Author Archives: Leonard

Qatana’s journal entry for Arodus 15, 4712 (continued)

Wealday, Arodus 15, 4712 mid day
Ravenscraeg

We descended the stone steps into a claustrophobic narrow hallway. The mortared stone walls were wet from condensation and fuzzy from green-black mold, and the air was damp and smelled unpleasantly of soggy shoes.

“It smells like Badger’s butt!” quipped Pookie. This set of such a round of snickering from the others that I had a hard time concentrating on anything else for the next few moments.

A pair of iron bound wooden doors, one to our right and one dead ahead, lay before us.

The right door opened onto a short corridor that led to a large cavern — an underground stream crossed the corridor from left to right, effectively blocking access to the chamber beyond. On the far side was a large plank that would span the water, but we had no way to reach it.

Through the door ahead was a smaller chamber with a waterfall erupting from high up on the left wall, and then collecting itself in a pool that covered most of the floor the water flowed out to the right. Across the water was another door, next to which were a small cask and what looked like a hand bell.

We decided to check out the door to the right first, and so Etayne flew across to try and move the plank. It was too heavy for her to lift on her own, but before we could decide what to do next, a troll plodded over.

“What going on here?” it grunted in giant, which Sparna later translated for the rest of us.

“Prisoner transfer,” Sparna replied.

“Uh,” the troll grunted, clearly taxing its vocabulary as its heavy brows knit together in deep thought. “Maybe you leave for trolls to have fun?”, it asked in an almost whimsical tone.

“Orders from Runecaster,” Sparna cleverly replied. He then showed him one of the carved ravens the ninjas had been carrying.

“Uh,” again the troll replied before adding a few moments later, “Trolls not want any trouble. Carry on.”

Indeed, the troll was so confounded by the mention of Runecaster that he placed the plank over the water for us to cross. To the right was a large cavern with a massive furnace set against one wall, and a mountainous pile of coal against another. Three other trolls stood there in the gloom, looking suspiciously at us as we approached a door to our left.

Kali whispered something to Sparna, who turned to the trolls and asked, “Do you need more coal?” To which the troll, thoroughly vexed by now, bellowed, “NO MORE COAL!”

This door was locked, and none of the keys we got from upstairs worked. Fortunately Radella did not need a key, and soon the door was opened. We quickly scuttled into the room beyond and closed the door behind us.

This room was large and paneled from floor to ceiling in rich, dark hardwood. Tien style tapestries draped down over the walls from a twenty foot high ceiling. Seven straw mats lay arranged on the floor, which squeaked beneath our feet as we spread out.

But before we had a chance to discover more there was a loud blast, like a clap of thunder, and ninjas began to drop to the floor or throw spears at us from perches high upon the walls.

Ana called out, “It’s a trap!” as we engaged the enemy. Another thunderclap deafened Kali, Olmas and Lute, although the rest of us did not realize it at the time.

As we discovered before, while the ninjas were deathly quiet and deft with their actions, they were fragile and most of them quickly succumbed to the combined might of our onslaught. One of the survivors called out, “Invaders, help!” and the sound of heavy feet thudding up from behind warned us that the trolls were about to join the fray.

Fortunately the last ninja dropped just as the first troll smashed open the door. A quick Touch of Idiocy spell rendered the lead troll inert, and Kali trapped the second in an Aqueous Orb. One of the trolls in the back banged against the coal shoot and yelled, “Intruders!” but we suspected little help would come from upstairs.

Eventually the combat narrowed down in scope to a handful of fighters up front at the door bashing against the trolls who stupidly approached the narrow passageway one by one. This left the rest of us with nothing to do.

Earlier Kali had checked out the nearest northern door and found it was a simple sleeping cell, and had shoved Lute in and closed the door after him. Radella continued investigating the northern doors, and so I turned my attention to the two doors on the far side of the room.

Listening at the first door revealed nothing, and because Radella was coming this way anyway, I moved to the southern door. Again, no noise from beyond, and so I opened it.

It was an empty cell. “Empty?” I thought. “That’s just what they want you to think,” volunteered Timber.

Closer inspection proved Timber right: there was a secret door hidden in the southwest corner.

But before I had a chance to further explore our discovery, someone called out, “We need a little healing help in here! and I rushed out to see what was afoot.

It turned out that there was a ninja hiding in the cell I left for Radella to explore, but she had Olmas rushing over to help, and Ivan lobbing arrows in support. Over by the trolls I could see that one was left standing, with Sparna looking a little worse for wear.

A few channels later and Sparna had perked up and felled the troll just as one of the trolls we had “killed” earlier stood up. Kali used an acid arrow to put it down and keep it down.

Meanwhile over at the cell Ivan had put an arrow through the ninja’s eye, but not before she had stabbed Olmas with a (can you guess?) poisoned dagger. I used Delay Poison to block the effects, and by the time the spell expired the poison had too. Maybe we need to make this permanent on Olmas.

Anyway, it was time to do the usual and loot the bodies and rooms for anything valuable or useful.

[300] vial of black lotus (the deadliest of poisons)
[301] “The Deadly Kiss”, a +1 dagger forged centuries ago in Tien that allows the wielder holding poison to automatically coat the blade (as a free action), consuming the poison in the process
[302-304] +1 earth-fire shuriken: flaming burst on any creature hit, reflex save (DC12) or target catches fire
[305] blowgun
[306] 10 darts
[307] 5 regular shuriken
[308] black ninja outfit: grants +2 AC and +5 stealth
[309] masterwork thieves tools
[310] 33 gold arm bands
[311] 100 amethysts in a bag
[312] 10 thunderstones
[313] 6 masterwork spears
[314] 6 bone amulets of +1 natural armor
[315] 4 “nice” raven statuettes
[316] lacquered screen
[317] small Tien leather trunk
[318] jade and lapis lazuli blow gun
[319] Tien coins (300 gp)
[320] scroll granting the authority from the king for the bearer to commandeer troops, servants and so forth within 2 miles of Kalsgard
[321] disguise kit
[322] set of washer woman clothes (?)

By now Lute was rethinking his decision to stay with us for safety, and decided to take us up on our offer to place him in the cloak room upstairs until either we returned to him, or he decided to leave on his own. We accompanied him upstairs, and gave him two of the rope-trick grenades plus a vanish potion.

We had just shut the door to the cloak room and I was leading us back to the stairs (anxious to see what lay beyond the secret door) when an arc of lightening zapped between Sparna and I, catching must of the group in between.

“Bastard!” growled Star, “Someone is going to die for that!”

But at that moment there was the twang of a bow string, and a large raven with a red feather fell down from the rafters with a soft thud onto the flagstone floor. Ivan was holding a bow with a very satisfied look on his face. Star cooed an appreciative, “Ooh!” while Beorn cackled.

It was dead. Just like that. Ivan had been carrying the arrow of Greater Magic Beast Slaying since we found it, keeping it in an easy to reach pouch. He had quickly spotted the giant raven hovering near the ceiling above and immediately shot the damned bird, which was now laying dead at our feet.

The raven was wearing a ring of protection around its leg, which we gave to Nihali, Kali’s raven.

[323] +1 ring of protection (bird band)

I grabbed the raven corpse and tossed it into the furnace as we returned to the secret door. This led to a long hallway that stretched off into the darkness. Near at hand a door opened on our left. It looked like it might lead to the other side of the waterfall room, and so I was anxious to see what lay beyond.

It was a bedchamber with lots of odd things inside. There was a bed, the headboard for which was in the shape of a daemon’s mouth, a brazier burning in a corner (and giving off the aroma of burnt flesh), and bits of torn paper and debris collected in the corners.

Radella and I had entered the room when Helgerval announced, “There is something evil beneath the bed.”

A pair of giant hands crawled out, spider-like, and launched themselves at Radella. When I say “giant hands”, I do not mean the hands from a giant, but really gigantic hands!

Radella, Olmas, Anna and I bashed the things to death, leaving the earth elemental that Kali had summoned without a job, and so she asked it to pass through the wall to the south and look for the room beyond the waterfall.

The elemental returned and described a room with a well, but no entrance other than through the door we had already seen.

Radella discovered that the daemon’s mouth head board was a secret storage area holding some scrolls and supplies.

Sparna and Ivan had gone down the hallway a little further and discovered that it bent to the left and plunged down a flight of stairs. We decided to check out the remaining unexplored room on this level before heading down.

[324] 3 scrolls of Magic Circle Against Evil
[325] vial of powdered silver (enough for the three [324] scrolls)
[326] Stuffed sturge (giant mosquito)

With a rope tied around my middle (just in case) I jumped into the water and waded to the far side. I tied my end of the rope fast to the doorknob in case someone else wanted to use the rope to cross.

The item we thought had been a bell from across the water was in actuality an aspergillum — I hadn’t seen one since I left Pharasma’s temple in Magnimar. The door was locked and so I called Radella to join me. Picking up the cask I found that a key had been hidden beneath it, which unlocked the door. Radella had come across and opened the cask to find it full of a quality saki.

I opened the door. It was a circular chamber with a tiny well in the floor and a lot of fungi growing on the ceiling and walls. Upon hearing the latter Etayne flew across and pronounced they were “death hoods,” which dropped onto the heads of the unwary, suffocating them.

I filled the aspergillum with saki and entered the room, swinging it around in broad arcs, causing the death hoods to retract and melt. Then using Detect Magic I found something very magical in the wall far below.

But the well was only about a foot in diameter, and whatever was in it was fifteen feet below. Kali sent an Unseen Servant into the water to retrieve whatever it was.

The well instantly began to glow with a fierce light as a shining katana emerged from beneath the surface.

“I SENSE AMATATSU SCIONS AT LAST,” a voice boomed in our heads.

It was Suishen! Apparently Runecaster had stolen it, but could not figure out what to do with it (because Suishen refused to serve her), and so she tossed it in the well as a “safe” place to dispose of it.

Olmas reluctantly agreed to wield the sword (clearly one of us needed to), and as he grabbed it there was a moment’s pause before I heard a voice say, “You’ll do.” To be honest I wasn’t sure if this was from Suishen or Badger.

Suishen has confirmed that Runecaster is an oni in the form of a purple ogre, and I suspect that her careless discarding of Suishen will prove to be a costly mistake.

The stairs down await us, but we might need to recover spells before descending to face what might prove to be our greatest challenge yet.

[327] key to well room
[328] cask of saki (the good stuff)
[329] Suishen

 

Qatana’s journal entries for Arodus 13 – 15

Moonday, Arodus 13, 4712 Evening
Kalsgard

With a destination named Ravenscraig it was a safe bet that we would be climbing over sheer rock faces, and (especially given our recent history) probably in the dark, and so we stocked up on things like rope, and potions of Spider Climb and Darkvision and the like.

Uksahka had given us a reasonably detailed description of Ulf that fit the description of about three quarters of the male inhabitants of Kalsgard — I thought it not useful to point this out, and so I remained silent.

Toilday, Arodus 14, 4712 Morning
Kalsgard

Someone shot an arrow into the side of Ameiko’s wagon last night. I had already been on watch and was sleeping when the shot was fired, but seeing as how the arrow hit the solid wooden frame of the wagon we determined that either the hired thug was a bad shot or his employers were trying to send a message.

Etayne was quite excited about the arrow because it was poisoned and the poison was a very deadly and very expensive toxin.

“What a bunch of assholes,” squeaked Star. Typically my friends and I have a benign “Live and let die” outlook on others, but in this case I had to agree with Star, and thought the leaders of the Rimerunners Guild could use a little nudging toward the “die” end of the spectrum. Back to bed.

Toilday, Arodus 14, 4712 Evening
Ravenscraig

We’re here! Darkness is already spreading beneath the trees where we are hiding and peering out toward the cliff wall atop of which is perched the fortress of Ravenscraig.

The ride here from Kalsgard took most of the day, and was mostly uneventful as we rode along well traveled roads, which became rough cart paths, and finally overgrown single track. It was obvious that regular traffic passed this way, but not much and not often.

The first part of the journey was tedious: plodding a long at a walk on the back of a horse through mostly flat and low lying woods and scrub makes for a dull time. Occasionally a hill would poke up on either side, lending some interest to the scenery, but we kept to the lowlands.

Eventually we came upon a boggy area with algae slimed pools on either side of the trail. It smelled bad and we urged our horses to move a little faster. We were well past the first pool when a large blob-thing rose up from the quagmire and struck Etayne and Ivan.

Jellies! I had heard of these before, but had never seen one in person. The horses were somewhat skittish, and so we dismounted and they trotted back up the path and stood huddled together. I think Olmas’ horse actually kept them from just bolting.

After a short battle, where we learned that using blunt weapons worked best on gelatinous creatures because edged weapons caused them to divide into more creatures, we had killed the jellies and discovered a small trinket of some value.

[269] black pearl necklace (1300gp)

A little further along and we saw where a new path joined the main trail: apparently we had missed the turnoff that would have taken us on detour around the bog.

We finally entered the hills as the day was ending, and a shale cliff rose up on our right as we continued on south. Eventually the woods ended and we saw a large clearing at the base of the cliff, up from which a set of wooden stairs climbed back and forth to a dark castle above.

Kali sent Nihali up to scout out Ravenscraig on the wing, and she reported that there was a large flock of ravens roosting in the highest tower.

We decided to wait until it was fully dark, and then using our climbing spells and gear scale the cliff and approach the fortress from behind. We will leave the horses here, and Olmas’ horse will keep them out of sight and waiting for our return. Pretty nifty, that.

Toilday, Arodus 14, 4712 Night
Ravenscraig

We clambered up and over the cliffs into a narrow valley that rises up behind Ravenscraig. A stream descends into the valley and forms a small pond before the fortress walls, and a path follows the stream and, leaping over a foot bridge, it arrives at a back door.

Listening at the door indicated it led to the kitchen, and as if to confirm it the aroma of cooked meats and baking bread wafted out and around us. But seriously, who bakes bread the evening for the next day? Sure, you want to set it out the night before so it will rise, but bread should be baked in the morning! The staff had clearly adopted some evil habits.

With the kitchen occupied by busy servants we made additional use of Spiderclimb and scuttled up the castle walls (just like spiders!). The upper windows were quiet, but also shuttered, using I knife I managed to lift up the securing bar within, and Ivan assisted with an Unseen Servant spell to ensure the beam would not clatter noisily onto the floor.

A dimly lit great hall stretched out before us. This seemed as good an entry point as any, and so we quickly scampered inside, closing the shutters behind.

We had entered on a dias above three sides of the hall, with the main floor of the hall below. Doors led into side passages and the main doors were in the opposite wall. At either end of the dais were doors, and we decided to check those out first.

The northern door was locked, which Radella quickly picked, and we soon found ourselves in the armory. While of reasonably quality, the weapons and armor were non-magical, except for a single arrow.

[270] arrow of Greater Magical Beast Slaying

The southern door opened into a store of furs, blankets, and cold weather gear. I poked around through the pile of and found a stack of scrolls written in the native tongue. Sparna read through them and discovered they were written by Snorri Stoneye in the days before he “died.” He claimed his magical eye gave him “the sight” and the a great conflict was coming, during which the world would be flung into a deep winter.

He also made mention of a store of special items he had hidden in an upstairs flue.

[271] Snorri Stoneye’s journal

The dais also led into the main tower section of the castle, and so we carefully made our way over and looked up and down the central shaft. Stairs ran both up and down, and while views to the upper levels were blocked by the wood ceiling, down below was a large and well stocked alchemical lab.

Etayne wanted to go down right away, but the rest of us thought it better to finish exploring the current level, and maybe the upper tower levels first. There was an unlocked door nearby and so we opened it.

“And that’s where you put your foot in it,” Badger quipped. It turned out to be the bedroom of one of the tower guards… and not just an ordinary guard, but some sort of were-bear. He screamed out, “Intruders in the hall! as he began to change shape.

So much for secrecy and the element of surprise. Radella and I quickly killed him, but we heard a large ruckus, like the flapping of many wings, coming in from the great hall.

Two swarming flocks of Ravens swooped in and attacked, but we managed to disrupt them through overwhelming physical attacks and spell casting. Even Helgarval joined in.

Kali had summoned an air elemental that arrived after the battle was over, but thinking quickly she sent it up the tower where Nihali had reported the ravens roosted. Moments later loud squawks of alarm confirmed that this had been a good tactic, and we moved up the tower stairs.

Waiting for us was a squad of avian ninjas, who used blowguns to shoot darts at us. Worse, some of the darts were coated with the same deadly poison that was on our “warning arrow.” Some of the darts hit their marks, and it seems that Olmas had a very bad reaction to being poisoned. He began to look rather ill, and even in the middle of combat we began to fear that we would win the battle, but then lose Olmas after the fighting was over.

The fighting did not last long. They might be fast and agile and armed with wicked poison, but quite frankly they were no match for us, and all lay dead within a minute.

This freed Etayne and I to look after Olmas. Neither of us had any means to neutralize or even slow the poison, but using a combination of healing and a scroll of Restoration we managed to bring Olmas back to health such that his own system was able to fight off what remained of the toxins in his blood stream.

“Which brings up the question,” added Beorn in a rather sly sort of way, “why is it Olmas that is always almost dying on us?” “Well, at least he always pulls through in the end,” countered Huffy. “Yeah, but sooner or later the only end he’s gonna pull through is his own.” And at this Beorn began to titter uncontrollably.

We sifted through the ex-ninjas’ belongings, taking what looked useful (or at least valuable).

[272] 6 potions of Blur
[273] 6 potions of Disguise Self
[274] 6 vials of Whinnis poison
[275] 6 empty vials (traces of Deathblade)
[276] 6 leather armor
[277] 6 blow guns
[278] 6 masterwork wakasashi (swords)
[279] 18 daggers
[280] 6 climbers kits
[281] 6 50′ silk ropes
[282] 6 +2 ninja outfits
[283] 6 jade raven statuettes set with precious stones
[284] 6 sets of Tien clothing (200 – 300 gp each)
3 poisoned darts (Deathblade)

In the northwest corner was a large, filthy nest spattered with copious quantities of bird droppings. Extra large bird droppings. Hiding in the twigs, rags and bird crap was a collection of human teeth, some gold coins, and a couple of other valuables.

[285] ivory and onyx necklace
[286] kit for making messages for delivery birds
27 gold pieces

There was a narrow door that opened onto a small room with a fireplace that had not been used in some time. Reaching up into the flue I found a a pair of magical boots.

[287] Boots of the Winterlands

A trap door led up into an aviary, with a coop and a small wooden table set next to platform. This was where the ravens roosted, and so we destroyed the coop and made it a generally unpleasant place for the ravens to settle back in.

We went back to the large nest below and carefully set two of our three poison darts in the nest, pointy side up. We thought this was where the large red feathered raven nested, and wanted to give it a special surprise when it returned. We tossed the ninja bodies down the stairs, and followed down ourselves.

Back in the cloak room we have used the magical eggs to generate an extra dimensional space (via Rope Trick) where we can rest undetected (or so it is hoped).

As usual I have the first watch (with Radella), and Helgarval is recounting some of his past adventures to keep us alert (or maybe he just needed to talk). In any event, I realized that Helgarval was not a helmet at all, but one of the lesser angels, and that he is susceptible to the same sorts of spells and attacks as the rest of us.

I’ll need to be careful when I wear him in the future. Too late to do anything about that now. Beorn seems unduly amused by this realization, and I can hear him chuckling softly to himself.

Wealday, Arodus 15, 4712 morning
Ravenscraig

The rope trick worked! During the night our watch saw the door to the cloak room open and close as ninjas searched the fortress for us. The search seemed to have ended, and so we continued with our exploration of Ravenscraig.

Out into the great hall, before we had gone far, ninjas started popping up out from the woodwork. And dropping like flies almost as quickly. A band of Ulfen guards joined in, but they too found themselves out classed and quickly dead.

We systematically went from door to door, exploring each of the rooms beyond. Other than a small trap door in the floor of one room, we found the usual sort of chambers one would expect in a fortress (barracks, guard rooms, supply rooms, and so on).

I opened the trap door and a booming voice from below called out something in giant. I looked over to Sparna, who quickly translated, “Enough coal! No more. All good.”

We did find some useful items in our exploration (and from the bodies of the dead ninjas and guards), plus a set of keys from the were-bear’s room (which we had failed to search the night before).

[288] 8 fugitive grenades
[289] 8 potions
[290] bracelet
[291] ebony fan
[292] Rimerunners Guild cache voucher for 80 gold pieces
[293] 6 jade ravens (lower quality)
[294] 8 jade ravens (higher quality)
[295] 8 master work short bows
[296] ring of keys (from were-bear’s room)
[297] 400 freshly minted Chelish gold pieces
500 gold pieces (offerings at altar)

Descending the tower stairs we finally arrived in the alchemy lab. In addition to the usual tables, benches, chemicals and equipment was a large glass tank. Within the tank was a human body. As we passed by a voice called out, “Help!” and the body began to feebly beat upon the glass.

It was obvious that this was not some poor human trapped in the tank, and we prudently decided to let it be. Sparna and some of the others who were closer to the body saw that something was wriggling and crawling beneath its skin.

While the others were busy with the lab, I was scouting out a small door in an alcove off to one side. The door was locked and it looked like a prison cell might lie beyond. Radella used our newly acquired keys to unlock the door, and opening it we found two bodies within.

One of the bodies was a corpse, but the other was of a living man. He looked half starved, and in need of food, drink and some healing, all of which we provided.

He said his name was Lute, and he had been brought here and locked up for daring to ask questions at a Rimerunners meeting. He warned of Silverscar, whom he said had been threatening him with the “wasps.” He thought Silverscar ran the place, and might be a purple ogre.

I asked, “What do you mean about the wasps?” To which he replied that Silverscar exposed victims to a swarm of wasps that would burrow into their body and turn them into some sort of zombie. The wasps were kept in the glass tank in the lab.

In the mean time the rest of our group had collected a variety of items from the lab (I swear Etayne’s pack and pockets are bulging).

[298] jar of ointment that can be used as stone to flesh, or as stoneskin
[299] ring of counterspells (empty)

The safest place we could think of for Lute to be was with us, and so he has joined our ranks rather timidly. There is a stairwell leading down from the lab into the dark dank depths below, and that is our next destination.

An Act of Mercy

Qatana woke suddenly. The bedroll lay twisted at her feet, and the tunic she wore most nights was wet with sweat. Despite the cooler northern climate it was just too hot in the caravan wagon for sleep.

She looked around and noticed that Shalelu was not there. “Probably watching the caravan from the shadows,” she thought drowsily.

It was then that she heard the voices, soft whisperings just barely audible outside the covered wagon. She vaguely recognized most of them, but a stranger was doing most of the talking.

“Guys, I think we have company,” she said to her friends, and then realized with a shock that her friends were not with her. This abruptly brought her fully awake and alert.

She quickly pulled on trousers and slipped out the back. There, huddled in the darkness by a wheel were nine small shapes. Eight of them were silvery and translucent like smoke, but the other seemed normal.

“Here she is now,” squeaked Badger, “she’ll help.” The others replied in mutual agreement, but the outsider seemed startled by her arrival and scuttled beneath the wagon.

Star let out a snort of exasperation, but Timber reassured their guest, “You must trust her. She will help, but you need to show the way.”

The mouse, encouraged by her friends, crept out from the greater darkness beneath the wagon and scampered forward to the next shadow. The moon had set some time before, but the canopy of stars cast their own milky light upon the city, and hungry eyes would make short work of careless mice.

Qatana was not particularly stealthy, but it was dark, and most of the quarter’s inhabitants were long in bed. Her guide was virtually invisible, and if it were not for the shimmering figures of her friends she would have lost sight of him right away.

They followed the cobblestone road a short distance toward the gate, where the mouse stopped.

“Here,” her friends cried urgently, “here!”

A tiny black form lay slumped by the side of the road. Qatana carefully picked up a limp mouse and saw that while it had been badly injured, probably crushed beneath the wheels of a hand cart, the animal yet lived.

It had clearly suffered in this state for quite some time and was now in shock.

Qatana hesitated, torn as usual between the two choices before her. A little squeak at her feet brought her back to the dying creature in her hands. “You have a mate and probably young ones back in your nest.”

She concentrated for a moment and her friends glowed brightly. The small mouse stirred in her hands, whiskers twitching in the night air. She put the mouse on the ground net to the other, and they scurried off together.

“Stay off the cobbles, little ones!” she called after them.

Qatana stood there for some time, lost in thought and fighting despair and desperation. Was this the right choice? Surely this was just a temporary reprieve, and the next day would see her patient speared in the talons of an owl or made the play thing of some cruel cat. Weren’t her actions this night just a futile gesture, after all?

Timber sniffed loudly and muttered, “This again?”

“Shush,” Pookie admonished, “She is a servant of Groetus, and she must often choose between life and death for others, and the burden is great.”

Star scoffed, “It wouldn’t be tough for me: I’d chose death!” The others groaned their little mousey noises of disapproval, but off by himself Beorn tittered uncontrollably.

Qatana’s journal for Arodus 12 and 13, 4712

KalsgardOverHeadS
Sunday, Arodus 12, 4712
morning
Kalsgard

Back when Kali and I were kids we used to stay up all night, scuttling through the dark alleyways of Sandpoint in pursuit of what we used to call “adventure.” It is not nearly as enjoyable as it was back then, and the excitement of pulling an “all-nighter” has been mostly replaced by drudgery, stress, and exhaustion.

After crashing Asvig’s party, watching him die in a fountain of blood, confronting his wife, learning how to kayak, sneaking aboard Snori Stoneye’s funeral barge, battling giant crabs and undead, and fending off an invading squad of ninjas we have had a busy twentyfour hours.

We were not done quite yet, and after updating Fyn on all we had done and seen, we discovered that his friend and our primary source of information, Uksahka was missing.

Okay, there’s another mystery to solve, but it will need to wait until morning… no wait, it already is morning. It’ll need to wait until after we have slept. Of my little friends, only Star still seems keen to go on, and I can hear her constant murmur of vengeance punctuated by an occasional squeak of, “Go for the eyes!”We returned to the caravan and pulled out the more interesting objects we took from Snori’s boat to identify them.

[258] Stoneye’s stone eye: grey sphere ioune stone, which provides immunity to magical aging, and protects against ability penalties caused by aging
[259] winged helm — this item was not identifiable, although it had a faint divination aura and a good alignment
[260] magic eggs: when broken each egg provides 12 seconds (2 rounds) of Fog Cloud, and a single tendril of mist provides access to a Rope Trip sanctuary, but the tendril vanishes after it is used
[261] four potions of Vanish (1 round)

We puzzled over the unidentifiable helmet for a bit, until someone wondered out loud if we ought to wear it to see its effects (or affects). This was a reasonable proposal, but everyone seemed reluctant to put it into practice. A sleepy Badger mumbled, “Oh just put the thing on already so we can go to bed,” and so I did.

The helmet fit nicely, and I felt sure it would offer some much needed protection the next time I was in combat, but my team mates seemed overly worried about me walking about the city with it on.

I hope I can sleep through the bright light of the day and the noise of the city.

Sunday, Arodus 12, 4712 early evening
Kalsgard

Well I needn’t have worried. As soon as my head hit the pillow I was out like a lamp and did not wake up until after the rest of the party.

“Ask for me at the Temple of Shelyn.” This was the last thing Uksaki had said before departing, and so naturally that’s where we needed to start. Along the way Kali spotted the large raven with a red feather, but it flew off before she could react. Soon we had more pressing issues on our minds, because a pair of large earth elementals was demolishing the Temple of Shelyn!

A robed figure was lying face down beside the substantial pile of rubble that was once the temple, and the elementals were pounding the remaining sections of wall that were still standing.

Both Star and Beorn were screaming, “Attack!, and indeed Olmas and Sparna had already moved in. I quickly joined them, although I found myself mostly limited to healing my team mates.

Kali helpfully caught one of the elementals up in a giant blob of water, and pushed it well out of the way, leaving us to face only the one.

Etayne was busy tending to the fallen robed figure, while the rest of us battled the elemental, which gamely fought on until it dropped and seemingly dissolved into the cobblestone street.

Summoned. No big surprise there. We turned our attention to the remaining elemental, and Kali dismissed the water blob spell and then summoned the aid of an archon lantern.

The ensuing fight was fierce, but brief, for the earth elemental vanished in a puff of dust and flinty flakes. No doubt the spell that summoned it had expired.

During the fight Radella had spotted the large red feathered raven perched atop a nearby building. She managed to hit it solidly with an arrow, but it turned to mist and dissolved into the red roof tiles.

The priest, Yin-po, stood near the ruin that was once his temple. He was shaken, but had benefited from the group healing Etayne and I had dispensed during the fight. I thought to ease his distress by pointing out that the temple looked no worse than many of the churches I had seen devoted to Groetus, but Huffy’s fierce whisper of, “Not now!” stopped me.

Most of us already suspected that the earth elementals had been summoned to distract us from finding Uksahka, and with some trepidation we gave Father Yin-po the stone tablet that she had told us to bring to the temple.

“Ah, you seek Uksahka. It is fortunate indeed that she came to us, for we have hidden her in a safe place.” Yin-po led us down a narrow alley to a door which had been smashed open. Yin-po gave a loud gasp and rushed inside, calling out for Uksahka. We joined him, but already knew she had been taken.

Searching the room we found two clues: a large black feather and small poison dart. Yin-po thought the feather was from a Tien daemon, an Oni. Etayne thought the poison on the dart was extracted from plant called blue winnis. “The poison is used to paralyze and not kill,” she said.

We now seemed at have reached a dead end. We had no guide for our trip across the Crown of the World. We had no local local informant. We had nothing.

“Why not go to the Rhimerunners Guild and just hire a guide?” I asked. We suspected the guild was behind or involved in much of what had happened to us since arriving in Kalsgard, but it seemed like a direct approach was all that was left to try.

The others agreed, but before we could leave I heard someone softly calling my name. “Hmm,” I thought, “my little friends are usually not so subtle.” I then realized the voice was coming from my pack.

It was the winged helmet I had tried on earlier! He said his name was Helgarval, and that he was a servant of Desna who had been summoned from her plane to serve a powerful cleric. His master had died, leaving him stranded in our world.

We had obtained it… him from Snori’s boat, where he had gone to investigate an evil organization known as the Frozen Shadows. He suspected that this group of ne’er do wells was working for the Oni of the Five Storms, a powerful band of daemons who in the not too distant past had had become interested in Kalsgard.

Snori Stoneye was a major player in the Frozen Shadows, at least until he became undead, and his home served as their headquarters. Unfortunately some of the city elites were members of either the Rhimerunners or the Frozen Shadows. A man named Silverscore was head of the guild, and a nasty user of magic. His familiar was a large raven with a red feather.

Helgarval was not familiar with Suishen, Ameiko’s family sword for which we were searching, but he had heard talk among the guild members about moving an heirloom to the Frozen Shadows’s headquarters.

He seemed content to work with us, and so I placed him on my head where I imagine he will prove most useful.

KalsgardCityScapeSWe made our way into the Jade Quarter and over to the Rhimerunner’s Guild, but it was closed. We quickly formulated an alternative plan. Radella and Ivan would sneak into the guild and snoop around for whatever interesting and useful information they could find.

Kali and I waited in the shadows nearby while the two snuck up to the rear door, picked the lock, and slipped inside. The rest of our party awaited new of their progress from the comfort of a nearby inn.

Some minutes had passed when the rear door opened again, and Radella and Ivan escorted someone out of the building. It was Uksahka, who had been locked inside the guild hall since she had been kidnapped. I wrapped my cloak around her, and we waited while Ivan and Radella snuck back in to see what else they could find. Kali sent Nihali to the inn with a status update.

Uksahka said that while she was captive she heard a number of people talking, and they had said they were going to take her to their headquarters, a place called Ravenscrag, to be with her friend, whom she guessed must have been Ulf.

Presently Radella and Ivan crept back out from the building and urged us to silently move away. We picked up the rest of the gang at the inn, where they had been having a little adventure of their own (from what I could tell it involved a dog, true love, and a lot of alcohol), and returned to the caravan.

Once we were all gathered safely back at our camp Radella brough out what she and Ivan had found: a large chest that contained no small amount of gold bullion, but more importantly it held important guild documents including an expenses ledger.

It seemed that Snori had sold his home, Ravenscrag, to the guild three years earlier, and they had spent a lot of money since then on “development costs.”

Helgarval volunteered that Ravenscrag was a day’s ride on horseback to the south, and had been so named because only ravens could access it.

Koya looked surprised at the helmet as it spoke, and we introduced the two. She smiled and said, “Hello little angel, it is an honor to meet a servant of Desna.” Helgarval fluttered from my head for a moment and transformed into a small winged humanoid, and bowing replied, “The honor is mine.” Spivey too seemed interested, although unusually shy for having just met a fellow exile from Desna’s home plane.

It is too late in the day to set off for Ravenscrag, and several of us have plans for things to do in the city tomorrow.

Moonday, Arodus 13, 4712 afternoon
Kalsgard

While the others went in search of equipment and supplies, I returned to the Fire Quarter and found an inn in a poorer part of the district. There I ordered lunch from 60 and hired out a table and a serving boy to assist me spread the word of Groetus while handing out soup and bread to the masses. It went well, and some of townsfolk actually appeared to be listening to me as they ate. Or maybe they always have that dull vacant stare..

Soon it was time to meet up back at the caravan and arrange for horses for our trip to Ravenscrag.

 

Qatana’s journal entries for Arodus 8-11

Oathday, Arodus 8, 4712 evening
Ullerskad

After a day of uneventful travel we arrived in the small city of Ullerskad. It was late, and so we set up camp on the outskirts by the river (which we all now viewed with suspicion) and I made dinner. Kalsgard is a day and a half travel west from here, and because we plan to arrive in the city at sunset, we have tomorrow morning in Ullerskad to do with as we please.

As usual, Kali has a long list of must do tasks, but it feels more like a holiday than a work day to me.

Fireday, Arodus 9, 4712 evening
On the banks of the Rimeflow, one day from Kalsgard

There is a rather large temple dedicated to Gorum in Ullerskad which many of us decided to visit. It was rather austere and seemed more like a fortress than a church, but then I guess that’s what you get from a diety whose sole purpose is to encourage combat. Not good versus evil or right over wrong combat, but just combat for the sake of combat. This is rather arbitrary and cruel, and church doctrine states that when all warfare stops, Gorum will cease to exist.

Good riddance.

Next to the temple is a grove, and hanging from the trees are corpses of all kinds. We asked and found that these were sacrifices made to Gorum.

Gorum is not considered an evil god, but he is clearly cruel and heartless. Word of this place would serve no better purpose than to spread enthusiasm for Groetus and the end of the world. I spent the rest of the morning sketching what I saw to share with others as the occasion sees fit.

Kali and Sandru spent their time talking to guides and buying maps for our trek across “The Crown of the World.” Kali seems upset by the sheer magnitude of the ice over which we must cross for many leagues, and is driving herself crazy with the logistics of successfully making such a crossing… possibly in winter.

I still think we should have gone for a sea route. The shortest distance is not always the quickest, or the easiest, or the surest.

Starday, Arodus 10, 4712 evening
Bone Quarter, Kalsgard

We spent the day traveling to Kalsgard, and on the way Kelda shared some tidbits about her home.

Kalsgard is a walled city surrounded by farmlands. The region is hostile, and so the city walls are tall and thick, and farmers either return to the safety of the walls at the end of each day, or dwell in fortified manor houses.

Kalsgard is divided into districts, which the locals call “quarters” even though there are more than four. The quarters are separated by walls, but unlike the main city walls, these have been breached over the years to make travel and commerce more convenient.

The Bone Quarter is the poor section of town, but it is also where visiting caravans stay. The inhabitants look down on the people who arrive in the caravans, and so we should not expect a warm welcome.

The Jade Quarter is where the people from Tien live, who usually remain isolated in their own little part of town.

The Amber Quarter is where goods are crafted, with a large presence of skilled jewellers. Most of the citizens wear some jewelery (some more than is tasteful, I have already noticed) and each clan has its own design.

The Fire Quarter is the rowdy district, with pubs, brothels, gambling halls and such.

The Ice Quarter is the center of the city’s trade, and it is also where the Runestone sits. This large chunk of rock marks where the city of Kalsgard was founded more than 5,000 years ago.

The Horn Quarter is where the farmers live and sell their goods. Kelda gazed off into space at this point, mumbling something about “honey” in a dreamy voice.

The Oak Quarter is home to lumber mills and shipwrights. This is where Kelda’s family lives.

The Stone Quarter is a quary, and is where the stone and metal smiths live and work, but there is a temple to Torag here too.

The Ivory Quarter is the business district, which is also where the trade guilds are located.

There is an under city where much Kalsgard’s dwarven population dwell and work. Dwarves are held in high esteem here, because of their reputation as excellent smiths and their prowess in battle.

By sunset we had passed through the city gates and circled the wagons on a grassy field somewhat away from the more squalid parts of the quarter. Conflicting smells of smoke, hay, horse manure, rotting vegetation (or was it just cabbage?), and chamber pots mingled and worked their way into our clothing and hair

Sunday, Arodus 10, 4712 late afternoon
South of Kalsgard

Kelda wished us well and left for her home in the Oak Quarter along the river.

We rented rooms at an inn in the Ivory Quarter (“Sven’s Honorable Retreat”) in order to make a more favorable impression on the locals, and then went over our list of things to accomplish in Kalsgard (thanks, Kali). Etayne and Ana remained in the Bone Quarter to guard the caravan.

We needed to find the person to whom Ameiko’s grandfather had sold the family sword. Fortunately we have a name (Fyn Snaevald) whom we can ask after around the trade guilds. Kali and Sandru would do this, but first Ameiko insisted on going to the Jade Quarter to… I don’t know, mingle?

This seemed like a bad idea and a waste of valuable time, but Kali and Olmas accompanied her on her social call. And while Ameiko did take the precation of changing her appearance via a magic ring, an ever growing flock of ravens followed her around wherever she went. Eventually she admitted defeat and returned to the inn, where she sulked in her room.

Kali was now free to go with Sandru to the Ivory Quarter to find out about Flyn.

Radella and Sparna had taken off early to check out the Under City, and snoop about town to see what they could find.

Spivey and Koya seemed to think we were on vacation, and went into the market to shop. Ivan went along as an escort, but did not seem overly thrilled.

Shalelu and I went to the Fire District to investigate the armbands our attackers had worn.

The Fire Quarter was clearly best seen at night, when darkness hides the ugly sorted truth and warm lamp light casts everything and everyone with a healthy and inviting glow.

In the harsh bright light of day the reality was far less welcoming. Dirty and often hastily constructed buildings crowded in upon one another, creating a tangled warren of cobbled passageways, and leaning drunkenly against each other. The predominant smell was from the vomit and urine that coated the lower walls and slushed out onto the pathways.

But the bars were still open for business, and stepping over the slumped form of a man sleeping off the excesses of the night before in the doorway, we entered one such fine establishment.

It was dark within, for there were no open windows, and a smokey fire provided the only light and thankfully masked the most offensive of the quarter’s aromas. We sidled up to the bar and ordered drinks.

I put a silver coin on the counter to pay for the drinks, and followed that with its gold cousin, upon which I kept my finger. This caught the eye and interest of the barkeep, and I drew forth an armband.

“I found this on the bank of the river some days ago, and want to return it to its owner.”

The man looked a little startled, and stuttered, “Th, th, that’s the symbol of Asvig Longthews. He has a lot of men, and each wears that armband.” He then lowered his voice, as if realizing he shouldn’t be heard talking so freely about such things, and offered, “He’s a powerful chieftain in these parts and is best left alone.”

He would say no more to us about Longthews or anything else, and so we left and worked our way over to a higher end of the quarter.

From the outside “The Lustful Gnome” was relatively clean, and so I asked Shalelu, “What about this one?” She cast a scornful glance at the garishly painted sign depicting a gnome peeping through a window, with one hand down his trousers and the other making a lewd gesture, and replied, “Sure, this is just the sort of place where I want to spend my morning.” Takoda quipped an encouraging, “Perfect!”, and we went in.

The bar stretched along the entire length of the entry hall, at the end of which steps led up to the private chambers above. A few bleary eyed locals were sitting at one end and a dwarf snored loudly at the other. We took a pair of stools in the middle, and I immediately set out two gold coins.

“What’ll ya have?” asked a dapper little man with a towel draped over one arm, eyeing the gold eagerly.

Quietly I replied, “We need to return something to Asvig Longthews, but do not know where he lives.”

The dapper man hesitated, and from the dwarf end of the bar came a tremendous roaring loud greasy honk of a fart. Shalelu whispered urgently in my ear, “We really want to move this along a little faster…”

I put another two coins on the counter, and our well dressed server quietly said, “His estate is about a two hour walk south of town.” and the coins vanished into his vest pocket.

We made good our escape, just in the nick of time judging from the groans and shouts of protest from the patrons as the noisome cloud of dwarven effluent filled the bar.

We all met up back in our rooms at Sven’s, where we exchanged news. Kali and Sandru had found where Flyn lived (and Kali had apparently established a contract between her family’s trading company and a local guild). Radella and Sparna found nothing of interest in the Under City, but while wondering about they noticed a boy keeping a watch on Koya and her party.

When captured, the would be spy said he had been paid to leave notes about our activities in a rain barrel on a specific corner. When Ivan and company checked, the barrel was gone.

Ivan then shot an evil grin my way and said, “We went shopping for clothes, and we got you something too!” He pulled out a pair of trousers and a blouse of purple and green. My first thought was to reject these outright, but Pookie chimed in, “Ooh, what bright colors. People will pay attention to you when you wear those while teaching about Groetus.” Great idea! I enthusiastically accepted the clothes, and thanked Koya, Spivey and Ivan for thinking of me.

We needed to get to Flyn’s before whoever was watching us did, but at the same time we did not want to lead Koya or Spivey into a dangerous situation. Olmas agreed to accompany them back to the caravan and exchange places with Etayne. I think he was missing his horse. We also sent word to Kelda that she was being watched and in danger.

When she arrived Etayne told us an interesting story of her morning. A man came over and warned her that we were being watched, and that word had spread about the quarter describing each of us and offering coin in exchange for news of our actions. She gave him some gold coins, and he agreed to return with more information about the people asking after us. She hid in an out of the way spot waiting, but the man never returned.

We made our way to Flyn’s house, but a few blocks away an old blind beggar croaked, “They know who you are and they are coming for you.” We asked him what he meant, and he said that someone paid him (using Menkai coins) to say that line when someone who smelled like cabbage came by.

I took a quick sniff and looked at Etayne. “What? When I was hiding in the Bone District I must have ducked behind a cart of cabbages.” Timber unhelpfully added, “And I thought that dwarf smelled bad.”

The good news was that Flyn was still alive after all these years (and after all we had encountered today) and he remembered buying the sword from Ameiko’s grandfather. The sword’s name was Avril’s Hammer, and he purchased items like that to sell to collectors. But this sword was special, and he kept it above the mantle place.

We looked at the indicated spot to see hooks where a sword had once hung, and turned expectantly back to Flyn. Just two weeks earlier someone had broken into his house while he was out, killed all of his servants, and stole the sword. One of his servants was barely alive when he returned, but the only thing he said was, “Pay the lion’s due!” before dying.

We mentioned that we suspected Asvig Longthews was behind it, and Flyn replied that if it were true, then he was within his rights to claim blood vengeance against Asvig. Apparently this legally (or at least socially or culturally) allows one to take the law into ones own hands when someone has done you great harm (and refuses to compensate you).

Flyn said if we brought him Asvig’s head (and the sword), he would give us the sword.

And because Asvig sent his men to slay us, we too held this right against him, which pretty much meant we could deal with Longthews as we saw fit. And no time was better than the present, so we thanked Flyn and returned to the caravan to gather Olmas and Ana.

Kelda was waiting there for us with a gift. She thanked us for the warning (she had thought she was being watched), and once again thanked us for saving her life in Brinewall and accompanying her home. She bowed, turned and walked off.

[256] scabbard. Once per day when a sword is drawn it receives an attack & damage bonus:
+1 for 10 rounds
+2 for 5 rounds
+3 for 3 rounds
+4 for 1 round

On our way south we noticed that a flock of ravens was following us. Kali’s own raven, Nihali, said they were just a family of ravens. It was odd that they were following us, but she could neither see nor sense anything wrong or unusual about them.

Unusual or not they were clearly spying on us for some purpose, and this would not do for what was supposed to be a stealth mission. We casually walked up to a tree where most of the ravens had come to roost, and I set off a Sound Burst in their midst. A few arrows later and the flock had dispersed, with the ravens flying back to Kalsgard.

The road led right to Asvig’s estate, which we could see through the trees some distance ahead. We approached it from the woods on our left, and could see a large house had been built in a clearing, which was surrounded by a ring of large and tall wooden posts. At the top of each was carved the head of a lion, much like the ones on the armbands.

We discovered that a magical trap was set upon each post, with the space in between acting as a trigger. We debated various ways of getting past when Sparna pointed to where the road passed through the ring. A symbol had been drawn on the ground, but had been brushed away… but hastily, by someone in a hurry, and so much of the rune was still visible.

I have sketched the rune on some paper, and we think we can redraw it when we want to enter the circle. But that will wait until after dusk. From where we are hiding we could hear the sounds of a riotous party well underway, but we want the cover of darkness before moving in.

 

Qatana’s journal entries for Erastus 19 through Arodus 7

Oathday, Erastus 19, 4712 evening
Brinewall Cemetery

The bloated flying tentacled thing (which Kali pronounced to be a decapod, although she had never heard of one so large nor capable of casting spells) was dead and laying on the cavern floor some forty feet below. I cast Featherfall on myself, Radella and Ivan and jumped and floated gently down… except that Ivan didn’t jump: for some reason he waited his turn to climb down the ropes with the others.

Detect Magic revealed that the decapod had a couple of useful items, which we liberated for our cause.

[242] wand of Scorching Ray [30 charges] (Radella)
[243] circlet of +3 charisma [competence] (Radella)

The cavern continued on north and south, with a fork to the south, and so we went that way first. The south eastern fork ended in a roundish chamber with a flat rock in the center. Loot had been heaped upon the surface of the rock, and next to the pile of goods was a sticky, leathery egg sack.

I guess this is what the decapod hatched from,” Kali volunteered, while Etayne took a sample of the goo. Gross.

The more practical items included:

[244] +1 light steel shield [fortification] with an image of Brinewall Castle
[245] +1 returning start knife (Ivan)
[246] pearl of power [recast 1st level spell] (Kali)
[247] Ring of the Ram [10 charges] (Olmas)
[248] way-finder: silver compass. On commands shines as Light spell.
+2 Survival check to avoid getting lost.
has an empty slot for an ioun stone (Anna)
2,620 gp of coins
1,750 gp of gems

While moving about gems and coins for evaluation and counting, I found two other objects.

[249] dark-wood and silver disk with an image of Brinewall beneath the moon
[250] Statue of Pazuzu: fills owner with confidence and grants a +4 bonus to Charisma [enhancement]

Magic or not, the vile statue needed to be destroyed, and so I picked it up with the intent to smash it against the rock. But it was surprisingly heavy, and took an unexpected amount of effort to lift and strike against the stone. And after the wings had broken off and I had dropped the idol, it suddenly reappeared fully intact in my hand.

I had read about cursed items and now I had one for my very own. In addition to its unnatural heaviness, moving while holding the damned thing was like trying to walk or run through water. Clearly this was going to slow exploration of the castle, but fortunately we were nearing the end of our search.

Oddly enough I noticed that Sparna seemed more cheerful than usual, although I failed to fathom why. Our dwarf is a plucky fellow, and a deft hand for whichever weapon he turns his hand to, but he has a facial tick, where one of his eyes rolls upward at random moments. I’d offer to try and heal him, but he can be as prickly as a cactus, and so it seems best to wait for him to ask for aid.

We had taken a similar dark-wood disk of Brinewall in the sun light from Kikonu’s body, and concluded these were related and required to get past the “two seals” from Ameiko’s ramblings.

We continued to explore and found that the other side of the southern fork dead ended in a secret door to the prison area, and that the northern end led to a cave opening in the woods to the northeast of the castle.

We returned to the kitchen complex and after forcing open a stuck door found the castle’s laundry area covered by a thick blanket of mould and fungal growths. A large mushroom was at the center of the room, which we found disturbing enough to close and lock the door.

And that was it for the cellars of the castle. I pulled out the castle blue prints and pointed to the one set of stairs heading down from the main level that we had not yet found in our subterranean wanderings. We climbed back up to the main level, and hastened (which means I was at the rear of the party, in my sluggish state) to the other stairs.

These curved down and around until an iron portcullis blocked the way. Radella was at the front, and found a pair of circular indentations in the walls: one with a carved pattern of the sun and the other with the moon. She and Kali inserted the matching dark-wood disks, and the portcullis lowered into the floor. We passed downward to a chamber with two large, but empty, vaults to the south.

The dust on the floor swirled around and assumed the form of a Tien man who moaned menacingly.

I recalled Ameiko’s words about the three vaults beyond the two seals, and that her grandfather was waiting, but had forgotten who he was.

Apparently Kali remembered this too, and called out, “Rakuro, is that you?”

The ghostly form shuttered and rasped, “I know that name. False name! You, take the seal from here. Take it to my daughter. I can no longer guard it.” He then pointed at the eastern wall with his sword, and vanished.

Radella searched the wall and found a secret door, which opened onto a hidden vault. Within were three locked dark-wood chests.

Radella unlocked the first chest which contained Tien coins and rings.

4,267 gp (total value of contents)

The middle box mysteriously opened on its own (Radella swears it had been locked like the others), and inside it was a small lacquered cubic box which glowed brightly with magic.

The final box contained valuable (and useful) magic items.

[251] bag of holding [type 1] (Sparna)
[252] ring of Chameleon Power: grants free Action, +10 to stealth,
wearer as a standard action can cast Disguise Self (Radella)
[253] +10 ring of climbing (Radella)
[254] +1 bracers of armor (Kali)
[255] necklace of Fireballs [5D6, 3D6, 3D6] (Ivan)

We returned to the cemetery, where Spivey sadly stated she had no way of removing the Pazuzu idol’s curse upon me. Kali used Nihali to exchange messages with the caravan, and thus we found that Ameiko still slept.

Fireday, Erastus 20, 4712 night
Road to Riddleport

We arose early this morning and began the slow and plodding trek back to the caravan (Spivey came along). There we found Ameiko still unconscious, and so Kali pulled forth the Tien box , but there was no obvious way to open it. Looking at it more closely, I realized I had seen something similar way back on one of my family’s trading trips: it was a puzzle box, where you had to move a set of sliding panels into the right position in the right order for it to open.

With that hint and a little time Kali was able to puzzle open the box, and that was when things went bat-shit crazy.

A small carved figure of a dragon was sitting on a silk cushion within. It turned its head and gazed up into my eyes as reality twisted and warped around each of us, and we were shown a series of visions as they unfolded, all relating to Ameiko’s family, and revealing that she was the soul surviving member of the Minkai royal family.

Apparently there was some sort of coup d’État in the Minkai kingdom, and Ameiko’s grand father, Rakuro, escaped with his family and a handful of household heirlooms. He changed his name and assumed a mundane occupation with a fabricated history. His intent was to lay low and hide, but pass on the family history to his children, and they to theirs, and so on until the family could return.

But something went rather much wrong, and Rakuro died before he could pass on the family history to his son. A letter was sent, but as we found earlier, never delivered.

Oh yes, by some magical jiggery pokery all of us were now scions of Minkai, meaning if something awful happens to Ameiko, then we are next in line to assume the royal throne. Oh, goody.

When the visions ended we found that each of us had experienced them, and that we now understood the true nature of the little dragon: it was the Minkai Royal Seal. Its primary function was to ensure the continuity of the proper Minkai royal line.

The Seal possesses 5 charges each day, and with them it can perform the following:

  • Cure Serious Wounds [1 charge]
  • Remove Disease [1 charge]
  • Restoration [1 charge]
  • Remove Curse [1 charge]
  • Heal [5 charges]
  • Resurrection [5 charges and the box must recharge for 1 month]

The box itself served to hide the magical aura of the Seal, which was so powerful that if anyone anywhere in the world were scrying for it, they would find it.

The good news is that Ameiko woke up! She too had seen the visions, and given what she already knew about Tien and Minkai, she realized that she needed to return to her ancestral home and claim the throne.

I was ready to leave then and there, but some of the others, Ameiko included, felt the need to return to Sandpoint or Magnimar to see to their business holdings or other personal issues. And so we were to return to Riddleport first, and then regather and set forth northward. As Kali explained, the fastest route was on land, over the frozen wastelands of the Crown of the World.

The other good news is that the Seal removed the curse, and the blasphemous statue of Pazuzu is sitting in a chest in a wagon until it can be safely destroyed.

The bad news is that more than likely someone is employed to scry for Seal full time, and we had effectively just set off a beacon saying, “Come and get us, here we are!” This is going to make using the seal difficult because any time we take it from its warding box we will broadcast our location.

We all agreed that we needed to leave at once, and the restoration of Brinewall had to be left to others — perhaps Sandpoint or Magnimar would want a northern outpost.

Kelda seemed nonplussed by all of this. She too had seen the visions, but what she thought or felt about all of it she did not say. Maybe she is used to this sort of thing and is already a scion for half a dozen royal houses. Our trek north will take us to her home, and so Ivan and I can fulfil our promises to return with her.

Wealday, Erastus 25, 4712 evening
Riddleport

cyphergate_825px

After a couple of days of hanging around the caravan encampment just outside of Riddleport I needed a change of scenery, and so I wandered into the city on my own.

The Velashu river had carved its way through towering bluffs of rock, scaling up to the highlands and mountains beyond, creating a large natural harbour. The city itself is nestled upon the shores of the river. Thousands of years ago, during the time of ancient Thassilon, a great arc was erected over the mouth of the harbor, carved with mysterious runes, the meaning of which has been lost to time. From this enigma Riddleport has taken its name.

Despite the rugged surrounding terrain, the city is mostly level and gently rises northward along the course of the river. Like most cities of any size, Riddleport is divided into districts, each with its own purpose and flavour (or aroma). I spent time in each, following where my feet or fancy led.

By mid day I had reached the River district, and found myself caught up in a small disturbance.

There was the sound of breaking pottery — not dropped, but forcefully hurled against a wall — followed by shouting. “Farrol, you idiot, you put green wood in the kiln, and now the entire lot has been ruined!”

Curious, I made my way into a courtyard sandwiched between two buildings. Against the back wall was a large oven, and at first I thought this might be an outdoor bakery, but there was no accompanying smell of baked goods. Instead there were racks of pottery in different phases of completion. One rack had recently been removed from the kiln, and standing next to it was a giant of a man, holding a glazed bowl in one hand while shaking his other fist at a tall lanky boy cringing behind a stack of fire wood. Thick black tufts of hair sprouted out from his eyebrows, ears and nose, and the same thick wooly growth covered the top of head and indeed most of his face. He smelled of earth and fire.

“I’ve never seen pottery made before!” Did I say that out loud? I had meant to just quietly watch, but my enthusiasm got the better of me.

“Well you’re not likely to today, missy, because this imbecile put green wood into the kiln and the smoke and steam has discoloured the glazing.” He gestured at the rack of cooling bowls, plates and mugs before him, and I could see that they were unusually lurid shades of green and red, with thick smudges of black creeping around the edges.

“Really? I’ll buy them! A thought suddenly occurred to me. “In fact, if you can glaze them one more time with another image overlay I’ll pay full price.” I quickly sketched out the grinning skull of Groetus in the dirt I waved the potter over.

GroetusSHe recoiled slightly at the image, but seeing his discomfort, I explained, “This is Groetus, the god of the end of times. He brings the promise, nay the certainty of the end of all sufferings. And while none knows when the world will end, its demise is inevitable, and so it is that Groetus brings hope and comfort to the world.”

The potter still seemed hesitant, but when I showed him my coin his demeanour changed. “Welcome, friend, I am Gerrould the potter, and I am at your service.” Together he and I quickly painted Groetus’ image onto each of the vessels, while the reluctant Farrol stoked the kiln with dry fuel. The rack was slid into the oven and the thick door bolted shut. “And now we wait,” said Gerrould.

“Have you ever tried to use steam and smoke to create a design?” I asked while we waited. “Looking at the results of Farrol’s mistake you can see that the presence of smoke and steam left their mark on the pottery. You could use that to create easily designs.”

“Don’t be daft,”, he admonished, “when people order designs on their earthenware I hire an artist to paint them in the glaze.”

“Right,” I replied, “and how much do you have to pay the artist?”

His eyes grew wide and round and I told him to wait. I had seen a flower merchant while wandering the city, and hastening there I found just what I was looking for: the intricate lacy fronds from a fern known locally as Goblin Fingers. I bought all they had and returned to the the hairy potter.

We spent the rest of the day experimenting with the fronds and bits and pieces of green-ware, while the hapless Farrol frantically worked the smaller kiln’s bellows (the large kiln’s bellows were powered by the nearby river). It was nearing midnight when we hit upon a successful combination that perfectly yielded the pattern of the Goblins Fingers on a plate shard in a lovely iridescent emerald green, with wispy tendrils of smoke along its edges.

I left the potter with a special order to recreate the same pattern and colour on a vase and a fine dinner set for four, which he promised would be ready by the end of the day.

Oathday, Erastus 26, 4712 evening
Riddleport

I returned to Gerrould’s before noon to pick up the Groetus crockery we had completed the day before. I also borrowed Farrol to cart the lot over to a nearby tavern, where I had paid a earlier visit.

Farrol dished out soup while I poured beer. Within an hour I had nearly five dozen souls gathered about eagerly eating soup, drinking beer, and learning about the mercy of Groetus and the impending end of the world. I watched as the crowd slowly dispersed, and noted with pride how only some of them cast their bowls and mugs into the gutter as they left.

We returned to Gerrould and I took the vase and dinner set back to the caravan, where I left it with Shalelu’s things along with a note.

fernvase1SHi Shalelu,

I am glad to have you safely back and hope your trip to Sandpoint went well. I met a potter in town while you were away and together we invented a new way to glaze pottery. I chose this design and colour for you, and hope you enjoy the set.

– Qatana

Starday, Erastus 28, 4712 night
The Northern Road

We left Riddleport by early morning and began retracing our way back to Brinewall. According to Kali our next un-abandoned town is Jol, almost a week away.

Ameiko and I have been having discussions about who should be cooking for the caravan.

Toilday, Erastus 31, 4712 night
The Northern Road, Past Brinewall

We passed Brinewall today, and are now travelling through lands heretofore unseen by us. Wildlife abounds, and some large fierce looking creatures shadowed us for a little while. But we are a large and well equipped group and nothing dared attack us.

Fireday, Arodus 3, 4712 night
Jol

We arrived at Jol late in the day, but we smelled it long before we arrived. But for the odor it would be a pleasant enough place. We traded our goods brought from Riddleport and picked up more for our next stop.

Starday, Arodus 4, 4712 night
The Northern Road, On the Way to Solskin

We left Jol and its raucous flocks of sea birds and ravens behind and hit the road. But not long after Nihali flew back to Kali with word of an enormous raven that appeared to be shadowing our movement. We each casually kept an eye on it, noting the odd red feather that tipped one of its wings.

Koya thought it was a bad omen, and pronounced, “There is evil stalking us.” Well, yes, I think we all figured that out for ourselves.

Sunday, Arodus 5, 4712 night
The Northern Road, Past Losthome

We quickly made our way through a dark forest (said to be inhabited by the dangerous fe, and there at the far side, sitting upon the gnarled and twisted remains of a dead tree was the large raven. It gave a tremendous croak before launching itself skyward. This is bad.

We consulted Koya again, and she agreed to perform a “harrowing”, which involved her pulling cards from a deck and interpreting the combination. We gathered around as she flipped over each of the cards, and pronounced that Kali would have heightened abilities during our next encounter with the raven.

Later we crossed the bridge across the Thundering River to Losthome and traded goods before crossing back to the northern road and moving on.

Moonday, Arodus 6, 4712 night
The Northern Road, Crossroad to Kalsgard

Before sunset we arrived at the confluence of the Thundering and Rimeflow rivers, where where the main road from the west crossed a bridge and met up with the northern road, which continued on eastward to the city of Kalsgard.

We set up camp on the near shore, and Kelda and I shared the first watch together. After darkness had descended and the river mists were rising to engulf the camp I head a sharp hiss from Kelda. There, perched on a bridge post was our raven, which promptly flew off.

At that same moment I heard the sound of an oar in a lock, and my first thought was, “Damn, Kali was right, and I’ll never hear the end of it.” Earlier that day Kali had expressed concern that the river provided an ideal location from which foes could launch an attack, which I had dismissed. I quickly woke my comrades and the rest of the caravan crew.

We waited until they were close (it was too dark to do otherwise) and launched our attacks. Ivan lobbed a fireball into their midst, and then Kali used a spell to turn all of the ground beneath their feet into a plain of sharp rocky shards.

These actions thinned the incoming horde a significantly, and slowed down their advance such that we could finish them off singly or in pairs as they slowly escaped from the rocks. Before long the attackers had all been slain.

During the skirmish our foes had been singing or chanting, which my companions identified as Ulfen battle cries. Each of them wore a golden arm band with an engraved lion’s head. We gathered up their equipment (mostly chain shirts) into the caravan and went down to the river.

A long boat had been tied to the bridge, and after dumping the Ulfen bodies into the water, we pulled the boat to the middle of the river and scuttled her.

The caravan is quiet once again and my watch is about to end.

 

From the Memories of Qatana Marchand: Where do we go from here?

Oathday, Gozran 12, 4700 afternoon
Bailer’s Retreat Inn, Korvosa

The dark narrow stairway smelled of fish and tobacco smoke, and the treads complained loudly as Shalelu climbed to the second floor hallway. Flickering lamps set at irregular intervals provided the only illumination, and the warped floorboards made a stealthy approach virtually impossible. The elf stopped before a door and tapped a staccato beat. A moment later and she heard the expected response from the other side, and the door cracked open.

The room itself was surprisingly neat and bright. Two windows facing west were open, letting in the daylight and the aromas of the wharf below. Without saying a word Qatana, who had opened the door, settled back down in a chair before one of the windows and looked out.

Despite the pungent odor from the docks, Shalelu could still smell the girl from across the room. She was dressed in the same boys rags Shalelu had brought her nearly two weeks ago. It had been a long journey on foot, and while Qatana had kept her hands and face reasonably clean, the only time she had been completely submersed in water was when she had slipped and fallen while fording a stream. The damp had done little to improve the smell of her clothes, which were by now, as the housekeeper so succinctly put it, “Ripe.”

“Qatana, those clothes have served their purpose, and it is time to give them a decent burial… or cremation. There is a clean set on the bed for you to put on after your bath.”

This was actually the second set of clothes Shalelu had brought for Qatana. Originally she had purchased a colorful skirt and blouse, thinking to cheer the girl up, but Qatana had been adamant, “I never want to wear a skirt again.” She then added, with even more vehemence, “And I hate the smell of clean laundry!”

Of course she did. Having been forced to do laundry as a slave for three months was enough to sour anyone toward the smell of lye and starch. Shalelu thought that eventually Qatana would move beyond her recent unpleasant associations given time, and so she had bought her a used pair of trousers and a shirt and jacket. These still laid untouched upon the bed.

Shalelu patiently waited, standing by the door.

Eventually Qatana let out a long sigh and standing up walked over to the bed. She quickly began to pull her old stained shirt over her head when Shalelu interrupted, “Bath first.”

Qatana sighed again, fingering the clean clothes.

“Don’t you want a bath? I would have thought you’d not had the chance since you left Sandpoint, and it would be a treat after so long on the road.”

“Oh, we had baths at the inn. At least once a week they’d haul a big copper tub up from the cellar and fill it with hot water and soap, and we’d take turns.” Qatana paused, as if remembering some important detail, and resumed, “The charge for the women who worked upstairs was five copper pieces, but for me they charged a whole silver piece, and so they made sure I never missed a bath.”

“I don’t understand,” said Shalelu, “How could they charge slaves anything? Where did you get the coins?”

Qatana looked puzzled by this for a moment, before realizing what Shalelu had meant. “No,” she stammered, “they didn’t charge us to bathe. They charged others to watch.”

 

From the Memories of Qatana Marchand: Hijinks

Starday, Sarenith 10, 4699 midnight
Sandpoint

“They’re gone,” Qatana whispered to Kali, ducking her head back below the top of the fence, “we need to move quickly.”

The two girls moved around to the stall door and pulled back the bolt and swung the door outward. They were greeted by the very large back side of a very large horse, its head hanging low in the far corner, its back bowed downward.

“Those bastards forgot to feed her again!” Qatana fumed, more loudly than was prudent.

“Hush,” Kali chided, “we’ll soon have her out.”

Qatana moved around to the front of the horse, which had still not reacted. Dispirited and ill from years of neglect and abuse, Qatana had first noticed the old nag some days earlier when the local junk dealers, the Flinch brothers, led their wagon loaded with some rusty hulk they had picked up away south, whipping and cursing at the obviously over taxed and tired horse to their yard.

Qatana’s first thought was to confront the men about their misuse of the animal, but experience had taught her that people could seldom be shamed into doing the right thing. And so instead she did the very next thing that came into her head: she told Kali.

“We can’t just take her,” Kali said a few days later as they went through options for rescuing the horse. “Legally the mare belongs to them, and if she were to go missing they would alert the guard and go looking for her. We need some way to make them be glad to be rid of her.”

It had taken the better part of that day and the next for Kali and Qatana to make a plan they thought might work. A few details seemed sketchy, but they were anxious to get started.

Qatana held out her hand, palm up, with a carrot sitting upon it. The horse’s ears moved forward as the beast sniffed first at Qatana and then at the carrot. They had both made the same trip to the junk yard each night for the past several days, offering the poor animal a treat. The first night was the worst. The horse just sat there and stared at their offering as if it weren’t real. Eventually she nibbled away at it. Now she was used to it, and eagerly crunched and munched the treat.

It was well past sunset and the back alley was dark, but the girls placed an old blanket over the horse before leading her out and toward the cemetery.

“Wait here with her while I fix up the stable,” Qatana whispered. Kali held the horse in the shadows beneath the old Cathedral for what seemed like forever, but only half an hour had actually passed before Qatana appeared. “The way is clear, let’s go.”

They passed through the northern gate and up the Lost Coast Road for about a mile before taking a path to the right. Another two miles and they came to the edge of a field. A pile of hay and bucket of water were waiting, and the horse eagerly tucked in while the girls waited.

Mists were forming about them, and the waning moon was just beginning to rise when a boy came out from the undergrowth. He scowled briefly at Qatana before taking Kali by the hand and talking quietly to her some distance off.

They came back and the boy took the lead rope and led the horse away without a word.

“And you trust him?” Qatana asked skeptically. “Oh, yes! Kali replied.

The next morning Uriah Flinch was rudely awakened by his brother. “Uriah, she done changed her skin. I don’t rightly now what she really was, but she’s gone and slithered on out!”

“Ezekial, pa was right, you are one stupid cuss.” But a few minutes later and Uriah was singing a different tune. “Holy shiite, what on earth was it? You dumb son o’bitch bought us somethin’ that weren’t no horse!”

In the middle of the stall was what looked like an enormous cocoon, still sticky and with one end burst open. Tracks that appeared to have been made by a half goat, half giant snake slithered through the dirt, past the broken stall door and out down the alley, toward the sea.

 

Qatana’s journal entry for Erastus 19, 4712

Oathday, Erastus 19, 4712 afternoon
Brinewall Castle

I feel chilled to the bone.

We are under the castle, in some vast natural cavern, and below us, deeper in, lies the gory remains of our foe. Our victory came at a cost, at least for me, and the weakness, or sickness, or whatever it is that the bloated flying thing set to work against me is slow to pass.

Just a few hours before we were out in the bright sunshine, heading toward the wooden structure that leaned against the northern wall inside the castle bailey. By tacit agreement I would open the door, and Sparna would step inside.

“Spiders,” he called out, “and something else… I think it’s an ettercap.”

We mostly held back, waiting for them to come to us, but Etayne was overly enthusiastic and charged past our front line. She received some venomous bites as a reward. Quickly we killed the spiders and their keeper. Back out in the sun Etayne looked a bit sick, and her skin had a greenish pallor. Ivan handed her a portion of Lesser Restoration, which she quaffed.

With all of the above ground parts of the castle explored it was time to descend to the castle basement, and we chose the stairs in the troglodyte room as our point of entry. Once again Sparna led the way down, with me at his back, and after a turn there was a closed door, which Sparna opened.

In the flickering shadows from my light I could see a large dining hall full of troglodytes, who were just finishing up lunch. They advanced, and we backed up the stairs with the intent to lure them singly into the room above where we could set upon each en masse.

Kali whispered, “I have an idea… let me known when Sparna has cleared the steps. This should be good.” A moment later I heard her complete a spell, the result of which was that the first troglodyte slipped on the now greasy stairs and fell back down among his companions. Others attempted the climb, and many of them slipped and fell as well. One made it into the room, and was summarily killed.

We all had a good laugh, but the troglodytes retreated back down the stairs, and in fact fled back into an inner chamber, where they joined with more of their kind, and their leader.

Upon hearing the tactical details of the situation, Kali and I glanced at one another and grinned. This briefly took me back to happier times when we were girls growing up together in Sandpoint, always on the prowl for mischief; hatching silly plans and working together as one to see them out.

Using a combination of Obscuring Mist, Sound Burst, and Color Spray we made a significant dent in the health and morale of our confined opponents.

Suddenly a very large Sparna (a seven foot high dwarf?!) ran past us through the mist and into the room. The rest of us followed and within a minute all of the troglodytes, including the rather largish leader (whom Sparna had hewn in half), were dead.

Kali and Ivan had explored the adjacent room while the fighting was underway, and discovered an armory with useful items, which when combined with the troglodyte leader’s magic morning star provided us with a valuable haul.

[231] bone dice
[232] +1 cold iron morning star (from troglodyte leader)
[233] half plate
[234] master work heavy steel shield
[235-238] heavy crossbows
40 crossbow bolts
[239] case: 10 flasks of Alchemists Fire

We returned to the dining room and after Radella determined the wide double doors were neither locked nor trapped, we opened them and entered the castle’s kitchen complex. The floor was dusty, and a regular trail of prints led to one off to our right. Doors were set in all of the walls.

I sniffed the tracks on the floors and could easily tell that both troglodytes and ogres had passed through. We opened the first door on the right and saw the stairs that led down from the ballroom. A set of double doors next to the stair door led to a large circular room with a cistern in the center, flanked by four columns. Another pair of double doors was east, but they were closed and so we returned to the kitchen.

The door in the eastern wall led to a natural cavern.

The door to the north opened to a small hallway that ended with another door, but it was locked and Radella was called over. After a few moments of fiddling with the mechanism she grunted, took off her pack and pulled out a complex set of tools carefully wrapped in a leather pouch. She quietly worked nearly half an hour before I heard a soft click followed by a snort of triumph from Radella. She opened the door, beyond which was a large natural cavern with stalactites and stalagmites reaching down and up toward one another. Sparna and I wandered through the cavern, where I found what looked like a secret door cleverly hidden in the west wall. Radella once again spent some quality time with the lock, but in the end it yielded to her skillful fingers. She opened the door, which lead to a natural cave.

We followed this tunnel to its entrance on the shore of the northwest corner of the peninsula upon which the castle was built. There were no signs of recent activity here, and so we went back to the kitchen, locking the door behind us.

The western door was also locked, and this too took Radella some time to pick. Beyond this door was a passageway leading down.

Before moving on to another level we thought it prudent to finish exploring this one, and so we returned to the cistern and I listened at the door and heard the sound of large creatures snoring loudly. We arranged ourselves for a quick and quiet entry, and I thrust them open.

The room was a dungeon/cell complex that had been converted into a torture chamber, and two ogres were slumped against one another near the far wall. The larger one opened an eye and grunted, “You not supposed to be here.”

Really? How could it know that? I figured it couldn’t and with a little fast talking managed to bamboozle him into thinking we had been sent down to offer them something to eat. We were getting along famously when an arrow whizzed by my ear and stuck into the ogre’s chest. It looked stupidly at the quivering shaft sticking out from its shirt before yelling loudly at its companion to wake up.

Apparently Ivan was bored by the conversation and decided to initiate the inevitable sooner rather than later.

It was a short fight, made all the more short by a Hold Person cast by yours truly upon the larger ogre, who had just been hexed by Etayne. The smaller ogre lasted a few seconds longer before tottering over on its side and releasing a large volume of gas, and judging by the dark stains on its trousers, it had released the contents of its bladder and bowels as well.

Looking around the chamber we saw a woman’s pale blank face staring out from one of the cells. She was tall and blond and had the physique of a warrior. We asked her a number questions — all at once, which seemed to overwhelm her. I pointed at a nearby pile of rather nice looking adventuring gear and asked if that was hers. She nodded, and as Radella unlocked the cell door (the large ogre had the key) I indicated she should take her equipment.

She seemed to relax some after that, and said her name was Kelda Oxgutter. She and some friends had come down from the north (Kali seemed to know the kingdom from which she came, naturally) to see if there was anything left to plunder in the castle. They got down to the basement level before being overwhelmed. Her friends had been killed, but she had been knocked out and locked up.

She was suffering from some sort of stigma about not falling in battle, but when Ivan and I agreed to accompany her back to her home once we were done with the castle, she perked up a little and agreed to help us. Star in particular was happy to have another fighter on board, and passed on her appreciation to Kelda, who for some reason seemed confused. Maybe she does not like mice — it takes all kinds.

One of the ogres had been carrying a few interesting odds and ends in a sheep stomach pouch, which we took.

[240] master work dagger (Kali)
[241] elemental gem: when crushed, smashed or broken a large earth elemental appears under the control of the breaker
shiny river rocks
77 gp
sheep stomach pouch

The northern door opened onto an east/west natural corridor, which led back to the kitchen to the west, and on to a small chamber hewn from the rock to the east. An intricate iron screen blocked the way east, in the center of which was a door with the painted image of Pharasma upon it. Peering through the screen I could see a crypt, with the ceiling partially collapsed at the far end.

The door was locked, but the iron key from the lighthouse unlocked it, and we walked through. Alcoves lined either side of the crypt, but the sarcophagi had been toppled over and smashed, and the bodies were missing. Where the ceiling had collapsed was an opening to a vast natural cavern, and the missing walls from two of the southern alcoves led down into the space.

I had walked down a short distance when Kali called me back.

There, hovering in the large opening of the crypt was an image of Pharasma — exactly the same as the painting on the door. This seemed too much of a coincidence, but I felt it best to be cautious, and so I bowed and asked, “What may we do for you, my lady?”

“This place is holy to Pharasma. Lay down your weapons and enter the cavern below in peace.”

This seemed an odd request, and when I pressed her for details she responded with some sort of twisted dogma that might fool some people, but it was clear to me this was an imposter.

“This is not Pharasma,”, I stated matter of factly and strode out of the chamber and into the cavern below. The image blustered on with some sort of reply, but I heard Kali say, “Bullshit!” and she came down by my side. Most of the others soon joined us.

It was not dark. There were odd speckled motes of light drifting through the air, like dust lit by a sun beam, and these illuminated the cavern in a dream like haze. The walls were covered in paintings of four winged humanoid shapes. Pazuzu again!

Kali was scanning the ceiling, as if looking for something specific (she later explained how the Illusion spell worked) and grabbing my arm she quietly whispered in my ear, “There, circling that large stalactite, that’s our foe!”

A large, shadowy creature that looked like a ten armed octopus drifted among the shadows of the irregular ceiling.

The thing rippled and we were blasted by an Unholy Blight. I cast Cause Fear upon it, which angered it enough to drop down and touch me, bleeding off some of my health. Star and Beorn snarled with fury, while the rest of my friends offered soothing words.

Kelda was standing near enough to slash it with her long sword, but the creature’s wound immediately healed.

Kali summoned an archon lantern (I didn’t know she could do that!), and it began to shoot shafts of light at the creature, which roared wrathfully in pain.

Others shot arrows or threw weapons at it, but it was difficult to tell if these attacks were doing much, if any damage.

I struck it with Touch of Idiocy, and it was not happy. It sent a Scorching Ray back at me, but Sparna shoved me aside and the rays hit him instead.

It was clear thing did not like light, but it also seemed vulnerable to anything with a divine relationship. Its focused attacks on me also implied this same weakness. I called out, “Use divine magic, or call upon the faith of your diety to aid in your attacks.”

The creature swooped in again, and I bashed it with my flail, the ball of which served as my primary holy symbol to Groetus and was glowing with divine light. The beast screamed in agony as my companions acted similarly, and it retreated to the ceiling, calling out, “Father, help me! Pazuzu!”

I recast Sound Burst centered on the creature, and it exploded in a blast of ichor and pulpy flesh.

Unfortunately the affliction caused by the thing’s touch continued to work its way upon me for a while longer, and my health and resistance to illness felt depleted somewhat. Drinking a Lesser Restoration potion has helped some, but I am not fully recovered. Perhaps when we return to the cemetery tonight Spivey can offer assistance.

BrinewallLower

Qatana’s journal entry for Erastus 18th and 19th, 4712

Wealday, Erastus 18, 4712 evening
Brinewall Cemetery

After our encounter with the bat we explored the eastern battlements where Radella found a secret door leading into the armory. Where to go next?

There were several stairways leading down to the main level, and one leading up in the large tower. Up seemed like the better option (there could only be so much up, whereas down presented us with the entire castle plus whatever lay beneath), and so I led the way back to the tower and up the stairs.

The top of the tower was a library, with shelves lining the wall and a door leading out to a small balcony. Sitting in a large nest off to one side was a harpy. She had been perusing a book, which lay open before her, as I entered, and although startled, she looked more curious than menacing, and smelled oddly of washed linen and ashes.

She beckoned for me to approach, and remembering the lessons on diplomacy from the Temple of Pharasma, I moved forward, and she reached out and touched my arm.

“Greetings, I am Zaiobe, and I can communicate in this way when we make physical contact.”

Her voice was soft like the wind through reeds, but she did not speak aloud — instead her words formed directly in my mind as she thought them. Telepathy!

She wanted to know who we were and why we were here, which, judging from the whispers of my friends on the stairway, was what we were keen to learn from her.

I explained that a friend was sick, and that we were sure the source of her illness resided in Brinewall Castle. We had volunteered to explore the castle and find and eliminate the cause of her affliction.

In turn, Zaiobe replied that she was an oracle, and had lived here for some time, but the castle was already occupied by the corbies when she arrived. She kept mostly to herself in the library, studying. It was clear she thought little of the bird-men, and seemed unaware (and unconcerned) of their reason for being here.

“However,” she replied coyly, there is a favor I would ask of you that could be to our mutual benefit. My lover, Kikonu, has become an insufferable boar, and I wish to be rid of him for good. He commands the corbies and appears to have some greater goal for being in the castle. Help me kill him and I shall leave you alone to do as you will in the castle so long as you leave me in peace.”

I asked what sort of being was Kikonu, and she replied that he was an outsider who took the form of a red skinned human with black wings, but he also could assume the shape of a giant raven with humanoid arms and legs.

“He sounds like a daemon,” I said thoughtfully. “Some call his kind that, yes,” she replied. “Where did he come from?” I asked.

“In far off Tien, when mothers wish to frighten their children into obedience, they speak of Kikonu. When the solitary traveler looks anxiously over his shoulder, it is Kikonu he fears to find. Many years ago he came here from his native land on some mission which he will not reveal even to me. He has dealings with those who dwell beneath the castle, and he organizes the corbies and other, equally offensive beings to guard the upper levels.”

“So was that his play in the room below?”

“Yes!” she spat out with obvious contempt and loathing. “This is what he has become. A weak minded fool who imagines himself the king of the corbies! Who but a dullard would even think of such a thing, must less desire it for himself? He spends all of his days writing that insipid play of his, and then organizing performances of the latest scenes with the corbies… and forcing me to watch. You can see why I must be rid of him, surely?”

“I can see how you would want him gone, but please don’t call me Shirley.” She didn’t get it.

I explained to my companions what Zaiobe had suggested, and we agreed to help her kill Kikonu (something we would clearly have to do on our own if we did not help). She suggested that we hide ourselves in the derelict inn just down the road from the castle gates. She would arrive after we were there, and call Kikonu to her. We would all attack once he entered.

And that is basically how it played out. We hid at the inn and Zaiobe arrived a short time later. She called Kikonu, and before too long we heard him walking up the road toward the inn. He had four corbies in tow, but he was the main threat.

He entered the inn, gushing about the latest scene he and the corbies had been rehearsing, and how she was really going to enjoy watching their performance.

He was in his bird form, and he was wielding a scythe at the end of a chain (which Kali later identified as a kusaragama). Ivan drew first blood with a shot using one of the evil outsider bane arrows we had found earlier. Sparna pressed the attack up close, taking a hit himself in the exchange.

“Beware my dear, there are enemies lurking here. Kill them!” he screamed.

Olmas charged in and contributed to his discomfort. The corbies began to enter the fray, but we were ready for them and I quickly cast Cause Fear on one, which fled. Etayne kept another corby at bay in the kitchen.

Zaiobe then shot Kikonu with a flaming burst arrow, which caught him by surprise. It suddenly dawned on him that she had lured him into a trap, and shaking with rage he shrieked, “You!” and teleported to her side.

We adjusted to his unexpected move, and the fighters charged in again. I channeled energy to heal my friends, while Kali Color Sprayed two corbies, who dropped.

And then quite unexpectedly, the remaining corby charged Olmas, dropping him to the ground. Radella returned the favor, and the corby also dropped.

Zaiobe clawed at Kikonu, who fell to the floor. Sparna removed Kikonu’s head while Ivan and Etayne took care of the unconscious corbies. I used a Cure Light Wounds spell to revive Olmas, who still required additional healing to set him to rights.

I asked Zaiobe if we could take Kikonu’s gear in payment for helping to slay him, and she agreed. But she had a queer look in her eye that made me feel uneasy. Kali picked up on this right away and suggested we haul Kikonu’s body outside and search it for valuables there.

[218] Dancing Wasp, +1 kusaragama: it makes a shrill whistling sound in
battle. Once per day the wielder can summon a giant wasp to follow
orders for as long as the kusaragama is kept swinging (max 5 rounds)
[219] small leather pouch
[220] 4 vials of ink
[221] 5 shiny pearls
[222] dark-wood and silver disk etched with an image of Brinewall with the
sun shining upon it (could not be identified: transmutation magic)

Zaiobe announced that she was returning to her rooms, and we told her we would meet her in the library the next morning. She flew off, and the arced gracefully around and began to shoot arrows at us.

This seemed so stupid and so short sighted that I did not understand it. We had just handily defeated Kikonu and four of his minions, and yet she thought to attack us on her own?

We scattered, with those capable of shooting ranged weapons doing so. I helped, but I am not very skilled with weapons of this sort, and my primary contribution was not shooting my friends.

Eventually, as predicted, Zaiobe’s arrow riddled body plunged to the ground with a bone crunching thump! We looted her body.

[223] potion of Cure Moderate Wounds (Sparna)
[224] potion of Cure Moderate Wounds (Radella)
[225] chain shirt
[226] +1 composite longbow (STR12) (Ivan)
[227] wood holy symbol of Pazuzu (wood)

We returned to the cemetery and met with Spivey. She happily healed Anna and Olmas, reading from a pair of tiny little scrolls. Kali sent Nihali back to the caravan with an update on what we had encountered.

Oathday, Erastus 19, 4712 mid day
Brinewall Castle

We returned to the castle early this morning and went directly to Zaiobe’s library. There we found a handful of interesting tomes, but of more immediate importance was a set of blueprints for Brinewall castle. Using these we could see that we had explored the entire upper tier, which left the main level and whatever lies beneath. Unfortunately other than showing a handful of tantalizing stairways leading down, the plans provide no clue as to what is below the ground level.

Following the tower stairs all of the way down we entered a tumble down room of broken furniture. As we descended the stench intensified, triggering a severe gag reflex in many of us. Moving stupidly about the room were a quartet of troglodytes. At least that explained the stench.

Those of us near the lead quickly rushed in to make room for the others still on the stairs. The trogs moved in and the bashing party began. One of them seemed to realize that they were out numbered and, opening a door, yelled for help (so I was later told by Kali, who speaks draconic). Soon they were all dead.

The door through which the troglodyte had yelled led to stairs heading down. A door to the west opened onto a ruined barracks in which a large lizard was kept. The lizard lunged at us and was killed.

To the northeast a door opened onto a room full of troglodytes. All of them were sleeping, making an awful racket and smell with their snores, burps, farts, and various other bodily emissions. We crept in, and by the time they realized they had unwelcome guests they were already well along the path towards death.

A large hall was beyond the final door out from the tower chamber. Columns supported a high ceiling, and a red carpet led from a pair of double doors to the southwest to a throne at the northeastern end. Oddly enough, fresh splashes of blood were splattered on the floor nearby.

I led the way across the hall to a small door, behind which was a hall with a door on either side. To the west was a washroom and latrine. To the east was a wide hall with columns supporting the ceiling. The ruins of cages lined the walls and a massive heap of rotting carcasses and refuse was piled up in the center. Perched atop this mound of carrion was a female ogre-kin, shoving fist fulls of rotting flesh into her mouth.

We ran in and placed ourselves around the dim witted creature. She blinked and looked about before cackling, “You has disturbed my dinner. Oh, but you has half-elvsies. They is not as tasty as elvsies, but halfsies is close enough!” She smacked her lips, belched and descended from her throne.

She died surprisingly quickly.

[223a] +1 flail
140gp (in a small sack with “rent” written on it)

We returned to the main hall and Radella opened the double doors to the lower level of the ballroom. Bloodstains (old, not like those we found in the hall) coated the walls, and the same deep gouges we had seen in the upstairs armory were here too.

As I was sketching the layout of the room it became clear that it was not symmetrical. The columns were not centered in the room, and consulting the blueprints it seems that budget cuts may have reduced the size of the room after construction had begun.

Stairs leading down were behind a small door to the west, and a pair of double doors were east. Through these were another pair of double doors directly ahead, and small doors to the north and south. The two smaller doors opened onto rubble strewn storage rooms, with another door in the far end of the room to the north.

Searching the rubble we found some useful items.

[224a] case with 20 masterwork cold iron arrows
5 Sparna
5 Ana
5 Radella
5 Olmas
[225a] +1 flaming burst arrow (wrapped in red silk) (Ivan)

I paused and listened at the double doors.

“Oh you are so pretty, but then I love elves — they have such a natural beauty about them. I do hope you will be happy here. Now let’s see, I have already introduced you to my half ogre and half orc…”

It sounded like an elf was being held captive, and so I swiftly opened the door and moved in. It was an oddly shaped long room, filled with all sorts of creatures and humanoids (including humans). But they were not living… and they had been altered in unusual ways and posed in bizarre positions.

Something very small and elf-like (but with twitching antennae) stood before me.

“Oh, hello. I am Buttersnips, the castle’s resident artist. What do you think of my work?” And here he… she… it waved its tiny little hands about, gesturing proudly at the monstrous examples of taxidermy. But worse was still to come.

“Now this elf, she is my most recent work, and she is a masterpiece! I am sure she appreciated how I transformed her. I take great pride in the fact that I keep all of my subjects alive as I work on them so they can see how beautiful I have made them. But the elf, well now, she really is something special, don’t you agree?”

That was all we needed to hear. Kali cleverly coated the thing in Glitterdust just before it moved like a blur to one side of the room and grabbed a sword. “I hate glitter!The fighter closed in and began to pummel the thing, which once again moved as a blur out and into the hall, but Ivan shot it with an arrow and it dropped.

[226a] 5 doses of spider venom (identified by Etayne)
[227a] short sword

Etayne said it was a quickling, and that we were very fortunate that Kali covered it with glitter or we would not have had a chance to see it (much less hit it) because they flitter about so fast.

Etayne and I next explored the outside area beyond the northern store room. There was a weedy courtyard that had at one time been a garden, and a murky pond slimed with algae. Etayne poked the water with her spear and a giant beetle clambered out. We wisely retreated back through the door, closing it behind us.

Those with ranged weapons raced up the ballroom stairway and out onto the wall, where they shot arrows at it. Olmas and I ran out and around to get to the door on the opposite side of the courtyard where we could attack the massive beetle from the other side. Olmas was anxious to join in and kept getting in my way. By the time I finally opened the other door, the bug had been slain.

The others joined us and we moved on to the circular chamber beneath the armory. Opposite the stairs from above were stairs leading down. This stairwell had been sealed off by a door, but the door lay in fragments.

A short hall was to the south with rooms off either side, each with its door hanging on its hinges. The west room was an office where another set of stairs came down from the upper level.

We heard something moaning in the eastern room, and quickly backed out as a shambling mockery of a man lumbered out after us. It wore a dragon shaped helm and the blood stained remains of half-plate — it was a wight. It bore a long sword but rather than swing it it simply reached out with boney fingers and touched me. A wave of cold ran through me emanating out from the spot where the wight had made contact, and I realized we needed to slay it quickly or face dire consequences. Another wight came out from the room, moaning as it advanced upon us.

Mercifully I was surrounded by friends, and we swiftly killed both wights.

[228] +1 long sword
[229] dragon helm
[330] pieces of half-plate

Kali recognized the helm as the traditional helmet of the captain of the guard at Brinewall Castle.

There was a desk in the room where the wights had been, and a number of interesting papers were in the desk. But the most interesting was a letter sitting on top of the desk: an account of the attack on the castle written on the very night of the attack, but unfinished.

Kali took great interest in these papers, and has been reading through them as I have been writing this entry. Apparently the corbies had attacked the castle before. In fact the castle itself may have been built upon and underground dwelling of corbies (and other creatures), who broke through some time before the final attack on the castle. They had been driven back into the depths and the hole sealed up, but it seems pretty clear to me that they returned, but now they were in the company of some powerful allies.

BrinewallMainA