return soon.

22nd of Serenth, evening

Well, the rest of today was….eventful, to say the least.

In the end, we met the Warden of the Swamp, but not in the way we had anticipated. Upon encountering his house, and a tired, wounded halfling that appeared to be the Warden himself, Qatana barged past him inside yelling something incomprehensible about mice. I frantically tried to initiate damage control by apologizing profusely to what we thought was the Warden. While attempting to converse with him, I noticed a weird ripple across his face, almost like his form was unstable. “Oh, shit.” I thought. While I excused myself and began to search the house under the pretense of “taking care of his snake problem,” a bizarre standoff between our party and the “Warden” ensued.

The snakes that I found in a side room looked perfectly normal to me. I had even started to befriend one, when Kali peered into the room and motioned for me to come over. She told me in a low voice that he seemed awfully “together” considering his poison. I opened my mouth to agree when we heard a loud crash and some scuffling upstairs. I reassured my new snake friend that I’d be back, slid my greatsword from its sheath, and bolted towards the staircase, where I skidded to a halt as I noticed the narrow quarters and lack of room.

After the “Warden” was dispatched, we found the real halfling hidden away in a safe room, unconscious and wounded. I shudder when I consider what could have happened if we had waited a few days, or not come at all. He told us a few more details about the monster who took his form, and has generously allowed me to keep my new snake friend (who I have named F16, although I don’t expect anyone in this timeline to get the joke.) I promised that I’d bring her back to visit. Before the evening meal, I dragged the monster’s stinking corpse out of the house and burned it.

On a side note, I’m becoming increasingly concerned about Qatana. I get that she’s been through some trauma, but if this group continues adventuring together, her erratic behavior and affective instability could endanger all of us. Maybe Kali will have some ideas on what we can do.

Anavaru Orion, 21-year-old female human Ranger

Anavaru had lived with her parents and brothers in Sandpoint for as long as she could remember. Her family had always been hard-working, but of little means. Her mother was a devout follower of Desna and spent much of her time working in the church. Her father worked long hours at the lumber mill to provide for his family.

When her mother perished in the same fire that claimed Father Tobyn in the Late Unpleasantness, Anavaru and her family were crushed. Anavaru, just entering her teen years, did her best to care for her young brothers while her father was working. The Mvashti family, close friends of her mother, stepped in to help.

Anavaru had always had an affinity with animals and nature. As a child, she taught the family dog numerous tricks to entertain her baby brothers. With the Mvashti’s help raising her brothers, she was able to start pursuing odd jobs to boost the family income. She could often be found in the stables of the Rusty Dragon, caring for travelers’ horses.

Her father knew how much she dreamed of having a horse of her own someday, and he secretly started setting aside money, although he despaired of ever being able to afford one. Shortly before Anavaru’s 16th birthday, he heard a coworker at the mill complaining about the “ugly, stubborn sack of #@$#@” that his cousin had “temporarily” left in his care and never retrieved. He asked how much his coworker wanted for it, and was told he’d receive a small bag of gold if he could take it away that night.

The horse was truly unlike any other horse he had ever seen. However, the additional funds allowed her father to board the horse for a few days in a stable where Anavaru would not discover it by accident, as well as secure a set of light barding and a (to his surprise, by necessity, custom) saddle for it. He presented the horse to Anavaru on her birthday and she was overjoyed. She immediately began training it. As she bonded with it, she discovered that the horse was extremely intelligent, rather than stubborn.

Life went well for Anavaru and her family for a time. She managed to make a good amount of side income by selling rides on her unusual horse to travelers and small children. Her father was promoted to assistant manager at the lumber mill, and with the the Mvashti’s support and friendship, her brothers began to find their own paths in life. One decided to honor his mother’s legacy by devoting his life to the service of Desna, and the other managed to secure a scholarship at the local wizarding school in Magnimar.

Sadly, peace did not last more than a few years in Sandpoint. Anavaru and her horse escaped without harm from the attack on the Swallowtail Festival, but her father was brutally murdered at the lumber mill not long after. Devastated by the loss of her beloved father, Anavaru began to spend more time in the forests outside of Sandpoint with her horse friend. She has found the peace and solitude there to be healing, and the focus on improving her tracking and hunting skills has been a welcome distraction.

Anavaru has started to get the itch to explore further afield, but she still frequently returns to town to check on her brothers. During a recent visit, her cleric brother mentioned that Niska had requested to speak with her urgently. She went to see Niska, and the elder requested that after her passing, Anavaru watch over Koya in her travels as she had watched over her brothers’ journey to adulthood. Anavaru thought it the request rather unusual, but made an honest promise to Niska that she would do her best. Three days later, Niska passed away.