Author Archives: Rick

The Journal of Trask Feltherup

Tollday, Erastus 1

“… the lightning seemed to hit someone or something, but then a screech and the more vulgar version of “What the heck?” was screamed in ogre. Hee hee.

But this initiated the battle of the ogres.”

Or so I had hastily written when I had a moment. But it may as well have been called the battle of the giants. Or the battle of the sisters. Or the prelude to the commencement of the beginning of the adventures leading to the beginning of the battle with Mokmurian.

It was a whole darn lot of fighting, and for the first time that I can remember, I find myself having exhausted almost all my offensive spells. I’ve a couple of flaming spheres in me if needed, I suppose, and I did save one 4th level spell for an emergency, but when I consider how many spells I normally am able to cast, I must say we have been through a lot.

As the ogre screamed, the battle truly began. Although ogres were a challenge for us a mere few weeks ago, battle experience is worth its weight in gold and we find them to be more of a dangerous annoyance these days than a serious threat. That’s not to say they couldn’t hurt us dearly if one of us were, say, held, or fell asleep, or attacked by three simultaneously. But in general, they are well within our capability to triumph.

In this room and the room beyond, we encountered ten ogres altogether, and several of my fireballs were used to weaken or kill them outright. These were not heavily armored or armed, and that helped considerably.

However, we also found giants, which are a bit more problematic. Again, none seemed heavily armored or armed (the basement of the tower would be an odd place to find a provisioned army) but giants are, in general, a bit heftier than ogres.

I cast greater invisibility on myself early, and while this made it a bit difficult for my party members to guess where I was, it made the resulting fireballs all the more mysterious as well.

I fireballed at least four ogres with my first one, killing them all outright.

My next one smacked three giants, much to their surprise.

As one tried to leave and (I presume) bring reinforcements, I tried to trip him (being invisible). I discovered that tripping a giant is a good way to simply get a nasty bruise on the shin. Humans just don’t trip giants very easily.

So I threw up a wall of fire to discourage him from going farther. And darned if more giants didn’t show up to the party anyway.

This time I gave Nolin some extra strength, and hasted everyone. I used more magic missiles than fireballs because I had a hunch that this wasn’t the end of it. And in conjunction with our healers, our hasted fighters were more than up to the task of dispatching the remaining giants. My magic missiles number five now, and more than once seemed particularly effective for a first level spell.

Upon defeating the six giants, Rigel discovered they had enslaved some dwarves to help run the forges, and felt compelled – I don’t know why, perhaps there was magic involved – to be their liberator. I don’t mean just, “hey, let’s cut those guys loose.” I mean crowing like a rooster that it was WRONG for these people to have been enslaved and we must RIGHT this wrong for these are a PROUD PEOPLE. I don’t speak Dwarvish so I don’t know how fluent she was in speaking with them, but judging from the looks they threw at each other I don’t think she had quite the necessary vocabulary. They seemed more amused than offended so I guess it all worked out.

But she made up for it in gestures and enthusiasm.

Takkad had seen a flash of Lamashtu priestess through the wall of flame (no, she didn’t “flash” him THAT way) so we knew more battle lay before us. We took a moment to see to the dwarves needs and catch our breath, however. We also asked the dwarves to “guard our backs” which was a little like telling a rescued castaway to climb a crow’s nest and keep an eye out. They were so weak that they probably couldn’t have truly held anything back but goblins, but they nodded gamely and we supplied them with a few excess weapons we’d picked up. Kane created some food and water for them, which they were MOST thankful for.

But she made up for it in gestures and enthusiasm.

A hasty search of the corpses yielded

a vine rope
[731] a small bag with 3 gems – one looked to be worth at least 1000gp and the others several hundred
a bag of giant teeth (don’t ask, don’t tell)
4 polished stones (giants are worse than blue jays in what they pick up)
[732] a potion of bull strength

We concluded that while the giant room had been a forge, the ogre room had been a tannery. And it was time to move on.

Moving through the northern corridor we quickly smelled burning incense. We heard faint music. I did a mirror image, because it all seemed like impending battle to me.

And sure enough. We walked into a room with visible smoke. There was a metallic tang from the lute music. Soft voices seemed strangely soothing. The room was painted on all sides, and there was images of 3-eyed jackals on one wall. And there appeared to be three of Lemashtu’s faithful here, although since they did not have snake bodies they did not seem to be matriarchs (thank goodness.)

“Sister, maybe they’re not here to convert to Lamashtu after all,” said one of the creatures.

Rarallo started the festivities with a lightning ball — like a fireball but with lightning instead of fire. I’d never seen anything like it. I again hasted everyone, since we were all too close together for a safe fireball. One of the creatures said “Blind” to Sabin and he suddenly cried he couldn’t see.

A dire lion appeared. I magic missiled one of the creatures. The fighters, even Sabin, engaged the creatures (having been hasted). But these creatures had six arms or legs and could attack with them all. Sabin took some damage but Avia lost some wisdom. She responded by making it bleed a lot. One suggested to Nolin that he should fight the greater threat – the dire lion – but his only comment was “Right, then” and he commenced to attack that creature.

Sabin suddenly felt less wise. I threw out a flaming sphere but they easily dodged. Even blind and less wise, Sabin managed to connect soundly and dispatched one. Gravely injured, one of the creatures touched her barely living sister, causing the sister to succumb while she herself looked more vital.

She drained her sister to save herself.

Rarallo was throwing lightning pretty consistently. I tried to recreate an image of the dire lion, but the creature ignored it. Instead it uttered some spell and then looked incredibly quiet and serene. And startled, when Nolin smacked it anyway.

Examining their bodies, we found that each had a +2 flail [733, 736, 737], a +2 ring of protection [735,740,741], and a +2 headband of inspired wisdom. These were quickly divided up among needy party members.

Kane then thought he heard a gravelly voice. He thought it resembled the voice of Longtooth. Someone who understood Draconic said the speakers were complaining of their servitude to Mokmurian. It seems we may be near the captured dragons Longtooth spoke of. If so, these were extremely young dragons. It might be possible to bluff or intimidate them.

We decided the person best suited for that was the half orc, Sabin. It didn’t hurt that he knew Draconic as well. After a brief session of shouting and posturing, the dragons agreed that having their scales “harvested” and used for who knows what was demeaning. When Sabin told them Longtooth said they’d passed the test and they no longer needed to stay with the giants, they seemed both surprised and relieved. We pointed at the ogre and giant corpses and offered them fresh food, which they graciously accepted.

In a completely impetuous action, I exhaled a cone of fire in a harmless direction as the dragons were ready to leave the room. They looked a little surprised, and one of them breathed a bigger and longer cone of fire and said (according to Sabin) “not bad, but here’s how it’s done.”

I really need to study Draconic I think.

Back in the room with the dead sisters, we realized the braziers that had occupied space near the altar were actually quite valuable in their own right due to the workmanship. So we grabbed them [742, 743]. Rigel noticed the altar had been pushed across the ground at some point, so with some help from the stronger members of the team, we found that the altar was hiding a small niche of interesting documents. While there was a [745] scroll of remove curse (divine), there was also a collection of beautifully illustrated tomes … on how to torture nearly every living creature you could think of.

Having finished munching on the sisters, the dragons had moved on to some of the giant bodies. It appears they hadn’t been well fed during their term of service .. or maybe they were just pleased to have an all-you-can-eat buffet service. The beauty of this is that all the mayhem we’ve created will be blamed on the dragons.

As we prepared to follow fresh air to the south, a subtle noise gained our attention. A stone giant … apparently an older one from her looks … was quietly trying to get our attention. How odd.

Conna, as she is called, gestured to follow her into a nearby room. When we did, a little uneasily, we were treated with an interesting story that confirmed some of our thinking.

It turns out that, as we suspected, Mokmurian was creating his forces mostly of disenchanted younger giants. They were headstrong rebels, more than anything, but their numbers were strong. The older giants would just prefer to return to “the old ways” and not engage the other people in the valley, nor expand into “their birthright territory” as Mokmurian had called it. Mokmurian was power hungry and she wasn’t quite sure what was driving him. The sisters, for instance (she was glad to hear we’d killed them) may have been masters as much as they were partners.

She knew all of this because she was in his clan. Mokmurian had killed the clan leader, her husband, when he objected to what Mokmurian was doing. She wished to avenge the death of her husband, even if (especially if) that meant the death of Mokmurian. She did not express this openly to other giants, of course, but she knew there were some who were sympathetic, and she would aid us as much as she could without revealing herself.

Mokmurian was cast out. His growing army includes no elders; only hot-headed youngsters. Yes, it was true he could work magic and that’s one reason he has a following. Some considered it a sign. Her husband’s spirit haunts this room, this place, which makes it something of a place of safety. This room was a shrine to him, so it was not considered unusual for her to be seen going to or from this room. Others rarely visit.

Mokmurian worships Karzub, not Lemashtu. Conna has seen Lucretia and Xaneesha both during her time here. She can provide maps of the levels and although she cannot battle Mokmurian directly, she can provide us aid in finding him and getting past or bypassing his defenses. She hinted she may have access to spells or potions that could help us too.

Note: I failed to note earlier that we had discovered more things in the area of the spiders and the wyverns. We’d also found a chest [729] which contained 1935 gold pieces and 2987 silver pieces, and a spell rod [730] which could be used to cast spells by expending charges. It has 7 charges left and can be used to cast

airwalk [cost: 2 charges]
control winds [cost: 2 charges]
gust of wind [cost: 1 charge]
spike stones [cost: 2 charges]
shape stone [cost: 1 charge]

The Journal of Trask Feltherup

Sunday, Sarenith 29

Even as it sits there lifeless, it taunts. It beckons, it calls, and it teases. While some
can discuss it objectively, there are those for whom it represents equity and fairness. If
the universe has any balance to it at all, then this represents the counterpoint to poison
tails and sharp teeth.

Several are suspicious that it can either harm us outright, or be used to locate us later
for greater harm. Despite all that, Rigel continues to be obsessed with the fire opal left
glinting in the sand after the wyverns were killed.

“It’s worth about 200 gp,” she said, with a bit of anxiety in her voice. “I don’t see any
traps, either. It’s just sitting there and it’s foolish to leave it here for someone else.”
Kane confirms there doesn’t seem to be any traps. Would a magically trapped object be
detectable by a mundane? muses a mage.

“Yes!” says Rigel impatiently. As the others ponder, she reaches forward and picks up the
stone.

There’s a slight intake of breath.

She puts it back down and releases it, looking triumphantly at the others. She helps search
the rest of the cavern, but keeps one eye on the opal. Sabin pushed away the sand where the
opal was, slightly raised. Nothing happens. Rigel grins again.

It is rare to see Rigel so … engaged. Noteworthy, and so I take note.

It seems there’s nothing else in the cavern. But Rigel pauses, cups an ear, and points up.
There is a faint … singing, I guess it would be. Music of some sort. It’s simply
resonating off the ceiling, but its origin lies outside in the canyon somewhere.

Perhaps from the ledge above us.

Peering cautiously, we see we have harpies nearby. About 300 ft or so away they appear to
be luring something on the cliff with their song. I have heard they can do this; despite
their grotesque appearance, their song, when directed to you, can be very attractive.
Something actually does take a step off the cliff before hastily firing a lightning bolt as
it fell, striking a hovering harpy squarely.

Making a snap decision, Sabin casts featherfall on the being, breaks his fall, drags him
into our safe cave and secures him. It appears to be Elvish and carries no armor.

He is Rarallo, sent by the mayor of Roderick’s Cove to investigate the increase in giant
raids. He had arrived in the valley recently but had just woken to the harpy’s songs and
had been charmed into walking into their arms. We told him he’d nailed one with a lightning
bolt as he fell and that evoked a grim smile.

Moonday, Sarenith 30

A long, intense discussion has finally concluded, although I fear it may not go as planned.
Several have offered the opinion that the red dragon represents air support that we do not
have to want to worry about. I suggested we might contact it as equals and see if we can
make it friendly towards us by freeing it from whatever link bonds it to Mokmurian. Others
believe negotiation with an evil creature like a red dragon is doomed to fail, and would
rather remove the threat by killing it. It is, after all, a rather young dragon as dragons
go. Spell, wand, and scroll capabilities were carefully considered in view of the planned
assault. It was decided that fighting it in its own lair would be better than fighting it
after it has taken flight (and on that front I do agree.) But there was so much about the
approach we could now know, and we didn’t want to risk sending scouts since it was clear we
would need a contribution from everyone to defeat the red dragon. We couldn’t afford to
lose even a single party member if this were to work.

The spells we will use will be Fly, Airwalk, Mage Armor, Enlarge Person, Prot from fire,
resist energy (fire) and prot from evil. Several of these have durations measured in tens
of seconds so many of these will not be cast until we gain the ledge before the dragon’s
lair.

Later …

Would we be able to gain and keep the element of surprise? Once we found ourselves on the
ledge outside the dragon’s cave it was kind of moot. We were committed.

The entrance chamber was 50′ across, and about 50′ high. As we enter, we realize it empties
into an even larger chamber. Rigel hears the faint clinking of coins.

“This is a surprise,” says a voice from the back of the larger cavern. “I have not smelled
humans since Sandpoint.”

So much for the element of surprise. Perhaps we can still get him to underestimate us. He
may still think we have a white dragon at our disposal. Unless he can read my mind. Can
he? Would I know? What does that feel like?

I think I’m overthinking this.

Meanwhile, Takkad has taken up the conversational gauntlet. “We are some of his followers.”

The dragon expressed skepticism that Mokmurian would have human followers. “Really?”
remarked Takkad. “There are ogres and giants and dragons working together. Who do you think
helped give him the information on how to best attack Sandpoint?” Nolin added, grumbling,
“But we’re tired of taking his orders. Why do you continue to?”

“I do not take orders from him,” thundered the dragon. “We … share goals. We are peers.”

“Really?” I asked. “He seems to send you places where you can get hurt while he stays
safely behind.”

“Worse,” the dragon responded. “I was wounded by him and he refused to heal me. If I was
certain I could defeat him I might dissolve our alliance myself. Not that I could not if I
truly wanted to,” he hastily added.

As people brought up their lanterns, it was easy to see that 50′ back was a tremendous pile
of coins (many golden) and shiny expensive looking trinkets. The dragon’s hoard. Of course
the dragon lay squarely between us and the hoard.

Rigel stepped forward and says, “It is wrong that he leaves you wounded. I offer you my
healing potion.” The dragon looked at it thoughtfully, sniffed it, and finally drank it.
With a visible sigh, he seemed to relax a bit and even appeared slightly bored.

“So you are unhappy with Mokmurian. It seems we do at least share that,” mused the dragon.

With a conspiratorial tone, Takkad half whispered, “I think we’re going to try to kill him.
With him dead, the army he is raising will simply go home and this will all be over.”

“Don’t be too sure of that, little one,” condescended the dragon. “I get the sense that
many of them are hear having burned bridges to get here. They may have nowhere to return to,
and simply select a new leader.”

In a relatively friendly state now that we’d healed him some, the dragon offered some more
interesting tidbits.

  • The harpies pretty much live in the Black Tower, and their command of the air would
    make an aerial assault very risky.

  • Mokmurian’s magic is stronger than the dragon’s, “although in a fair fight I would
    win.”

  • Looking at Lucretia’s head, the dragon remarked, “there’s only a few of those around”.

  • “If it is true you have defeated the wyverns, then you may indeed be able to handle
    the insects as well. There is an abomination that looks like a spider there. If you
    can defeat it, the passages lead to under the tower.”

  • These harpies are different from those at the Stairs. These have a deal with
    Mokmurian. They occupy the tower with MM’s permission.

The dragon appeared to have a ring on one talon, a silver armband, and an obsidian amulet.
My concern about defeating him seemed valid, but fortunately we seem to now have abandoned
that strategy.

“If Mokmurian were to .. fall from power … you would benefit from that would you not?”
asked Takkad. “Yes, I could see certain benefit from that,” admitted the dragon. “But I’m
not prepared to battle him again.”

“What if,” proposed Takkad, “your role in this was to do … nothing. Suppose he did not die
at your hand nor at your bidding but that you did not stop it from happening if it were to
happen?”

The dragon thought for a bit. “I tire of Mokmurian and his constant assertion that he is
superior. If I had but to do nothing to make that stop, I would find that quite
acceptable.”

One of the last things we learned before leaving the cavern was that the dragon’s name was
Longtooth. Or so he called himself; probably not his true name.

Tollday, Erastus 1

Based on the dragon’s assertions and information, we were ready to take on the insect cave.
This was a job that simply screamed for fireballs to cleanse the arena before our arrival.

Using my fly spell, hovered in front of the cave and cast a fireball. Awful smell. Flying
in, careful not to touch the ground, walls, or ceiling, I could see the back part of the
cave was still crawling with spiders but I could also what appeared to be a large exo-
skeleton of an ex-spider. Countless small spiders appeared to be running in and out of it.
This must be the abomination that was foretold.

The other team members had arrived via fly, or airwalk, or spider climb, and they now
entered cautiously.

Boom, another fireball, and advance a little farther. I could see now there were apparently
three of these abominations, although they’d been fried pretty good and Rarallo shot some
lightning off as well. One “spider” bit it went Sabin threw his axe at it. In close
quarters now, I had time for one more fireball before we’d all be too close together. Boom.

The second spider died at the hands of Rarallo’s scorching ray. The third one did manage to
attack Nolin by disgorging dozens of spiders upon him, but another scorching ray killed it
and with the “host” dead, the other spiders either died or ran off.

I’d lit a flaming sphere to help with Spider 3, but now I used it to burn webs so we could
advance safely. We found a collection of other people’s belongings; seems we were not the
first to come and play in the spider’s den. Our inventory was:

<

p style=”padding-left: 30px;”>[610] fire opal (from the wyverns)
[611] +1 long sword (giant sized)
[612] +2 halberd
[613] spell staff, already containing rusting grasp

While we were doing that, Kane found a secret door. It opened to a passage 3-5 feet wide.

As he told us later, Kane scouted the tunnels, which seemed to be natural tunnels. He was
doing okay up until he felt a sharp point in the back of his leg. As he turned around he
saw blood, and red caps with knives and mean expressions, but then they looked at him and
screamed DESNA! and ran.

When Kane returned and told us, he led us back to where this had happened and we went
searching. We finally found a larger cavern in which a single ratcatcher was sharpening a
single spear. He looked like a kobold, but we approached cautiously.

Good thing we did.

The ratcatcher was not dispatched easily; for a small creature he had incredible stamina.
Rigel eventually got the killing blow, and made a quick inspection of his belongings before
we turned to a doorway into a room in which there appeared to be a number of ogres. Rarallo
fired off his lightning even though he’d only seen a glimpse of him. The lightning seemed
to hit someone or something, but then a screech and the more vulgar version of “What the
heck?” was screamed in ogre. Hee hee.

But this initiated the battle of the ogres.

The Journal of Trask Feltherup

Fireday, Sarenith 20

It was today, as we caught the barge heading upriver to the Storval Stairs, that we had a long discussion about the horses. It would cost money to bring them along on the barge, and to what end? They could not navigate the stairs without assistance, and would need to be fed and cared for (more money). In the end, we decided to send them back to Galduria, to be cared for there and retrieved upon our return. We will see when we return if our instructions were followed.

I must admit, it is a pleasant interlude that finds the most difficult decision to be whether to take horses or leave them behind. We expect the barge trip to be largely uneventful, although it may yet be informative depending on how talkative the barge crew and any other passengers are. The trip shall take 5 days total and cost 2gp/person. Weather and current willing, we should reach Ravenmoor in 2 days and the Stairs 3 days after that.

I’ve a mind to practice my illusions (say, a large serpent in the water or another dragon flying in from the sky) but I suspect all but me would find my practice to be … disturbingly distracting.

Sunday, Sarenith 22

The trip did indeed take about two days, and was quite peaceful. Although I did sleep a little uncomfortably, it is still better than sleeping in the wild. I sleep a little better and a little deeper knowing that there is small chance our camp will be disturbed. We still set watches because surprises still could happen, but the nights are quiet and with the barge always available as an escape route, guard duty is much more relaxed.

We are now approaching Ravenmoor, and we intend to stop here to release some cargo, pick up some cargo, and restock supplies. The bargemaster tells us we will cast off before dark. He said we can’t stay here, but it wasn’t clear if he meant there was no place to stay or if we weren’t welcome here.

Sunday, Sarenith 22, late

So I have the answer to my question. It is both. There is apparently no inn, nothing resembling a formal eatery, no place to visit, and no place to stay. There is a pub, and it offers some basic food, but it’s the only deal in town. The barkeep did offer that the stone giants have been more active and that there have been raiding parties and there’s not much they can do about them. Still, Kane told us quietly he sensed a protective evasiveness in the conversations whenever the topic of religion came up.

I asked if there was a wizard or two in town I could speak with and that turned a couple of heads. In hindsight, perhaps it was better asked as a quiet question but who knew? Anyway, there was, out on the outskirts of town, so I travelled out to visit. Perhaps he would be more friendly. I sensed the town was, at best, “tolerant”. The people here seemed to realize they needed to interact for trade, but visitors were still infrequent and I guess they’d just rather keep to themselves.

When I got to the wizard’s place, there was an attractive young lady outside. She said her grandfather was the “wizard” I’d been sent to meet but that he really didn’t do much magic anymore. She said she was something of a magic user too and what magic was needed, she usually provided now. I asked her what magic might be needed and she shut down like I’d asked her the location of the nearest winged demon. Got nothing more than skeptical looks and terse replies after that. I was going to impress her with the spells I know and see if she opened up, colleague to colleague, but not knowing what she was capable of, perhaps they wouldn’t be that impressive. In the end, I finished the uncomfortable conversation and returned to the pub.

As recommended, we left on the barge before nightfall. The bargemaster anxiously herded us onto the barge and shoved off. “Nobody stays here at night” he said, which made it sound more of a safety issue than an accommodation issue. Still, Avia had reported a fair number of (mildly) evil people in town, so although I’m curious, there’s no good reason to find out why one doesn’t stay overnight there.

Toilday, Sarenith 24

Today, we saw a small band of ogres on shore, and they followed us like they would attack. But they didn’t have any weapons of particularly good range so after we all took a pole to move the barge a bit faster, they fell behind and returned to their camp. The bargemaster said this was not that unusual.

Wealday, Sarenith 25

We have arrived at the Storval Stairs. Well, to be precise, at the barge landing closest to the Stairs; they are still about 10 miles away. Here we are within sight and easy walk of a great and beautiful falls, though, probably a thousand feet high. Although the land has been appearing increasingly rugged as we’ve gone upriver, here the spray of the fall and the river itself creates an oasis of green.

However, since the Stairs are our goal, we don’t really get to enjoy it. Unload, and start trekking. And now that we’re closer to actual Giant land than ever before, precautions must be taken. It is bright and sunny today, with no cover. We kept relatively close to the cliff formed by the edge of the plateau, as it afforded what little cover (and sometimes shade) that there was.

It didn’t take too terribly long to reach the Stairs. The cliff had been slowly losing height as we walked east and now we could see the top of the stairs was only about 400 feet higher than the base. Still, the steps themselves were two feet high each, easily, which meant this stairway couldn’t simply be walked.

With the sun near our backs, we figured it was safe for me to fly up and scout the top. Kane, he of negligible weight, came along for the right and an extra pair of eyes.

The stairs were flanked by two great statues (nearly as high as the stairs themselves) and the face looked familiar on these figures. We’d seen this face before, at Thistletop in the looping speech. As expected, there were some giants (three) guarding the top of the stairs, although they appeared bored and disinterested .. all the better.

In one section of the ruins, a couple of our party detected (by nose) what appeared to be a remains garbage pit. Don’t know if these were previous residents of these ruins, or creatures that wanted to cross to the top of the stairs and failed. But either way, it did remind us of the strength of a stone giant.

There were enough ruins in the side of the cliff itself that it appeared there may have once been a functional city here at the stairs in the distant past. Now, we decided, they would serve as good cover for our camp. Through a combination of fly and air walk and spider climb, the entire party wedged themselves into a not-too-ruined ruin and settled in for the night.

We settled in for the night.

Oathday, Sarenith 26

With the sun now rising in the morning, the optimal attack direction was from the east (with the sun at our back, blinding any opponents trying to look in our direction.) We again used a combination of air walk and fly to get everybody quietly to the top while escaping notice.

Or so we thought. One giant actually on the stairs this morning (what, doing stair drills to wake up??) called us out and the battle was on.

Here at the top there was a small amount of ruined buildings to hide among or in so we took cover from the blind rain of boulders coming from the giant who spotted us. None of them were hitting us, but they were large enough to be distracting anyway. Derel pulled his trick of running out into melee again … once too often. He got smacked hard by two separate giants and fell in a heap. No healers were close enough to help in time and his injuries were too great.

One giant looked down at his body, then picked it up and took it inside. We redoubled our efforts to reach him – who knows what atrocities they were about to do to his body – when the “chief” giant came out and asked “What are you doing here?”

Takkad came up with some quick thinking and convinced them we were on a mission for Mokmurian. Apparently, the seven-pointed star necklace that Derel had been wearing identified him as one of the faithful, so Takkad’s soliloquy convinced them maybe they’d made a big mistake. When one of the “lesser” giants said that if were dead, nobody would know of the mistake, both Takkad and I feigned contacting Mokmurian to let him know his instructions were not being followed.

Terrified, the remaining giants ran down the stairs and abandoned their posts.

Without the ability to resurrect Derel, we were left to disposing of his body and dividing up his goods. (He would have wanted it that way.)

  • Sabin took the +4 belt of strength
  • Sabin gave his old +2 belt to Avia
  • Nolin took the +2 ring of protection
  • Noling gave his old +1 ring of protection to Kane
  • I took the +2 bracers of defense. They won’t stack with my magic armor, but they’ll be of great use for those times when I don’t have a chance to get it up first.

Inside the “guard area” we found filthy mattresses and a small amount of change: 37 gp, 200 sp, and 300 cp.

I flew straight up again to scout ahead. I could see a fairly obvious pass through the mountain in the distance — that was our goal.

We made a good distance before stopping for the night.

We held a memorial for Derel. Some expressed sadness, some stoicness, and others indifference. Myself .. well I bemoan the loss of one of the party. But Derel consistently would refuse to hold to the plan and jump into danger, putting not just himself but all of us into danger. While I think some are thinking “but for this” or “but for that” he’d still be alive, I think the man had a death wish and was destined to die sooner than later. I hope others don’t feel too responsible; the man was his own worst enemy.

Fireday, Sarenith 27

During watch last night, I thought I saw not one, not two, but three dragon-like figures cross the light of the moon on their way east. Three dragons? I find that hard to believe. I wonder if they were some dragon-like creature instead.

We reached our goal near evening. We are at the pass and can see a tall tower on the valley floor. It is surrounded by six or seven distinct camps of giants or giant allies.

As we were taking all this in, we saw a red dragon — it looked to me like the same dragon we’d seen in Sandpoint, but it’s hard to be sure — fly in from over the river, fly up to the side of one of the mountains and enter an apparent cave. We must be at the right place if the Welcome Wagon looks like a red dragon.

We were trying to decide whether we should do something about the dragon when we heard large footsteps approaching. We quickly took cover and >From their conversation it was apparent this was another clan or team joining the cause. With a loud blast from the watch tower in front of us, a group of giants came up and escorted the newcomers down. We decided we needed more information before staging an attack.

Not too long after sunset, one obviously female giant left the watchtower, declaring that rank had it’s privileges and headed down to the encampments, obviously to, uh, mingle freely.

Starday, Sarenith 28

About 5am the female giant staggered back, obviously having partied hearty. Over breakfast, Nolin and I mentioned we’d seen three dragonish figures again. We are coming around to the idea that these may be wyverns, although wild or working for Mokmurian we didn’t know. They seem to come out of the ravine formed by the river. Removing them might be doable.

A little observation and recon reveals that there appear to be five stone giant camps, one ogre camp, and one hill giant camp. Our earlier observation that the recruits tend to be young continues to be true, in general. Could this just be a teenage rebellion? We wondered if the elders would intervene to restore the order, or were being prevented from doing so.

Around the middle of the afternoon, the stone giants from one of the camps dragged another screaming to the big tower on the valley floor. Apparently he was guilty of some transgression, and he was admitted and his sounds stopped once the door was closed.

He did not return.

We will attempt to attack the wyverns tonight.

Sunday, Sarenit 29

Well okay, not last night. We did a little exploring of the caves around the area to be better prepared for both the wyverns and the dragon should he appear. There are some caves in the side of the river canyon that may lead underneath the valley tower. They may also be home for the wyverns.

We will attempt to attack the wyverns tonight.

Sunday, Sarenith 29, later

Since we were fighting in the caves and most of the battle would not be seen, fire was again an option.

Yes we found the wyverns.

Yes, they are vulnerable to fireballs. Two, if needed.

Yes, they have poison sting in their tails.

Yes, this poison affects people named Nolin. But …

People named Takkad have an awesome Heal spell better than any laying of hands, potion, or channeling. He was able to completely counteract the poison AND fully heal him.

There is a large fire opal sitting in the sand here, but whether reward or trap we do not yet know.

The Journal of Trask Feltherup

Moonday, Sarenith 16

I can barely hold the quill as I write. I am still weak from laughter. I did not realize I’d signed up with a troupe of comedic bards; nor did I recognize how contagious such skills were.

In short, by appearing (quite convincingly, apparently) to be drunken buffoons, we managed to kill eight giants and rescue five hostages. And the good news is that since none of them escaped to tell of the tale, it may well work again!

But as usual, I must back up.

After the giants’ bodies in Sandpoint were gathered up, we were disappointed that we didn’t find more good to be resold. In fact, after identifying things, all we found worth mentinoning was

[604] +2 hide (giant sized)
[605] +1 pick, dwarf bane (giant sized)
[606] +1 light pick (giant sized)
[607] +1 ring of protection (being worn by Sabin)

In talking with the mayor, we learned the missing paladin (Gavin Devlin) was her cousin, and his brother Brak, who had helped him co-found the brewery, had died in the “late unpleasantness” several years ago. Interesting, in that this seemed to be yet another tie, even across years, to the Rune Lord mysteries we keep bumping into. The mayor mentioned that she was going to institute mandatory longbow practice and draw up evacuation plans. No telling when the giants may return, and while there was rebuilding to be done, it was also important that as much of the town’s people be protected as possible. The tunnels under the city may serve a good and useful purpose yet.

The woman that Avia and I had saved from the house was, in fact, a Scarnetti matriarch. Perhaps the Scarnetti matriarch; somehow I felt that I should not speak unless spoken to so I never got to ask directly. For saving her and their family, she succinctly (and yet almost warningly) said, “We Scarnetti remember those who help us out.” And they brought out a box, within which was a red jewel which turned out to be a ruby worth about 1000gp [609].

Sabin, after some contemplation, was able to tell me more about red dragons. Yes, of course they breathe fire; we picked up on that. Yes, they are particularly vulnerable to cold; makes sense. They are probably not magic resistant, and one probably doesn’t need magic weapons to hurt it … but then killing a dragon is no small feat.

So, Takkad said he wanted to interview the giant prisoner we had. He thought he might be able to get some information from it by “befriending” it. I was skeptical but he’d done it once before with the ogres so, no harm in trying I suppose. Sabin would be “bad cop” and Takkad would be “good cop”; I was to be backup “bad cop”.

I was not needed.

Takkad quickly realized the best way to this giant’s heart was through Mokmurian. The behemoth went on and on about Mokmurian’s splendor and the splendor of Jörganfist, the great vacation place and spa for right-thinking giants. He went on and on about how he had seen Mokmurian himself, and he had been to Jörganfist, and how the giants would take back the lowlands that were rightfully theirs anyway, and blather blather blather.

And Takkad hanging on his every word – Really? Could I see it? It sounds wonderful! Oh if only I could see it, I would certainly see exactly what you mean!

The giant was amused that a puny human should want to see Jörganfist, but equally amused at the thought of what would happen to a human entering there. He struck (what he thought was) an extremely lopsided deal. Let me go, he said, and I will tell you how to get there.

Takkad and Sabin agreed to find a plausible way to lead the giant out of town to the Devil’s Platter, and unchain him. They would not harm him. In return, he would tell them how to find Jörganfist. Careful phrasing meant that while they would not harm him, the rest of us certainly would.

Why did you want a rock from the Old Light? asked Takkad. Legends have it that it is possible to get information from stone. But I don’t know how to do that, he added.

Why the dragon? Mokmurion forced him into servitude. Mokmurion strong! Mokmurian can cause stones in the earth to reject intruders by flinging them into the air! He can turn his own skin into granite! To hear him talk, he’s a god. But I remember hearing similar stories about Barl Breakbones, and, well …

Having been informed of the plan we took off sufficiently early to get to the Platter about an hour before they would. There happened to be a large fire bowl where trees (yes trees, not branches) had been burned, probably by the giants on the way in. Provided a fair amount of cover. By about 3pm we were good to go.

About 5pm they reached the same spot and found it a convenient place to stop. Apparently the giant had been released from his chains earlier and he and Takkad had continued to yak on about Mokmurian and his splendiferousness. At this point, though, Takkad reminded him it was time to keep up his part of the bargain.

He said (paraphrasing a bit): Go to the valley of the Black Tower; that is where Jörganfist is. It’s technically blasphemy for Mokmurion to call it that because it isn’t really, but he’s cool enough and it’s cool enough that he can get away with it. To get to this valley, climb the Storval Stairs, go due east and cross the Iron Peaks. Find the Muschal River and it will lead you to the valley. There you will find your doom, er I mean be enlightened.

With a hearty, “well then, off to Jörganfist!” Sabin announced that we were done with him, and sure enough, the rest of us made short work of the previously injured giant. Nolin’s been practicing with a big pointy stick on his horse and was able to kebab the giant.

We huddled for a quick conference. The track was still relatively fresh and so far as we knew, the giants had hostages including the paladin brewmeister. The giants could take longer strides than we could, but were probably unaware they were being followed and we were mounted; if we pressed our mounts we thought it possible to catch up with them.

When we stopped for the night, we thought from the signs that we might be gaining ground. The tracks seemed a bit fresher. Still nothing in visual range though, even now at night. We kept our fire low.

Toilday, Sarenith 17

We rose quickly and resumed the chase. We were rewarded just after lunch by the distant sight of lumbering giants. We could pretty much guess from our conversations with giants how much respect they accorded humans — that is to say, none — and Takkad suggested we use that to our advantage. If we appeared to be easy marks, we might be able to pick off one or two at a time instead of all five or six that appeared to be in the group ahead of us.

We closed the gap and immediately started shouting like drunken soldiers: Heya! We still got some left if you want to come over. We’ll share and all, cuz that’s the friendly thing to do! Kane fell off his horse. “At least, I THINK we have enough,” I shouted, eyeing the giants. “How mush do ya drink ennyway??”

Four of the (now we could see) eight giants pointed, and chuckled and started walking over. Their companions stopped and watched. They too seemed amused. But as the group approached, Nolin’s clumsy handling of the lance and meandering of his horse suddenly because much crisper. A couple of the fighters dismounted from their horses, slapped their horses to the back line and sloshingly announced that the new guests looked positively huge! Giant like, in fact!

But about this time, a fireball exploded, engulfing three of them. One also got skewered by the galloping lance of Nolin. All four stopped, momentarily confused. I yelled, “Hey, do you have fireworks too?” as five magic missiles leapt from my fingers and struck a giant. The fighters moved in with their swords and the healers moved in with their healings and suddenly the four were in dire straits. Two more were pointing and laughing it up before they good-naturedly started over to help their obviously clumsy companions.

But giants started dropping. And just as two of them decided maybe this wasn’t so funny anymore, a wall of flame erupted near them to cut them off from their escape path. I had cast greater invisibility on Derel and in a flash he was over there cutting the ropes of the prisoners. The two giants holding on to the prisoners gave a sharp yank in an effort to retreat, only to find that there were no prisoners anymore. Derel gladly beat up on them and they looked confused as his invisible blows rained upon them. To add to the confusion, we kept a constant chatter of conversation and song, and for the full effect, Kane, the halfling, charged at two giants babbling nonsense.

They clearly had no idea what was going on.

In surprisingly short time (and using a very modest amount of magic) the giants were dead. Eight this time.

The prisoners were understandably grateful. The old paladin was among them, and even largely devoid of weapons and armor he volunteered to lead the rescued prisoners home by way of Windsong Abbey. I cast a mage armor upon him so he’d have some protection, and it seemed likely that would last for the duration of his journey there. There were bags of loot from the giants, but we surmised they were simply items all taken from Sandpoint so even though I did detect magic items among the bags, we sent them along with the townspeople and counted on the paladin to make sure that the right things ended up in the right hands.

With light left, we have continued on to Galduria. We likely will not reach it by nightfall, but stand a good chance of reaching it the next day.

Wealday, Sarenith 18

We reached the outskirts just before evening. While there was not utter ruin about, such as almost happened to Sandpoint, it took only light conversation to hear about the giants that had been appearing and raiding almost at will here. Not only livestock were affected — as with Sandpoint, people had also been lifted and taken away.

One farmer mentioned his son had been taking while gambling at a neighbor’s house. We were reminded again of the link to the gambling boat near Turtleback.

Upon arriving in town we hastily arranged for a meeting with the mayor. Having the credential of a giant’s dismembered head (ala Takkad) is a wonderful way to establish credibility. The mayor was happy for the help, but although this town is comparable in size to Sandpoint or perhaps a bit larger, it is not nearly so defensible. There are no natural barriers, nor a city wall, that could protect even a part of the city. There is a city guard and they are vigilant but we’ve seen how useless that can be against the giants when they are intent on a task.

We set up usual watches again, although we were able to spend the night in nicer than usual accommodations.

Oathday, Sarenith 19

Leaving Galduria behind, we headed north to Wolf’s Ear.

Along the way, Takkad found a cairn that contained a giant killed by a manticore.

We expected a much smaller town, but it seemed even smaller. Apparently it has been more frequently visited by giants and others, because I believe there was not a building in town that did not show signs of having been damaged, burned, or completely rebuilt lately. An elder in the town confirmed the frequency of destructive visitors and was happy to see some skilled protectors stop in. He also confirmed that the woods around did contain manticores as well as other ill-tempered creatures. We stayed in an abandoned house, and although slept uneasily, found that nothing bothered us overnight.

The Journal of Trask Feltherup

Fireday, Sarenith 10

Most people have completed their training and today we will be speaking with the mayor and sheriff about how best to prepare the town against an invasion of giants. I expect

  • incredulousness
  • disbelief
  • denial
  • and lastly, acquiescence

How fast we move through the list will be an indicator of our credibility in the town. If they take us seriously, incredulous to acquiescence should take about 20 seconds. However, I will add that I also expect us to make very little difference. Having seen and battled ogres and giants, I fear, as I look around “my” little town, that the same town that barely survived a plague of goblins would not do well against ogres or giants. While there is a wall at the north gate, there are only bridges to the east. Even if they were to arrange for the destruction of them in defense of the town, I believe giants and maybe even ogres would be able to ford the river in their absence .. and it would leave the townspeople unable to escape.

The priests will set up some glyphs of warding near the bridges which should both warn us and injure, to some extent, any approaching enemies. We’ve outlined some training the town guard might undergo to better prepare them for the possible battle. But as I look around at the wood frame buildings, and wooden bridges, I have to admit that the town would be but a playground if giants actually appeared. We probably should also speak of how best to evacuate the town, and send word of any problems to other towns to warn them. If poor Sandpoint is put under siege by giants it doesn’t seem very defensible even with an intelligently placed town guard.

Wealday, Sarenith 11

“My” town lies in splinters. Parts of it, anyway. And charred timbers (most of which aren’t my fault this time.) I see Tekkad sitting down and scribbling furiously as well – this is the first break we’ve had all day and putting quill to pen gives us a legitimate reason to sit down and try to catch our breath.

Well, me, anyway. I won’t put words in Tekkad’s mouth.

They came. Even before we could execute any of the defensive strategies (save a few glyphs of warding), they came. And “they” wasn’t one. Or two. We thought we were pretty good taking out two giants up in the mountains. Three or four would fairly test us, even with the town guard backing us up.

Try seven? Eight?

Our first clue that we’d start to remember goblins fondly was during our meeting with the sheriff and mayor. The mayor had not yet arrived when we heard loud booms from the northern gate. Fortunately, as part of the recommended precautions it was closed already, but we looked in horror at each other even as we thanked our favorite god that at least they’d chosen the fortified gate to attack. Giants were generally stupid and that might count in our favor.

We rushed to the gate, Derel getting there first. There were three giants there tossing rocks at the wall and gate, and issuing weak taunts like “human insects come out to play”. I got there in time to catch that last taunt so I tossed back that their mama threw ugly babies and smacked ’em with a fireball. As the others arrived, we heard a different kind of boom, more like an explosion, off to the east. Tekkad called out “the glyphs!” and sure enough, from my vantage point at the top of the wall I could see the bridges. And more giants — several more — were crossing the bridges and approaching the town. They brought with them what looked to be dire bears. Not only would we be facing more than two giants at a time, but we’d have to split up the group to do it.

On the plus side, looking at those, it appeared those at the north gate might either be juveniles or growth-stunted giants. Still, this was Not. According. To. Plan.

Quickly, those of us who were not directly engaging the northern giants (Derel, myself, Kane) rushed over towards the bridges. I flew (I’m going to like knowing a Fly spell) and the rest ran. Derel, of course, ran much faster and ran into trouble (fighting giants and dire bears with no support and no healer). Although with flight I could go in a straight line, my flight speed is slower than running speed, so ultimately the rest of the group reached the dire bears and giants before I did.

The giants were calling out for people to bring out their merchants and they would leave, but as I watched them reach in through second story windows and grab people, it became apparent this was not being done simply to frighten them. People we really being grabbed. Some were really being eaten.

All I could think of was how attractive goblins appeared right now. And how woefully underprotected this town was for this sort of assault.

And then Derel running off ahead. Both a giant and a bear attacked him viciously and it looked grim without a healer nearby. I managed to drop a fireball very precisely to scorch the giant and the bear but not Derel (but also, unfortunately, a nearby building).

Just then I happened to glance to the east and up and on the horizon I saw something that did not bode well at all.

A red dragon was approaching the town. Flying. I mean, really. A dragon too? And a red one meant he’d be immune to all my fireballs and fire spells. As I quickly ran through my arsenal I realized there was not a lot I could do to a red dragon, while I’m sure there was plenty he could do to me. Me, the only aerial combatant, I suddenly realized. And if I could see him …

“Red dragon from the east!” I yelled. While not everybody in my party heard me, some of the townspeople did and you could tell they were wishing they’d just stayed in bed that day. (But not a second story bed. Good day to have a bed in the basement.)

I saw Kane get attacked as he tried to reach Derel. But I also saw the fighters from the north wall approaching at a run. The giants there must have been killed or driven off. Fighting the dragon would be no mean trick but with the rest of our band here, perhaps the two giants and the three dire bears would be too occupied to be gathering townfolk.

Avia started walking in the air, as if on steps. I did not know this magic. Meanwhile, the dragon came in and began circling the town, and as you might expect, townspeople panicked. Thinking for a moment that maybe I was right and that this dragon was too much and might be an illusion, I smacked it with magic missile as it came by. It did not, unfortunately, disappear.

Boom. Another explosion. The south bridge. More giants. No additional dire bears. But how much magic did we really have in us? What worked in the past? Remembering, I flew down and got as many as I could in a haste spell to give them additional attacks.

By this time the ground forces had wounded much but actually taken out little. There was the dragon, there were two giants (plus three more now) and all three dire bears. I fired magic missiles at one that looked a bit ragged and it fell. But all this and only one invader down. And we were using magical healing a LOT. I myself had fared okay but almost everybody on the ground had gotten carved up at some point. Not a happy party.

Then the tide turned a little. A giant and another bear fell. We’d been pounding on these creatures for dozens of minutes (it seemed; really it had happened so fast that it had only been one or two) and finally we were getting the upper hand.

Then the dragon, feeling he as not getting enough attention, flew over the cathedral and bathed it in flame. All the wooden parts immediately caught as it swooped down to sit on the stone portion of the cathedral and screamed, almost like a challenge.

I wasn’t sure what I could do, but certainly the rest of our group was in no condition to take on the dragon. So I approached it and (not knowing if it understood Common or not) started yelling insults at it. “What are you, some sort of freakish flying weasel? Why don’t you go somewhere else to hunt for mice? You’re not needed here!” And his response was to cast a spell — a ray reached from a talon to me and I suddenly felt a WHOLE lot weaker. Thank goodness for always being lightly loaded. This was not good. But I needed the dragon to be worried, not me. So I made a point of shrugging, yelled “Hah!” and quickly cast greater invisibility upon myself, hoping the dragon had no means with which to see invisible. Just to be safe, I also flew 20 feet up after doing that so if he breathed fire at my old position I’d be safe. (It wasn’t until later I realized how this looked to my companions: dragon shoots something at me and I wink out.)

The dragon took to flight almost straight up, and then came down in a strafing run.

Meanwhile, Kane had called up his small fire elementals again and they were helping singe a dire bear.

The dragon swooped out of his dive bomb having breathed fire on the venerable old theatre. What could I do to stop him? I felt helpless. Nobody was powerful enough to drive him off other than … other than … another dragon! I smiled.

From the north came a screech. A white dragon, almost twice the size of the red dragon, was arriving. Since this was a Major Image, it had both the appearance and sound of a white dragon, but it would be unable to actually injure anything with its cold breath. I was hoping the red dragon knew enough about its brethren to be frightened. For my part, I only knew what I’d read after my discussion with Berik, so I hoped my dragon was visually accurate enough to fool the red dragon.

By this time, all the bears were down, the three giants at the north gate had been either killed or discouraged, and the two who had originally arrived from the east were also down. This was beginning to look possible. Except for the other three giants that had arrived via the southernmost bridge. And the dragon.

The white dragon definitely had drawn the red dragon’s attention. It seemed apprehensive of it, and it landed near the beach where it could keep an easy eye on it. The rest of the party was trying to convince the last three giants to leave but the apparent leader seemed quite strong and sword resistant. He told the other two to get the rocks, which meant nothing to us but apparently did to them as they headed off to the old lighthouse. Some of our group tailed them, while some stayed occupied with the apparent leader.

As I played with the red dragon, giants continued to fall. And yet, three more appeared. Eyeing my new friend nervously, the red dragon quietly withdrew from the battlefield and flew off, affording me the capability to help out elsewhere.

Meanwhile the rest of the group had finally managed to finish off the leader, and they found the other giants easier to kill. So, looking around at the carnage and discussion, I realized the town had been through a lot that day. 13 giants. 3 dire bears. 1 dragon. No scratch that, I realized, 2 dragons. They probably can’t tell that one of them was helping them. But I could fix that. Nothing like a little thespian skill to complete the illusion.

I flew down in front of the town guards, making myself visible as I did so. I caused the white dragon to fly down before me and I said, “I release you from your service, and your service will be both appreciated and remembered.” Then with a flourish I dismissed the dragon, and he flew away, finally disappearing at a range of about a hundred yards just as I ran out of spell. There were ooos and ahhhs from the crowd, which leads me to feel nobody will be held liaable for the damage here and that the prestige of our group just improved again.

I had noticed, during the middle of the battle, that the Scarnetti mansion across the bay seemed to be on fire. Avia and I hurried to check that out while our aerial spells were still holding out. The rest of the townspeople and the rest of our group began the arduous task of putting out fires, assisting the injured, and assessing the damage?

We found that the place had been ransacked and set aflame. No sign of the Scarnettis, although we did eventually find a maid hiding. Apparently giants here, too. We caught them taking a wagonload of stuff and so I used my last fireball spell to discourage them from doing that. We brought the wagon and the lady back to Sandpoint.

All told, there was far more prestige at stake here than goods. We managed to get only a magic hide shirt [604], a magic pick [605], a light pick [606] ; a magic ring [607], and a warhorn [608] from all the bodies.

‘Twill be a day not soon to forget, for many days to come.

The Journal of Trask Feltherup

 

Moonday, Desnus 19

It feels right to be leaving. Although technically we remain the owners of this fort, by virtue of Magnimar having relieved itself of the responsibility, in practice we’ve done all we can to make it self-sufficient. The new recruits are being trained, and I smile a bit as I see Jakardos chastise them. He had spoken of retiring from this business (and still does) but I can see from the manner of his step and the way he holds himself that his words do not match his actions.

Logically, I do believe he has convinced himself it’s time to move on. Emotionally — ethically, perhaps — he seems to still feel a conflict, as if leaving now would be abandonment. I do hope for his sake that a protege rises from these recruits that will allow him to actually do what he has reasoned it is time to do. But that will still be, at least, several months off.

Our destination is Magnimar. Many of us have additional training we’d like to undergo, and while we were able to piece together some training from various elders and skilled artisans in the region this last time, it is nowhere near the same as having a skilled master, who is also skilled at teaching, guiding you as you extend your capabilities.

 

Fireday, Desnus 23

Of course, coming from the direction we were we would have to pass through Sandpoint before reaching Magnimar. And yet it startled me to come upon familiar bridges and landmarks, because I feel so changed in the intervening times. When first I arrived at Sandpoint, I knew none of my companions and few of my spells. I mean, really, a handful of goblins gnawing at my leg could have killed me. Now, with a greater mastery of magic, crossbow, and even quarterstaff, I doubt the infestation we encountered would do more than annoy me and my companions.

Sigh. Korvosa will always be my home, but Sandpoint still holds a special place for me. I look forward to an overnight here, and not simply for the promise of better accomodations than a bedroll and an open sky. I do like nature, but it is possible to have too much of a good thing. And too little of a better thing like warmth and well-built shelter.

There will be little time to socialize, but it will be hard not to run into at least a few people we know. I could see us returning here with purpose if the promise of the giants’ reclaiming of their homelands is true, because Sandpoint would certainly be in that area of dispute.

Oathday, Desnus 29

 
We arrived in Magnimar a few days ago, and although we all immediately went in different directions to accomplish different things, we find it … comforting is not the right word … comfortable to reconvene in the evening. Weeks of relying upon each other have established some old habits, and I feel like I’ve forgotten something if, before I retire, I’ve not accounted for everyone in the party. That is silly, of course; we’re in a place of safety and it’s not at all unusual for somebody in the party to be out late or away a bit longer than the majority of the party on any given night. And yet, it is how I feel.

Father never spoke to me of the camaraderie that is formed by a band of adventurers, but then I don’t believe he ever found himself in the company of such a large group. From his stories, he had the occasional companion or two, brought together by circumstance or common foe or problem, but I don’t recall him speaking of a regular coming together of the same group. I will admit (to none here, of course!) that I find the sameness a little comforting.

Comfortable, I mean. Comfortable. I wish it were possible to erase ink without ruining a whole page of parchment. Hmm. Perhaps there’s a spell for that.

And that brings me to my training. I found my usual tutor, Berik, shortly after arriving in town. After a day or two of instruction, he found me, in his words, “particularly adept” at this point in time. He warned that soon, possibly as soon as at the conclusion of this session, he might consider me more of a peer than a student. I considered that a bad thing, in the sense that it meant it would be harder to learn new spells and techniques, but he disabused me of that.

“Trask, a sorceror reaches a point,” he confided to me, “where your magical improvement hinges more on your creativity and ability to explore new areas with peers than your ability to read textbooks and burn down labs.” He smiled. “Not to say you have not been extraordinary in that capability. Never have I found my create water spell so useful as with you. But the day is soon coming when you and I will consider things as equals, and learn together. There are still sorcerors and wizards who know more in breadth than you or I, and yet are not suited to be tutors to us.” And with those words, we returned to what may be our last session as professor and student.

Fireday, Desnus 30

We have settled on several new spells that Berik knows sufficiently to teach me. And he has commented again that I am picking them up very quickly. Featherfall is a very easy spell that I’ve never had the time to learn before. The rope spell is a fascinating spell that I never knew existed until somebody in the party asked if I knew how to cast it. It is a surprisingly easy way to hide from enemies in a dimensional pocket and I was fortunate to find that Berrik could instruct me in it. Neither of those requires a particularly complex lab area.

The other spells I am learning are tougher, but I see them having great use in our missions. I am learning major image, which will allow me to cast very believable illusions. I am learning greater invisibility, which conveys upon the recipient the ability to remain invisible despite taking action against another. I might find that Rigel is my new best friend if she finds I can do this to her. The last is wall of fire.

Berik raised an interesting topic with me after instruction today. He asked if I knew the basis for my magical control, and I told him I got it from father. He looked annoyed and replied that yes, of COURSE I did, but where did he get it from? And his look told me that if I answered “my grandfather” he’d create a large amount of water right over my head. I must admit that I was confused by the question. He looked astonished. “You mean your father never told you?” I continued to look perplexed, and replied simply, “He said magic ran in the family, and that as I got older, aspects of that would make themselves apparent. But it was that heritage which gave me the control and left others unable to have the same control.”

Berik looked me up and down, and commented, “If I didn’t already know your age, I’d accuse you of being intentionally idiotic.” I smiled briefly, and then paused, and said, “Hey, wait a minute.” Berik gave a wry smile and said, “You ARE an idiot, you know? At least when it comes to why you are a sorceror and others are not. Most sorcerors are well aware of why they have the gift, and whether to hide that or flaunt it. Especially given that your father apparently was reluctant to brief you on the topic, I suspect I know what it is that gives you the magic.”

I sat down for a moment and looked at him. “What can you tell me? Does this help?” And I made the claws appear. And even as I did so, I stared at them. I’d not brought them out in several weeks, since as my magic grew, my need for hand to, er, claw combat had lessened. But they seemed, I don’t know, larger than I remembered. More powerful looking.

For his part, Berik proved he had an innate ability to jump, travelling at least three steps back before regaining control. “Great Light of Desna, you need to say something before you point those at somebody in polite company!” He quickly regained his composure and stared me down. “Given this, and your predilection and adeptness at playing with fire, I suspect there is a dragon in your ancestry somewhere. Given your father’s reluctance to discuss it, that introduction may not have been entirely voluntary.”

I stared at him. I stared at the claws. I stared at him again. “A … dragon? Does this make me evil? Does it make me a freak?”

“No, and yes,” he responded. “All sorcerors, myself included, are a freak if you consider introducing magic into a human bloodline to be a freakish thing. I myself have a bit of the fey in my bloodline. But whether you choose to use this talent for good or evil is still an individual decision, borne of both upbringing, genealogy, and will. Has your father told you what to expect as you progress?”

“Well, he has said there are certain family traits that will become apparent — the claws, for instance, I’ve had since I exhibited a flair for magic,” I responded.

Berik nodded. “That’s typical. And I’ve observed your augmentation of fire spells, which tells me you’ve a red, brass, or gold dragon in your lineage. We should be able to tell from your breath weapon. What form does it take?”

“WHAT?” I sputtered. “A breath weapon? You mean like breath noxious gas on people?”

Berik chuckled. “You’ve that, son, yes, but that’s simply due to poor oral hygiene. No, at a point in your development — and I’d judge that to be soon — you will indeed be able to breath – fire, I suspect – upon those who displease you. Have you tried?”

“How does one do that?”

Berik shrugged. “Do I look like a dragon? I already told you my magic is fey based, not dragon based.” He looked bemused. “I don’t know if it’s a cough, or an exhalation, or what. I presume it doesn’t hurt you, but I may be wrong. Did your father ever barbecue dinner without the use of wood, or sneeze and set the curtains on fire?”

I just stared a little goggle-eyed at him, until he smiled a little. “I wish I was an artist,” he said, “because the look upon your face is worthy of canvas.” He sighed. “I know something of what you may expect from speaking with other sorcerors I have known. Exactly how it works and when it happens varies from person to person and my own inexact understanding of other bloodlines. But I believe you should expect yourself to become increasingly resistant to fire itself. You should expect to find yourself with fire breath that you can use infrequently, like once or twice a day. Those claws you already know about. They will continue to get more vicious. I would guess you already have a hide that is tougher than the average human, although it still won’t break a blade or be as good as the armor a fighter wears. At some point you may develop wings, or at least the capability for them.”

I took a deep breath and stared into the distance. At that moment, my pride in my father was at an all time low. And yet, I was excited. Enervated. Angry. Sad. Frustrated. Quivering.

“Trask?” Berik broke a very long silence. “Do we need to take a break?” There was real concern in his voice.

Still in a bit of a daze, I looked through him, and then focused. “Yes, please. I’d like to call it a day if you don’t mind.”

He looked at me intently. “It is still a gift, you know,” he said softly. “Even if it isn’t wrapped as nicely as you might have wanted.”

I looked at him and a thought occurred to me. “Do sorcerors and priests control magic in the same way?” I asked.

Berik snorted. “Completely different. Priests are granted power from their deities. Sorcerors utilize naturally occurring magical forces to concentrate them in ways that produce the effects of the spells they cast. It’s all rather metaphysical and a complete understanding of it is an area of study all its own. Why?”

“So priests don’t manipulate the same energies by focusing them through their holy objects and intense concentration?”

Berik remarked, “You really are an idiot, you know. But you’re 18 or so, aren’t you? So there’s still hope.”

I gloomily looked at the ground. “I think I have some apologies to make to some priests.”

And I knew I had a long letter to write. And probably rewrite, before sending.

Toilday, Sarenith 3

Instruction is going well. Berik says I am learning more spells than he would normally ascribe to a sorceror of my skill, and he thinks that too may be due to my lineage. We did not intend to study either fly or fear, but a few times I almost “accidentally” cast those in reaction to lab events. The imprecise reactions I had make the almost-cast spells dangerous, but it is taking but a small amount of instruction to formally pick up on those as well.

I continue to compose the letter to my father. It has already been rewritten twice and remains unfinished.

Others are also training and restocking, but for now I’m simply keeping my share from the artifacts we’ve sold. I’m in an awkward state where I have too much coin for mundane stuff and not enough for truly useful magical stuff.

 

Sunday, Sarenith 8

 

The letter is still not complete, and while I’m normally pretty outgoing and talkative with the party, I’ve been rather contemplative of late. Others are telling of the new skills, languages, and spells they’ve picked up, but although I’ve done well and completed my training with Berik, it just seems to not be an interesting topic to me.

I thought I was doing fine, but I’m not. And I don’t know when I will be. Berik has given me much to think about.

We are part way to Sandpoint. We have decided we must make a circuit across the cities and villages that may be targets of the giants and their allies. It may happen next month or next year, but we need to consider it urgent that they be prepared … if only for the advanced warning the fall of one city may give the others.

Moonday, Sarenith 9

We are back in Sandpoint, and apparently are remembered, judging from smiles and waves.

In fact there is a celebration scheduled in a few weeks to commemorate the great Goblin invasion (and defeat). Seems like a bit of Chamber of Commerce marketing effort, but hey, tourism supports the town better than random travellers so who am I to complain?

We will meet with the sheriff and mayor later today or tomorrow to discuss what we know. In the meantime, it’s rooms at the Rusty Dragon and Amiko’s friendly smile.

While many greeted us openly, on our way to the mayor’s office, Avia thought she saw somebody watching us secretly. Our resident sneaky people were unable to turn the tables on this person so we know little of whether they really were following us or if they were, why.

We discussed the need for a plan, and Takkad looked frustrated at the mayor’s Sandpoint-centric view point. Glyphs of warding were suggested and a reasonable defense was discussed. There is no standing army here and never will be, but perhaps a reasonable defense can still be put in place for any small foraging parties (whatever a small foraging party may look like in the context of giants.)

 

The Journal of Trask Feltherup

Oathday, Desnus 15

Before leaving the forge room, we inspected the forges themselves. Acrid black smoke continued to pour from the now unattended forges and made its way to the entrance. Lying about were many completed and incomplete weapons, mostly swords and ogre hooks. The forges were still hot enough that dumping these weapons back into the forge was sufficient to warp and even melt most of them. So much for the war machine.

There were still the unguarded passages to the north. We all wanted to rest and recover spells, but we needed to know it was safe to do so.

From the forge chamber, we listened in all directions.

From the west we heard distant hammering sounds, of metal hitting stone.

From the southeast, we heard nothing.

From the southwest, we heard more hammering sound, somewhat louder.

The hammering sounds were likely miners, but how many? Best to deal with those closest first. To the southwest, then.

The passage here descended, heading down into what was obviously a mining area. Scouting carefully, we were able to see 4 ogres working. We left them alone for now.

Returning to the forge room, we next went west. This passage was long and twisty but had no branches. Eventually we quietly came upon three ogres harvesting ripe rocks. We also left these alone.

The passage southeast branched only twice, and seemed to contain no ogres. This showed promise as a resting place due to the lack of workers and the relatively low branching passageway.

But there was still, too, the passage to the west northwest in the room that lay between the entrance and the forge, and there was another passage that went due north. Trouble, reinforcements, or both might still lie in that direction. Even though we knew we were running low on magic, some felt we needed to check this out before resting. I was not among those, but I also had, I think, more magic left than most. Admittedly, I only had one or two fireballs left in me but hopefully that would be enough if needed at all.

Sabin, with his dark vision, led the way. There were stairs going up that seemed to lead to another cavern. Nolin and Rigel were close behind, Rigel ever vigilant for traps, snares, and gold. There was a distinct, putrid fragrance wafting from this room that those of us behind could detect quite easily without dark vision. And we also had no trouble making out the conversation: “I think they are coming this way.” “Might they have children?” “Shhh, get your pet!”

Then Sabin came upon a giant, pustule-pocked personage peering perniciously upon the group. As he saw it, it saw him, and suddenly an invisible cage was in place around Sabin, Nolin, and Rigel. Tekkad immediately tried to dispel it, but failed. With surprise no longer an option, we brought out the torches.

Three uglier creatures one could not imagine. I identified them as pustule-face, lumpback, and skeletor, although we occasionally heard them call to each other using proper names of some sort. The ‘pet’ seemed to be a ghast or a wight; it was hard to tell from the claws alone. However, it seemed entirely possible that this ghastwight was what remained of the former commander of the fort, Lamatar.

The creatures started chanting, and since they did not appear to be particularly musically inclined, this probably did not bode well.

Many things were tried to break our friends out of that cage. I gave Sabin Bull’s Strength, and two adamantine swords were also applied. Tekkad tried stoneshape to remove the bars from the stone, but apparently they extended farther into the stone than he thought. A magic missile was fired at the ghastwight. Several magic missiles and a flaming sphere were applied to lumpback.

One of them yelled at Nolin “Hah! How brave are you as a rabbit??” and then looked a little surprised when nothing happened. Impatient, skeletor yelled, “I’m done with this!!” and the cage disappeared as she clawed at Rigel viciously. I desperately wanted to toss a fireball into that room but wasn’t sure I could do it without enflaming my friends. So I contented myself with magic missiles and flaming spheres, which didn’t actually do too bad. Fighters, freed from the cage, attacked with their swords and rearranged themselves to be at the front.

Then an obscuring mist made it hard to see everything and we backed up to the chamber in back of us so we could better spread out. Once I realized everyone was out, I knew I was fireball-ready! There was a brief distraction as a voice from the fog croaked “help me”. Some in the group were concerned that Lamatar may have changed back to his normal self and needed rescuing, but I believed it to be a ruse so I threw a fireball into the mist. (I couldn’t see what I was hitting, but didn’t need to with an area effect spell!)

Turns out I was right but a few party members were dismayed that I hadn’t been more sure. I actually was pretty sure but I think they just didn’t believe me. The fireball did have the side effect of dramatically evaporating some of the mist.

We did see a ranger standing and urging us to stop and parley, but I was pretty sure ghasts and wights can’t turn back into the form from whence they came, so I continued with flaming spheres and magic missiles. Others started to move in as well as the creatures retreated into the cavern we’d found them.

Sweet! Another fireball. Poof.

They were not faring well any longer. They claimed Barl Breakbones had brought them here and held them here against their will and that if we but would let them go they would be grateful and gone. Our fighters and one of my flaming spheres sealed their fate.

About this time Derrell showed up. He caught up to us just as we were finishing off these hags. The cavern was littered with body parts, but little else. We tossed the hags into the smoldering body pit (how thoughtful to have one of those going) but found no magic available for us to lift.

NOW we were TRULY bereft of magic, and all agreed it was time to rest. Tekkad did a stoneshape to make it even harder to reach us in the mine passages, and we set guards and rested.

During my watch we heard a large giant bellowing. Nolin said he was complaining about missing guards and having to clean up after himself.

Fireday, Desnus 16

This would be the day we faced Barl Breakbones. We’d gotten used to killing ogres fairly easily, but a giant … ah, a giant will be a new test of our skills.

We made our way back to the northern corridor (despite the ruckus the night before, there appeared to be no guards) and peeked around the corner. “Sooner than we thought” ran through my mind, because at the far end, sitting on a throne, was a giant. Another giant (a guard, I suppose) was at his side. We strategized, decided on a plan, and rounded the corner.

Only to find we’d been seen. Barl was floating 15 ft above the ground and the guard was already halfway to us. Now the plan had been to use distance weapons (in particular, fireballs) until they were no longer viable, then utilize our big swords. But Derrell apparently had trouble following the script, and rushed out. He was pummeled severely by the guard, but having the guard focus his attack on the poor man DID insure he was not pummelling on anybody else.

I dropped a fireball under the floating Barl, followed quickly by a second, but it was almost impossible for me to get his guard, since Derrell and quickly some of our fighters surrounded him. Although they were doing well, and the clerics were channeling healing to them, the guard was still a formidable enemy. He was, after all, still a giant. About this time, Barl whipped out a wand and shot a black ray at Avia which caused her to get much weaker. Tekkad successfully cancelled Barl’s flying spell and I enlarged Nolin, both of which served to level the playing field considerably. Nolin’s next swing pretty much dealt the guard a death blow.

Barl, however, made a effortless gesture and suddenly we had an undead giant on our hands Still, Barl was on the ropes, and when he tried to run away, it seemed completely natural to give him a fireball to measure himself against. Turns out he was closer to death than anybody might have thought. Ooops. Gosh.

Searching the bodies, we found

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p style=”padding-left: 30px;”From the guard we got a [540] Great club (masterwork).

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p style=”padding-left: 30px;”From Barl we retrieved [541] earth breaker hammer (masterwork), [542] wand of enervation (11 charges), [543] ring of minor cold resistance, [544] sihedron medallion, [545] black onyx gems (worth 545 gp), and a [546] spell book.

A lizard popped off his body as we searched it, so we popped the lizard too. Wouldn’t do to have an angry (or depressed) familiar around.

At the top of some tall stairs (boy the steps were big in this place) in the last room we hadn’t checked, The clerics discovered a Lamashtu altar, and just couldn’t leave without paying their disrespects. They desecrated it in ways that would make Lamashtu proud, were they priests of Lamashtu, or really angry, were they not, which they were not.

The ogres were liberated! Wow, seemed weird to be thinking that. Normally we kill ogres, but there was one last thing we needed to follow through on, because after all we promised. We summoned Glark (via a sending spell by Tekkad). He was most happy to take over the stronghold again and seemed held in high regard by the remaining ogres, although not so high a regard as to remain anything other than skeptically neutral of us. Then, while making a point during our ongoing discussion, he unfortunately removed the giant sihedron amulet from the reposing giant in the entrance … and the one symbol of the Kreeg clan that had remained constant for dozens if not hundreds of years turned to dust and blew away.

Others considered this a curse, and clearly this would come up at his annual chieftain review. I think the Kreeg clan will be in disarray for a while longer.

However, it did leave us with some very valuable (historically and actually) giant sized armor, helm, and glaive. One of our party judged it might be worth several thousand gold pieces to the right party.

[547] armor + helmet (400 lbs, 5000+gp?)
[548] glaive (30-40 lbs)

We gathered our new artifacts, and we gathered our ghastwightbody, and off we headed to the forest to fulfill our quest. The two day trip was punctuated by Tekkad’s idea to speak with the dead head of Barl (Tekkad is accumulating quite a collection of macabre charms for his charm bracelet). His conversation revealed there was an even bigger player in the attempt to take over the fort, and gave us yet another loose thread to pull after visiting the Willowwood. Jorgenfist, or Mokmurian, if I recall correctly.

Sunday, Desnus 18

When we got there, Myriana was glad to see us, or at least as glad as an angry ethereal presence could be. Lamatar was resurrected as a halfling, and vowed to stay in the woods working to improve it, while Myriana’s mood improved dramatically and she returned to the plane where spirits dwell. We believe that the forest will recover from her despaired influence over the coming weeks and months. Lamatar will stay to assist for the remainder of his new life.

Okay, now THIS, Father, is more like the adventuring stories you told!

The Journal of Trask Feltherup

Wealday, Desnus 14

So, since she was seeming a bit moody, we were leery of asking the remains of Miriana any more questions. This left us the problem of “how do we recognize Lamartar’s remains when/if we find them?” We figured the remnants of the Black Arrow were probably our best chance of a reasonable description. Perhaps there was even a portrait of their fearless leader.

And so it was that we started the journey back to the fort. Having horses sure does make for a shorter trip. Jakardos was able to tell us about a ring Lamartar had, and he and Vale also gave a brief description of the man. If he’s been tortured or disfigured, however, that description may be of little use. I have a feeling it will be a forensic identification rather than a personal one.

From the fort it is 20-30 miles to Hook Mountain. The closer we get, of course, the more steep the terrain becomes. There’s a good chance that we will need to go far up the mountain, which rises up well over 10,000 feet.

We decided against taking horses, figuring they would just become ogre or animal fodder in short order. Walking out will make us move a little slower, but it also affords us greater options for stealth and battlefield strategy should we find ourselves under attack. We estimate we got about halfway before darkness neared and we set up camp. Watches were Tekkad, by himself, then Nolin and myself, Avia and Rigel, and lastly Kane and Sabin.

It was during my and Nolin’s watch that we heard noise in the distance. It was not subtle, it was not hidden, and it indicated that thw producer of that noise was not concerned about being overhead. The gutteral utterances sounded like the trollspeak we’d been hearing much of lately. Quickly, we woke the group and we prepared ourselves for the arrivals. There appeared to be 2 smaller trolls — children or teenagers, judging from their size — and 4 adult size trolls.

It’s times like this that I wish I had the night vision of Sabin, becase I could have launched a preemptive fireball if I were sure it was safe to do so. But I’ve been controlling my pyromaniacal urges really well of late, so I was able to realize that firing blind into the wood at a sound was probably not as good as I could do.

So I waited a minute or two until they came into view, and THEN I fireballed ’em. Near as I can tell, I toasted four of the six. This did not slow them down. To the contrary, it apparently made the hunt all the more exciting, because they rushed to us. By the time they figured out that we had fire and fighters, it was too late to turn around.

It seemed like a vicious battle but truth be told, it was over in less than half a minute. We’ve become very efficient at fighting as a group and skillfully combining weaponry and fire. I was able to add a new twist this time — I enlarged Nolin and suddenly he was on even footing with the large trolls (something Nolin very much seemed to enjoy!) Kane added a new twist too: three small fire elementals to attack the trolls too.

The trolls dispatched, we resumed watch, and others went back to sleep. Nothing else of import happened that evening.

Oathday, Desnus 15

In the morning, we inspected the bodies for goodies but found pretty much nothing. We were able to discern from the tracks that the trolls came from the direction we were heading, so we were marching into the teeth of the beast. Following this trail, there came a time when the troll tracks became intermingled with ogre tracks, finally splitting off in a trail that appeared to keep about the same elevation, while the ogre tracks definitely went up the mountain. Since we were pretty sure we had to have access to the upper reaches, we elected to follow the ogre tracks.

The weather worsened as we rose and while I was in no danger of frostbite or anything, it was nevertheless decidedly uncomfortable. Finally we spotted some thick greasy smoke rising ahead. We slowed and carefully crept up on the position.

The smoke was coming from a cave, and as we neared the opening, it definitely smelled of ogres.

A quick conference and we easily decided it would be easiest if we lured the ogres out into the open. A listen to their conversations told us they knew of the fort, and the loss of the fort, and that lent itself to several ideas. Ultimately, we used the wand of silent image to create an image of two struggling and wounded Black Arrow rangers helping drag a barely-alive third ranger past the cave opening. I assisted in distracting by using the hat of disguise to again appear like Lucretia. (And it served to distract them again!)

Like butterflies to a flower, out they came to take care of the “helpless humans”. However one was closer and got taken down first, giving the second an opportunity to turn and raise an alarm. We got him under silence and finished him off, but we had to assume now they knew of us and were preparing something.

We retrieved from their bodies

[530] masterwork longbow
[531] 2 potions of cure moderate wounds
[532] +1 hide armor

but were quickly drawn to the huge displays of scrimshaw in this cave. What appeared to be the ribs of a blue dragon were embedded in the walls and elaborately decorated. They looked like they’d been here some time.

This was further supported by the presence of a 40-foot tall statue that was also in this chamber. Er, wait, no, that is not a statue. It is a (very big) individual in gentle repose and we definitely don’t want it to wake up. How long has it been here? It has around its neck a 7-dided sihedron which we recognize and know to be capable of producing and maintaining a gentle repose. Avia did not detect evil, but nevertheless …

We took the steps to the upper levels, and quickly discovered that, yes, an alarm had been raised. After climbing the stairs behind us, we discovered that to the east was a huge smoking pit, responsible for the greasy smoke we’d seen. It appeared to be an incineration pit, where one threw bodies that nobody wanted any longer. To the west there was darkness, but we could hear noises.

Good enough for me! I threw a fireball into the darkness and in its brief illumination it showed us several ogres approaching from the west … before scorching several of them badly. This set the tone for what would follow … fighters fighting, clerics healing, me tagging the targets with burning spheres and possibly additional fireballs.

Although the ogres were weakened by the fireball, the battle was again on and it took a while for us to dispatch them. I helped with a judicious Haste for all our fighters. But as we finished off what we thought was the last one, here came another dozen ogres to fight us. But a close look at these new recruits made it apparent that they were, in fact, not trained warriors but simply workers with weapons. They fought clumsily and, even more egregious to some in our party, the two remaining true warriors stood back while pushing these untrained ogres in front of them as cannon fodder.

Well, they were still ogres of great strength, and even untrained they could damage our party. But even I was surprised when the subsequent fireball I threw killed almost all of the untrained warriors, and seriously singed the two overlords. Tekkad yelled out in common that if they did not attack us we would reward them. One glanced at our well-armored party and back at his now weakened but apparently still threatening overlords and, without great relish, moved to close with us. The other did run off.

The unskilled worker was easily dispatched. While some fighters engaged the two warriors, others of us rushed after the one who ran off. Glark, as history would record his name, was suspicious of our motives and of his chances of survival. After we killed a dozen and a half of his racial brothers, why, imagine that. Still, we pointed out to him, he was still alive and we had not killed him yet, had we?

Glark, it turns out, was not the brightest torch in the camp, but then, he was already handicapped by the fact that he was an ogre. Still, we worked on him and he came to trust Tekkad, especially.

We learned this is an ogre stronghold (in which we had apparently dispatched a good part of the guard already) and that a giant named Carl Breakbones had assumed leadership of the ogre clan through formal challenge of the previous chieftain. Giant vs ogre didn’t last very long, no matter how skilled the ogre. So this was less of an alliance and more of a political takeover.

We promised Glark we would kill Breakbones and return control of his clan to ogres, and he burst out laughing. Laughter on an ogre is a bit grotesque to experience, although I’m certainly happy we could raise his spirits so. He stopped laughing, though, when we showed him the (actual) severed head of Lucretia, which Tekkad has been carrying around for weeks hoping for just this sort of opportunity. I tell you, he was very smug for quite a while afterwards. Glark’s face paled when he recognized her and he decided perhaps he WAS dealing with some powerful people.

Having been shown how powerful we truly were, Glark was happy to take some gold now, more later, a special “blessing” (enhanced with a temporary light spell by me) and the enchanted armor we stole off the other ogres as payment for helping us find both Breakbones and Lamartar. He thought the latter may have been given to “the sisters”, which I’m thinking might be related to Lucretia.

Glark was particularly impressed with my “glowy hand” and so Tekkad cut off the hand of his former boss and made it glow for him and it was just like a birthday to him, what with all the cool presents he got. He agreed to lay low for a few days before we would hook up with him again.

The only thing of note we found in the dead ogres was another potion of cure moderate wounds, bringing our total to 3 claimed today. There were some magic ogre hooks, and masterwork bows, but those are not of much use to us.

There were several passages in the main chamber that could even now be bringing reinforcements. We’ll need to secure those and move further in. I’d like to rest and recover some spells, but I don’t think we have a safe place to do that, and some modicum of surprise is still on our side. Best to move on.

The Journal of Trask Feltherup

A note is scribbled in the lefthand margin: “I did not realize then that I ought to have designated this as the FIRST troll battle”.

The trolls, at last, were not moving. The stench of burnt flesh hung heavy in the air, but it was almost (ALMOST) welcome now.

As is now customary, Rigel initiated a search of the (smoldering) bodies. Nothing was found. Sabin flicked a quick detect magic — also nothing. Bored, Rigel inspected the east door. No traps. And opened it.

As luck would have it, there were more trolls. This time, at least, we were positioned a bit more advantageously. That is to say, I was NOT closest to them. Rigel, however, was too close to them for comfort, and managed to get off a single arrow before strategically repositioning herself behind larger bodies.

Having just learned a valuable lesson about trolls and fire, I immediately started another burning sphere. Fireball would have been nice, but the arrangement of bodies in the room made it a little too risky. Were it to detonate prematurely it would not only have harmed the trolls (yay) but the party (boo). While I’m sure the clerics could have fixed it all up, I think I’d rather not have the party fear my use of fire. Especially since I seem to be particularly adept at it! Additionally, while a fireball does more damage over a larger area, having a bit of fire that can move around is particularly handy with trolls, as they seem to very much dislike fire and, well, tend to move around to avoid it. The burning sphere scorched the initial troll pretty well and though he seemed discomforted by it, he did not (yet) move away.

So it was, a few seconds later, I started a second burning sphere under another troll. It is really convenient that these burning spheres are easier spells, as it means I can create more of them (than, say, fireballs) before having to rest. As another troll roared in anger, I was thinking Father totally should have told me more about this fire thing. What else hadn’t he told me about?

I wondered if these trolls were smart enough to know that I was the one creating fire? No matter, I guess, as all the fighters were up front by then, and the clerics in back of them, doing the non-troll version of regeneration.

It didn’t take long at all for us to take out another four trolls. The burning spheres were still going, so we shoved various troll bodies and body parts into them. I don’t think there is any way to make burning troll flesh smell good. Oh! and as we were collecting troll parts, we discovered one troll had not been burned soon enough, as he rose again and went to take a piece of Nolin. Instead, Nolin took him down (again), cut off his head, and ceremoniously put it in the fire. We quickly made sure ALL trolls were decapitated and their heads thoroughly singed. It’s like dealing with germs — must kill them all with fire or it’ll hurt you in the long run.

This room has more of the fungus. I was a bit wary of it, but Kane said it was all native. The trolls may have brought it along as a way of feeling more at home. Eew.

A quick run through all the usual sensors — detect evil (Avia), detect magic (Sabin), and detect everything else (Rigel) yielded nothing. Sabin and Nolin went to the doors in the NE corner of the room, finding they were closed but badly beaten. While they couldn’t be opened, with a little more beating one could be damaged enough to be useless, and we created an opening to the other side of the top of the dam.

Less than 50 feet away was the breach that had been created in the dam. Water roared over it, and the stonework around it looked a bit stressed. Every now and then a good sized stone could be seen cascading to the ground below. It was apparent that the force of the water through this breach was continuing to damage the dam. Looking over the side we could see floodgates far below, but they barely had anything flowing through them. If we opened them, it would not only lower the water level, but lower the chance that the whole dam would give way.

We concluded that the control to the floodgates must be in one of the rooms we had not yet searched, so we returned to the trollhouse (as I’d come to call it) and began carefully opening doors.

We found that in general the dam was in mild disrepair. I don’t know if that was due to the trolls or not, but probably not. It’s just ancient. In one room on the downstream side, a wall in what appeared to be an observation room had crumbled and broken out and the room opened to a dangerous precipice. This, of course, only allowed more weather and elements into the structure. Its mirror on the other side was intact but reeked of mold. However, at the north end of the central room, we finally found what we’d (kind of) been looking for.

Well, yes, we’d been looking for floodgate controls, but if you find an ancient stairway behind a pair of very heavy doors above which was written in Giant a very long time ago: “Below dwells wet papa Grazul”, I mean, that certainly sounds like floodgate controls, doesn’t it?

Well, at the least, it led to the only part of the dam we had not explored, so follow it we did. The stairs went on for hundreds of feet, with landings and turns that made it difficult to keep my bearing. Finally we reached the base of the stairs, where another heavy set of double doors were waiting for us, as well as, presumably, “wet papa Grazul”.

Avia could not detect any presence of evil behind the doors, but warned that if these doors were as strong and massive as the ones upstairs, she may simply not be able to detect evil through them. Rigel confirmed there were no traps, and the doors were slowly pushed open.

What greeted us was a largish room with a pool in the middle. The pool seemed to have floating in it more of the mold we’d seen about, or at least some sort of similar flotsam. Concentrating again, Avia was able to announce that there was one strong source of evil in the pool. It was damp, and puddles were scattered about the stone floor, making footing a little treacherous.

So it seemed likely that wet papa Grazul either had survived a large number of years, or his progeny had, or something worse than any of them had killed him and taken up residence. None of these options sounded particularly encouraging, but if we were looking for encouragement, we’d come to the wrong corner of the world anyway.

And with that thought, wet papa Grazul came to greet us.

Rising out of the water was something that vaguely resembled the trolls upstairs, but clearly was not. It was large, like they were, but built differently. It seemed at home in the water. Half its face looked like it had been clawed away in some battle that it had apparently barely survived. As it approached Avia, still in the pool, it brandished a large military style fork and stabbed at her, wounding her. Sabin jumped forward and returned the attack. And so the effort began to give wet papa Grazul a long wet nap.

Grazul’s ability to disappear beneath the water at times made it difficult to hit him, and wielding the large fork gave him an attack range greater than any of our melee weapons. It meant engaging him in melee was both difficult and dangerous, since none of us felt entering the water was a particularly life-extending maneuver. Like the trolls, he had a vicious bite as well, and I kept half expecting tentacles to rise out of the water and thrash us too (turns out he had none).

His affinity for water made use of a burning sphere problematic, but the large room we were in made it particularly well suited to fireballs going off behind him — and two did. And still, it was nine versus one, and after particularly vicious hits by Avia and Nolin within seconds of each other, it at last lay still. Grazul is dead; long live papa Grazul. We confiscated his fork [520] which we later identified as +1, vicious, and adamantine.

We weren’t sure if there were baby Grazuls waiting to avenge Dad’s death, so we proceeded cautiously. This room had doors to the NE, NW, SW, and SE, as well as double doors to the south. It turns out that the room to the west simply held another pool, and the NW and SW doors both opened to that. There was another room to the east, entered by both the NE and SE doors, but that proved much more interesting.

In that eastern room, in addition to a much smaller pool with stairs leading down to it, there was an amazing model of the dam itself. But more than just a model, there seemed to be some magic employed such that it showed the dam exactly as it was at that moment. No surprise, it strongly radiated magic as well. The model seemed to be accurately reflecting that the floodgates were mostly closed.

Finally we turned our attention to the southern double doors. And here we found a most amazing arrangement. The room was shallow but wide, and at the east and west ends of the room there were inscriptions on the ground, behind two sets of portcullis. Inside one set of inscriptions was a pile of, apparently, ash. Inside the other was a leathery, winged, ugly creature that we all were able to recognize as a demon. It appeared motionless and perhaps dead, but upon detecting our presence, it slowly turned its head and croaked “f r e e m e”.

Instant turmoil in our group. People had some very immediate and very polar reactions to that.

I asked, “How did you get here?” and it replied “s u m m o n e d.
K u r z o c a p t u r e d u s, c u r s e h i m.” It was able to confirm that it was the means to control the floodgates — apparently its life force was used to run the machinery. Ordinarily, the floodgates acted automatically to relieve pressure on the dam, but with the companion demon “used up”, this demon had insufficient power left to run the mechanism.

Nolin pointed out that the floodgates had to be opened. We tried to get the demon to tell us what force was utilized — thinking maybe a lesser restoration performed upon the demon would provide enough power for it to operate the floodgates — but it seemed baffled by our question.

Kane felt we should kill it. It was a demon, and that’s all we needed to know. Some felt it shouldn’t be killed in its current state; Avia, surprisingly, held to the view that doing anything to it in its current state, including using it to control the floodgates, was akin to torturing it and she couldn’t abide that even to a demon. Nolin said he wouldn’t veto any decision but didn’t like the idea of killing it. I argued that it was a demon and while I was not against “healing” it in some way if it would allow the floodgate control to work, we needed to either kill it before we left or be absolutely sure it was not a threat to get loose. Did we need to have demons to make it work? Would one (or two) of us work just as well? Maybe we should kill it now and open the gates later. But then, wouldn’t experimenting on ourselves be akin to torturing ourselves?

And then in one quick motion, Kane announced that he was willing to take action, and stepped into the circle with the ashes. There was a rumble beneath us and the demon screamed horribly before turning to dust like his companion before him. Kane shuddered and paled but did not turn to dust. He was able to stagger from the circle without assistance. [Kane gained a negative level.]

I turned on him immediately for taking matters into his own hands while the group was still discussing what to do. He shrugged his shoulders and said, “It’s done. It worked.” I was angry that he would do that and cause the demon to die before we could question it further and briefly considered a fireball (no, too small an area, collateral damage) then a burning sphere (no, not lethal enough). Sabin shrugged his shoulders. Avia, too, looked angry that he had taken action before the group came to a consensus. In the end, neither of us took action against Kane, but I for one will remember his independent decision and keep a much closer eye on him. We joke about Rigel picking our pockets when we’re not looking, but a member of the group who decides he and only he knows what’s best for the group is not to be trusted.

Returning to the room with the model of the dam, we could now see water pouring from its floodgates. Remembering the size of the lake behind the dam, it was apparent it would still be some time – possibly measured in weeks – before the level of the water went below the level of the breach, but the process had at least begun.

I decided to study the dam model more. It was a fascinating use of magic, and I hoped to learn more about its construction. Kane found that his theory the pools were connected was correct, finding a five foot wide passage between the center pool and the ones to the east and west. Rigel was searching for, you know, hidden stuff when Sabin decided to simply cast “detect secret doors”. While there was nothing in the central chamber, the western one did have a secret door. At the bottom of the pool.

We looked at each other and thought the same thing — what mess could we get ourselves into opening a secret door that was at the bottom of a pool? Derrel figured it couldn’t hurt too bad, so he volunteered to swim down and open it. The door was only about 10 feet down. Although the door was locked, he also found a whole bunch of coins down there. After all was said and done (and later counted), it turns out he brought up 2503 gold coins, 7019 silver coins, and 1257 copper coins (after repeated trips).

As to the locked secret door, Sabin decided it was easier to use our wand of knock than to use our mistress of knock (Rigel) underwater, and when you throw in the likely lack of light behind that door, Sabin with his dark vision was a natural choice. Sabin unlocked the secret door and swam in. Inside the passage behind it, there was another door, also locked. He unlocked that as well, courtesy of the wand of knock. As that door unlocked, the one he’d just come through locked. Clearly they were linked in some way. Running short of air, he unlocked the top door and returned. We concluded that the outer lock might open to the lake behind the dam, and the dual locks prevented the lake from rushing into the dam. We also decided it was not wise to explore the lake from beneath the surface.

Meanwhile, Rigel was still searching above the water. She found a loose stone near the base of the south wall. It appeared to be a small cache, which included a gold comb in the shape of a behir with tiny little pearls as eyes [522] and dainty pink gloves [523] which are created such that they never get dirty, always smell faintly of lilacs, and allow the wearer twice a day to do Snatch Arrow (ala the feat).

Our mission was done here, and we discussed what to do next. The dam needed to be guarded against further damage, and ultimately repaired as well. The dam was a bit daunting for the casual visitor to reach, but certainly not inaccessible. Maintaining the fort seemed a key part of this effort, but Jakardos had already indicated he’d like to decline the role of commander and return to a more civil life.

We returned to the fort, briefly, and discussed this with Jakardos. With a glance at his daughter, he offered that his return to civilian life could wait a bit. He too felt that strong leadership at the fort would deter further mischief, but clearly the populace at Turtleback Ferry was going to be busy for some time. Where would the bodies come from?

And thus was concocted the Fear of Flood Recruitment tour. Oh, of course, we didn’t call it that out loud. But Magnimar was clearly relinquishing its role as benefactor for the region, and what better way to find recruits than to visit the towns that would be most affected by a flood from the broken dam?

Ilsurian, Biston, Melfesh, Whistledown — none of these were booming towns but none of them were devoid of skilled labor either. Over the next nine weeks, we made a point of visiting all of them regularly, and given that each of them had a vested interest in not having the dam topple, each was able to supply carpenters, tradesmen, and other skilled labor for free at one to two week intervals. We ourselves arranged to cover for food and basic supplies, and as expected, the occasional emissary looked around, was impressed with life at the fort, and asked about staying. Slowly, the rangers would be replenished by volunteers, and the fort would again become self sufficient. During those nine weeks, most of us were able to find masters of our individual arts and receive additional training that would better prepare us for the dangers ahead. One thing we all agreed on was we needed better ways to communicate silently in the field. We decided to all of us each spend time learning silent field communications.

For we were creating a little empire here, if one were to step back and look at it objectively. Benevolent little rulers, we were, but really we’d just gone to the small towns, pointed at the dam, and said, “Nice town ya got here. Be a shame something happened to it, y’know? Maybe you could throw some people at a problem we’s got.” And did we not hold the deed to that fort still?

I mean, the right thing is happening. I’m not saying that’s wrong. It’s kinda cool. But I’m just saying.

Vale and Jakardos said it would probably take about six months to restaff the fort and choose a suitable leader. It was during this nine-week training period that Shilelu sought us out with a “little problem”. And she presented a 2-ft tall man with butterfly style wings on his back, by the name of Yap. He was agitated, he was distraught, and he was a pixie. And apparently he was looking for Lamatar, the former commander of the fort.

As the group looked at each other, I stepped in to talk. “How can we help you?”

He looked morose and angry at the same time. “Only Lamatar can help my mistress! He lives at this place and I demand to see him.”

I explained that he had died here, defending the place, and so was there anything we could do? Shilelu interrupted and pointed out that while it was very likely he was dead by now, we had not found his body here. The pixie looked hopeful. “So perhaps he is not yet dead? That would make my mistress very happy, and the land would again .. I mean, the grasses and the trees – she would heal them and perhaps she would no longer be sick herself. Really, it would have been better had she died than to be in her current state.”

It was a little fuzzy as to what he was actually telling us, but it seemed pretty clear that his “mistress” was the nymph that had left the boots and the hair, and ..

The boots! A quick whisper to Rigel and she was able to surreptitiously remove them before the pixie could see them. Wouldn’t do to have that complication messing things up. Kane tried to get the pixie to talk more, but he kept mumbling about the land dying and the mistress dying and only Lamatar could help. She had apparently run to him to help when the fort was attacked, but she had arrived too late and returned .. corrupted and twisted, body and soul. We couldn’t get out of him if the illness was magical or physical (or both), but we finally understood an important point.

Yap’s mistress, it seems was not just a random fey companion of Lamatar. She was the princess of the Shimmerglens, resident in Whitewillow, the land near the Wicker Walk. The one we were told not to venture into because they didn’t really care for the non-fey. The land that required the Wicker Walk as a material demarcation between safety and danger. The land that was apparently connected magically to the princess’s physical and mental health.

That one.

Before there was much discussion at all, Jakardos and Vale hastily told us they would see to the security of the fort, and wished us well on our journey. Shilelu smiled a bit (or was that a smirk?), and also wished us well. It seemed we had little to discuss. Father, you rather left out some significant details about the life of a an adventurer.

Since Derrel wouldn’t finish his training until later that week and this all seemed fairly urgent, we equipped ourselves and headed south, back to the marsh near Turtleback Ferry. (Without magic means, we couldn’t have contacted Derrel anyway.) We entered the Wickerwalk, but soon our guide took us off the path. As we walked through the woods, I found them strangely silent. Sometimes a wood can be peaceful and serene, but this seemed more ominous, like it was abandoned. We began to see, here and there, twisted black trees. Despite the decreasing amount of healthy foliage, and increasing numbers of blackened, diseased trees, sunlight seemed to have a hard time penetrating this part of the woods. Myrianna, Yap explained, was a princess of the Shimmerglens but queen of this area. It apparently reflected her condition. He was her servant, and both feared for her now and generally cared for her well being.

We came across a pool of water in a clearing, surrounded by trees. Healthy trees. Was this an oasis in this increasingly broad area of pestilence? Yap stared at it, and announced it had not been here two months ago. Kane remarked that he detected poison on the water. He walked over to the pool and looked at his reflection. He staggered and gasped, and swung around to stare at us, and then back at the water.

We asked him what he was doing, and he replied that when he looked in the pool, he looked perfectly normal but the reflections of the rest of us looked like corpses. I went and looked into the pool and saw nothing unusual, but Kane seemed seriously affected.

The pool was about 15′ across. The horses did not react to it. We shrugged, and marched on.

It was probably another 10 miles into the woods before we came across a most odd artifact. There lay a ship, aground in the middle of the woods. It looked like it had been there a long time, but Yap suggested it too was more recent than its appearance would indicate. It was covered with thick moss. It was curious, but we did not want to dally when our mission was the princess so …

After a couple more miles, the swamp (and there was nothing healthy or vibrant about it anymore) gave way to a clearing. A pool with black twisted trees surrounding it lay in the clearing. Avia detected no evil, and Kane detected no poison in the pool. A detect magic indicated some background magic, but no particular center of magic.

As we walked into the glade, Yap paused expectantly. There was a deafening howl from the center of the water, and a ghostly form rose from the middle of the pool.

“My mistress, Myrianna,” Yap said apologetically.

Her arms appeared ripped off, and I realized that the ghostly form was only such from the waist down. Yet she flew, or hovered, or something.

“You’re all to blame!” she cried. “You stood by and did nothing while the fort was attacked! Just a little more assistance and they ..”

“It was not we,” I interrupted. “We have come to help. We were sent by Magnimar to investigate the silence of the fort. Had we been here we are certainly capable of help and would have. But we arrived too late — as did you, didn’t you?”

She paused, her anger temporarily vented. “Yes. I should have gone sooner.” Her eyes blazed again. “But if you were not responsible, what place do you have here? Do you come to mock me?”

“No! We come to help you. Yap here tells us you are .. er, distressed, and he believes we can help. We offer our assistance. What can we do to help?”

“Help? HELP? They did not even leave his body. There was nothing there. The pain, and the torture, and the desecration … If you want to help, I must have Lamatar’s body, or some portion of his body. Only then can the healing begin.”

Yap interrupted. “You see what I mean. She is -”

“Shut up Yap,” we said. “The surviving rangers too, would find some comfort from finding the body of their leader, and giving it a proper burial. But you’re right — we did not find it, and we don’t know where to look. Do you know where we might find him?”

“Hook Mountain,” she almost spat. “Climb the mountain. Return him to me. Take him from the giants and the ogres and bring him back here. Only then can we be rejoined and the healing take place!”

So, wow. Obsessive much? If you can’t rescue him alive, you need some portion of his dead body near you to rest easy or you’ll destroy everything living for miles around? I suppose, being fey, that she might have some interesting magic at her disposal that would actually benefit him — could she regenerate him from a single body part, like a troll? Sheesh, I hope we’re not really talking parts. They travel easier than a whole body, but it’s really sort of gruesome. “We got two fingers, one leg below the knee, and I’m pretty sure this is an ear. Is that enough?”

Avia did not detect evil initially, but now with this spirit out here maybe she should try again. If Myrianna is now evil, should we do what she says? Can we believe her that with the body she would heal the land, or is it the case that with the body she can finish what she started? On the other hand, we do know they had a relationship, and maybe this is what grief looks like when you’re a princess tied tightly to the earth. And she herself doesn’t exactly look healthy, but I don’t think a healing potion is going to set her right.

Well, I imagine we’re off to the mountain, but we’ll probably want to discuss it. Wait, did she say ogres AND giants? We haven’t actually run into any giants yet. Someone bringing them up again is not good.


 

Map: dam.pdf

The Journal of Trask Feltherup

Fireday, Pharast 7

So it was that Tekkad and Kane arrived in town on horseback some hours before we did on foot. In talking with them later, I learned that while there was the understandable confusion and panic, a fair number of villagers had already escaped the rising floodwaters. It was only those who could not move quickly, or could not move at all that were in danger. They set about doing what they could, but the town cathedral/church was about the strongest, safest building left standing so they directed people there for safety.

Their efforts were interrupted by some creature floating downstream that attacked them and, particularly, the church. When they realized what was happening, they tried, panic-stricken, to herd people OUT of the church but the beast was upon them too fast. In trying to drive it from its chosen task, they brought its wrath upon themselves: it rose up before them and cast its foul breath upon them, causing each of them to become confused and disoriented. Tekkad even wounded Kane with his dagger in the midst of his confusion.

The beast seemed to take pleasure in destroying the building and almost nonchalantly, the human souls within it. When all was said and done they still had their lives, but of nearly two dozen villagers, only eight survived. They had to remind themselves that that was likely eight more than would have survived without their efforts.

When we caught up with them and heard their story, I cursed. (Yes Father, I did.) We had seen this creature — a “Black Maga” said some villagers — floating down the river upstream and tried to do battle with it. It largely ignored us, except that my fireball seemed to annoy it a bit and sent one particular tentacle my way as it floated by, stuck it into the shoreline, and then out of the ground up to my leg. Fortunately it wasn’t poisoned, but we were in a hurry and didn’t have time to do more than quickly bind it and keep moving.

I wish we’d killed it, but it seemed impervious to fire and it didn’t seem wise to engage it hand to, er, tentacle. It is on its way to the Mushfens, and eventually Magnimar. Perhaps we will see it again someday. I hope not.

We gathered everyone on some higher ground and set up for the night. The water seems to be receding a bit. It turns out one of those saved was a (the expected) messenger from Magnimar. The message turned out to be: “Thanks for killing the ogres. Can’t spare any soldiers, as war is imminent. But very grateful: here’s the deed to the fort. Bye.”

And who are we going to sell a fort to??? It may be hard to turn this into cash. We’ll have to think this one through. In the meantime, the dam may still be falling to pieces at the hands of giants or ogres; we’ll need to proceed posthaste back whence we came. The townspeople, seeing the water receding, want to stay and rebuild.

The search for horses did eventually find all of our steeds. There was much discussion about the safety (and dryness) of the fort versus the uncertainty of staying in the town.

We’ll all sleep on it.

 

Starday, Pharast 8

Upon rising, we found the town more resolute than ever at staying. Maylen Schreed, the mayor (and pastor of the destroyed church) strongly favored rebuilding. When we pointed out the flood could get worse if the dam were breached further, he simply smiled and said, “Then go make sure it doesn’t.”

We learned more about the “Black Magga” (as we found it is spelled) from the books of Lamashtu we’d obtained back in Sandpoint. (Or was it from Thistledown? It all seems so far away now.) The Magga was considered “the mother of all oblivions” and “rumored to control the weather”. The relentness rain, which only made the water behind the dam that much higher, may now be explained. It sounds like a fairly powerful creature, possibly untouchable by us, which raises the question of what mission did Lemashtu find this creature was needed for?

In any case, the town is staying behind, and we take off for the fort. With horses now, we proceed at a much faster pace than when we arrived walking.

We briefly swung by where we’d left the bear and the prisoner. Neither was present, but blood near the area suggested there’d been some sort of battle. Oddly, the manacles were released, not broken. Kaven might have been a meal, or might have been rescued. We did not see any bear fur. We continued on to the fort.

Arriving at the fort around midday, we quickly briefed the rangers. Shelelu, Jakardos, and Vale agree to stay at the fort while we, the larger force, continue on the dam at Skull’s Crossing.

As we neared the dam, we saw giant skulls (not necessarily skulls from giants, just Big Representations of Skulls) decorating the dam. There was a treacherous looking path leading up to the left. In the distance, on the top of the dam we could see maybe a half dozen figures moving, but without some frame of reference we couldn’t be sure how big they were or what they were doing. We guessed they were too small to be giants, but then realized nobody here had ever seen a giant. There was a breach on the right side, through which water was still flowing, but not very quickly.

Giants around here, remarked Tekkad, are legendary for coming from Stone, being one with Stone. Great. Not just giants, but giants capable of working stone. Hiding within it even! Of course these are but legends, but usually legends have some basis in fact. All in all, not an encouraging situation.

But forward we moved, for it is in our blood to right wrongs and dispel evil. Philosophically I’m with that line of thinking, but there are times when even I think my judgment might be clouded.

Kane and Rigel silently snuck up the rickety stairs. Tekkad and myself went halfway with them so as to provide fire (heh) in case they were discovered and had to beat a hasty retreat. The stairs seem sized for large creatures (gulp).

The stairway was lined with skulls of many creatures and sizes, but each appeared enscribed with a particular symbol that I presume had some important meaning. From the voices they heard, there seemed to be a few ogres in the cave, although they didn’t actually see any and the stench (and there WAS one) wasn’t particularly similar to the one we’d been hammered with by ogres. The skulls looked fairly recent. They returned with a small one.

Sabin looked at the symbol and remarked that these were fairly traditional warnings … from a troll tribe. Trolls! Nobody signed up for trolls! We quickly reviewed what we knew about trolls.

a) hard to kill. Heal quickly, sometimes visibly. b) fire does real, unfixable damage to them (I did a silent happy dance) c) beheading them can also make sure they stay dead d) big and strong. Then see a) again.

Distance weapons and fire would be our friends. So maybe the odd stench was a troll stench. (Why did there have to be a stench at all? Why couldn’t monsters learn to at least clean themselves like cats?)

We silently entered the cave. Well, mostly silently. I tripped and actually hurt myself pretty bad as I slid down the stairs to the base and got to start all over again. I was quickly healed a bit, but still felt sore and showed various abrasions – it would have to do for now. Sabin led, with his dark vision, and reported that a short ways in there was a 15 foot ledge and something or somethings were up there. Still, there was a faint light source from somewhere, because it wasn’t completely dark in here. There were some handholds, so Sabin took a quick look over the peak.

And was noticed. It seemed to have two heads, was huge, and was munching on something (someone?) when it noticed Sabin peering shyly over the edge of the ledge. It moved surprisingly quickly, but Tekkad hastily cast silence at the roof over the area with the creature. It was a longer than average spell to cast, and before he was finished and it took effect, there was a brief conversation between Sabin and the beast:

Beast: “Humans not enter!” “No take bribe like last time! Got in trouble!”

“That was last time” Sabin quickly countered. “But this is different. If this time, instead, you -” And the silence spell kicked in, much to the confusion of the beast. It paused a moment trying to make sense of it and even tried saying something, but of course nothing could be heard.

The rest of us, used to fighting together, silently came to the same conclusion: this creature needed to come down 15 feet for the fighters to engage it, and all the non-fighters needed to break out their distance weapons. I considered my options and decided the quarters were too close to risk a fireball. Burning hands, maybe, but that might involve me getting a might too close for comfort.

The creature did not seem to be considering Sabin’s partial offer anymore. For his part, he backed down the ladder in the side of the ledge, trying to draw the creature down and incidentally removing him from the silence influence.

The beast dropped a flail, picked up a javelin, and flung it (fortunately, ineffectually). Avia shot an arrow that found its mark, and I tried flaming sphere. Appeared, but seemed to do nothing to it. Fireproof? Hope not. Sabin threw his ax to good effect. Nobody else hit it with anything. It picked up two javelins this time (man, he really needs to clean his cave) and threw them, but they both missed. Phew. But then it made the mistake of descending to our level. Nolin smacked it. Avia smacked it twice. My flaming sphere suddenly seemed to cause it discomfort as it backed away from it, and my magic missiles caused it even more discomfort. Sabin laid in some amazing blows and Nolin finished it off as it laid there bleeding out. The flaming sphere seared the victory.

In a side cavern a dozen feet from the body, we found a treasure hoard. Those bribes? Must have been good. First, there was a pile of gold and silver coins. While Sabin and I identified the rest of the items, the group counted and found 1240 silver pieces and 693 gold pieces. In a velvet pouch there were 6 pearls [500]; we also found a philactory [501] that was empty, an ivory scroll tube with strips of jade on it [502] containing a scroll [503] with cone of cold, hold monster, and telekinesis on it. We discovered if the philactory was worn by a cleric, that cleric would have 2d6 more energy to channel!

Coming out of the cave we found ourselves at the top of the dam, and we could see now a team of ogres working on it — working at tearing it apart. Some of the construction was making it difficult for them, and there seemed to be grumbling at times.

Perfect situation for a fireball. The first one hit five ogres, killing four of them outright. While arrows and other distance weapons peppered the survivor (who barely had time to note his smokiness) a second came sailing in. Two ogres who had turned tail and run were killed, as well as two others. The foreman of the work crew seemed a bit buffer, but the slings and arrows of outrageous fortune sealed his fate.

Nine ogres dead. Nary a scratch on us. Not bad.

Now to find out what was in that central skull tower. A couple of the ogres had tried to get in some doors on one side but were incinerated before they raised any answer. The doors seemed locked and there was a convenient window just 10′ off the ground. Nolin and Sabin thought that was a better way to enter. They got up and then helped everybody else up into a room that, we found, was apparently decorated in hanging green fungus. Those of us from Sandpoint were rather apprehensive of the fungus, given our past adventures, but it turns out it was what was behind the fungus that was of greater concern.

Four trolls. Big ugly creatures that didn’t talk about bribes, didn’t consider counteroffers and which, yes, healed visibly fast. Or so we were to learn.

Due to Tekkad’s and Rigel’s alertness we were not totally surprised by them. But our party was in a suboptimal arrangement (that is, I WAS CLOSEST TO THE TROLLS!) so it took a little dancing and several blows before we got the magic folks behind the beefy folks and assumed the usual position. By this time, everybody was too tight for a fireball, but a few burning spheres got the flame into it.

The battle took a surprisingly short period of time, but at least once a severed head rejoined its missing body, healed, and rejoined the battle. Nobody found themselves near death, but then most people took some injury as well. Nothing the clerics couldn’t handle; we did a good job as a team. So the lesson learned was that you cut off their heads AND burn them. Their danger lies not so much in the damage per attack, as the fact that they heal so fast there’s the potential to get a lot of attacks. Get the fighters up front, keep healing them, and keep the fire coming.

In a way, I like these trolls. They make me a bit more valuable 🙂 If these were the “giants” we feared (they ARE rather big) then I think we’ll be okay.