Author Archives: Rick

Annals of the Order of the Dragon

as written by the cavalier, Olmas Lurecia, himself.

23 Sarenith, Starday

Although we had dispatched many goblins, we’d not yet found the king, nor had we explored the whole complex.  Although part of the group stood before a likely pair of double doors, the group as a whole was still fairly scattered.  I hurried to the double doors, arriving at the same time as several others.  Radella had examined the doors and declared them to be free of traps.

Qatana waited for a moment, which gave me a chance to get closer to her.  But then for some reason, she illogically decided to open the doors and step in.  She is far too impetuous.

The room held goblins, including one that appeared to be the chief.  It was decorated in typical goblin fashion, with poorly preserved dog and horse heads adorning the walls.  Although decrepit and smelly, the room seemed to be their equivalent of a throne room, judging from the elevated “chair” that had been constructed for one of the goblins.

Meanwhile Etayne had gone below the room (to the ground) to get a different view of things.  The floorboards were imprecisely laid, which allowed him to get a vague idea of what was happening above.  And what was happening is that a bunch of goblins had moved in on Qatana as the chair goblin gestured and made a sound that was clearly an order to attack.

It didn’t take long for Qatana to get injured.  I managed to kill one goblin with a single blow but there was eight of them altogether and it was a bit like trying to kill a cloud of mosquitoes.  Fast little buggers.

Some of the goblins began to attack me, and although I have decent armor it only takes a few lucky hits to make me hurt.  Chief goblin fired off a skyrocket, of all things, and several of us were blinded or injured when it exploded … of course, so were several goblins. Chief must be an inherited position because he clearly hadn’t outsmarted all the other goblins.

Kali threw a color spray out, and between that and a couple more axe flurries, and we had a room full of goblin corpses, including one bearing two 250 gp ears.

We also found

[101] 5 +1 arrows with animal bane (2d6 extra damage)
[102] 2 potions of cure light wounds (one to Sparna, one to me)
[103] skyrocket
[104] 6 regular arrows
[105] MW composite longbow
[106] chain shirt (small)
[107] spear

There was a small “bedroom” just off this room (similar decor plus a bed with ratty looking blankets).  Qatana had been making notes about each room we’d visited, and suddenly announced that there must be something behind a particular wall.  I bashed it with the axe, and she was right – there as another small room, closet really, but it held an intriguing looking

[108] beautiful red chest

Someone said it appeared to be from the Minkaui kingdom of Tien (sure, ok). There were delicate edgings of cranes and frogs.  Opening it, we found

[109] 6 MW shurikens
[110] a long hairpin with a red pearl at one end
[111] a folding fan: one side had a painted picture of a gecko among cherry blossoms.  the other side had a scrawlings representing far lesser skill in art. In fact, they looked like a crude map of part of the swamp, with 3 x’s marked on it.

There were also 329 silver pieces and 112 gold pieces.

Technically we’d come to kill the goblins, retrieve their leader’s head for extra reward, and return to the town to claim said reward.  But now with this fan in front of us, we seemed closer to something bigger. Maybe worth more money.

We quickly decided to check out the closest X on the map.

On the way, we noticed some of the apparently skeletal footprints again. It appears that perhaps they were going – or rather, returning to, if I read the tracks correctly – the same way we were heading.

After about a mile, we found an odd sight. There was a two masted Chelish ship that was here on land.  Somebody – goblins, I suspect – had actually built a fence around it, apparently claiming ownership. A pile of goblin bodies laid out in an orderly pile outside the ship suggested, however, that merely demonstrating ownership had been insufficient.

I’d judge it had been there for maybe 20 years. There were goblin tracks everywhere, but there were more recent ones of skeletons. It had obviously  been on fire at some time in the past, and there was writing in a strange script on the side of the boat which was probably its name. If this ship ever held anything, it seemed the goblins had plundered it.

We returned to the goblin fort, retrieved the chest, and briefly talked about what to do next. The day was waning. We decided to visit another X, although we’d probably get there late in the day and might wait to seriously examine or explore whatever the X represented in daylight.

We returned to the regular road, but then turned off to the “witches walk” after a time.  Arriving at the edge of the swamp, we again saw bony footprints.  People began muttering to themselves, asking, what good is a sword against something with no flesh?  I think my great sword will still do good damage against a skeleton, should we meet one, but others are considering alternatives.

As night drew, we could see about 2000 feet away another shipwreck. There appeared to be a cave entrance nearby.  The skeletal tracks entered the cave.  We decided going into a dark cave that was inhabited by skeletons, at night, was not the best idea. We set up watches, and camped out closer to the road.

I suggested we might set a few traps that would make a racket if tripped, just to give us extra time if something got past the guard and tried to sneak up on us.  The group agreed.

The night passed uneventfully.

24 Sarenith, Sunday

Bit of trivia I picked up from another in the group: the Witches Walk is called that because, legend has it, it leads to Megus, also known as the Swamp Witch.  Legend has it that sometimes she comes to town for things, but that nobody has ever really cared to follow her back and visit.  Bit of a recluse, apparently.

Meanwhile, Qatana tried to estimate the number of skeletons that made these tracks, and concludes it was 6-12.

So we approached the cave – clearly, this was where we needed to go. Again, Qatana pushed past and went to the head of the group. I can’t imagine facing Shalelu if something were to happen to her, but I need to talk to her about her impetuousness, or she’s going to get herself killed in spite of the rest of us.

A clicking sound greeted us, which could be bones tapping or something else, like spiders.  And before we could try to determine one way or another, Qatana went deeper and yes, confirmed there were two spiders in the cave.  I rushed up with her and swung, but missed.  The corridor was narrow here, and our options were limited.

We managed to dispatch the spiders, and Qatana was off again in another direction, like a hummingbird flitting between flowers.  While the rest of the group entered the spider den, I followed Qatana.  I’d always expected that leading a group on a quest would involve me strategizing about where to go next, not reactively running to hastily protect someone who was apparently moving randomly.

She was standing near a pool that appeared to have some depth to it … maybe or maybe not over my head, but deep enough to hide something in it.

Meanwhile, I gathered from the noise behind us that something had been living in the spider den and disturbed. I found out later it was a giant amoeba.  Sheesh. I can’t be everywhere.

It was quickly dispatched (I think Sparna may have finally killed it) and the rest of the group soon joined us. We arranged ourselves, and continued moving forward, staying away from the water to our left as much as possible.

Ivan, I think, threw a glowing rock into the room, revealing a large cavern with piles of bones scattered throughout. Piles of bones which seemed to have some ragged armor attached to it.

Nothing moved.

I couldn’t help but believe that these were the skeletons and they would come to life at some point, so I approached the pile nearest me and began to try to remove the armor.  If it was going to come to life, I’d rather it didn’t have armor.

And by golly, they all came to life an stood up.

Qatana, instead of retreating, tried to attack.  She’s not really a warrior; it’s not her forte.  There were shouts of trying to retreat into the corridor so they could not surround us, but skeletons were emerging from the water too, and in short order it was not possible to retreat without giving the skeletons free blows at us as we passed.  We weren’t quite surrounded, but we were at least flanked.  And some of our stronger fighters were stuck out of position .. or rather some of our more vulnerable people were stuck nearer the front.

Ivan shot off a “blunt arrow” (I thought that was weird when he first mentioned he had those, but now I see the wisdom in these strange weapons_ and it connected.  But then we found the skeletons, once standing, were not slow to move and everyone in the front found themselves under multiple attacks.

Several of us found ourselves near death, including myself.  Qatana was, I thought, sure to leave this plane but in a very fortunate turn of events she was able to heal herself with a potion faster than I’ve ever see anyone do.  Ivan reached out and healed me when I thought I was in similar straits, but I fear I offended him when I, rejuvenated, immediately moved into thicker battle, not realizing that he himself was particularly vulnerable at that time.  I must remember to scan 360 before deciding on my next move since battle situations can change so quickly.

Ultimately we did defeat them without any deaths, but barely.  Now with time to look around the cavern, it was apparent that there was another exit than the way we came in.  Resolutely, we all marched that way to see if there were more undead waiting to attack us.

We were not incorrect, but this was a different creature.

There was but one, and it was sitting on another, grander chest. Qatana, of course, threw a rock at it, and like the other skeletons, it slowly rose.  This one’s armor appeared real and useful, and its eyes glowed from empty sockets. It was dressed in a foreign manner. As it stood, it scanned us like a hawk, and then turned to me. It pointed at me with its sword, and said a single word in a language that I didn’t know – and yet I knew what had happened. I knew how to respond. This is what it meant to stand in this role – to be identified as the champion to be defeated, the mark to be measured against.  Somehow this long dead champion had identified me as the main threat, and in its strange language, issued a challenge.

“I accept your challenge,” I replied. “And challenge you in return. To the death.”

I did not know if I could defeat him, but I also knew I had companions who could both join the attack and heal me during the battle.  But I didn’t fully realize the truth of that thought.  The battle, such was it was, was anticlimatic.  Sparna quickly disarmed him of the fine looking sword he held, and it was all but decided from that point. Radella found her inner warrior and unleashed some amazing blows before Anavaru finished it off. I had but one swing at it, connecting, but feeling as though I hadn’t really answered the challenge honorably.  Perhaps I should have asked my compantions to stand down first and given me a chance to make good on my challenge.  Perhaps next time.

This chest, a jade and cherry one, held amazing things like the other. Being bigger, it held bigger things.

First, there was the sword that had fallen from his fingers at Sparna’s beckon.

[112] +1 wakazashi. Once per day it could cast shield on another
companion if touched by the wielder. It had seven shrikes
coiled on a branch.
[113] a bronze key
[114] cherry and jade chest, lined with red velvet, opened by [113]
[115] 5 potions of cure light wounds
[116] 2 potions of cure moderate wounds
[117] 3 potions of lesser restoration
[118] wand of identify [19]
[119] MW Chain shirt
[120] MW cold iron wakazashi
[121] 11 fireworks (desnan candles)
[122] 4 skyrockets (as we’d found in the goblin fort)
[123] ring of climbing

and a pile of coins: 7640 silver pieces, 842 gold pieces, jewelry worth about 1100 gold pieces.

In addition, while examining the sword, we discovered a small hidden panel. A miniature scroll was concealed within.  It was also in that foreign script.  Kali smiled, and said, “I memorized Comprehend Languages just in case something like this came up.”

The scroll was a letter to a son – specifically, as she read on, to Ameiko’s father from Ameiko’s grandfather. It spoke of heritage and honor. “I was not angry at you. I was angry at myself.  The next few days will show.  The box holds our family’s treasure. It is in a secret vault under Brinewell Castle. Enemies will believe our line has ended; this is an advantage, because our enemies will never stop.”

It said more, and in more flowery language.  But clearly, Shalelu’s friend Ameiko was heir to a heritage that she was not aware of.  Or was she, and she was hiding from it?

Is there a greater quest, a greater cause here?  The possibility stirs my blood.

Annals of the Order of the Dragon

as written by the cavalier, Olmas Lurecia, himself.

22 Sareneth 4712, Fireday

I’d come to Sandpoint at the advice of Shalelu, who seemed to feel I needed to make a decision. I was feeling some gentle pressure from her to take up the life of a ranger, which by no small coincidence was a largely accurate description of Shalelu’s life, but I was leaning towards a more … a more principled life. A more ordered life.

Not to say that Shalelu was without principle! But she seemed to spread herself thin. Mentoring me, caring for Qatana, and calling no town her home yet every town her responsibility … I felt something with a more singular purpose suited me better.

As a member of the Order of the Dragon, I would be bound by vow to the protection of a particular group, or cause. I would be judged by my steadfastness and bravery rather than by how many people I knew or how many places I visited.

I would make my mark by how well I focused, not how well I wandered. It was well and good that Shalelu served the region at large, but I’d come to desire a more immediate and practical way to display my skills.

So while Shalelu seemed to feel I needed to think things through, I was already pretty sure I knew where my path would lead when I got to town. On this particular Fireday afternoon, I went looking for Shalelu. I know that when in Sandpoint, he sometimes heads over to the Rusty Dragon – apparently she knows the owner (but then who doesn’t she know here? ) Shalelu was not immediately evident when I headed over there late afternoon, but there appeared to be lively discussions at several tables. I spotted Qatana sitting at one table so I sat down.

The discussion at this table, and apparently at the adjacent tables as well, was about the recent announcement of a bounty for goblin ears. Apparently the town had had a similar bounty in the past, but it had been discontinued for some time. Quite recently, however, the sheriff or mayor had announced 10gp per ear was being offered, meaning 20gp per goblin (unless you had the misfortune to kill one that was already half harvested.) There was substantially more available should we kill the chieftain of the goblins: 500 gp.

They’ve been getting more aggressive and waylaying travellers between here and Magnimar, in and around the Brinestone Marsh. Dead (or broke) travellers is bad for business, but Sandpoint is small while Magnimar is large. Magnimar won’t put any effort to fixing this problem, so Sandpoint had to.

Well, ever since she warmed to me (a little) I’ve been a little protective of Qatana. Although I’m sure she’d brush it off if I said it out loud, sometimes Qatana … well, she has an odd approach to things. She lives by the moment, sometimes with little consequence for the next moment. Anyway, she showed verbal interest in this goblin hunt, and upon rapid reflection I realized that she herself really had no way to kill goblins, that I knew of. But several around her quickly huzzahed the idea and it occurred to me that my dilemma had solved itself. I had a purpose, and a group to protect. With some trepidation but little hesitation, I joined the group. It would have been better had we formed on Oathday, but I could tell this group wasn’t going to wait another week for the right day to come around again.

The group consisted of

Qatana – a human body filled with quirks and topped with tactlessness
Ivan – human with a bow
Sparna – a heavily armored dwarf with a big pike
Radella – a sword, yet she claims to be stealthy
Etayne – another ranger? or a magician? not heavily armed
Kali – young wizard
Anavaru – more bow and a — horse? apparently this was an in joke
among many, but her horse looked an awful lot like a camel to me.

Ameiko came over to talk with us and temper our – their – enthusiasm. It was she who suggested we introduce each other and briefly describe what skills we bring to this rag tag group. She also provided some information that she’d heard about the goblins: apparently they are members of the Licktoad tribe, they seem to be concentrating their attacks right along the edge of the bog where the main road passes closest, and also to be careful of the “soggy river monster” that lives in the swamp. She also suggested there is a person or creature living in the swamp who calls himself (or who has been named) the “warden of the swamp” and he might know more about the goblins.

Armed with this and a healthy dose of optimism, the group disbanded briefly to gather supplies and then rejoined an hour later at the south bridge. And off we went, many brimming with confidence. Because we’d be operating in the swamp, I was reluctantly convinced to leave Kasimir in the stables.

We proceeded south to one of the fishing trails leading into the swamp. Ameiko had said taking that trail into the swamp should take us, eventually, to the Warden. After we entered, I noted that the tree cover got denser and thicker, and as my thoughts flicked back to my mock hunting with Shalelu, I involuntarily kept looking up at the trees. She always tended to go up.

There was rustling and a splash off to one side, as something seemed to find water.

And we came across a soggy looking, rickety bridge. While this was just a swamp and not a raging river, I don’t think anybody was interested in getting wet at this point. Kali, however, announced she could fix this, and after casting a spell she called prejidistashun (I think) the bridge did seem less mossy and more sturdy. We crossed without incident.

Off to the left, there was a squeal like a pig that ended abruptly.

Another bridge was cleaned by magic, and another bridge crossed.

And a third.

And we started to make out tracks other than ours. One was alien looking – three toes but human sized. There also seemed to be halfling tracks, but human sized as well. Some of the human ones covered the halfling ones, implying they came later. But both were relatively fresh.

What did Ameiko say? She had gestured at the dwarf and said, “it’s said he’s about your size”. Perhaps the halfling prints were his, then, but did he have a companion, or was he in danger?

Finally we emerged into something of a clearing. There was here a swampy looking lagoon at the edge of the bog. And a building, of sorts. It appeared a little mossy and soggy and in a similar state of disrepair as the bridges, but perhaps everything here is like that after a few days. I swear I’ve never felt such dampness before. It was a two story building, and the halfling tracks led to the house, suggesting we were in the right place. The human tracks led towards the house too but to a different side.

We called out but there was no response. Anavaru and Qatana hurried to to the door and called again. This time the door opened. A halfling stood there, bleeding from several wounds. “Now is not a good time for visitors,” he said. We ignored that and asked him about goblins in the swamp – were they the ones who injured him? He seemed confused and replied hesitantly that, yes, goblins had injured him.

Ivan pushed his way to the front and healed the man. Just like that? Sheesh, do I have another Qatana on my hands? The man seemed surprised too, but hesitantly thanked him.

Then Qatana did something dangerous but not entirely out of character. She quickly stepped past the halfling into his house, asking as she entered, “Do you have mice?” She looked anxiously about before muttering, “is that the pantry? Always mice in a pantry” and moving into an adjacent room.

Our unwitting host didn’t know what to do with that, and awkwardly began something of a tour. Sparna guarded the outside front of the building. Anavaru started apologizing for Qatana as she entered the house. Kali entered and asked, “Everything okay” and Anavaru in a stage whisper responded “put a lid on Qatana, willya?”.

Meanwhile, the halfling almost got whiplash from watching people enter and move through his house. “You should, uh, you should definitely go take care of the goblins now before they hurt somebody else. In the swamp, the goblins in the swamp. Right away.”

Meanwhile, Qatana called from the pantry, “No wonder you don’t have any mice. There’s a friendly little viper in here. C’mere, you.” And even though the halfling was already injured, I swear he paled. “Viper? A snake? No, no, snakes are bad.” Kali called out, “Qatana, he’s scared of snakes, and you’re freaking him out!” But also cast detect magic, and looked around the entryway. Anavaru looked at the halfling and her eyes narrowed; she told me later she could tell he was being untruthful about something.

Outside, Radella had found signs of a struggle on the far side of the house. Judging from the tracks, it probably had occurred not too long ago. She called out to Sparna.

However, inside, the halfling was trying to compose himself and saying, “Ok, everybody needs to get out right now” while still occasionally glancing into the pantry where supposedly there was a snake.

I continued to engage the halfling in polite conversation, even as he tried to convince people to leave. Something was very strange here and even I could detect that his answers were odd and forced. Still, if anybody, we were the ones in the wrong here, having essentially forced our way into his house. And he’d not attacked us or anything; if anything, he seemed to be the victim of an assault.

Meanwhile, Qatana had entered another room nearby and found cases of snake food and yes, live mice! Ivan asked the halfling, “wait, why do you have snake food if you hate snakes?”

“Kill the snake!” responded the halfling. “Kill the snake, then go kill the goblins! Go now!”

Qatana smiled and headed upstairs. Ivan shrugged at the halfling, and followed her up. The halfling clearly had a look on his face that said, “When did I lose control of this circus?”

Kali’s detect magic had found some sort of lingering magic on the halfling. “Qatana,” she called up in Elvish, “we need to get you down here; there’s some sort of magic.” Meanwhile, I opened the door to another room from the entryway, and it seemed to contain a room with no roof, a high wall, and … snakes!

Surprisingly, the halfling replied, in Elvish, “that’s probably lingering from your friend.” Kali looked sharply at the halfling, and the halfling started up the stairs.

Sparna and Radella came back in. That meant Qatana and Ivan were upstairs, and the rest of us were downstairs, with Anuvaru feeding mice to snakes in the open roofed room. The halfling was slowly moving from frustrated to angry. Kali continued to call up to Qatana, “Hey, I need you down here”.

I followed the halfling up the stairs, saying, “Hey, you’re injured; you should sit down and rest.” Meanwhile, the halfling got about halfway up the stairs before Qatana, already upstairs, turned and asked, “hey, if you’re afraid of them, why do you have snakes?” The halfling stopped and gave her a level look, saying in a stern voice, “That’s it. Leave my stuff alone, and Get Out of My House.” Qatana did not move, and he said, “Fine then.” He shapeshifted into some sort of creature, about medium size, and slashed at Qatana, connecting and drawing blood.

Blood having been drawn and safety having been threatened, I now felt comfortable attacking him. Well, that and the fact that he could change shapes and so clearly wasn’t actually a halfling. But most importantly, he’d threatened my charges. My first swing at him missed, but my next swing connected soundly and Sparna, who had run up the stairs, polished him off.

But where was the halfling? Was there a halfling?

We found him unconscious in a secret room upstairs. Reviving him, we found him not at all hostile but instead grateful. He called his attacker a “stalker” and said they lived in the swamp. Not a lot of them, and they usually stayed away. That’s one reason why he keeps snakes – they really don’t like them. But they can take the appearance of their victims, which this one obviously did.

His name is Walthus Prodstone, and he invited us to stay for dinner. We asked him about the three toed tracks, and he said, “That’s the swamp monster! Terrible thing. Claws for hand AND feet. Legs bend the wrong direction. Jaws open wide – it’ll eat anything!”

He was so grateful at our intervention that he offered us his enchanted cloak.

[100] cloak of resistance +1 (small)

Being small, Sparna was pretty much the only one who could wear it. But he did appreciate it.

“The goblins,” said Walthus, “are largely at the southern end of the swamp. I’d stick to the paths to get there; the swamp monster is much more likely to find you (and harder to battle) in the underbrush than if you stay on the paths. And the swamp is so dense through there that you’ll likely not gain any time anyway. The goblins have constructed a crude fortress; while it will be difficult to approach undetected, you’re most likely to find the bulk of them and/or their chieftain there.”

We set watch for the night, but we will take off in the morning.

23 Sareneth, Starday

We wound our way through the swamp the same way we came until we returned to the road. We then took the road to the area where both the attacks had been happening and Walthus had said there was a path into the swamp that the goblins were likely using.

Sparna asked if the bridges were high enough, and the goblins small enough, that they could hide under the bridges. Taking the time to inspect, roughly measure, and consider, the answer is yes. Something to think about.

Following the path from the road, we entered the swamp again. Although the early morning sun was burning off the mist, it was no less moist and dank.

It wasn’t too long before we came across goblin architecture – that is to say, scrap lumber vaguely arranged as walls, windows, and structures. There used to be a gate to this “compound” but it looked like it had been broken down. There was a pool just inside the gate, but it was algae-filled, and perhaps more insidiously, there were remains in and around the pool. Some bodies were burned.

There were footprints but they were both human sized, and apparently skeletal. Could we be dealing with undead? I’m not sure we signed up for that, and I’m also not sure if we’re prepared to handle them. Judging from the footprints, though, it appears goblins have fled the compound.

Now that we were inside, I could see that most structures were actually empty underneath. It appears that the useful part of these structures were on the second story. Sparna climbed one of the ladders and almost happily proclaimed, “Goblins!” and entered.

I glanced around and thinking to approach from another entrance, chose another ladder nearby and climbed it, hoping to meet Sparna from a different direction in the same building. When we first entered, the goblins were cowering, but when they saw who we were, they stopped and attacked.

Clearly, whatever had been here was more fearsome than a dwarf wrapped in a tin can. Or a half elf carrying a great axe. From below, Ivan shot a glowing arrow into the room and not only hit a goblin but lit up the room, making the attack even easier.

The next several minutes were a blur, as we took out goblins and moved to the next building. Eventually, everybody ended up on the second level, either attacking or healing. For my part, I got winged once but was quickly healed by Ivan. In general, I either missed, or gravely wounded a goblin. A great axe is fantastic on these little critters.

One thing was clear. The goblins are happy we are us, and not someone or something else. Something to think about. But first, we do need to clear out this area …

Olmas Lurecia, 32-year-old half-elf Cavalier

Olmas Lurecia studied the ground carefully. There was much to be learned from the fading signs of others, be they friend or foe. It was but one skill that he had learned from Shalelu. He paused to consider his situation and looked around carefully. The signs ended abruptly at this point, even though it was surrounded by soft dirt and leaves. Which could only mean…

He jumped to one side as he looked up to see Shalelu looking down on him with a serious look from her perch in a tree. “You do realize that in the time you stood under me, I could have planted a tree and watch it grow ten feet tall?” she asked rhetorically. Olmas grimaced a little, then smiled and responded, “You would have never survived the encounter.”

Shalelu tried to look serious, but finally broke into a small smile. “You did track me this far before I would have killed you,” she said in Elvish. “Where is your mount?”

Olmas gestured with his chin. “He’s grazing at the edge of the woods. I was afraid he’d mess up your trail if he were with me.”

Shalelu paused in a crouch, one knee on the ground, and looked up at Olmas. “Your thinking improves with every training session. Are you really so sure your way lies with the horse and lance and not with the forest and fauna?”

Olmas considered. 32 years had passed since his birth in Crying Leaf in 4680. A mere fifteen had passed since he realized how different he was from the other elves. Oh he’d known, of course, from the day he was born that his father was human, but what that really implied had not been apparent until he started becoming a man. While his friends grew long and lithe, he grew more…solid. More broad. Any human would say he was in great shape, but an impolite elf might say he needed to “change up his training”. In almost every other way he was the equal of his elven brethren, but in the one way that mattered to him, visually, he was obviously different.

Although everyone treated him outwardly like any other member of the clan, he knew that they knew that he knew he was not. So it was that at the age of 20, and against his mother’s wishes (“I’m an adult, Mother”) he’d struck out on a sojourn of self-discovery. The Elders also tried to dissuade him, but in the end it was less trouble to let him go than to hold him back.

His special sojourn almost led to his death. He was wholly unprepared for life away from the village. It was Shalelu who found him shivering and wet during a spring storm, exposed to the elements, and showed him how to find shelter where there appeared to be only dirt, and find game where there appeared to be none.

She knew of him, of course, as she was an infrequent visitor to Crying Leaf. He got the impression she was an infrequent visitor to nearly everywhere. Yet she considered him clansman, and started to teach him how to survive in the wild. “If you’re insistent on striking out on your own, the least you can do is avoid leaving a rotting corpse. It draws the wrong type of crowd.” He could never tell for sure when she was serious and when she was not. But learn he did.

Once he could at least survive a few nights, Shalelu left, although she returned frequently to add to his training. She would be gone for weeks, and then he would awaken feeling her sword at his throat. Twice he found himself strung up by snares he was sure she was responsible for. He began to sleep more lightly, and found himself looking more closely at shadows and oddly shifted branches and leaves. He listened to the animals – or lack of them, which was just as telling. He became harder to surprise. One time, Shalelu brought Qatana, a young human she was helping to adjust to the world. She was not unattractive, but she was human and every pore of her body warned you to stay away. She was clearly a story that was, by her choice, left untold.

Qatana was reticent and withdrawn when he first met her, but later that year, after several visits, she warmed to the point of only being silent and withdrawn. She listened intently to Shalelu, though, and seemed to pick up new skills quickly. She was younger than Olmas.

In between Shalelu’s visits, he met many people traveling along the road or through the forest. The one he was most impressed with was a caravan employing a cavalier with a handsome mount.

Olmas had a way with animals, as many elves do, and to the soldier’s surprise, charmed the animal easily, but he was most impressed with the way the mount and the rider worked together. He’d left Crying Leaf feeling he was alone, but here was an calling that would provide a non-judgmental partner. He listened intently to some of the soldier’s stories, which affected him far more than the soldier might ever know. It was through the soldier that he first heard of the goblin attack on Sandpoint – a place he was familiar with and which was, as far as knew, another of Shalelu’s “homes”.

After meeting the horseman, he began keeping an eye out for a suitable companion on his occasional trips into Magnimar or Sandpoint. While he wasn’t wealthy, he was certainly old enough to take up some odd jobs outside the city and earn some silver, and just this last year he’d purchased Kasimir. He was intelligent and together they’d reached the point where they could communicate with looks and light touches.

He found it odd that after he’d acquired Kasimir, Qatana’s demeanor changed. The next time she came with Shalelu, she watched intently as he worked with the horse. That evening, they were sharing dinner when she looked sideways at him, focused again on her food and said, “The horse connects with you.” This represented exactly four more words than she’d ever said to him before, and even Shalelu seemed a little surprised.

That was all she’d said that evening, but since then, she’d grown increasingly comfortable speaking to him. He learned something of her history from her and developed some understanding for how she handled herself. She was not silver-tongued—once she indelicately told him he looked ugly and smelled like dead fish—but she seemed, at least, somewhat at ease around him now. When she didn’t come, now he’d ask Shalelu why not.

“Olmas?”

He was startled back to the present. “Shalelu, I certainly understand the allure of the forest, and I know YOU feel out of place the longer you are away. But I think my destiny lies with Kasimir, and the Order of the Dragon.” Shalelu looked hard at him, and then asked a strange question. “Do you find yourself attached to these lands you’ve known all your life? Or are you a nomad, a roamer? Do you prefer familiarity, or change?”

Startled, Olmas stammered “I—I don’t know.”

“A mount needs more space than a mere backpack does,” she said. “Wouldn’t its rider, too?” Olmas stared at her, still unresponsive, before she filled the silence. “Come with me to Sandpoint, at least—I need to resupply and Kasimir would enjoy a bit of pampering, I think. I know a man who knows a man. We’ll see how serious you are about this new avocation.”

 

The Journal of Trask Feltherup

Toilday, Lamashan 28

There was a pointed but quick discussion among the party. I expressed my concern about being able to return from another plane, but Takkad or Kane said they had Plane Shift. That took me to the side of entering – this is what we’d been working towards and now it was time to meet the real Karzoug.

Takkad cast True Seeing on himself to see if there were any unseen issues on the other side of the portal. Nothing could be seen from this side, but we weren’t sure if True Seeing would work across a gate. He did report he could see misty, ghostly walls that seemed to be moving, or swarming. There were 16 evenly spaced columns of fire which lit the “room” up and, for all we knew, also kept it warm. There was a giant – no, huge – purple gem in the center of the room surrounded by bands of gold. (Rigel’s mouth dropped as she gaped at it.) Kane cast Spell Turning on himself while Avia brought forth a magic circle. Nolin quaffed a potion of Fly while Sedgewick buffed up his charisma with Eagle’s Splendor. Sabin cast haste.

Takkad suggested we not all bunch together as if waiting for a fireball. I bristled a bit, but he was right.

We were nearly ready. I cast telepathic bond among myself and most of the group (everyone but Sabin, Sedgewick, and Kane) so that they could communicate silently with each other on the other side. Takkad cast Holy Aura which would grant us some amazing enhancements for a short time. Rigel, of course, went invisible and Kane finally stepped through. “Status lost,” reported Takkad – so that’s one thing that wouldn’t work across planes (no big surprise, really.) Avia activated her boots, and Nolin also stepped through. Sabin and Sedgewick quickly followed. Then I entered.

There was an immediate, distracting sensation as I entered, but it faded quickly. And if I’ve learned anything in my adventures, it’s to think in three dimensions. Since nothing appeared to be threatening us on the ground, I immediately looked up upon entering and saw an ugly bipedal creature floating there with – was it gems? – embedded in his skin, that I figured must be Karzoug. Telepathically, one of my companions confirmed it, so I shrugged and did what was expected of me. I threw a fireball at him while my friends were not near him. He shrugged it off, but I think both he and my friends would have been disappointed had I not. It’s not like I wasted it, because I communicated through the link that it failed because of his spell resistance. Besides, if needed, I had 32 more fireballs I could cast (although, sadly, not all at once.)

Takkad entered after me, glanced at Karzoug, and communicated that “what we see is what we get”. He was not an image, he was not an illusion – he was the real deal. Then Karzoug announced, “Let’s finish this” or something like that and … four fireballs flew from his hand and exploded in a mostly overlapping fashion. My natural fire resistance helped some, and I was able to dodge a bit, leaving me only modestly injured, but he seemed to suddenly change position in an awkward and almost impossible fashion, like he teleported to the same spot but not precisely the same spot. But an instant after seeing this, I was able to guess he’d used a spell I was aware of but had never seen: Time Stop. He’d just given himself the opportunity to do more in an instant than we could do in half a minute. This would likely not be good. I knew, though, that the spell could not be used to specifically attack a person, but he’d have a chance to heal himself, buff himself, and perhaps toss out some area effect spells.

And sure enough, a yellow fog immediately dropped to the ground and began to spread out. It was cloudkill – we were strong enough it wouldn’t likely kill us but it would force us to move because, well, it was still a fog and blocked the sight for everyone on the ground (except maybe for Takkad, but he was already in the air). Avia entered and moved up to engage Karzoug, while Nolin straight off did a charge, doing some real damage to Karzoug and, I think, catching him by surprise.

For my next trick, I stepped a distance out of the cloudkill and cast Greater Dispel at Karzoug, and discovered that he’d also set up a Spell Turning. It came back to me, and fortunately, I was unable to dispel any of the spells on myself (primarily Holy Aura and Haste). I grinned, because Greater Dispel was high enough level that it would have used up a lot of the spell turning, and the next spell anybody cast at him would likely have at least some partial effect. I wasn’t doing any damage, but I was slowly stripping down his magical protections and that’s just as useful.

Sabin quietly moved up behind Karzoug. Karzoug was now flanked.

Takkad channeled energy to help most of the people affected by the cloud and the fireballs. But Karzoug’s glaive threw yet another fireball – you read that right; his glaive was an intelligent artifact and capable of aiding in his defense, and it damaged not only Takkad but also Avia and Nolin. Karzoug also clawed feebily at Nolin, whose protective rune of Greed ironically sent at least as much if not more cold damage back to Karzoug. Karzoug, incensed, sent a quickened lightning spell at Nolin, dinging him up noticeably.

A greater air elemental appeared alongside Karzoug and smacked him, and I saw Kane grin.

And then our trio of fighters laid low the mighty Rune Lord of Greed. First Avia, and then Nolin got 4 hasted attacks on him and cut him up badly. A contingency spell sprung into effect, making him gaseous, but Nolin simply smiled and his magical axe inflicted even more damage upon the gaseous form.

He regained solid form and fell to the floor below with a surprisingly-pleasing thud.

With his death, there was a tremendous flood of blindingly (literally; Sedgewick was blinded by it) white light as the mass of souls which had been trapped in (or formed the basis of?) the walls surrounding this small alternate plane were all released at once. The massive release of positive energy immediately healed everyone (although Sedgewick remained blinded) and we found ourselves at the base of the tower we had ascended the previous day. The remnants of the runewell were freezing in the harsh cold. And the corporeal remains of a Rune Lord.

Because it’s a habit we’ve developed, we removed his head.

Kane healed Sedgewick, and we began to look at things remaining on Karzoug’s body.

There were about 20 ioun gems that had been embedded in his body, but every last one of them was now shattered.

[1693] Glaive, intelligent, neutral evil and transmutational. It possessed a keen intellect, and was able to flame and dance. It possessed dark vision and could speak via telepathy. Once a day it could cast major image. Three times a day it could cure moderate wounds on its wielder. It could cast fairy fire, and it had fireball as a dedicated power. Its “life purpose” was to defeat spellcasters. And it. Would. Not. Shut. Up.
[1694] Rod of greater quicken. 3/day up to level 9.
[1695] wand of blood money [33]
[1696] wand of dispel magic [24]
[1697] wand of stoneskin [17]
[1698] belt of great strength +6
[1699] boots of dexterity +6
[1700] sihedron tome. Can hold an infinite number of spells, and a spellcaster could prepare spells as +6 intelligence.
[1701] Robes of Xin Shalast – +6 AC, SR 24, aids casting by casting as +1 caster level. 2 pockets are handy haversacks and wearer is comfortable at all elevations.
[1702] ring of protection +5
[1703] ring of freedom of movement
[1704] amulet of Greed. Just pretty now – it was attuned to the runewell in Karzoug’s special plane, and granted the wearer +5 AC, removed the need for food or water, fly ability, and the ability to heal rapidly from wounds.
[1705] ruby inscribed with rune of wrath ~1100gp
[1706] 1500 gp of ruby dust
[1707] 10000gp of powdered gemstones
[1708] Talons of Lun. Ornately worked gloves with fine gold filigree. +3 attack bonus (1d4 x2), crit does x3, will save at DC20 or victim goes permanently insane. (save for 1 rd of confusion instead). Wearer is immune to insanity and confusion, but WI -2 due to constant voices in head.

We decided to permanently destroy the runewell to permanently disable the amulet. Nolin, Sabin, and Avia used it for target practice and soon it was rubble (and ice). We decided the glaive must be destroyed (somehow) and Karzoug must be destroyed (somehow) so that he cannot be resurrected by a misguided soul. Various ideas were tossed about on how to do that; the most sane seemed to involve a bag of holding and portable hole.

The cracked runewell gem is still likely to be very valuable, even with a huge fracture. So we will take it with us:

[1709] large cracked purple gem

Given what is here, that we haven’t even picked up, we will be as wealthy as we want. But we also have some larger issues to consider.

1) This is also an archaelogical treasure. How much should be preserved, and left for scholars?
2) This city already has residents. While we need to figure out a suitable way to let them know Karzoug is dead, we also have to consider what group (or person) might try to seize control of the city, especially in consideration of possible visitors seeking 1)?
3) Thinking of 1) and 2) intersecting … what level of responsibility do we want to take on regarding visitors’ safety, given that few people can find the city without us telling them?

For a group that started by battling goblins in Sandpoint, we’ve come a long way. There is a lot of talk about people’s plans – many border on “retiring”. On the one hand, you could say I’ve been lucky to make it this far. On the other hand, I’m still a young adult. I feel I’ve got more in me yet.

I think I’ll check with Father and see how the store is doing. Maybe we can feed some of our artifacts through both Derell in Sandpoint and my father in Korvosa. But I also want to hear what the rest are doing. If there’s another interesting journey to be had, I might be up for that.

The Journal of Trask Feltherup

Moonday, 27 Lamashan (still)

We were still facing, potentially, six more cloud giants. This room was highly defensible and the walls of force and fire helped break the opposing group into nice digestible chunks. (Odd turn of phrase considering the blade barrier we had going next door.)

Avia, as we’ve come to expect, headed up to find a cloud giant largely by touch. One swung at her, revealing itself, and she responded in kind. She took some damage, but not as much as she gave.

Kane dispelled the fog cloud and put an end to that sort of adventure. The giants might still be flying but they were no longer invisible. (Rigel silently went invisible and we were all pretty sure we knew what she was trying to do.) For my part, I picked out a cloud giant and threw three scorching rays at him.

Now with visible targets, Avia went to town on the giant nearest her. Giant blood dribbled down to the floor below. Nolin technically got the killing blow on Avia’s target, but was staggering a bit himself. Takkad set him up with a powerful heal spell and he looked MUCH re-energized. I took advantage of all this to get a mage sword started on one of the giants. While I am unlikely to draw as much blood as the fighters, every little bit helps! Sedgewick tried a bit of tomfoolery by mimicking a giant’s voice and calling out, “It’s all clear in here now”. But since we weren’t exactly invisible and some others could see clearly into our room, it evoked derision more than anything.

As Avia continued her bloody attack, I tried another scorching ray. Only one of the three got through this time. But Sedgewick started an image of another blade barrier around a small group of them, and that did cause them to pause. There was ample evidence around them that one did not mess with a blade barrier, and it gave them pause.

Sabin told them to drop their weapons and surrender to their betters. They seemed inclined to do the first, but then the second seemed to reinforce their backbones. Then we invoked the desires of the Champion of Greed and gestured towards Nolin, who revealed his rune. This cowed the giants, and they left weaponless to go to the city.

We retrieved two more sihedron rings from the corpses, but left the huge morningstars and armor we’d never be able to adequately lift or wear. We inspected the arch and markings in this room and determined that Karzoug was pretty full of himself, and that the archway led to Karzoug’s personal lab and harem. Certainly something to check out in the end – the ladies would no doubt be thankful – but we need to seal the deal first and put down Karzoug.

About this time we heard a voice say in Thassilonian, “The champion ordered WHAT?” There was a mumbled reply and then an order to go get Khalib.

We looked at each other. It seems we were not yet done making this place safe for us. A door was pushed open and a glyph of warding that Kane had established blew up in a giant’s face. Takkad looked at the giant, which was one we’d sent off earlier, and dressed him down for not obeying the Champion of Greed. This caused a few things to transpire.

Rigel went invisible.
I cast greater invisibility on myself to better attack anonymously, because it was pretty obvious this was not going to be a diplomatic mission.
Sabin cast heroism on himself.
Avia and Nolin positioned themselves optimally.

The look on the giant’s face told us all we wanted to know. He was not here of his own volition. Another giant shoved past him and a voice from behind compelled them: “Go on, go kill them!”

Takkad bluffed once more — “You dare defy the champion of Greed? What will Karzoug do to you?” They paused but then came in followed by a rune giant right behind them. Behind them, through the doorway a human came as well.

Avia provided a flurry of blows on one of the cloud giants. Sabin cast haste on all. Nolin ganged up on Avia’s giant and made it bleed worse. But one of the giants attacked Takkad, who is not normally front-line material. Another attacked Avia, Nolin, and Sabin, while Sedgewick began a song of courage even as he attempted to dominate a cloud giant.

Rigel saw her opportunity and got a sneak attack in on Avia’s giant, killing it. Avia simply aimed her sword at another giant and began systematically dismantling it. I got a mage sword going against the rune giant, and got some satisfying cuts into it. Sabin tried a feeblemind on Khalid, but it failed. It did, however, invoke a response of magic missile back at him – contingency spell, I suspect, that fired whenever he was attacked – and then tried to disintegrate him. But his weapon absorbed the spell harmlessly, frustrating Khalib greatly. The rune giant was a powerful foe, hammering hard on Nolin, Avia, and poor Takkad.

But then Rigel got a sneak attack on the rune giant, and Avia inflicted some serious wounds as well. I hit him and Khalib with chain lightning (Khalib looked like he might have ducked) and Sabin and Nolin also attacked him. All of us at once was a lot for the rune giant to take, but both he and Khalib still had some fight left in them.

Strangely, though, Khalib didn’t have much. He had the disadvantage of being a magic user, and perhaps more importantly NOT being giant. He threw some more magic missiles at Sabin, but attacks by first Avia and then Sabin sent his soul to Karzoug.

It was Avia who finally dealt the killing blow to the rune giant, and my mage sword continued to beat on other giants. The clerics kept a steady stream of channels and cure critical, mass going and although we did at times get close to death, never did we knock at death’s door.

Khalib’s corpse granted us

[1684] Staff of size alteration (10 charges)
[1685] Amulet of natural armor +2
[1686] sihedron ring
[1687] robes (like arch magi, but +4 IN rather than resist)
[1688] gold ivory statue of himself
[1689] spellbook of all known spells but for enchantment and illusion
[1690] container of gem dust (~5000gp)

We held a quick strategic discussion. Although it seemed we were wearing down Karzoug and that he might be low on magic, the same was true of us. Our healers were nearing the end of what they could do to help us, and as tempting as it might be to strike at Karzoug while he was weakened, the same penalty would apply to us and we rely too much on the constant healing available to us. The decision was made to stop for the night and rest, to recover spells.

We set up the usual rope trick, with the usual guard duty, and began to rest.

Toilday, Lamashan 28

We awoke rested, refreshed, and restocked on our spells.

No doubt, so did Karzoug.

We began exploring. We quickly found a room with a 20 ft gold statue of Karzoug, with a smokeless fire. There was a green lens about 2.5′ across over the brazier, in an iron frame. It was decidedly magic with a transmutation aura.

This all looked interesting but we thought we probably ought to be able to inspect this without interruption .. which meant a bit more exploration yet to ensure we were alone. We found a series of small cells, less prisoner cells than simply meager accommodations, perhaps something similar to what a monk may use. We found what we think may have been Khalib’s “room” and noted there were books in there that might be of interest. But about this time, another rune giant challenged us.

“What are you doing here?”
“I am the champion of Greed.” replied Nolin.

And apparently that’s all it takes to start a fight with a rune giant. No pleasantries about one’s mother or heritage, hygiene or appearance. Just, boom.

With a bit of a sigh, I cast haste on all. Another rune giant appeared, and seemed to smirk as he announced, “I got this.” I’ve heard that before. Looking around, I didn’t see Rigel – no doubt invisible by now. Sabin made many images of himself and Nolin challenged the first rune giant. Kane shrewdly cast create water and thus created an ice patch right where the 2nd rune giant was about to step, and he slid gracefully into the blade barrier Takkad had just created. Such teamwork.

I magic missiled the first even as the second hit the ice and went into a skid. The bigger they are … Takkad cast prayer on us all, and Sabin moved to hit the second rune giant. Meanwhile, Nolin and Avia were beating hard on the first one.

My trusty mage sword came out against the second rune giant, but missed. Sabin and, of all people, Kane and Rigel became the objects of his wrath. Rigel tried hard to sneak attack the rune giant but just couldn’t quite make it work., The fighters kept beating on the rune giants, though, and finally my mage sword took down the last one with a final triumphant swing.

We collected [1691, 1692] sihedron rings, but left the rest of the giant-sized paraphenalia where it had landed. We studied Khalib’s diaries and discovered an important fact. Karzoug was trapped on another plane he’d created to survive the fall of his kingdom. To return, though, needed power – power he was collecting through souls sent his way by Mokmurian and his agents. But if he didn’t get enough power that way, he’d be trapped there.

He was nearly there, but not quite yet.

Takkad suddenly got that look in his eye which proclaims, “I’m about to be impulsive and illogical” and strode down to the room with the green lens and shot at it with is crossbow. The bolt bounced off. But when he asked for Sabin’s help, Sabin obliged by striking with his adamantine axe and a strange thing happened.

There was a wavering in the air, and beyond appeared a chamber that looked easily 200′ in depth, across white walls, looking like a shaft. At the bottom there appeared to be water.

I am apprehensive about this. Some in the group want to enter, but how do we get back? If Karzoug can’t get out, how will we? If we enter to destroy Karzoug, are we also consigning ourselves to the same eternal fate?

The Journal of Trask Feltherup

Moonday, 27 Lamashan (still)

Catching my breath. We’ve a quick break between things attempting to kill us. Perhaps the fact that we’re still alive will annoy Karzoug.

He certainly annoys me.

Fearing that there might be an explosion soon, we left the “projection room” while it still seemed to be producing some sort of weak image but seemed mostly disabled. We went a ways down the hall and paused in what seemed like a defensible spot.

Sabin wanted to memorize a spell so we were going to wait 20 min while he did that. But it was less than a minute before we heard a loud and other-worldly type howl.

Sedgewick looked startled, and said it reminded him of an obscure legend about a very large hound .. a beast from beyond time.

Since that didn’t sound friendly at all, we quickly went into a room to our south, on the theory that whatever it was would have to either break down the door or fight through the doorway, which would limit exposure to our fighters while the healers and magic users did their thing. We had arranged ourselves when …

From behind the door there were shouts from the left. A howl from the right, continuing up to and then past the door. There were sounds of battle from the left now, perhaps in the throne room. We carefully exited our hidey hole, and much to my surprise the party chose to explore the rooms we’d just passed instead of checking out the fight in the room practically next door. Really? Seemed a little risky to me.

We found what appeared to be the guard’s living area, or at least staging area. Opening another door we found .. Karzoug! Again! But at least this time he was less smug.

“What did you release into my realm?”

Now, witty banter is my strong suit and had it not been for the fact that we were discussing something that apparently could worry Karzoug, I’d have been all over this. But we’d also discussed earlier that these apparitions seemed designed to make us burn spells more than anything, and we’d decided to largely ignore them. But I couldn’t resist just one reply.

“We’re not worried. We have the champion of Greed to defend us,” and I pointed at Nolin, who whipped off his bandana to display the Rune of Greed. I thought the Karzoug image was going to explode into little Greedy parts. “This is an outrage!” said Karzoug, visibly upset.

“I’m collecting all seven,” said Nolin.

And then we went to leave, except that Angry Karzoug tried to polymorph Nolin. Which failed, because of his Runeforge-enhanced weapon. Nolin raised his eyebrows and I thought he was going to say something droll, but he just let the spell failure speak for itself.

Takkad kept looking in rooms that did not contain a hideous hound, and most people joined him. Sedgewick said he was going to see if Karzoug would give him any interesting information, and went back to chat with him. And they call me headstrong.

We were slowly searching the (fortunately) empty rooms but I was getting impatient. The Horrible Hound could be stalking us for all we know. There were no sounds anymore from the Throne Room and finally I announced I was going to go check it out because, well, SOMEBODY should.

So using my stealth, I approached the room and looked in. There were 10 harridan bodies there (I think; they were not whole so it was a bit difficult to tell in a glance) and nothing else in the room. Unless it was invisible, it had moved on. And defeated 10 harridans in short order, I thought as I returned to the group.

Sedgewick returned about the same time, looking satisfied so I guess he must have learned stuff from Karzoug. The group as a whole went to view the carnage in the Throne Room. Or perhaps I should call it the Thrown Room, because it looked more like a puppy had tossed ten dolls around like toys, after chewing each of them to a frayed mess.

And, uh, then it came back. It entered the room thru the door to the northeast, and saw us at the same time we saw it. It bounded towards us like a happy puppy, if a happy puppy were slavering, ugly, and insane.

It looked shadowy so I threw a fireball at it before it got too close. Looked unhappy, so probably a good choice. (Although to be honest, I’m not sure it brought a happy face with it to this plane.) Kane attempted to banish it and Takkad started praying even as Sedgewick urged us on with a song of courage. I managed to haste everyone before we resumed the usual fight positions, and the battle was on.

But the battle was not long. The harridans had apparently taken their toll, and it took Nolin, Avia, and Sabin only seconds to dispatch it. Nolin took its head into the room with Karzoug, pausing only long enough to say, “I’ll send you a bill for this later.”

We left before Karzoug could muster up a retort.

We returned to the Thrown Room and decided to examine the room to the north. This has proven to be a questionable decision. Inside the room were some very large giants with some large piles of rocks and very large bows, paired with very large arrows. Eight of them.

I divided the enemy with a wall of force, per usual, leaving two on the side nearest us and six on the other. Then I hasted folks, another pretty standard action. I managed to fireball the two close ones, before the fighters closed. They hammered hard on our fighters, but our healers kept them healthy. One of the distant giants banged on a door and yelled for help, so I put up a wall of flame against that wall, facing the door. And another wall of flame that burned the butts of a couple of those other ones. Then Sedgewick changed from a song of courage to a song of dischord, which caused some of the giants on the other side of the wall to disagree with each other. Physically. Violently.

This proved surprisingly effective. Avia, and then Sabin killed the two close giants and then we watched in amazement as the others just beat each other up. Even those not affected by the song were forced to defend themselves against the ones who were, because they didn’t simply fight each other. They hit anything near them that they disagreed with.

While this was going on, Kane announced storm giants were coming from the Thrown Room. Apparently they’d figured out the fire thing and decided to circle around back. Takkad created a wall of stone to block them temporarily, but we expected that storm giants would likely be able to hack at the stone and eventually remove it.

As they came close to doing this, he put in a circular blade barrier, positioned such that to reach the door leading to our room, they’d need to cross the barrier twice. For good measure, I added another wall of fire too. The results were remarkably effective.

The first who tried came through as a chopped, burnt, corpse-like shape. Dead. Two more entered the blade barrier circle, but after experiencing it once were reluctant to complete the journey and close with us. One was challenged to go through and also emerged dead.

The remaining cloud giants abandoned their effort to attack us through the blade barrier, and circled back around to the door on the north end of the storm giant room. There was only one weakened, injured “champion” storm giant left to rendezvous with the fresh cloud giants. I responded with a mage sword to add to the battle. It turns out there was at least one mage among them, so we traded minor spells: they made fog, and I cast fly on myself and used a staff to create a wind to blow it away.

This battle is sorely depleting our magic. While we have depleted Karzoug’s as well, we may both yet get a chance to recharge.

The Journal of Trask Feltherup

Moonday, 27 Lamashan (still)

I wonder if we will have a chance to sleep before we truly meet Karzoug. I would love to recover some spells, but if we do, then he does too.

After “defeating” the taunting image of Karzoug, we turned our attention to one of the doors “behind” him. The stone door opened at a mere touch into what appeared to be a fantastic throne room. Opulent. Opulent to the point of practically blinding Rigel. Brilliantly lit, and every inlaid gem, every strip of silver or gold decoration on the wall made the room simply glow. There was, of course, a person in this room — a large but still human female fighter, flanked by two large giant (and that is not redundant.) The fighter was upon the throne and appeared to have the rune of greed engraved upon her cheek.

Ah. The champion of greed. This should go well when she realizes the champion of wrath is here now too.

She challenged us to come face (heh) her but it was the giants who made the first move towards us. This allowed me to subtly place an invisible wall of force between her and the giants and us. The ceiling here was also awe inspiring – certainly more than the 10 feet tall I’d made the wall of force, but I didn’t want her to run around it.

As the fighters began to whack on the giants, I hasted everyone. Takkad threw a destruction ray on one of the giants who seemed very displeased with that. Meanwhile, I got the satisfaction of seeing our Amazon friend run smack into the wall of force and scream “but I am the champion of Greed!” With that, Nolin pulled off his headband and screamed “and I am the champion of Wrath!”

Whoa. Hee hee. Awesome. Perfect timing.

The female warrior seemed to go almost berserk, and tried to scale the wall of force to get at Nolin. Successfully, I might add; she was probably about 7 or 8 feet tall so she could easily scale the wall. I briefly considered it cancelling it just to make her fall on the ground, but although the buffoonery would have been fun, i decided chain lightning might actually be more helpful to the task at hand.

So I lit up the giants … and they seemed unaffected. Shoot. That’s what I get for strategizing. Shoulda gone with my gut.

So this weird dance began, with most of the party engaging the weakening giants while Nolin drew the rapt attention of Greed’s champion. (She had a name, I’m sure, but she’s dead now so who cares [foreshadow much?]). Nolin was able to get some good whacks on a giant before having to turn his attention to the woman. Ultimately, Sabin and Avia laid the killing blows on the giants, but Nolin got three good hits on Greed in one flurry and two more in another before she fell. And as with Alasnist’s champion, the rune on her face disappeared and reappeared on Nolin. A headband was going to be sufficient anymore, with marks on both his forehead and his cheek.

This rune, Sedgwick later told us, made him immune to mind-affecting magic and gave him fantastic spell resistance to transmutation spells. It also, however, made him vulnerable to domineering weapons such as those we wielded.

His eyes also lit up at the sight of her golden scimitar.

[1666] Chelan – one of the the 7 swords of sin. Had the ability to turn victims to gems upon striking. Although made of gold, it had the hardness of adamantine. Collector once owned this, but … odd, it must have been stolen.

Or perhaps her body lay here before us.

We could learn nothing more.

Other tribute that the champion of Greed and her giant minions left for us:

[1667] 5 potions of cure serious (Nolin used 1, so 4)
[1668] 2 potions of fly (Nolin)
[1669] 1 potion of haste (Takkad)
[1670] +5 large full golden plate
[1671] +5 great shield
[1672] periapt of health (immunity to disease)
[1673] belt of strength +4 (Kane, who gave his +2 to Rigel)
[1674] minor cloak of displacement
[1675] ring – freedom of movement
[1676] sihedron ring
[1677] scarab of protection (+20 spell resistance, absorbs energy
or death) 10 charges
[1678] 2 great swords (giant)
[1679] full plate mail (giant)

We did not take the giant equipment since it was both unusable by us and non-magic.

Done opening our presents, the party moved south to an open corridor. I stuck with Rigel, who was searching for traps and secret doors. We passed several non-secret doors, which I objected to to no avail. I argued we could potentially be leaving enemies to attack us from behind, but I guess nobody considered that a viable threat. I understand the urgency in getting to Karzoug, but that’s not a reason to throw caution to the wind.

Finally we opened one at the end of the corridor and hey, whaddya know. There stood a Karzoug .. or another image of him. Karzoug engaged in what I’m sure seemed, to him, to be witty banter before shooting magic missiles at Takkad. Sabin attacked .. but of course passed right through him. I tried a dispel, but failed.

I’ve done some thought on this. The only illusory spell I know of (although do not master) that can allow you to cast spells from it is Project Image. There are a couple of things that are disturbing, if I am right.

First, that is a 7th level spell. That would indicate that Karzoug is at least the equivalent of, say, myself. But I feel like he’s probably more skilled than I, which would suggest he has (at least) 8th level spells that perhaps we have not seen yet.

The other thing is that to use that spell requires sight of the site. That is, either he’s in the room with us invisibly (unlikely) or he’s scrying (more likely). Either option, though, is a little disconcerting.

However every image he projects is one less 7th level spell for him. I suggest that if we come across another and Avia doesn’t detect evil, we just leave the room. The spell only lasts for a minute or two, and then we can re-enter. Instead of him making us burn our spells, we can make him burn his.

Anyway, Takkad, Sabin, and Sedgwick inspected the double doors in this room, discerned nothing dangerous about them, and opened them.

Inside we found an odd sight. At the far end of the room, appearing as though in a fog or perhaps a portal, were actual moving scenes of what appeared to be Xin Shalast in glory days past. Was Karzoug planning to bring forward his armies and minions?

Scurrying about making adjustments on instruments near the walls were some strange humanoid (but not human) beings. Kane muttered “extra planars”. There was maybe 20 or so of them. Several now looked up and took notice of us. Sabin asked the nearest one, in Thassilonian,

“Why are you here?”

We mind the machine.

“What does it do?”

It does its purpose. You are not giant or rune lord or flung. Stand back.

When we did not, some appeared to take an aggressive stance. That was all the excuse Takkad needed to create a blade barrier. Meanwhile the fighters starting moving toward the machinery on their side of the barrier, cutting and hacking at it. The “flung” hastily repaired, or adjusted for the damage. It became apparent that the damage we might do would be undone by the “flung”s efforts, so we directed more effort at destroying them directly.

There was more damage done by the occasional explosion than by the creatures themselves. Eventually Sedgwick sang a song of dischord which caused them to fight among themselves. Takkad brought in a water elemental to attack the machinery close to the image. The image continued to weaken and flicker, and finally at one point, the remaining “flung” decided to become suicidal, and ran through the blade barrier to try to get to us.

Eventually all were slain, and we continued to hack on the cables and machinery. We found that the image eventually faded to a hazy area in the room, with increasing explosions from the machinery. Nolin expressed concern that the whole room might blow up. I’ve no idea if that is possible or not, but he seems greatly concerned. In any case, the machine is not, I believe, usable for its original purpose any longer.

The Journal of Trask Feltherup

Sunday, 26 Lamashan

If our goal was to introduce chaos, confusion, and distraction to the city, why that’s practically our (very long) middle name.

Scrying our favorite giant, we found that there is close to chaos up north around the Lamia temple. He reported the body, and discovered they were already quite aware. They seem like anything but cool and in control. They did not kill the messenger, but they did not exactly welcome him either. They expected him to tell them what happened and how. “You were in charge of security!” they said accusingly, and when he had no explanation forthcoming, instructed him to wait in a small room whose door was secured from the outside while the investigation was completed. “At sunset,” they promised, “you will be taken up to the mountain.” From the expression on his face, he clearly did not interpret this to mean he was going to be treated to a relaxing vacation and stimulating massage.

Although we may have, in a sense, tormented him with whispered messages and strange happenings, we’d taken a liking to him. We couldn’t let him be taken to the mountain, where he’d likely be killed, or worse, transformed. From a practical standpoint, we probably also did not want him telling people on the mountain that voices were speaking to him. So Takkad and Sabin windwalked to his cell and checked it out. The door was unlocked, so I suppose technically that was not a cell, but two harridans stood guard outside to prevent anyone from disturbing him in his contemplation.

In other words, a very stealthy teleportation was entirely possible.

Since I could do both major image and teleport, I went along to provide the means for the rescue operation. Takkad and Sabin came along in case anything went wrong. I borrowed a ring of invisibility so that all three of us, Takkad, Sabin, and myself could be invisible. We became invisible, turned to gaseous form, and then travelled to and entered the cell. By previous agreement, I went to (invisible) solid form first, and created the illusion of a giant. The illusion offered these solemn but quietly spoken words: “There are those who would see you live.” The giant startled, and I said, “The choice is yours, but take my hand if you wish to leave now.” I put my hand in the right position within the image, and after a bit of uncertainty, he grabbed it. I quietly uttered the spell, and teleported us to the arena without any harridans being harmed at all.

Once there, I said (while still invisible), “This place is safe, but you will probably need to leave Xin Shalast.”

“Thanks,” he responded, still a little uncertainly.

The rest of the group was there in gas form and observed him quickly assess his surroundings before heading for an exit from the arena. As he cautiously made his way to one side of the arena, Takkad and Sabin returned and we returned to our hideout.

Takkad sniggered that he’d added Alasnist graffiti to the cell. When I pointed out that poor decisions and practical jokes was supposed to be my forte, he got defensive and said it wasn’t impractical – it would help foment rebellion and divert attention away from us, which was very practical.

Whatever.

We could only imagine the anger and frustration the Lamia would feel upon discovering their guest had left! Hee hee. However, in my more somber moments I also realized we’d pretty much relegated our favorite giant to a life on the run, since they would believe he was complicit not only in his escape, but in the murder of the priestesses too. Perhaps we’d done nothing more than delay his death, but I suppose that’s not such a small gift.

We decided to talk to Margive about the rebellion plan he’d overheard. Where do they meet? (Always different.) Can you show us? (yes).

With this, Takkad announced our favorite giant had left the arena and starting rooting around in these passages. He was actually heading rather directly for Margive’s abode, which was not part of the plan.

We quickly explained to Margive that a giant was only a few hundred feet away right now, and he needed to hide. While we did not think the giant would harm him, we deemed it prudent to be cautious. He blended into the shadows as he does so well, while the rest of us hid in the shadows or went invisible.

I was completely surprised by what happened next, though. The giant cautiously entered Margive’s home and whispered, “Margive? Are you here?” And Margive replied! “I am here, friend,” as he made himself visible.

“I have found a much better place for the meeting tonight. Tell them the alliance will meet at the arena tonight.”

Margive has more connections than we gave him credit for! “Our” giant was actually a leader (the leader?) in the giant rebellion that we’d been so anxious to assist. I broke the silence by saying, “There are those who would see you live” as I made myself apparent. As others also became visible, he clearly recognized my voice and clearly had the same thought about Margive that I’d just had. “We seem to be working towards a common cause.”

Takkad suggested to him that the recent deaths of the lamia and apparently missing dragon might make tonight a very good night to lead his brethren out of the city. He agreed. And we offered the same advice to Margive. “We are going to the highest buildings in an attempt to stop Karzoug from gaining more power. If the coming night and day find us successful, tonight will be an excellent time to leave. If we fail, it may be your last opportunity to leave.”

We did not add, out loud, that their leaving will also provide distraction to those above as we attempt to assault those positions. We will truly be helping each other by dividing the rulers’ attentions.

We decided to windwalk to the higher echelons now to use the last of our windwalk ability today and allow Takkad to utilize those spell slots differently for tomorrow. We took this time to inspect Karzoug’s mountainous face, but we noted no particular magic or secret openings in the face. Takkad and Sabin decided it was appropriate to install a little granite graffiti.

Whatever. Seems immature and unnecessary to me.

I did the now-traditional rope trick, and we retired for the evening.

Moonday, 27 Lamashan

Takkad asked the Quill about what to expect. It told him “many guards, many wards, insane creatures not of this world.” If that was a surprise to anyone, they didn’t let on.

Kane and Avia needed to use amulets, upon which we cast obscure object to deter the scrying, and we advanced towards the biggest spire. This spire seemed to mostly be a ramp up into the heights of the building. It certainly was ornate enough, but the ramp was nice and wide (maybe forty feet or so wide). We ascended alertly and while we didn’t find anything during our cautious ascent, we must have gone up 2000 feet or more.

But near the top, we did hear a voice that we did not recognize: “Ready lads! Here they come!” Apparently we were expected. I had thought I might confuse them a bit with ridiculous replies, so I called out, “Yes! Have you any bananas?”. I was not within range to see their faces, but I have to believe that the several seconds of pause after that was spent with them looking at each other in utter confusion. Without waiting for any particular response, I cast Haste on our group since it sounded very much like we would not avoid battle, and at this particular moment everyone was close enough to be included in the spell.

There were five of them, with one clearly being the leader (both by demeanor and appearance.) He was a storm giant; the other four appeared to be cloud giants.

“They like to appear right next to you; be ready!” called out their leader. Hmm. Clearly Karzoug has passed on his observations of us to his guard. How annoying.

Kane tried to intimidate them. It was about as effective as asking for bananas. But Sabin had a much more effective action. He cast mass suggestion on them, and suggested they’d rather drop their weapons and go down to the front gates of the city. Three of the giants blinked, and appeared to do so.

These were some of the largest giants we’ve encountered, and the reach on them was unbelievable. Without the ability to teleport in, our fighters had to wade in offering their bodies up for free just to get close enough to hit. Once there they did significant damage, but the price of the approach almost was too much for Nolin. I called up a wall of force to protect him as he got hammered at one point, but our clerics managed to quickly heal him (and others). I employed my Mages Sword at one point, but it was late in the battle and it only got a couple of swings. I don’t think it ever connected before its target died and it raced back to hover pointlessly in front of me.

When the leader realized a sizeable portion of his force really was going to walk to the edge of the city, he smartly said to them, “Well, would you mind smacking these guys as you go?” And although they’d dropped their weapons, an unarmed smack from a cloud giant still carries a wallop. I took one of those and it almost knocked me off my feet.

Truly, we killed the leader and remaining cloud giant in something like only a half minute, but the fighting as fierce and the damage great. If they’d had healers like we did, the battle might have gone differently. We may want to identify and target healers early in any future battles; Karzoug will probably do the same favor for us.

And Kane put a normal mundane spell to deadly use when he cast Create Water in front of the giants heading down the ramp to the city’s edge. In this climate, of course, the water froze almost instantly, and resulting lack of traction caused two of the giants to slip over the edge of the ramp and fall to their presumed deaths.

From the two corpses we created up top, we did retrieve

[1660] Full plate (giant sized) +2
[1661] sihedron ring
[1662] Full plate (giant sized) +4
[1663] sihedron ring
[1664] Masterwork Great Sword [giant sized]
[1665] Morningstar [giant sized]

We now turned to the upper hallways that we’d laid claim to. The walls here were decorated; no expense was spared. Doors ranged from appearing to be solid gold, to, at the very least, masterfully built. The first door we opened seemed to yield … Karzoug!

He verbally taunted us, and Avia detected no evil. Still, we advanced upon him. I tried a fireball, but it had no effect. We began to think it might just be a really talkative illusion when he said, “Well, Sabin, let’s get it started.” And a black ray shot from the figure to Sabin.

A death ray.

Sabin moved as quickly as I’ve ever seen him, but the ray still grazed him and wounded him significantly. And with that, Karzoug disappeared. Yes, an illusion, but one with some spellcasting abilities. Some sort of projection, or automaton? I’ll have to search our spellbooks to try to identify what it was. But clearly we will be running into some more powerful magic, and we will need to be cautious of that.

More doors await us.

The Journal of Trask Feltherup

Starday, 25 Lamashan

After having a little fun with our chosen giant commander, we somberly realized we still didn’t have enough rings + amulets to safely enter the field up on the mountain. Well technically we might have, but nobody really wanted to be subject to the scrying that the amulets left one vulnerable to.

So Takkad and Sabin when invisible and had magic detection on when they windwalked over to the Lamashtu temple to see if there were any likely looking treasure chests or living bearers of said amulets and rings. It was, of course, still semi-collapsed, and completely dark inside. Sabin had the advantage there, but couldn’t communicate to Takkad in windwalk form so I gather there was some wispy hand signals or something employed. (I wasn’t along; I just got a summary of their trip when they returned.)

The main chamber had 3 passages, but two had collapsed. There were idols of things vaguely dragonic and lion-like. In windwalk form, the collapsed passages were less of an issue than might otherwise be the case, but still they proved uninteresting. The passage going straight ahead had little rubble, and led to an antechamber with stairs down. The antechamber held the tattered clothing of three bodies – less cautious adventurers, I suppose – and nothing there radiated magic. The stairway led to a room that looked like a torture room, but that also appeared to be a deadend.

Returning to the entrance they tried the right passage. They were able to pass through the rubble, but it ended in a square room after 30′ of piled rubble. This room also had three exits from it.

  • The right one held a stagnant pool.
  • The middle one led to a large cathedral-like space which seemec to be a shrine to Lamashtu. Takkad sensed a presence there, but then these clerics are sometimes just on edge.
  • The left one held benches and cabinets, but little else of interest.

Returning to the entrance, they tried to go left but it was impassable even in windwalk state.

That seemed to be it in the temple, so they returned and reported. To prepare, I case see invisible, mirror image, and spell resistance. I figured anything we found in a temple would be likely to try to cast a spell or two.

We windwalked, and entered the temple. By previous agreement, we made our way to the cathedral room, It didn’t take long at all to detect a shadowy figure .. or was it figures? .. at the far end of the room. I waited until the Usual Suspects were close enough together and then cast haste on our group.

There wasn’t just a couple. There were eight. Sabin used his sign of wrath and one shadow was seriously injured. 4 shadows turned on Sabin, but most of them hit the images from his mirror image spell. Takkad channelled positive energy, and one shadow fell. Avia channeled too, and three more were killed. Kane likewise channelled, and two more disappeared. And then by golly, it turns out they didn’t care much for fire, so I “channelled” a fireball that took out the remainder.

The altar was magic. There was a magic black painted metal chalice. There was a wand. There was a black dagger. And all these things were magic. We quickly determined we had

[1643] decanter of endless water
[1644] adamantine dagger, +3, decorated with genuine iconic Lamashtu figures
[1645] a wand of soul binding [4 charges]

Kane wanted to destroy the altar, so our team’s adamantine weapons were put to good use. He followed with a consecrate spell, which he apologetically explained would last a lot less time than he’d like but that too made him feel better.

For a little guy, Kane sure is fanatical at times.

Takkad was still dissatisfied with our efforts. Not at us, but he was thinking we were running out of time and worried that we needed to hurry and do certain things or Karzoug would be too powerful for us to kill. He decided to do a powerful Communing with his god, which unfortunately must be a series of yes/no questions. This was conducted with great pomp and circumstance, which I guess is de rigeur for this sort of spell. And we asked

1) Are there more rings in Xin Shalast? YES
2) Is the field on the mountain powered by a Runewell? YES
3) Is the Runewell in the city? NO
4) Do any remaining dragons have a sihedron ring? NO
5) Is Karzoug fully revived? NO
6) Is Karzoug able to leave the spires now? NO
7) Is Karzoug going to leave the spires within a week? YES
8) Should we confront him ASAP? YES
9) Does Karzoug have more than 12 allies with him in the spires? UNCERTAIN
10) Are we missing a needed artifact? UNCERTAIN
11) Does Karzoug get stronger the longer we wait? YES
12) Will it benefit us to create discord in the city? YES
13) Do we need rings or amulets within the occlusion field? YES
14) Does the field extend everywhere, including within the buildings? YES
15) Do any giants possess rings? NO

So it was clear that there was, unfortunately, some basis to Takkad’s fear that we needed to hurry. The discord thing, though, sounded both fun and easy. We talked to Margive about why the giant rebellions always seemed shortlived. He explained the Lamia held much greater sway over the city than we’d given them credit for. They were fairly quick to put down rebellions.

Lamia, hmm? We could reduce those numbers, although we really wanted to take out the matriarch if she ever came back down to the city. Margive surprised us by saying she had indeed returned to deal with the death of her priestess. Seems she thought that might have been another outgrowth of the rebellion and she felt a need to attend to it personally.

At last. A suitable target.

We returned to the coliseum, and carefully planned our next excursion. Takkad and Sabin decided to scout using the usual windwalk technique. They quickly and easily detected raised voice from Karzoug’s chapel. They spotted three harridans and one other dressed much better than the rest. They were loudly discussing what to do about the giants who’d killed their priestess (heh!)

That was pretty much all we needed. I again prepared mirror image, spell resistance, see invisible, and, in this particular case, haste before we even left.

We’d hoped to surprise them, but their hearing must be excellent. They heard us in the chamber next to them and startled. So I led with chain lightning, which hit all four of them, killing one as a nice start. Sedgewick threw a Mislead (his new favorite spell, I think!) and Kane prayed. Takkad did a greater dispel at her royal highness, and then the three remaining came after us. One attacked the false Sedgewick, which cringed and bent over in mock pain. Another brought a flame strike down in our midst, hitting all but me. Then Avia stepped up. She attacked the leader viciously, doing prodigious amounts of damage. Nolin stepped up and did the same.

I also did a Mislead while Sedgewick tried to deafen our opponents. Kane called in a flamestrike of his own, and Takkad simply cast Destruction (which unfortunately failed). A blade barrier appeared, followed by a firestorm at many of us and a searing light at Takkad. Sabin tried a disintegrate, with disappointing results. Avia took some more hardy swings, and Nolin actually charged to good effect.

Rigel went invisible, and I knew she was angling for a backstab at some point. Our fighters were now in the thick of the battle, but our healers were not close enough to help them heal. “Get together” I whispered hoarsely, “and i’ll teleport us”. I waited a few seconds for everyone to get in place and then teleported us closer.

Takkad did a powerful Mass Cure spell. Avia and Nolin found themselves under attack, and surprisingly one of the harridan found Takkad to be the most threatening and took some gouges out of him. Then the unholy blight hit, and suddenly people were a lot weaker. Sabin unleashed a flurry of blows and Avia finally took out another harridan. Nolin lent his blade to the effort.

Rigel tried to shoot some arrows, but only nicked one once. Worse, she became visible at that point. Sedgewick pulled out his wand of lightning, but the harridan’s spell resistance thwarted him. Kane healed Takkad and I initiated a mage sword. Takkad channelled, helping both himself and our fighters while a harridan tried unsuccessfully to take out Sabin. The other damaged Takkad a little, but mostly took out Sabin’s images. Sabin responded by taking it out, and Avia turned to the last one and took her out too.

We quickly assessed the magical items we’d won.

[1646] dagger, +1, unholy
[1647] headband of inspired wisdom +6
[1648] ring of force shield
[1649] 4 pearl anklets
[1650] golden crown
[1651] sihedron ring
[1652] dagger, +1, unholy
[1653,1655,1657] MW Breast plate
[1654,1656,1658] MW Great Sword

And to continue and extend the discord, we dumped the body of the matriarch into the giant section of town, in an alley. She was big enough and heavy enough I just teleported her.

Takkad sent another disquieting message to our favorite giant. “Your problem is solved – again.”

And when the body was discovered, we learned that we’d killed the chief assistant of Ceoptera, not Ceoptera. Or at least, that’s the body we’d dropped off; we probably killed her too (that would explain some of the difficulties we had) but she was disguised as a lesser. Oh well. She’s dead, anyway. I think. These folks should wear (accurate) nametags.

The Journal of Trask Feltherup

Fireday, 24 Lamashan

It was a dark and wormy night.

We had finished killing the blue dragon(s) and were ready to retire for the evening. Takkad had put down a glyph of warding and we were arranging sleeping order when it was suggested that we check on how the giant rebellion was going. Sabin took about a half hour to memorize an arcane eye spell and then he and Takkad went outside to send it off to scout around. He saw an increase in the giants+cragspider units – at least 6 different patrols of two each. Checked out the Lamias on temple row seemed to be searching much like some giants still were — presumably for us I suppose. And GiantTown itself was very active, with visible discord and fighting.

Keeping in mind that confusion and surprises works in our favor, Takkad eyed the already dilapidated temple of Lamashtu. The smile on his face was almost maniacal, later, as he told us how he used stoneshape to remove (ahem, reshape) structural support from one of the walls, and OOPSY! it fell over. There were still creatures in and around it, and a cloud of dust arose, but it was too dark to tell if anything actually took damage besides the structure. We can only hope, he said solemnly.

One thing I’ve noticed about clerics. They’re rarely ambivalent about a topic. And on the topic of Lamashtu, the clerics in our party are unanimous in their, shall we say politely, disapproval.

Their task of destruction and divination complete, the two returned and the party rested. Takkad and Sedgewick took the first two hour watch, then Sabin and Kane took the next 8 hours, as the rings of sustenance they wear reduce substantially the amount of sleep they actually need each night now.

Starday, 25 Lamashan

And I awoke, refreshed, to a discussion of what kind of confusion we could do to the temple with the Lamia. The greater goal, of course, is to obtain more sihedron rings. Since these are supposedly given to close cohorts of Karzoug, nobody in the party questions that killing them is an appropriate way to obtain possession. Little bloodthirsty; seems we’ve enough sneakiness in the party there might be other ways. Shrug.

It was suggested, though, that attacking the temple may have too little reward for the risk. After all, we had no specific targets, and just appearing and causing mayhem in an area full of magic users (no matter how unpracticed) was unlikely to do us much good.

Takkad was curious (to put it lightly) about how the “structural issue” at the Lamashtu temple was being handled, and we agreed that we should at least look in and see what was happening around the city. There may be a sihedron ring to be had yet. We also wanted to see what the progress was on the giant rebellion. While it may not be wise to be overt agents in that struggle, if there are ways to prolong it or even surreptitiously aid the “lesser” giants in defeating their “overseers”, it’s worth considering.

Windwalk being our friend, we were soon in wispy form and off to the Lamashtu temple. We noted when we got there that there were indeed several Lamia .. I think .. “odd creatures” anyway .. walking around the outside of the temple, seemingly inspecting it. There was a creature that appeared to be a giantess from the waist up and a lioness from the waist down. There were a couple of creatures that resembled vultures too, although imprecisely.

No speaking in wispy form, so we followed Takkad next to GiantTown, where we observed the fighting had stopped but there were a significant number of giant-on-spider patrols that no doubt contributed to the tranquility. It appeared that “the rebellion,” at least for now, was over.

Next on to Margaiv; we wanted to clarify a few things with him. We found him in his home, and he was most happy to see us again. We became solid and began to quiz him a bit. Yes, he was sure that he had seen 3 different dragons at one time in the air. That means that there are one, or maybe two, more dragons out there. (We killed two, it’s true, but one was younger and it’s not at all clear how often he/she/it was out flying.) It would be very like Karzoug to have three different breath weapons in his arsenal.

Margaiv also confirmed that the giants were fighting last night, longer than usual, but the soldiers came and although it took most of the night, things were quieted by morning. A little disappointing that it was quieted so easily – the distraction provided by a rebellion would only aid us.

We asked Margaiv if there was a way to reach the temples unnoticed and he said, not safely, not for many years. But there is a way? Well, yes, there’s a tunnel that leads there but nobody uses it anymore because nobody returns. Why? Hello, nobody returns. But it does come out near the temples? Yes, supposedly.

Sounds like a good way to get close undetected, except for that “nobody returns” part. But hey, that’s our specialty, right? Clearing out the dangers? So Margaiv helped us get to the beginning of the tunnel, which was in a basement at the northern end of the city. It appeared to be giant-sized, so we could stand three abreast.

Margaiv hastily returned, uncomfortable with being so close to the tunnel. We asked him to find out more about the ‘rebellion’ if he could. We entered. It was gently sloped, but a bit winding. This was not a natural tunnel, but clearly a result of (older) construction. Being giant-sized, we had about 15′ to the ceiling.

We proceeded cautiously, but found nothing but dust. The tunnel’s reputation had acted as an excellent doorman, and there was no evidence of recent passage. Over time, it felt like we’d climbed half the mountain but we saw some daylight ahead.

Blinking in the light, we emerged under what looked to be about a 10′ stone overhang. That was it? Nothing had attacked us; nothing prevented us from returning. If there was danger, it must be outside here somewhere. Sabin and Kane cautiously led the way out of the tunnel. Nothing. Sabin and Kane stepped out from under the overhang and the only noteworthy thing was that they saw two stone pillars on top of the overhang.

However, Sabin was still invisible, and Kane was not. One of the “pillars” lashed a tentacle out at Kane and the game was afoot. Heh. A foot.

I quickly hasted everyone I could (Kane was out of range), and those that could fly either started that ability, accepted a spell to enable that ability, or both, and moved to rise and close in. But it turns out these things had a remarkable reach on them.

Our fighters started doing some damage, and from what I hoped was a safe distance, I tried a lightning bolt. I figured fire on rock wouldn’t be smart but lightning might do some damage. However, the one I could aim at seemed to shrug it off. Sedgewick was singing, per usual, and everybody was feeling pretty good about killing something. Ultimately it was Avia and Sabin who smacked the killing blows, although these arms/feet/tentacles sapped a great deal of strength when they hit. Sedgewick looked over the “bodies” and thought a bit. These were “ropers,” he explained, and although they were typically long lived, they were considered “aberrations”.

In any case, it certainly explained how the tunnel got a bad rep. These things had probably been in for any years – apparently they are very long lived. Another tick on the checklist: “tunnel safe”.

Sabin had been itching for some time now to use analyze dweomer on the field around the spires, so before we had any fun in Temple Row, we went up to the mountain. After examining the aura, he said it was solid throughout the structure, completely prevented teleporting within, and guarded against scrying (from without, not within).

With the spell still operating, he turned his attention a sihedron ring. We already knew much about them but this spell revealed something we’d already suspected – they could act as a means of safe passage through the field.

Lastly he examined a medallion. It too could permit safe passage, but as we’d thought, it also acted as a conduit for scrying upon a person wearing it.

We windwalked to the top of the coliseum and solidified. From there, Sabin sent out an arcane eye to see if we could learn more about the Lamia area. He discovered it had several levels, including living areas for some of the clerics. We also noticed that lioness we’d seen earlier, and that she carried a sihedron ring!

Golly, a target!

Sabin cast see invisible and Takkad and Sabin went wispy and went to scout this out a little more carefully in person. They came back and reported that she seemed to always have some attendants around her, but there was a room off to one side that we could probably solidify in and stage an attack.

With this news, we all enthusiastically left to create mayhem and death.

It went almost exactly according to plan. Just to be safe I did a mirror image before we went. We solidified undetected, and Avia said there were three in the room and one outside it (probably in the hallway.) After opening the door, the fighters teleported right next to her, per usual and got several quick blows in. Takkad cast silence. The acolytes quickly jumped to defend their matriarch but I threw a chain lightning at them that significantly slowed them, and Nolin killed both the matriarch and one of the acolytes in a single flurry of swings. The other acolyte fell to Sabin, whereupon I opened the door to the hallway, and said in Giant to the astonished Lamia outside, “The lady will see you now.” She attacked one of my images, and then Kane called down a flamestrike — overkill, really now — and Avia performed cleanup on the severely scorched Lamia.

Someone commented that it was strange I did not use a single fire spell. “Well,” I replied, “there were two things. One is too many friends too close too fast, and two is there were just too many flammables in this room to safely use fire without setting the room on fire.” And Nolin perked up and said, yes, that’s a great idea!

??

Nolin suggested we set the place on fire. I was confused … why draw attention to ourselves? Our battle had taken less than 20 seconds, without time for anyone to even yell for help. We would have the ring plus whatever else we found in this room and be gone. But he made the point that smoke, fire, and murder would just add to the mayhem and confusion.

At this point it became more a matter of pride and workmanship. He was suggesting that we intentionally light it in a manner that made it look less like a battle and more like a coverup. I found it VERY ironic that I was being asked to not use a fire spell but that we instead would start it with a torch in an ordinary and mundane way. It almost seemed wrong.

We hastily searched both the office and the bedroom, as well as the bodies. (We dragged the body in the hall into the bedroom.) We found

[1635-1637] 3 daggers, magic (+2)
[1638] great sword, masterwork
[1639] sihedron ring
[1640] thin bone knife, magic (ceremonial; if used to apply a coup de gras, can create a skeleton)
[1641] necklace, magic (leather with beads, but really a gold necklace of fireballs: 2 3d6, 2 5d6, 2 7d6, 1 9d6.
[1642] glasses with circular prism help reveal incredible details, +5 perception, +5 tracking

Collecting our goodies, we left. We did stop and put the Lamia’s great sword in relatively plain sight in the giant section of town, hoping to incite a little distrust. Having returned, Takkad thought to scry the same giant we’d scryed before, and reported he seemed frustrated and angry, particular about having to follow the orders of the Lamia. I jokingly told Takkad he should send him a message saying his problem had been taken care of … and to my surprise Takkad thought that a clever move. He sent a message to the effect that she was dead and his problem was solved, and he observed the giant became alarmed and distraught.

Ah, a good day for confusion. I think we need to reduce the spider patrols, and the way to do that may be to visit the barracks and introduce them to the concept of confusion. And ideally, we still want a couple more rings. Takkad is concerned that Karzoug will rise before we go to assault him and he’ll be undefeatable, but I’m not concerned. We keep getting more powerful too.