Author Archives: Rick

The Journal of Trask Feltherup

5 Arodus, Tuesday

Much discussion ensued about what items to get, and in what order.  We have two sources of discounted magic: Sabin, who can do weapons and armor and does it for cost, and Rallo, who will do wondrous items for 10% over cost.  The prevailing policy was we didn’t want to take “too much time” and we also wanted to give everyone fair access.  That resulted in the following ordered shopping list.

Rallo

Headband of CH +2 => +6 (Trask)       16d, $17.6K 
Belt of ST +4 => +6 (Sabin)           10d, $5.5K 
Goggles of night (Kane)                6d, $6.6K 
Winged boots (Takkad)                  8d, $8.8K 
Cloak of resistance +1 => +3 (Rigel)   4d, $4.4K 
Belt of CO +2 => +4 (Sedgewick)        6d, $6.6K 
Winged boots (Avia)                    8d, $8.8K

Total: 58d

Here was Sabin’s work list:

Sabin

Sabin's armor                     7d, - 
Kane's buckler +1 => +2         1.5d, $1.5K 
Kane's mithril shirt +2 => +3   2.5d, $2.5K 
Avia's sword +1 => +2            11d, $11K 
Nolin's sword +2 => +3            9d, $9K 
Rigel's bow (add seeking)         7d, $7K 
Avia's buckler +3 => +4         3.5d, $3.5K 
Sabin's axe +2 => +3              9d, $9K

Total: 56d

I myself also went and found magic users who could move my +2 ring of protection to +3 ($10K), my belt of CO from +2 to +4 ($12K), and my cloak of resistance from +3 to +5 ($16K).  When you include the work I asked Rallo to do, I spent a total of $55.6K on upgrades.

Rallo grumbled a bit about this being a bit much, but we took him out for dinner a couple of times and reminded him we’ve given him first crack at most of the stuff we’ve found.  Over the almost two months he did commissioned work for us, he did earn $5.8K (plus, of course, whatever else he may have sold at his shop during that time.)  He smiled, but I think we may need to bring our projects to him in a less concentrated group next time.

A few others in the party also had some work done, or picked up some pieces, on the open market.  Overall, there wasn’t a single person who didn’t make themselves a little harder to kill, or a little better at killing, and you gotta be proud of that!

12 Arodus, Wednesday

Well it looks like we’re going to have a couple of months to study, train, and/or just rest or hang out.  I offered to take Takkad to Golduria so we could see if everything was okay with the innkeeper.  And it turns out that there was a perfectly logical explanation.  When Takkad sent his message, as luck would have it, the innkeeper said he happened to be, uh, indisposed, and was unable to reply.  Takkad and I looked at each other, and I asked the innkeeper, “how was she?”  He smiled a moment, and then looked aghast and stammered, “Uh, what do you mean?”

Takkad and I took a walk around town to assure ourselves that in fact nothing seemed amiss.  Takkad told me he’d been to the Pathfinder Society the day before, looking for information about Xin Shalast, but although the place was legendary – or maybe because it was legendary – there was nothing recorded that was usable.  He mentioned Sedgewick was going to research it among the books we’d found, and that he himself would like to go talk to Quink in Sandpoint.  I was curious so I offered to be the means for that.

Upon returning, we discovered that Sedgewick had indeed found some information, but sadly, very little of it was new to us (or rather, I should say to Takkad. The man has a mind like a sponge!)

Sedgewick told us:

Xin Shalast was at the base of Mhar Massif, which lies at the headwaters of the sacred level Alph. (At this, Kane perked up.) Sedgewick continued that the river Alph supposedly led to the earthly paradise sacred to Desna. (Kane corrected him and said it was *not* “supposedly”. Just because it hadn’t been found yet didn’t mean that it didn’t exist.)

Karzoug called down unknown creatures from the sky, and had innumerable minions, and created gateways to other worlds. Karzoug’s favored school of magic was transmutation, but in excelling there he neglected illusion and enchantment. He built immense statues to guard his realm; Alaznist built Helltowers to defend hers from him. Independently, the Runelords were said to have created a means to place themselves in states of suspended animation, leaving minions behind that would awaken them when the world was in a state to receive them. It is not clear if all the Runelords were successful in this plan.

15 Arodus, Starday

Today, Takkad and I went to see Quink in Sandpoint and see if he knew anything about Xin Shalast.  At first he rambled a bit about Karzoug, and the legend, and then suddenly his eyes got big. “I have something right here, that might be useful!”  He shuffled through some papers, then scowled and looked to his left.   He scratched his chin and quickly moved to another stack of papers on the other side of the room and his scowl deepened.  “Right here, I had it – wait, oh, right now, that would be in the cabinet.”  Takkad and I looked at each other as Quink moved to a bureau/desk/armoire – it sadly appeared it might fulfill all those functions – and opened a drawer. “aHA!” he exclaimed.

“I imagine you’ve read the books of Cevil Charms, yes?” his eyebrows questioned? “Of course, Takkad, a well-read man such as yourself probably owns a personal copy of Eidolon.”

Takkad gave a small, smiling nod. “Entirely possible; my library is extensive and I recently expanded it.  It’s hard to keep track of them all.”

“Well, I too am an admirer of the man,” Quink continued, “and at one time had a significant correspondence with him.  Redwing – that’s his nickname, you know – of course you probably already know that.  The point is, he sent me a letter, a personally handwritten letter, in which he recounted a tale he’d heard about Xin Shalast.  And I just located it.  I normally have things a bit more organized, but your visit caught me – ”

“I completely understand,” said Takkad diplomatically.  “And I apologize for not setting up an appointment instead of just dropping in.”

“No no, not at all,” said Quink.  “You and I have a common interest, a common base.  Even after all these years, all these centuries, Thassilonia is what brings us to the same table!”

“Ahem, yes,” said Takkad.  “But you mentioned a correspondence?”

“Yes, yes,” said Quink excitedly.  “Here.  You can look, and you can copy, but you understand, of course, he personally signed it!  So it mustn’t leave..”

“Yes, of course,” said Takkad, absently, looking it over. I saw his eyes get big, and he handed it to me.  It said

Salutations Mr. Quink!

Thank you again for the kind words and drink. It’s always a pleasure to speak with readers of my work, especially those well-read and civilized enough to know of my writing beyond Eidolon. Alas, I was unable to procure a copy of the early draft from my personal files.  It would seem that it has gone the way of so much of my early work, lost forever to the gulfs of time and narrow-minded publishers unable to grasp the import of a young Pathfinder’s work.

Fortunately, my mind is as quick now as it was in those early days of my explorations of your fantastic homeland.  I recall the evening I first heard the story of Xin-Shalast, while seated on a log in a Varisian camp, sharing ruby mead with an enchanting young woman.  Ah, but that’s a story for other times.

mI was intrigued y the tale, though. All peoples have tales of “cities of gold,” yet with Xin-shalast, the Varisians had no tradition of explorers seeking it. They viewed the place as one of evil, a place to be feared and forsaken.  As far as I could tell, none of your indigenous people ever sought out the ruins before the advent of Chelish rule.  But there was mention, come to think of it, of two dwarven brothers. Vekker, I think their names were.  Claimed to have found the route to Xin-Shalast and convinced several tradesmen in Janderhoff to support and supply their plan to establish a base of operations in the low Kodar Mountains along the Kazaron.  Their vanishing into the Kodars bankrupted all but one of their investors, I hear, and even today, the Vekker name is generally accompanied by a litany of rousing dwarven profanity when i tcomes up in ‘Hoffian taverns.

In the stead of enclosing a copy of the early, complete draft of my work, though, please find a signed copy of Eidolon with this missive.  I trust it will look quite handsome on your shelf.

In good health,
Redwing

“As you can see,” said Quink excitedly, “we had met for dinner, and discussed some of his drafts.  At the time he’d thought he might still have them, but alas, they seem to be lost.  But he did mention this story of a dwarven expedition.”

We looked at each other.  “Thank you, Quink,” said Takkad.  “I agree, this may be valuable information.”  Ever the diplomat, Takkad spoke with him another ten minutes before we took leave of him.  Returning to the library, we waited until the others were with us and gave this news to them.  Nolin’s only reaction was, “I knew I needed a bigger weapon.”

Much of the party is now impatient for their magic work to be done.

5 Rova, Oathday

It has been several weeks since we travelled to Sandpoint, and it seemed as good a time as any to visit my parents.  A couple of the group said they’d like to accompany me to Korvosa, which shouldn’t be a problem so long as we don’t surprise my parents. So I have sent word via rather ordinary means (a letter) that I’ll be arriving today with three of my friends.  That should give Mother time to clean up the guest rooms so they are up to her standards.

I have retrieved my enhanced headband from Rallo, and also my enhanced cloak of resistance.  My belt of constitution and my ring of protection are still being worked on, but I don’t anticipate needing any extra health or any extra protection, unless it’s to prevent my mother from hovering around me or my father from requiring more details of my recent adventures.

Oddly, although I started writing this journal so that my father could one day read of my adventures, I feel now like I don’t want him to read everything I’ve written.  I think this journal will remain primarily for me, and I’ll convey summaries to my father in other ways with less editorializing.

So Takkad, Nolin, Avia, and myself arrayed ourselves at noon, and we teleported to a place I know outside Korvosa, so that we could walk in like ordinary people rather than pop in like apparitions and frighten everyone within fifty feet.  And all three of my companions agreed with my reasoning.

Although this route took us an extra half hour to walk to my parents place in the city, it also meant they got to get a better taste of the city itself.   I realize I am not objective, but I think Korvosa is probably one of the most beautiful and calming places in Varisia.  And now when I say that, I can say that having seen a lot more of Varisia.

Prepared for our arrival, we were greeted warmly at the door by both my parents.  My hopes for an uneventful visit were dashed almost immediately by my father when he undiplomatically asked, “What, did you already lose that young lady friend of yours?  I had come to like her – Rachel was it?”

“Rigel, Father.  Her name is Rigel, and she’s fine but she didn’t come along this time.”

“But it wasn’t that long ago you were here! Did you already have a falling out?  She seemed so quiet; perhaps if your mother and her had a talk …”

Out of the corner of my eye I saw Nolin obviously hiding a smirk, Takkad studiously inspecting a rather ordinary earthen vase, and Avia smiling broadly.  “Father, there’s nothing to .. fall out.  We’re just friends.”

“Don’t believe that,” my father said in a stage whisper. “They say that but she either doesn’t really care at all or she’s plotting something. You should -”

“Father, truly, she is simply taking some time off and resting.”

“What does she do?”

My companion’s eyes all turned innocently to me and invited me to respond so that they might bathe in my discomfort.

“She is .. an economic redistribution researcher.”  With the distraction that the momentary gape of my father provided, I turned quickly to my mother.  “Are we using the rooms upstairs?  I’ll go show my friends their rooms, then.” She nodded, still looking a little confused.

Nothing is ever easy with my parents.

6 Rova, Fireday

Dinner was uneventful and actually quite pleasant.  If it’s one thing I’ve missed in the last year and a half, it’s been my mother’s cooking.  From what I hear, they have a part-time staff to do some of the cooking now, but Mother always likes to pick up the frypan herself when there are guests involved.  (Another good reason to bring my friends home!)  We had discussed before we left that we intended to leave Sunday morning, so maybe I can get another of these home-cooked meals tomorrow.

However, we (the four of us) will go out for dinner ourselves tonight, so as not to impose too greatly on our hosts.  We invited them along, but they declined.  So we will all meet at the Leaky Roof for dinner around sunset.  (Really, it’s a nice place – it just has an odd name.)

Breakfast was late today, as we slept in a bit.  Avia wants to check out the markets, and Takkad also has some errands he wanted to run.  Nolin said that while he may spend a little time inspecting the city, he’d be just as happy to spend the day relaxing on the patio.  I myself want to go meet again with Councillor Rasok, and Father agreed to accompany me.

Ah, Councillor.  It seems I have been underinformed on the machinations of the Korvosan government.  I’ll admit, outside of knowing that the king ran the army and has a marvelous palace, I hadn’t really paid much attention to how the city was run.  But in talking more with Father on this visit, I came to learn that although Father calls him Councillor, or more precisely, “counselor” (and he does indeed participate in an informal council) his actual title is Arbiter.  He is one of the judges for the town (and the region), and the “council” he speaks of is the collective group of Arbiters.  While they hold no legislative power, they do represent (aside from royal decrees or proclamations) the judicial arm of the government and it is said that they hold some unofficial sway over the monarchy itself.

In any case, I wanted to know if his peers – if the city – wanted to be involved in this effort against Karzoug.  After my last meeting with him I was encouraged both by his knowledge of ancient Thassilonia, and that fact that it sounded like the council might be interested as well.

But the meeting was disappointing to me.   While he and Father did chat about their days together again, his conversation with me was less on point and more vacuous, at least to me.  When I raised the topic, he looked at me and said, “Honestly, I’™m still trying to wrap my head around the concept that we’re even seriously talking about this. For most of my life such tales were the sorts of things we heard as children, but it was just a fantasy story about a long-dead kingdom. I’m no scholar but I’ve done my share of reading, and I’m afraid no one I’ve spoken to has any idea where Xin-Shalast was, other than ‘it was said to be in the high mountain peaks long ago’.”

He continued, “But should you find such a place, the stories I’™ve heard of the streets paved of gold … you must bring me word of how to get there if you succeed.  I’m sure it would be in the best interests of the scholars of Korvosa to study such a priceless artifact.”  And then my heart sank when he added, “But be sure to contact only me, none other, for you must know that there are many unscrupulous men who would take advantage of you to turn this to their gain.  So work in secret and bring me news.”

Sigh.   While I don’t believe him to be unscrupulous, he is at best, mocking my – our – efforts.  On the one hand, he seems to ridicule our efforts but then wishes to be the sole one to hear the news if we do find the fabled city.   I wonder if this won’t be a common problem.  If we do find the city, it will undoubtedly  be both a lucrative and historically significant find.  How will we maintain the historical integrity of such a find without creating a garrison there?  I fear that we too will need to keep the location secret, and thus only extend its legend.  To do otherwise will doom it to looting and desecration.

Father had additional errands to run, so I returned home alone.  I was surprised, as I entered, to hear two voices from the kitchen. Nolin and my mother were talking.

“Sure, but why?” asked Nolin.

“He was adventurous.  He was … outgoing.  He was something of a bad boy.” responded my mother.  I moved a little closer, and now could see my mother, although not Nolin.  She was smiling.

“You seem different from him though,” said Nolin.  “I mean, he’s a sorceror like Trask, right?”

“Yes.”

“But you …?”

My mother smiled again.  “Not a magical bone in my body.  I handle the mundane stuff.  I can sew, I can cook, I can get tough stains out of a cotton tunic.  And Elros knows a mend spell, can conjure food and drink, and can use prestidigitation to remove stains.”

“How did you meet?” asked Nolin.

“I was working at my father’s market. I’d seen him there before, and he looked utterly lost every time. He bought things that made no sense, like two pounds of fresh fruit and a pound of salt.  Once he bought more than he could possibly carry, and he paid my father to have me haul them to the place they were staying.  Because it was a fair distance off, he offered to also buy me dinner.  I wasn’t catching on, but I’m pretty sure my father knew.”  She smiled.  “He wasn’t really interested in produce. Or groceries.  The man can plan when he puts his mind to it.”

Nolin laughed.  I don’t think I’d ever heard him laugh before.  “So he’s the brains and you’re the brawn?”

“Not at all.  I also do the books.  I keep the inventory lists. I put food in the house.  We’d have no food here at all if we left it to him.  You’d think a man who can command powerful magical energies could follow a recipe – but I swear the man would starve if he had to cook for himself.  And his magic shop would be about two months behind in its bills and billing if it were up to him.”  She paused.  “He’s impulsive.  He follows his gut.  Sometimes that’s utterly remarkable and sometimes, it’s … problematic.

“No, he’s very charismatic, and I wouldn’t change anything,” she continued, “but we complement each other.  I could not enjoy the life I’ve become accustomed to without his skills, and he wouldn’t be able to earn a living with them without mine.   He is the face of the store, and the face of the family, and the head of the household, and he fills those roles admirably. I am the chief of staff, the filter for his visitors, and the agent for his problem solving.   Not every issue can be resolved with flame, and those that cannot, fall to me.  I am confident that if anything threatened this family he would give his life to defend it. And if anything threatened him, I’d do the same.  Even if I don’t have a fireball at my disposal, I do have other weapons.”

“From what you say, I see a lot of him in Trask,” said Nolin solemnly.

I moved away.  I found the whole conversation a little disconcerting. I’m pretty sure I can cook.

And neither Father nor Mother had ever told ME how they’d met.

But then, I’m not sure I ever asked, either.

8 Rova, Sunday

Avia, Takkad, Nolin and I had a very impressive brunch prepared by Mother before taking leave shortly before noon.  I’d learned what I’d come to learn, and apparently Takkad, Avia, and Nolin had also fulfilled whatever their goals were.  Nolin kept looking at me and breaking into a grin, and I began to appreciate never having heard him laugh before a lot more.

1 Lamasha, Tuesday

Things are finally coming to a head.  Most people have their enhanced magic items back by now, although Avia’s still waiting on her winged boots.  Nevertheless, we are beginning our provisioning.  Top on the list is: what, if anything, do we want to get with our group funds?  It was agreed that in general, we’d like to get things to get us out of very dire straits.  We already have a scroll of stone to flesh, but several times now people have either almost died or been severely handicapped by demon attacks that required multiple lesser restorations.  While our priests now have the ability to raise dead and do greater restorations, they are not inconsequential spells and require substantial amounts of diamonds or diamond dust as material components.

So two major purchases were: two diamonds worth 5000 gp each, and 6000 gp worth of diamond dust.  A resurrection requires a diamond worth 10,000 gp, but Takkad’s elders assured him that two 5000 gp diamonds would also work, and that provides some flexibility in case we want to use one for “simply” raise dead.

We’ve decided to see if it is possible to contact Mr Redwing himself to see what else he might remember.  Takkad said he’d check with the Pathfinder society in Magnimar before we leave.

3 Lamasha, Oathday

Takkad talked to the Pathfinder Society in Magnimar. Mr Redwing, it seems, is on the road quite a bit.  Pathfinder, and all that.  Right now he’s believed to be in or heading for the Cheliax region.  So all we need to do is find a single person whom we’ve never met, who is 800-1000 miles away in a region we’ve never visited.

Or, translated, “we don’t get to meet Mr Redwing.”

4 Lamasha, Fireday

Some serious planning before we leave.  We decided to go to Janderhoff and pick up the trail of the Vekkers.  Chances are good that we’ll simply follow the river up into the mountains.  It will be cold, bitterly cold.  If the wind is too great, we will reach a point where we won’t be able to windwalk, so we also purchased a folding boat for 7200gp using group funds.

We can easily teleport to Korvosa, and then windwalk from there to Janderhoff.  We can talk to people and decide what to do after that. Everybody has their magic items back, newly enhanced. Rallo has been paid, and is probably happy to again take on freelance projects that pay more than 10% over cost 🙂

4 Lamasha, Fireday

We didn’t really learn all that much in Janderhoff.  We went first to the Pathfinder Society and Takkad flashed his badge or membership card or whatever.  But the representative there was kind of dour and uninteresting.  He finally retrieved an older member who could speak from (I think) memory rather than legend.  Or at least he looked like he could.  But even he didn’t have much to add to the story.

Yes, it was the Vekkers, Silas and (I forget.)

They got a large backing, but there wasn’t just one.  They came back several times, looking for additional backing.  Apparently they were mining up in the Kodars and claim to have found a path to, or an entrance to, or a way to access the famed city of gold, Xin Shalast. They brought back enough gold each time to suggest that perhaps they were telling the truth.  The mining team consisted of about two dozen dwarves at its max, but not a one of them was ever heard from after the Vekkers disappeared.  Story is that they took the investor’s money, presumably paid off or killed their crew, and took off with it.

Kane asked if there were any investors’ families still in town.  Our host harrumphed and replied, “not likely”.

What’s up in the mountains?  It’s a dangerous area. Weather’s extremely challenging, but the weather’s the least of it.  The air itself thins out and you have difficulty breathing.  The wind alone threatens to push you off every precarious ledge.  There are furry creatures that roar so loud you hear nothing else.  And so on.

We’ve decided to stay overnight here, study up on endure elements and windwalks, and wisp ourselves up the river until the winds force us to abandon that mode of travel.  If we haven’t found anything interesting yet, then I guess we unfold the boat and head upstream further.

5 Lamasha, Starday

According to our maps, Ulgin is the only notable city between here and our goal, and while it is not directly on the path, the ground below is so barren and featureless that we will head there solely to have the landmark.  It’s a town of about 5800, but our research suggests it is a place that tends towards isolationism and strangers that come to town often don’t leave.  Frankly, it sounds like a place steeped in evil.

So we reached it in just a few hours, happily flew over it, took about a 30 degree turn to the northeast and continued on. After another hour, hour and a half, we reached the foothills of the Kodars.

The Kodars are some impressive peaks, with many, I’d estimate, in excess of 20,000 feet high and some in excess of 30,000.  We flew over the Kazaron River since the info we had was that the Vekkers’ operation was on the Kazaron.  I’m not sure what we were looking for .. just something out of the ordinary.

The Kazaron met another river, and at the junction of those two rivers, as luck would have it, there appeared to be a structure. We are probably at about 10,000 feet, so a structure qualifies as “out of the ordinary”.  The structure looked like a cabin built up on a cliff, but some long, enclosed wooden appendage led down to a smaller structure some 50 or 60 feet below.  We all landed up top and materialized outside the cabin.

We were immediately struck by the fact that, yes, it was cold, and yes, the wind was blowing quite briskly.  While we were in no danger of freezing to death, it was equally true that it would be a rough camp if we stayed here.  A discussion ensued, and we thought that now that we’d landed here and were familiar with it, we could retreat back to the foothills to create a base camp, and return here by teleport rather than windwalk if we wished.  We could return to gaseous form, scout the area around the cabin, and then go back to a more safe area to discuss strategy.   If the entrance to Xin Shalast was around her, there would undoubtedly be some powerful creatures guarding it or pouring out of it, so we should consider carefully what we want to do.  Plus, the cold would be a significant hinderance were we to get injured or stuck here.

The brief stop and discussion allowed me the luxury of quickly (if painfully, because the cold really does seem to hit the fingers first) updating my journal before we head back to set up camp.

5 Lamasha, Starday

And somehow – I honestly do not know how – we went from that discussion about scouting and then setting up camp, to “hey, let’s go in”. Standing on the porch outside, Kane and Sedgewick found the door unlocked, entered, and made their way cautiously to what appeared to be the kitchen.  I don’t really know what else they may have done before getting there, because that’s when it got interesting.  We pieced together later most of what happened.

Kane and Sedgewick passed through the entryway, entered the hallway, and followed it to the kitchen.  It was apparent the entire place was disheveled and cluttered, as though either there’d been a battle or someone had ransacked the place before us.  In the kitchen, in addition to the apparently requisite destruction and clutter, they found on the wall a picture of two slightly drunken dwarves standing in front of an elk — apparently some sort of hunting picture.

And about that time, Kane found himself ravenous.  So he conjured up some food and drink – a big ole pile of it on the floor in front of him.  He and Sedgewick both dived into it, but quickly discovered it was unsatisfying.  Then they eyed each other, and realized what would really go down good.

Meanwhile, Takkad sensed, because of his status spell, that they had been put under some compulsion or spell.  Avia was the first to get to the room, and found that Kane had already drawn blood on Sedgewick, but Sedgewick had managed to make a mark on Kane as well.

It seemed to me from the noise that the other door at the front of the cabin might lead directly to the kitchen, so I went and opened it.  Sure enough, there was Kane and Sedgewick before me, with Avia coming up from behind Kane.  I was about to go in and try a dispel magic when Nolin yelled at me not to go in.  That caused me to pause a moment, and I saw Kane struggle against Avia as she bent over and grabbed him.  With her arms wrapped around him, he found it easy to bite her hand, which drew blood.  The strange thing was that rather than struggle to be free, he seemed content to gnaw on Avia’s hand.

Sort of a paladin pacifier.

Takkad took advantage of Kane’s distraction to tie him up, but it wasn’t easy.  He struggled every inch of the way.  Meanwhile, Sabin had cast a resilient sphere on Sedgewick, which simultaneously protected him from harm and stopped him from harming anybody else.

With them restrained from hurting anyone (else; Avia had her hand in Kane’s mouth until he was totally tied up!) Takkad cast Heal on Kane … and he looked muchly apologetic.  Sabin dismissed the resilient sphere and Avia was freed to cast remove curse on Sedgewick as she healed him … and he too looked a little less wild-eyed.

Kane said he thought he sensed something – no, not a thing.  Some force in the room, and did a positive channel into the room.  He immediately reported that it definitely changed … something … in the room.  That is to say, he didn’t sense anything in the room anymore. “There was a weight in the room,” he said, “and that weight is now gone.”

I’m guessing this is a priest thing, because I didn’t sense anything before, and I didn’t sense anything after either.  I think I have reasonable control over some significant magical energies, but I didn’t feel … well, whatever.  If he says it’s gone, then I suppose it’s gone.

For their part, Sedgewick and Kane said they entered the room and felt hungry.  Kane immediately conjured food and drink but one bite of that and he was sure that wasn’t what he hungered for.  That’s when Kane and Sedgewick decided to, well, eat each other.

But not anymore, they assured us.

Anyway we now understood that the disheveled state of the cabin might not be due to a battle .. or at least not due to an invasion.  If even one dwarf was so affected, it could easily have become a bloodbath inflicted upon the rest of the unsuspecting crew.  And if more than one was affected … I looked around.  Yes, that could certainly explain things.

The painting in the kitchen was indeed of two apparently sodden dwarves, standing by an apparently slain elk.  I suppose these might have been the Vekkers.

With our entire party in the cabin, the cabin seemed much smaller.  The kitchen held our would-be cannibals and the rest of our party, just barely.  To the south, the hallway led to what turned out to be a bedroom, and another western door.  To the west of the kitchen, another door led to what appeared to be a larder … and a grim discovery.

In the larder, there was a bare floor, hooks hanging from the rafters, and a window with bars on it.  That might not be too unexpected for a larder, but there was also a pile of bones.  Smallish, but thick. Rather dwarvenish.  It would appear we’d found at least part of the missing mining party.

The bedroom to the south held two beds, a chest, an iron coal bin, a crossbow, some shields, a coat, and a hooded lantern.  We decided to inspect the whole building before doing much with the stuff in the room, since folks were understandably nervous now that the place seemed to be haunted, or cursed, or something.  We quickly moved back into the hallway to a door which we assumed led to a closet.

The door was not locked.  Inside there was sturdy shelving and .. by golly it was a closet, right where you’d expect one.

This left just the southwest corner of the house, which we presumed was accessible by the door to the west in the southern hallway.  It was unlocked.

Entering the room we found it was a 10’x25′ room next to what appeared to be a shaft.  Given what we’d seen on the outside, this was entirely what we expected.  But what I didn’t expect was the reaction from Takkad.

Takkad, who always seems to take detailed notes of every building we examined, looked up from his drawings.  He went back out to the hallway, looked up and down, mumbled to himself and carefully paced off from the kitchen, down the hallway, to the outside wall of the bedroom.  “There’s more,” he said.  He again looked up and down the hallway.   “Judging from the size of the cabin and the size of these rooms, there’s more either behind the closet or behind one of the walls in the larder or the shaft room.”

We returned to the closet and searched around the heavy shelving, but we could find no signs of an entrance or panel.   Returning to the larder (which we noticed now had a really unpleasant odor, and probably always had) we began to search its southern wall.  Again we found nothing.

But when we searched the shaft room, we at last found a secret door.  It was, unfortunately, locked.  Rigel happened to be out of the room at the moment, so Nolin, with a broad smile on his face, announced he would use his “sword of opening” to unlock the door.   It took two, maybe three applications of the great adamantine sword of opening before the door bowed to its magical power in an explosion of splinters.

The newly opened door revealed a small room, about 5’x10′.  The room may have been small, but it contained some big surprises.  First, the doors themselves and the walls around the room seemed to be of double thickness.    There was a desk, upon which appeared to be a leather ledger and a pen.  There were 7 large, heavy burlap bags, and a small coffer.  5 of the bags contained gold dust … Rigel estimated there was about 1000 gp worth in each.  Two of them contained small gold nuggets: those bags are probably worth about 1500 gp each.  The coffer was neither trapped nor locked, but it contained 28 uncut gems, each worth about 50gp each.

Our attention turned next to the ledger.  While it bore the expected entries for the work being done here and the expenses being incurred, there were also notes about the various mines and locations that had been worked and in most cases, petered out.  Notably, some details on the last mine were clearly missing; although we could probably discover the location from the remaining notes, the ledger nonetheless bore evidence of pages having been ripped out.

A quick discussion ensued.  Kane mentioned that while we were opening the secret door, he’d been playing with a peg in the nearby bedroom and found that what appeared to be a simple place to hang one’s coat, moved and clicked when you pushed it.  Others mentioned that they definitely wanted to go down the stairs – or rather, down the shaft.  Nobody trusted the stairs once they heard about Kane’s clicker.  Sabin wanted to find the trap, though (convinced it must be a trap).

So Sabin returned to gaseous form (gotta love how long windwalk lasts) and tried to find what the clicking sound did.  He couldn’t spot anything. Kane heaved a sigh and said, “YOU work the peg” and went to look for himself.  And by golly he really did find a section of stair which appeared to be trapped – under one state it wouldn’t support any weight at all.

Now that everyone was thoroughly suspicious – cannibal curses, traps to drop you dozens of feet, and did I mention that nothing seemed to grow within about five feet of the cabin? – nobody wanted to walk down the stairs, although we were all convinced something really cool must be down there.  So we all returned to gaseous form and drifted on down to the base.

At the base of the shaft, there was a 20×20 room with a door to the north and a door to the south. We chose the south first.  The door was not locked, but when we entered I was immediately struck by the odor – it smelled, I don’t know, not rotten but I guess chemical. There was a pile of what looked like metal shavings here.  I had just cast detect magic (nothing) when a strange feeling ran thru me and some others in the room with me.

I turned around and standing near the pile was a dwarf – might have been one from the picture, I don’t know – and he looked a little .. intense.  He had a beard full of gold flakes and specks of black, and his eyes were bright as he said, “You gotta try some of this!  It’s awesome!” and he gestured at the pile.  I again felt a chill run through me, and said, “I don’t think so.”  Takkad saw him too, and also felt something. Remembering upstairs, he immediately channeled positive energy into the room, and with a disappointed look the dwarf faded away.

A couple of us have detect poison, so we now cast it on the pile.  The pile of metal shavings contained arsenic, and suddenly we understood what was going on here.  While the apparition may have been magical, this pile of metal discard was an ordinary byproduct of mining and processing the ore. It’s probably also why nothing grows around the cabin — the ground here is probably poisoned as well.

To the west and up a slight ramp was an unlocked door. Entering that modest (10×15) room we found rather shabby conditions, but at least there was a plank floor.  To the southeast a curtain hung from the ceiling to provide a little privacy for the 5×10 room behind it.  That room held a cot, some boots … and, Sabin, announced, some magic.

We quickly began to search the room and something fell out of one of the boots.  It was a [1222] +1 punching dagger, that appeared at one time it may have had some sort of a coating on the tip.  Nolin says it was probably poisoned at one time, but it had never been used and the poison was probably harmless now.  Probably.

We returned to the base of the shaft and tried to open the northern door.  It led to a room with pans and picks – mining equipment – with another door to the north.  That one was locked, but it was easily unlocked. This time it led outside, where a cold wind greeted us and a crude path curled and led around to the south side of the building. Kane followed that while the rest of us decided if maybe we’d seen enough for now and should return to create that base camp we’d talked about.

But that was decided for us when we heard a startled cry from behind the building.  In a flash, we cleared the side of the building and was able to see exactly why the group should ever split up.

In the back here there was a large pile of (probably poisonous again) filings or fragments, but there was also a huge pile of sticks or branches.  Or so one might think, had it not stood up to thirty feet high and borne glowing red eyes that were focused on Kane.  As we watched, it took a might swipe at Kane – I swear it had a reach of 15 feet if it reached an inch) and Kane staggered, bleeding significantly. Perhaps even more significantly, it looked like some fungus had come off the tree and stuck on Kane.  He staggered and stumbled.

Sabin gathered “the usual suspects” around him quickly and dimension-doored the welcome wagon to a spot close to the tree.  But the reach on this thing, and the suddenness of our encounter left some of them out of optimal position.

Takkad, who had been out of position to join “the usual suspects” this time, looked heavenward and invoked a spell I’d never seen him use before.  Later he told me it was “destruction” and he’d just learned it, and boy, did it do a number on that tree.  It must have shed half its branches and it looked like it had been through a tornado.  But the eyes still blazed red, so Kane gamely attacked it, and removed a surprising number of branches with his attack.

Still capable of significant damage, the tree attacked both Kane and Avia with some powerful blows. More of the fungus attached itself to both Kane and Avia, and both stumbled as it seemed to affect their balance.

As I mentioned, the dimension door was not perfect, and because of the reach of the tree Avia found herself subject to attack while being unable to attack herself. She gritted her teeth and absorbed another attack and another round of fungus to move right next to the tree.  Her attack was successful, and the tree looked more like a huge pile of sticks .. but still with red glowing eyes.

I moved to get a line-of-sight at the creature, and Sedgewick began to sing. However, Nolin, who had already ended up right next to the creature, immediately began swinging at it … and one swing was all it took for the light to go out of those red eyes.  The creature collapsed in a silent pile of, well, now firewood.

Takkad healed everyone of their injuries, which were in some cases quite grave.  The fungus required more than just healing, but our clerics took care of that too.  But everyone felt that now, really, we should go find a safe place and regroup.  While we were not in danger of having exhausted our spells, the things we’d run into already had made us use them at a surprising rate.

But then we heard the knocking.

Or to be more precise, Avia, Rigel, Kane, and Sedgewick heard the knocking.

We searched around but it quickly became apparent the knocking was coming from inside.  We looked at each other.  What else was waiting for us inside?   So it was with great caution and some trepidation that we all slowly went back to the base of the shaft, and all of us could now clearly hear the knocking.  In fact, the knocking got louder.

Standing at the base, it was apparent the knocking was coming from the room with the arsenic pile.  With a deep breath, and ignoring the concerns of my companions, I opened the door .. and was confronted again with the backside of the apparition of Goldbeard.  It might have been my imagination, but he seemed a little less scary and a little less intense as he turned to stare at me.  Takkad entered and immediately channeled positive energy again. The dwarf grimaced, and may have even faded a bit, but immediately refocused his gaze on us.  On me.

“You are still alive?” he asked in a gravelly voice and with some raised eyebrows.  “You – you seek the City of Greed.  Abandon your quest.”

“We will not,” replied Takkad.  “But we will remove obstacles in our path,” he said pointedly.

The dwarf looked at him with a steely gaze. “I can take you to Xin Shalast.”

“But?” I asked sarcastically.

“But I do request a task of you,” said the phantom.  “If you bring me the bones of my brother, I will help you.  His bones are still at the last mine, and that is not where he should be.”

We agreed that was not unreasonable, and the apparition faded.  It seemed that tomorrow would bring us to the old mine.

But first a few loose ends. We returned upstairs to the cabin to examine the trunk from the bedroom. We found within

[1223] large black opal
[1224] cracked leather backpack with broken rock hammer and 43gp
[1225] 12 +2 crossbow bolts of distance
[1226] pocket flask containing potion of ability to scale and move in mountains (+10) plus endure elements – duration 8 hrs

So .. we were THIIIIIIIS close to setting up a base camp in a substantially warmer climate, but somebody made the point that we should use the remainder of the windwalk spell to scout out the last mine, and THEN return to create a base camp.   We estimated we had about two hours of windwalk left, so we could probably take some time to (try to) find the last mine.

We found the area described, but the wind was ferocious.  We were further upriver, and higher in the mountains.  We believed that although the trails were icy and the wind strong, it was navigable with care.  We were at the base of a 2000 ft cliff, and the trail led up. But as we went up, the way seemed less and less safe.

There were layers of unnatural fog here, and from the fog we could see the tips of what appeared to be gravestones.  In fact, there appeared to be the body of a dwarf in a firepit.  Before we could do anything, Sabin reached down and touched the body.

gaming

The Journal of Trask Feltherup

Arodus 3, Sunday

Well that was a bit more difficult than I would have liked.

I’m afraid my memory is a bit faint after all that happened. Most of us had enchanted two sets of weapons in the magic pool, one against greed, and another against wrath. I remember a statue of Karzoug tried to stop us, and I remember we stopped it from stopping us. In the end, my “domineering” staff became a very powerful magical artifact:

silver, +2 quarterstaff of storing [10 charges]
bull’s strength 1 charge
enlarge person 1 charge
telekinesis 2 charges
flesh to stone 4 charges
-2 diplomacy
+2 morale bonus on saves versus transmutation
+2 attacks/+2d6 damage versus transmuters and shape changers
absorb up to three harmful transmutation effects a day

My +1 cold iron dagger became my covetous weapon, now capable of

returning
-2 diplomacy
+2 morale bonus on saves versus evocation spells
+2 attacks/+2d6 damage versus evocators and fire users
energy resistance (fire) 5

The fire resistance didn’t really help me at all (I’m already more resistant than that) but for several in the party it was a welcome addition. (Some of them still seem to feel like I have no self control. Go figure.)

Anyway, armed with all that, we went after Alasnist, expecting a fight but almost biting off more than we could chew. Upon entering the hall we confronted 4 sin-spawn. Well, feh. I was in the initial group with Avia, Nolin, and Takkad, and 4 sin-spawn weren’t really going to hold back the four of us. We defeated them even before the second part of our party came through the teleportation circles.

Before following the teleportation circles to the next destination, we regrouped. Nolin, Avia, Sabin, and Takkad went first this time. It took a bit for them to clear the circle because apparently there were nine sin-spawn waiting for them this time, and while we’d sent exactly the right people to deal with that threat, it still took a bit of time for them to leave the circle so we could arrive. We clearly came after some major damage had already been done, but just as clearly it was not yet over either.

But it didn’t take long.

We’d collected a total of 13 +1 great axes, and 13 +1 red breast plates. There were still the flaming weapons stuck on the walls that we’d seen last time. And there was still the smoky curtain at one end.

Takkad used True Seeing to look through the smoke, and he saw a huge hall, two rows of stone pillars, a flaming ceiling, and a circle of low flames on the floor surrounded by a large sihedron image.

Oh. And an enormous demon. Takkad called it a “shemazen” and warned us it was about thirty=five (35!) feet high and looked like a cross between a bear and a spider.

And then a lightning bolt struck him. He told us, grimly and as quickly as he could, that he also saw Athroxis and she also saw him. A hasty and brief conversation seemed to be leading towards getting the magic user first and the demon second, although there was notable noise from some about that abomination needing to go first.

Then it all became personal, as another lightning bolt came out and this time, it struck all of us, bouncing off of Takkad. And to seal the decision, Takkad yelled “The shemazen is gone!” just as the shemazen appeared behind us.

I quickly judged that the greater danger was the dimunitive magic user, because I figured that the demon would just be a physical battle, and our fighters excel at that. In hindsight, this served to show how little I know about demons, even if it arguably proved the right move anyway. I threw up a wall of force between her and us, and turned my attention to the 35-foot spider-bear behind us.

Our party flew, and floated, and teleported. We smote, and struck, and fought. But the demon was able to not only deal damage but reduce one’s strength, and it wasn’t until some holy power got invoked (Avia!) that the demon started taking serious damage. We knew this because of the great chunks of flesh actually flying off, and the unearthly howls it emitted. Agonizing howls of pain are always a good indication you’re doing it right.

There was a flash as something – Takkad said smugly it was another lightning bolt – hit the wall of force and detonated. The wall held. A second hit it .. and it still held. Walls of force are pretty darned strong. And frustrating, if you just blew two high level spells making one light up briefly like a full moon.

The shemazen teleported away from us but Sabin, in an inspired effort, ran towards it and threw his axe at it, killing it.

We were mildly damaged but nothing a little cleric action couldn’t take care of. And now we could turn around and deal with Athroxis. I decided it might be prudent for me to cast spell resistance on myself, and while others positioned themselves, Athroxis dropped the smoke. Oh, and conjured another shemazian. Our efforts to fight them one at a time was for nought, now.

At a signal from my companions I dropped the wall of force, and it was ON. Athroxis wielded a flaming ranseur which was vicious, and the shemazian went back to what shemazians apparently do best – making people bleed and sapping their strength.

Takkad aimed a Greater Dispel at Athroxis, and that may have contributed to what happened next.

It was Nolin who finally struck the killing blows on Athroxis, and the most peculiar thing happened. As she fell, dead, to the ground below, an elaborate tattoo or etching on her forehead disappeared, and reappeared on Nolin’s forehead. It was like a bad bar game as he tried to guess why people were staring at his face, but not his face.

But there wasn’t time for a lot of this, as there was still a demon to deal with. I tried chain lightning, and it laughed at me. Takkad tried a cone of cold, but Takkad paid for it with a swipe and a significant loss of strength. Finally, Sabin gathered his usual friends and dimension doored right next to it, and between Avia, Sabin, and Nolin (and a the faintly visible aura of justice in the air) it was quickly put to rest.

With both the demon and the fighter/mage down, we checked to see what radiated magic, and what it was. We found

[1211] wand of lightning [15] CL 10
[1212] wand of clairvoyance/clairaudience [32]
[1213] mithril breastplate +4 (black)
[1214] +1 flaming ranseur
[1215] amulet of natural armor +2
[1216] belt of physical might +2 (st + dx)
[1217] headband of vast intelligence +2
[1218] ring of protection +2
[1219] cloak of resistance +3
[1220] spell component pouch
[1221] spellbook

We had defeated the last hall in RuneForge. Now all we had to do was get out. We weren’t sure if we were even in the same plane as our homes, although we suspected it was the case. We decided to rest for a bit to recover from our battles and consider how we might get out.

5 Arodus, Tuesday

It occurred to us that we should charge our wands/weapons one last time before (we hope) successfully leaving Runeforge. Unfortunately, this did not go well. Our working theory is that what we did with our weapons drained the pool, either temporarily or permanently, it matters not, of its magic.

We dipped our newly acquired wand of lightning, and was able to raise it to 25 charges. A second dip and it went to 30 charges. Several cautionary yells from the peanut gallery suggested we should not be experimenting with one our more valuable magic items, so we switched to our wand of knock. It went from 10 to 8 charges. We dipped it again, using either telekinesis or an unseen servant (I don’t remember which) but it fell in and dissolved. Gone.

Since that wasn’t disasterous enough, we tried again with a wand of silent image with 3 charges. It exploded, but fortunately we were all far enough away it didn’t hurt us. So endeth the lab.

We were careful to stuff our haversacks and bags of holding as full as possible with things to bring back (whether to use or to sell). We weren’t sure if we’d be able to get back into Runeforge, or whether we’d want to.

Takkad tried a sending to his father, which seemed successful. But then, thinking about it more, even if we were on another plane it seemed likely a sending would succeed.

So we stood in front of the inscribed sihedron, knowing that it was somehow special. I had a sudden inspiration, and although several party members seemed startled, it was done. I tried casting a teleport spell to the dragon’s lair, where he’d stored his hoard and where we’d created the original gate that led us here. Teleport is from the conjuration school, and whether it was the spell or the school, it had the desired effect. A gate opened up, through which we could see the circle of stones we knew to be on the mountainside outside the dragon’s lair. I immediately stepped through.

I think there were a couple of cries of warning, but there I was on the mountainside, and soon the rest of my party was there too. The gate remained open for about an hour before closing of its own accord. And from there, we teleported back to the library and began considering what we’d accumulated, and what we’d keep, and what we’d sell.

Takkad seems to be the party accountant, and by his calculations, even when setting aside a share for party use, assuming we find a market for the things we wish to sell, we should each increase our wealth by over 59,000gp. Each.

Each!

But we’re not done. We need to still confront a Rune Lord and stop him from re-assuming power, and without other Rune Lords to oppose him, we may have quite the battle on our hands. And to that end, I (and many in the group) are spending a fair amount of time considering what magic items we may want to construct or purchase to bolster our strength even more.

 

The Journal of Trask Feltherup

Starday, Arodus 2

My last entry stated that today would be a multiple fireball day.

Definitely.

The room full of sin-spawn would have fallen nicely with fireballs and swords, but then a bunch of human fighters arrived. And they too, knew the fireball spell. This caused me less distress than my companions, and the fireballs weren’t as powerful as mine. Sabin did the dimension door thing to take out one of the spell casters, only to learn there were more humans supporting that one. While he, Avia, and Takkad were not in danger of dying, the battle was decidedly more complicated than we’d thought.

I continued fireballing the sin-spawn; the humans continued to fireball and force-missile us. Finally, between the fireballs and the fighters the last of the sin-spawn expired, but apparently many of the humans were spellcasters and not only did we continue to get fireballed, but some of them were using blur or displace or mirror image to make themselves harder to hit.

Takkad put up a blade barrier to cut off half the humans from the others. One tried to launch a fireball through it – hah, fat chance. It blew up in his and his friends’ faces.

I switched to magic missiles, as the fireballs would have harmed my companions. Takkad dropped a flamestrike, and with that, we finished off the last two.

We discovered that those behind the barrier had run to the teleport circles and left. Sedgwick had apparently created a troll, or an illusion of one, and Nolin was a bit put out that he’d rushed over to kill it when in fact, it was not a danger to us. We need a system for coummunicating our illusions to each other.

Inspecting the rooms nearby we found, basically, quarters. Each human room had a pair of bunks and a chest. Each sin-spawn room was more like a cage.

Checking over the bodies, we found, on the six humans:

[1206] 6 +1 great swords
[1207] 6 +2 mithril chain shirts

On the sin-spawn, we found

[1208] 10 +1 great axe
[1209] 10 +2 red breastplates

We were also able to locate spellbooks (for the fighter-mages, I presume): [1210] 12 spellbooks.

We decided not to let the humans get too far away, so after a quick inspection to note what rooms were around us, we went to the teleportation circles. The first group of 4 (since only 4 can fit into the circle at a time) was Takkad, Avia, Nolin, and myself, and the second was Sedgewick, Kane, Sabin, and Rigel. We prepared ourselves (mirror image, mage armor, etc) and teleported.

My first impression of the room was large, with stone walls. The room was lit, but one end of the hallway held a curtain of billowing black smoke. And in the four corners of the diamond-shaped room were the four fighters who had escaped, and all four hit us with a fireball. Even though their fireballs were not as powerful as mine, Nolin missed a jump and ended up taking a lot of damage. I was a little scorched but plenty mad, and although I was tempted to show these guys a real fireball, we needed to minimize damage to ourselves first. I quickly threw up a wall of force to isolate two of the fighters from us.

Avia was able to healed everyone a fair amount (sweet!) Following my lead, Takkad entombed another in a wall of stone – one of the hazards of standing in the corner of a stone room. And about this time, wave two of our group appeared in the teleport area.

The one remaining fighter remained defiant and claimed we weren’t ready to meet Athraxis, but Nolin, feeling less like debating and more like disemboweling, accessorized him with his sword by giving him a very large piercing. I lit a fire under him, and when he still refused to die, Nolin took off his head.

Meanwhile the two behind the wall of force were using fireballs and energy bolts to judge the shape and height of the wall.

For some reason, Kane walked over to the wall of force, stared through it, and made one of the fighters cower. I HAVE to believe there was some magic involved here. The other one managed to figure an angle over the 10 foot high wall and explode a fireball over us, singing several of us again.

That was a bad idea.

I dropped the wall of force and our fighters rushed forward, much to the surprise of the enemy. They had mirror images but Sabin, Avia, Nolin, and Sedgwick of all people, kept plucking off images. In short order, their attacks began to hit true and that was the end of those fighters.

We added three more chain shirts and great swords to our collection. Takkad released the one who had been entombed, and apparently he had needed more air. Oh well, who knew? One more chain shirt and one more great sword.

We decided to try to the other teleport circles first. We appeared in the middle of a discussion, it seems. There were some large tables some distance from us, around which were sitting some humans. I heard, “but how do we get the sin-spawn back to human?”

This looked like a perfect opportunity to use my new spell. Fire is great, but there looked to be combustible books and scrolls strewn around that we might find useful. So, chain lightning it was!

I think I stunned a few of my friends. They didn’t really know I’d been studying lightning. The lightning took out three of them before they even knew we were there. Two others were now QUITE aware we were there, and five others were hastily taking up arms.

Takkad and Nolin each took out another before they could effectively mobilize.

With my friends rushing in, however, fireball was out of the question. A flaming sphere did seem to be in order however, as the fighters closed. Another round or two and the rest of the humans were dead. in the end, we found ourselves with a total of 20 great swords and 20 mithril shirts.

It was pointed out that these humans might have had useful information, and I don’t disagree, but the hard part, as always, would be getting that information from them while they tried to kill us. And I’m pretty sure they would not have welcomed us as colleagues. So in the end, I’m positive I introduced myself properly.

There were a lot of documents and books littering the area. The three alcoves at the end of the room were full of alchemical equipment, and the middle one seemed to have a cauldron of, well, liquified flesh.

On the table we found notes outlining how to forge magical weapons. There was also notes describing what may have been the point of discussion as we entered: generations of warriors were suffering from inbreeding and one consequence of that was that they more frequently and more quickly degraded into sin-spawn, and unless they could find a way to either stop this process or find a way to take the sin-spawn back to human form, their population was doomed.

We felt our magic had been too drained to take on whatever was behind the smoke, so we agreed to go back and rest. As we left, however, there as a loud thunderclap and a wisp of smoke in the middle of the large room. A figure seemed to turn about and vanish.

On the way back, I thought about the chain lightning. Since the individual bolts can be directed much better than a fireball, it might not only be more damaging but useful in a greater number of situations. I do still have to worry about line-of-sight (lightning isn’t good at arcing around obstacles or friends) but this could be pretty cool.

 

The Journal of Trask Feltherup

Fireday, 1 Arodus (still)

Kazaven had teleported or dimension doored out, which left our fighters behind a wall of force, and the rest of us to face two devourers.

Takkad, aware he was still protected from evil, took a moment to stone shape a passage around the wall of force, allowing Nolin and Avia to attack one of the devourers and kill it. I pulled Sedgewick out of harm’s way on the theory that I could take a bigger hit than he right now, plus I had spell resistance up, and naturally he started to sing.

Sabin used locate creature to try to find Kazaven, but it strangely told him he was all around him. Was he invisible? Had he become ethereal?

Nolin and Avia continued to battle the remaining devourer, with Nolin taking most of the beating at its … hands. To help them out, I actually approached it from the rear, flanking it and drawing its attention. As expected, it paid much more attention to the armored party members in front of it than the unarmored human at its rear, but the distraction nevertheless helped seal its fate. Takkad channeled healing to all (most importantly Nolin) before Avia finally put it down.

But where was Kazaven?

With that, Sabin found a trapdoor in the floor, and Rigel rushed over to check it for traps. Of course. He was all around us .. he was underneath us, and judging from the locate spell, he was probably directly under us. No sooner had Rigel pronounced it safe than Takkad warped it with stone shape to open it and Avia, Nolin, Sabin and Takkad all jumped down.

For her trouble, the big K sent her an ominous black ray, which she kind of dodged but that still left her looking a bit wan.

I immediately jumped down too, using my acrobatics to land on my feet.

Sabin got a wicked grin on his face, looked left and right at Nolin and Takkad, and dimension doored them all next to their lich buddy. Nolin immediately took several swings at him, and if he could have still bled, there would have been blood everywhere. Takkad tried a greater dispel (which apparently did nothing) while Avia and Sabin did their usual damage.

Then the room was briefly aglow, and we all felt weaker while Kazaven cackled about how he felt invigorated. The room – the sarcophagi – was a trap, it seemed, and our life forces would be used to replenish his.

But Sabin threw a touch of idiocy on the lich, greatly diminishing his options. And with nearly all of us down there now, we hammered him – even Rigel, with an invisible sneak attack. I tried lightning … and found that it has no effect on a lich. Shrug. It was technically Avia who landed the killing blow, but it was truly a team effort.

Takkad talked about needing to find the phylactery, and I remembered what we learned at the Foxglove estate – a lich had to put part of himself away to become a lich in the first place. As luck would have it, the sarcophagus closest to where he died was that object, so our fighters quickly destroyed it to remove any chance of Kazaven returning.

Searching his remains, we found some impressive goodies.

[1194] a Staff of Hungry Shadows [39] The charges in this staff could be used to invoke the following spells: 1 charge – enfeeblement, darkness, or vampiric touch; 2 charges – enervation or summon shadows, and 3 charges – call devourers.
[1195] bracers of armor +5 (mine!)
[1196] headband of intellect +4
[1197] ring of protection +2
[1198] statue of himself, which we believe to be an artifact of a contingency spell

and a robe, non-magical.

And as we marvelled over this, the room lit again and we all felt weaker. The trap was still draining us. We tried dispel even as our cleric healed us. Didn’t think we’d changed anything. Finally, Rigel treated it as the trap it was and discovered how to disarm it.

The other two sarchophagi held valuable stuff. One held

[1199] various spellbooks

and the other … oh how Rigel’s eyes lit up! The other held

~14,000 gp worth of coins, gems, jewels, and other small items, plus
[1200] smoking bottle (creates clouds of smoke when unstoppered)
[1201] scarab of golem bane – detect a golem within 60′, and remove DR should one attack it
[1202] spellbook of very nice black leather — Kazaven’s
[1203] collection of instruments, originally valuable jewelry, probably worth about 1500 sp

Sedgewick inspected the spellbooks and reported there was a spell and rune listed for each of the seven sins, which Takkad, I noticed, was summarizing in his notebook. All I remember is the runes needed to be engraved in the skin, which made them somewhat unattractive to me.

At last, we felt safe enough to rest.

Starday, Arodus 2

Today we would take on Wrath.

We entered the corridor, and as expected it was easier for some than others. It took me, for example, a while longer to reach the door at the end of the corridor. It was untrapped and unlocked and led to a huge hall. While we’d been in a Great Hall before, this put it to shame. It had to be 150 feet long and over 100 feet wide, with a huge 60′ ceiling. On a far wall there was a mural of a red-haired lady riding a dragon. At the far end of the room was a tall pedestal (probably 30′ tall) upon which stood an iron archer probably 12 feet tall.

It didn’t take a genius to predict that either the mural or the archer would come to life. It was best, I guess, that it was the archer that decided to attack us.

We had all entered the room, spread out a bit to reduce the effectiveness of area effect spells, and the statue decided to attack Nolin, Avia, and Takkad, the last two of which easily determined her decision by being struck by bolts of fire.

Sabin, with a quick sign to the others, paused to let them gather near him before dimension dooring directly to the statue. Since he got over there before I could do anything, he effectively took fireball off the menu. Besides, heat might not do anything interesting to the metal figure. So instead, I created a major image of the white dragon we’d defeated. Perhaps it would fear cold. Thinking similarly, Sedgewick created a silent image of a troll.

The statue moved, however, and then shot lightning at our party standing around her. Sabin and Avia both took damage before the statue moved sharply OFF the pedestal, and left behind a cloud of noxious gas.

It was flying now.

Sabin gave fly to Nolin, and Takkad gave airwalk to Avia. I tried to dispel magic on the iron maiden but near as I can tell it had no effect. The statue, however, again attacked, this time with bolts of ice. Sabin and I both gained flight and moved toward the statue.

In melee, the statue proved formidable, getting some heavy blows on both Nolin and Avia. But with our fighters able to match its movement, it did eventually take enough blows that it crashed to the marble floor below and lay motionless.

Beyond the pedestal, a hallway led to another room which contained only two circles – one formed of a red line, and the other of blue. The rune of Wrath was in each circle.

I cast mirror image on myself as we started to experiment. We learned that blue exits a room, and red is the arrival area, and that about four humans could transport at once. In short order, we were all in another room … and facing many many (maybe a couple dozen) figures that did not view us with favor.

I got off a fireball — but this was clearly going to be a multiple fireball day…

The Journal of Trask Feltherup

Fireday, 1 Arodus

As I predicted, after a brief respite, we decided to look for goodies. The mummies themselves had some magical (+1) chainmail [1185], which is useless to me. They also apparently had on their person (!) 8 gem-encrusted torques [1186] worth about 600 gp each, but otherwise unmagical.

The walls here are covered with skulls, which themselves still have bits of flesh hanging from them. Upon inspection, Rigel announced there was a secret level associated with each and every one of them.

Everyone stepped to the back of the room (well, in a circular room I suppose “towards the door” is more accurate) as Rigel opened one. There were no explosions, no sharp spikes, no lightning bolts .. no visible effect at all. There was an area behind the skull that held funeral linens, and a sickly sweet smell, but nothing else of value. As we pondered this, Rigel happily announced “Another!” She and Takkad opened all that we could find, certain that the mummies had been guarding something of value, but apparently they’d only been guarding “the room”.

The only exit from this room (other than the door through which we’d entered) was a staircase off to the northeast. It eventually wound up at an iron door, which was unlocked. We entered.

This circular room had six statues in front of six alcoves (a seventh alcove held the door through which we’d entered).

One statue held some grapes.

One held some bread.

One held some cheese.

One held some meat.

One held some candies.

And one simply stood there with his arms crossed. But he looked to have really sharp teeth.

Sedgwick said these represented the key families in the realm of Gluttony. I asked about the last one, and he just grimly said, “Cannibalism.”

Well gosh, cannibalism seems like a problem and a solution all in itself. Eventually, you run out of food, right? Gives finger food a whole new meaning. Still, I’d rather not meet the rep from the cannibal family.

We went to the first, with the grapes: Inibs. We opened the door and entered the corridor, which shortly led to another room. Rigel’s eyes got very big, as here there was a golden sarcophagus. But first, there was a loud noise from the west, and a reddish looking womanish looking armored looking figure approached menacingly. She appeared to have a clay body with iron plating and some runes all over.

Well crap. Fire won’t help here. So I hasted everyone. Sedgwick inspired us and Takkad prayed for us. Sabin and Nolin got some blows in, but swords probably weren’t our best choice against a foe made of clay. Next I tried magic missile, but they just bounced off. Magic resistance. Great.

But then Avia cranked up the religion and suddenly she was laying some heavy smiting on Ms Golem. In an incredible burst of speed, the golem smacked Nolin, Avia, and Rigel (who’d crept in for a possible sneak attack) but Nolin responded by taking three swings and connecting three times — the last one making it drop. Takkad healed the wounded and all was right with the world. Rigel rushed to the golden sarcophagus.

The lid came off with Avia, Nolin, and Sabin carefully lifting it. Avia had detected no evil inside, and in fact, there was nothing at all inside. Rigel disappointedly remarked that the gold was gold plating. However, there were 2 star sapphire eyes and 12 amethyst grapes adorning the lid, which offered some consolation, at least.

There was plenty of storage for wine (finally!) in this room, but it was ancient, and thus not wine anymore.

Nearby another small room held valueless and disappointing empty bottles.

Another room held bodies and putricity.

Another room was simply empty.

Yet another room was – you know, I suppose I should be in awe of these relics of an ancient civilization but even though I’ve made a point of picking up the language, and even though we are seeing things that have gone unseen for hundreds and thousands of years, I’m bored. I’d rather be using my magic. I have learned SO much and gotten SO much better at this!

I wonder if I’ve yet surpassed my father. How does one measure such things? Is it by money earned? Creatures killed? Spells known? Friends made? Influence gained?

Certainly nobody my age is this adept, right? I mean, I don’t remember seeing anybody down at the market flicking lightning bolts off their fingers.

With a start, I realized I’d stopped to think in the great hall, but the rest of the group had moved on. I got a hurried look at some murals – I suppose that’s what turns a hall from ordinary into great — before rushing to catch up.

At the other end of the hall, we found a necromantic lab. Nothing showed with detect magic, but clearly there were components here for necromantic spells. Maybe those corpses in the other room were also “components.” There was a book about creating undead [1190] there.

While in the lab, Avia sensed some evil, and before we could do much else, two shadows became apparent and immediately attacked Takkad, who looked shakened and weaker. Then I think I heard him mutter under his breath “so that’s how it’s going to be, huh?” and conjured up a flame strike which illuminated both of the shadows as if the sun had reached out and caressed them. Kane channeled a whole lot of positive energy at the shadows and Avia stopped in midstep. The shadows were gone. Between them, Kane and Takkad took out the two shadows before anybody else could do anything – a somber reminder that religion kills! 🙂

Another lab next door seemed far less sinister and more alchemical in nature ([1189] alchemical supplies).

We returned to the great hall to inspect more room connected there. One reeked of decaying flesh and prepared to fight zombies or ghasts … but no, it really was just dead bodies. Maybe a few weeks old, which was a little alarming because it meant there were still people alive here AND there was still something killing them.

Another room proved largely empty and thoroughly disinteresting.

A door to the north was locked, but Kane broke the lock .. and inside we found another sarcophagus.

Oh, and another eight mummies. Now we know from recent experience that this simply screams for a fireball, so with nothing more than a gesture and a nod from the group, I obliged. Six of the eight took serious damage; one was killed outright and one was outside the blast range. Takkad channeled energy, and Kane channeled energy, and more dropped, leaving only the one who’d been largely unaffected by most of the spells. Avia willingly stepped forward and finished that one off. I got to use my cantrip “disrupt dead” to some small effect.

This left us free to inspect the sarcophagus they’d been guarding. This, now, must be something valuable to have these creatures guarding it.

Nope. Oh I’m sure it has value as an artifact, but it’s not solid gold or anything. Sigh.

We went to another room near the pile-of-bodies room and discovered a long narrow room with what appeared to be a spectre hovering in it. Well that’s a no brainer! Fireball!

And apparently it took affront at that, because it immediately teleported next to me and …struck me or something. The pain was brief but intense, and I felt weaker. Nolin stepped up and finished it off on my behalf. Thanks, big N. Takkad did some special healing – he called it a restoration – and I immediately felt better. I don’t think I’ve ever been on the receiving end of that kind of magic before.

There was a room to the south, and from the debris and damage it appeared to be the scene of a battle. But there were no creatures there, and nothing of value left.

Wandering through these connected rooms, I began to wonder at the design. It was almost as if they were built at random, simply because there was room yet. Some were connected to others in weird ways. They clearly interconnected the doors that represented each family; no family area was separate from another. Perhaps this is the result you get from a gluttonous architect.

We returned to the statue room, and checked out the “meat” door. It led to some places we’d already been, and proved uninteresting. We returned, and this time chose the “candy” door. Before we could go through, though, we heard the sound of a door closing behind us (the “grapes” door) and a creature stood before us. “Master, I found them!” he claimed, to nobody we could detect. But it made us very nervous.

Takkad tried talking to him in a brusque manner, but he seemed more interested in eating us. He was a zombie, it seems, and he kept up his running commentary to “Master”. Avia grew tired of his talk and was the first to smack him. I hit him with not one, not two, but three scorching rays, which judging from his sounds he did not like. Nolin and Takkad each got some blows in before he succumbed, and he only succeeded in injuring Avia.

He’d been carrying a +2 humanbane dagger [1191], 8 masterwork daggers [1192], and a +3 chain shirt [1193]. The distraction having been dealt with, we returned to the candy door, but perhaps a bit more alert and aware, looking for “Master”. We found a few more rooms, but none of them held anything interesting.

We returned to the statue room and considered. We knew from our travels that this area had a lot of secret doors; we’d found some of them from the non-secret side so we knew we’d missed some. We felt we should go back and search the rooms more carefully, because we believed there was still more here.

We did indeed find a few more secret doors, but none of them led anywhere interesting … until we finally found one off of one of the sarcophagus rooms. This led to another necromantic lab, complete with disembodied organs and a human body, partly dissected.

Avia announced there were three evil presences in the next room, one more powerful than the other two. We looked at each other and buffed up. I added Mage Armor and also gave it to Nolin, Avia, and Sabin (it adds protection against incorporeal creatures.) I gave myself Spell Resistance and mirror image. I cast Greater Invisibility upon Rigel, and hasted everyone. I believe other magic was employed by our other magic users, but I didn’t take note of it. Then before the magic such as haste could wear off …

We went in.

I led with a fireball, and Sabin then dimension doored the usual suspects next to what appeared to be the most dangerous being in the room — and that’s saying something when one considers the other two beings were demons. It too was prepared, it would seem, as Avia quickly took out three of it’s mirror images. One demon moved to attack Takkad, but found himself pushed back. Another came after me … but nothing happened that I could tell. A finger of death was pointed at Sabin, but it damaged him without killing him. Sedgwick started singing. Takkad tried to dismiss one of the demons, but was not successful. Nolin took out two more images – the haste was proving useful – before actually connecting and doing some damage. Kane tried a dismissal, with equal results. I gave my chain lightning a try, but discovered that, no surprise, these creatures had spell resistance and I’d failed to crack it. Sabin finally connected and dealt some heavy blows, while Avia took out the last of its images. One demon struck Sedgwick, and he cried out in pain. The other shot a ray of enfeeblement at Takkad, but Takkad dodged.

Then K dimension doored out, leaving us the demons to deal with.

The Journal of Trask Feltherup

Oathday, Erastus 31

As we entered the lair of Envy, there was a little hesitancy on the part of the party. While the warning of having our powers crushed was doubtless just hyperbole, it did put everybody on edge. Takkad, as seems customary of late, was in the lead.

There was a metal rod – or did it used to be a sword? – melded into the ground near the center of the room, and this seemed to conduct the occasional electrical discharge that still flitted from place to place. I was eerily reminded of the aftermath of a lightning strike that had been charged with a little too much electricity. And as we started to file into the room the danger we’d been warned of became far more real. The rod embedded in the ground flashed blindingly, and things felt … odd.

Takkad was the first to announce: “I’ve lost status.” And Kane: “Me too.” I realized I did not have my mage armor – ha, joke’s on me. I’d forgotten to cast it! But now I turned on my detect magic and was dismayed to find that I had not been immune to the effect. My ring of protection was no longer magic; nor were my bracers of defense. I suddenly felt very vulnerable, and quickly cast mage armor.

Around me arose cries of dismay. “Not my sword!” screamed Avia. “My bracers!” agonized Rigel. Fully half of our magic items seemed to have had the magic sucked out of them.

Now in my case, we had a spare +2 ring of protection and +3 bracers of defense that had been safe within a bag of holding, but not everyone was so lucky. Many of the items our party had considered important were now useless pieces of metal, paper, or wood.

So this is what the warning had meant. Fantastic.

And then as electricity continued to arc randomly in the room, it occurred to us that it could happen again at any time, and the whole place became much less fascinating.

Still, we were here because there might be something valuable here, so Takkad, Nolin, Kane, and Sabin started entering a passageway nearby. But there were putrid pools of filth, garbage, or sewage (we never did determine which) and it clearly made at least Nolin stagger noticeably. They disappeared from view as the moved down the corridor, and I did not feel motivated to follow them. Takkad told me later they encountered acid-laden air and finally returned abruptly when the air just became too foul. Kane’s wand of lesser restoration was necessary to restore them all to full health, and in some cases more than one charge was needed. Takkad channelled positive energy to help remedy the damage from acid air.

And they found nothing useful.

Perhaps there was something valuable here, but the pools of foul liquid and the random cancellation of magic from time to time was enough to make us leave. On to Kharzoug, and the hall of Greed.

Shortly after leaving the area of Envy, we discovered that for most of the magic items, their neutralization was temporary. Avia, in particular, was most pleased to see her sword regain its powers. My bracers, alas, were permanently damaged but as I mentioned, we had spares.

As we entered the corridor of Greed, Rigel found the passage to be quite easy. The rest of us struggled to varying degrees to reach the impatient Rigel. Rigel took the lead, looking for traps. The corridor led to a single door, which, after an inspection, Rigel pronounced to be a trap. It appeared to have jewels embedded in it, but Rigel also prounounced these to be fakes (with traces of disappointment in her voice).

After some additional searching, Rigel was able to find a secret door, and defeat the lock/trap that guarded it. We found a beautiful tunnel, with polished wood and inlaid silver and gold Thassilonian runes. A cursory look at these seemed to indicate they extolled the life and victories of Kharzoug (big surprise).

Further ahead there was a green, sparkly silver mist. Nobody thought that traipsing through that would be a pleasing experience. Meanwhile, Takkad and Sabin kept reading the runes and talking out loud: although Kharzoug bragged greatly about his prowess with magic, it seems he paid far less attention to (and possessed far less skill in) the schools of illusion and enchantment. He considered himself the enemy of Alaznist. He created the Hellfilre Plumes (of which the old lighthouse in Sandpoint was reputedly one) to help protect his empire.

I studied the mist and was able to detect some transmutation magic, so we created a gust of wind to dispel it. We quickly hurried to the chamber beyond.

Here we found an ivory floor, and a beautiful fountain in the middle of the room with water spouting from the (obviously NOT full size) figure of a whale. Curiously, the fountain never overflowed, so presumably somewhere there was a drain that perfectly matched the rate at which water flowed from the whale.

Perhaps most surprisingly, there were six small, vaguely humanoid figures swimming in the pool, along with what appeared to be the occasional goldfish. Takkad struck up a conversation with them and learned of a mean silver man who seemed to enjoy hurting them. The silver man was big like us. Sometimes he freezes water. He was by just yesterday but didn’t do anything harmful.

Takkad had an inspiration and used his ‘create water’ spell to create a brief waterfall from nowhere. The little creatures were ecstatic and labeled him Water Friend, guaranteeing him friends for life. But they could tell him little additional information.

In the next room we found another fountain, this time with a statue of a wizard and an outstretched hand. Water shot from the hand about 30′ before falling harmlessly into the pool. There seemed to be some magic in the pool of some sort, but nothing on the goldfish that were here.

Exiting to the north, there was a corridor full of doors with knobs. They were metal doors that looked silver, or silver inlaid. But opening one and looking inside didn’t yield anything of interest. The room was empty but for little odds and ends. The rooms had slightly different inventories but all were uninteresting. The strange thing? They all radiated strong magic.

So I stepped up and tried to dispel magic in the room. That seemed to do nothing.

Sedgewick snagged a goldfish and tried tossing it in the room. It flopped a bit, and eventually died; a fish out of water. Kane actually entered one; nothing. He entered and inspected all of the rooms; still nothing.

We went on to the next fountain room, which looked much like the previous right down to the wizard with the outstretched hand and goldfish. There was a door to the south which Rigel checked – it was locked, but not trapped. In a flash, Rigel insured it was no longer locked.

Sabin and Takkad entered first, and found what appeared to be a study. There was a worktable, and bookcases that appeared to hold hundreds of books and scrolls. More ominously there were some animals in metal cases – and a silver mannequin.

Literally, a silver man. Well those darn little sprites were right. He turned to us and .. disappeared. Sabin grunted and said that sure looked like a dimension door to him.

We started to do our “usual thing”. Sedgewick and I started to look over the library. Nolin began to search. Sabin inspected the animals – they were dead and the dog’s hind quarters were solid silver. Avia started trying to detect evil, hoping to determine where the silver man had gone.

Sedgewick found some spellbooks, and was gathering them up while Rigel checked another door for traps. There were none, and she unlocked the door for Avia, who opened it.

This room had statues in what we assumed at first were battle poses. We were alert to the possibility of them suddenly coming to life, until someone pointed out these were not battle positions so much as defensive positions. We had apparently found the rest of the staff in this section. It seemed they’d all involuntaily been turned to statues, and their stance was not attacking, but rather an attempt to stave off whatever magic had done this to them.

Rigel moved to, inspected, and unlocked another door in the room. Avia opened the door – and the silver man was revealed. He was ready, as well, and a greenish ray shot out at Takkad, taking him to the ground grieveously wounded, even as several mirror images sprung up around the silver man.

How did he get two spells off at once?

Sabin didn’t wait to ask questions. He, Nolin and Avia dimension doored to Mr Silver. I sensed I might want extra protection so I cast Spell Resistance on myself. Nolin had time to take out two images, while Sedgewick started singing a song of courage. Meanwhile Takkad started to heal his broken body.

In the middle of the room was a large (40′ across) pool, and Mr Silver was on the opposite side of the pool. Avia took out an image, Sabin took out an image, and I managed to carefully place a fireball out there that hit Mr Silver but nobody else. Unfortunately, he seemed unfazed by it. He DID seem a little more concerned when Nolin actually connected with his sword, though.

Images gone now, Avia started hitting him with sword, fire, and holy power. Mr Silver again managed to get two spells off – a disintegration ray on Nolin and, much to our surprise, he cast fireball on himself, knowing while he would hurt himself, he had an opportunity to perhaps outright kill the fighters surrounding him. Too bad for him I still had a magic missile in me, and that’s all it took to push him over the edge.

Damaged heavily, but not horribly diminished in magic, our group took inventory. Mr Silver left behind

[1180] silver staff of spell holding [40 charges ] also usable as a quarterstaff, +2 damage, +2 INT.
[1181] cloak of resistance +1
[1182] rod of metal and mineral detection
[1183] a belt of mighty constitution +2

As we moved closer to the pool, some of us found it disorienting. Sedgewick, in particular, warned others to stay back as he felt the pool was draining him in some fashion, and he stepped back. Takkad theorized this pool might be a means of charging or recharging magical items. He tried dipping a dead staff [730] into the pool, and identifying it we found it had 5 charges now. Dipped again, it went to 50.

Rigel, her eyes shining, estimated that 300 lbs of mithril silver might be worth 40,000 sp. The group considered whether to sell Mr Silver’s Corpse for metal, as a curiosity, or just leave it, lest someone try to revive it. The possibility of great money, though, has the group leaning towards some form of sale.

In any case, we decided to rest here overnight, and recover spells before proceeding.

Fireday, 1 Arodus

We arose eager to go traverse the corridor dedicated to gluttony. This time Kane was the one who found the path easy for him while the rest of the group tripped, stumbled and slowly made their way down the path. It didn’t take long for us to finally find a door, which Rigel said had no traps and no locks. Opening it, we saw why it needed no guard. Inside were eight mummies, which quickly (well, for a mummy) moved towards us. But the room was just so perfectly shaped for a fireball, that I had to blast them. So I did. Avia was able to take some chunks out, as well as Nolin and Sabin. A second fireball and Takkad’s negative channel knocked out every last one of ’em.

Eight mummies is nothing to sneeze at, but we also dispatched them seemingly easily. Maybe too easily. We’re taking a pause right now to consider what to do next and catch our breaths. At the very least, we’ll likely inspect the smoldering bodies for goodies.

The Journal of Trask Feltherup

Sunday, Erastus 27 (still)

When we killed Longtooth, we marvelled at what a dragon’s hoard looked like. We had no idea.

Longtooth had decades to accumulate his wealth. This dragon – whose name we never did learn – had centuries. A small number of centuries, maybe, but still.

Here’s what we found:

[1100] scroll of globe of invulnerability
[1108] scroll of remove blindness/deafness
[1111] scroll of heal
[1118] scroll of bear’s endurance

[1101] belt of giant strength +4
[1105] wand of cure light wounds [46]
[1106] pearl of power
[1115] chime of opening [5]
[1120] ivory set of bracers of archery +1
[1121,1124,1129,1130,1131,1134] Everburning torch

[1109] 6 vials of holy water
[1103,1104,1105] cure serious wounds
[1110] 17 potions of cure light wounds
[1116,1117,1126,1127,1128] potions of cure moderate wounds
[1122,1123] potion of resist energy (cold)

[1112] quiver + 20 masterwork arrows
[1113] 2 arrows greater dragon slaying
[1114] teak box with 6 thundereggs
[1125] flaming tongue longsword
[1137] 1 adamantine war hammer

[1107] cloak of resistance +3
[1119] half plate +3 w/wolf
[1133] darkwood buckler
[1134] masterwork suit of full plate w/ravens
[1135,1136] 1 mithril shirt +1 (small)

There was also about 500 copper pieces, 19410 silver pieces, 7000 gold pieces, and 950 platinum pieces. That alone represents the equivalent of over 18,000 gold pieces! Now of course, once we divide that among our party it is a much more modest amount (for certain values of “modest” :)) but .. woo hoo or what??

There are also tapestries that, while not magical, are valued at over 26,000 gold pieces. More woot.

Father, I’m not exactly positioned yet to buy my own house in the merchant district, but I very much see the attraction of this profession. The only thing better would be if we were also being paid to do this, but that would be too much to ask. Any employer would probably want a share, or maybe all, of the riches we uncover. To retain any of it would require … dishonesty, I’m all for bending the rules, but I’m not prepared to break any. So this arrangement works fine.

Wealday, Erastus 30

We catalogued the dragon’s treasures and moved those pieces we didn’t immediate ly put to use into the library. Then, with a deep breath, it was off to what we thought was probably the entrance to Runeforge, where we hoped to learn how to thwart Karzoug’s attempt to reenter our world.

Now that we knew where we were going, we could teleport there directly. We jokingly divided up the keys by the wraths we supposedly represented (I was lust – how silly!) and began to ascend the stairs to the cave.

But we’d never taken this way before, and we were surprised when what appeared to be three earth elementals rose from the ground and blocked our way: two in front of us and one in back. Sabin and I looked at each other and each cast mirror image. Takkad asked, in common, what they wanted, but they replied “none but the appointed may enter!”. Avia turned to the one behind her and said, in Thassilonian “Let me pass!” … and it did!

So Nolin did the same in front and got attacked for his trouble. What’s up with Avia? And then we realized she was wearing a sihedron. Kane, who was also wearing one, stepped up and demanded passage … and was also permitted to pass!

Well, it took a little bit of shuttling and sihedron passing, but eventually all of us were able to get past the sentries. The dragon may have been dead but we were still far up on a mountain, and the cave itself was still cold and ice-covered.

Using our spiked shoes, we navigated the formerly secret, narrow path down to the bottom of the chamber, checked to make sure we still had our keys, and lined ourselves up at the appropriate pillar. Simultaneously we inserted our keys into the slots in the pillars.

Each pillar produced a different light, and they sprang to the central pillar where they formed a pure white light. A vortex then appeared, and looking into it it appeared to be a passage somewhere. We’d definitely found the entry into Runeforge.

We entered.

The passage led to a chamber with seven statues and a sihedron engraved on the floor. There was a bubbling pool in the middle, that radiated strong magic, and behind each statue was a corridor.

The chamber was large, probably 80′ across. Takkad captured some of the water from the pool in a vial, but after having done so, it was no longer magical. We concluded it was something about the pool.

So choosing a corridor somewhat at random, we started down the corridor behind Zandergul, who represented pride. Sabin went down .. and disappeared. Through their status spells, though, both Takkad and Kane said he was close by. Takkad stepped forward … and didn’t disappear. He took another step .. and did.

Each of us stepped into the corridor and arrived, according to Sabin, at different intervals. Some sort of filtering was going on, but eventually we were all there. The corridor looked to proceed before us, opening into a room. Sabin and Takkad stepped through first .. and immediately paused.

They called out briefly that there were mirrors, and gestured for everyone to halt. Apparently another Takkad and Sabin had emerged from each of two mirrors, one down a corridor to the left and another down a corridor to the right. The four new combatants immediately assumed an attack stance. Had the rest of us entered, we would have faced multiple instances of ourselves.

Any hope that we might negotiate with them disappeared when a flame strike hit Takkad, courtesy of one of the other Takkads. And Sabin was hit by a feeblemind from one of his doppelgangers.

It seemed that the doppelgangers were intent only on attacking the corresponding originals, but that didn’t stop us from being injured by their battle. I threw up a wall of fire to help separate them. When a blade barrier appeared, everybody needed to jump back. Fortunately for Takkad, he had memorized few offensive spells that day, so he knew that his battle would quickly devolve into pushing and shoving. Sabin, on the other hand, had a wealth of offensive spells as well as weapon prowess. Although Avia had pulled the original back from danger after the feeblemind, the other two dimension door’ed next to him, putting them squarely in our midst.

I hasted those of our party within range, and that granted Nolin and Avia the advantage they needed to take care of the extra Sabins with less danger to themselves. Kane read a scroll of heal and then Sabin was back in the game too. It didn’t take long after that, but I hope we never have to see Sabin argue with himself again. It wasn’t pretty.

Takkad, meanwhile, was being pummelled by a copy of his backpack. I carefully fired magic missiles at the copies without stepping into the mirrored corridor; the last thing we needed was an opponent loaded up with fireballs. However, when Sabin, now immune to the effect, stepped up to the magical mirrors and started smashing them, the doppelgangers fell in shards as well.

Proceeding onward, we entered a large chamber which seemed to have a giant peacock sitting on a dais. Upon addressing the peacock, however, we not only felt immensely silly, but were rewarded with six austentatious heralds who shot fireballs at the whole group. Fortunately, we were a little spread out so they couldn’t actually hit all of us with 6 fireballs. But several of us took notable damage, and the clerics got to work healing. Meanwhile, the ol’ dimension door trick brought the fighters to the firethrowers, and they quickly put an end to that. I found that they themselves were surprisingly susceptible to fire as I killed two and nearly killed a third.

The peacock, it turns out, was an illusion. But in the wall behind it, we found a secret door that led to a nicely appointed chamber. Nice, that is, except for the corpse rotting there.

Being of a practical nature, we took the following now-unused items from the corpse:

[1140] magical robe
+2 on class checks if evil alignment
-3 levels if good alignment
-2 levels if neutral alignment
spell resistance 18
+5 AC
+4 resistance (as cloak of resistance)
[1141] headband of vast intelligence +6, +3 skills,
skill ranks = to your hit dice
[1142] ring of protection +2
[1143] cape of Montebanc (dimension door 1/day)
[1144] journal (not magical)
[1145] spellbook (2 volumes) every illusion spell thru level 9

In one chamber adjoining this one, we found a couple hundred skeletons. We found the other rooms empty of any useful items, but the journal suggested this had been the workshop of Viraxis. He had been working on a way to live forever and had decided that was best done with clones. At some point, it seems, the current clone aged before he could create another, and, well, here he was.

However, one of his journal entries mentioned an alliance with Delvahine. It seems she was a follower of Sorshen, who represents lust, whom he was working with. The journal also mentioned an alliance which apparently thoroughly destroyed the area of Envy.

As a result, the group decided to go visit Delvahine’s area next.

As before, entering the corridor had mixed results for different people. I myself had no trouble traversing it, but others made it in in fits and starts.

We opened a pair of iron doors and entered a room. It was filled with gilded cages, although many were empty. One clearly was not, although the human looking creature in it seemed gaunt. Concerned, Takkad headed over to that cage while the rest of us were welcomed by the designated greeters.

Four succubi flew in front of us, trying to entice us to join them. The ceiling here was very high, probably 90′, giving them plenty of room to maneuver. Judging I would probably be attacked soon, I cast spell resistance on myself. As the succubi continued to try to lure us closer, I cast fly on Nolin so he could accommodate them and he obliged by beating on Vorvod.

One called Eryalla successfully convinced Rigel it would be fun, and Rigel started removing her armor. For her trouble, I fireballed Eryalla. Sabin cast fly on himself and also entered the fray. Only Rigel seems to have been affected, but Nolin now got a swing in on Zevashala. Sabin was bloodying up Lelyrin.

When only Zevashala was left, she threw us an evil look and disappeared.

I had never left the doorway, and it was about this time that I heard a noise behind me. Turning, I saw a figure walking towards us from the end of the corridor. I yelled to the group and cast mirror image on myself. As the figure advanced I cast a color spray at it – forgetting in the excitement that the spray only travels 15 ft, not dozens. So used to those fireballs!

“Trask, it’s me, Sedgwick!” the figure yelled.

Sedgwick? No – what would he be doing here?

Kane tried detect evil, and found none. Sedgwick held up his hands, and Kane tried detect good. I began to question him – was this really Sedgwick?

As others arrived, the conversation continued. It really was. Apparently he’d been at the Pathfinder Society when Takkad had been researching this mountain, and he concluded (correctly) that this was his old group. He followed us here and, unknown to us, apparently jumped in the vortex before it closed. He went looking for us in the area of Krune (sloth) and while he didn’t find us he did report it was highly unpleasant.

Meanwhile, we inspected the bodies of the succubi, and they seemed to be identically attired:

[1146,1147,1148] Bracers of armor +3
[1149,1150,1151] amulet (non magical) with woman’s face
[1152,1153,1154] ring of protection +2

The +3 bracers were better than my +2, so I switched.

Takkad had been working on his survivor, and although his health was better, his mind was still not … shall we say, all there.

And before us was still a big unknown. There appeared to be a room or pavilion or tent, really, marked by silk walls that were 20′ high and a very apparent entryway. None of these had been Delvahine … was there another corpse waiting for us inside? Where did the other succubi go? Sounded like we had more to check out, and now an extra person to do it with.

So we went to enter the pavilion, but immediately our path was blocked by what appeared to be numerous stone giants. They insisted we could not see The Lady, but Nolin persistently told them “We have an appointment”. They did not seem swayed by his statement. However, when he, Sabin, and Avia started hacking through them, and I managed to squeeze a fireball in between them, the giants started falling. They did not seem to respond to reason, but they all died fairly quickly.

Inside, there was lots of plush. Pillows, those same silk walls, cushions, comfy chairs 🙂 But no more giants (and their bodies held nothing of value to us.) We moved to the next chamber and saw a woman on a throne or dais through the entryway. Just as we reached it, she said in what Sedgwick said was Abyssal: “First I don’t hear from Viraxis and then the giants and now THIS!”

That seemed to Sabin to be the signal to dimension door in. The room held a smoking brazier in addition to the now familiar cushions and pillows. In he went, with Takkad and Nolin. Zevashala did one more attempt at googlyeyes at Nolin, and Nolin responded by beating up the figure in the thrown. I cast spell resistance again as Avia dimension doored herself in to the throne. Delvahine tried to attack Nolin, but Avia’s protection from evil prevented her.

There was an attempt at singing, but Sedgwick had a countersong. In fact, as Delvahine tried to unleash something really impressive, all that came out of her mouth was “Sedgwick is great!” much to her surprise and annoyance. I managed a magic missile on Delvahine before Sabin finished her off. Zelvahine managed to take some life force from Nolin before she finally succumbed to Avia’s sword.

And then the searching began. We got another triplet of (bracer[1155] / amulet[1156] / ring[1157]) from Zevashala and from Delvahine we got

[1158] +1 wounding whip
[1159] +2 mithril shirt, glamered to look like a flimsy top
[1160] +4 gloves of dexterity

Under the southern bed, we also found

[1161] handy haversack
[1162] book, written in Thasslonian, +1 WI
[1163] 6 potions of cure moderate wounds
[1164] potion of cure disease
[1165] potion of remove paralysis
[1166] box of sex toys [12]

We also picked up the brazier of mind fog [1167].

This seemed as safe a place as any (now) to rest, so we decided to sleep here and proceeed to Envy tomorrow. Takkad will leave his rescued human here because we really can’t drag him along with us and this place is now safe. He’ll come back tomorrow evening with a Heal spell and see if he can restore him to some semblance of a normal life.

Oathday, Erastus 31

After a good night’s sleep (those cushions really were comfortable) we headed off to the lair of Envy. Before entering, we have been warned by a voice:

STOP! Your powers shall be crushed and you shall die.

Pretty full of themselves. We shall trudge on, regardless.

This was, indeed, the site of some magical battle. Faint magical energy still flited from metal slag to metal slag. We decided that even though this area may be partially destroyed, we will inspect it as best we can.

The Journal of Trask Feltherup

Toilday, Erastus 8

Since we still were concerned about the magic in what we’d come to call the Quill Room, I tried a dispel magic. It was a little odd, casting it on the whole room, but as near as I can tell, it did nothing anyway. I didn’t feel like I’d done my best, so I tried again and we discovered the evil aura of the room had disappeared. Did I dispel something, or did some spell just end of its own accord? You never know for sure with dispel, but having the evil gone made everyone feel better, and we felt like we could safely pick up the magical quill. To be on the safe side, Takkad did that but with an unseen servant rather than an actual hand.

Takkad noted that the image on the floor in the cathedral was both offensive and magical. He tried a dispel on it, but it was ineffective. He muttered something about Lamashtu and Father Xanthus and “not on my watch”. I suspect there is more he intends to do here.

But for now, we are down on spells, and we have a body of a Sandpoint guardsman to repatriate. We picked up some things Scribbler would no longer have a use for:

a cloak of +2 charisma [1012]
a +1 breastplate [1013]
a +1 returning dagger of cold iron [1014]
a peacock quill, radiating very strong divination magic [1016]
17 vials of ink (8 black, 2 blue, 2 red, 1 violet, 1 yellow, 1 green,
1 brown, 1 pink) [1015]
falchion (broken by Nolin)
bag of diamond dust (750gp)

Returning to the surface, we consulted with Father Xanthus and he agreed to help with the cleansing of the cathedrala We decided to make camp next to the pit to make certain nothing crawled out overnight (and that nobody tried to sneak in.).

Wealday, Erastus 9

Returning to the rooms below, we discovered that today, all the foggy rooms were gone. Apparently that was the result of a spell with a duration of 24 hours or less, probably maintained by Scribbler. Sabin used an erase spell to erase one writing of Scribbler, leaving only about five thousand more.

Nolin and Avia started smashing statues. Meanwhile others of us went back into the pool room. The pool is incredibly clean (and Xanthus comments upon this.) How clean? I decided to find out, ignoring the horrified looks of my companions. How bad could it be? Well, it did make me feel sick, despite its cleanliness, but I threw up back into the pool as that seemed most appropriate.

NOW someone tried a detect evil and found the water was evil. It was probably unholy water.

Kane tried consecrating the water; nothing.
Kane tried dispel evil on the water; nothing.
Takkad tried a greater dispel magic; nothing.

Takkad decided to vent his frustration on the jackal on the floor by using 4 stone shapes to significantly deface the image.

Kane deformed the pool, thinking it might disrupt whatever magic was there. And it seems it did. We concluded that it was the pool that was magical, not what was in it, and now the pool was ‘broken’.

Sabin kept erasing scribblings. Dogged, he was. But don’t say “dogged” around him; he might take it as an insult. Or worse, a compliment. In short order, all of the “important” (that is, ones that made a modicum of sense) were erased so that nobody else could read them in the future.

Takkad, meanwhile, was inspecting the hole that led to the surface and the cave-in beneath it. He concluded that with some skillful stone shaping, and judicious walls of stone, the structure underneath could again support the street above – possibly even better than the old street. He began the work here, but it would take another day’s worth of spells before he and Kane would finish. When they were done, the street above was solidly replaced and supported.

There aren’t a lot of clerical architects out there.

Starday, Erastus 12

When all of the scouring, erasing, shaping, and conjuring was done, the Square of the Four Watchers was christened. Four statues were placed above; one each for Desna, Sarenrae, Pharasma, and one guardsman from the garrison (fashioned after the one remaining corpse with recognizable features).

Meanwhile, below, our clerics and Father Xanthus’ army of sacred sandblasters turned what used to be a sacred area for Lamashtu into a harmless empty room that only held bad memories, and that only for us and the souls lost here. In time, it may be consecrated to some other deity, but for now, all are happy that it is NOT welcoming to Lamashtu.

A wall with a stoutly built and locked door was added to make the whole area nearly inaccessible except by force. (The locked door is only accessible from the garrison!)

And this too was the day when we helped bring to fruition an utterance of Rallo – a random statement we’d thought had been made in jest, or perhaps in frustration or even fear, but no. Rallo had seen Death close up and decided he was not willing to stare it down again. He will eventually, of course – we all do – but not in the wild, not in the battlefield.

Rallo has retired (if you can call running a magic shop a form of retirement.) As a group, we decided to help fund his setup, and in return he has said he will make items for us for only 10% over cost. We also will give him first option on any of the magic items we eventually decide to sell. It is not an avocation without risk, but the risk lies in a business failing rather than his life being lost. Rallo was often the most impetuous among us, which makes this comparatively conservative move all the more surprising, but it’s a decision each must make for themselves.

It made me think of you, Father – why did you decide to settle down and stop living from the road and reaping the rewards of such a life? When should I? I’ve lived a much shorter life than you did before you stopped, but I feel the last year has been .. comparatively rich in experiences. I’m but 18, but am I already living on borrowed time? Perhaps sometime when there is more time, I will teleport home and have that talk with you.

But not now. Tomorrow we will head to the ancient library to research more about the Runeforge: its legend, its power, and its use. Karzoug seems to be intent on bending it to his use in this modern day and we must find out how to stop him.

Moonday, Erastus 14

Information of the Runeforge was sparse, even from the mechanized servant available to us. Runeforge was not an object, but a place, and it was created to be a neutral place where acolytes of all the Rune Lords could study and research magic. Because of the danger of any one Rune Lord gaining access to this kind of research, the exact location was intentionally vague and secretive, and although students of all the Lords would attend there, while there they were, in theory, without allegiance.

To insure this, they were enrolled in this magical university for life. Once you checked in, only death was your way out. Mistrusting each other, the Rune Lords themselves created wards and barriers to prevent them from entering, or having agents or minions enter. Presumably all that flowed from the studies was somehow made available to all simultaneously, or never. It is not clear to me how the establishment of this hall of knowledge would benefit them without some clear way of getting output from it, but perhaps we will learn more as we study.

We found vague references to one of the last projects being undertaken at Runeforge before the empire apparently fell. The Rune Lords were seeking some method of transcending and eluding Death itself. Even limited successes in this area of study might explain the apparent vitality of some portion of Karzoug (or perhaps we’ll find, other Rune Lords).

After days of research – and we’re talking everyone who could read ancient Thasselonian, which is most of the group – we were able to discern only that Runeforge was up in the mountains, perhaps the Kodar to the north. But there were tens of peaks there and we needed more information.

Takkad was able to uncover information about a commander named Xaliasa, who, it appears, commanded the ‘Hellfire Plume’ that seems to have been located just outside Sandpoint. Xaliasa may have been double dipping and trying to serve two Rune Lords, but ultimately proved loyal to Alasnist.

Upon saying this out loud, Takkad got a strange look on his face and immediately sought out the pieces of the broken falchion, and Scribbler’s dagger that I had claimed. There was inscribed ‘Xaliasa’. Scribbler and Xaliasa were one and the same. It appears at least one principal from the past had been able to either cheat or prolong death.

It also suggested his cryptic scribblings were credible (if we could but understand them properly.)

Giving those notes a bit more weight and with some help from our mechanical librarian, we were able to identfy a likely peak in the Kodar range as the ancient Mt Xin: Rimeskull. Armed with a modern name, Takkad thought we might find more information from travellers societies and churches than from ancient manuscripts, so we are planning a little trip to Magnimar tomorrow.

I saw Takkad playing with the magical quill, trying to figure out why it was magical. I don’t believe I’ve seen Takkad look frustrated very often, but clearly that quill vexes him.

Toilday, Erastus 15

So Sabin and I took Nolin and Takkad to Magnimar via teleport. We quickly went in four different directions, as Takkad wanted to find out more about that mountain peak, Nolin was off to visit his parents, and Sabin went to buy more spell components. I decided I wanted a good cloak of resistance, fearing that we would run into more magic users who would attempt more charm or other magic upon me.

I found a shop that had a rather poor looking one, and the shopkeep tried to overcharge me for a lesser powered cloak. I went looking elsewhere, but even in a city the size of Magnimar, the number of shops selling something like that are limited.

During this search, however, a man approached me quietly and suggested he might have access to the cloak I was looking for. I was naturally suspicious, since at the time I was near the Underbridge and many transactions there have … strings attached. The man told me some story about his uncle dying or somesuch and I was worried that a) I might be buying stolen goods, or b) I might be set up to just have my money stolen.

I told him I would like to see it but if it was all he said it was I’d be interested. We haggled about a price and ultimately settled on something between 6000 and 7000gp, the exact amount to be determined after inspecting it. We agreed to meet again in an hour.

I’m no Rigel, but I followed him after our meeting and he seemed to head to a brothel and disappear within. How would I know if I was being cheated? I could tell magically if the cloak was not what I expected but would I be able to tell if he were lying about any part of his story? It occurred to me that Rigel might be able to help, and come to think of it so might Kane. I teleported back to the library and brought not just Rigel and Kane, but Avia back with me.

And that turned out to be of very little help at all. Avia and Kane found it humorous that we went and staked out a brothel, while Rigel didn’t understand at all my concern about whether the man had legitimate ownership of the cloak. In fact, she suggested we could improve the price considerably, given that we were now four versus one. I was against that, and I did see Avia knit her eyebrows a bit, but Kane was all for it.

Anyway, the man came out, we met at the agreed upon place, and Rigel, Kane, and Avia surreptitiously came along to make sure he did not bring friends. He did not, but when I started questioning more about the origins, the price started coming down. Sigh. My guess was the cloak was not his, but I had no actual proof of that, nor could I possibly discern who it had come from. We eventually settled on 5300gp, and I had a smart looking cloak with a little silver (thread) trim. And I had Rigel, Kane, and even Avia who found my negotiating tactics and priorities to be odd. And all they could talk about was how did I find a man in a brothel with a cloak, completely ignoring the earlier part of my story where I mentioned how I’d actually met him.

We met up with Takkad and the others, and it turns out everybody had a good trip to Magnimar. I got my cloak, Sabin got his components, and perhaps most importantly, Takkad got his information from the Pathfinder Society. Apparently Rimeskull had not been visited in dozens of years, but there were rumors of a white dragon, and although people (including soldiers) had gone to check it out, nobody had ever returned. Yup, that sounds like where we need to go. We won’t be able to teleport (initially) but once Sabin and I have visited it once, we won’t need to trek. The first time, however …

Seems like we will be starting a trip soon..

Fireday, Erastus 25

It seems there was more research to do before leaving, so my prediction of a trip was not inaccurate but definitely in the wrong timeframe. It looks like we’ll be leaving tomorrow, and Takkad has a spell called Wind Walk which means the journey need not be arduous and lengthy at all.

One of the things we were waiting for was for Kane to finish creating his set of wands: a wand of erase, a wand of lesser restoration, a wand of knock, and a wand of protection from evil.

Starday, Erastus 26

Wind Walk meant we could travel at the speed of the wind, which was much much faster than even horses. It only took about 4 hours. I may look into this spell but I fear it might be clerical only.

When we got there, we knew we were at the right place. There was a huge head carved into the side of the mountain, and even more telling, there was a plateau below that had seven other huge heads. Seven Rune Lords? There was no sign of a white dragon.

We did detect magic on the heads, and they were indeed magical .. but interestingly each emanated magic from a different school. As an experiment, I used Mage Hand to put a rock in the mouth of the figure representing Karzoug. There was a loud thrum and a key appeared in the mouth .. even before I could put the rock in it. I claimed the key.

Takkad suggested maybe a spell from each school cast at or near the appropriate statue might yield similar results. The mages and clerics stepped up and did that, and as we pulled the last key from the last mouth, Rigel yelled, “Dragon!”.

And indeed there was. White dragon. Likes cold. Should hate fire! I fireballed it … but it seemed to have little effect. Then it returned the favor with an icy cold blast which brought several of us far closer to death than we cared.

Kane set about healing us, while I tried another fireball. Surprise (or maybe not) – the dragon appeared to have magic resistance too, and the fireball had zero effect on it. Rigel fired an arrow at it which, by rights, sure should have hit it but it seemed to pass through it. Instead of flying by again, the dragon dropped down and grabbed Rigel in its mouth! Avia, Nolin and Sabin did the dimension door trick to get right next to it, but were having an uncanny problem just laying a weapon to it.

Suspicious, Takkad cast greater dispel at it and suddenly it seemed mildly startled and it seemed to snap into place. Displacement! And I’ll bet fire protection too. Takkad did another dispel and suddenly the fireballs started to hurt it, and the swords started to draw blood. The dragon had long ago spit out Rigel to deal with the fighters and it roared angrily now. Abruptly it pulled back, seemed to say something, and it disappeared. Perhaps it too knew dimension door.

We decided that although we could fully heal ourselves, we would probably want to have more of our spells available before confronting the dragon. So we teleported back to Sandpoint, but then we reconsidered. We needed more information about the cavern into which we expected we’d need to enter.

Quickly Sabin and I returned (I was protection, just in case something went amiss) and Sabin deployed an arcane eye. Using the eye and Sabin’s night vision, he was able to scout the way into the cavern. There were some statues about 40 or 50 feet in, and of course there was a protective barrier of what looked like freezing fog in the outer part of the cavern. About a hundred feet past the statues, a great hole gaped. Apparently at that point, we needed to go down — maybe feather fall or fly or something. The cavern was huge here; easily a hundred feet wide.

As the arcane eye went 300 ft down, Sabin found that there was a floor and the floor had (surprise) seven statues. More interesting was the dragon had its lair down there, and was resting upon it, searching for potions among its treasures and gulping them. No doubt healing itself.

We returned to Sandpoint and Sabin relayed what he had seen. Yes, we definitely wanted to rest and buff up, but we could also now lay in a bit of a strategy. But we realized there was a tremendous advantage if we could simply teleport to the point of battle. One problem: I hadn’t seen any of what Sabin had seen, so I had no point of reference.

So we returned once more, and Takkad cast True Seeing on me so I could see through the dark. We all became wisps of wind again (wind walk had not worn off) andin this semi-invisible state, Sabin and I went off to explore.

The nice thing was that with True Seeing I not only got darkness, I got to see through illusions too. And so I was able to discern that the statues were just that — nothing to be concerned about. I was also able to discern a hidden but tiny path leading around the edge of the great pit, so that dropping in wasn’t the only option.

The dragon wasn’t there now. so we spent some time trying to look over the hoard. It was tempting to take some things now but the dragon would undoubtedly note that things were missing, and we might even get caught, and we felt the element of surprise would still be very handy.

We returned to Takkad and all teleported back to Sandpoint. We came up with a plan knowing, this time, that the dragon would likely have enchantments we’d need to dispel before our fighters (or spells, for that matter) could be effective. We also split the group into two groups, each with a person capable of teleport, as our escape plan if things did not go well. We agreed to collect some cold weather gear, and rested. This would not be Longtooth. This dragon was bigger.

Sunday, Erastus 27

We awoke, had a good breakfast, and went off to kill the dragon. Funny how there was no talk of discussing anything with it this time. I think people grew tired of Longtooth’s conversations pretty fast last time. We cast our protections and enhancements that were not of short duration and teleported directly to the hoard.

The dragon was not there.

Sabin used a Locate Creature scroll to monitor for the approach of the dragon. The rest of us started to pull magic things out of the treasure, possibly for immediate use.

We got to do a good minute or two of ransacking before Sabin announced, “Dragon coming, that way.” And he pointed at a corridor.

I decided it would be amusing to see the dragon get frustrated very quickly. So I threw a wall of force over the entrance to that corridor. And only moments later, a small blizzard occurred in that corridor that was, yet, contained within that corridor. As our party gaped, I said, “wall of force. He’ll have to dimension do–“.

And he dimension doored.

Takkad had to take a dragon bite before casting his greater dispel, but just like before, the dragon snapped into position a few feet from where he’d appeared just moments ago. No more displacement! And he seemed really annoyed by the fire. And the fighters really beat him up. And he was really bleeding. And he was really dying. Amazing what you can kill if you have time to prepare.

So he left us again, but this time Sabin (through locate creature) was able to tell us immediately, “He’s down that corridor,” meaning the one he’d appeared from. I dropped the wall of force and we all ran after him.

And although he was able to give Avia a good bite, and to get one more good icy breath on us, by having gotten to him when he was badly wounded, it took only a few well-aimed swings from our fighters to take him out. Wiping the dragon spit off her body, Avia seemed quite pleased to slice off its head (which seems to be our calling card these days.)

And that was that. One dead, ancient white dragon. What do you think about THAT, Father? WOW.

There was, of course, a LOT of treasure he had collected over the years, but I will detail that some more tomorrow. We spent a lot of time poring over and collecting it. I’m feeling a little giddy; there’s not just money but some pretty interesting magic stuff too.

The Journal of Trask Feltherup

Moonday, Erastus 7. Still.

So we returned to the room we’d come to call “Scribbler’s room” since it was the last room we’d seen him n. This room had more of (we presume) Scribbler’s graffiti but there seemed to be few rooms down here that didn’t bear witness to his literary efforts. There was a door to the north, but Rigel proclaimed it was not trapped nor locked.

And thus it was opened, revealing, of course, yet another fog filled corridor.

It was pretty much fate that decreed Sabin, Takkad, Rigel, and Rallo would enter the corridor before me. Well, maybe not fate for Rallo, because he was going to blow the fog free again. But we sorted out later that much as I had been subject to some sort of fear spell earlier, they now fell victim to a spell of suspicion. Each felt the others had been turned against them.

Rallo reacted with a couple of scorching rays, which missed but were our first clue something was amiss.

Takkad responded by creating a wall of stone to separate him from everyone but Sabin. This was our second, although rather enigmatic, clue.

Sabin responded by doing a dimension door to a different room so that he could escape Takkad and the area in general. Since Rallo had NOT cleared the fog, nobody had any idea he’d done this .. he just disappeared into the fog and then dd’ed out.

And Rigel .. just turned and ran, pushing past me as she did so.

Those of us remaining (Avia, myself, Nolin and Kane) immediately assumed some sort of foul magic, although we weren’t quite sure what kind at first. However, our friends had also made a few utterances that led us to believe they thought we were enemies now. (We didn’t realize until later that they also considered each other enemies too!) I turned to run after Rigel, while Kane, Avia, and Nolin tried to figure out how to neutralize the magic without having our companions hurt us.

Rigel, it turns out, is faster than I am but also was running a little bit randomly, and I was able to corner her. Fearing the worst, I put a mirror image on myself before approaching her and that proved to be a very good idea. “Stop!” I told her. “I need your help to fight the others!” I said with all the charisma and diplomacy I could muster. She viewed me suspiciously for a moment before striking at me with her dagger. She hit one of the images, and started to move away. I attempted to wrestle her to the ground, but was unsuccessful.

Catching Rigel is a bit like catching a cat. You don’t ever catch a cat without injury unless it wants to be caught. I’d guess Rigel was going to swipe at me everytime I cornered her. Sigh. I ran after her.

Meanwhile, Avia had entered the corridor and was apparently unaffected. She successfully wrestled Rallo to the ground. This, of course, just reinforced to him that his former friends were indeed out to get him. Not wanting to spend her time sitting on him, she just tied him up really really well. He sat and struggled.

Takkad, having sealed himself into a corridor, was trying to decide what to do next when he discovered a door to the east. He quickly determined it was locked and could do nothing about it. There was no other way out. He’d created a spacious prison cell.

Kane tried to dispel the compelling magic, and failed.

Takkad decided to break down the wall so he could battle his former comrades. It was pure irony that he then cast protection from evil on himself to aid him in the coming battle. And upon doing so … discovered the compulsion and certainty he’d had moments ago faded. He’d cured himself, and suddenly realized that although his goal was still the same – break down the wall – his motivation was now completely different.

Sabin, it turned out, encountered the Scribbler again. But he curried no special favor with Sabin, so Sabin attacked him. By all accounts, Sabin beat him up pretty good before Scribbler teleported, dimension doored, or went invisible. He wasn’t dead, though, when he left.

I was still playing “catch the prickly kitty” with Rigel. She too had decided she needed to exit and was preparing to leave the area when Avia, Nolin, Kane, Takkad, and Rallo caught up with us. Once she entered the area of effect for protection from evil she too realized she’d, uh, misunderstood.

We managed to submit Sabin to the same sort of protection from evil and suddenly all our party but Rallo was sane again.

I used a gust of wind cast from the staff of spell storing to see if we could find Scribbler, but we could not. Depleted, now, of many of our spells, we decided to return to the surface. We were cognizant of the fact that the paranoid compulsion was held in check by protection from evil but not dispelled so we walked in careful formation.

Upon reaching the surface, we made haste to Father Xanthus who was able to dispel the charms. It took, however, several scrolls of dispel magic, and I wonder if we ought not replace them.

We decided to set up camp in the sinkhole to make it less likely anything might exit it overnight. We are here, after all, to protect the town.

Toilday, Erastus 8

As soon as everyone had sufficient rest to recover their spells, we mustered our group again to go deal with Scribbler. Sure, he’d had a chance to heal too but we were much better informed about what to expect and all of us against him was a battle he’d lose.

We checked first a few of the doors/rooms we had not inspected before, figuring he’d retreated to “his” room to rest and recover. Nolin seemed to enjoy using his “unlock door” spell – that is, his adamantine sword – to clear the way for us. We found some more fog-filled areas, some that the clerics vehemently objected to due to Lamashtu influences in the interior decorating, but no Scribbler.

Finally we reentered our corridor of altered alliances, but under protection of evil this time so it did not affect us. Instead, we ran into noxious fumes that, fortunately, did not harm us (though I believe they were intended to). Nolin “unlocked” the locked door Takkad had found and we found a small room full of graffiti again. As we were puzzling over this, Avia announced there was evil behind us in the fog.

Instantly, Sabin used dimension door to move himself, Nolin, and Takkad next to the evil, which was, of course, Scribbler. He was a bit surprised at finding himself engaged in battle so quickly and it left him no choice but to fight with weapons rather than spells. He did put some hurt on our fighters, and managed to fire off one spell to bring a couple more of the mastiffs to distract us. For my part, I used a wall of force to cut off Scribbler’s physical escape, but everyone was too close to use a fireball without subjecting the group to friendly fire (!).

Nolin got hit by Scribbler’s falchion and found himself weakened by it. Not surprisingly, it had some additional enchantments on it.

Suddenly, in a flurry of holy wrath, Avia pummelled Scribbler into small bits and it was over. Well except for the mastiffs, but Nolin had fun taming the puppies. Nolin had definitely developed an attitude about this area.

Scribbler left some diamond dust, a cloak, and some armor behind. We will evaluate these later. The danger to Sandpoint is, we think, largely dealt with (although the clerics still dislike the remaining influence of Lamashtu that lingers here.)

The Journal of Trask Feltherup

Moonday, Erastus 7 (cont’d)

Unfortunately, I find myself writing a lot of this portion of the day not from personal experience but from tales of my companions. As luck would have it, I (and several others in the party) suffered the effects of a fear spell or aura of some sort. But I’ll get there soon enough.

First the fireball. A fine fireball it was, too, quite capable of completely snuffing out the life of things smaller than the Scribbler. However, at the instant it exploded there was only him, and it turns out his response to the fireball was to invite in a few close friends, and none of his friends were smaller than he. In fact, several of them were bigger than any one of us. A couple were bigger than any two of us.

Seeming to shrug off the fireball, he chanted and summoned a half dozen dog-like (but dog-like only in shape) creatures. They were very hard to see when they were even close to shadows. But they were certainly susceptible to Avia’s, Sabin’s, and Nolin’s sword strokes.

But then there appeared some larger demons or devils .. I don’t believe anyone ever had a name for them. One of them, which also looked dog-like but bigger, I think Takkad declared to be “barghest”.

I was able to get off a second fireball which was felt by several of our foes. But then life got hard. First of all, gravity reversed. I had the choice of casting fly, or attacking prone from the ceiling (my new floor). Since weapons had been having a tough time damaging these newer things, I thought that lying prone on the floor and firing magic missiles might not be a bad idea. Wham! Hit the barghest but good. I barely had time to smile about that before one of the other big demons gestured, and … a fog descended upon me. I had trouble focusing and it was hard to tell friend from foe. Rigel seemed affected similarly and Nolin … Nolin just stood there with a surprised look on his face. >From his expression he seemed to be trying to clear his head, but it was taking all his effort. He didn’t move. He didn’t swing. He didn’t speak. It was as if he’d gone unconscious but hadn’t yet fallen. (I found out later he’d been hit with Power Word Stun.)

I only vaguely remember the rest of the battle, because there were lucid moments (I remember some magic missiles and even another fireball) but they were interspersed with times when I felt Kane and Nolin were too close and I swung at them (I was wielding no weapon, and really – fully armored Nolin??).

In the meantime, the battle raged on, and eventually Avia, Rallo, and Sabin (with invaluable and timely healing from Kane and Takkad) managed to dispatch the barghest and the two demons. At some point, gravity returned to normal but I don’t recall when. I believe Takkad got the final smite on the last demon. Nolin startled out of his astonishment only to find that he, like I, had only moments of lucidity. He, however, was much more dangerous when he decided you were too close so everybody gave him a wide berth for another minute or two.

When I regained my senses, we were in a room with black stone pillars 40 feet tall. A 3-eyed jackal was carved into the floor, and that was our clue that we were in the foul presence of Lamashtu. Or at least, a cathedral dedicated to Lamashtu. There were alcoves to the north and south, and a stone pulpit partially buried by a collapsed part of the room.

And hundreds of scribblings. The Scribbler had done his work here. My study of the Thasselonian language is beginning to pay off, and I could read several of them. Unfortunately, they didn’t seem to say anything of importance; the ones I looked at were simply graffiti.

Takkad cast True Seeing upon himself, certain there must be more here than meets the eye. That did reveal a secret door which he was able to show to Rigel, but she determined it was magically locked. Our wand of knock was used to open it, but it revealed a short corridor (crack in the rock, really) with nothing in it.

There was fog coming from an exit to the southwest, and Rallo took the form of an air elemental to clear the fog out. This was a very messy (that is, bloody) area and we soon came across more of the shadowy dog creatures.

Unfortunately, they did something this time that I don’t remember them doing before — one of them howled. The howl was so unearthly, so utterly alien that I couldn’t stand it. I had to get away from it .. and so I ran from the room.

Meaning my understanding of what subsequently happened is again reliant upon my companion’s accounts. I apparently was the only one affected by the howls. Since they were difficult to see in shadows, Kane threw down a torch to reduce the number of dark areas. Rallo lightninged three of them, and Sabin and Avia and Nolin began to steadfastly but grimly hack them to pieces.

Fortunately my fear didn’t last nearly as long as my confusion, and I came back in time to find only two of six hounds remaining, and I contributed a flaming sphere to add both light and heat to the equation. It didn’t take long for the remaining pair to be dispatched.

Around us was what looked to be wreckage from the Sandpoint guards. There wasn’t anything in the way of bodies, but armor and weapons we could identify from the guard did lay strewn about. Earlier the Scribbler had called to his allies not to destroy our bodies so that they could be reused .. were any of these dogs previously humans? Previously guards? Never can tell with this foul magic. One thing was clear — there did not seem to be any apparent food for these dogs, so they were eager to attack us. Perhaps these same dogs did attack the guards and consumed them completely. We’ll never know.

The scribbles continue here, but there is one section that is both readable and a little different from the others. It reads:

On frozen mountain Xin awaits
His regal voice the yawning gates
Keys turn twice in sihedron
Occulted runeforge waits within.

A runeforge? That’s supposed to be a pretty powerful artifact, but I don’t think it’s a good thing 🙂

We’re not done here yet. There are doors unopened and a missing Scribbler. May my wits be about me more than they have been, as we advance. One good thing – having run away so much I have many of my spells left 🙁

The Journal of Trask Feltherup

Sunday, Erastus 6

So we were not fooled by the only opening in the tower appearing to be going down. We knew there was more structure upstairs, and that there must be a way to get there, if we were to but look more carefully. And so, after searching intently and thoroughly, we found …

… that, uh, apparently there was nothing upstairs. Or at least, no way to get there from here. We found not a trace of secret doors, passages, ropes, teleport traps, signs, arrows, or even disclaimers or warning notes.

However after some discussion, we decided it was entirely appropriate to make this Derrel’s final resting place. I mean, a tomb built for monks? We’ll probably want to embellish it a bit, later, when we have a bit more time on our hands.

Next up: we needed to convert some of our property into cash. We sat down and sized up what we had, what we wanted to keep, and things that perhaps folks in the group wanted to personally take. Takkad seems to have a knack for the numbers, so with everyone chiming in on what they knew (fighters knew weapons, magic users knew not only magical components but not uncommonly, magical items too, and Rigel, well, she just seemed to have a knack at quickly appraising darn near everything else) he provided an estimate of what we should be able to garner for our stuff.

It was impressive. But the market for a lot of this stuff did not lie in an ancient Thassalonian library. We needed to be in a big city again, which really bothered me not one whit.

So after taking days to get here before, it was more than a little satisifying when Rallo and I were able to teleport the group directly to Magnimar. Poof. Well, ok, actually there wasn’t a poofing sound. Not even a faint pop. But just, after all the travelling we’ve had to do, it was nice to want to be there, and just be there. It’s like the difference between being dirt poor and working as a bouncer just to get a barebones meal, and walking into a nice place and saying, bring me a whole chicken. The whole bird. I’m hungry and I’m going to fix that.

Or maybe it’s just good to be back in the city. It’s hard to explain. But we’re here, and I think it’s great that it took as much effort as it takes to walk over to the next room, and half the time.

Being Sunday, a lot of the places we wanted to visit were lightly staffed or, more often, closed entirely. We’d not be able to finish selling off all of our stuff until Monday. Still, we cashed out a fair amount of it. I traded my ring of protection for a ring of better protection we’d procured, and handed the old one over to be sold with the rest of the stuff. We were able to set up a meeting with the mayor to further clarify our previous, brief messages, and then, well, freedom.

Considering the money I had now, and not even taking into account the share of the money I would get for the things we’d sell tomorrow, my options in Magnimar were much wider than they were the last time I was here. Oh, I’m not ready to retire and buy a villa yet by any means … but sheesh it sure seems like it by comparison.

I needed to swing by the clock tower where Olithar had died. I still feel that if we’d been a little more prepared, or a little more skilled, or a little more cautious that he’d still be with us. I don’t know why but I felt a visit was in order. It was getting late, so I thought I’d wait until Moonday.

But it seems that we were destined to return sooner. Takkad returned and told us he’d gotten information which suggested Xaneesha was still in town. He gathered up those of us who hadn’t already struck out on their own — myself, Rigel, Sabin, Rallo, and Avia — and we went to his temple to try a scrying. When that couldn’t find her, he suggested we go back to the Shadow Clock. I was kind of surprised we were doing this now.

So we did go back, although by now it was dark. I briefly noted on the way in that you could no longer discern where the pieces of Olithar had landed; the blood had faded in the intervening rains and sunshine and blended with the dark gray of the twilight. I didn’t have a chance to stay and talk with him, but perhaps I’d return later. Now able to Fly and Airwalk without scrolls, we easily ascended and searched the clock tower, but not surprisingly, there was no sign of Xaneesha. From high in the tower, Takkad looked out at the city, and we could hear the sounds of varied entertainment, below. Voices rising and falling. A female voice, now and then, standing out among the lower tones of the men at the pubs, carousing and gambling.

Gambling, he said out loud. They were targeting people with money. With scarcely a look at the rest of the group, he pointed beneath the Ironspire and headed back down the tower.

Sigh. Seemed Takkad was on a quest. He wasn’t even there for Olithar’s death, but he really seemed to have it in for Xaneesha. I vaguely remember he’d talked about having had some sort of run-in too, with the lizard priests. Or was it priestesses? Did that explain his fascination with a creature I thought we alone had a personal stake in? Try as I might I couldn’t remember the details of his story, but now I was thinking maybe he really did have as much skin in this game as we did.

The first pub we found wasn’t very interesting. We were looking for tattoos, and we knew from experience they were not always out there in the open. Still, after ten or fifteen minutes, we communicated by hand signal that we wanted to move on.

The second pub – ah, now that was more productive. It was certainly well-populated, and there were some active games going on in one corner which a good crowd observing. It was Rigel who noticed one tattoo discreetly sliding in and out of view on one person as they moved. That was enough to make us hang out a bit longer.

Most of the time it bothers me that I wear my age on my face, because it means people treat me as a child. I may not be a wizened shaman, but I think at this point I’ve had a rich share of life’s experiences in my recent years. But in this case, it was exactly what we wanted. I put on my best “wow this city is big” look as I gazed upon the game, and it wasn’t long before one of the players noticed me.

When I saw him look at me, I asked him how you played. He asked if I had any gold, and I looked a little shy. “Well, a little, but not much. Does it take a lot to play?”

“How much do you have?” he pressed.

“About 15 gold.”

His face broke into a smile. “That’s plenty to get started!” he said.

And he introduced me to a game which, even if they weren’t cheating, would challenge anyone who’d had even a sniff of ale. One gold piece to play, and double sixes meant everybody paid you a gold piece. But double threes had different results, and double twos were … well, and heaven help you if you didn’t get doubles at all.

It was Rigel who silently acknowledged there was some dishonest play going on. Once my stake was gone, and I’d placed the appropriately wowed look on my face, Rigel stepped in and offered to play some. The group took on a look of a school of sharks circling blood, but Rigel had a few tricks of her own that allowed her to not only keep pace, but do better than they would have liked.

The leader (who I learned later from Takkad was called “Snake”) looked at Rigel shrewdly, and suggested maybe she would be interested in some games with higher stakes. She agreed that might be fun, but it turns out they were only being held in a different place. On the condition that her friends, meaning me and Avia, could come too, she agreed. “Maybe I could play too,” I suggested. The group looked at me in a sharp toothy way and agreed the friends were welcome too.

Sabin and Takkad observed this agreement, and sent the word out to Kane and Nolin — it looked like the whole group was going to be needed. They and Rallo followed us discreetly and then waited for the others to arrive.

Meanwhile, we reached a nondescript house and Snake provided a password to the person who answered the door. We were all admitted and, as promised, there was a serious game going on off to one side. But there was also obviously a party atmosphere here, and there were several non-players who were circulating around the room.

Rigel sat down and did well. I honestly don’t know if she was cheating or lucky, but the distress of the other players seemed genuine enough. She was by no means winning every game, but she was apparently winning much more often than they were used to. After a half hour or so, she withdrew from the game.

While that was happening, an attractive young lady named Isabella came up to me and asked if I was playing. I replied no, just watching at this point. She suggested I should go upstairs to the party, then, and said she was actually going up right now, if I wanted to go right now.

She was really very attractive, but at that point Rigel was still playing, so I held firm and said perhaps I or we would come up later. She looked disappointed, and suggested with a wink and a smile that sooner would be better, before coyly heading up the stairs.

So when Rigel finished, Avia and her and I decided perhaps we should check out this party. We had a hunch Xaneesha was somewhere near this house, given the presence of tattoos and the gambling atmosphere. When we went upstairs, the door was not locked and we simply walked in, although we were quickly challenged. But when I mentioned Isabella’s name, he quickly turned and located her. She slinked over and welcomed us to the party. She directed us to a smallish room off in the corner where we could get masks to better blend in.

Once we were in there, though, Isabella turned quickly towards Avia and Isabella’s mask’s eyes glowed green as a ray of light shot out and struck Avia. But she shook it off and announced, “Your time has come, Xaneesha!”

“I recognized you the minute you came in,” she responded. “Bring it on!”

And Avia did, laying open Xaneesha with a furious attack with her sword. Rigel nicked her with her rapier and I quickly hasted all.

(Meanwhile, unknown to me at the time, Takkad had sensed the battle beginning through a status spell he’d cast on us before we left, and hurriedly brought the other half of the party to us.)

Avia had damaged Xaneesha/Isabella so badly that she angrily disappeared. It appeared to be a teleport or dimension door and not invisibility, but it took a few moments to discern that. When we exited the dressing room a few people in the party room looked a bit panicked — they’d heard both the battle and the yells. I looked them over and said as convincingly as I could, “There’s been a problem. Isabella told us to go downstairs and help with it.” And we rushed out the door. And downstairs. And, after a quick glance showed us no Isabella, headed to the front door.

.. Only to have it blown in upon us. Our friends had arrived, and apparently Rallo’s form of a knock spell ALSO manifests as lightning, like so many of his other variants. The door was blown to splinters, and as we rushed outside I turned and looked at the ragged exit, and sighed.

As Avia shouted, “it was Xaneesha, and she teleported away” I created a major image of a red dragon that looked oddly like Longtooth. A couple of my friends looked startled but I quickly said, “if you want confusion, you want the dragon” and sure enough, as the players and revelers arrived, they skidded to a stop at the opening and gawked at the red dragon that was there. Never mind that a red dragon would burn a door down. Never mind that it really would have had trouble taking off and landing on this particular street. No, it just made them stop and consider what their eyes were telling them.

And it was as this was happening that Xaneesha reappeared and sent a couple of scorching rays at Sabin and Avia. Kane cast prayer, but Sabin got the most horrible, wonderful grin on his face as he turned towards her grabbed Nolin, and dimension doored right next to her. Her eyes got real big – really really big – before Nolin practiced his butchering skills on her. Avia, still hasted, rushed in and laid into her again. And in a subtle move, Takkad sent a little sliver of cold into her heart, and killed her. Rigel sliced off her head almost with glee.

And it was about then we remembered we still had an audience. Probably more any time now. Takkad herded the gawkers back inside the house while I made the dragon disappear. He explained to them the tattoo/soul/death linkage, and several looked very concerned.

We took two important items from Xaneesha’s corpse:

[1010] Mask of the Medusa: Grants +4 bonus to saving throws for visual effects, and once per day the user can send a pale green ray from the eyes to a victim, who must make a DC15 fortitude save or be turned to stone for one minute.

[1011] Impaler of Thorns: A +1 spear, which once per day can be used to create a burst of despair in a 30′ radius with a DC16 Willpower save. Those who fail must make and additional DC15 save or be nauseated.

Finally, after a much busier night than I’d anticipated, we all retired to our rooms.

Moonday, Erastus 7

We met with the mayor, and although we explained the tattoo/soul/death concept, he seemed fairly unconcerned. Then Takkad suggested some complicated way where wealthier people would end up subsidizing the removal of both their own and some others’ removal, with the city managing the program and, as near as I could follow, also making a profit on it. His Lordship suddenly gained interest in Takkad’s words.

We finished selling off our unneeded stuff, and teleported onto the road just south of Sandpoint. We had a rendevous with a hole in the ground, but figured teleporting in in sight of anybody would likely cause a distraction to our task at hand.

We spoke with the Mayor and the Sheriff, but they had nothing much to add to the short messages we’d already exchanged with them. Looking down into the pit didn’t yield anything interesting, but we pulled out Olithar’s old journal entries, as he’d helped map the underground passages last year and we had a hunch they’d now changed.

Descending into the opening we quickly found where we were on Olithar’s maps and determined that some passages that had been rubble-filled before seem to have been cleared. We saw boot marks that we presume were from the missing soldiers and followed them deeper into the Thassalonian ruins.

We encountered some spider webs, but no spiders, so I just burned them away. At the bottom of a staircase (that had been previously blocked) we had to search to find a secret door.

The door led to a room with artistically decorated walls. Both pictures and words (Thassalonian words) appeared here, in various sizes (which might have meant multiple authors or even multiple updates). After passing through several locked doors (courtesy of Rigel) we reached a round room with a round pool in the middle. The runes here seemed to speak favorably of Lamashtu, much to the chagrin of several in our group.

We returned to the main chamber and went to a wide western hallway, but from there eminated a strange hollow voice in ancient Thassilonian. It wanted to know of the world up top, and clearly was trying to discern if there was a power vacuum it could occupy. Who wields the greatest power? it asked.

I do, I replied. But it ignored me while Takkad said something about everybody has great powers now.

So there are no true wielders of great power left, yada yada yada?

Hey. I wield great power!

Avia challenged it to show itself and a humanoid figure appeared wearing a breastplate, with sword in one hand and a dagger in another. One eye was completely milky white, reminding me both of an old man I’d met once, and a rather smart dog. Except this thing was ignoring me and probably was not going to hug us and in a few seconds would be too close to –

I SAID, I WIELD GREAT POWER! I practically yelled as I sent a fireball to it. I mean, really, not only was it evil (profoundly evil according to Avia) but it was being really rude, and any closer and a fireball would singe my friends too. And it was pretty clear a fireball was necessary to get his attention and cleanse its surface of small cooties.

The Journal of Trask Feltherup

Oathday, Erastus 3

Sometimes, ethics and morals are inconvenient.

Red dragons are not known for their generosity, or even their friendliness. In fact, they are generally recognized as evil and untrustworthy. I know this now, and I know this is why Father has always been reluctant to reveal our family’s lineage. It is said that the apple does not fall from the tree. What would people think? I’m fortunate to have fallen into a group that judges more by actions than simply by reputation. Or presumed reputation.

But I digress. We’d made a deal with Longtooth which, in hindsight, had people wishing they had not. In return for doing nothing (and we were very explicit on that — had he shown up we’d have been very upset) we would give him a share (1/9 or 1/10) of anything we found, earned, recovered — what have you. It grated on us that we took all the risk, and simply based on the fear that he might harm us, we were willing to pay ‘protection money’. Do nothing, and there’s something in it for you.

Some have openly advocated not paying him, now that we’ve defeated Mokmurian. That doesn’t seem right either. It grates on me to give away what seems so much like it is ours, and yet to not keep the bargain seems to make me – us – as bad as any of the evil beings we’ve been defeating. Our reputation and our actions are what define us. If we are not true to our principles, we risk losing the reputation we’ve created. Even if only among ourselves.

To that end, I offered to teleport to him and let him know we did indeed defeat MM, and that we were tallying the treasure we’d found, and would contact him again within 24 hours. Without that notification, I thought, he might think we were doublecrossing him.

But others argued that if he feared that he was more than welcome to come and check it out. Or use magic to contact us. Even though I felt I could teleport away if he threatened me, others thought he might try to doublecross us and grab more treasure through capturing or injuring me. I feel, unfortunately, like I understand him and that that is not likely, but the group urges strongly against that and instead advocates we regain all our spells and visit him at full strength, just in case battle does happen.

I’m a little worried that planning for a possible battle increases the likelihood of a battle, but I do not fear we’d lose the battle. I fear we’d lose the moral high ground, and I for one would be disappointed if I found any one of our party could create circumstances where it was reasonable (or even convenient) to ignore the deal we’d made.

Some have asked if I’d feel the same if Longtooth himself broke the deal first. It is a good question. If one party breaks a deal, there is no deal, I think. Certainly if he attacks us for any reason, we would need to defend ourselves, and it would be unwise in the extreme to wound but not kill an angry dragon.

Meanwhile, Takkad and some others are spending a great deal of time in the library, trying to discern what information is actually held there. He found much information about the Rune Lords, and in particular Karzoug and Alaznist, whose minions we seem to be running into with increasing frequency. And he also discovered the answer to a question that we’d asked ourselves when MM’s corpse spoke to us: what role did the runic tattoos play in all this, and if it really did pass, grant, or amplify a dead Rune Lord’s power or essence, how could we undo that? The answer, it turns out, is that if the tattoo is actually removed, then the Rune Lord gets nothing from a death, but if it does not then the manner in which it was originally enscribed means that the Rune Lord does indeed get some small measure of power, or essence, or something from the soul that has been extinguished.

It borders on religious doctrine to me – all this talk of souls and such – but everyone else takes it very seriously. Any power that a Rune Lord can exert in today’s world is bad news, so I guess I don’t need to know the details of how it works if I simply know it does. I’m not sure how we will erase these tattoos berfore killing our opponents, but we will undoubtedly look for opportunities in the future.

The Black Tower, it turns out, was not so much a Rune Lord construct as a religious one. It was once the bell tower of an order of Therassic monks (whom we suspect were not exactly law abiding and virtuous souls.) The Peacock Spirit, I think he said.

Fireday, Erastus 4

Clever.

I didn’t really ruminate out loud, but perhaps my expression or my demeanor has conveyed to the group my mixed feelings about our deal with Longtooth. It seems we may be intending to adhere to the letter of the deal while being somewhat more free with the spirit of it. As we are separating Longtooth’s share, his pile is becoming full of things that have no use to us, but do have value. We calculated his share would be in the neighborhood of 8500 gp, and the pile did include gold (red dragon after all!). It contained a couple of giant-sized magic weapons which were of no use to us, and great piles of giant armor that, again, had value but no use to us or even Longtooth except, perhaps, as trophy pieces.

I think they are hoping he expresses dissatisfaction in a manner which requires we kill him.

Fireday, Erastus 4 (later)

We emptied our sacks, and haversacks, and bags of holding so that we carried nothing but Longtooth’s share. He couldn’t gain additional treasure by force. Even if he attacked and we all died, he’d not know where the rest of it was.

And when Rallo and I teleported the group there, he appeared in short order and inspected the loot. He seemed satisfied, but then said he also wanted the scrolls and the location of the library. Takkad threw a verbal barb at him – “you should be happy you got what you did when we did all the work while you crouched cravenly in your cave” – and that was all it took. He bared his teeth, waved his wings and took a snap at us.

And quick as you could blink, he had three fighters dimension door right next to him, and Takkad Smote him, and I hasted everyone and that was all it took. While I knew a fireball would be pointless against a red dragon, I was ready to create an illusion of the entrance sealing off as if with a giant shape stone spell. But it wasn’t necessary. Before I could do anything else, our three fighters had created dragon hash. And we had our share back, our honor intact .. and additional treasure to inventory.

There were a great number of coins .. a stunning amount of copper coins (copper? what a slacker for a red dragon!): over 360,000. There were over 23,000 silver pieces, and over 34,000 gold pieces. But it wasn’t just the coinage. We had some in our party who are skilled at appraisals, and they informed us there was a water opal worth a thousand gp, a diamond worth 1600 gp, 2 black opals worth 8000 gp each, 53 gems of assorted size and quality worth a total of 3500gp, a tapestry of monks sparring worth 600gp, a set of 4 silver idols worth 2400gp, and a pure platinum statue of (ugh) Karzoug worth about 5000gp. All told, it had over 70,000 gp in value.

This, Father. This is why you went adventuring, right? 🙂 And yet, as stunning as these figures sound, when one looks at the price of even “inexpensive” magic items, there’s only a fraction of them that we would be able to buy with this hoard.

With the empty bags of holding that Takkad and Sabin had brought (gosh, almost as if they’d planned for Longtooth to die 🙂 ) we were able to get the loot (but not Longtooth’s corpse) back to the library with just one teleport by Rallo and I. And rest.

But what about the Black Tower itself?

Starday, Erastus 5

We started the day by sending messages to Conna (any ‘friendly’ giants should be gone in 3 days), Sandpoint (ther’es been a giant earthquake and a sinkhole has appeared), Magnimar (what Rune Lord cult?), and our ferryman (thanks, won’t need you but tell the stables we’ll pick up our horses in a couple of weeks).

The news from Sandpoint was disturbing and yet, sigh, it seems almost normal. I get the sense that Sandpoint will never be normal again, or perhaps disaster is the new normal. It started with goblins, and then giants and dragons, and now even the earth is trying to destroy the town. We have no more message capability today but we will have a longer conversation tomorrow. And the mayor of Magnimar remains relatively clueless, and I’m not sure short messages of 25 words or less will convey to him what we’ve learned.

Sunday, Erastus 6

Well, in talking with Sandpoint, it seems things are more dire than we thought. Yes, there’s a sinkhole, but part of Sandpoint had apparently fallen into it, and the guards that went to investigate it never returned. Apparently there is also a loud howling that does not sound like a normal dog, or pack of dogs. We told the mayor we’d be there as soon as possible. With teleport, now, we can be there almost instantly but we need to wrap some stuff up here yet. We’ve decided to take on the Black Tower.

So we teleported out to the area in front of it and were immediately beset upon by harpies. It turns out these were not your ordinary, run-of-the-mill harpies (if such exist). These seemed much stronger or more powerful somehow. Still, Takkad encased one in stone (silly harpy sat oh a stone wall, and, well, “wall of stone”), and we eventually defeated the other three. I managed to fireball one, but then I’m afraid I became rather useless because the harpy’s song got to me.

But when we finished, there were no more harpies. We cautiously inspected and then entered the door and found ourselves in a round room that was noticeably cold. Not just a chilly draft. Cold. As in, walls glistening with frost. Sabin opened a trap door that Kane was able to find on the floor. It revealed a five foot shaft which seemed to be about 70′ deep, judging from the lit stone we dropped. Might be a chamber down there.

And then the eyes. The eyes looked up at us. And Sabin and Takkad felt a chill from that gaze, but shook it off. And because of that, if for no other reason, Takkad sent a flame strike down the shaft. Kane cast bless. Rallo sent a lightning ball down. And we waited. For a very short time.

Because in response to all this, a figure shot out of the shaft carrying some sort of metal rod or cylinder and clung to the ceiling. This was a major clue that we needed to take action. Cold room. Evil figure. Fireball, right? But both Nolin and Kane had the ability to get to the figure (by airwalk and spider climb, respectively) and by the time I could try a fireball, there would have been too many friendlies nearby. I really need to research a haped fireball. So instead I made Avia able to fly, and effectively threw another fighter at the problem. I was later able to try an old favorite (burning hands) which does less damage but can be better aimed. Eventually, the mummy was dead, but not before Nolin reported feeling .. off. Or ill. Mummies are renown for passing on disease so we hit Nolin with both a heal and a remove curse, unsure of which would be needed.

The cylinder, it turns out, was locked, but using several knock spells from the wand, I was able to make the six spinning ring align to the correct places and open it. Inside we found

9 scrolls describing various curses that could be issued. I suppose we should study these sometime, if only to know and recognize them.

8 magic scrolls:

Greater Restoration
Hero’s Feast
Order’s Wrath
Scrying
Slay living
Unholy blight
Regenerate
Symbol of Stunning

1 scroll describing the entrance to the library (which we’ve already found), and how to get past the shining one (which may be useful).

We’d hoped to go up and clear the Tower. But the only opening appears to be down? What next?

The Journal of Trask Feltherup

Oathday, Erastus 3

We decided that the ‘doggies’ would be at our back if we didn’t take care of them now, so we set out to either free them or kill them (which, if one is at all religious, really is another way to free them, but I digress.)

We arranged ourselves, and opened the door we presumed led to the doggies. But no puppy appeared. We shut both sets of doors, and went to the door at the far east. Kane had thought he’d heard voices in this room. Rigel checked for traps, found none, and Sabin led, using his dark vision.

Somebody called for everyone to come in and shut the door. When you think about it, that instruction isn’t very clear. Really, you should say, “Everybody come in and the last person shut the door behind them.” I was thinking, much like in an aviary, we wanted to close the door behind us so nothing could scoot out. The next person coming in would But no puppy appeared. We shut both sets of doors, and went to the door at the far east. Kane had thought he’d heard voices in this room. Rigel checked for traps, found none, and Sabin led, using his dark vision.

Somebody called for everyone to come in and shut the door. When you think about it, that instruction isn’t very clear. Really, you should say, “Everybody come in and the last person shut the door behind them” if that’s what in fact you meant. I was thinking, much like in an aviary, we wanted to close the door behind us so nothing could scoot out. The next person coming in would then be cautious about making sure nothing got past them. Anyway, it wasn’t very clear and several people got upset when I closed the door behind like I was told. Apparently they wanted it held open until everyone was in, and then shut. But they weren’t very clear on that.

Knowing they hated fire, I wanted to fireball them but with so many of the party already in the room and starting to engage them, I couldn’t very well do that without seriously annoying some of my party. So I confined my ‘fireballs’ to flaming spheres, which indeed did cause the critters to dance about. One of them somehow caused Avia to bleed profusely although I swear it didn’t even contact her there. The dogs tended to blink about — I don’t think it was teleport but I could be wrong — but we managed to kill two of them. The third blinked out of site, and never came back.

We looked at the western door, and nodded. Odds were good that Mokmurian was in that room. We aligned ourselves and approached the door.

“Magic!” said Rallo, and after a short bit of study we realized we’d lost the element of surprise. There seemed to be an alarm spell here on the floor, and now it was triggered. Shrug. Might as well head on in then.

Upon entering, we caught a glimpse of a celing that had to be 100′ high if it was an inch. Then fog enveloped us. Fortunately we had experience at this too. I whipped out the special wand of spell holding, and called up a gust of wind.

Mokmurian proved surprisingly easy to beat up. Now we didn’t defeat him (this time) because (in hindsight) we were too passive. But after pounding on Nolin pretty good, MM got seriously cut up by Nolin and Avia, and he winked out. Probably a teleport; maybe a dimension door.

On the other hand, this gave us an excellent opportunity to look around the room we’d found him in. Indeed, it was messy, and journals were strewn about. Spell components and what appeared to be spell books lay open. Various pieces of equipment lay askew.

I went to the alarm trap and (presumably) tripped it several times to simulate our leaving. Maybe he’d teleport back in if he though we were gone. Takkad inspected to the west but found nothing; some rubble again.

But there was a chest! Traditionally such things hold great wealth and I do believe Rigel was actually quivering 🙂 It was not trapped, but was locked. That is, momentarily. The chest appeared to have thousands of gold pieces, hundreds of platinum pieces, and a few items:

[913] an amber/sapphire necklace
[914] ivory runestones
[915] a magic scroll

We decided to leave a detailed accounting for later, and returned to the corridor. There was one room we had not yet inspected and we though MM might have gone there. Rigel really wanted to inspect the chest better, and so stayed behind (Sabin and Kane stayed with her.) That left me as one of the more observant ones, so I checked the door for traps and, finding none, proceeded to cast a knock spell upon the door to unlock it.

This elicited the strangest reaction. The door changed color to orange, then yellow, then bright yellow. It was blinding. Literally. By this time, Rigel, Sabin, and Kane had returned. Some sort of being appeared that was just too bright to look at — and it screamed, too. Loudly. Persistently. And then the bastard hit me. I was blinded and apparently on fire which, if I was going to be attacked, was one of the better things to attack me with, at least. The damage was minimal, but I was blind. I’m told Avia and Rallo both got a good hit in before Kane managed to banish it.

A few minutes later, everone’s sight came back. Phew.

We entered what appeared to be an auditorium or at least large echo-ey room. There was a shaft in the middle of the room that looked like it would require feather fall or fly to avoid being seriously hurt. And a mechanical creature of some sort approached and announced “Welcome to the Therassic Monastic Library. There are over 24,000 volumes, scrolls, and manuscripts.”

This could prove useful. Not now, perhaps — MM didn’t appear to be here — but later. When we need information.

So we returned to the room we’d last seen him in, and discussed the situation. We agreed that he’d probably come back with help, and discussed how best to deal with that. If he arrived with mundane help (that is, on foot) we’d make them come through the doorway one at a time and we could surround and pick them off, one at a time. If they all just appeared, however, we might have to just make do in a much more adhoc fashion.

Suddenly we heard voices. It sounded like he may be returning. We arranged ourselves as we’d discussed and waited for the first to cross the threshold. Some protective spells were cast, like protection from fire.when

Imagine our surprise when the first was Conna, who subtly gestured to us to back up. She clearly had some sort of plan, but .. what was it? Nolin jumped forward and appeared to do battle with her, but losing ground in the process. We all backed up with him. Conna seemed exasperated. She whispered for us to get up on the stage and look scared. Well, this wasn’t what we’d had planned at all, but we did trust her. We gave up our advantage and did as she said. In the meantime, though, the giants entering were being attacked by party members that she could not talk to without being noticed. As we all moved to the stage (“TO ESCAPE THE FEARFUL GIANTS I HOPE THEY DON’T HURT US”) Conna nodded and waited. Among the last to enter was Mokmurian himself, still looking somewhat injured but looking very pleased with himself. “Now!” he cried. “Attack the little ones and we’ll –”

“No!” cried Conna. We have lived under his tyranny long enough, have we not? We must throw off this oppressor and take control of our own destiny again!” And with those words, a little better than half of the giants hesitated, and started attacking the giants alongside them.

We? We went for MM. I personally threw a fireball at him, and despite the fact that one of his few surviving supporters was three steps behind me, threw a fireball at me in return. I was protected against fire, so I took minimal damage. “I’d always wondered what that looked like from the inside,” I mused. Turning my attention back to MM, I saw Rigel shoot one last arrow into him before his eyes went vacant. Man, she always gets the killing blow. Not fair!

But although life left him, his body nevertheless housed a force or spirit of an old Runelord. I don’t remember it all, but something to do with we were worms, Karzul would soon have an army, every death brings me closer to my gola, yada yada yada :)_

And then his eyes closd for good. Takkad was going to collect another head, but realized Conna might need it to convince the others that Mokmurian was indeed dead. Sounds of fighting were still coming from the next room over, but by the time we got there to help, Conna and her troops had things in hand. We stayed somewhat out of sight so that she would not seem to be associating with mere humans. After the others had left, though, she came over to talk and mentioned that we shuld probably stay low for a few days while, she hoped, the various camps broke camp and left.

An inventory of what we found:

[916] wand of Bear’s Endurance [15]
[917] +1 great club, defending + spell storing
[918] bracers of armor +4
[919] Robe of Runes. Crimson silk, +4 to INT and wearer recalls up to 4 spell levels of spells cast that day, once per day.
[920] bag of holding, holding spellbooks for virtually every spell less than 7th level.
[921] curious key (to library:)
[922] 500 gp of diomond dust
[923] goggles – careful polished goggles wearer can see through fog and mist.
[924] ~25,000 gp
~2420 up

additionally, while idly perusing the maps the robot had brought us, we found a map that had 4 x’s on it.

One of them was the old lighthouse at Sandpoint, while three were out in the ocean. What did they mean?

Must ponder.

The Journal of Trask Feltherup

Toilday, Erastus 1 … still

We searched the body of the dead giant. He had a great club and hide armor, and we noticed that the most prominent tattoo on his body was the rune for “wrath”. The floor is a polished gray and black marble. After some discussion, we decided that while Takkad and Rigel found no particular discomfort or disadvantage in being smaller, this was not true for Sabin, who has become a front-line hitter. So I cast Enlarge Person on him, and it seemed to cancel the effects of the Reduce Person spell he was suffering under. The lack of residual magic (as viewed by a detect magic) suggested strongly that he was not permanently back to regular size.

Rigel inspected the double door and determined they were neither locked nor trapped. We entered the room and began our misadventures.

There were runes on the walls.
The room was glowing.
There was a slowly burning circle of flame beneath a huge (12′ tall) black cauldron.
And there was what appeared to be a massive stone golem at one side of the room.

It’s always something, ain’t it?

But adamantine weapons are made for this sort of thing, and Avia and Nolin were able to land some good blows. That’s not to say we won easily; it had spell-like powers to slow us down. Nevertheless, it fell, we retrieved what arros we could, and trudged on. Or at least, were going to.

That’s when a 10′ tall lumbering humanoid came Out Of The Wall to attack, wounding Rallo with an upchuck of lava, or so it appeared. Before we could do anything else, we lost it as it reentered the wall.

Takkad was convinced that the cauldron was creating, allowing, or somehow influencing this tall creature, so he wanted to call in water to put out the fire beneath the cauldron. We convinced him we should wait to do that on the return trip, to avoid clogging up the traffic through here.

As we entered the next chamber, we were struck by the flow of cold air. The room seems to have contained 2 dozen suits or armor that are mounted on frozn ogre bodies.. One set of armor is radiating magic. We suspected it to be the “leader”.

This was just begging for a fireball, so I launched one to hit maximal soldiers. That took some out, but also worked others up. Fortunately, there were so many soldiers in the room, that between them and us, they weren’t too hard to pick off because there wasn’t a lot of room to move. Lightning and fire became the order of the day, and our fighters cleaned up the stragglers. Since they were undead, Takkad washed them in happy sauce .. oh, okay, positive energy .. and that too caused them to be unhappy.

Our reward for this was a lot of heavy metal. There was some decent armor to be had here, as well as some magic battle axes which had runes enscribed on them. We left all this for retrieval upon return.

As Takkad was putting the fire out on the cauldron, the molten slag monster returned. It seemed to have an attitude, complaining about how Sabin tasted, and then turning Kane to stone at a glance. And then disappeared into the wall again.

We discussed our options. We didn’t want to see Kane all busted up ala Olithar. We decided this might be time for me to use my teleport spell to take Kane to a big city and get him fixed before anything worse happened. Bad news was the slag monster was listening to us from the wall! He cast Dimensional Anchor on me to hold me in place, and then toyed with a bit more of the group. Avia, being annoyed by the constant chatter (and damage) smacked it but good and it died. Satisfyingly.

We returned to the original plan. I was to take Kane (and Rigel) to, we decided, Korvosa, where the thought was my father might be able to revert Kane to fleshy Kane from stony Kane. I honestly didn’t know if he could, but if he couldn’t I was pretty sure he could help.

So I focused on the area I knew best — that is to say, my old room — and one blink later, it worked, like it was supposed to. I was home.

I must admit, when I teleported to my room, I did not consider two things. One, Father, is that you’d repurposed the room and filled it with your old stuff. Thank goodness the magic doesn’t let me materialize inside of other stuff or you might still be hearing muffled shouts and beating from inside your old foot locker.

And the other was that you might have put a lock on that door — that locks from the outside. It makes me want to ask — what all is in that room now that it needs a lock? I realize I can hardly call it “my” room anymore but in one brief glance I took in what looked like an amazing potpourri of mere household stuff.

Fortunately, the one named Rigel — the one you mistakenly called “your girl” later during conversation — is very adept with small mechanical devices, and she was able to assist in exiting the room. (I do hope the lock is reparable; sorry.)

There was something about being home again — the smell of distant baked goods that I never before realized exists throughout the whole house, the sight of a familiar portrait here, that threadbare rug in front of the wash basin that has been there for as long as I can remember and which I know Mother has more than once threatened to replace, the fact that our dog Alaric obviously still remembers me — it was like I’d never left. Except for the small humanoid well-chiseled boat anchor to my left, and the dimunitive young lady to my right.

There is a part of me that is mildly pleased to know that even as the changes at home surprised me, I too managed to present myself in a way you had not considered. I had no way of knowing if you’d installed new wards against burglars, and while I was cautiously optimistic that they might still not trigger on me, and that my statuary friend would be even less likely to trigger them, I had far less certainty about my living, breathing companion that you’d had no knowledge of when the wards might have been placed. No matter how small she was now.

So when I cautiously entered the living area, broadcasting an aura of detect magic before me, and found you sitting at the desk in the alcove by the window that looks out over the port, it was entertaining to see how big your eyes could get. When you uttered the words, “I can’t believe I caught you sneaking into the house with your girl, and what is this other thing, some kind of oversized achievement award?” I had to break into uncontrollable laughter and I know it seemed puzzling to you and you didn’t get the joke, but I’m sorry Father, it was just the release of tension and frankly, from my point of view, it really was funny. Despite Rigel’s edginess at the misplaced label.

Dad. Wow. I’ve gotten a year older and I think you’ve gotten shorter.

I wish I’d had more time with you. I have this marvelous journal – well, THIS marvelous journal – that I’d like to have shared with you. I’ve not written you personally as often as I’d wanted, because too often we’re not near an area with enough … civilization … to provide reliable message service.

But of course, you knew that. I mean, you know that. I’m living a life you’ve already led. Maybe not exactly the way you lived it, but you know the constraints, and you know the limitations. You’ve been there.

I wish I could have had more time with you to tell you of my adventures, to have you read my journal, or even to read my journal to you in the hopes of creating the stir in your heart that I felt in mine whenever you would tell me of your tales. But time was not on our side, and I really needed one specific thing: to change my “oversized achievement award” back into the halfling he really is.

I had hoped you might know the spell by heart that would do this. I never really thought to ask you to tell me the true range of your powers before I left, and I don’t know if you’d have told me had I thought to ask. I know now that details like that are not revealed lightly, since the spells a sorceror knows not only defines him but can restrict him. If your opponent knows all your capabilities, then he knows how to put his own spells to best use, and since you can’t always easily discern friend from opponent …

I should not have been surprised that even though I felt great urgency, you felt great curiosity. My rather abridged recitation of how I came into the possession of a stoned halfling no doubt left some confusion in your mind, but it did at least convey the urgency. My companions were still in danger, lacking, now, over a third of their number while on this mission.

When you sent messengers to those whom you knew so that we might quickly find a mage that had either direct knowledge of or a scroll for stone to flesh, I had no idea the machinery it would put in motion. A city the size of Korvosa has many nooks and crannies, and while such a thing is almost certain to be found eventually, it is substantial effort to find it quickly.

And I must admit, I did not realize your contacts extended so deeply into the Council. Every son believes his father to be important and powerful, but when your messenger returned saying Councillor Rasok believed he could help, it was a surprise even to me. I did not know Councillor Rasok to be .. to be as you and I are. In hindsight, though, I suppose if someone has the magical prowess that Rasok does, we should be surprised if he does NOT bear a seat on the Council.

I was a bit wide-eyed, I admit, as we entered the Hall and proceeded to Councillor Rasok’s chambers. As we entered, I remember Rasok’s unusual greeting. “Elros,” he chuckled, “so it seems what is old is new again.”

“Indeed, Wilkas,” you responded. “The tables are turned this time.”

Councillor Rasok took the appearance of someone remembering across many years. “Had you not appeared when you did, leading with that signature fireball of yours, I would not be here today, helping lead this city. I’m still amazed at how many ogres fell at your hand while the others in our party hesitated. And even more amazed at how the rest of the ogres turned and ran after seeing 14 of their companions turned into blackened corpses. Some credit must be given to the healers, of course, for saving me, but a moment longer and only priests would have been able to help me.” His gaze fell upon me. “And so this is your son. Already finding trouble, and already gifting it to his friends. His father’s son, indeed.” But he was smiling. “So you seek a stone to flesh for this, what, a halfling? You are out saving the world with halflings?” He was still amused, but somehow, less smiling. “Is that all you could find willing to join you in this cause?” He glanced at Rigel. “I’m sensing a pattern here. You seem to have an issue with size.”

“No sir,” I had replied. “I’m with a party of eight. Rigel here, and Takkad too, were shrunk by magic means. We have fighters and wizards, humans and half-orcs, lawful and ” – I had caught a warning glance from my father – “and those who claim allegiance only to the principle that justice is blind and owed to all. And we fight the resurgence of the Rune Lords.”

The silence which fell over the room was almost palpable. Father looked stunned and seemed, for the first time in my life, speechless. Rasok paused, then gestured slightly and an aide shut the door and left the room. “He knows better than to repeat what he hears. Tell me more, Trask, son of Elros. Your plight may be of importance to more than your rigid friend here.”

So it was that I found myself in the inner sanctum of Korsova, talking to a man whom, it was said, could change fortunes, about what we had done and what we were doing. When I was finished, Rasok gave a great sigh. “It never ends. Magnimar to Sandpoint, and beyond.” Now my father and I both were looking at him agape, and he gave a half-smile, saying, “There have been signs, and sadly, your tale does not surprise me. Things are moving more quickly than I expected, though. The Council needs to hear this, but I also fully understand that time stops for no man, and while we unfold this fascinating tale, some hundreds of miles away your companions may be falling. I would quiz you more, Trask, but time grows short. On behalf of the Council, I thank you. If even half of what you told me is true and accurate, the Council has much to consider.” He gestured in some manner at the cabinet next to him and a drawer appeared. Reaching into it, he withdrew two scrolls.

“Do you have money?”

“I do,” I replied. “But I don’t know if I have enough.”

“You do,” Rasok assured me. “Because your information is valuable, and because I owe something of a debt here to your father, I will offer you a discount below cost. These two may be had for 1750 gold each.”

“But … on the open market these would be worth over 2000!” I stammered. “Each!”

Rasok smiled. “Does that mean you don’t want them?”

“No, no,” I stammered. “I do. And here is 3500 gold pieces. But I ask you a favor.”

“Yes?”

“Cast the spell yourself. If you’re powerful enough to create these scrolls, then you are more skilled than I and your invocation of the spell would produce better results.”

Rasok laughed again. “Good show, Trask. You are showing signs of an education, be careful! I am impressed. 3400, then, and not a penny more. I cannot cast the spell myself right now as I no longer have that one in mind, so we must use a scroll to help your friend. But you are still right that I can help with this scroll.” And with that, he picked one up, read it out loud, and .. Kane was standing there.

I glanced at Father and he looked like someone who desperately wanted to ask more questions, but it already been on the order of two hours since I left. In the end, Rasok and my father nodded, and as Kane and Rigel and I touched, I uttered the words that would return me (I hoped) from whence I had come.

I have since pondered on the irony: I had left home seeking knowledge, and today, just a little over a year later, I was the one imparting knowledge to the Korsova Council itself.

With a start, I found myself back with the party. There was much happiness and backslapping, but only for a moment. They brought me up to date — they had heard some growling or barking from behind a particular wall .. a wall that appeared damaged or collapsing. Takkad tried to shore it up with a wall of stone, and that made the noise stop. At first. Then a “puppy” leapt out from the wall. Yes it growled and snarled but it looked like no puppy I’d seen before. We thoroughly beat upon it, and it elected to return from whence it came before causing any of us any damage.

We pondered over how it had managed to appear when we’d just patched the wall. It was Takkad himself who realized something — his repair had not smoothly followed the contour of the rounded corners. It had simply put a “slab” into place. Kane cast comprehend languages and listened at the door. He heard snippets like

“Intruders in hallway”
“…but brought fire!”
“gave us a way out!”
“free to roam the universe”
“came back by the angle”
“leave this cursed plane”

It was unclear from this exchange if they were prisoners or hired guards. But clearly they knew about us, and viewed us as undesirable. Good news (for me) is that they seem to dislike fire. Hopefully it’s because they are vulnerable, and not because they’re trying to trick me into hitting them with a life-force-adding random amount of energy.

We continued looking at doors. We found a set of double doors that had behind it, another set. Upon opening that set, a puppy appeared. We quickly shut the doors, but found that the ‘puppy’ (or a ‘puppy’) had squeezed through.

Hates fire, hates fire, must conjure up fire …

The Journal of Trask Feltherup

Toilday, Erastus 1 … still

This has been a very full day. As I write this, I may finally say it is over, but the path here was dangerous and exhausting.

Conna, it turns out, had a map of this area that she was able to share with us, and this helped us immensely. She herself, she revealed, commands a small number of spells, including stone shape, stone tell, rock to mud, fly, blink, invisibility, scorching ray, charm person, identify, mage armor, obscuring mist, and shocking grasp. As we looked over the map, frequent questions were “what is here? what is this for?” And it was in that vein that we learned where Mokmurian’s feared assistant, Lokansir, held office, so to speak. He was responsible for “breaking in” new recruits.

She also mentioned that Mokmurian spent a lot of time downstairs in the library, and Lokansir was pretty much the only other one that was allowed down there. If we could take out Lokansir here, we wouldn’t have to worry about reinforcements coming (from this level anyway) when we finally attacked Mokmurian. Unfortunately, the group felt this was something we really needed to deal with now, while we had the element of surprise — and also before we could recharge any spells. I considered this risky and ill-advised, but was clearly in the minority. I just felt my options were so limited at that point in time, and for the first time in quite a while, I might need someone other than myself to protect me.

Or revive me.

When we arrived at the room that was Lokansir’s office, we were greeted by some massive stone doors. These looked hard to move, even for a giant, and we weren’t giants. Our plan was to enter thr room under cover of an obscuring mist. Additionally, Nolin and Avia were granted greater invisibility. I hasted everyone. Sabin cast heroism. And we heaved at the doors, and entered.

Invisible Avia entered first, and was greeted by an immense, carved hall. The walls were well worked, and sported what almost looked like giant ribs and placed as if they supported the ceiling overhead. Contrasting the stonework was a floor that appeared to be dirt, in which were 7 15′ tall tree trunks. Each had a set of manacles attached to them and smoldering coals and a branding iron with easy reach. There were runes all over. And Lokansir …

.. was staring at the door, waiting for us to come in. I didn’t believe he could see invisible, but he clearly had heared us opening the door and probably entering. And when the visible members entered, he did make some clever comment about puny humans. Y’know, every giant born thinks he’s the first one to think of that phrase but I’m getting kind of tired of it.

The plan worked pretty well. Within the first fifteen seconds of entering the room, Avia had gotten four solid blows on him. Nolin had gotten three, and Sabin had gotten one plus a good magic missile. I myself had attacked him twice with a ray of enfeeblement (from my wand) and there were arrows flying and muted cries of victory. And then something very unexpected happened. He started to sink into the earth. Not quite like quicksand, but also not quite like he had a secret hole in the ground. More like .. more like .. oh crap.

He was a hill giant, not a stone giant. The earthen floor was no coincidence. And I was willing to bet he was either escaping or regenerating by this action. Avia said the earth was evil, and we tried burning it and kicking it and lots of different types of attacks, but we just couldn’t damage him while he was in earth form. We did verify that the floor was stone beneath the earth, and the earth was something like 3 feet deep. Rarallo tried frying it with a fireball; no visible effect. Then again, how would we know if we managed to kill the earth??

We weren’t even sure what he could see or sense in his current form. Since we were paranoid about his suddenly rising up around us somehow, we nervously searched the room. Found no personal effects. Then things got worse.

The doors opened and two stone giants came in. There may have agaih been a tired remark about puny humans but in any case the battle was on. After all that had happened today already, having “only” two stone giants to mess with was almost a relief. I must say the eight of us have gotten it down to a science, and it took less than half a minute before they had gone to meet whatever deity they believed in. Nolin and Sabin took the brunt of their attack, but the healers made it so they barely felt it. In a stroke of genius, we decided to hang up the giants on the posts and anybody coming in would think they were not sentries that had discovered intruders, but rather miscreants who had needed punishment.

We weren’t sure how long our luck would hold, but so far almost nothing that had happened screamed that the hall had been breached. We were hoping to keep that streak going as long as possible! In the end, we decided to use a rope trick to rest and wait for Lokansir to reconstitute himself. We created a stone platform (15′ x 15′) in one corner of the room and put our rope trick there. (The thought was that the stone would stop him from rising underneath our rope and give us a decent chance of not simply jumping into his lap as we exited the rope.)

About 1pm, we entered the rope trick and tried to start some studying. But a mere half hour later, the ground rippled and the giant reappeared, rising from the earth. He looked at the giants manacled to the trunks, and he looked at the stone platform, and seemed to consider it all. He started heading for the doors and we suddenly realized that if he raised an alarm, our lives got a whole lot more coplicated. We dropped out of the trick, and attacked.

Although our magic was still diminished, we again mounted a successful and vicious attack. Not that he didn’t try the ‘sink-into-earth’ thing again, but this time we had enough people around him that that gave several of us a chance to get in one last blow, and we killed him before he could get back into the ground.

Now that he wasn’t trying to become one with the ground and we had more than fifteen seconds to interact with him, we noticed that the tattoos all over his body looked to be reminiscent of ancient runes … but they were not. Those of us who knew such things could see that they were wrong. It’s as if they were done from description rather than from knowledge.

As has become traditional in our group, I guess, the head was removed and Takkad added it to his collection. He was then dismembered and buried randomly throghout the room. We were a little worried that that might allow him to regenerate and revive, but we checked after about an hour and there seemed to be no healing happening.

He’d had a +3 great club, but no other magic on him.

At long last we returned to the rope trick and were able to rest and study. It took two rope tricks for everyone to get that benefit, but finally everyone had recovered their spells. By now it was late in the evening, so we retired to the ‘haven room’, again in a rope trick, to wait for Conna to show.

Wealday, Erastus 2

It was 2am before Conna came by, and she showed immediate relief when we told her the hill giant was dead. She mentioned it was safe for the moment. While security had been increased because of the recent events, nobody suspected it was the result of a human invasion. The rogue dragons had been found and killed, and the missing guards were replaced with new ones culled from the tribes above us.

Our luck still held. Now with the hill giant out of the way, we need not worry about a (serious) attack from the rear when we travelled to reach Mokmurian.

The last thing Conna revealed (almost in passing) was that she had a familiar, and it was a bat.

With that, we took off towards the library. As we headed south east, we discovered that the corridor was lined not by walls, but more by cloths and other cover behind which were three trolls, that poked hurtful things at us. They were fairly tough, but we put them down and moved on. Past them, the corridor went into a downward sprial, eventually losing about 800 feet in altitude before opening up into a junction for a east and south corridor.

We took the eastern corridor first and found the passage blocked just before a largish (10’x15′) room that didn’t yield anything valuable. Heading south, though, we ran into s strange room.

First, just looking around the room was very disorienting. The walls seemed to move … not the ones you looked at but those on the periphery of your vision. It made people feel ill.

Second, actually entering the room made some people shrink. Yes that’s right: Rigerl, Sabin and Takkad all shrank to Kane-size. I was able to enter the room without effect, but judging from my companions I guess I was lucky. I wonder if they will change back at some time.

Third, there was strange but dangeous looking giant here. His body was carved with scores of Thassilonian symbols and energy sprang between them. For some odd reason, he also appeared to have mo muscles than the average giant. Avia detected evil … and then the lights went out. A couple of our fighters have blind fighting, so they were standing by in case they could be of service.

It took several really good blows to take him out, and he gave as good as he took. But it cost us some spells, cost us some time, and I believe that was his real purpose.