Author Archives: Leonard

Droste’s Journal for Sarenith 4 – 5, 4718

Moonday, Sarenith 4, 4718 late night
Churlwood The Bramblemouth Goblins’ Den

Change of plan: we decided to not sleep until after we had purged the goblins from their nest. This meant advancing down the narrow and short tunnel to where the remainder of the horde had fled. In the dark. With an unknown number of goblins waiting for us at the far side.

This was not a good strategic plan, especially with our magic users low on spells. Despite my misgivings we pushed forward.

It did not go well.

A little more than halfway down the death trap — by that I mean tunnel — we, or more precisely the person in front, Shimsa, was blocked by a very large snake. Surprisingly the snake spoke common, but unsurprisingly it was able to projectile vomit (with good accuracy) toxic phlegm. A light spell was cast on a stone so that those of us able to assist could see, and a short while later we were filing past the ex-snake.

Shimsa reached the end of the tunnel where proceded to enact our plan, which was to get as many of us out into the large chamber so we could engage in the goblins before they cut down those of us in front.

It worked, but only barely, and we used up the last bit of healing magic we possessed just to survive. There were a lot more goblins here than expected and the only thing that saved us was their relative incompetence, or perhaps overconfidence. Had they simply swarmed us all at once or released their dogs right away I would not be writing this now.

We scrounged what useful items we could from the two better equipped goblins and then searched the area.

We quickly realized that we were in the ruins of what had once been an above ground collection of buildings, which had been buried over time. The goblins must have burrowed in and set up their den amidst the ruins.

A recently excavated passageway led east. I suddenly realized why the goblins had captured the dwarves and exclaimed, “The turds brought the dwarves here to dig for them because, as far as they were concerned, every dwarf was an expert on mining.”

The passageway quickly dead ended, but a door in the north wall was exposed and beyond that was a room with a very highly magical circle — a teleportation portal of some sort. Thassilonian runes encircling the portal proclaimed that it was dedicated to Alasnist, the Runelord of Wrath.

Both Yanor and I were excited by the fact that these were Thassilonian ruins associated with a specific Runelord — the same one for which the ancient ruins beneath Sandpoint were built. I had visited those back when I was last there, but they had been picked over and sanitized years before, whereas these ruins were pristine and waiting to be explored!

We tossed a goblin body into the circle and it vanished, as expected. But we were unprepared to follow. Who knows if we could get back or what awaited us on the other side.

Instead we followed the main passage south, which is where we discovered that one goblin remained. She was some sort of spell caster and she was guarding the two dwarves.

After another unpleasant, but relatively brief, fight we dispatched the threat and freed the dwarves.

They were happy to be free and they confirmed my suspicion about why the goblins had captured them. Apparently the goblins were looking for treasure because the “long shanks” (their word for anything on two legs taller than three feet) were excavating another ruin close by.

That got our attention, and we wondered who they were and what they were looking for. It seemed likely that Sir Roderic’s words about his map and mysterious artifacts he had found were tied up in all of this.

We are thoroughly exhausted and are camping inside the inner, larger cavern near the (closed and spiked) teleport room door.

Toilday, Sarenith 4, 4718 afternoon
Roderic’s Cove The Creekside

The night passed without event and in the morning light we hauled the goblin bodies out from their den and tossed them over the ridge. We knew we’d probably return in the not too distant future, and goblins smelled ripe enough even when they haven’t been rotting for several days.

We escorted the dwarves back to town, picking up the bodies of the guards we had discovered yesterday.

As we crossed over the ferry Hallem said we had made an enemy with Lullaby from our humiliation of her in front of her team the day before. Yeah, we kind of figured that out for ourselves, and I was half expecting her to ambush us this morning. No doubt she was still licking her wounds and making big plans for her revenge. We will need to come back this way through the forest again, and we’ll need to be prepared to deal with the bandits — and my vote is to remove them as a threat once and for all.

Back in Roderic’s Cove we brought the bodies to Captain Freson, warning her about how to properly keep them from turning into undead. Next we briefed Audrahni about our adventure.

And lastly we visited Galds, the leader of the dwarven caravan. She was true to her word and took orders from each of us for a master work weapon of our choice. I paid extra for a compound longbow that would utilize my strength to deal extra damage.

As uncomfortable and awkward as it was to fight the goblins in such cramped quarters, I have found that the encounter has improved my ability with a bow at close range.

Next up was town hall, where we searched through the collection of regional maps that Sir Roderic had drawn. We found one of the Churlwood on which someone had drawn a Thassilonian rune — it highlighted a ridge very much like (and close to) the ridge into which the Bramblemouth’s had dug their den. On the back of this map was the sihedron rune — the primary symbol of the Runelords!

Yep, we’d be heading back into the Churlwood. But we need to proceed with caution. We already knew another party was already digging in the area, and we now had to deal with Lullaby’s wounded pride as well.

I purchased some extra arrows, a nice rope, and a lantern — the latter would have proved useful in the day before, and I am sure will prove useful very soon.

Droste’s Journal for Sarenith 4, 4718

Moonday, Sarenith 4, 4718 night
Churlwood The Bramblemouth Goblins’ Den

We have actually made camp underground in the heart of the local goblins’ den. How awesome is that? It’s just like the stories I’ve read about explorers on grand quests: they always end up underground — sometimes for days on end.

Of course one thing those accounts don’t dwell on is just how cramped it is, although being inside a goblin burrow may account for that. Nor how smelly it can be… although again: the goblins. I am thankful for the small fire we’ve kept going both for the light and because the smoke helps mask the odor of these foul smelling pests.

It is hard to believe that just this morning we were rummaging through Sir Roderic’s wreck of a manor house. How did we end up here?

It started when we returned to town from the haunted house and reported our findings to Audrahni. She was as puzzled as we were about what Roderic’s ghost had said — especially about finding “his map.” She did mention that the town kept (or used to) a collection of his maps and perhaps we should start there.

Our adventures at the house convinced me that I needed to upgrade my bow, and so I made my way over to Cove Armory to see if I could order something more capable from Lyndwyn. She was busy talking with a pair of dwarves when I arrived with some of my companions in tow.

I like to be aware of what is being said around me, but in this case there was no need to eavesdrop. The conversation was loud and full of woe. The dwarves were suppliers of the weapons and armor that Lyndwyn provided, and on their way here their small caravan had been ambushed by a troop of goblins and two of her party kidnapped.

Everybody along the Lost Coast Highway from Magnimar to Riddlesport knows about goblins. These small pesky creatures typically go for easy prey and small time thievery. Acts of organized attacks were rare: their little greasy heads just don’t have enough space to formulate, much less hold onto thoughts that complex for very long.

And yet there are stories of goblins being incited to act in such ways, and Takkad’s journal mentions two such incidents. My guess was that the Bramblemouth Goblins (our local infestation) had fallen in with someone or something behind these actions. This did not bode well of Roderic’s Cove and we already had enough problems as things were.

I asked Galds, the leader of the dwarven weapon-smiths, where they had been ambushed and how long ago. I indicated that we might be able to head out and find her missing companions and find out what the goblins were up to (it is always easier to head off trouble rather than waiting for it to come to you).

We learned they had been waylaid the day before, and that the town guard had been alerted and sent someone to investigate. Clearly our first stop was to check with Captain Freson. As soon as Galds realized we were going to help she told us if we could rescue her comrades then she would craft for each of us a high quality weapon of our choice.

Well, who could say no to that?

Captain Freson, as it turned out, was looking for someone to go out and investigate why the guards she had sent out yesterday had not returned.

“We’re already heading out that way to find the dwarves, and so we’ll keep an eye open for the guards as well,” I said.

She appeared to relax, but this was short lived because a villager came racing in at that moment screaming, “Monsters have invaded the northern end of town, and citizens have been hurt!”

Freson gave us a what now? sort of look and we said we’d look into that before looking for the dwarves. Our first stop was to gather the rest of our team from the Creekside and we then quickly made our way along the north road out of town.

We didn’t have to go far to go before a pair of… things came shambling out from the woods toward us. They were like someone had taken a collection of body parts and fused them together in a lumpy humanoid form.

We took them down with ranged and up close attacks. Yanor thought they might have been constructed using ancient Runelord magic. This combined with what we found out about local Runelord artifacts just earlier in the day could not be a coincidence.

We followed the blobby things’ tracks into the woods where we found Svacy, the local kennel keeper, unconscious. She came to after some healing and we helped her find her dogs and then continued to follow the tracks.

The creatures appear to have come from town itself, but we lost the trail on the road’s hard surface. Right by Peacock Manor.

Hmm. Rumor had it that the folks who lived in the manor we mostly intellectuals researching ancient lore. I wondered out loud if their pursuits extended beyond merely the theoretical, and if one of their experiments had gotten loose.

We brought a creature up to the manor and knocked, explaining to the extravagantly dressed fop who opened the door where we had found it, and claiming we hoped they could research what it was for the town guard.

They had us store the body in an outbuilding, but were told to “shove it in and close the door fast.” Sure enough, Vlad and I saw something large and spider-like scuttle across the floor with a sound that reminded me of the giant zombie cock roaches we had encountered at Roderick’s Wreck.

There was just too much going on here.

We reported back to both the captain and Audrahni and then took the ferry into the Churlwood. Or to be more accurate up to the Churlwood, where a party of Roadkeepers waited for us.

Bandits in the Churlwood are a known problem. Traders and caravans passing through had two choices: pay the “protection fee” these land pirates demanded, or go through heavily armed. It was from the latter that I earned a living.

The leader of the bandits introduced herself as Lullaby and demanded ten gold pieces each for “safe passage” through the Churlwood. We countered that we were there on town business because traders who passed through just the day before came to harm, despite having paid the Roadkeepers for “safe passage.”

This logic was wasted on these numbskulls, and when it became obvious we had no intention to pay their extortion fees they attacked. Things did not go especially well for them and so when Shura offered them a chance to break off their attack and live to see another day they (surprisingly to me) took it.

We continued on our way into the woods following the tracks of the guards through the branching trails. By late afternoon we found them laying at the foot of a large, dead oak. The oak was on a mound that was encircled by a well tended gravel road. Odd. Something glittered from the lower branches, and Jigu said it was a magical item.

We warily approached the three recumbent forms when a bloated zombie like creature stumbled out from around the tree and toward us. We attacked it from a distance and it moved to the other side of the tree. As we pursued it, pressing our attacks, it dove into a hole in the ground and eventually appeared on our side of the road, where we quickly killed it.

My companions thought it was a form of undead that could not cross over roads. This made the circular road with magical trinket in the middle look suspiciously like a fiendish trap. The guards were dead, and they too would turn if they left sight of a road. We left them next to the road and took the amulet that was hanging from the tree (it was a holy symbol of Desna that conferred some special protection from mind control).

We continued into the woods where we came upon an ever increasing number of goblin tracks. We followed these to a clearing and an entrance to a cave in the hillside. There a trio of goblin sentinels attacked us and promptly died.

Jigu and I searched the area for a back entrance while Vlad memorized a new spell, but we found nothing.

There was nothing for it but to head in. As I already mentioned the space was cramped, and dark, and filled with smoke.

A handful of goblins and goblin dogs resisted our attempt to enter, and so we killed some of them before there was a whistle from deeper within and the dogs ran away.

Further in was a roughly circular chamber with a fire burning and there we met more goblin resistance, but after killing most of these guards the survivers fled down a long and narrow passage.

Using magic and just plain stealth two of us (it was hard to tell just who in the smoke and dimness — I know it wasn’t me) crept down the passageway and discovered it opened into a much larger chamber where more goblins waited.

“We’ll need more magic than what we have available today to make it through without being massacred,” Vlad said. We all agreed and have set up camp with a guard watching the cave entrance and a another by the passage leading further in.

Droste’s Journal for Sarenith 1 – Sarenith 4, 4718

Fireday, Sarenith 1, 4718 afternoon
Roderic’s Cove The Barracks

“Have you seen the Cove’s grinning old man?” Scald asked.

The caravan I was guarding had just returned from a quick trip (there and back again) to Riddlesport. I was on relatively friendly terms with Scald, one of the wagon drivers, who was from Roderic’s Cove and often brought up relatively useless bits of information about his home town.

I admitted my ignorance and a short while later we were standing before a wall where caravan wagons sheltered when staying in town. It was made from horizontally laid logs and the end of one had been carved into the menacing face of a grinning skull. The eyes looked oddly polished.

“Huh,” I replied, “Now that is interesting. Who did this?”

Scald said, “Nobody knows. It showed up some years ago. All of the local kids are terrified of it, and a rite of passage among the braver lads is to come here after dark and stick their fingers into the eye sockets.”

I had seen just such a carving in Riddlesport also near the caravan grounds there. We had called it “the caravan skull”, and it too had appeared some years ago when I was a child. It gave one the willies just looking at it, but I learned later it was probably a carving of Groetus: some minor deity related to Pharasma.

I’m sure there was a story behind the figures, but I doubt anyone but the person who carved them would be able to tell it.

Starday, Sarenith 2, 4718 night
Roderic’s Cove The Barracks

I have inadvertently become part of a team investigating the recent clashes between the area bandits, who call themselves the Road Keepers, and a local band of townfolk in search of a sense of belonging and answering to the name Hornfangs.

Apparently the Hornfangs consider it their duty to do something about the Roadkeepers, but up to a few weeks ago this had been limited to posturing and bluster. That changed during a midnight scuffle that left some of the Hornfangs dead in the town circle. Tensions have been high since then, but both sides kept away from one another.

Until today.

It was a market day at the Circle, and folks were wandering about the stalls socializing and doing their usual Starday shopping and selling. I was there looking for a better bow or maybe something odd bit of junk that turned out to be a priceless Thassilonian artifact… or just ancient junk. The Hornfangs were out and making brash and loud comments about how “something ought to be done” about the Roadkeepers. A few of us did our best to diffuse the situation, but we did notice one individual who seemed determined to keep poking the hornet’s nest.

Then a band of Roadkeepers crashed the party. Weapons were drawn on both sides, and once again a handful of us tried to get between the two groups to forestall any major blood letting. But it never came to that.

A ghostly form appeared and shouted, “Not in my cove!”

Well that was enough for me. And for most everybody else. We all scattered out from the square. I’ve never seen anything like it before, and while Fan would have been delighted at the spirit’s appearance, I could just see her shaking her head at my rapid departure.

By the time I returned the ghost had vanished and the town guard had arrived. A handful of other residents had returned with me (or had not been chased off by the figure in the first place).

Roderic’s Cove being what it is I knew everybody there (albeit some better than others). Yanor shared my enthusiasm for Thassilonian history and ruins, and we had discussed their ancient culture many times. He agreed with my assessment that the Circle itself was one such ruin, much like the Old Light in Sandpoint. Vlad and I had met while helping out the guards. The others I was less familiar with, although Jigu the halfling was hard not to recognize, as were the twins Sasha and Shura. Shimsa was still a bit of a mystery to me.

Audrahni arrived followed by Julit Freson. While I expected to see the captain of the guard I was surprised to see the elf. Of course everybody in Roderic’s Cove knew of Audrahni, and while I had seen her before I had never met her. The purpose of her presence in the town was fogged in gossip and rumor. She lived next to the graveyard and even acted as the town’s grave digger. But her interest and involvement in the well being her home apparently extended beyond this role.

We were questioned by Captain Freson and also by Audrahni. In fact it was Audrahni who asked the most questions and was most interested by the appearance of the ghost. Both she and the Freson were sure it was the ghost of Sir Roderic himself, founder of the town.

I had heard the stories about his ghost still haunting the Cove: defending it, some said, against threats. But to be honest I only half believed them and attributed most of the tales to excessive consumption of Possum’s fruit grog.

Audrahni noted that while most of us were new comers, we had taken it upon ourselves to try and prevent what could have been another violent confrontation. Because we had taken a special interest in the welfare of Roderic’s Cove, might we want to do more?

I looked around at the others gathered in a circle and realized she was right: most of us had only been in Roderic’s Cove for a handful of months, but we were the ones who had stepped up to take action when it was needed. And in so doing we appear to have forged a relationship with one another that united us as… well, as a team.

She asked to meet us over dinner at the Creekside — her treat (and who would say no to that?) — to discuss details of the recent developments. After she left and we were blinking at one another in surprise, I suggested we see which way the bandits (aka “Road Keepers”) had gone after the fled the Circle, and from whence they had arrived.

I have some skill as a tracker and was able to trace their route to (and from) the town center via from the ferry that provided a safe crossing over the mighty Chavali River. The woman who operated the ferry was still at her post. “Yes, those bandits crossed back over the river a short while ago,” she replied when I asked. Anybody who traveled in this region knew old Hallem and her devotion to running the ferry to all and sundry during daylight hours. I paid for a trip across the river and noted where the bandits’ tracks led into the forest on the far side. I was in no position to follow, and knowing the habits of bandits in general, suspected I was being watched. Hallem took me back across and volunteered that the Road Keepers had come across from that way earlier in the day.

We made our way to the Creekside, the only public house in Roderic’s Cove, for dinner with Audrahni. And that’s when she recruited our informal team to (informally) investigate the the activities of the Road Keepers and Hornfangs, and to find out why Sir Roderic’s ghost was not at peace.

The most startling news she shared was the state of the bodies from the last conflict between the rival groups. The casualties were all from the Hornfangs: six dead. But only one had physical wounds, and the others looked as if they died of fright.

Sunday, Sarenith 3, 4718 evening
Roderic’s Cove The Creekside Tavern and Inn

We split up early in the morning and spent the day nosing around town.

From the town guards Vlad learned that the leader of the Hornfangs was Jana Guildersleeves — daughter of the former town governor. But she’s kept a low profile since the deaths of her followers. They also thought the Roadkeepers called their leader “mother.” Cute.

I returned to Hallem and discovered that the Roadkeepers did not cross over the river (at least not by the ferry) on the day of the killings.

Jigu followed up on a lead about an eyewitness to the massacre: the young son of the town drunk. The boy provided an intriguing story in which the Roadkeepers played no part. He heard arguing from the Circle around midnight with a loud voice proclaiming, “You got no right. You are appropriating the Runelord symbol.” The man with the grievance had several friends with him and they were facing a woman, who drew a “broken sword” and pointed it at the man, who promptly fell. Then ghosts and monsters then appeared and killed the guy’s friends.

With the mention of a Runelord symbol it took no great leap to realize that a “horned fang” was an accurate description of the Rune of Wrath, and that Alasnist was the Runelord in question.

Vlad also discovered that the members of the Hornfangs that were rabble rousing in the Circle yesterday were nowhere to be found today. They had not shown up for work in the morning and nobody knew where they had gone.

We found Audrahni, reported our findings and told her we wanted to visit Sir Roderic’s old house (named by the locals, Roderic’s Wreck), which was a short walk out of town.

She told us that he and his family were attacked on the river and had all drowned. She then gave us a wand of Cure Light Wounds and some vials of holy water, just in case.

We decided to visit the Wreck the next morning.

Moonday, Sarenith 4, 4718 noon
Roderic’s Cove The Creekside Tavern and Inn

Perhaps the more I see ghosts and spooks the more calm I’ll remain while around them. I certainly hope so. I know what to expect from hostile thugs and corporeal creatures and how to deal with them. But incorporeal wisps of whatever that like to play weird mental games? Not so much.

Before heading over to Roderic’s Wreck Vlad found that the missing Hornfangs were still absent. Are they hiding from fear or planning some secret action?

Roderic’s old home was once an elegant and stately manor house perched upon the Chavali. Now it’s a dilapidated shambling heap falling into the river.

And it’s pest ridden too.

Before we even entered the place we were set upon by stirges: those large buzzing mosquito like things that plagued swampy areas. We cleared those pests off, and then found the first two rooms of the house were infested with giant cockroaches and swarms of spiders. We killed the former and used their corpses to lure the latter into a room and locked them in.

I found a map secured to the bottom of a desk drawer in the first room, but none of us knew what it represented, other than a vague location for some hidden item marked by an X and the letters “ST.SH”.

I moved into what was the family room, and appropriately enough there was Sir Roderic and his family seated in the chairs and on the sofa. They looked peaceful and happy enough… until they noticed me. “Get Out!” Sir Roderic yelled. Who was I to intrude upon this scene of post mortem family bliss? I quickly left, letting the others know we had found not only Sir Roderic but the rest of his family as well.

Sadly the spirits were gone when my companions investigated the room.

“OK,” I thought, “Let’s check out the kitchen. What could be hiding in there?”

An oozing blob. We made quick work of it and went upstairs, leaving the closet under the stairs with its splashy sounds for later.

Our first stop was the master bedroom, where Sir Roderic appeared once again. But this Roderic was not an angry ghost, and pleaded with us to save the Cove and… er, a gauntlet. And for us to save “them.” I found a hidy hole in the floor which contained a high quality case that was lined with lead. Inside was a wad of gum holding a pair of keys, and the interior shape was for holding a sword. The name “Baraket” was engraved on a plaque on the case, which was (is?) the name of Xanderghul’s sword, and was known to have an invisible blade.

Now we had a link to the Runelord of Pride as well as Wrath.

In a nearby storage room we encountered a handful of giant undead cockroaches, which we dispatched after retreating from the room and forcing them to come at us one at a time. But we found nothing else of interest in the room.

Next was a lounge, but it looked as if it had been ransacked. A skeletal figure snapped into view and shrieked.

Nope. I quickly made my way out from the room and down the stairs before realizing I was probably better off with the rest of the team even if there were ghosts rather than on my own with whatever I might encounter.

My companions had moved on to a map making room by the time I returned, and Sir Roderic made another appearance. Fortunately this was the sad and needy ghost who once again pleaded with us, but this time with more details and less moaning (but still some).

“My map! They took my map. It holds the key. Baraket will control them and it will control you. The vault! I should have taken the gauntlet, but I ran. You should find the map and the keys. The gauntlets will protect you from Baraket.”

I held up the map I found downstairs, but Roderic simply moaned and shook his head, saying “That is not my map” before fading away. Pity we didn’t have a chance to show him the keys that came with Baraket’s case.

And so to recap, Sir Roderic wants us to find his map (not to be confused with the map we already have), some keys (which may or may not be the ones we have — my money is on not), and a pair of gauntlets. We have a map that identifies the relative location of something, but we don’t know what nor do we know where the map is for.

We entered the remaining unexplored upstairs room and saw it was a nursery. Oddly enough (or not, given where we were and all that we had encountered already) we heard the soft sound of someone whimpering.

A small skeletal child stepped out from behind a wicker crib and gushed, “It’s so lovely for you to come and play with me!”

You’d think that would be freaky enough, but no, the damned thing spoke with Shura’s voice.

Shura hit it. To be honest, I would have done the same and in fact did so at the first opportunity. We killed it. What else could we do?

We returned to the closet door downstairs and prepared for something bad to happen. An aqueous orb rolled out and splashed onto the hallway floor, bringing with it a number of items from the closet.

We explored a little bit outside, but we found nothing else of interest, other than the map we had found did not appear to be for the area around the house. Finally we returned to Roderic’s Cove for some lunch at the Creekside (and a shot or two of whiskey for me) and to update Audrahni on what happened at the house.

Mental note: remember to thank Audrahni for giving us the wand, which proved invaluable.

Droste, human Slayer

Droste was born in the year 4700 in the city of Riddleport to Roer and Heilzemé Vaassen. The couple own a manufacturing business in the Free Coin district that produces goods and tools used by the entertainment professions (especially gambling houses) that are prevalent in the quarter. While profitable, their shop is a front for the other services they offer, which involves “guard work” (mostly handled by Roer) and “redistribution of wealth” (mostly handled by Heilzemé). The Thieves Guild pays regular visits.

Both Droste and his older sister, Etienne, have been trained in all aspects of the family business. But while Etienne embraces following in their parents’ footsteps, Droste has other interests and other plans.

Droste has always been fascinated with Riddleport’s Cyphergate, which has developed into a keen interest in the Thassilonian empire and especially with the ruins scattered about Varisia. He was especially intrigued by the (relatively) recent exploits of a group of adventurer’s that had thwarted the return of the rune-lord Karzoug. When he found a copy of a journal that was purportedly written by a member of that team, he bought it, despite it being written in Shoanti, a language he could not at the time read.

A year ago Droste journeyed with his friend Fan Laarsted to see several Thassilonian ruins described in “The Journal”, starting in Sandpoint and working their way up to the Storval Stairs. He returned with Fan as far as Roderic’s Cove more than six months ago.

Since arriving in town Droste has worked as a guard for traders, merchants and travelers seeking extra protection on their way through the Churlwood, and has made numerous trips as far north as Riddleport (spending just enough time with his family so they don’t send someone out looking for him) and as far south as Magnimar.

This work is sporadic, and when not traveling he keeps his skills honed by volunteering under Captain Freson at the guard house.

He remains in Roderic’s Cove because he is fascinated with the Circle and the possibility of it being a Thassilonian ruin. He can be found at odd hours in the Circle poking about the paving stones — sometimes even laying down (to the amusement of passersby) to get a closer look.

Qatana’s Journal for Sarenith 8 – Sarenith 12, 4713

Starday, Sarenith 8, 4713 late night
Enganoka

Dasi had spent some hours researching the back ground of our shadow, the ninja assassin. Luck (or skill) was with him and he discovered that he came from an obscure and insignificant background, but after joining the Oni’s Mask clan his star rapidly rose. He was known for being an out rider and frequently clashed with his fellow ninjas, thus earning the title “the ninja of chaos.”

“Well that’s interesting,” Timber quipped, “but he’s still gotta die.”

Meanwhile Ameiko was having second thoughts about her doppelganger. More specifically she was worried how it would appear for her to condone its existence. Right. So it was ok when she felt the need for added protection, but now that she felt safe it was bad.

I looked over at Zos who seemed not to care, but I distinctly heard Beorn hiss “Coward!” under his breath.

Sunday, Sarenith 9, 4713 evening
Jiro’s Fort

We left Enganoka on the early morning wind and flitted south to Kimoto Kiyomasu’s home town of Kokomugi. Or what was left of it. Hulking mounds of charred timbers lined the streets, and the acrid smell of smoke filled our lungs. Some skeletal remains showed that many of the inhabitants had been burned alive, but most had been buried in a mass grave outside the ex-village. It was not clear if they were all dead before they had been flung into the pit and covered with earth.

We buried the doppelganger here and created a stone marker upon which we had carved fitting words using Stone Shape and Kali’s artistic skills.

We then turned to the northeast and flew to Jiro’s Fort. Once there I took the time and expense to set up various Glyphs of Warding along the heights, and also created a powerful Symbol of Sleep before the main gate.

Dasi spent time scrying on the regional governor, who was on his way to the resort where we hoped to ambush him. Kali and I focused on our ninja assassin, who was back wasting time at Sakakabe because of several strategic phrases we let drop while we knew he was scrying on Ameiko.

Naturally I have prepared a Nightmare for his bed time enjoyment later on.

Dasi also found that the governor had once been a successful naval commander and that he was known as “The Epitome of Honor”

And still today, even after weicked and cruel things he has done, he was known as a man of impeccable honor.

My friends and I were silent for a moment before Takoda said what we were all thinking, “Then Minkai is a land devoid of any actual honor.”

Moonday, Sarenith 10, 4713 evening
Jiro’s Fort

We spent the day scouting about and helping the guards at the fort prepare for the expected attack. The extent of our scouting trips were greatly extended by Wind Walk and still they turned up nothing within several days march.

Ivan took advantage of his mobility and traveled all of the way to the governor’s camp. Thus it was confirmed that he was where we expected him to be and on the way to where we needed him to be.

This was a clever use of resources and I wish I had thought of it!

Toilday, Sarenith 11, 4713 late night
Jiro’s Fort

We’re back at the fort again, although this was not where we had intended to end our day.

We left (again via Wind Walk) before sun rise and whisked ourselves west to the governor’s resort, arriving past mid day. We scouted up the road along the way to the lodge itself before finding a sheltered spot in the woods some half a mile beyond where we made our camp.

We had prearranged with “the Nine” to look for a raven at the lodge and speak with it if they saw it. Obviously the raven was to be Nihali, and after several uneventful hours of perching on a gate post a servant finally approached and spoke to her. A meeting was arranged for later on after dark at our camp.

While we waited for night fall we had a disturbing conversation. Dasi said that because the governor was honorable that he must be given a chance to serve Ameiko. I thought he was joking and said something to the effect that he would serve her best by being dead. But no, he was serious. I looked over to Ameiko and she was clearly considering this as a distinct possibility.

Let’s review, shall we? Less than two days before we had been at a village that the governor had ordered be burned to the ground. Innocent men, women and children had been slain, burned alive, and possibly buried alive. This is not the first time the governor has destroyed a town in this way. The governor’s own brother said he was unfit to rule (but of course would not take any action of his own for reasons of “honor”).

And now we were considering allowing him to continue to govern under her rule?

Star angrily spat out, “Then Ameiko would be no better than the Five Storms!”

Darkness fell (both literally and metaphorically) and soon the Nine visited us. We reviewed details of the plan, and learned what we could of the governor’s retinue. The intent was to attack him while he was in the lodge and so we decided to send a scouting party to the resort to check it out in person.

Radella, Dasi and Ivan were chosen both for their abilities to move relatively quietly (or in dead silence in the case of Radella) and for their varied skills in case anything went wrong.

I’ve never been so good at creeping about in silence. There’s always a twig underfoot at the wrong moment, or my cuff gets hung on some bric-a-brac that inevitably falls to the floor with a thud (or crash). I think I am better at it than Olmas, but then he moves around like a goblin in a glassworks.

Earlier in the day Ameiko had been scried upon once again by our ninja and so now Kali returned the favor. “He looks really tired,” she announced. I smiled. He was in a small wood with tents and camp fires in what looked like a refuge camp.

Suddenly Kali sat bolt up right and said, “He’s at the fort!”

We were deciding what to do when Radella’s scouting team returned in a rush. They had been spotted on the way out from the lodge– hmm, maybe I could have gone along afterall — and quickly made their way back to camp.

Ivan said, “I’m returning to the fort now. I can take three others with me. Who is it going to be?”

I said, “Returning to the fort is a good idea, but before we just pop in we should have a plan and take care not to alert the ninja that we knew where he was.”

I had hardly said this when Ivan and three others popped out. Badger chuckled, “Oh, okay so now it is.” Kali used Teleport to take the rest of us over to the fort’s inner chapel, and we arrived in the midst of Ivan’s squad. Jiro and Hautsue were listening as Ivan explained the current state of affairs, and we made a hasty plan in which most of the group would head to the druid grove and find the assassin.

My job was to start a Scry spell, which took an hour to cast, in case the assassin had fled and we needed to find what he was up to. Ameiko stayed behind because she is a coward and Shalelu remained to guard Ameiko and me.

Short story: the ninja assassin was found among the refugees where Kali had last seen him and my friends very quickly and efficiently killed him.

I arrived moments after the final blow and stayed behind with Radella to search his tent while the others hauled his body back to the chapel. We gathered up his valuables, including a portable hole, and followed the others.

He carried surprisingly little beyond the basic needs of an assassin. Poison. Some potions. Armour. A weapon. It was all of good make, but nothing outstanding. Except for one thing.

An ancient Minkai coin was pierced with a hole through which a leather cord was strung, making a crude amulet. But through Detect Magic it blazed forth with a bright aura. We could not identify it by the usual means, and so Dasi peered thoughtfully at it before announcing that it was an artifact of unusual powers, tailored for ninja.

“Perfect!” I exclaimed, “this is just what we need to buy the services of the ninja clans.”

Much to my surprise my companions did not agree. It was must too dangerous to let anyone else have it. In fact Dasi did not want anyone else (other than himself) in our group to even handle it. He looked directly at me and said, “I do not trust her.”

Seriously? The one person in this group not likely to be swayed by the mental pull of a powerful object? And yet you trust the sniveling coward posing as the heir of Minkai?

Dasi did finally set the coin on the ground and Ivan encased it temporarily in a dome of thick stone.

But by then I had had more than enough. I wandered outside into the dark courtyard.

“Guys,” I asked, “what the hell are we doing here?”

There was silence. And I prompted again, “Guys?”

Long moments passed before Pookie finally spoke.

“We have all been waiting for you to ask this question. Ameiko has proven herself unfit to rule. All she is interested in is getting to the throne of Minkai. She cares nothing for people other than how they can best serve her needs.”

“This land has a twisted notion of honor determined by only the most trivial of words and actions, while acts of villany and cowardice are ignored or justified. Perhaps Minkai deserves the Five Storms.”

I stood staring up into the starlight and was taken back to that first night in the slave pens of Kaer Maga. Then I was alone and powerless with no clear direction or purpose. And here on the other side of the world and a decade later I had found myself similarly without direction.

But only momentarily. My fundamental purpose had not changed. The slave markets would be closed. But my needs were much the same as when I first joined this journey north and south to the east.

I needed more power and money.

The first had not been an issue and I can continue to gain more using my skills and abilities. But I did not need to debase myself by doing so in support of a dishonorable cause.

The second had been more difficult given my team’s inclination to hang onto everything we find of any real value, whether we could use it or not. Each item was too important or too dangerous, or maybe at some point someone might want to use it, maybe once. Or someone just wanted to hang onto it, taking it with them when they left the group.

Yeah. It was clear that my goals no longer aligned with my companions’ goals. It was time to leave and make a new start. Somewhere else.

Wealday, Sarenith 12, 4713 no time
Astral Plane

It is calm here and quiet. I am drifting in the near emptiness of the astral plane and contemplating life.

This morning I had prepared a number of spells in anticipation of my actions. I then found my way back to my companions and faced Kali.

I had intended to explain why I was leaving and my concerns for the rest of the party. I had planned to let them explain why I should not leave.

But when it came down to it all I could say was, “This is nuts.” And then I released the held Plane Shift and I was here.

It is a wonderful place to just drift and think and am surprised I had not visited before. I must have been here for hours before thinking about my next actions.

Magnimar. Major port. Trading center. Historically iconic. Gathering place for those seeking fame and fortune. Home.

All of these reasons make it the perfect place to start again.

Qatana’s Journal for Sarenith 5 – Sarenith 8, 4713

Wealday, Sarenith 5, 4713 evening
Sakakabe

Dasi spent much of the morning wandering the streets of the city (with Zos and Radella remaining at a discrete distance and out of sight, but ready to come if needed), popping in and out of markets, pubs (sorry, I meant teahouses), and shops trying to find information about any known ninja assassins operating in the city.

He heard a variety of anecdotes about a mysterious figure that sounded more the stuff of legend than reality, but he deduced there was probably a kernel of truth to them. As is often the case, preexisting stories had probably been attached to a real present day person who vaguely fit the mold.

But to what use can we put this information?

While this was going on Kali used Scry to snoop on the ninja and found him walking the streets of Sakakabe. He was near, but we already expected that. Presently he ducked into a narrow alley and pulled out a poison dart and blow gun.

Dasi and company soon found his victim: one of the city guards. Locals gathered around his body and saying things like, “He just slapped at a fly that bit him and down he went, like a jumble of bricks.” He was still alive, but what purpose knocking him out served remained a mystery.

Other guards arrived and sniffed around for clues, but when Zos pointed out that the victim had been darted they immediately became suspicious. As usual with town guards around the world their suspicion zoomed in with razor sharp focus on the bearers of the bad news.

This made sense when using what must pass for guard logic: there was a crime here, these people are here, these people know more than me, these people’s presence threaten my self worth, it would be really appealing to lock these people up and then go find the nearest waffle house.

Meanwhile back in the teahouse Kali detected another scrying on Ameiko. She decided to push the assassin into action and let drop where we were staying. We then set up a watch and waited. And waited.

It may be that the ninja saw through our ruse (and our little illusion of Ameiko performing on the street in front of the tea house), or it may be he was busy somewhere else, taking advantage of the town guards’ preoccupation with their downed comrade.

However we are fairly sure he will try something tonight, and so we’ve set up the watches with extra care and have moved into a large tea room (rather than the sleeping chambers, where we can all be together.

O-Kahaku was none to happy after we had told her what we were trying to do, and so we have planned to leave her house (and Sakakabe) in the morning. It was nice to see someone commit to a cause and stick to it right up until it caused them inconvenience.

“Ooh, sarcasm,” quipped Badger.

Oathday, Sarenith 6, 4713 morning
Sakakabe

He came at night, attacking once before quickly scampering away. We’d only known he had been there from the hole he made by plunging his sword through the wall next to Kali.

We reacted quickly. Ivan fired a set of arrows that ripped through the paper walls of not only our room, but all the other rooms between us and the outer wall — fortunately everyone else on our floor was laying down alseep. I flew through the door, smashing the flimsy wood and paper in the process. But he was long gone.

I had my companions wait within while I flitted about the halls and found only the barest of tracks leading down from the ceiling and back up again. They simply appeared and then vanished, and so clearly he had access to some amount of teleportation magic.

At that moment Kali detected more scrying and she performed her own Scry on the ninja and watched as he entered the shadow plane before stepping out into a field, where he changed clothes to look like a farmer.

Despite the nuisance of having our very own professional stalker we needed to travel today. The leaders of the ninja clans held a semi-public meeting each month on the night of the new moon in the city of Enganoka. Our plan was to walk out of Sakakabe and some distance away use one of Kali’s spells to skirt along the fringes of the shadow plane, which would provide fast transport for us all.

Huffy quickly added, “But first, breakfast!”

Oathday, Sarenith 6, 4713 mid day
Enganoka

The only drawback to Kali’s shadow plane transport spell is that the accuracy of where you enter the material plane is not that great. But a walk of a few hundred yards is a small price to pay for the convenience of covering so much ground so quickly.

We popped out in a field about a quarter mile from the gates of Enganoka. This city was larger than Sakakabe and it sprawled across a wide area uneven land overlooking the Xidao Gulf. Unlike Sakakabe, where the social status of each neighborhood was directly related to its height upon the city hill, in Enganoka there was a jumble of city districts next to one another. In some ways it reminded me of Magnimar.

We found rooms at a nondescript inn in one of the merchant class neighborhoods. The rooms had comfortably solid wooden walls. Apparently the more exclusive and expensive the accommodation in Minkai the less privacy and security it offered.

Oathday, Sarenith 6, 4713 midnight
Enganoka

After getting our bearings in the new city we made our way to the Kuroi Yane market where the Ninja clans were said to hold their monthly audience. We arrived, paid the entry fee (in less honorable lands we would call it “bribing the guards”) and made our way over to the restaurant. There we paid the 100 gold pieces per person fee (we only paid for four, because clearly not all of us would actually need to speak with the ninja clan leaders) and received instructions on how to arrange a meeting with the clan leaders when we returned in two nights.

We then went out into the market place proper to see what sort of items were available.

We had not gone far when a commotion from a stall caught our attention. A merchant was haggling loudly with a stall owner when a troop of guards marched up and surrounded him. The leader asked the merchant if he was from Kokomugi, and when he answered “yes” the guard cried out, “Liar! There is no such town. You are a spy!”

I heard Dasi say quietly, “But Kokomugi is a town in Minkai,” and knew that something was wrong and the guards were simply out to murder the merchant.

Before I could take action Kali put into place a whirling wall of wind around the merchant, buying us precious seconds.

And then things took an unexpected and seriously disappointing turn.

Rather than helping or encouraging us to defend an innocent citizen — one of her potential subjects — all Ameiko could say was “This is wrong, this is wrong. We cannot get involved.”

“Bullshit!” roared almost all of my mouse friends, and I concurred. I flew over and above the circle of guards and shared my knowledge of the future Groetus held for all.

As usual, most people were unprepared to face the brutal honest truth, and they became confused, mostly standing around idle, attacking one another, or injuring themselves.

One of the guards shoved the merchant out from the circle of winds and another screamed out “Spy!” and beheaded him with a single stroke of her sword.

At that moment Kali blasted the guards with a powerful bolt of forked lightening.

And still Ameiko could only say, “We should not be doing this,” as many of my other companions circled around her and led her away from a horrific injustice in her own land.

I looked down upon the corpse of a guard (whom had just been cut down by one of his own) and realized they were not human! I called out, “These aren’t guards, they’re oni!”

Zos joined in the battle, shooting the oni in range. I created a spiritual ally and soon all the guards lay dead. But Ameiko had fled along with everyone but Kali and Zos.

I swooped over to a stall owner who recoiled in horror, and I told him, “Don’t worry, these are not real guards: they are oni. Once the real guard shows up they will see that we stopped enemy forces who had infiltrated the city.”

But he shook his head and said, “That’s just the way things are now. Many of the guards are oni.”

Star took that moment to express what we were all feeling, “Well shit!”

I grabbed the dead merchant’s body and head and Kali used Teleport to quickly take the three of us back top our room, leaving Zos to snoop around and discretely see what he could find.

I was furious.

“They did nothing! They were completely happy to just stand there and look the other way while an obviously innocent citizen was hacked down. And Ameiko condoned and then justified the action! But more disturbing is that only you and I, and then and after the guards were shown to be oni, Zos took any action against this injustice and cruelty. And Ameiko ran away like a coward, interested in protecting her own skin, and acting offended because some innocent bystander had the audacity to be murdered in front of her! The Amatatsu family is without honor.”

Star then reminded me how both Ameiko’s father and brother had behaved in Sandpoint some years earlier. “Yes Star, her family caused no end of sorrow in Sandpoint for much the same reasons: personal wealth and safety above all others at any cost.”

Huffy tried to make sense of it all by wondering if that’s just how people in leadership roles behaved. “No, Huffy, that’s not how a real leader would behave. At least not one we’d support, much less follow.”

As usual Pookie got right to the heart of the matter and asked what we should do now. “Pookie, we should still get rid of the Jade Regent and the Five Storms, but yes, putting Ameiko on the throne is no longer our concern, although using her as an ends to the means is a good idea. And I wanted to keep an eye on Shalelu. She is loyal to a fault and will let Ameiko lead her into danger with no regard for her safety.”

Kali was more calm than I and said, “I’m upset about this, too, but I don’t think Ameiko had a choice here. She’s bound by the same code of honor as Itsuru. It’s the same reason why he can’t just kill his brother and take over as governor. The people here won’t accept a leader that tarnishes their honor to become a leader.

She continued, “Once Sennaka is gone, and Itsuru is in charge, that can change. They’ll have authority. They’ll have legitimacy. It is completely fucked up and wrong; I know. But it’s the way it works here. She had to get away before she was caught up in it. And she couldn’t just leave without someone protecting her…”

Kali shook her head sadly. “I just thought…I thought…we’d have more help. Even discreetly. Ameiko needs us. While her hands are tied, we can do the things she can’t. But I guess not everyone sees that.”

I looked at Kali for a long moment before replying, “So in Minkai ‘honor’ is nothing but a hollow shell that provides a convenient excuse for the nobility to let others do the unpleasant work of defending the weak and innocent while they stand idly by and simper about how ‘this is not right’ when someone actually tries to do what is right.”

“Hiding behind tyrannical laws has always been the way of the despot and the coward.”

“But like you, I am both saddened and disappointed that of our other companions, only Zos — the one with no real reason to have intervened — was the only one to come to our aid. The others have put the will of Ameiko above everything else, even when the will of Ameiko tells them to cravenly run away from a cause they would have rushed to support in the past.”

There really was nothing more to say. Ameiko was no more fit to rule Minkai than the drunken lout who picks fights in the bar and runs away when the brawl breaks out. But she was the heir to Minkai, and that in and of itself was an ends to a means: we could use her to gain support for kicking out the Five Storms. What came after was of no concern of mine.

The others returned a short while later, but I had little to say.

One cause of continued concern was the assassin/ninja/stalker who we learned, courtesy another Scry from Kali, had followed us to Enganoka. Personally I could give two shits (“Or even one shit!” Beorn gleefully exclaimed) if he killed Ameiko. But I was tired of him, he was a threat to people I did care about, and I had already resigned myself to the fact that we still needed “Our Little Coward” (Star’s new pet name for Ameiko).

It was time to take direct action against him, and so I used Nightmare against him. It took a while to catch him sleeping, but it was with some satisfaction that I felt the spell reach its target.

Fireday, Sarenith 7, 4713 evening
Enganoka

We kept a low profile throughout the day, although it was not without its excitement.

Overnight posters had been put up around town with a description of an attacker who had killed the guards in the market the day before.

“Hey, wait a minute,” Badger said, “that’s you!”

“Does the drawing make your butt look big?” Timber asked.

The drawing was just a crude sketch of a dark haired woman who could have been anybody. The description provided more details about my clothing, but really, “dark robes and dark pants” wasn’t going to single me out.

It did show, however, that nobody had noticed Kali or Zos participating in the fight, which was a plus, because only I needed to be careful about being seen about town. With that in mind I added Wind Walk to my usual all day casting of Overland Flight, and included Kali just in case.

Dasi and Radella returned to the market to purchase supplies for enchanting items, and at the first stall they were greeted by a friendly shop keeper who offered to tell Dasi’s fortune. Something about her seemed off, but Dasi went along.

She was clearly fishing for information about us, and Dasi soon realized she was the assassin, but when he called the old crone out she simply vanished.

The real stall owner was tied up in back, and was so happy with Dasi and Radella for setting him free that he gave a good price break on what they bought.

Both Kali and I used Scry on the assassin, and found he had a network of spies all around the city, including at the docks where I watched him thank an informant for some bit of information he had provided, and say he’d be back later for more. He then went to a noodle shop for lunch. Even the bad guys needed to eat.

The group spent a lot of time discussing how to keep the OLC safe during her meeting with the ninja clan leaders the next night. I paid little attention until Zos suggested creating a body double, and suddenly I was interested.

“All I need is a body and I can sculpt it into something that looks just like Ameiko and wanders around on my command.”

Most of the others were reluctant, but I thought it was a great idea to have a spare in case something happened to the real Ameiko.

I wisped away in cloud form to the city morgue and fetched back a fresh corpse. Someone screamed when they saw that the body was missing, but I promised myself that this fellow would get a much better burial than what had been awaiting him… once he had served his purpose. The others thought he would be proud if only he knew he was serving his future empress.

Takoda scoffed “Stuff and none sense!” and I agreed.

Zos got to work and presently we had a second Ameiko.

Later I sent another Nightmare to our assassin.

Starday, Sarenith 8, 4713 night
Enganoka

Today was the “big day” but mostly we kept to our rooms at the inn until nightfall.

Kali and I were prepped as usual and used Scry on the assassin. At one point he was sleeping, and so I sent him another Nightmare, after which Kali watched him toss and turn un-restfully.

Ameiko, Radella and Dasi were the ones to speak with the leaders of the ninja clan, and so they were led to the special table for which we had paid the fee. The others would sit nearby at regular tables with Ameiko’s doppelganger cloaked and ready to stand in for the real thing as needed.

Kali and I remained back at the inn waiting in case we were needed with Overland Flight and Wind Walk active.

The meeting went smoothly and we discovered that our assassin was a member of another clan and had been hired by the Jade Regent himself to find and stop us. The other clans could do nothing for us while a rival clan held a contract against us (because of another one of those “dishonorably honor” things that permeate Minkai). However if we ended the assassin’s contract (a euphemism for killing the assassin) then we could hire the ninja clans to either not take any contracts against us (for a mere 15,000 gold pieces) or they themselves could act on our behalf (for a hell of a lot more).

I thought the first option made the most economical sense, but we needed to get rid of the assassin ninja first.

The others returned safely to the inn, which freed Kali and I up for one last form of business for the day. Yesterday I had used Divination to determine that the merchant who had been slain in the market wanted to come back.

“I would rather perform the ceremony in private, with only those who tried to help the deceased present.” I said, and looked meaningfully at Kali and Zos.

We moved to the next room and the body was laid out on the floor of a room, with its head placed and stitched upon the shoulders in the same position as if it had not been severed. I then brought forth a finely knit length of green fabric with an arrow embroidered in silver thread, and laid the cloth over the corpse with the arrow pointing toward the head. Kali handed me the diamond. It was unlike the gem I had used to raise Bevelek, which had been a very large white stone with a visible occlusion: this diamond was small and pale blue, but perfectly clear.

I began to chant and sway as I kneeled over the body, speaking the name Groetus many times as I called upon the power to restore life into the lifeless form before me.

The gem stone darkened to a deep cobalt blue and then vanished in a flash of azure light. A layer of mist formed above the body and wispy tendrils descended, wrapping the corpse in a web of fog that quickly tightened and stretched over its features, revealing a grinning skull at the head. The mist cleared and the merchant lay upon the floor, breathing deeply with his head firmly attached, although a scar stretched around his neck.

His eyes opened suddenly and he sat up with a gasp.

“I have some good news and I have some bad news,” I said, “Which would you like to hear first?”

He stared wild-eyed at me, like his brain was struggling to make sense of too many things at the same time. “Oh, by the gods… I… was… Did I dream it? I have a fading memory of… no… no, it’s gone. What is that you say? If there is news, I better hear it, does it matter which comes first? But right now I think, on second thought… I… oh, I don’t remember feeling half of these aches and pains before… what were you saying again?”

I gave as warm and friendly of a smile as I knew how and began…

“Well, the good news is that you have a really good excuse to go back home and visit your family. Now. Right now.”

“Some other good news is that you are alive.”

“That brings us ’round to the bad news. There was about fourty eight hours there where you weren’t. You know, alive.”

“What was your name, again?”

“… I am Kimoto Kiyomasu. I…” He swallowed hard and looked straight at me. “Was it true, my memory of the Daikan Tetsuku confronting me in the market? Oh… you said I was dead. So…”

His eyes defocused as he looks into the vague distance past me, tears welling. “I left Kokomugi a month ago on a trading journey. My family, friends, home… When the soldiers said it didn’t exist, that can mean only one thing. They were, I’m certain, telling the truth. Kokomugi does not exist… any more. I wonder what my village did to displease the governor?”

Kali replied, “We have heard shocking stories about your governor, including that he has ordered villages burned for not meeting their tax burdens. It is even more shocking that he would extend this punishment to its residents, and go as far as to hunt them down.”

“That being said, we should check on your village to be sure. If it has been razed…” Her voice trailed off for a moment. She sighed sadly and then added, “We can send you somewhere safe, here in the north, but out of reach of your daimyo. And we are sorry about your family. And your friends.”

Kali was thinking Jiro’s fort as being safe, which probably made sense even though it was under imminent threat of attack. If we went tomorrow I could put into place some of the defensive wards I had been planning to use.

Qatana’s Journal for Desnus 29 through Sarenith 4, 4713

Wealday, Desnus 29, 4713 evening
Jikko River

It turned out that Dasi knew how to helm the barge. Seriously, what doesn’t he know? Six of us would need to man the oars, three on a side, for the short trip from the island to the dock on the main land.

The day was quite pleasant, especially now that the shadows and mists surrounding the island had evaporated, and we were making good progress on the flood tide when Zos called out, “Something large is heading toward the barge on the starboard side!”

That “something large” turned out to be a dragon turtle. It rammed the barge hard, causing it to list heavily to port, the side on which I had been sitting. The impact was so violent that it launched me into the air, but fortunately Overland Flight kept me from harm, and I soared up to assess where I could be the most help.

I quickly cast Blessing of Fervor on most of my companions and Ivan used Air Bubble on the crew still at the gunwales while Dasi began to sing a song of courage.

The dragon turtle was taking some abuse, but was dishing out at least as good as it got. It breathed out a massive cone of steam, causing much mayhem and shouts of pain. It made me reconsider serving steamed clams for dinner as I had originally planned.

Just as those of us from the port side of the barge had worked out how best to assist those on the other side, another DT plowed into us from the port.

“Oh, this is just going great!” Timber snorted.

Dasi called out and pointed astern, and from my vantage point in the air I could see a third DT heading our way.

Star growled, “Don’t just stand… er, hover there, do something!” She was right, and so I flew over and blocked the latest arrival, slamming it mightily with my flail. It reacted by breathing more steam up at me.

Before too much time the first DT was dead and floating inertly beside the barge, and the second was soon doing the same. Radella flew over and clobbered the DT beneath me, sending it beneath the waves.

We spent a lot of time healing our wounds (lots of those) and resumed rowing until finally we reached the mainland dock a short time later. We then walked the mile or so from there to the Jikko River, where the old kappa dwelt.

The original plan was to return to Sakakabe with O-Sayumi tomorrow, but like regular dragons, apparently dragon turtles were known to hoard riches, and so we planned to search for their lair in the morning.

The kappa was delighted to see O-Sayumi again, and we were more than welcome to stay with him, or nearby on the river bank.

For the rest of the day Ivan and I put together a large smoker using willow and fern fronds as the frame and covering it with a bit of unused (by us) sailcloth from the barge. Luckily we were at the mouth of the Jikko and we found alder and maple trees growing nearby, and using dead fall from these trees we began to smoke some of the dragon turtle meat.

Yes, Ivan saved flesh from these creatures to cook later. His original desire was to make bacon, but I pointed out that sea food bacon sounded awful, and that we should smoke it instead.

Technically speaking to have real bacon you needed the proper ratio of fat and muscle only found (naturally) in the belly of a pig. From what I could tell bacon was not a thing in Minkai, or Tien. Sure, they had smoked meats, and even smoked pig, but nothing that we would have called bacon back home.

Thus Ivan’s and my obsessions over turning any sort of animal flesh into that wonderful delicacy.

Zos had used his treasure map skill from the dragon turtle hide and confirmed what we had suspected: there was a nearby hoard to find on the small island we had flown over on the way to the big one.

Oathday, Desnus 30, 4713 evening
Jikko River

We waited just for the sun to rise high enough to fully shine down upon the waters of the lagoon, and with Life Bubble, courtesy of Ivan, we simply walked into the water and along the bay floor toward the right direction.

We were basically “loaded for bear” (or dragon turtle, or anything in between) with powerful offensive and defensive spells prepared, but we encountered nothing other than the occasional curious fish and oyster bed.

Once at the island it did not take long to find the underwater entrance to a cave, and two piles of treasure awaited us within (one larger than the other, indicating two of the DTs we had killed had been a mated pair).

Takoda said, “I just don’t get the whole hoard thing.”

He had a point. What good was all this wealth doing the DTs? They weren’t buying anything useful or desirable with it. They weren’t taking trips to exotic locations with it (“I hear Korvoso is lovely this time of year”). About the only purpose it could serve would be to lure potential meals out to the DTs when legend of their hoard reached the general population. But how was that supposed to work with the treasure hidden underwater and all the local population chased away by a wicked sorcerer, his undead or oni servants and hostile dragon turtles?

Anyway we hauled the lot of it back to the shore and estimated the total value of our find at over eighteen thousand gold coins.

“And let that be a lesson to them,” Badger said to no one in particular.

Later on that day Ivan and I stumbled across an ancient apple orchard from an abandoned farmstead. The early apples, small and both sweet and tart, would make a welcome addition to our meals, and we smoked some more of the DT meat using apple wood.

Now that the lagoon area was safe again I hoped that people return here to live. Perhaps a series of none too quiet conversations in the tea houses of Sakakabe could encourage it.

Fireday, Desnus 31, 4713 evening
Sakakabe

We arrived back at O-Kahaku’s tea house around mid morning via Wind Walk. Ivan had used Sending the previous evening to let her know the time and manner of arrival, and so there was no alarm when we materialized in the middle of the court yard.

There were emotional reunions, especially with the younger geisha to whom O-Sayumi was effectively a big sister, but after an hour or two everyone’s public displays of affection settled down and we were able to discuss other matters.

But first O-Kahaku gave us a very ancient and magic tea set in thanks for returning O-Sayumi safely to her. The tea set was really quite lovely and granted various benefits if used for a formal tea service.

But I think it is of little use for us, other than as a source of income. We can’t use the set to influence others without risking them being offended if they discovered the tea set was magical.

In fact we had this very discussion later on in the day, when we decided we would have O-Sayumi perform tea services for our upcoming meetings (more on those later) using a regular tea set.

This leaves us with a very expensive set of paper weights. A better use for the tea set would be to sell it and use the proceeds for financing our primary goal or putting Ameiko on the throne of Minkai.

“Yeah,” interrupted Pookie, “and that staff of Wind Walk isn’t going to pay for itself!”

Yes, well that was true too.

O-Sayumi then gave us her musical instrument, which was also highly enchanted. Ah, but here was a gift we could make direct use of, or at least Dasi can.

Anyway, not too long after all of the pleasantries of O-Sayumi’s return were done, O-Kahaku got down to the business at hand concerning Ameiko.

She knew most of the big movers and shakers in the social and financial circles of Sakakabe, and she would arrange for meetings between them and Ameiko so she could make the case for becoming empress. Apparently business had been bad since the Jade Regent took control of Minkai, and things were only getting worse, and so this was an opportunity to gain powerful (and wealthy) allies.

O-Kahaku was friends with Itsuru Sennaka, the younger brother of the regional governor, Sikutsu. According to her Itsuru was nothing like his despotic sibling, and would be a much better leader. But the local culture prohibited Itsuru from taking any direct actions against his brother… however if outside events (“Meaning us!” exclaimed Beorn) removed Sikutsu from power (“Meaning killed!” exclaimed Beorn) then Itsuru would be more than happy to step in.

Progress! I felt fairly good about our chances, and quite content that we did not need to do something else to prove our worth or the authenticity of Ameiko’s claim.

And then something very odd happened.

We were all lingering over dinner at O-Kahaku’s place — which we had rented for both lodging and for the upcoming meetings — when Kali and Dasi wandered over to where I was sitting and humming softly to myself.

“Qatana, it is really important the Ameiko present her case for both our planned actions in the north as well as for her taking the throne of Minkai.” Kali started. “It is very important that she speak well and show herself to be a strong and insightful leader.”

She and Dasi looked at me meaningfully for a few more moments before wandering off.

“Uh, what the hell was that?” Star asked.

I honestly had no idea, but there must have been something very important they wanted me to do to assist Ameiko in the upcoming meetings.

“Yeah,” Pookie said, “but it’s clear they want any advice we have to offer to be given very discreetly.”

All of a sudden Huffy opened his eyes wide and said, “Oh my gosh! You know what they want? They want you to lend us to Ameiko for her meetings so we can offer advice directly to her.”

It was a good thing I was sitting down, because this revelation was staggering. And yet it made perfect sense. My companions knew how valuable the advice from my mice friends were, and they wanted to ensure Ameiko’s success by making sure she had the very best advice possible.

Only they were too afraid or shy to ask directly, and thus the subtle hints.

I looked around the room and found Ameiko and Shalelu sitting at the head of the table looking over at me. Ivan was just walking away.

Huffy gasped and exclaimed, “See, even Ivan knows about it and he must have just told Ameiko what you are going to offer.”

It seemed obvious, and so quite reluctantly I stood and walked over to Ameiko. I slowly pulled off the necklace upon which my friends’ skulls hung and held it out to her.

“Ameiko, the others have been talking about your upcoming meetings with the merchants and local lords, and they seemed quite concerned about your ability to handle these discussions successfully. I don’t understand what they are worried about, but Kali came to me and specifically asked for me to provide you with discreet counseling if needed. I later realized that what she was really asking was for me to lend you my little friends during these negotiations.”

There was a moment of silence before Ameiko replied.

“Oh! Oh, Qatana, that’s… really such an honor. That would be such a tremendous boon to have on my side. I think, however, it’s best that your… friends… stay with you. I think they are more comfortable where they are for now. I’m sure the others will understand.”

“Pfft, I thought so,” smirked Pookie, “if she wasn’t able to handle these negotiations she would hardly be fit to be empress, now would she?”

I had thought the same thing, and with great relief I placed my friends back around my neck and said, “I could arrange for some other form of unobtrusive communication between you and I, if you wanted to have my advice available during your meetings. But again, I personally have every confidence that you could manage without anyone else butting in unasked.”

Ameiko answered, “Thank you for your confidence. I hope I can show that confidence to the merchants and nobles. Maybe we could agree on some kind of signal I can give you to let you know if I need advice on something? Probably just an extra precaution, though, because I think I’ll be fine, and have the ability to pause talks on some pretense or other if I need to regroup or consult with you and the others.”

I quickly replied, “Perhaps you could just ask, ‘What does Pookie think?’ and then we’d all know you would like a private consultation with us.”

Ameiko nodded, and Pookie crowed, “I am the official advisor to the future Empress of Minkai!”

Yes, well if it actually came to that, then I suppose that would be so.

I returned to my chair in the corner and flashed a grin with a big thumbs up toward Dasi and Kali to let them know I had understood their message, and that everything was taken care of.

Toilday, Sarenith 4, 4713 evening
Sakakabe

There has been meeting after meeting over the past few days, and through it all Ameiko handled herself as a true heir to the throne.

We decided that it would be a good idea for Jiro to be present for these meetings, especially given that he was a ronan of the north, where we planned to take action, and because he could speak to Ameiko’s claim to the throne. Thanks to a couple of teleports he was once again with us in person.

He brought some troubling news. His patrols captured messages between the local brigands and the governor indicating that the Sikutsu was planning a major move against Jiro’s family fortress in order to cast him out and restore the status quo (ie. raping and pillaging).

It seems we needed to give some thought to the fortifications of Jiro’s ancestral home. I had some ideas concerning glyphs of warding and a symbol of sleep, but we have not yet agreed upon a final plan.

While the merchants and nobles vowed financial support, it was Itsuru Sennaka who provided us with a clear course of action.

Through his usual cruelty and uncivil behavior his brother had managed to alienate (and exile) a number of ronan, who now called themselves simply “The Nine Ronan,” with whom Itsuru was in contact. The Nine were dedicated to the removal of Sikutsu from office. Itsuru said that he would notify them on our behalf and see if we could coordinate our efforts.

A day later Itsuru returned to us with news.

These ronan had learned the governor’s habits well, and knew he would soon journey to a luxurious resort — one whom he had recently took over as his own pleasure palace, throwing everyone else out. While at the resort Sikutsu had the bulk of his guards stay at a set of out buildings some distance up the road from the resort itself. Can’t have his imperial pasty white ass seen by those forced to protect it. Besides, they might actually enjoy themselves somewhat in the clean mountain air. Can’t have that, for sure.

Tactically this made sense, because the resort itself was in a steep mountain valley, and the only way to approach it in force was up the road, and his guards would be between any approaching force and the governor.

But the Nine had infiltrated the staff at the resort, and were planning to assassinate Sikutsu. This was a high risk plan with no small risk of failure. But if we were to attack Sikutsu’s small entourage as it made its way along the narrow path between the garrison and the resort, they could see to it that no aid would come from the resort.

Sikutsu had already set out for the resort, and was expected to arrive within the next ten days or so. The Nine recommended that we arrive early and scout out the location for the ambush and then wait.

And so we’re working out the details for that trip plus what to do about Jiro’s fort. But once again Wind Walk will give us a quick mode of nearly invisible and relatively safe travel.

“And just when are you going to make that staff of Wind Walk?” Timber asked politely.

Just as soon as I have the skill and money, obviously.

Qatana’s Journal for Desnus 29, 4713

Wealday, Desnus 29, 4713 mid day
Yugureda Shosaito’s Island

We found the “master” a short while ago, and I found the encounter to be more than a little disappointing.

I was expecting to find a wizened sage of incredible talent who had spent his long years in a pursuit of arcane (if not forbidden) knowledge. Someone who had forced back the nature of death itself to bring some resemblance of life to the creatures with which he surrounded himself.

“Nope!” Pookie chirped.

Instead we found a sad and pathetic post middle aged man with the a case of the hots for his own (possibly illegitimate) daughter so bad that he tried to force the soul of his wife into her body.

That’s not just sad and pathetic, but seriously perverted, and I was happy to play a part in his death.

And his wife was no angel either. She was apparently just fine with (and indeed assisted) him in creating their undead servants. Her soul is now forever lost and good riddance to it!

I realize that good help can be hard to come by, but it is not that to find.

Of course as soon as those words hit the parchment I looked over at Zos and wondered if maybe they didn’t have a point. But still… I mean these were real undead, right?

We had gathered in the saki cellar before the portal that we assumed led to the Shadow Plane (even Beorn finds the place disturbing) when Ivan said, “Hey, wait up. Maybe O-sayum actually left clues for her potential rescuers in those things she had crafted, but didn’t take with her.”

We all paused for a moment and exchanged looks that said, “Why the hell didn’t we think of this earlier?”

Takoda helpfully pointed out, “Well he is an oracle.”

He then explained which different materials and colors we should look out for while searching for O-sayum.

This made Kali very happy. Prior to this we would have been just be randomly wandering about looking for a geisha. But now we had a Plan. Kali likes plans.

With that we were ready to enter the gateway. Olmas went first, and he faded to a what amounted to a charcoal sketch of himself. Each of us followed in turn, the colors ebbing out from my companions as they passed through, but not so much for myself.

We followed down corridors, noting the various passageways and “moon gates” we passed along the way and which materials and colors were used for each.

Sometimes a passageway would dead end, and sometimes at those ends was a mirror which sent either lightening bolts or ice storms at us. Ivan and I seemed particularly adept at dodging the worst of the effects, and so we often did the honors of looking around the next corner.

But because we were following the Plan, we did not need to go down all of the passageways, and indeed we skipped at least half of them.

Presently the corridor ended at a room in the middle of which, on a nice rug, were two woman kneeling and facing one another.

“That rug really ties the room together,” quipped Takoda. “Not helping, buddy,” I replied.

Olmas entered the room, and as he did so the color flowed back into him. He looked closely at the women and said, “They may not be dead.”

Suddenly there was a loud shout, growl, screech type of a noise from elsewhere in the room, and Olmas braced himself, holding Suishen before him.

I ran into the room and saw and odd monkey-tiger creatures slavering in the corner. We did the usual thing we do with such friendly critters, and soon it lay dead.

We then had more time to examine the women, who were under the influence of a Gentle Repose spell. One of them looked like the drawing we had seen of O-sayum, and we assumed we had found our goal. But the problem was that while she may not have been dead, she wasn’t truly living either.

A door led to the east, which opened into an a nicely decorated office. We searched around and found a number of interesting items, including the master’s journal. Kali and I poured over the later entries.

That’s when we realized what a sick jerk he was, but Pookie also realized something and exclaimed, “O-sayum is his daughter!”

Well that explained some things, but not the fact that her father had the morals of a kobold.

Meanwhile Radella had been busy searching the book cases and discovered a secret door. We gathered up everything that looked useful.

669 samison (O-sayum’s and highly magical)
670 ivory plectrum (to go with the above)
671 potion of Bull Strength
672 potion of Cure Moderate Wounds
673 Potion of Protection from Cold
674 Potion of Water Breathing
675 Scroll of Bestow Curse
676 Scroll of Ice Storm
677 Scroll of Lightening Bolt
678 Business records and maps of Minkai

We opened the door and followed a corridor east. To the north was an alchemical lab (“We’ll come back for the rest later”).

679 shards of mother of pearl

Further east was another door, beyond which was a large chamber with an alcove to the north and a table set against the far wall. A man stood next to the table sipping tea.

He knew why we were there, but like most egotistical megalomaniac’s he had to posture and boast, totally convinced of his own invincibility. He picked up a vase filled with pearls and said that the souls of the two woman were each trapped in one of the pearls (we already knew he was lying about that). He implied that only he could return their souls, and we would do well to deal with him in a friendly fashion. He then dumped the pearls onto the floor.

Timber said, “Man, we know you’re not going to help us or return the girl, so quit pretending!”

Olmas strode forward into across the room to show just how friendly he could be, but slipped on the pearls and fell.

At about that time four large shadowy figures formed in the alcove. Kali called out that she’d deal with them, and so the rest of us closed in on the old man or launched ranged attacks at him.

“Consider this friendly fire,” Star raged as I cast a greater Dispel Magic on him.

We were winning the battle against the old man, but losing the war. Kali had put up a wall of force, sealing the shadows in the alcove, but soon they phased down into the marble floor and rose back up around us.

Naturally the old man gloated. They always gloat.

They were eerily attracted to Olmas, and kept clawing at him as his strength ebbed away. Kali telekinetically moved Olmas over to me so I could heal the damage.

The old man fell first, and some time there after we managed to destroy the shadows. We looted the corpse.

680 collection of pearls
681 A lacquered dark wood box inset with emeralds forming a dragon turtle — it has three compartments
682 compartment 1: magic (conjuration) blue green aquamarine
683 compartment 2: large black pearl
684 compartment 3: magic (necromancy) large white pearl
685 potion of Water Breathing
686 scroll of Resist Energy
687 master work dagger
688 +4 cloak of resistance
689 dusty rose ioun stone (+1 insight bonus to AC)
690 +2 ring of protection
691 ring of swimming
692 spell component pouch
693 spell book
694 250 gp diamond dust
695 professional master work alchemy lab

We moved back into the room with the women and after a brief conversation we determined that O-sayum’s soul was in the large white pearl, and that casting Dispel Magic upon it should restore her soul.

I performed the casting and moments later O-sayum began to stir. We told her why we came, and she was thrilled that we used the clues she had left behind to find her. I simply pointed at Ivan and said, “Thank him.”

It was time to leave. The maze through the shadow plane was gone, and so we had no trouble returning to the house and making our way down to the dock. We would take the master’s barge back to Sakakabe.

But the old codger had another surprise for us. A band of hobgoblins filed out from the barge and charged.

“Well, at least they aren’t undead,” squeaked Takoda. “Yeah, but they’re not hobgobs either, ” Pookie said as one of the attackers flew up and over the wall of whirling blades with which I had encircled the troop.

More oni. But lesser, runty oni. We had delt with these before, and quickly killed the lot of them.

We’re taking a moment to familiarize ourself with the barge and how to sail it, and then our first stop will be a visit to O-sayum’s turtle-man uncle.

Qatana’s Journal for Desnus 29, 4713

Wealday, Desnus 29, 4713 morning
Yugureda Shosaito’s Island

“I told all of you, ‘Oh, look, there’s an island shrouded in unnatural shadows and so you know there’s going to be undead.’ But did anyone listen?”

Pookie was a bit miffed and was letting us all know it. It wasn’t that we hadn’t listened to her: we had come prepared with some spells that focused on undead (and besides, I can chanel energy to harm them). It’s just that there were so many other things that could explain the island’s odd appearance — things which might still hold true — and we wanted to cover all of the likely bases.

“Well I still think Shosaito could be a shadow-mancer or a dimensional sorcerer,” Huffy pouted.

“You’re not just making those things up, are you Huffy?” Timber asked.

Star interrupted, “I’m still pissed about that whole board game thing. It looked like a trap. It smelled like a trap. It felt like a trap. And still we walked right into it. And guess what? It was a trap!”

My friends were in a bit of an uproar. While the morning had not gone poorly, it had certainly revealed its share of surprises… or not, depending on which mouse you listened to. To put it simply, we had done better. The fact that we had also done a lot worse was not likely to end the debate and so I kept that to myself, occasionally saying, “Uh hum, uh hum” so they’d all know I was paying attention.

I was beginning to feel the headache coming on that usually arrived whenever they bickered incessantly like this.

The day had started innocuous enough.

We had slept overnight at the kappa’s river house and got up before dawn. Just as the sun rose I protected everyone with Life Bubble (because the island where we were heading was thick with misty shadows — it made sense, right?) and then used the wand to cast Fly on each of us.

The island was close enough that as long as we took no detours we’d be able to reach it before the low level spell wore off. This allowed me to prepare two high level spells I’d normally need for Wind Walk for some other purpose.

We flew across the lagoon and as we neared the island we saw pearl divers bobbing in the early morning sunlit waves. They saw us as well and dived out of sight. By the time we had landed on the shore the bright sunlight had been replaced by a shadowy haze.

A primitive village of clay huts huddled by the shingle above the water, and a path led up a hill to a walled manor, which was vague and indistinct in the distance.

Detect Magic showed a faint aura of magic all around us, but it was impossible to pinpoint either the source or the effect.

As my companions began to look about the huts the divers walked out of the water and approached us. Their shambling gate and cadaverous pallor suggested that they were some sort of ghoul.

Just moments before Zos and Kali had joked how undead would make perfect pearl divers. Zos’ brand of animated flesh holds none of the stigma of actual zombies, and I still wonder if using the Animate Dead spell actually creates true undead because, as with Zos’ constructs, no negative energy is involved, and no souls are pulled back from the afterlife to inhabit the corpses. It’s a pity that the priests at the Temple of Pharasma in Magnimar were never willing to have a frank discussion on the topic.

Beorn’s ears pricked up at this and he suggested, “Well it’s not too late to experiment.”

“Well now is not the time, ” I quickly replied.

The problem with most undead is that they have a habit attacking anything that was truly living. Speaking of which, we quickly destroyed the sea-ghouls (technically speaking they were lacedons, but I prefer Badger’s name for them).

It turned out that there was a hidden door in the floor of one of the huts that opened onto a shaft that led down to a tunnel that headed straight toward the house on the hill.

Following this we soon we came to a room that served as a wine cellar and junction with another plane. I said it made good use of what would otherwise be dead space, but nobody got my joke.

To the right was a glowing portal we suspected led to another plan. Someone suggested the Shadow Plane, and given what we’ve learned about the sorcerer Shosaito, this seemed likely.

To the left was another passageway, but its walls were clad in wood panelling and various household goods and supplies were stored here.

We had reached the house proper.

We decided to leave the portal for later and explore the house, but before we had gone very far we ran across a servant woman who was carrying a broom and other cleaning supplies, which she dropped in surprise.

She looked human and mortal, and to prevent her from running off and alerting the house I explained that her master had hired us to test the security of his houshouse, and could she please sit here quietly? She seemed confused, but compliant enough to have her hands tied with no protest.

Unfortunately another servant came down the hall, and after Olmas unsuccessfully tried to sell her the same “testing the master’s security” story, she called out and tried to run away.

Kali then called out, “Kill them. They’re undead.”

“Oh bother, ” McLovin said at the same moment Pookie scoffed, “Well, duh!”

They were a good bit tougher than you’d expect from house staff, and after they were dead Kali explained that they were a creature unique to Tien. They appeared as young women during the day, but at night their upper bodies tore away from their lower halves and they flew around consuming mortals.

They were called manananggals, which sounded a lot like the single word lyric to a song I had learned as a child. I started humming it, and quite a few of my companions picked up the tune. All of my little mouse friends collectively rolled their eyes.

We searched the house and grounds, slaying quite a few of these creatures, which I assume was significantly easier now than it would have been at night. Both Shalelu and Ameiko made good showings of themselves during the fights, which made me feel better about having them along.

The manor had seen better days, but at its height it must have been magnificent, with intricately carved rafters scrolling up beneath the tiled roof, richly painted panels, artfully arranged bamboo, and delicate wood frames supporting paper thin walls.

No, really, the walls were actually made from paper! The complete lack of privacy in such an arrangement seemed uncomfortable to me, but we had already seen that this was a common practice in Minkai.

Who knows, maybe it’s a culture of exhibitionists and voyeurs.

For having so many house keepers the manor was run down. Many of the rooms look unused and untidy. Even the master bedroom had a layer of dust upon all the furnishing within. I guess the master was living full time on the other side of the portal.

There was a very interesting shogi board in a large room in the center of the house. And by interesting I mean a) it had moderate auras of conjuration and illusion, and b) the pieces showed that a game was already in progress.

We had seen it earlier on our first pass through the house, and I had mentioned the magic auras and suggested it might be trapped. My companions agreed. “Yes, it looks like a trap.” “Oh, definitely trapped.” “Don’t touch it and set off the trap.”

All good advice, and so we let it be and went out into the courtyard to kill more manananggals.

But then when we came back in Kali and Zos decided they would try to play at the shogi table afterall. Just as I was trying to figure out how this came to pass, a loud voice proclaimed, “Clearly the game has started, but is the king winning or the jade general?”

And with that all of us in the room, which is to say all of us, were transported to a large game board, with shadowy walls isolating each of us in our own square.

We could hear one another through the walls, and from the shouts from the others it was obvious we had company. Shadows that drained strength with their touch were skulking about, and apparently not hindered by the walls.

I created a Spiritual Ally to provide some cover from these incorporeal attacks (with a “Good thinking!” from Star thrown in for moral support), which gave me time to think.

I had earlier detected a fairly strong illusion aura on the board, and that convinced me that at least part of the trap was fake. And sure enough, as soon as I realized that the walls became transparent.

I called out, “It’s an illusion! Disbelieve in the walls.”

A subtle dance then began where we moved toward the edge of the board while avoiding the shadows as best we could. Soon we all had exited the board and found ourselves back in the room with the shogi board trap.

“Burn it!” Star squeaked.

I was inclined to act upon her suggestion, but then we still have work to do here, and the walls are made of wood and paper. Perhaps when we are ready to leave.

Judicious use of our wands of Lesser Restoration cured the strength loss from various members of the party, after which we began to discuss our next actions.

But it seems our choice is limited to passing through the portal down below, defeating Shosaito, and rescuing O-sayum.

Qatana’s Journal for Desnus 25 – 28, 4713

Starday, Desnus 25, 4713 night
The Osogen Grasslands, Jiro’s Fort

I awoke to the enchanting aroma of bacon. It’s really hard to imagine a better way to start the day, and it put me and my friends in a positive frame of mind.

“Just how difficult can it be to restore the rightful heir to the kingdom?” Huffy asked.

Apparently pretty damned hard… and complicated, but we wouldn’t find out about that until later, when Jiro came home.

Ivan used a Sending to contact Ameiko and Jiro to tell them to come to the fort. That’s when we discovered Ameiko was with Jiro hunting bandits. Star nodded her approval, although I could see some disapproving frowns from Olmas and Kali. I heard Ivan mutter something like “she’s not porcelain doll” before stomping off.

I caught up with him later and heard him having a conversation with his wife, and was about to leave when he said, “So for us to stay married I have to become an immortal too?”

And people think some of the conversations with my mice friends are odd.

A horse arrived, riderless, at the fort gates and we let it in. It was still fully tacked up, and we suspected he was a surviver of one of the ronan’s or Hatsue’s attacks. Radella then questioned it about what happened.

Yeah, that’s right: she talked to the horse, but not like the circus acts where the handler asks “How much is two and three” and the horse paws at the ground five times, and then gets a sugar cube. No, she made all sorts of neighing sounds and the horse replied in kind. And then it got a sugar cube.

And people think some of the conversations with my mice friends are odd.

Later Kali and I teleported back to Hatsue’s village to bring Koya and the Great Seal in its warding box back to the fort via Wind Walk. The Seal can’t be moved by extra planar travel, and there was some concern that it would not assume gaseous form, but everything worked out fine.

Soon after we returned Hatsue and her band of merry men arrived arrived at the fort, and a couple of hours later we were joined by Jiro’s party, including Ameiko and Shalelu.

After they all had a chance to clean up, and pee and stuff we led them to the shrine. There we had Ameiko touch the statue, touch the statue while holding the warding box, touch the statue with the warding box, and so on. But none of that worked, and so we did what we wanted to avoid the most: we had Ameiko take the Seal itself out from the box and then touch the statue.

A circle of stone descended into the floor, revealing a shaft with alcoves holding Jiro’s family heirlooms, including another one of the great royal swords.

And then someone was scrying on Ameiko again, and so Kali put up an anti magic field to stop it.

Now Jiro was impressed. He was convinced of Ameiko’s authenticity as a member of the royal family, and of our dedication to return her to the throne.

He laid out a set of goals he thought critical to our mission, each one as intricate and complex as anything we’d done thus far.

First he thought we should get the ninja clans to support us. Well naturally we’d want the ninja clans, but what, is there a ninja clan guild or secret meeting where we could make our case? As it turned out, yes there was. The ninja leaders met in the city of Enganoka every month at the full moon.

Second, we needed to gain the confidence of the geisha houses. Hmm, yes, well, why wouldn’t we? Because tea was good, and whomever had the recipe for the best tea cakes would become empress? I didn’t quite get the details behind this, but Jiro was certain that it was imperative that we had the support of the country’s geishas. Personally I suspect he just wants to hang out with pretty women. Anyway, the center for all things Geisha was in Sakakabe, and the head geisha was called Okuhaku, who ran the most prestigious tea house in the land.

And third, we needed the backing of the military, which was unfortunately controlled by the regional governor, Sikutsu Sennaka, whom rumor has it that he had Okuhaku’s uncle killed. We needed to take him out.

Well this one Star and I liked best, but even we had to admit taking out the head of the regional government would be difficult, and maybe we should complete the other two first. Who knows, maybe the tea cakes really were that good.

We decided to talk to the geisha’s first, and then the ninja clans next (the next full moon was two weeks away). We would use Wind Walk to travel to Sakakabe.

Zos still needed to fetch his alchemy wagon and we needed a safe place to keep our horses while we were array, and the fort seemed like the best place to bring the lot of them. Zos and Kali teleported back to the village and will return next evening.

Sunday, Desnus 26, 4713 night
The Osogen Grasslands, Jiro’s Fort

The day began with a special ceremony with the three captured guards. Jiro was in attendance, as were some of my companions.

I faced them and began,

Jiro has given each of you a choice: leave this cage and serve him faithfully or be executed.

Know that if you chose the former I will cast a powerful spell upon you that, should you stray from the path and fail to serve Jiro by action or inaction then this doom shall befall you.

Each day you betray Jiro by word or deed your limbs will wither, your health will fade, your confidence and ability to think coherently will lessen.

Continue down this path of betrayal and in four days time you will be reduced to a quivering husk, unable to think or move.

These afflictions are permanent and no amount of penitence will restore you.

Do not think to trick the spell by twisting your oath to serve Jiro into meaning anything other following the path he sets before you: to treat others with goodness and generosity. The spell watches over you at all times, and should you think, “By stealing this item or by attacking this person I will be better able to fulfill my oath,” it will turn against you.

However, if you make the second choice, Jiro assures me that your death will be swift and merciful.

Think carefully!

Which shall you chose? A life in faithful service to another, or swift death?

Unsurprisingly all three chose to serve Jiro.

I had them come out from their cage one at a time as I cast Geas on each.

It took about ten minutes to perform one invocation, and for the first two it went as expected, with grey ghostly tendrils extended out from my hands and crawling around them like hundreds of scurrying little mice before dissolving into their clothes.

But for the third casting the lines of mice were cackling daemon faced mice with curved sharp horns and long fangs.

Beorn snickered and I rolled my eyes, but the guard looked shaken, and in a quavering voice asked, “Am I alright? I’m not weaker already? I was just thinking it would be nice to have a warm blanket tonight, and where I could find one, but I wouldn’t be stealing it.” I assured him that he was fine and that he should go and get his blanket.

We knew we did not want to travel with the Seal, and yet leaving it behind was risky as well. In the end Ivan and I found a spot in the cliff wall where using Stone Shape and Wall of Stone were able to secure it nearly twenty feet inside the rock.

Radella and I then crafted a secret door into the shrine and protected it with a Glyph of Warding.

I told Jiro about a lovely waterfall that was up the ravine from the fortress. “It’s called Schweitzer Falls, named after the noted explorer Albert Falls.”

He just stared at me.

“I told you he wouldn’t get it,” scolded Badger. “Oh, just shut up!” Takoda replied.

Zos and Kali arrived with the horses and his wagon. They’re laughing an awful lot together about something. I can only imagine.

Moonday, Desnus 27, 4713 night
Sakakabe

We spent most of the day Wind Walking from Jiro’s place to Sakakabe. We landed just outside the city, and Dasi, Ameiko, Shalelu and Koya went into the city to reconnoiter, make an appointment to meet with Okuhaku for tomorrow, and find a place for us to stay tonight.

Ivan and I followed along in gaseous form, hovering discretely above and out of sight. Everything went well, but they spent an inordinate amount of time shopping. Not just for the “special gift” we would be expected to give to Okuhaku when we met the next day, but shopping for all sorts of frilly crap.

When we returned to the clearing I discovered that all of the frilly crap was actually clothing. Honestly it was gaudy and impractical and I was having none of it. My black trousers, white(ish) top and grey cloak were good enough for any occasion. And besides, I was posing as a guard.

The plan was to enter the city with us posing as merchants and employees of the merchants.

We entered the city and made our way up to the top, inner most circle, where we met a little resistance from the guards at the gate. Kali caught on really quickly and bribed them. We passed through and onto our inn.

Toilday, Desnus 28, 4713 evening
Sakakabe

What a day! We spent most of the morning selling our stash of loot and shopping. But this time we were looking for useful items. We have been upgrading Ameiko’s and Shalelu’s equipment ever since we came down from the Crown of the World, and we continued to do so today. It is apparent that neither Ameiko nor Shalelu are content to stand by and let us “take back the crown” for her.

This also brought up the delicate question of what to do for Koya. She may have a fiery spirit, but she has the constitution of a ginger bread man.

Fortunately while wandering the streets of Sakakabe we came across a temple to Desna, and Koya expressed a desire to “visit for a while.” I suspect she knew we were worried about her safety and chose the temple as a place to stay while we were out doing dangerous things.

We spent lunch at a tea house — not the tea house, but a nice one none the less. And then there was more scrying upon Ameiko. We simply got quiet. Unlike Status, the Scrying spell does not give the location of the subject. You only see the immediate surroundings of who you are scrying on, and Ameiko was in a tea house. There’s probably only ten thousand or so tea houses in all of Minkai.

We purchased more supplies and then it was time for our appointment with Okuhaku.

The tea house where we ate lunch was nice, but this place was over the top grand. We were greeted and seated, and our gift accepted. O-hakami then joined us and asked why we wanted to speak with her.

I sat there, nibbling a tea cake, as Dasi began to explain how we were allied with governor Sikutsu Sennaka and were…

Wait? Really? Didn’t he kill Okuhaku’s uncle? Weren’t we supposed to overthrow him? Maybe someone had possessed Dasi! Maybe it was something in the tea cakes! I dropped mine onto the plate with a loud clink, and leaned over to Dasi, “Are we here on behalf of the governor? It sure sounds like it from what you’re saying, and Okuhaku looks a little tense.”

Dasi’s eyes lit up in realization of how what he had been saying could be misconstrued. Cool. I left him to it and picked up my tea cake.

I snapped out of a daze some quarter of an hour later to Beorn’s insistent hissing, “Is he ever going to get to the point?”

I looked around and noticed that Dasi was still in the act of exchanging pleasantries with Okuhaku. “For crying out loud,” moaned Beorn, we’re going to be here all night.”

“Excuse me, ” I said out loud, “Sorry for interrupting, but we plan to overthrow Sikutsu Sennaka, and Jiro suggested we enlist your help.”

There was a moment of silence, but then Okuhaku warmed right up to us and became very helpful.

She was sure her very best geisha, O-sayum, would be of immeasurable help to us. (Exactly how, she never said. Seriously this must be a Tien thing with geishas and tea houses providing critical aid in overthrowing governments.)

The problem is that O-sayum was missing. She had left to meet with a tea house client, known as “the pearl merchant,” whom she didn’t like, and whom had obsessed over her for years, and whom she always stayed away from because he gave off a desperate, creepy old man vibe. But all of a sudden, maybe a week or two back, she announced she was meeting him on his private island for a day. She left and they have not heard from her since. The “pearl merchant” insisted she had never arrived.

We searched her room and met her friend, and found an interesting ivory box, which we discovered she had a local artist craft for her. The artisan had left his mark on the base, and so after Ivan tried to scry on the missing O-sayum (the spell worked, but he saw only darkness) we went to visit him.

At the artist’s studio we found out that O-sayum was friends with an old turtle-man, whom she called her uncle.

“How do you get a turtle-man?” Huffy asked. Pookie replied, “When a man loves a turtle very much…” “Quiet, Pook!” I snapped.

Dasi said the turtle thing must be kappa, a mystical beast of Minkai that lived in the rivers.

The artist agreed, and said O-sayum had also ordered a vase containing several items, which she never picked up. It turned out these were the very things needed to summon a kappa up from his home when you stood on his river’s bank.

There was a river about seventy miles to the northwest where her kappa was supposed to live, and we decided to visit him tonight.

Toilday, Desnus 28, 4713 night
Jikko River

We used Wind Walk to fly up the coast, and as we approached the mouth of the Jikko river we saw an island wrapped in darkness and mists just off the coast. We realized that it must be the “pearl merchant’s” island. Huh.

We landed on the bank, and beneath the limbs of a huge magnolia tree placed the essential salts into the water and called out to the kappa.

There was a great swirl of eddies out in the river, followed by a loud splash as a large turtle rose up out from the water and climbed upon the shore on two legs.

The kappa was very friendly and yes, of course he knew of O-sayum: he was her uncle after all. Wouldn’t we like to go to his home and talk?

And so here we are, somewhere beneath the river in a dome shaped structure made of rock and mud, talking with an ancient turtle-man.

We learned that years ago O-sayum’s mother was fleeing from an evil dark wizard — “Just once I wish it was an evil light wizard,” McLovin said, but we all ignored him — with her infant daughter. The wizard killed the mother, who had tossed her baby into the river, where the kappa rescued her and raised her until she was old enough to move to Sakakabe and be a geisha.

But the dark wizard was obsessed over finding the daughter. “He lives on the island right off the shore from here. He is powerful in the magics of darkness and air.”

Right. He’s the pearl merchant. I guess I know where we’re heading next.