== Wealday, Kuthona 18, 4707; Magnimar, Kyver’s Islet; Afternoon ==
Having followed up on the contact information for payments to “B7” from Aldrin Foxglove we have found ourselves in a lumber mill called “The Seven” on Kyver’s Islet in the south of Magnimar. We’ve overcome attacks from the evil masked workmen there only to find ourselves in custody of one of the chief justices for the city itself, Ironbriar.
Avia had detected an evil presence in the room where Ironbriar was found alone and cloaked with invisibility. He was no longer radiating an evil aura by then, but we did detect two spells had been cast upon him — an enchantment and an abjuration. The latter could have been the result of his hiding his alignment.
And while Ironbriar did attack us at first, when the enchantment spell was removed he calmed down a great deal and became informative and almost helpful.
He claimed he had been enchanted by an evil enchantress named Xanesha, and that it was she who was responsible for the series of ritual murders that had plagued Magnimar for these past months. He admitted that he had played some part in the grizzly killings, but only while under Xanesha’s control. He was angry with Xanesha and wished her killed, but knew his influence and power in Magnimar was compromised, and he wished to leave the city as quickly as could be arranged.
Avia was dubious of his most of his claims, and thought the two best courses of action were to either hand him over to the city officials, or execute him ourselves.
The problem with the first proposal was that Ironbriar was the head of the city’s judicial system, and it was unlikely that our word would be taken over his. And the second proposal assumed his guilt with only the circumstantial evidence we possessed.
And yet to me he seemed to be telling the truth, or as much of the truth as concerned us. I spoke long with him about his faith, and found that he was a follower of Norgorber, which would indicate he probably did have an evil aura when not masked by magic. Followers of Norgorber are split among various factions, each following some specific aspect of their evil god and mostly ignoring one another. It made little sense for a career politician, of which Ironbriar was certainly one, to work toward destroying the very fabric of society from which he derived his power.
Ironbriar promised that if we let him go he would take care of the cultists (both dead and alive) that remained in the mill, and leave the city within twelve hours — just long enough to take care of some personal matters and provide an official reason for his extended absence from Magnimar.
He said if we allowed him this, he would provide us with information about Xanesha that we could use to find and eliminate her. Furthermore once he was safe and established in a new location he would send a reward back to us, as well as check up on our progress with Xanesha.
We debated his offer long among ourselves, and finally agreed providing that Ironbriar allowed Sabin and Trask to accompany him until we received the promised information. To this he acquiesced, using the cover of hiring the two as body guards to explain their sudden and constant presence in his company.
Unknown to Ironbriar, Kane and Rigel provided support for Sabin and Trask by using their stealthy skills to follow Ironbriar, and to make sure there was no obvious attempts at treachery.
They left for Ironbriar’s house a short while ago, and we are about to leave the mill ourselves. We gave Ironbriar the name of the inn at which we had been staying, but we plan to move to different part of town today. We will keep one room at the old inn for future correspondences with Ironbriar.
== Oathday, Kuthona 19, 4707; Magnimar, The Copper Griffin; Midnight ==
Kane arrived at our new inn just after midnight with news that Ironbriar was leaving the city via one of the southern gates. Task and Sabin were still with him and Rigel was tailing them.
As we quickly walked to catch up (at a discrete distance) can told us that Ironbriar had immediately gone from the mill to his grand house in the swanky Alabaster District, where he proceeded to send letters to various associates about town. He had been cordial to his two guests, even inviting them to share in his dinner, and hid nothing obvious from them. In fact at one point he apparently offered both long term employment, which they both declined.
Rigel caused a bit of commotion by sneaking into the house and setting off an alarm of some kind, but if he was suspicious of our party, he did not show it.
Shortly after midnight he changed into traveling clothes and left for the south of the city.
We ran into Sabin and Trask on their way back from seeing Ironbriar leave the city on foot. At the gate he had told them what he knew of Xanesha.
She had set up her headquarters in the ruinous structure known as the Shadow Clock. This tower was built in the Shadow district of Magnimar, an unsavory part of the city that resided completely beneath the ancient ruins of the Irespan.
The Irespan is nothing short of a massive bridge, perhaps built by or for a race of giants, that stretched westward over the bay from Magnimar. Everything about it is massive, although now all that remains of it is its eastern terminus. And yet even this tiny fragment is so large that it dwarfs all other structures on this side of the continent, and it covers an entire district of what is by no means a small city.
The name of the Shadow District itself may have its origins by being in the shadow of the Irespan, but it now reflects the nature of its businesses and inhabitants.
The Shadow Clock is a tall tower that was built many years ago to house a clock, but it was never completed and it has fallen into neglected decay. It is considered structurally unsafe, and the city has closed it off from the public.
Ironbriar said that Xanesha lived there with five “misshapen” men to do her bidding, and that it was she that taught him the vile sihedron ritual used in the murders.
She had also sent Aldrin to Foxglove Manor to collect the evil fungus that grew there, knowing full well what it would do to him.
Ironbriar also told us that Aldrin’s payments to the sawmill were for hush money to keep hidden the fact that he had murdered his fiance, Iesha.
We returned to the inn and briefly discussed our plan of action. Although Ironbriar saw to it that his departure from the city would not draw any undue attention, at least for a while, it would be obvious to Xanesha that he was no longer under her thumb. We decided to wait a couple of weeks before making our move against her in the hopes that she will have once again relaxed her guard.
This would also give time for Avia, Sabin, Kane and Rigel to train.
Trask, Nolin and I plan to make a short trip out from the city after sunrise to see if we can find a trace of where Ironbriar has gone.
== Oathday, Kuthona 19, 4707; Yondabakari River Valley; Evening ==
We set out on horse back as soon as it was light, leaving Magnimar by the southern gate and following the likely route used by Ironbriar. Despite the overcast sky and chill air our trip was at first pleasant as we traveled next to the Yondabakari flowing within the banks of its wide valley.
Small farms and hamlets lay on either side of the river with their fallow fields and prickly orchards of bare trees. Inns also lined the road, and after a pleasant break for lunch in one such pub we continued on.
The sun slowly wheeled around behind us and cast long shadows on the road ahead. Inns ceased, farms came further and further apart, and the number of people we passed on the road dwindled to a few hearty souls before petering out altogether.
The next village was an hour or more ahead and grey sky darkening with the fading light as we debated whether to push on to the comforts of a night indoors or find a suitable camp site near the road.
The road had dipped into a boggy stretch of land and was just beginning to rise back up again when we came upon three large mounds of mud and clay.
A grotesque toad-like head rose up from behind one mound and stared at us with protruding eyes. As we approached to investigate three slimey green creatures lept up onto the mounds and waved spiked clubs threateningly at us.
Boggards!
As a child my guardians had told us stories of the evil frog-like men who haunted the swamp lands, capturing and eating unwary travelers. I had thought these tales told to keep restless youth from straying far from the farm, but here they were in the flesh (warts and all) menacing my friends and I.
No doubt they thought we were farmers on the road at dusk hurrying to our home and fields and ill prepared to meet any attack. They thought wrong and were quickly slain.
Alas, but we found the remains of several hapless travelers on whom the boggards had feasted earlier. Little remained but 20 pieces of gold and a few basic weapons.
We wound up pushing on to the village and reserved a nice set of rooms for the evening. We had missed the usual evening sitting in the dinning room, but after hearing about our victorious encounter with the boggards the inn keeper was happy to stoke the kitchen fire and prepare a delightful late supper for us.
== Fireday, Kuthona 20, 4707; Yondabakari River Valley; Evening ==
An altogether uneventful day. We continued along the undulating road as it passed through a land of low hills which fell away to the south into a wide expanse of marsh.
By chance this evening we encountered a small caravan from Wartle heading towards Magnimar and we all agreed to share camp. They had seen nobody on the road matching Ironbriar’s description, which confirmed our suspicion that while he may have set out as a lowly traveler on foot, Ironbriar was a man of too many resources to remain so for long.
Our companions are a lively group, and we are all gathered about a small but bright peat fire which is keeping the fog from the swamplands at bay. While in stark contrast to the night before, our evening has proven to be no less accommodating.
== Starday, Kuthona 21, 4707; Yondabakari River Valley; Evening ==
A soft but prolonged drizzle started late in the night and we broke our sodden camp just before dawn. Being lightly burdened we left caravan behind as kept a brisk pace, and rode long until after dusk. We are but a few hours from Magnimar, but there is no urgent need for our return and the horses have earned a rest in a dry tall with hay and fresh water.
To be honest I too am glad to have a place to sleep indoors out of the persistent cold mist that followed us all day.
== Sunday, Kuthona 22, 4707; Magnimar, The Copper Griffin; Evening ==
We returned to Magnimar by mid day and Nolin has has decided that he too should hone his skills and sharpen his abilities before our encounter with Xanesha, leaving Trask and I to fend for ourselves.
We decided to reconnoiter the area about the Shadow Clock tomorrow.
== Moonday, Kuthona 23, 4707; Magnimar, The Copper Griffin; Evening ==
Like virtually all residents of Magnimar, I have seen the Irespan, and have even approached the top as close as city officials allow the public. But I have never before been at the feet of this cyclopean structure, and I must admit that it takes some getting used to. I walked about looking up and gaping like a yocal from the sticks who has wandered into a city for the first time.
The locals who we passed were completely oblivious to the thing under which they spent their lives. We followed their example and plunged deeper in the the Shadow District with eyes level. We kept a short distance apart, with me in the lead, but still close enough to rush to one another’s aid if needed.
The day was already dim with cloud cover, and it was like walking into twilight as we passed under the shadow of the bridge and made our way to the massive support near which the Shadow Clock had been built.
Had it been completed the Clock could have been a local wonder to lift the district up and above the unsavory reputation it now held. Now, however, it simply served to reinforce the feeling of sinister doings, secrets, and decay and ruin that permeated the area.
With a square base about sixty feet on a side the tower lumbers up on itself some one hundred and eighty feet, gently narrowing with its rise until it is capped by an ornate belfry. A large clock face frozen at three o’clock glares down upon passerby and the figure of an angel perches atop it all.
But it is all a ruin. The mortar between the stone and brick crumbles, the wood is gray and warped with age, and the windows gape out with no glazing. In some places metal framework pokes out from the ruptured skin of the building, and near the top on one side a teetering mass of scaffolding, itself now derelict, fights a losing battle to keep the structure from toppling down upon the business and residences that surround it.
We spent some time walking about the Clock, taking side streets and alleys so as not to be obvious in our intent, but saw nobody approach the tower, nor indeed pay any more attention to it than they did the bridge above.
Trask and I returned to the inn where we compared notes and drew a few diagrams and maps. We had seen no other entrance at ground level than the heavy doors which had been chained and locked by city officials, but it seemed like that was as good an approach as any.
The rest of the day began to weigh heavily on me and so I found father Tyrion at the Temple of Sarenrae and volunteered to help out with the local outreach programs that aided the less fortunate citizens of the city.
== Fireday, Kuthona 27, 4707; Magnimar, The Copper Griffin; Evening ==
Sabin and Kane have completed their training.
== Wealday, Abadius 1, 4708; Magnimar, The Copper Griffin; Morning ==
It is New Year’s Day! There was a midnight ceremony at the Temple of Sarenrae in which I participated, just as last year. I cannot help but to reflect back upon the old year and all the changes it brought.
== Fireday, Abadius 3, 4708; Magnimar, The Copper Griffin; Evening ==
Avia returned to the inn looking confident and ready to resume the hunt for Xanesha. Rigel also returned from training, but is often the case with her we did not notice her arrival so much as we simply became aware that she was once again with us.
When we returned to our old inn for our daily check of message from Ironbriar we found a cloaked man waiting for us in the common room. Without exchanging any names or details we informed him that we were following the advice of our common friend and being cautious about tying up a certain “loose end.” We told him we ought to have more to report in two weeks time.
He stated that the parcel beneath the table was for us, and got up and walked out.
After the usual checking for traps and magical devices we took the box up to our room and opened it. Within were seven small bars of gold — each worth five hundred gold pieces.
This was more awkward for some of us than others, but I know that what is not immediately spent defeating Xanesha from my share — for I view the gold as payment in advance for services to be rendered — will go toward the local charities the Temple of Sarenrae supports.
== Sunday, Abadius 5, 4708; Magnimar, The Copper Griffin; Evening ==
There was another ritualized murder last night. While rumor of the killing swept through the city in the usual way, we sought out our contacts in the town guars to glean additional information.
The more than two weeks since the previous killing was the longest interval between any two killings since they began — typically there was a murder every few days. We could not help but connect this to our activities at Aldrin’s townhouse some two weeks earlier and Ironbriar’s departure from the city.
We found Nolin, and although he had a week of training left he agreed that we could not delay our investigations while the murder spree continued.
== Moonday, Abadius 6, 4708; Magnimar, Shadow District; Dawn ==
Well before dawn we made our way to the Shadow District and approached the doors enmasse. Our plan was to simply walk up to the doors, disarm any traps, unlock any locks, and then move inside as if we were authorized to do so. It seemed likely that any attempt at a covert operation in this shady district would generate more notice (and possible interference) than a direct approach.
Our plan worked and soon we were inside. But the interior of the clock, while perhaps fascinating to an architect or builder, sadly dissapointed us.
From within the Shadow Clock looked more decrepit and tumble down than even its ruinous appearance from the outside indicated. It was a single, massive chamber towering up into the darkness above with no floors or partitions beyond the handful of ramshackle walls leaning against one another along the eastern wall.
Windows were cut into the tower higher up, but the pre-dawn sky still looked inky black from within. We brought out our magical torches and looked about the place in dismay.
The floor was made from stone, and showed no signs of any secret trap doors leading down. A rickety stair led up and up, connecting with the outer walls some fifteen feet up and following them around and around as it spiraled up to the top, which skulked in darkness.
A few piles of rubbish littered the floor here and there, and through the gaping doorways in the eastern interior walls we could see that the ceiling for the rooms had collapsed and they were now open above the the main chamber.
We noticed a large number of foot prints in the dust on the floor leading up the stairs, and checked the stairway very carefully only to find that it was as unstable and unsafe as appearance made it appear.
One door to an interior chamber in the northeast corner was intact and closed, and as I made my way towards it to see what lay within, a huge creature stood up from what I had thought was a pile of refuse and attacked. It looked like someone had stitched together various parts from animals, humans and other creatures into a single nightmarish form. It wielded a scythe with unexpected skill and from a belt around its middle hung an assortment of shrunken heads.
It proved resistant to fire and damage our normal weapons, but Avia switched to using the adamantine sword and was dealing the thing deathly damage. After a fierce battle Sabin finished it off by planting his axe in its face.
[241] +1 scythe (Nolin)
[242] cloak of Elvenkind (Avia)
Beyond the door was yet another room with a collapsed ceiling and nothing more.
Trask and Sabin volunteered to clamber up the rickety stairs to see what was at the top of the tower, and as they began their ascent the rest of us continued to search the base of the tower, uncovering a sack with coins and a few other valuable looking oddments.
125 gold pieces
309 silver pieces
a tarnished silver ring with “To AV, with love” inscribed on it (not magical)
an ornate silver mirror
We heard a loud creaking sound as the stairs complained of their load and threatened to come down. Trask and Sabin came down, and Sabin, who could cast Feather Fall and save himself in the event of an emergency, climbed up alone.
Three times around Sabin ascended the stairs and came to the level where a window was set into each of the four walls. By now the sky was pale, and we could watch his progress in the wan light.
Sabin then paused, as if listening to something above, and all of a sudden there was an incredible cacophony of clanging and clanking as one of the massive tower bells came crashing down. It smashed through the stairs where Sabin was standing and tumbled to the ground, crashing into Trask before coming to rest on its side.
Sabin drifted slowly to the ground and said he had heard someone sawing through the ropes that held the bell just before it came down. We healed him and Trask and were debating our next course of action (a Fireball shot up to the top was momentarily a popular idea) when there came a great banging at the doors.
The entire west end of Magnimar had no doubt heard the frightful noise of the bell, and the City Guard had showed up to investigate.
The chief constable was highly suspicious of our presence at the tower, but we managed to deflect his concerns toward the corpse of the scarecrow monster we had slain. He asked the crowd that had now gathered around the doors if they had seen anything like this in the area before, and one man said he had seen it coming in and out from the tower, and another reported that things could be seen flying in and out from the top of the Clock.
The constable inspected the bell and commented on how it looked like the ropes had been partially cut through some time ago, and then the rest of the way quite recently.
We told him that we wanted to climb the tower to catch whoever it was that dropped the bell on us (and who was no doubt responsible for the strange monster), to which he acquiesced. He set up a watch about the tower to keep and eye on our progress and to see if anything flew in or out while we were scaling the Clock.
We are currently discussing how best to climb up now that the stairs are impassable, and have decided upon some combination of Spider Climb and ropes.
The sun is just now peeping over the horizon although it is still dark beneath the Irespan, and it is time for me to pray. We shall have full need of the spells Sarenrae can grant me this day.