Category Archives: Journal Entries

Journal entries for the Jade Regent campaign

Character: Kali

Kali’s Journal, Erastus 27 – Arodus 7, 4712

Erastus 27 (Late Afternoon, Riddleport)

Koya seemed excited by the cache of maps that I brought back from my excursions. I found her early in the afternoon packing up some items in her wagon (just like her mother, she is showing few signs of slowing down at her age). She invited me inside and I unrolled them on top of some crates. I had picked up several Varisia maps, from Sandpoint up through the Nolands, and a smaller set showing parts of the Linnorm Kingdoms (in addition to what I had found on my own, Kelda and I had gone shopping together in Riddleport earlier this morning, looking for anything that covered our route up to Kalsgard). There were three or four dozen in all.

“What’s all this?” she asked.

“I think we’re going to need some mementos from this trip, don’t you? And what better way to start than with some maps of where we’ve been, and where we’re going? Pick out what you like from these; I’ll keep the rest.”

She looked up at me, astonished. “You’d give these to me?”

“It’s much less than you’ve done for me over the years.” Which was an understatement. Ameiko had a talent for finding healing potions, but she couldn’t mend clothes. Koya could do both.

As she started leafing through them I added, “There’s a mixture in there of practical, artistic, and fanciful. Some are city maps, some regional, others are wider. And we’ll get more along the way, of course.”

My next stop was Sandru, who I found tending to the horses not too far from Koya’s wagon. “I was thinking that we need a little celebration tonight. Some special food and drink to see us off on our trip.”

“A fine idea!” he beamed, “What did you have in mind?”

“Well, that’s why I wanted to see you: I need a little help. The food I can manage. Do you think you can help me pick out some spirits?”

“Of course! I would be delighted!”

Here’s a tip: if you ever find yourself with too much money, teaming up with Sandru to buy alcohol for special occasions is one way to solve the problem super-gods-be-damned-fast. It sure was fun, though. And we got personalized service everywhere we went.

Erastus 28 (Velashu River below the Celphiac Mountains, Evening)

We broke out our celebration last night after making camp a few miles out of Riddleport. Though it certainly wasn’t on par with the dinner Ameiko threw back when this all began (I had less to work with after all) it was still the surprise I was hoping it would be. I admit that I splurged a little too much, but honestly, how often do you get to try things like a 40-year-old brandy or a cheese made from buffalo’s milk?

It will take us roughly two weeks to reach Kalsgard and the first half of that will be through the wilderness and the Nolands. The experience with the trolls over a month ago, and I guess with Zaiobe more recently, is why I pursued the spell Thadeus had grilled me about. I admit that I don’t like it, but what are my alternatives? I am just not any good outdoors otherwise. I can’t get close enough, fast enough, and many of the effects I can manifest? You can just walk around them. Easily. It is one thing to be in a city, but another to be in the open plains of the Uplands. But then again, I never thought that this is where I would end up.

And as for the Nolands, they have a nasty reputation that is well deserved. Rulers in the Lands of the Linnorm Kings have used it as a dumping ground for centuries, sending the worst of their worst into exile there. Given that the natives, and I use that term loosely, are known (or at least suspected) to have such pleasant hobbies as cannibalism, it makes for a proving ground for aspiring warlords. I won’t endanger myself or my friends. Sometimes ideals have to give way to reality.

On a more pleasant note, I’ve been learning some Skald, courtesy of books (of course) and some time in the wagon Kelda is driving. I was not the only one with this idea, either: this morning I overheard Sparna talking to her about the very same topic. So, it seems Kelda has quickly become one of the more popular members of our group.

This clearly hasn’t sat well with everyone, though, as one of us has taken to messing with her food. Hopefully, whatever the hell that is about, it will end soon. Or at least not spiral out of control.

Erastus 30 (Noon, Velashu Uplands)

Last night Ivan was talking about magic items and how they could be created while we were traveling. His idea was quite ingenious. The process, as I understand it, takes several full days of work depending on the item, which is, of course, hard to do while traveling. He suggested that a shortcut would be to buy an item (he said they are typically rings) that allows you to go with minimal sleep and rest, thus making it possible to work most of the night. Of course, the catch is that you must first find and pay for such a thing, but it’s an interesting idea and I’m going to pursue it.

Arodus 2 (Evening, The Nolands)

We’ve crossed into the Nolands. The landscape and the wildlife are radically different north of the river (which I guess should not be surprising) and we’ve even seen a few bears. So far, though, we’ve been left alone and there’s not even been any sign of Nolander tribes. Our only company has been flocks of birds probably scavenging for scraps of food. Nihali says they are mostly ravens and she is “not impressed” (that is an actual quote).

Someone continues to mess with Kelda’s meals. I am beginning to feel a spiritual bond with Sparna and Olmas.

Arodus 3 (Evening, Jol)

Our first encounter on this leg of our journey was not what I was expecting. When Nihali landed on my shoulder this morning, she was pretty agitated. I asked her what’s wrong and she said, “Just a raven. But I’ve never seen one that big before.”

When Nihali is concerned, I am concerned. “How big is it?” I asked.

“It’s right there. You can see for yourself.”

And I looked up and there it was. A raven. A huge raven, about the size of a small dog. Just hanging up in the sky, lazily following us much like the flock that had been with us since we crossed the river. It was still with us when we stopped for lunch, and I discreetly started spreading the word.

Unsurprisingly, a couple of the others had seen it, too, but it hadn’t reached the level of “alarming”. But they aren’t Nihali. This is what she does.

Then Ivan pointed out something interesting. “I saw a flash of red. Maybe red feathers on its wings.”

Ravens with red feathers? Etayne and I talked it over. It’s not unheard of, but the peculiarities were starting to mount. So I went to see Koya for her opinion. I mean, this is precisely why Varisian caravans have fortune-tellers, right?

At first, I got the Varisian answer: blood feather ravens are an omen. Specifically, an evil omen (are there any omens that aren’t?), and it’s bad luck to have one following the caravan. And so on. But I pressed her on it because I wanted something more concrete than spookism. “What should we do about it?”

Koya pulled out her cards and I let her work. After a few minutes, she said, “The cards are hard to read. We should continue our journey, but there is evil stalking us.”

Right. That’s what I needed to know. We were probably being spied on, and that would not do. I went to the others and, speaking in Elvish, suggested that we get rid of it. Permanently. It was flying too high up for weapons, but I could send an air elemental after it. But when I went to find it in preparation for the spell, it was gone. I told the others, “I can be better prepared for it tomorrow, anyway. I can send several air elementals at it.”

We reached Jol late in the afternoon. Mom actually knew something about Jol, as it was built on top of the ruins of an old Thassilonian city called Torandey. That fact officially makes it her business, and one of the bits of trivia she shared with me is that new construction (and reconstruction) occasionally breaks through into some previously-unknown vault down below, unleashing whatever random magic or horror lay dormant inside. Must be fun to be in the construction business there.

It’s also densely packed. The southern expanse of Southmoor, in particular, can be quite dangerous and Jol’s walls are arguably the main reason why the city has a reputation for being the safest (human) settlement in the region. But rather than expand its borders, it has stubbornly increased its density. It is the most tightly packed city I have ever seen, and I have seen a lot of cities. And, it stinks. I mean it literally smells bad. Fortunately, we aren’t staying inside the city walls.

Arodus 5 (Evening, Grungir Forest)

For two days we didn’t see the raven with the red feather, and when we emerged from the northern edge of the Grungir Forest to make camp it was there, waiting for us. It flew off as soon as we spotted it, far too quickly for me to take action. This thing is pissing me off.

The forest itself was pleasant enough, but only because we knew to stay on the road, or if straying from it to at least keep it in sight. Grungir is the domain of the fey. This far to the east there is some human encroachment and it is well-traveled, but it’s still best not to tempt the descendants of the First World. When asked what we might find here, Kelda replied, “Fey. Gnomes. Wild animals. A linnorm if you’re unlucky.” And I think that about sums that up.

Tomorrow morning we’ll take a side trip across the river into Losthome, a brief visit to trade, find updated maps and get some information about the way ahead, but we’ll return to the road by early afternoon.

Oh, and I suspect that Etayne is our prankster. I don’t know what she has against Kelda, but as long as it’s just stupid tricks? I am staying out of it. For one, Kelda can take care of herself. For two, Kelda would probably just get pissed off if someone intervened on her behalf, anyway. It sure does bring back some shitty memories, though.

Arodus 7 (Noon, Thundering River, Eldentre)

We haven’t seen the raven since the forest. If it holds to its previous pattern, it should appear tonight or sometime tomorrow.

OK. I was growing really concerned and starting to fret over this, so I just now went to ask Koya for advice. “What is it you want to do if you see it again?” she asked.

“I’m going to summon air elementals and send them after it. To attack it, and kill it if they have to. It’s spying on us, I’m sure of it.”

She thought for a moment and then pulled out some cards of a design I had not seen before. “I have something I can try…if you are willing?” I said yes, and she cast a lengthy spell I did not recognize and then drew some cards from the deck.

I can feel the effects, and they are strange, almost as though a blessing of Desna is on me.

Kali's Harrowing

She says this will only last for a few days, or until I have my chance to go after the bird, whichever comes first.

Arodus 7 (Night, The Skalsbridge)

We were attacked tonight and thus my suspicions have been confirmed: the raven had been spying on us. I wish now I had taken action when Nihali had first come to me, but logically I get that there was no way to have known at the time. I don’t want to be the kind of person who attacks someone or something on just suspicion alone, although taking this stance means we must suffer such affronts as being ambushed while we sleep.

I am pretty sure no one took me seriously when I called out, “I’ll soften them up!” (I mean, really, when had I ever softened anything up? So I guess I don’t blame them.) Ivan was right next to me fiddling with the necklace he picked up in Brinewall and said, “That’s what I’m going to do,” as he pulled off one of the orbs and flung it, hard, into the moonless night. A tremendous burst of fire lit up the advancing hoard, and several of the raiders dropped in a chorus of screams.

And then my spell hit. I won’t mince words here: it was pretty horrible. I didn’t see the torrent of stones and dirt, but I heard a sound worse than any hailstorm, a roar of sickening, dull thuds against earth, armor, and flesh, followed by more screams. It lasted only seconds. I reminded myself, They are here to kill you. Because it helps to keep perspective when people are dying by your hand.

At the edge of our camp light, the surviving attackers met us and were savaged. More spells, more fire, and flashes of steel. At one point in that fight two of our foe, which I could now see to be Ulfen raiders, descended on Kelda to outflank our defensive line, but Radella took one of them down and I used a spell to grease the other’s weapon, buying Kelda some time to reposition and seize the advantage. After that, we went on the offensive and the stragglers dropped like flies.

When the battle was over, there were forty dead. Gods, forty of them! Forty! Kelda remarked, “It’s unusual for Ulfen warriors to attack in mass just randomly on the road.”

Yeah. About that. There was obviously nothing random about this. Kelda said she spotted the raven on the Skalsbridge, just barely making it out in the dim light from our camp. It flew off as soon as it knew it had been spotted (Damnit! Again!), or perhaps just as the longboat was coming ashore. Fortunately, Kelda was able to alert Qatana, who woke us all in time. But only barely. We had maybe a minute to get ready, if that. It was that close.

Kelda examined the bodies, pulling a gold armband off of one. Engraved on it was a stylized lion’s head which she did not recognize. It was very convenient for them to all be wearing such an obvious marker, of course, which meant they were either fools or overconfident in their victory (the latter, of course, implying the former). So we had a lead which we could pursue.

Their boat, which was named the Aril’s Hammer, was beached just west of the bridge. It was over fifty feet long with nearly two dozen oars. Someone had a made significant financial investment in trying to do us harm. Another lead we could follow if needed.

We decided it would be best if our assailants simply vanished. We scuttled the boat, and weighed down the bodies before dumping them in the river.

I am trying very hard not to say anything. When we made camp, I objected to doing so right next to the bridge given that something had been spying on us. Why couldn’t we camp in the middle of nowhere like we had been doing? “It’s an obvious landmark. We’ll be easy to find!” I kept saying, but my complaints fell on deaf ears.

Character: Kali

Kali’s Journal, Erastus 24-26, 4712

Erastus 24 (Morning, Riddleport)

I showed Ameiko the play Kikonu had been writing, or rather, the drafts of it that I had grabbed. I couldn’t take all of it—there were stacks and stacks and stacks of revisions—but what I had was certainly enough.

“I have seen some very bad plays, some of them spectacularly bad, but this? This exists in a world of its of its own.”

“It gets more unhinged with each revision, doesn’t it? Not that it had a great starting point.”

“If I had to endure watching this over and over, it might drive me to murder, too.”

I plan on keeping it. For the memories.

OK, that is not very Shelynite of me, I admit, but Kikonu’s motives were far from pure, here.

While most of my companions don’t have anything tying them down, both Anavaru and I still have family that we are close to. Am I supposed to just disappear for several months, with no word as to where we are going? I can’t do that to them. Sending a letter is an option, of course, but not one that I’d feel particularly good about. Mom and dad already had a hard enough time with what we did. And what we are about to do? I just can’t leave that way. I just can’t. Besides, how smart would it be to put this in a letter? Knowing what we know?

Fortunately for the two of us, Ameiko also has responsibilities back in Sandpoint that she can’t just abandon. Both the inn and her home need to be put under stewardship if not outright sold, and she can’t do that from here. Since time is likely not on our side, she has sought the services of a wizard up in the Windward district for teleports to and from, and she offered to bring Ana and me along. The logistics are complicated, but since he will essentially be on retainer for three days, I will pay his travel expenses to Magnimar from Sandpoint so that Ana and I can visit family, and for the return teleport the following day. Then we all come back here on Ameiko’s coin on the 26th.

The wizard, a personable and handsome Taldan named Thadeus, agreed to this arrangement and he didn’t even overcharge us. Not that his services were cheap, of course, but I think he simply found the proposal interesting enough to actually want to do it. Later, Ameiko opined to me privately that “the opportunity to travel with three young women probably had something to do with that.” I suppose. Maybe.

He needed about a half hour to get prepared for the trip. He works out of his home, so we are waiting in his sitting room while he packs and does whatever else it is he needs to do. As soon as he is ready, we leave.

(Late Morning, Sandpoint)

Ana secured passage for us on the noon caravan to Magnimar. While she was doing that and tying off a couple of loose ends in Sandpoint I ran an errand of my own.

Sheriff Hemlock was in his office when I arrived. He looked very surprised to see me.

“Kali! I heard some ridiculous rumor that Ameiko had talked you and your friends into going to Brinewall. On Sandru’s caravan, no less. Thank—”

I dropped a small stack of books and papers onto his desk with a light thunk. The top one read, “A History of the Brinewall Colony” in my handwriting.

The trip to Riddleport had taken four days, and I spent nearly all of it writing. So much so my wrist was still aching. No one else may have cared about what happened to Brinewall after we left, but I did.

He stared at me.

“You’re kidding.”

“No.”

He picked up the top booklet, one of my blank journals which I had repurposed for this task, and started flipping through it.

“The part you want is at the end.”

“Tell me,” he replied as he jumped to the back and worked his way through the blank pages at the end to where my handwriting had stopped. He then flipped through them one at a time, briefly scanning each.

This is where I had to be careful. I was deliberately vague in my writings and needed to do the same here.

“We don’t have all the answers, but we have enough. It was invaded by foreigners, and they had help from outsiders. As in, literal outsiders. We can’t say why, but we suspect there was something in the castle they wanted. We know they attacked the town first, killing everyone there, then the keep. They took both by surprise. The corbies were opportunists, I think, moving into the castle after the invaders had left. But that’s speculation: the colony had a history of trouble with corbies. Over time others moved in, forming a happy little cult of Pazuzu.”

His face whitened at that.

I pointed to the stack of papers. “Original letters, logs, pieces of letters, any scrap of parchment we could find that seemed relevant. We restored what we could with magic. I reconstructed all of them as well, so you have copies. Also in there are blueprints and maps of the keep. Some of the rooms are still dangerous and I’ve marked them as such. And at the very bottom are the original records that the colony’s annalist kept.”

He started to ask a question but I cut him off.

“I don’t have much time because I’m leaving soon. I am telling you this because someone needs to know. Someone who can do something about it. Brinewall is currently unoccupied. For over two decades it’s been in the hands of these beings, and strange stories have circulated about its fate, and yet neither has stopped people from looting what’s left of the town.

“Now that it stands empty again? Someone will reoccupy it. I want them to be the right people.”

I didn’t want to stay any longer. I didn’t want to have to answer questions. I’d already told one half-truth and if I didn’t leave now I’d have to do worse.

“I have to go. I’m sorry. I know this a lot to dump on you and leave, but I also know it’s in good hands.”

I walked out without listening to his reply.

(Night, Lost Coast Road)

The three of us are sharing a coach on the trip down to Magnimar.

These passenger caravans are all about comfort and speed. They can make the run in just under fourteen hours instead of the usual twenty, and though they still have to spread that out over two days there is just eight hours of travel on the first, leaving Sandpoint at noon, and six hours on the next so that you arrive almost exactly one day later. Each coach seats four; the extra passenger in ours was a man of Chelish descent that dozed off an hour outside of Sandpoint and slept almost until we reached camp that night, snoring lightly on the seat beside Thadeus.

Thadeus, Anavaru, and I talked for much of the journey on the first day though eventually the conversation turned to wizardry, of which Ana had only a passing interest. He used to be part of the Order of the Cyphers, technically making him a Cyphermage. The Cyphergate is the defining feature of Riddleport and the only reason why the city was slowly evolving into more than just a haven for thieves. Despite that, my family had never visited. Mom was normally crazy for anything Thassilonean, but the Cyphergate was much too big to put in a museum even if you couldn’t just go see it for yourself, so I guess that took it off her list.

I asked him what it was like being a Cyphermage and why he left the Order. The answer to the former was about what I expected and sounded mostly like dull routine, but the latter was far more interesting.

“After years and years of study, I felt like I might be wasting my life if I stayed, to be honest. Few will admit it, but we were no closer to understanding the Cyphergate when I left than when the Order began. If there is even anything to understand at all.” He paused and then added with a fleeting, half-smile, “It also didn’t pay very well.”

I acknowledged that last bit with a polite laugh, then asked, “You think the runes are just…decorative?”

“I don’t know. But that’s really the problem, isn’t it?”

He was silent for a moment, then continued.

“I don’t mean that it was all a waste of time, of course. Just that it was time for me to move on. There were some distinct advantages to being a part of the Order and I picked up some nice tricks while I was with them.”

Curiosity must have gotten the better of me. He saw something on my face, I think.

“Would you like to see one?”

“Oh, absolutely!”

He asked if I had the most basic spell to read and understand languages, and I said that I had it prepared.

“Good,” he replied. “And it’s late in the day, so we can afford to splurge.”

He took out a piece of parchment, tore off a small strip, and drew a strange and intricate symbol on it that I didn’t recognize. When he was done, he placed the strip under his tongue and then spoke the words to a spell.

“Now the three of us can speak a shared language, which cyphermages call codespeak, that only we three can understand.”

As he spoke, I was aware that the words he was forming were gibberish, but I could understand their meaning perfectly. Ana sat forward, suddenly as interested in this conversation as I was.

He wrote a message on the parchment, next.

“It is also a language that the three of us can read and write. Notice that you can understand what I have written on this parchment.”

We looked down and read, This message can only be understood by the three of us.

“It gets better,” he continued. “This is unique to me as the caster and the two of you. No other combination can produce this same language. Furthermore, the spell that you have memorized can’t decode it, in either the spoken or written form. Only the more powerful form that grants the ability to speak and understand tongues can do so. But, of course, it does not enable you to read language. So it can’t read this writing, either.”

“So, it’s a written language that only we can use.” I started thinking of the possibilities immediately.

“Exactly,” he replied as I felt his spell drop. “Now. Cast your spell and try to read the message.”

I did, and sure enough, it remained, stubbornly, incomprehensible gibberish. I could see him smiling out of the corner of my eye.

“And as you can see, it’s repeatable. As I implied earlier.”

He cast the spell a second time, and the writing on the parchment was intelligible once again.

“I’d be willing to let you copy that from my spellbook. For a fee, of course. It’s obviously rare so I would have to charge you more than the traditional amount. Unless you have some spell you can offer in trade to offset it.”

“I’ll take you up on that offer, and I understand that it’s rare. I…I don’t know if I have spells that are of value to you, though.”

“You might be surprised. I see few adventuring wizards and my needs are often completely different. May I?”

Adventuring?

He pointed to my pack where he assumed, correctly, that I had my spell book. One copy of it, anyway. I pulled it out and handed it to him, and he cast the spell to read the writing.

It was uncomfortable to watch another wizard look through it. It felt like I was being judged based on my spell choices. He would occasionally nod, or make sounds lightly to himself like “Mmm hmm” and “Mmm”. It was just an unpleasant feeling in general.

Again, he must have seen something in my expression.

“Please, don’t take it personally. Believe me, I know how it feels.  It’s not just about what’s new or interesting, it’s also about what’s useful or can be—”

He stopped suddenly when he reached the last spell in my book. I shifted uncomfortably in my seat. He looked at me. Right at me, for what seemed like forever.

“You don’t like to have blood on your hands.”

“Excuse me?”

“I’m sorry,” he replied hastily. “I didn’t mean to offend you. It’s just that… What I meant was, save for the silly cantrips we all know, none of your spells directly cause any lasting harm. None of them. And then there is this one, which, like most of your others appears to be one that you researched on your own. Meaning, you sought this out.”

Ana turned to me and asked, “What does it do?”

Thadeus responded, still looking at me. “I’ve not seen it before, myself, but it appears to summon a deluge of rocks. Over a rather large area. Bludgeoning everything and everyone exposed. It’s rather…indiscriminate. I am intrigued, but…well…given the rest of your spells, it seems to be out of character for you.”

Ana said something to me in response to that but I wasn’t paying attention. I was still focused on Thadeus. What he said was uncomfortably accurate and it got my hackles up. I tried to stay calm. I honestly didn’t think he was trying to be rude. Was it an automatic response to being called out like that? Even after all these years.

I tried to not let any irritation show, but I am not always good at this.

“But not ‘out of character’ for you?” I asked.

“I grew up in Riddleport,” he responded casually. As if that was sufficient enough an explanation. Which…I suppose it was. He seemed to ignore my tone, if I had one.

I decided he deserved an answer. I mean, I actually liked him. He was friendly, honest, and pretty respectful of me despite being several years older and much more experienced in magic. How often does that happen? So I told him the truth.

“My friends and I will be doing more traveling, and…I need to be able to contribute. Especially outdoors.”

He studied me for a moment and then said, “Fair enough.”

And after another short pause, he added, “Well, Kali, I think we can work out a trade arrangement here.”

We spent the first couple of hours tonight copying each others’ spells under the Lover’s Moon. There’s probably a cosmic joke in there somewhere.

Erastus 25 (Evening, Sandpoint)

It’s been a long day.

We arrived in Magnimar just after noon and made arrangements to meet at 6 pm in the Seerspring Garden for the teleport back to Sandpoint. I knew my parents would be working, so I headed for their business office in Dockway. It was not the best place to have this conversation, but what choice did I have? A rhetorical question, obviously. None at all.

I wanted to get this over with, so I walked quickly and made only one stop on the way there: a bookstore in order to purchase two identical copies of a modest gazetteer on The Inner Sea. I would need those first. They were innocuous enough to not arouse suspicion, and a cursory scan of the text turned up enough of the right sort of words that I was confident they would serve their purpose.

Nothing really fazes mom and it’s something I’ve always admired about her. She was meeting with someone I didn’t recognize, a short, balding, middle-aged man, when I entered. She looked up, made eye contact with me, and then very casually said to him, “My next appointment is here. Can we pick this up again at a later time?”

“Of course! Of course! I’m sorry. If I had known…I’ll come back tomorrow morning.”

Everyone always apologizes to mom, whether it is their fault or not.

She left a clerk in charge up front and guided me back to their office where dad was working on something at his desk. He is a bit easier to surprise, but amazingly he held his composure until mom shut the door behind us.

And then I received the two biggest and longest hugs from them in recent memory. We all wiped away some tears.

A lot of people think mom isn’t very…affectionate? Maternal? But she really is. She just always has this facade up when she’s in public. There’s mom, and then there’s the person she wants you to see.

Our conversation is a jumble in my head. It started about how I expected, asking how I was, if everyone was OK, what happened, and of course, how I was back nearly two weeks early. I avoided the details at first, just reassuring them that, yes, we were all OK and had made it back from Brinewall without lasting injury, and then settled in to tell the whole story. All of it.

I cast the spell I learned from Thadeus. Was I being paranoid? Maybe. My original intention was to have this entire conversation in Vudrani but opportunity had landed in my lap and I was not going to pass it up. This was much safer for all of us.

Both mom and dad looked concerned—very concerned—as I started, but I said, “For privacy,” and they understood. And you could feel the tone shift in the room. I must have looked very serious at that moment.

“This spell will only last about forty minutes. Dad, you were right when you said I hide things from you. I…Never mind. It doesn’t matter why. No more secrets.”

And I told them. Everything. It took nearly a half an hour with their questions, but I told them. When I got to the Seal, they both turned pale. I remember thinking to myself, Living through it wasn’t much fun, either.

They were silent for a long time, just looking at each other. And then dad nodded ever so slightly, and then mom did, too. I wish I knew how they did that.

Dad said, “You are on the cusp of something of great importance.”

“Yes, I think so,” I said softly. “This is a lot bigger than we ever imagined it would be. Her family…”

“Her empire,” added mom.

I nodded.

Dad summed it up. “And you are committed. Whether you wish to be or not, you are committed to this path. Though, I suspect that these are your wishes, are they not?”

“Yes. Yes they are.”

Silence.

There was more they wanted to talk about here, a lot more, but I only had a few minutes left in the spell and I needed to get this next part out. So I cut them off. It hurt to do that, but I had to.

“I need a way to send messages to you that others can’t read. At least, until I’m able to master the spells to do it directly.”

I pulled out the books and taught him the code: triplets of numbers, representing page, paragraph, and word number. It would take me forever to write, and I would be limited by the text, but they could decode it quickly and easily. It was not very sophisticated, but the meaning could not be revealed with magic and you’d have to know what it was and which book to use (the one I’d chosen wouldn’t stand out as being unusual for either of us) to do it by hand. And, the numbers could be disguised in a phony business letter, or just sent as cryptic jumbles. It really didn’t matter how. Sure, it was simple and stupid, but it would do. And we wouldn’t need it for long, I hoped.

They left work early and we spent the rest of the afternoon together. We talked a lot, of course, though I was careful with the details. There were more questions. More worry. More reassurance where I had it. It was not easy to do. We also shopped together, purchasing a couple of books on the Linnorm Kingdoms including a small gazetteer that didn’t look terribly out of date, a stack of maps ranging from the practical (for the caravan) to the fanciful (for myself and Koya, as keepsake memories), and so on. We had an early dinner in Naos. And then…it was time to say good-bye. There is never enough time.

I think I can count the number of times I’ve seen mom and dad cry on one hand.

Erastus 26 (Evening, Riddleport)

I decided Alex was right, so I visited Sefa this morning. When was I going to have another opportunity?

I took a page out of my parents’ book and dressed to the hilt. Why not? I was derided by this family because of my heritage, so naturally I flaunted it. I chose my best sari, a deep red with gold accents and a 9-foot drape, over a matching choli.

I have no idea who the woman was that opened the door. I just announced myself as if I didn’t care (and I didn’t).

“Miss Kali Nassim of Magnimar, requesting an audience with Mrs. Sefa Scarnetti.”

The key is to be gracious and polite, no matter how many scowls it earns you. The worse you are treated, the more formal you become. Watching Titus glare at me as Sefa showed me to her wing of the manor was the highlight of my day.

After gently ribbing me for being overdressed for just a casual visit (“I felt like making an entrance,” to which she replied with a giggle, “You most certainly did that.”) we talked for a couple of hours. For me, it was, for the first time in over a month, a regular conversation about nothing of consequence: motherhood in general, her baby specifically, living in Sandpoint, and more than a little reminiscing. Between that and watching her with her son, and then holding him myself, it was one of those moments that almost had me re-examining my life choices.

Almost. I had chosen my path and I was happy with it, but I could certainly appreciate hers.

“Sefa, can I ask you something personal? You don’t have to answer.”

“Of course you can.”

“What made you decide you liked me?”

This was a question that had been on my mind for years. Making friends with Sefa had been something of a turning point, the beginning of the end of being an outcast, harassed and bullied for whatever reasons that children are labeled as outcasts, then harassed and bullied.

She thought for a moment, then said, “At some point, I realized that what was happening was just…cruel. I saw it for what it was.” She shrugged, then added, “And then I got to know you.”

“Our friendship…it changed my life. I wanted you to know that.”

“Thank you, Kali. That means a lot to me. And I met Alex because of you, so…it changed mine, too.”

I kept this same outfit on for the remainder of the day. I felt like returning to Riddleport in style.

 

Character: Kali

Kali’s Journal, Erastus 19-20, 4712

Erastus 19 (Night, Brinewall Cemetery)

We are back in the cemetery, recovering from what has been a long and difficult day both physically and emotionally.

I finally recognized the thing in the caverns as a decapus, though I didn’t know that they could get this large, nor did I know that they could fly (perhaps this one was special?). In what I assume was its lair we found a leathery egg that was split open, still pulsing, that was just the right size. So it seems we have been given a lesson in its biology as well.

Surrounding a large, flat rock that looked like a makeshift altar was a pile of treasure, arranged almost as if in tribute. Among this collection were three items of particular interest to me: a pearl that could be used to recall a single spell that had been cast each day, a darkwood and silver disk engraved with an image of Brinewall under the moon, and a stone statue of Pazuzu.

Gods, there has been too much Pazuzu here.

We have another one of these discs, only it shows the sun in the sky instead of the moon. Our suspicion is that these are keys to the vault.

The key you seek lies in the grip of the ten-handed one…

One treasure beyond two seals in the third vault.

Qatana tried to destroy the statue but made the mistake of handling it first (though to be fair, we didn’t realize that this was a problem until after she had done it). Now, the cursed thing will not stay away from her. It appears in her pack if she tries to walk away from it, or in her hands if she leaves her pack behind. She says it is as heavy as lead and it slows her down as she struggles with its weight. I have heard of cursed items like these, made more as cruel jokes and annoyances than anything else, but I imagine this one is a spiritual fuck you for not being one of his worshipers.

Olmas and Sparna seem to find this quite amusing. For the first time since we came together as a group, Qatana is physically unable to get out of their sight.

The third set of stairs led down to the vaults, access to them blocked by a portcullis. The discs, which radiated a faint aura of transmutation, acted as keys to raise and lower the bars. As soon as we stepped in, the dust in the room swirled around and took a human form. Even with the light we brought with us, it was dark and hard to see but the features of a Tian man were unmistakeable.

Grandfather waits in the dark, but he knows not who he was.

It had been many years since I had been in the Kaijitsu manor, but I had seen the family portraits. It was not obvious, and without the riddle I doubt I would have made the connection, but knowing what I knew it was clear I was facing the image of Ameiko’s grandfather.

Tentatively, I asked, “Rokuro?”

The wraith was raising a ghostly sword above its head readying to strike, but upon hearing this it stopped and the fury in its eyes melted away.

“I…know…that…name…”

And then he cried out in anguish, pointing his sword at the wall.

“Take the seal from here! I can no longer guard it. Take it to my child! I can no longer defend it.”

And then he vanished, leaving nothing but dust behind.

Radella searched the wall and discovered a hidden door, one so well constructed that we might not have found it on our own. It led to a third vault, as predicted, and unlike the other two this one had not been looted: three chests sat within, each radiating magic.

It was the center chest that mattered. It was locked; Radella swears it was locked (and I believe her). But the very second she started on the mechanism, the chest just…opened. As if it had been waiting for her all along.

Inside was a finely-lacquered, Tian-style puzzle box. It was radiating a strong magic, but none of us could identify the aura, nor a means of opening it. But, this had to be it. This box was the key to Ameiko’s condition, and perhaps held hints about her family, her past, and her future.

It’s too late to do this tonight. I have spent all of my spells, and the others are exhausted. We will head back to the caravan at first light.

This is almost over.

Erastus 20 (Early morning, The Nolands)

I am writing this down now before I lose it, while it is still fresh in my head.

As soon the box was opened—I don’t even remember who did it now—I caught sight of the small, stone dragon statuette and then the world faded away.

I was no longer in Brinewall. I was standing on the edge of a vast Forest overlooking the kingdom of Minkai while a ferocious storm raged above. As I stood in the rain, a terrifying army of fiends—their skin ablaze beneath their armor—emerged from the trees. This advancing wall of tusks, fire, and steel marched around me, eyes glaring, and descended into the country at my back.

As the invasion began, the vision shifted to a simple well where the Emperor Shigure of Minkai stood alongside a friend. Again, I watched. His friend transformed, growing several times in size to stand sheathed in twisted, jade armor. He drew a sword and struck Shigure down, then held the blade over his head in triumph, blood dripping from its edge.

The vision shifted a third time, and I was in the city of Kalsgard. Rokuro Kaijitsu, whose true name is Amatatsu Tsutoku, was selling a beautiful sword to an Ulfen merchant to finance his trip across the world. I could feel that sword, an intelligent weapon named Suishen, and the knowledge it possessed: the Amatatsu family history.

Again, the vision changed. Now it was my childhood friend, Ameiko, waking up from her sleep. Not from our campsite in Brinewall, but in the arms of an ornate, jade throne. She was dressed as an empress, no longer the tavern owner and bard I have known most of my life.

And then I knew. Ameiko was the last surviving heir of her line, of the last surviving royal family of Minkai. The Seal, or the spirit that resided in it, knew this as well and had marked us all as scions of the Amatatsu family. An insurance policy, of sorts, to ensure the royal family’s survival. Heirs designate.

Brinewall returned, then, and Ameiko awoke with a gasp.

The Amatatsu Seal. It sat there in the box, and I knew it to be a powerful artifact. So powerful it could be tracked across any distance, and its presence hidden only by the warding box in which it had been contained. I remembered Tsutoku’s letter to his son—to Ameiko’s father. And just as the realization dawned on me, Ameiko yelled out, “Put that thing back in the box!”

After using it rid Qatana of that foul idol (it also told us it’s power, one of which was to remove curses), we placed it back in the warding box and closed the compartments. Someone, I think it may have been Qatana, said “We have to leave. We have to get out of here now.”

Indeed. We had just lit a signal fire, one so big it could be seen across the world. Again, the words of Tsutoku’s letter came to me.

If our enemies find what I have hidden, there will be nothing here for you. If they do not, they will lie in wait forever for your return.

I looked around at my friends. You could tell from their faces that each of us that had been in that crypt had experienced these visions (even poor Kelda, who had stubbornly refused to admit that she had been in over her head before). All the plans we had made for that day—cleansing the temple to Desna, repairing Kelda’s boat, tying up loose ends in the ruins of the keep—were abandoned.

While the caravan was hastily prepped for the return to the road, I had a growing sense of unease. I felt myself getting weaker and light-headed. I sat down in the grass behind the covered wagon, out of sight of the others, and started shaking as the panic swelled. All of this…it was too much.

Nihali landed on my shoulder, and I found her presence soothing. She brought me down. A minute or so later I got up, wiped away the tears, and rejoined the others. I don’t think anyone saw. If they did, they’ve been kind enough not to say.

We reach Riddleport in four days. The plan is to take Ameiko, and ourselves, across the Crown of the World to the kingdom of Minkai in Tian Xia. We don’t know what we’ll find there, but it’s clear the road will not be easy.

Both Spivey and Kelda have chosen to join us. Spivey will be with us indefinitely, and Kelda at least as far as Kalsgard. I don’t know what Kelda will do after that, but I hope she stays on. She is gruff and occasionally crude, but I have to admit that I like her because she’s so open and direct. As for Spivey, I simply find her presence reassuring. I don’t know how to explain it beyond that.

Our first stop on our journey will be Kalsgard to hopefully recover Suishen as we may need the knowledge it possesses, and Ameiko deserves the opportunity to reclaim a piece of her heritage. I don’t know how we’ll get it back, but one problem at a time I suppose. First, we have to find it.

Character: Olmas

Annals of the Order of the Dragon

as written by the cavalier, Olmas Lurecia, himself.

Wealday, 18 Erastus

We consulted briefly and determined there were a few areas on this level we had not yet inspected. Qatana quickly whipped out some paper and a pencil and started taking notes. Looking over her shoulder, I shook my head. When had she had time to take such copious notes? Did one of her mice tell her to do this? How did she focus long enough?

Perhaps that’s not fair, but I must say I’ve learned more about Qatana in the last several weeks than I’d learned about her in total, previously. And I have to hand it to Shalelu – she has much more patience and understanding than I ever gave her credit for.

One area we inspected was what used to be stables in the courtyard. Our first hint that things would not proceed harmlessly was when I heard a voice say, “Oh, they’ve come this far! Get them!” And so began the Battle of the Two Spiders and the Ettercap.

Etayne, of all the people who should know better, took the point on this one using her Burning Hands to good effect but not without getting bitten by a spider. I attacked both spiders and the ettercap, connecting in general, but it was Etayne, Qatana, and Sparna who ultimately moved them all to another plane.

Returning to the room we first encountered the troglodytes, we did a more thorough inspection. While nothing of monetary value was found, we did find scraps of paper that appeared to be from reports the night the castle was overrun. We took away from the reports that the guards in the castle, anyway, thought the violence had started first in the village and didn’t think the castle was in danger until far too late. It’s hard to tell if the attacks were serial or simultaneous, but we do know now with hindsight that the castle guard underestimated the seriousness of what they were seeing.

We did find [231] dice made of bones, which suggested they were pretty firmly entrenched here.

From the trog room, we went down the stairs, where we found 8 more troglodytes. We quickly retreated, expecting to pick them off one at a time as they exited the stairwell. Kali cast grease about three steps down, thinking to make them even more unstable as they emerged, but what it really did was prevent them emerging! Two did stagger to the top, but I’d say twice as many ended up slipping and falling back down the stairs. Finally, they stopped trying. Drat. We’d have to go flush them out anyway.

What started as a rather simple attack plan ultimately evolved into a complicated theatrical presentation. It was effective but at the same time almost comical. It involved a sonic burst, a color spray, obscuring mist, and – this was the kicker – a 7 ft dwarf. Yes, Ivan cast enlarge person on Sparna, who subsequently went in and kicked troglodyte butt. The sonic damage weakened them, the color spray knocked several unconscious, and the fighters (Radella, Sparna, and myself) made short work of the rest. Their leader looked buffer than the rest, but Large Sparna knocked him into next week with one of his powerful blows.

Meanwhile, Ivan and Kali inspected other doors in the hallway outside, finding an armory that had apparently been picked over before.

Nevertheless, between the armroy and the fallen troglodytes, we found

[232] +1 cold iron morningstar
[233] armor (half plate)
[234] masterwork heavy steel shield
[235][236][237] heavy crossbows
40 crossbow bolts
[239] case of 10 flasks of alchemist’s fire

Etayne took two of the flasks. The rest we left behind for now.

The next room we inspected looked to be an old kitchen. There was dust in here but for a couple of detectable paths. One was obvious, and the other was more subtle. We followed the subtle path first, which appeared to be corby-created. After several very complicated locks, Radella unlocked the last to find we’d exited the castle. This was a well-secured bolthole. And it wasn’t well-secured only to hide it from view. The wet walls around the last door suggest that at high tide, this exit is not navigable. Leaving the doors open could actually flood some of these lower levels.

The other trail led to another cavern which ended abruptly before a deep pit. A few black feathers were scattered near the edge. Was this a means of execution? More likely, we realized, is that this is the source of the corbies. This may be the way to their underground world, and also the source of any reinforcements should they decide to do so.

We returned to a room I’d peeked into briefly before we checked out the kitchen. It had a low walled cistern in it, and we now inspected this room more closely.

Radella and Qatana heard snoring from behind one of the doors. They opened the door and found two ogres, one noticeably larger than the other, sleeping next to what was left of a centipede that had to be as big as a horse. The big one woke up at the intrusion.

Sparna and I moved closer at that. Ivan stayed back.

Qatana then had the strangest conversation with the ogre, who was not exactly the sharpest blade in the drawer. She almost had it convinced we were here to take its order for fresh food when an arrow went thwack and stuck in its chest.

Ivan had become impatient.

Ogres may not be bright, but what they lack in intelligence they make up for in sheer strength. Qatana, bless her heart, was able to cast hold person on the big ogre. That allowed us to concentrate on the small ogre. I found out that he apparently has quicker reflexes than I’d thought when I tried to sneak closer to attack him and received a horrendous blow for my efforts. It left me near death, but fortunately my companions were able to finish off the ogre before he could beat on me again. The big ogre was then dispatched easily, since he was unable to move.

Looking around, we noticed what seemed to be a prisoner, probably potential food. We freed her, and allowed her to take her gear from the other side of the room. She carefully introduced herself as Kelda Oxgutter from the north. Her companions had not made it even this far, having lost their lives when their boat in the lagoon had been attacked. She was suspicious of us, but seemed to reluctantly and perhaps temporarily accept us as allies. I suspect there is yet more to her story that she has not shared.

Meanwhile, killing the ogres yielded

77 gp
dead turtles
[240] a masterwork but filthy dagger
[241] a nicely polished rock which, if crushed, struck, or broken would
summon an earth elemental

To the north, a passage led back to the kitchen but to the east it led to a grate over the entrance. The grate looked formidable, but apparently one of the keys we’d picked up was sufficient to unlock it. This appeared to be a crypt.

But, unfortunately, a defiled crypt. Tombs has been previously desecrated and perhaps looted. But quickly what drew our attention was not the destruction. It was the image of what one of our clerics identified as the image of Pharasma at the far end of the chamber.

Kali immediately suspected trickery – how often do gods visit this plane anyway? – and started an intense scrutiny of the apparition to determine if it might be an illusion. Meanwhile, it engaged us in conversation. The image reminded us continually that this place was holy and we should not desecrate it. She told us that we should lay down our weapons before proceeding further – another suspicious statement. Why would a god fear our puny weapons?

Then Kali determined it really was an illusion. This was no god. Now to find what was casting it.

It was Kali again who spotted a creature high up near the ceiling. It seemed to have many arms but it wasn’t clear if it was holding on or floating. Did its voice raise a note when it realized we were ignoring its warnings?

Ameiko’s mumblings returned to me. “The key you seek lies in the grip of the 10-handed one. His fear is your greatest ally.”

Did it fear us?

With that we were all struck by something one of the clerics identified as unholy blight. It hurt most of us substantially, and weakened some of us even more. It seemed easy to hit, but difficult to damage.

“His fear …” Could it be that its own beliefs could hurt it?

“Finally,” I announced loudly. “I have a use for my bolt of Destroy God!” I grabbed an ordinary crossbow bolt and shot it.

It missed miserably. But as it clanged harmlessly into the ceiling above it, the creature shuddered and moved away. Did it fear even being touched by it?

I had no reason to believe my bolt would have harmed it, but perhaps the fear generated by not hitting it was even more important. Using all my skill at bluffing, I stepped forward and sequentially clapped my hand on the shoulder of each of my friends in front of me. “It will take the blessing of Desna to defeat this. Through me may she grant you the accuracy to destroy this beast in a ray of holy light!” A couple of friends looked at me like I was crazy, but it was working. The creature started wailing to Paizuzu to save it. The fact that Kali somehow managed to summon a light archon that really was doing real damage to it only underscored the bluff.

Ivan was firing cold iron arrows and finding they seemed to do lasting damage as well. And suddenly with a loud noise and a disturbing and loud explosion (“save me Paizuzu my father!”) it became messy purple bits as Qatana hit it with one last sonic blast.

And we paused to contemplate what we’d just experienced and learned.

Character: Etayne

Etayne’s Journal Continued

18 Erastus, Wealday Continued

Olmas and Qatana did recover and the search through the castle continued. I took the rear guard and soon after I heard fighting commence. I went to investigate and it was over before I arrived. Apparently there was a priest in the chapel that seemed to have been a chapel to a God that several of our companions revered. The statue was defaced and converted to the god of the Corbies. This was quickly taken down. We searched a room attached and found a few items we figured may be useful including some scrolls.

From there we continued to explore this level. At some point we ended up on a balcony overlooking a ballroom. We also found an area where the walls ran with blood  and ghostly visages, or so I was told (unfortunately I was not in the room to witness it). This apparently frightened Sparna and Ivan. I was sent to retrieve them: however, they made it clear that they were not going back. It took a little time to calm them down. After they did calm down we found another room that seemed like a study with papers that Kali said were a bad attempt at a play. We then went outside and opened a building that we found housed a mobat. The mobat was dispatched and while others rested, I gathered some of the bat droppings. These are usually useful in many concoctions.

We then found a set of stairs leading up (the only set going up). This lead to the library which was home to a Harpy by the name of Zaiobe. Zaiobe is Mute at least in the sense that she does not speak through her mouth. Apparently she could speak telepathically, at least to Qatana. She informed us of the demon lord who was her lover that she was tired of. She asked us to help her get rid of him. Since one of the riddles suggested she would help, we figured we would work with her.

We set the stage in an abandoned inn, where I was to wait in the Kitchen and move to block his exit. This did not exactly work for he had brought with some extra friends (perhaps to act out a play he had been writing. Well some of the Corbies decided to come in through my door so I greeted them with a smile and the pointy end of my Spear. It was not long before they and there master were dead. I enjoyed this play immensely.

The next part did not please me at all, though not that unexpected. The harpy chose to turn on us relying on the safety of flight. She made some strong hit on my allies and I ran between them to heal them, then got into the cover of the building. Though she had a good strong start, the finish was not to her benefit as she came crashing down. It really was to bad as she could have had a longer happier life. We then sought the sanctuary of the Cemetery to rest up.

I have begun to notice that I am expected to be a healer for our group. Ivan especially calls me the Healer. I do not mind helping and healing, it is one way that I feel I can pay back my sisters kindness. I have told my companions though that there are times where I am lead to be less prepared for the healer role.

19 Erastus, Oathday

I had another dream last night. This time I was fight endless swarms of beetles. As I tired, it look as though the were defeated, but then an unnerving laugh filled my ears. It was him. He was behind me. I felt something sharp stab me in the back. I woke to find Ling watching over me with a sense of concern for me. He really is a great friend. Ling and I sat together meditating. Today it feels as though I could choose my spells that I desired. I took some healing spells and some spells to harm my foes.

Since Zaiobe was not returning to the library we figured we ought to. We found some interesting books and blueprints. After discovering that we had explored everything in the upper levels of the Keep we would explore the ground floor.

On our way down the stairs we noticed a Most unpleasant smell. It made some in the group feel a bit sick. We discovered the source of that smell was troglodytes. Before they were all killed one called into a room for assistance. We spiked the door so that none would come. In the 2 other adjoining rooms were a lizard and sleeping trogs. Both died quickly. The final door opened up into the great hall.

As we continued to explore I stayed near the back to keep an eye on the hallway (feeling a bit weary from last nights dream). Apparently the landlord was found and dispatched. It was a female ogre-kin. I call her the landlord because she had a bag marked rent.

We then enter the ballroom which we discovered was not a perfect circle. This caused much speculation. This was not that important to me so I did not pay much attention.

We ventured forth exploring 2 doors of the sides of the hallway which seemed to be full of rubble and some nice arrows which we dispersed to our archers.

Now it was time to see what was behind the double doors. We opened them to find several disfigured and preserved creatures. This was all thanks to a very small individual that took great pride in their pieces of art. I have to admit that I was intrigued by the art as well. It reminded me of how I felt as a child. But when I heard the creature say that the art was alive till they were done, I knew that would not bode well for it. We moved in to stop the creature but man was it fast. With a few arrows we put an end to is mutilations I grabbed some spider poison that we found. I am sure this will be useful. After examining the body I discovered it was a quickling. Hmm.

Well after this I have to admit, my curiosity got the better of me. Qatana and I wanted to check a pond we saw from when we were dealing with the mobat, so we ventured out to it. I was curious if there was anything in the murky water and how deep it was so I put my spear in to find out. Well, I was not expecting what came out. A giant beetle emerged and so did memories of last nights dream. I encouraged us to fall back to the group. As we came in I could hardly spit out the words to what I saw. Well the party as normal acted quickly and the archers dispatched it from above.

From there we explored the northern chambers where we fought 2 wights. They seemed to be what remained of the guards. After we put them to rest we discovered some papers that added to the history of Brinewall.

Before heading down we chose to explore the outer building which turned out be a stable. Sparna yelled out, “Spiders!” and something else I did not catch as I was so focused on the spiders. I felt I knew what to do. I rushed in and shared my knowledge of fire with them. Well I found out to listen to everything Sparna says, because I was bit a couple times by some spiders. I wasn’t to worried since I know the venom will wear off, but my companions handed me a potion of lesser restoration just in case, Which I ended up using later so I could assist my companions better.

We decided it was time to venture into the lower levels. We chose the door that we blocked off and some proceeded down. We soon discovered there where actually more trogs down there and we pulled back to play some games with them. It is funny what happens when you grease the stairs. well several trogs went crashing down them. They retreated back into a room with more of there kind. A plan was hatched and mists and noises and color were everywhere. Then a Giant Dwarf (I tell the truth) goes running into the room and soon trog guts everywhere.

A close by room seemed to be an armory, wherein I got a set of bone dice and a couple flasks of alchemist fire. We soon entered what looked like a kitchen with several doors. We first checked the less traveled rooms finding cave. In one of the narrower caves was a secret door. This took Radella a bit of time to open, but she did it. It is good to have a lock specialist around. Well that door let to another cave which opened up to the water. I assume this was a smugglers secret.

We went back into the kitchen and discovered another locked door which Radella convinced to open. This also led to a cave that seemed to descend further. We concluded to finish exploring this level before going down. We went into a room where there was a pool in the center. I was curious to discover it actual depth and much to everyone relief nothing came out of it and attacked. The next room was a prison and it had 2 Ogre guard that were asleep at least until we opened the door.

Qatana had convinced the creature that we were there to offer it some food. Kali and I were getting ready to fetch something for it to eat (laced with Alchemist fire) when we hear an arrow fly over head. Well pooh! With a little misfortune the first ogre was held and dropped. The smaller ogre took a little longer but soon fell to our warriors.

Shortly after dispatching the ogres we discovered a women in one of the sells. I began to ask her some very important questions and I got some sour looks from the group. Sparna pulled me aside and let me know that though they were important questions the delivery was not the best. I get it, it is just sometimes they take so long asking their questions and getting to the point. Apparently this person’s name is Kelda and I was surprised at the insults she laid on us, trying to make herself look better. They think I was rude, ha!

We continued on, and I kept an eye on Kelda. We came to a crypt with an image of some god on the door. We entered and was greeted by someone who claimed to be Pharasma. I could tell that something wasn’t right so I began to head down a ramp with my weapon to see what was up. Several others agreed with my assessment and followed. We soon discovered a flying tentacled creature. This thing gave me reason try one of my new favorite spells, “Burning Gaze” It took a while for it to work but eventually I caught it on fire. It didn’t seem to effect it much, but it still gave me pleasure. We eventually defeated it and that is where I am right now, as we figure out what to do next.

Character: Qatana

Qatana’s journal entry for Erastus 19, 4712

Oathday, Erastus 19, 4712 afternoon
Brinewall Castle

I feel chilled to the bone.

We are under the castle, in some vast natural cavern, and below us, deeper in, lies the gory remains of our foe. Our victory came at a cost, at least for me, and the weakness, or sickness, or whatever it is that the bloated flying thing set to work against me is slow to pass.

Just a few hours before we were out in the bright sunshine, heading toward the wooden structure that leaned against the northern wall inside the castle bailey. By tacit agreement I would open the door, and Sparna would step inside.

“Spiders,” he called out, “and something else… I think it’s an ettercap.”

We mostly held back, waiting for them to come to us, but Etayne was overly enthusiastic and charged past our front line. She received some venomous bites as a reward. Quickly we killed the spiders and their keeper. Back out in the sun Etayne looked a bit sick, and her skin had a greenish pallor. Ivan handed her a portion of Lesser Restoration, which she quaffed.

With all of the above ground parts of the castle explored it was time to descend to the castle basement, and we chose the stairs in the troglodyte room as our point of entry. Once again Sparna led the way down, with me at his back, and after a turn there was a closed door, which Sparna opened.

In the flickering shadows from my light I could see a large dining hall full of troglodytes, who were just finishing up lunch. They advanced, and we backed up the stairs with the intent to lure them singly into the room above where we could set upon each en masse.

Kali whispered, “I have an idea… let me known when Sparna has cleared the steps. This should be good.” A moment later I heard her complete a spell, the result of which was that the first troglodyte slipped on the now greasy stairs and fell back down among his companions. Others attempted the climb, and many of them slipped and fell as well. One made it into the room, and was summarily killed.

We all had a good laugh, but the troglodytes retreated back down the stairs, and in fact fled back into an inner chamber, where they joined with more of their kind, and their leader.

Upon hearing the tactical details of the situation, Kali and I glanced at one another and grinned. This briefly took me back to happier times when we were girls growing up together in Sandpoint, always on the prowl for mischief; hatching silly plans and working together as one to see them out.

Using a combination of Obscuring Mist, Sound Burst, and Color Spray we made a significant dent in the health and morale of our confined opponents.

Suddenly a very large Sparna (a seven foot high dwarf?!) ran past us through the mist and into the room. The rest of us followed and within a minute all of the troglodytes, including the rather largish leader (whom Sparna had hewn in half), were dead.

Kali and Ivan had explored the adjacent room while the fighting was underway, and discovered an armory with useful items, which when combined with the troglodyte leader’s magic morning star provided us with a valuable haul.

[231] bone dice
[232] +1 cold iron morning star (from troglodyte leader)
[233] half plate
[234] master work heavy steel shield
[235-238] heavy crossbows
40 crossbow bolts
[239] case: 10 flasks of Alchemists Fire

We returned to the dining room and after Radella determined the wide double doors were neither locked nor trapped, we opened them and entered the castle’s kitchen complex. The floor was dusty, and a regular trail of prints led to one off to our right. Doors were set in all of the walls.

I sniffed the tracks on the floors and could easily tell that both troglodytes and ogres had passed through. We opened the first door on the right and saw the stairs that led down from the ballroom. A set of double doors next to the stair door led to a large circular room with a cistern in the center, flanked by four columns. Another pair of double doors was east, but they were closed and so we returned to the kitchen.

The door in the eastern wall led to a natural cavern.

The door to the north opened to a small hallway that ended with another door, but it was locked and Radella was called over. After a few moments of fiddling with the mechanism she grunted, took off her pack and pulled out a complex set of tools carefully wrapped in a leather pouch. She quietly worked nearly half an hour before I heard a soft click followed by a snort of triumph from Radella. She opened the door, beyond which was a large natural cavern with stalactites and stalagmites reaching down and up toward one another. Sparna and I wandered through the cavern, where I found what looked like a secret door cleverly hidden in the west wall. Radella once again spent some quality time with the lock, but in the end it yielded to her skillful fingers. She opened the door, which lead to a natural cave.

We followed this tunnel to its entrance on the shore of the northwest corner of the peninsula upon which the castle was built. There were no signs of recent activity here, and so we went back to the kitchen, locking the door behind us.

The western door was also locked, and this too took Radella some time to pick. Beyond this door was a passageway leading down.

Before moving on to another level we thought it prudent to finish exploring this one, and so we returned to the cistern and I listened at the door and heard the sound of large creatures snoring loudly. We arranged ourselves for a quick and quiet entry, and I thrust them open.

The room was a dungeon/cell complex that had been converted into a torture chamber, and two ogres were slumped against one another near the far wall. The larger one opened an eye and grunted, “You not supposed to be here.”

Really? How could it know that? I figured it couldn’t and with a little fast talking managed to bamboozle him into thinking we had been sent down to offer them something to eat. We were getting along famously when an arrow whizzed by my ear and stuck into the ogre’s chest. It looked stupidly at the quivering shaft sticking out from its shirt before yelling loudly at its companion to wake up.

Apparently Ivan was bored by the conversation and decided to initiate the inevitable sooner rather than later.

It was a short fight, made all the more short by a Hold Person cast by yours truly upon the larger ogre, who had just been hexed by Etayne. The smaller ogre lasted a few seconds longer before tottering over on its side and releasing a large volume of gas, and judging by the dark stains on its trousers, it had released the contents of its bladder and bowels as well.

Looking around the chamber we saw a woman’s pale blank face staring out from one of the cells. She was tall and blond and had the physique of a warrior. We asked her a number questions — all at once, which seemed to overwhelm her. I pointed at a nearby pile of rather nice looking adventuring gear and asked if that was hers. She nodded, and as Radella unlocked the cell door (the large ogre had the key) I indicated she should take her equipment.

She seemed to relax some after that, and said her name was Kelda Oxgutter. She and some friends had come down from the north (Kali seemed to know the kingdom from which she came, naturally) to see if there was anything left to plunder in the castle. They got down to the basement level before being overwhelmed. Her friends had been killed, but she had been knocked out and locked up.

She was suffering from some sort of stigma about not falling in battle, but when Ivan and I agreed to accompany her back to her home once we were done with the castle, she perked up a little and agreed to help us. Star in particular was happy to have another fighter on board, and passed on her appreciation to Kelda, who for some reason seemed confused. Maybe she does not like mice — it takes all kinds.

One of the ogres had been carrying a few interesting odds and ends in a sheep stomach pouch, which we took.

[240] master work dagger (Kali)
[241] elemental gem: when crushed, smashed or broken a large earth elemental appears under the control of the breaker
shiny river rocks
77 gp
sheep stomach pouch

The northern door opened onto an east/west natural corridor, which led back to the kitchen to the west, and on to a small chamber hewn from the rock to the east. An intricate iron screen blocked the way east, in the center of which was a door with the painted image of Pharasma upon it. Peering through the screen I could see a crypt, with the ceiling partially collapsed at the far end.

The door was locked, but the iron key from the lighthouse unlocked it, and we walked through. Alcoves lined either side of the crypt, but the sarcophagi had been toppled over and smashed, and the bodies were missing. Where the ceiling had collapsed was an opening to a vast natural cavern, and the missing walls from two of the southern alcoves led down into the space.

I had walked down a short distance when Kali called me back.

There, hovering in the large opening of the crypt was an image of Pharasma — exactly the same as the painting on the door. This seemed too much of a coincidence, but I felt it best to be cautious, and so I bowed and asked, “What may we do for you, my lady?”

“This place is holy to Pharasma. Lay down your weapons and enter the cavern below in peace.”

This seemed an odd request, and when I pressed her for details she responded with some sort of twisted dogma that might fool some people, but it was clear to me this was an imposter.

“This is not Pharasma,”, I stated matter of factly and strode out of the chamber and into the cavern below. The image blustered on with some sort of reply, but I heard Kali say, “Bullshit!” and she came down by my side. Most of the others soon joined us.

It was not dark. There were odd speckled motes of light drifting through the air, like dust lit by a sun beam, and these illuminated the cavern in a dream like haze. The walls were covered in paintings of four winged humanoid shapes. Pazuzu again!

Kali was scanning the ceiling, as if looking for something specific (she later explained how the Illusion spell worked) and grabbing my arm she quietly whispered in my ear, “There, circling that large stalactite, that’s our foe!”

A large, shadowy creature that looked like a ten armed octopus drifted among the shadows of the irregular ceiling.

The thing rippled and we were blasted by an Unholy Blight. I cast Cause Fear upon it, which angered it enough to drop down and touch me, bleeding off some of my health. Star and Beorn snarled with fury, while the rest of my friends offered soothing words.

Kelda was standing near enough to slash it with her long sword, but the creature’s wound immediately healed.

Kali summoned an archon lantern (I didn’t know she could do that!), and it began to shoot shafts of light at the creature, which roared wrathfully in pain.

Others shot arrows or threw weapons at it, but it was difficult to tell if these attacks were doing much, if any damage.

I struck it with Touch of Idiocy, and it was not happy. It sent a Scorching Ray back at me, but Sparna shoved me aside and the rays hit him instead.

It was clear thing did not like light, but it also seemed vulnerable to anything with a divine relationship. Its focused attacks on me also implied this same weakness. I called out, “Use divine magic, or call upon the faith of your diety to aid in your attacks.”

The creature swooped in again, and I bashed it with my flail, the ball of which served as my primary holy symbol to Groetus and was glowing with divine light. The beast screamed in agony as my companions acted similarly, and it retreated to the ceiling, calling out, “Father, help me! Pazuzu!”

I recast Sound Burst centered on the creature, and it exploded in a blast of ichor and pulpy flesh.

Unfortunately the affliction caused by the thing’s touch continued to work its way upon me for a while longer, and my health and resistance to illness felt depleted somewhat. Drinking a Lesser Restoration potion has helped some, but I am not fully recovered. Perhaps when we return to the cemetery tonight Spivey can offer assistance.

BrinewallLower

Character: Kali

Kali’s Journal, Erastus 19, 4712

Erastus 19 (Noon, Brinewall Castle dungeon)

Radella is meticulously and patiently working the locking mechanism to the hidden passage in the cavern in order to coax it into opening. There is a striking dichotomy in watching her finesse her tools like this: her movements are slow, gentle, and precise, in contrast to the enormous sword laying on the ground at her side which she normally swings with a terrifying strength. I don’t really know how to characterize her. I’ve been exposed to enough grafters, vagabonds, and thieves to recognize the archetypes when I see them—my time spent in Magnimar was all too instructive—but she defies such simple classification. In this way she is a lot like Ana: neither of them fits the mold into which their kind are typically cast.

Where does this door lead? It has been cut from the stone of this hollow and worked in a manner to hide its existence. That, combined with the complexity of the lock, suggests it was intended as an escape passage, a secret entrance, or perhaps both. The Historical Record does mention this network of caverns below the castle, and it would seem that the builders incorporated them into the dungeon’s construction (even if they blew it on the structural planning). Using them in this manner certainly makes sense.

Before descending from the ground floor we explored the outbuildings on the west end of the keep. The wooden structures were almost certainly horse stables in their time, but now they were home to an ettercap and its giant spider companions. At learning this, I completely froze. I am not afraid of spiders so much as their venom; I know what it does, I know what my limitations are, and because of that I did not want to be anywhere near them. Fortunately, my companions were more than up to the task and I was not only not needed, but likely to have gotten in the way had I been part of the battle. So far I don’t think anyone has noticed my reluctance (inability?) to engage with these creatures—this is the second time that it has come up—but I worry that one of them will make the connection if it becomes a recurring theme.

We had our choice of three stairways for coming down here and we opted to follow our noses, which meant starting from the room where we first encountered troglodytes. I couldn’t really find fault with the logic, as we suspected there were more of them down here and we’d have to deal with them eventually, but it did mean beginning in the midst of a foul stench and descending into far worse until we were nearly choking on it.

It also provided an opportunity to correct an oversight from earlier, which was to search the debris in that room for anything of value (in our defense, we were expecting reinforcements to arrive at any moment, so we had more urgent matters demanding our attention). And it’s a good thing we did because we would have missed some valuable clues about Brinewall’s fall: that room appeared to have been a meeting room of some sort, and buried in the trash were tattered and torn reports from the night the castle was attacked.  The remnants were incomplete, but we were able to assemble enough pieces to reconstruct the night’s events. The guards in the castle were preparing to respond to what they thought were riots in the town. The implication here is that the attack on the town came first and was misinterpreted as civil unrest. The guard probably learned the truth only when the invaders were inside the castle walls.

Sparna took the lead in descending the stairs, being perhaps the only one of us who is heavily armed, heavily armored, and capable of seeing in the dark. As we suspected, there were more troglodytes down below, but rather than launch an attack through a narrow doorway we opted to try and bring the fight to us. This almost worked.

I haven’t known many dwarves so I don’t know if this is typical or not but Sparna has a somewhat crass sense of humor that tends towards blue, and while I can appreciate this it seems that the troglodytes did not. I say that the plan almost worked because he succeeded in goading some of them up the stairs, but I was ultimately too clever for my own good and may have been our strategy’s undoing. The grease my spell placed on the landing was effective, and unexpectedly entertaining, but it presented one obstacle too many for the enemy. The remaining troglodytes were smart enough to withdraw, retreating to a fortified position and leaving us with the original problem, only now with them alerted and better prepared.

Still, we are a resourceful group and Qatana and I were able to deliver some unpleasant surprises that softened their ranks, and after a fierce and intense battle, our party was victorious. This was no easy task, as the troglodytes were not only dug in but highly, if not surprisingly, disciplined and remained so even after Sparna had felled their commander.

A small armory near there yielded a surprising find: a case containing several flasks of alchemist’s fire. I glanced over to Etayne and she gave me one of her ominous grins. The witch is downright obsessed with fire.

(Mid-Afternoon)

We are taking a few moments to rest and to heal. Especially Olmas, who took a severe pounding.

With the ogres dead we could finally turn our attention to the Ulfen woman being held prisoner in one of the cells. She was tall and slender, but hardly slight: there was no mistaking the muscular build of a warrior. She had watched the entire fight in stoic silence, and cold, hard eyes glared at us through dirty and matted blond hair after it had ended.

Etayne, ever the diplomat, started the conversation.

Who are you?! What are you doing here?!

I suggested that we tone down the interrogation a bit, but too many people had questions they wanted to have answered and they all came out seemingly at once. Eventually, the woman had had enough. “Am I your prisoner now?” she asked, eyes narrowing.

“No.”

We took the keys off the bodies of her former jailers and opened the cell, but she did not step out. Her eyes kept wandering to a pile of armor and equipment on the floor next to the wall.

“Are those your things?” Qatana asked.

She nodded.

“Go ahead.”

And at that, she softened. Just a little. After she had donned her armor and weapons, I asked, “Was that your longboat we saw docked in the lagoon?”

She was reluctant to talk about it at first but confirmed that it was. Kelda Oxgutter—that is her name—came here some days ago with companions from the Linnorm Kingdoms. They had heard the stories of Brinewall and assumed, wrongly, that the abandoned town and keep would be ripe for looting. When they came ashore they were attacked by the sea drake and Kelda was the only survivor. She was captured while exploring the castle on her own.

In turn, she asked why we were here. I explained about Ameiko, her condition, and the connection to her past and her family. Maybe that was more than I should have said, but she had shared quite a bit with us, so it seemed fair to respond in kind.

“It is possible that what we learn here may take us farther north. Perhaps, eventually, across the crown of the world to Tian Xia.”

“If that is the case, I’d be willing to accompany you as far as Kalsgard.”

Honor and reputation matter a great deal to the Ulfen people, in the Kingdoms in general, and the way she spoke of her companions and her capture suggested that it meant a great deal to her, personally. But could we trust her? She seemed as wary of us as we did of her. The story she told did not contradict anything we had seen, and it also answered some questions of our own. So, I believed her. If this was a ruse, it was ridiculously elaborate.

She also looked more than capable in a fight, too. So why not take the chance?

(Late Afternoon)

That may have been the most frightening encounter we’ve had, and among the most difficult. Qatana has been badly hurt; likely poisoned. It is dead, but we threw everything we had at it, and in my case even things that we didn’t.

It began in the crypt. The sarcophagi had been broken open and despoiled. Everything of importance in there had been taken including the bodies of the dead. The entrance to it was in the center of an intricate iron screen: a wooden door adorned with a beautiful painting of Pharasma, goddess of birth, death, fate and prophecy, seated on her throne. To Pharasma, what had happened in here was a terrible crime. Her priests are stewards of the deceased and protectors of graves.

I was immediately suspicious when an image of her manifested at the far end of the tomb where the wall had partially collapsed to reveal a cavern beyond. But being skeptical is not the same as being certain, and though I am knowledgeable in matters of religion Qatana is the expert when it comes to Pharasma. She began her life in that church before…well. Before.

“Qatana…? We need you here.”

I needed time for my spell to work, to confirm my suspicions that this was merely an illusion. The image of Pharasma spoke to us, encouraging us to lay down our arms and approach; this was almost certainly a trap. The brief exchange that followed was enough to confirm for Qatana that this “Pharasma” was a fake, and for me to recognize the source of the image as mortal magic. Radella put an arrow through it, and it was gone.

But who, or what, created it?

We entered the cavern beyond the crypt and found ourselves on a wide ledge a good twenty feet above another passage. And then I saw it floating up near the ceiling. It looked like a deformed octopus, only with a giant maw filled with sharp teeth, and ten tentacles that were writhing in the air. I quietly spread the word, but its senses were keen and it hit us with a powerful spell before we could react.

Tentacled creature in the dungeon of Brinewall Castle

Tentacled creature in the dungeon of Brinewall Castle

One night last year, as we were discussing magic theory, Eudonius told me that it was possible for wizards to perform spells beyond just what we had prepared as part of our morning rituals, only that doing so meant drawing upon the very energy that sustains us. He cautioned that it was not a decision to be made lightly because of the toll it exacts, but I looked up at that thing as it swooped in for an attack, at our weapons bouncing harmlessly off of its hide, and I knew that this was the time. I had memorized a summoning spell—my sole remaining spell for the day—but the creatures I could conjure with it were not up to this task. So I did it. As I worked the spell I reached deep into myself and shaped it into a more powerful form, one that I was not yet able to prepare on my own. I could feel a wave of fatigue wash over me as I did it, but I succeeded in bringing forth a powerful ally to assist us: a lantern archon.1

The glowing ball of light materialized in the air behind the decapod and began searing it with beams of light and energy. In the meantime, my friends had figured out that it was vulnerable to either weapons made from cold iron or enchanted with magic, and the sum total of these attacks exacted a terrible revenge for what it had done to Qatana. It quickly broke off and flew back up to the ceiling where we had first seen it, and cried out to Pazuzu.

“Father! Help me! Pazuzu!” it shrieked, over and over.

It was…almost pitiful. Almost. And then Qatana hit it with a spell, a burst of sound, and it blew apart in the air.

Afterwards, the others told me it seemed to flinch and hesitate during the fight, that it singled out Qatana, and was distracted easily by their taunts. And I recalled the riddle Ameiko had spoken:

The key you seek lies in the grip of the ten-handed one. His fear is your greatest ally.

Another one down. Only two remain.


  1. This is Kali spending a Hero Point 
Character: Ivan

Ivan’s journal entry

The castle plans showed that there are a couple of places that we have not checked on the main level. Back to the court yard we go searching everything just to make sure we are not going to be attacked on two sides. In the stables we found a creature that seems to have spiders as pets or minions. Etayne rushed in past Sparna so that she could cast her burning hands and as a result was poisoned losing strength. Since she is the healer I gave her the lessor restoration potion from my pack and let her decide how to use it. We may need a lot more lessor restoration before this is all said and done. At the moment Qatana shows no interest in memorizing lessor restoration and I don’t even know if Etayne has or can learn the spell. Oh well I will leave it up to the two of them to figure it out.

We decided to make our way down to the next level through the trog room. Down the stairs we went to the next room with Sparna in the lead and in the room Sparna found more trogs. The plan was to go back up the stairs and make them come to us. Things got funny at this point as Kali used a spell to make the stairs slippery and the trogs kept stumbling back down the stairs. I was able to kill the two that made it to the room but the rest of them closed the door and fled. While this was funny tactically this plan was a disaster as they retreated to a room where they would have the advantage. Qatana and Kali came up with another plan where they would get to throw spells in the room. Obscuring mist, sound burst, and color spray kind of seemed like a lot of spells to spend on trogs that I was able to kill with two arrows. Since we still have to storm the room I cast enlarge person on Sparna.  While it did allow him to do more damage the spell is not as useful as I had hoped and I am not exactly sure why the gods gave me this spell. There must be some grand plan that I as yet do not understand. He was able to split the Trog leader in half so that is something. All in all the time required to cast this spell makes it use situational at best.  The Trogs now dead we found yet another magic weapon and in fact a cold iron magic weapon. I have no real use for it as the bow is much better for me. Although for a few minutes there was a thought towards getting a weapon that I could use to beat someone senseless. Looking around at the others I realized that there is sometimes too many people trying to get to the front, well except for Etayne who prefers to have someone buff in front of her and Kali who uses her crossbow or spells. In the end for this group of people it is just best that I continue using the bow.  While the fight with the trogs worked out it would have been better to not impede there path to our melee kill zone and I should have waited to shoot arrows as well. We got lucky that these Trogs were on the weak side, except for their leader.

We continued to Search around and found a dungeon with ogrekin in the room. Qatana began some type of strange dialog with these creatures.  Kali and Etayne suddenly started discussing something about feeding the Quickling to the Ogrekin. They had a plan to put the fire potions in the Quickling and then feed it to the Qgrekin. This just seemed like one of those things that if it backfires then most of the party will get hit with a number of doses of Alchemist’s fire that could get us all killed. After some more time to think about it I can almost hear Abby’s voice in my head telling me that feeding a sentient being to Ogrekin is wrong. Although I would really have to ask her if it is worse then what the Quickling was doing. Well I could be completely wrong about it. No one in the group seemed to have an issue with feeding a sentient being to another creature so maybe I just got it wrong again!

Anyway Etayne and Kali really got miffed at me when I shot the arrows at the Big Ogrekin to end the nonsense. Yes it was tough and Olmas almost died again but we made it through with everyone still alive. It could have happened even if we waited around for the 10 minutes to let them get everything in place.

In one of the cages we found a woman in her early 20’s. She called herself Kelda Oxgutter and comes from the north. It turns out that her party was here to raid for loot and the rest of her party was killed. After the harpy I don’t feel as trusting of new people but the others seemed to trust her quickly. In retrospect I was a little rude to her. She has asked for us to help her back to her town and some of us have agreed to travel with her once we have finished up here in Brinewall. Still not sure if that is going to be a good idea or not but I did want to go somewhere interesting. She has agreed to continue further into this quest with us. Clearly her remarks indicate that she believes that the people of the north are far better at combat then southerners.  I guess she has a chance to prove it to us now.

Searching, searching and more searching. We encountered some ridiculously locked and hidden doors earlier. These even took Radella some amount of time to unlock. After opening the second and last lock we found ourselves overlooking the beach. The water marks clearly show that this is underwater at high tide. Water breathing would be very handy if one were to get caught out here as the tide is coming up and could not open the doors. There also must be some type of magic item that will help with breathing under water. Maybe something that also worked in smoke and other situations as well would be handy. Here I am going on about magic things when I haven’t even purchased the magic bow I am carrying from the party or purchased an efficient quiver.  I wonder if I kept raiding castles, fort, and encampments not being held by civilized people what kind of cool magic items I could get.  How many raids would I need to go on to get good equipment? The people from the land of the Linnorm Kings have been using the southern lands as there raiding grounds for a long time so maybe it is not all that bad of a plan.  Kelda herself also admitted that she was down here to raid. So I guess that makes it somewhat profitable.

If I am heading north then it might be wise to look into things to stay warm. The endure elements spell would do the trick but again this may be better on a wand or some type of item that permanently  protects from the cold or maybe some type of magic item that is usable once a day. Endure elements does last for 24 hours so having a magic item that allowed me to cast the spell once a day would work just fine and then I would not have to actually learn the spell. I am not so sure that comprehend languages was the best spell to learn, a couple of scrolls or even a wand seem like they would be just as effective and I don’t really need to use it in combat. I guess in years to come comprehend languages will remain useful as a spell that I always have available. You never know when you want to listen into a conversation or read material written that you normally could not understand. Watching Qatana utilize sound burst today made me wonder if I should learn that spell. The area affect is nice but it really doesn’t do as much damage as my bow. Against small swarming things this could be a useful spell. I wonder if this could be used to kill weeds and unwanted plants. That could be very useful someday when I return home to visit. It sounds like I might be traveling with Qatana for a while longer after BrineWall I will have to ask her to try to see if it effects plants. I don’t think it will effect plants but it would be cool if it did; No more hours of weeding. Oh and I guess that won’t work for weeding between crops. All of this magic at my disposal and I don’t even have something to kill weeds. That burning hands used by Etayne would at least be something or maybe a minor cantrip that does damage would be nice. Clearly the gods do not feel that it is important to take care of weeds or they would have given their followers the proper magic to deal with the weeds.

I wonder if I could create a skeleton and train it to pull weeds but not crops. I could call it ice.

I – indentured

C – Crop

E – Employment

If I need to create more than I can call them ice1, ice2 and so on. Although I think there may be a couple of problems with creating skeletons. The obvious first problem is I can’t create them yet. Secondly I am not sure how trainable they would be. Next I am not sure that people want to be around someone with skeleton slaves working a farm.  Lastly why would I ever go back to farming?

You know insects were always a harder problem to get rid of on the farm. The information on some of the Oracle spells that I have access to in the future show that there are very few spells to help here but holy smite looks like it will do the trick. The spell only affects creatures so that plants will be save. It just seems appropriate that the spell named holy smite would be useful for getting rid of pesky insects.

After freeing Kelda the other door in the room led to one of the sections that we have already seen but have not explored yet. Here we find an interesting decorated wall and doorway dedicated to Pharasma. I stayed in the back to watch for anything coming from behind and to watch the others position themselves to be as close as possible to the action in the front.  There is a part of me that wants to pick up and big metal weapon and jump into the fray but I really like shooting the bow. With this group it is a big advantage as I don’t need to jockey back and forth with the others to get into position.  Granted in small rooms or when Kali uses obscuring mist that puts me out of the battle but that is just the way it works sometimes.

We entered what looked like a crypt. A woman the others thought looked like Pharasma appeared and was insisting that we put down our weapons and enter the temple to receive her blessing. This was obviously a trap but the others continued to talk with this thing. I needed to do something so I ducked into one of the alcoves to wait. Since they are trying to talk with it I decided it would just be best to let them decide when to attack. If the creature attacks first at least I likely would be spared damage from the first wave, well maybe. Once they finally decided that this was an illusion they attacked it and it disappeared. The party started heading one by one to the main part of the cave. Since I had light cast on my armor I remained until last so the others could see their way. The attack of the creature started before I was able to rejoin the party. Once they pointed out the creature I began shooting arrow after arrow at the creature. I heard Kelda complain about not being able to hurt it but frankly I didn’t seem to have any issues hurting the creature. Qatana and the others kept trying to get everyone to talk about how their divine presence is here to defeat this creature. The creature was visibly scared by divine presence and kept attacking Qatana and the others in its defense. This all worked out great for me as I hit this thing with arrow after arrow and it kept attacking the others. I really wonder if this is one of those creatures where you have to have magic weapons to hurt it.  I was told that there are some creatures that can only be damaged by magic weapons. If the party was having that much trouble with the creature I would have used the fire arrow but this creature just didn’t seem that hard to damage. The flying would be a problem for melee but a lot of the major melee people now have bows. I also wonder if the bane arrows for outsider subtype evil would have worked on this creature. Kali would likely know the answer.

 

Character: Olmas

Annals of the Order of the Dragon

as written by the cavalier, Olmas Lurecia, himself.

Toilday, 17 Erastus

There was still much to explore. Certainly down was an option, but it was pointed out that the (upper part of the) tower to the NW had not been fully examined. So Qatana (naturally), Ivan, and Sparna headed up the stairs. I stood watch at the base, along with Anavaru, Radella, Etayne, and Kali.

There they encountered a harpy whose name was Zaiobe. I’m told she could only communicate telepathically, and then only by touching a person. Harpies are known for their songs which can harm mere mortals, but this one was apparently different. She was much more into reading and studying. She made them an offer: if they would help her kill her boyfriend, Kikonu, who apparently was some sort of demon, then she would let us have free run of the castle.

(When I heard of this later, my first thought was that we could probably achieve the same by killing her, but the fact that she made the offer first seemed to sway some of the party. Plus, I’ve no idea how easy it is to kill a harpy (although killing a demon sounds harder and more dangerous.))

Anyway, she’d apparently been here for some time, and was able to tell us the corbies were here already when she’d arrived many years ago.

It seems her boyfriend was from Tien and was feared there. But he was also the playwright whose work we’d found earlier, and she had tired of his efforts to be “king of the corbies” and consummate theatrical director.

She recommended attacking him outside the castle. He does have raven wings, if he chooses. In hindsight, if your victim has wings, wouldn’t you want to attack him in a small room? Ah well, live and learn.

Zaiobe arranged to meet Kikonu at a location outside the castle, and we arranged ourselves well before that. Ivan enchanted a weapon for Sparna just before Kikonu entered the small building we were in. He brought with him four corbies, but he approached first, proudly saying something about fresh changes to the play.

Qatana and Etayne attacked two corbies, while the rest of us attacked Kikonu, presuming him to be the tougher opponent. At first he looked angry and called to Zaiobe (“we can take out these intruders together!”) but he understood what was at stake when Zaiobe fired a flaming arrow at him herself. At that, he teleported directly to her.
Ivan used an external bane arrow on Kikonu to good effect, and Sparna also dealt a hard blow. I tried the same, but all I got for my trouble was the empty swish of my axe and a fairly deep cut from his odd looking sickle-on-a-chain. That wouldn’t have been so bad, but one of his corbie buddies got in two solid hits as well, and I fell to the ground, gravely wounded.

I awoke again to Qatana standing over me, with sounds of battle still going on around me. Kikonu lay prone and bloodied near me, and his head was at an unnatural angle. As I struggled to my feet, I saw the last of the corbies fall, denying me some small measure of revenge.

Zaiobe said it was ok to take whatever we wanted from his body. Qatana healed me more and I was back to full strength.

Before we closely examined Kikonu Etayne took both blood and feathers from the body. Witches. Anyway, we found

[218] Kusarigama – I’m told this is the name for the sickle thing. It’s
+1, and once per day its wielder can summon a giant wasp. Not
surprisingly, it is named the Dancing Wasp.
[219] small leather pouch
[220] 4 vials of ink
[221] 5 shiny pearls
[222] dark wood and silver disk. Intricate drawing of Brinewall.
Radiates transmutation magic but we couldn’t identify it.

Zaiobe announced she was flying back to the castle and would see us in the morning and flew off. But instead of doing so, she circled around and started shooting arrows at us. Although she had an advantage on us by flying, there was adequate cover around and she had just seen us defeat a demon and four corbies. Some beings just don’t know when to declare victory.

Naturally her first flaming arrow hit me. As we scurried under the bushes and trees, Ivan got off two shots that both hit her, so her next arrow hit him. Anavaru, Radella, and Ivan again all hit her with arrows, but I continued to have abysmal aim. As Kali and Radella hit her again, she paused in her shooting to heal herself. But if she needed healing, the battle was already decided. Radella nicked her again, but Ivan’s arrows hit vital organs and she fell to the ground. Which also bruised her up a fair amount.

On her body, we found
[223] potion cure moderate wounds (Sparna)
[224] potion cure moderate wounds (Radella)
[225] chain shirt
[226] composite long bow +1 (STR 12) (Ivan)
[227] holy symbol of Pazuzu (wood)

We took stock at this point and realized we were low on spells and we’d be smart to call it a day. Returning to the cemetery, Spivey healed me back up before we slept for the night.

Wealday, 18 Erastus

I awoke feeling much more refreshed than I expected. I felt quicker on my feet, stronger in my swing, and more invigorated than I have before in my life. I hope this is a good sign.

We returned to the castle knowing we had an unknown number of lower levels to explore yet. In the back of my mind, I keep thinking that if we can rid this castle of the evil in it, it will somehow be ours to take, but of course that’s ridiculous. The best we can hope for is to find whatever is causing Ameiko to sleep unnaturally, and cancel it, kill it, or reason with it. But although she has understandably done little fighting to date, she’s as much a member of our party as anybody, and it’s a basic tenet of my order to protect and defend all in our group, and I have felt helpless as she continues her troubled sleep. Before we went to sleep last night, Kali sent her bird Nehali with a message updating those back at the caravan of our situation. I presume if there was a significant change we’d have been notified by the same mechanism.

Anyway, back to the castle. We checked out Zaiobe’s room and realized that some of her reading material was quite interesting indeed. She had a set of blueprints for the castle in her room, and Qatana took these up immediately. It allowed us to determine that we had indeed explored the upper levels completely, but unfortunately the contained no clue as to what may lie below.

So down we went. We immediately came across a pungent odor and several creatures that were shorter than most of us. Looking around, I realized that a few of my companions found the odor more than merely pungent, but most of us were able to defend against the creatures when they attacked.

My axe seemed to hit a bit better this day and it didn’t take long to for us to dispatch the four of them. Opening a door we found what was apparently their sleeping quarters, with four only roused by the door opening. I again had good swings and killed two of them myself. Another door opened to what appeared to be a pet lizard, but it attacked and was thus dispatched as well.

Exploring the rooms in this area we quickly came across an ornate room which reminded me of a “throne room”. But the creature in here was no royalty; it was an ogrekin hideously consuming flesh of an unknown origin. Seeing us it showed no fear, but instead commented that it found half-elves tasty, Really? I moved closer to kill the abomination and it nearly killed me in a single blow. Note to self. Ogrekin are not ogres but neither are healthy to be around. Before it could do anything more to me, Ivan and Radella laid it low.

It possessed a [213a] +1 flail and 140gp in a small sack.

Next we entered what appeared to be a ballroom. It was Qatana, I think, that noticed the pillars supporting the roof were not symmetrically aligned within the room. We concluded this room was the victim of budget cuts.

We found a couple of small storage rooms, mostly debris filled but one, still, with a case of 20 masterwork cold iron arrows, and a single flaming burst arrow. Five each of the cold iron arrows were given to Sparna, Ana, Radella, and myself, and Ivan took the flaming arrow.

Outside another door we heard a voice inside that seemed to be talking to an elf. As we listened it sounded more and more like the creature was talking to a captive elf, not an elf visitor, so we entered. The room was filled with various stuffed animals, and it was addressing an apparently fresh, apparently stuffed elf. In other words, an abomination. Kali cast glitterdust on it but I went in with the axe swinging and challenged the creature, inflicting some grave wounds.

But the thing was unearthly quick – in fact, somebody in the party called it a quickling – and were it not for the glitterdust we’d have quickly lost track of where it was. As it was, the dust was its undoing as the fighters quickly began to beat on it, but when it ran away Ivan was able to quickly nail it with an arrow, and it dropped to the ground dead.

We found five vials of spider poison [226] (which is probably how it immobilized its victims while still keeping them awake, as it proudly told us) and an unremarkable short sword [227].

While we explored some rooms around the “art exhibit”, Etayne and Qatana each wandered off on their own to a small garden with a murky pool. They took it upon themselves to poke into the pool, disturbing a giant beetle which began to chase them. The first we knew of this was when the ran into the room panting and slamming the door behind them. We could hear scratching on the door but the door opened towards the bug and it couldn’t figure that out. Qatana decided to attack it from the rear and ran from the room towards another door into the garden.

This was foolhardy to the maximum; there was no reason to kill it when it couldn’t open doors and we’ve no need to go looking for trouble. But Qatana insisted. So I chased her and when she had to stop and try opening a door, I tried to take her to the ground. I failed and she opened the door, ran into the garden, and found that some of our group had run upstairs and shot at the bug from the open atrium above, and it was already dead.

I think my order assumes that the people in your group do not intentionally put themselves into meaningless danger. Others in are party are (correctly) mumbling that I run out of battle randomly but it’s because I’m following Qatana to protect her. But the others need protection too. Ideally, we’d all stay together and work cooperatively but that doesn’t seem to be Qatana’s style. It would pain Shalelu if she were to die, but neither should I allow the others to die because I was trying to protect Qatana from herself.

A dilemma. If only I could consult with Shalelu, I might understand this better and come up with a more nuanced solution. When we return to the caravan, I shall talk to her about this.

And in the middle of that short introspection, off Qatana went again, to a small room beneath the armory. As she entered a room there was a moaning sound and something that used to be a man stumbled after her. It wore a dragon shaped helmet, but it looked like undead … or at least what I’ve read undead should look like. It reached out and touched her and the touch was obviously painful. However Anavaru struck it hard, killing it, and Radella ended up striking a strong blow to its companion that killed that one.

Qatana was shivering and said the touch had been cold. She seemed less … resilient, too. If it was a wight, which we were believing might have been the case, then it may have taken some life force from her.

We examined the one that had touched her and found a +1 longsword [228] and the helmet, of course [229]. There were some pieces of armor [230] that Ivan thought he might be able to mend.

Logs found in the room revealed this was probably the captain of the Brinewall guard. It also gave us some idea of how the castle was overrun. This was not a long siege; it was an overwhelming attack. Men dressed in dark robes .. it reads as though there were several different types of attackers, corbies being but one of them.

We paused for a moment to consider all this.

Character: Ivan

Ivan’s Journal

Erastus 18, 4712

Up the stair of the in the tower seemed like a library. Sitting up there reading was a harpy. The harpy we now know as Zaiobe seems to have be the silent love mystery.  Qatana communicated with the harpy through some sort of telepathic power the harpy possessed. She asked us to kill her demon lover who happens to be the one writing all of these stupid plays. I was so caught up in the idea of the demon lover that I missed that Zaiobe was an Oracle maybe like me.  She did reveal that Kikonu is from Tien and that back in Tien he is considered a monster. My learning of Tien is making slow progress. Kali has picked up on a lot more of the language then I have and I feel like it is going to take me a little longer than Kali.

Zaiobe’s best idea was for us to find a place just outside the castle to ambush the demon Kikonu. The plan actually worked very good. Once he entered the trap room l fired off a bane arrow. By his reaction it is clear to see that bane arrows are great against demons. Clearly if I was going to be a demon hunter then I would get a bow with bane outsider subtype evil. The day in Rallo’s shop when he suggested learning to make my own magic weapon now seems interesting. Any way I got some shots off but it ended up getting congested so I had to just let the Melee people finish him off.

The harpy hung around for several more minutes while we search the demons body. After everything was identified the Harpy told Qatana that she was heading back to her library and that we should meet her there in the morning.

She instead started flying around and shooting us. It seems stupid that she would attack such as large group of people. After a good hit on her she decided that I was the threat with the bow. I followed the other to some cover in the trees, healed myself and then continued to put arrows in that harpy. Riddled with arrows the harpy fell to the ground dead. She had some potions, normal armor, and a +1 magic composite longbow with +1 str. I am currently using this as by weapon as it is a magic weapon that does the same damage as my masterwork +2 str composite longbow but it is magic. Anavaru considered this a downgrade as it does less damage then her bow.  I really don’t know what it is like to do the amount of damage that is coming from the fighting types in the group.  I have loaned by masterwork bow to Sparna so he has something that can do damage at range.  I also picked up all of the arrows and used mend on them while the others search and identified the items on the harpy.

We traveled out fo the castle and back to the cemetery to rest for the night. The others really needed to recover spells and such. On the way out I paused and recovered the arrows that I used on the way into the castle as we were in a rush at the time.  I felt bad as Spivey had to use scrolls to provide healing but that is what Spivey chose.

 

Erastus 19, 4712

Today during the short mediation I finally understand my new spell. Just like before I work and work on learning the spell and then one day it just seems to click. Looking over at Radalla and Sparna this morning it seems clear how to shoot a arrow into melee combat.

I had plenty of time to finish breakfast while the other spell casters did there hour of mediation.  This is an odd group but I am beginning to trust these people, even Olmas.  it is very interesting that the non-spellcasters are very skilled in seemingly all forms of combat and the 3 primary magic wielders are very versatile and skilled as well. The amount of damage the melee people inflict is  a little staggering and they are all very skilled at using the bow as well.  Magic wise Etayne’s hexes and Qatana’s channeling both are better ways of healing that don’t require expend spells so there is no need for me to focus on healing.

This morning I finally the lesson I was being taught way back when I was first learning to be an Oracle. Near the end of our trip here Kali was explaining the creation and usage of scrolls and wands. It tooks a few days but I now understand why he was trying to tell me that some spells are not worth learning as an Oracle as a scroll or wand is as effective as casting the spell. I get it now and it is time to start looking at spell that I am able to cast with the thought of buying scrolls or wands. If I was still traveling with Qatana and Kali in the future I could ask for their help on this.   I can only hope that future adventuring groups are as good as this one. I am beginning to wonder if the gods have sent us on this adventure for a reason.  Spivey even being here is another mystery. Is Spivey powerful enough to prevent them from destroying everything in the cemetery? At first I thought Spivey to be a powerful follower of Desna and then she seemed like a soul in need of help. I have to wonder if she isn’t hear to just to guide us. That just seems crazy. We are just a group of people working together on this one quest and then we will be going our separate ways. I suspect that most of the other plan to return to Sandpoint and I see little value in travelling all the way back to Sandpoint.

Once everyone was ready we headed back into the castle and to Zaiobe’s library. We all search for a while and right now the others are looking over books and maps found in the library. I have to admit the map to the upper part of the castle is handy. Time to continue adventuring.

After the library we followed the stairs down into rooms with Troglodytes. My god these things smell bad, I gag and almost lost breakfast when I entered the room. It wasn’t easy getting shots off as it was congested. With 5 of the 8 of us basically preferring melee combat working around them it part of the deal, saves me from having someone hitting me with a sword or club. One of the Troglodytes seem to yell something in there tongue down some stairs, I believe it was Sparna or Kali  that said they it was asking for help. No help arrived and these and the sleeping Troglodytes in the next room soon were dead.

Orge-kin female was next on the agenda. I got a shot off but mostly I moved in out of the way to let the melee fighters have room to deal with the orge-kin. Once the loot was taken we moved on.

We then moved into the room that Qatana insisted was wrong. After much debate I think it was determine that they likely ran out of money when building so this room was not created to match the plans. It gave me time to catch up on the journal so I guess there is something good about it. Hopefully they will be wrapping up the discussion about the room soon.

Moving to the double doors we heard someone talking to someone else. After awhile it appeared that this person was likely talking to itself. We opened the door and the creature began talking about taxidermy of people. Luckily for us Kali drop glitterduct on the little creature and the battle begain. Oh my god this thing is fast and without the glitterdust I am not sure if we would have been able to see it move. The other engaged the quickling and began hurting the creature when with a blur it got past all of us with just a blur. My last attempt to shoot the quickling hit and the little thing dropped dead. There is know way I would have been able to see it if not for the glitterdust. Search and looting were under way when Etayne and Qatana decided to check the murky pond. We had seen it from above and I had no interest in investigating. I watched as Etayne and Qatana moved through the door into the court yard. They soon came running back in and said there was a massive beetle in the court yard. I ran upstairs to the so that I could shoot at the beetle in safety. Other joined me and we were able to kill of the beetle. Now I had to go into the court yard to reclaim my arrows. I guess there was some concern that people were running of in different directions.

Next was the wights. Qatana said the the touch felt cold and was not good. I wonder if this is one of those creature that drains you instead of normal physical damage. Luckily the fighter were able to kill bot of them quickly.  Kali recognized the helm on one of these as captain of the guard for Brinewell castle. Hopefully he is free now. Once again I have some time as the other look through papers. I did hear them say that the corbies had attacked the castle before and that it looks as if this castle was built ontop of their home.

Character: Qatana

Qatana’s journal entry for Erastus 18th and 19th, 4712

Wealday, Erastus 18, 4712 evening
Brinewall Cemetery

After our encounter with the bat we explored the eastern battlements where Radella found a secret door leading into the armory. Where to go next?

There were several stairways leading down to the main level, and one leading up in the large tower. Up seemed like the better option (there could only be so much up, whereas down presented us with the entire castle plus whatever lay beneath), and so I led the way back to the tower and up the stairs.

The top of the tower was a library, with shelves lining the wall and a door leading out to a small balcony. Sitting in a large nest off to one side was a harpy. She had been perusing a book, which lay open before her, as I entered, and although startled, she looked more curious than menacing, and smelled oddly of washed linen and ashes.

She beckoned for me to approach, and remembering the lessons on diplomacy from the Temple of Pharasma, I moved forward, and she reached out and touched my arm.

“Greetings, I am Zaiobe, and I can communicate in this way when we make physical contact.”

Her voice was soft like the wind through reeds, but she did not speak aloud — instead her words formed directly in my mind as she thought them. Telepathy!

She wanted to know who we were and why we were here, which, judging from the whispers of my friends on the stairway, was what we were keen to learn from her.

I explained that a friend was sick, and that we were sure the source of her illness resided in Brinewall Castle. We had volunteered to explore the castle and find and eliminate the cause of her affliction.

In turn, Zaiobe replied that she was an oracle, and had lived here for some time, but the castle was already occupied by the corbies when she arrived. She kept mostly to herself in the library, studying. It was clear she thought little of the bird-men, and seemed unaware (and unconcerned) of their reason for being here.

“However,” she replied coyly, there is a favor I would ask of you that could be to our mutual benefit. My lover, Kikonu, has become an insufferable boar, and I wish to be rid of him for good. He commands the corbies and appears to have some greater goal for being in the castle. Help me kill him and I shall leave you alone to do as you will in the castle so long as you leave me in peace.”

I asked what sort of being was Kikonu, and she replied that he was an outsider who took the form of a red skinned human with black wings, but he also could assume the shape of a giant raven with humanoid arms and legs.

“He sounds like a daemon,” I said thoughtfully. “Some call his kind that, yes,” she replied. “Where did he come from?” I asked.

“In far off Tien, when mothers wish to frighten their children into obedience, they speak of Kikonu. When the solitary traveler looks anxiously over his shoulder, it is Kikonu he fears to find. Many years ago he came here from his native land on some mission which he will not reveal even to me. He has dealings with those who dwell beneath the castle, and he organizes the corbies and other, equally offensive beings to guard the upper levels.”

“So was that his play in the room below?”

“Yes!” she spat out with obvious contempt and loathing. “This is what he has become. A weak minded fool who imagines himself the king of the corbies! Who but a dullard would even think of such a thing, must less desire it for himself? He spends all of his days writing that insipid play of his, and then organizing performances of the latest scenes with the corbies… and forcing me to watch. You can see why I must be rid of him, surely?”

“I can see how you would want him gone, but please don’t call me Shirley.” She didn’t get it.

I explained to my companions what Zaiobe had suggested, and we agreed to help her kill Kikonu (something we would clearly have to do on our own if we did not help). She suggested that we hide ourselves in the derelict inn just down the road from the castle gates. She would arrive after we were there, and call Kikonu to her. We would all attack once he entered.

And that is basically how it played out. We hid at the inn and Zaiobe arrived a short time later. She called Kikonu, and before too long we heard him walking up the road toward the inn. He had four corbies in tow, but he was the main threat.

He entered the inn, gushing about the latest scene he and the corbies had been rehearsing, and how she was really going to enjoy watching their performance.

He was in his bird form, and he was wielding a scythe at the end of a chain (which Kali later identified as a kusaragama). Ivan drew first blood with a shot using one of the evil outsider bane arrows we had found earlier. Sparna pressed the attack up close, taking a hit himself in the exchange.

“Beware my dear, there are enemies lurking here. Kill them!” he screamed.

Olmas charged in and contributed to his discomfort. The corbies began to enter the fray, but we were ready for them and I quickly cast Cause Fear on one, which fled. Etayne kept another corby at bay in the kitchen.

Zaiobe then shot Kikonu with a flaming burst arrow, which caught him by surprise. It suddenly dawned on him that she had lured him into a trap, and shaking with rage he shrieked, “You!” and teleported to her side.

We adjusted to his unexpected move, and the fighters charged in again. I channeled energy to heal my friends, while Kali Color Sprayed two corbies, who dropped.

And then quite unexpectedly, the remaining corby charged Olmas, dropping him to the ground. Radella returned the favor, and the corby also dropped.

Zaiobe clawed at Kikonu, who fell to the floor. Sparna removed Kikonu’s head while Ivan and Etayne took care of the unconscious corbies. I used a Cure Light Wounds spell to revive Olmas, who still required additional healing to set him to rights.

I asked Zaiobe if we could take Kikonu’s gear in payment for helping to slay him, and she agreed. But she had a queer look in her eye that made me feel uneasy. Kali picked up on this right away and suggested we haul Kikonu’s body outside and search it for valuables there.

[218] Dancing Wasp, +1 kusaragama: it makes a shrill whistling sound in
battle. Once per day the wielder can summon a giant wasp to follow
orders for as long as the kusaragama is kept swinging (max 5 rounds)
[219] small leather pouch
[220] 4 vials of ink
[221] 5 shiny pearls
[222] dark-wood and silver disk etched with an image of Brinewall with the
sun shining upon it (could not be identified: transmutation magic)

Zaiobe announced that she was returning to her rooms, and we told her we would meet her in the library the next morning. She flew off, and the arced gracefully around and began to shoot arrows at us.

This seemed so stupid and so short sighted that I did not understand it. We had just handily defeated Kikonu and four of his minions, and yet she thought to attack us on her own?

We scattered, with those capable of shooting ranged weapons doing so. I helped, but I am not very skilled with weapons of this sort, and my primary contribution was not shooting my friends.

Eventually, as predicted, Zaiobe’s arrow riddled body plunged to the ground with a bone crunching thump! We looted her body.

[223] potion of Cure Moderate Wounds (Sparna)
[224] potion of Cure Moderate Wounds (Radella)
[225] chain shirt
[226] +1 composite longbow (STR12) (Ivan)
[227] wood holy symbol of Pazuzu (wood)

We returned to the cemetery and met with Spivey. She happily healed Anna and Olmas, reading from a pair of tiny little scrolls. Kali sent Nihali back to the caravan with an update on what we had encountered.

Oathday, Erastus 19, 4712 mid day
Brinewall Castle

We returned to the castle early this morning and went directly to Zaiobe’s library. There we found a handful of interesting tomes, but of more immediate importance was a set of blueprints for Brinewall castle. Using these we could see that we had explored the entire upper tier, which left the main level and whatever lies beneath. Unfortunately other than showing a handful of tantalizing stairways leading down, the plans provide no clue as to what is below the ground level.

Following the tower stairs all of the way down we entered a tumble down room of broken furniture. As we descended the stench intensified, triggering a severe gag reflex in many of us. Moving stupidly about the room were a quartet of troglodytes. At least that explained the stench.

Those of us near the lead quickly rushed in to make room for the others still on the stairs. The trogs moved in and the bashing party began. One of them seemed to realize that they were out numbered and, opening a door, yelled for help (so I was later told by Kali, who speaks draconic). Soon they were all dead.

The door through which the troglodyte had yelled led to stairs heading down. A door to the west opened onto a ruined barracks in which a large lizard was kept. The lizard lunged at us and was killed.

To the northeast a door opened onto a room full of troglodytes. All of them were sleeping, making an awful racket and smell with their snores, burps, farts, and various other bodily emissions. We crept in, and by the time they realized they had unwelcome guests they were already well along the path towards death.

A large hall was beyond the final door out from the tower chamber. Columns supported a high ceiling, and a red carpet led from a pair of double doors to the southwest to a throne at the northeastern end. Oddly enough, fresh splashes of blood were splattered on the floor nearby.

I led the way across the hall to a small door, behind which was a hall with a door on either side. To the west was a washroom and latrine. To the east was a wide hall with columns supporting the ceiling. The ruins of cages lined the walls and a massive heap of rotting carcasses and refuse was piled up in the center. Perched atop this mound of carrion was a female ogre-kin, shoving fist fulls of rotting flesh into her mouth.

We ran in and placed ourselves around the dim witted creature. She blinked and looked about before cackling, “You has disturbed my dinner. Oh, but you has half-elvsies. They is not as tasty as elvsies, but halfsies is close enough!” She smacked her lips, belched and descended from her throne.

She died surprisingly quickly.

[223a] +1 flail
140gp (in a small sack with “rent” written on it)

We returned to the main hall and Radella opened the double doors to the lower level of the ballroom. Bloodstains (old, not like those we found in the hall) coated the walls, and the same deep gouges we had seen in the upstairs armory were here too.

As I was sketching the layout of the room it became clear that it was not symmetrical. The columns were not centered in the room, and consulting the blueprints it seems that budget cuts may have reduced the size of the room after construction had begun.

Stairs leading down were behind a small door to the west, and a pair of double doors were east. Through these were another pair of double doors directly ahead, and small doors to the north and south. The two smaller doors opened onto rubble strewn storage rooms, with another door in the far end of the room to the north.

Searching the rubble we found some useful items.

[224a] case with 20 masterwork cold iron arrows
5 Sparna
5 Ana
5 Radella
5 Olmas
[225a] +1 flaming burst arrow (wrapped in red silk) (Ivan)

I paused and listened at the double doors.

“Oh you are so pretty, but then I love elves — they have such a natural beauty about them. I do hope you will be happy here. Now let’s see, I have already introduced you to my half ogre and half orc…”

It sounded like an elf was being held captive, and so I swiftly opened the door and moved in. It was an oddly shaped long room, filled with all sorts of creatures and humanoids (including humans). But they were not living… and they had been altered in unusual ways and posed in bizarre positions.

Something very small and elf-like (but with twitching antennae) stood before me.

“Oh, hello. I am Buttersnips, the castle’s resident artist. What do you think of my work?” And here he… she… it waved its tiny little hands about, gesturing proudly at the monstrous examples of taxidermy. But worse was still to come.

“Now this elf, she is my most recent work, and she is a masterpiece! I am sure she appreciated how I transformed her. I take great pride in the fact that I keep all of my subjects alive as I work on them so they can see how beautiful I have made them. But the elf, well now, she really is something special, don’t you agree?”

That was all we needed to hear. Kali cleverly coated the thing in Glitterdust just before it moved like a blur to one side of the room and grabbed a sword. “I hate glitter!The fighter closed in and began to pummel the thing, which once again moved as a blur out and into the hall, but Ivan shot it with an arrow and it dropped.

[226a] 5 doses of spider venom (identified by Etayne)
[227a] short sword

Etayne said it was a quickling, and that we were very fortunate that Kali covered it with glitter or we would not have had a chance to see it (much less hit it) because they flitter about so fast.

Etayne and I next explored the outside area beyond the northern store room. There was a weedy courtyard that had at one time been a garden, and a murky pond slimed with algae. Etayne poked the water with her spear and a giant beetle clambered out. We wisely retreated back through the door, closing it behind us.

Those with ranged weapons raced up the ballroom stairway and out onto the wall, where they shot arrows at it. Olmas and I ran out and around to get to the door on the opposite side of the courtyard where we could attack the massive beetle from the other side. Olmas was anxious to join in and kept getting in my way. By the time I finally opened the other door, the bug had been slain.

The others joined us and we moved on to the circular chamber beneath the armory. Opposite the stairs from above were stairs leading down. This stairwell had been sealed off by a door, but the door lay in fragments.

A short hall was to the south with rooms off either side, each with its door hanging on its hinges. The west room was an office where another set of stairs came down from the upper level.

We heard something moaning in the eastern room, and quickly backed out as a shambling mockery of a man lumbered out after us. It wore a dragon shaped helm and the blood stained remains of half-plate — it was a wight. It bore a long sword but rather than swing it it simply reached out with boney fingers and touched me. A wave of cold ran through me emanating out from the spot where the wight had made contact, and I realized we needed to slay it quickly or face dire consequences. Another wight came out from the room, moaning as it advanced upon us.

Mercifully I was surrounded by friends, and we swiftly killed both wights.

[228] +1 long sword
[229] dragon helm
[330] pieces of half-plate

Kali recognized the helm as the traditional helmet of the captain of the guard at Brinewall Castle.

There was a desk in the room where the wights had been, and a number of interesting papers were in the desk. But the most interesting was a letter sitting on top of the desk: an account of the attack on the castle written on the very night of the attack, but unfinished.

Kali took great interest in these papers, and has been reading through them as I have been writing this entry. Apparently the corbies had attacked the castle before. In fact the castle itself may have been built upon and underground dwelling of corbies (and other creatures), who broke through some time before the final attack on the castle. They had been driven back into the depths and the hole sealed up, but it seems pretty clear to me that they returned, but now they were in the company of some powerful allies.

BrinewallMainA

Character: Kali

Kali’s Journal, Erastus 18-19, 4712

Erastus 18 (Night, Brinewall Cemetery)

Kikonu is dead. Who is Kikonu? I’ll be honest: I am still not sure and I don’t really know what is going on. I am trying to piece it together from the scraps of information we have uncovered so far, but there is too much that we don’t yet know.

This began with exploring the tower. What was formerly the library (and, arguably, still is as the books are still intact) had become the private room of Zaiobe, a mute, oracle harpy that has been living in the castle for many years. She was the first being we have encountered since stepping foot in here that did not try to attack us on sight.

Who is Zaiobe? She is, or rather was, Kikonu’s lover. So you see the problem: some of these answers are circular.

She could communicate telepathically with whoever she was touching, and she had a lot to say. Most of that boiled down to this: she had “grown tired” of her lover and she wanted to kill him, but she needed help. There was obviously more to this story than she was telling us because you don’t just kill someone because you are tired of them, harpy or not. She must have been wronged in some fashion, severely enough that revenge was her answer. In exchange for our help, she would give us information.

Who is Kikonu? He came from Tian Xia, and specifically from Minkai. He is an outsider of some sort, able to take the form of a man-sized bird with black feathers. When in his human form he looks like a Tian man with red skin and a rather large nose, but with raven-black wings sprouting from his back. In Tian Xia she says he is considered a horrible monster, but what kind of monster she didn’t know. Some might consider him a demon, but that is as often as not just a colloquial name for an outsider of any sort.

Zaiobe believes he came here when the castle was initially attacked or shortly after that, but possibly for his own reasons. That is conjecture on her part, but it would be an amazing coincidence if she was wrong about the first. Regardless, he is the de facto man in charge and if we want answers we will have to confront him.

We had several more questions for Zaiobe, but what made me most inclined to believe her was the seemingly innocent one that I had Qatana relay (reluctant though she was to do so). “Why was he writing a play about corbies?”

I knew at once that I had struck a nerve. Watching her communicate with Qatana was fascinating because it was like watching two people talk without the words: there were still the facial expressions, gestures, and other non-verbal cues we all rely on in conversation to convey meaning and emotion. Up to this point, all of Zaiobe’s responses had been controlled and measured. I could see her expressions change, and follow her emotions to some extent, but she was managing her part of the duologue carefully. At this question, though, that mask slipped away and there was just raw Zaiobe, channeling years of frustration and anger.

Qatana, who was trying to relay to us what she was “hearing”, could barely keep up.

“Because he’s….he’s changed! In the last several years he’s become obsessed with becoming the king of these corby things. His latest amusement is writing this play and having them act it out and making me watch them and it’s horrible!

Her rage was so plain she was practically steaming with it. “Tired of him”, indeed.

This was the point where I truly believed she wanted him dead (this play was merely insult piled on top of injury), and both wanted and needed our help to do it. And, based on her description of him, Kikonu was not going to be an easy opponent even for the eight of us, so we would need her help, too. And so we struck an agreement, and the wheels were put in motion.

The ambush was set in a large, ruined building on the edge of the abandoned village, at Zaiobe’s suggestion. We agreed to this, figuring that she would know best where to arrange a meeting with him without arousing his suspicion. At the appointed time, she flew in and stood in wait while we got into position. A few minutes later, Kikonu came up the path along with a retinue of four dire corbies. His personal guard?

“My darling, I have the greatest new scene to show you! Wait until you see this!”

I could almost feel the waves of hatred radiating off of Zaiobe in that brief moment. There was no question about what she wanted.

As soon as he stepped in the door, we struck. At first, he was confused and cried out to her for help, but Zaiobe responded with a black arrow that burst into flame when it hit. And then he realized he had walked into a trap of her making. Rage overtook common sense, and in the blink of an eye, he disappeared from the doorway and reappeared at Zaiobe’s side to strike. This fight was bitter and personal.

For the most part, I stayed out of it. I saved what remained of my spells for his guard, who were trying to circle around through another entrance in order to even the odds. Etayne and I held them at bay while the others focused on Kikonu. It was an intense and brutal fight, but with Zaiobe’s help we were victorious.

I ushered us out of the building as quickly as I could, fearing what was coming next, wanting it to happen in daylight rather than shadow where confusion would reign. And she did not disappoint me. Within minutes, Zaiobe’s broken body lay in the street. I am still upset by this.

Spivey had offered the cemetery as a place to rest and heal, and we took her up on her generous offer. Over the next hour, we told her what we learned of the castle and all that had transpired. Nihali agreed to relay messages back to the caravan and we learned that Ameiko’s condition was unchanged, but for the first time I felt like we were finally closing in on some answers.

As night settled in I walked down the hill to the northern edge of the cemetery and laid down in the grass just a short distance from the shrine to Desna. The white, marble statue was gleaming in the light of the waxing moon. It was relaxing, just being there and watching the stars come out.

We had been traveling together for over two weeks, now, pretty much living on top of one another the whole time. Even when spending the night in settlements and cities, we stayed together with the caravan just out of an abundance of caution. I certainly enjoyed the company of my friends—I wouldn’t be traveling with them if I didn’t—but seventeen days is a long time to go without any sort of privacy. I just needed some time alone and the sanctuary of this place was our first opportunity for it since leaving Sandpoint.

I rolled onto my side and ran my fingers through the grass absentmindedly as I watched twilight fade. Nihali landed in front of me and settled in. I could barely see her outline in the moonlight.

Spivey may have sensed something, or perhaps she was just curious why I was out here (mostly) alone in the dark because after some time had passed I caught the faint glow of the tiny azata out of the corner of my eye. I turned my head to follow her progress as she skimmed over the grass and landed next to Nihali. My familiar stretched out her head and neck, allowing Spivey to stroke her gently.

“You’re not sitting with your companions?”

Her tone was very tentative and something about it suggested that she was, very politely, asking if something was troubling me. A couple of years ago I would have just smiled and blown off the questions, both the one stated and the one implied, but I had since learned not to equate vulnerability with weakness. Not always, anyway. With the right people.

“I wanted to clear my head. This seemed like the right place for that.”

Spivey gave Nihali one final scratch just above her nape. Nihali raised her head slightly and opened her beak momentarily before closing it again. That was certainly the right spot for that. Spivey looked at me and smiled.

“It is. Is it something you want to share, or would you rather I left you alone?”

“I can’t stop thinking about Zaiobe.”

Spivey considered this for just moment, then said, “You said she turned on you.”

“Yes. It was stupid, what she did, and completely senseless.”

I don’t know what possessed her to do it. Did she really think she could overpower the eight of us? How did she think that could possibly work? I remember keeping an eye on her after the battle with Kikonu and his personal guard of corbies. She just stood there, watching us as we wrapped up. She had that look on her face of someone who was waiting for us to get distracted enough to be ambushed. It’s why I suggested we go outside and finish our business in the light where we could see, instead of the dark of the ruined building. A thinly veiled ruse? It didn’t matter. The point was to let her to know that I knew, without me having to actually accuse her of something. It was intended as a deterrent, and an excuse to get everyone else outside and paying attention.

In the end, it wasn’t the best of ideas since she could take to the air and shoot at us from above, which is exactly what she did, but at least we knew when and where it was coming. Had we stayed inside, one of use would certainly have paid a heavy price for our inattention.

I continued, “That’s not what’s bothering me, though. To be honest, I never trusted her. I more or less expected this, or something like this, to happen.”

Can you really trust someone who plots with strangers to murder their ex-lover? What a relationship that must have been.

Not that I am good about trusting people. Early lessons taught me to put more faith in what others do instead of what they promise. It’s not that I am suspicious of everyone, it’s just that reading people is hard and I am not very good at it. It is much easier to just assume that they will act out of their own self-interests until proven otherwise.

“So what is it then?”

“We…made an agreement with her. She really did feel like a prisoner there, and her kind being what they are…I believed her when she offered to help us ambush this Kikonu. All she wanted, in turn, was just to be…left alone. She wanted to stay in the library that she had turned into her own living space. We could do as we pleased elsewhere in the castle, as long as we respected her privacy and her home. And we agreed. Because we needed her help.

“But a confrontation with her, I think was inevitable. We were lucky. By turning on us, she solved a looming problem. I mean, that agreement we struck…it wasn’t really tenable, was it? She couldn’t stay there. We’ll be done here, soon, and people will return to reclaim it. She has no rights to it, and it was not our place to grant her sojourn.

“And on top of that, there’s a shrine to Desna there. How long could such an agreement last?”

My thoughts were still a mess—they still are even now—but Spivey understood what I was getting at.

“You feel that you made an agreement in bad faith.”

“Yes.”

She thought for a moment, looking up at the sky and the stars. Legend says that Desna, herself, placed them there. Her temples are often open to the sky.

“Did it ever occur to you that she bargained in bad faith?” I’ll admit that this took me aback. Of all the responses I was expecting from her, this one was not on the list. “You say you didn’t trust her. I’m saying you were right not to. How can you be sure that ‘being left alone’ was what she truly wanted? You found a symbol of Pazuzu on her person when she fell, after all. That, alone, should be enough to question both her words and her motives.”

She paused for a moment and then continued.

“I think, on some level, you all knew how this would end; you felt safe making that agreement because you knew she had no intention of living up to it.”

She looked at me and smiled.

“You say what happened was luck. Perhaps you’re right. Your actions here have benefited Desna, after all.”

“I…I suppose. Though…I’m not a follower of Desna.”

Her smile turned into a big grin.

“You told me about the temple. I am sure Shelyn would have words about that, as well.”

I am not really convinced by this argument, but it is something to think about.

On the far side of the hill, just below Mercatio’s crypt, my friends had set up a couple of tents in the dark and covered them with a blackout curtain so that there could be light inside—courtesy of Ivan’s cantrips and some common rocks—without drawing the attention of whoever may still be dwelling in the castle (I am not the only one who spends late nights writing down my thoughts). Kikonu may have been the overlord of his little fiefdom, but his death did not necessarily make the castle or the ruins any safer. If anything, the resulting power vacuum could make things worse if we don’t address it soon. So, for now, an abundance of caution made sense.

Tomorrow, we return to the castle, starting with the library and then working our way through the main floor. If Zaiobe is to be believed, Kikonu compartmentalized everything, keeping his subjects isolated from one another and more or less in the dark. Only the corbies seemed to enjoy a run of the castle, and even that is supposition. If true, though, it may make our task easier.

Erastus 19 (Morning, Brinewall Castle)

I‘ve been reckless this morning and I need to get a handle on it. My friends need to know that they can trust me and rely on me, and these outbursts are counterproductive. But I will get to that.

Our first stop after returning to the castle was the library which was in remarkably good condition considering what had happened here. We were able to find maps of the castle, including some old construction drawings, and a fascinating, hand-written tome titled A Historical Record of the Colony at Brinewall. It’s not quite as useful as it sounds because it’s not a true history text: it’s really just annals of the colony since its founding in 4442. It’s not indexed, and there’s no summary of events which means you’d more or less have to read it from start to finish. And it’s the worst sort of reading, mostly dull log entries and recordings of everything that the authors deemed significant enough to write down nearly every day, ranging from the weather to gossip to absurd details about the construction of the castle and the town, visitors, raiders, and so on, depending on the annalist’s whims. Still, it has value; it will just take time to glean information from it. We took all of this with us.

Excerpt from the construction plans for Brinewall Castle.

Excerpt from the construction plans for Brinewall Castle.

About my behavior. The first incident was when we encountered the troglodytes. One of them called for reinforcements which never came. That in itself is not unusual. What was noteworthy was that their barracks were, quite literally, next door. As in, we opened a door, and there were four more troglodytes in there, deep in slumber. How they could sleep through the sounds of battle and a cry for reinforcements only to be awoken by an opening door is beyond my comprehension. I don’t know why, but I acted out. It was foolish and stupid and tantamount to gloating. It is a sign of overconfidence and overconfidence is what gets people hurt or killed.

The second time…I like to think that I have an excuse for that one, but it still goes against Irori’s teachings. I may not be a member of that faith anymore, but I still owe much of who I am to his tenets.

The quickling was as foul a creature as I have ever encountered, a sadist and bully so far beyond anything and anyone that I ever met or was victimized by that my mental discipline broke down. Once I realized she started her work while her victims were paralyzed and still alive, I was overcome with rage and felt compelled to act (I can feel my temper rising again as I write this). Lacking any other spells that could reach from where I was, and seeing a room filled with that grotesque interpretation of “art”, I filled it with a burst of glittering dust.

What was I thinking? It had a chance of blinding her for one, much better than my simpler spell could manage even if I were close enough to use it. But mostly? I wanted to ruin her “art”. I wanted to defile what she had done.

I am usually in better control of myself. It was a hard lesson I learned growing up. Many of the injuries I suffered were because I couldn’t reign in my temper. I was certainly not responsible for what happened to me, but the very first time I gave in to anger I catalyzed a cycle of torment that lasted for years.

And in the process of losing my temper here, I wasted two of my newest and best spells in the span of a few seconds.

This last room we entered seems to have been the office of the captain of the guard, and the captain himself had become a wight. I remember the words Ameiko spoke to us while in her possessed slumber: Grandfather waits in the dark, but he knows not who he was. Is this what happened to Rokuro as well?

From what we saw of the room, it seems that the captain was interrupted while writing a hurried letter, describing an attack on the castle by men “wearing black robes”. Another possible reference to ninjas from Tian Xia? The story was starting to piece together.

After Qatana and Etayne wandered off on their own and found a giant beetle for their trouble, we paused for a few minutes to discuss what we should do next. I took that time to review the letter again and found an interesting, though throwaway, detail: the attack came in the night, during a powerful storm. To the captain, the storm was just weather, but to me it was a reference point. The Record of the Colony at Brinewall did not go far enough forward in time to cover these events, but I didn’t really need it. The ships that set sail from here, the ones sent by Rokuro, went aground in Sog’s Bay during a storm. The timing had to be the same. At this time of year, it was not uncommon for storms to lash the Varisian coast, some of them lasting several days. Another coincidence that was too much of a coincidence to be just a coincidence.

Had Rokuro anticipated an attack? Had he sent those ships south into, and in spite of, the storms because he feared one was imminent? Did the invaders use those same storms to their advantage, to give them cover as they sacked both the town and then the castle?

I was flipping through pages of the historical record while explaining my theory to the others when I happened across a mention of the reconstruction of the east wall of the castle. It was just dumb luck.

While I could probably figure out the jargon and conventions of the construction plans given time, Radella was far more versed in this than I and I asked for her help in finding any plans for the walls and, in particular, any dates associated with them. Within a couple of minutes, I had learned another valuable and shocking piece of information: the east wall of the castle had collapsed into a network of underground caverns!

“The east wall collapsed. They must not have surveyed the cliff thoroughly, or at all. There are caverns under the castle. A huge complex of them. The weight of the castle caused the ground to cave in, collapsing the wall and part of the castle into the caverns. And listen! Not soon after, ‘Hideous, bird-like men emerged from below. They stood as tall as a man, covered in black feathers but with arms instead of wings…’

“They attacked the colony. This was in the early 4460’s. The corbies…they have been here for over 250 years! The colonists must have thought they drove them off or killed them. But obviously they didn’t, because they are still here. And, the caverns! If there are caverns, there has to be an entrance somewhere, right? A cave? Maybe in the cliffs, or even just in the ground somewhere.

“Right?”

If I didn’t have everyone’s full attention before, I definitely had it now.

Olmas looked thoughtful for a moment and asked a series of questions that was really just one.

“The castle was knowingly or unknowingly built over a series of caverns? The corbies emerged from those collapsed caverns and presumably there was a skirmish/conflict/battle, but there was still time afterwards to rebuild the east wall, and life went on thinking the corbies had been taken care of?

“Is there any record of when they reappeared?”

That was not so easy to answer. I flipped through the book, skimming pages until I found what seemed to be the right place.

“It was finished in 4469. So, they rebuilt the wall and eventually finished the castle. They thought the corbies were gone. Or maybe they sealed off the caverns, or thought they did. The way this is written I’d have to read the whole thing. It’d take hours and hours. But it seems they finished the castle and then…well…it looks like life went on.”

Qatana, on the other hand, was focused on the caverns themselves. She was silent for a moment—she had that look she gets when she’s “talking” to one of her mouse skulls— and then exclaimed, “There is probably an external entrance to the caves, but maybe the corbies tunneled up to the cellars of the castle itself, and then broke through and invaded from within! There are three sets of steps leading down from this level, and I bet at least one of them will connect with the tunnels.”

That sounded logical to me. “Whatever is down there…if we go east, as far east as we can, we’ll probably find out.”

Every answer we find is accompanied by more questions.

Character: Olmas

Annals of the Order of the Dragon

as written by the cavalier, Olmas Lurecia, himself.

17 Erastus, Toilday

Before we left to go to the castle, we asked Koya for a fortunetelling.  She agreed, and after some shuffling and concentration, drew a single card.

“The locksmith,” she said carefully, and paused. “Puzzling.”

We waited for her to say more, but she seemed to be staring at the card like it would talk to her.

“What you seek is complex.  The key is there but whether you can turn it remains to be seen.”  We looked at each other, and then at her. For her part, she gazed at us, then solemnly collected her cards and walked away.

I guess it is the nature of fortunetellers to be a bit mysterious, even to their friends.

We took off for the castle, or actually, the town first, since we’d pass through it on the way.  And actually, that wasn’t even quite accurate either, because before we reached the town we would reach a dilapidated, partially collapsed lighthouse.  Nehali had been circling, and reported back to Kali that there was a dead sea drake in the lagoon ahead.  That sounded a bit ominous – anything that could kill a sea drake might be a considerable threat to us too.

The undergrowth was fairly thick and tangled.  Kasimir was able to make his way through with only mild difficulty.  This continued until we reached the lighthouse. I dismounted and quietly told Kasamir to “watch”.

The growth around the lighthouse was also vigorous, but it wasn’t completely overgrown – just long neglected.  The roof had caved in, and there was plenty of rubble around.  No magic, according to Kali. Entering carefully revealed .. well, lots more rubble. Grubbing randomly through it, though, we found a partially crushed

[202] strongbox

which had done its job, because inside was an uncrushed

[203] rusty key

plus 93gp.  Kali scowled momentarily and then smiled. Ivan stared at the key and looked away.  And we now had a

[203] shiny key

I noticed that from this vantage point we actually had a pretty good view of the castle.  There was no movement. Looking down into the small bay and dock (even though the lighthouse was collapsed we were still on higher ground here) I could see what seemed to be a northern longboat at one of the piers, but judging from its odd angle, it also appeared to be unseaworthy.  Whoever had arrived in it was either no longer alive, or at the very least no longer able to return.  From here we could also make out the buildings of the village, although not with any detail.

We made our way down the trail from the lighthouse to the town.  We noticed what appeared to be a cemetery to the south.  We simply took note of that, for now, and began to inspect the town.  We suspected that although we’d seen no movement at the castle, it was probably not uninhabited, so I dismounted Kasimir and instructed him ‘quiet’, inspecting the town on foot with the rest of our team.

We found a deserted town square.  Buildings appeared to have been less ransacked (although we did find some of those) and more simply attacked.  That is, it looks like the town “dug in” when the attack came, and the attackers needed to break in doors and/or windows to get inside.  As a rule, it did not appear that people here ran off – they hunkered down and fought.

And lost.

We were interrupted by Kali.  Nehali was feeling a sharp uptick in fear.  She returned summarily and said, “human sized birds”.  Apparently we were close enough now for her to discern inhabitants of the castle.

Beware the birds who wish to fly but cannot.

And so one of Ameiko’s mumblings came true.

There was nothing of value here in the town.  The battle had in fact been lost, and either as a result of that or some time after, it had in general been looted.  Mundane things of low value were still to be found here and there.  From the harbor supply store we availed ourselves of some remaining ropes – never know when you might need another line.

We turned our attention to the cemetery outside of town. Although the fence surrounding it appeared rickety, the gates looked downright ornate.  And polished.  And resplendent.   A stark contrast to the rest of the area.  The gate was flanked by statues of Desna, and inside the cemetery almost looked like a lord’s garden rather than a cemetery. Inside, another statue of Desna held a basin of water which proved to be holy water.  We took some, and then refreshed it.  According to our clerics, the new water immediately became holy water as well.  As we beheld this, a small fairy or sprite emerged, hovering, from behind a nearby tree.

Spivey, she was called, and she was in part responsible for this garden/cemetery/holy place.  She had served a cleric living here (but since passed – eaten by a plant?) and had settled here by the statues of Desna after that event.  She told us much about the terrain.

The sea drake?  Swooped too close to the water and crab-like creatures had pulled it in.

The human birds?  They did not fly but they did come out to hunt about once a week (and it had been several days since their last hunt.)

She said she was willing to heal us, if it were needed, and to consider the cemetery to be a safe haven if we needed such.

After a brief discussion, we decided we needed to gain entrance to the castle. A horse in the castle would not be of great use and arguably would be some hindrance, so Kasimir would be left in the cemetery (with Spivey’s polite nod.)  We decided to try to simulate a hunting party returning.  While we had no idea if one was actually out, we were hoping that confused gate guards might open the gate out of habit if we identified ourselves as such.

We split into two groups: Qatana, Radella, Sparna, and Ivan in one, and myself, Kali, Etayne, and Anavaru in the other. We slowly and quietly brought ourselves within a few dozen feet of the front door, hiding in shrubs and undercover near the door.  The door did not appear to be the classic castle portcullis or drawbridge; just a pair of sturdy looking doors.

We first tried making animal sounds to lure them out.  No such luck. Finally, in undercommon, we called out: “Open the gates for the hunting party!”

And that worked. Four bird people – somebody called them corbies – two corbies came out.  And I immediately saw a flaw in our plan.  While we were battling our foes, anybody inside held a tremendous advantage over us.  That is, they could simply close the door.  It might not be brave,  but it would be very prudent, and we’d be left with an alarm having been raised and still no entrance to the castle.

As the others set themselves upon the four corbies, I ran to the door. Inside two more corbies looked surprised and ran towards a lever which, I assumed, would do exactly as I feared.  If they succeeded, I’d be separated from my friends but on the inside, at least.  Perhaps I’d still do some good.  I swung at one and connected solidly with my great axe.  Then Kali surprised me, leaping to my side and dousing them both in irridescent colors.  Color spray!  Both their eyes glazed over, and I killed one easily.  The second, immobile one also quickly bled out.

However, before the color spray, one of them had made a sound which very much sounded like an alarm.  While we’d all gained entrance to the castle, it was doubtful that we had the element of surprise any more.

Qatana looked over the door mechanism, and decided they should remain open.  To that end, she took the levers that operated the outside gates.  Now the mechanism wasn’t broken, but would be difficult to operate quickly.

I quickly did the same with the inside one.

Sparna heard talons running away overhead. He quickly ascended the ladder and poked his head up.  He saw a corby disappearing around the corner. I scurried up as well and Qatana and I gave chase.

We went as far as a turn which would have broken line-of-sight back to the group and I paused.  We didn’t want to separate the group too much.  We gathered everyone again and proceeded on a more sedate pace. We got close enough to see that they seemed to be readying a catapult. Apparently the one we followed did not know we’d followed him, and they were now making ready to send stones or boulders upon us when we entered the courtyard below.

Didn’t work out so well, for him.

Knowing that the rest of the group was behind me, I ran in and engaged the first enemy, taking care to leave space for other combatants to step in too. My great axe connected again.  Imagine my surprise when the second “warrior” to rush in was Qatana! Who leveled a pretty decent blow upon the second corby even as my great axe laid the first one out. Radella came in and finished Qatana’s foe.  Wow – dead in about 10 seconds.  We may have regained the element of surprise, because it’s possible every corby who knew of our entry is now dead.

We were now off the parapets and into the castle proper, and we began a quick but stealthy reconnaissance.  It didn’t take too long before we heard, rather than saw, a maintenance crew coming up to us.  They weren’t armed, but corbies, as luck would have it, are bipedal, beaked, and sport talons at the ends of their “wings” and feet.  So even unarmed they can provide something of a battle.  Come to think of it, I don’t think I’ve seen any armed yet.

Anyway, these four had our entire group to fight against. Again, while we couldn’t avoid the sounds of battle, we wanted to make sure that none of them escaped to explicitly sound an alarm.  And we were successful: award killing blows to Sparna (2), Radella, and Anavaru.  Although I have to imagine the bodies and blood will tell their own story.

Ugh. Somebody should call a maintenance crew 🙂

Continuing our exploration, and led by our chief risk taker, Qatana, we found what seemed to be the ghost of a small child.  Or so I might guess, except it seemed to have the skull of a fox.  Qatana, moved by pity, became its first victim as it literally stole her voice.  I attempted to intervene, but found that after it struck me I was seriously tired.  It struck me again and I became exhausted. Radella was finally able to step in and end its attack.

We had no magic to return Qatana’s voice or my stamina, so we simply waiting, hoping it was magic that would expire.  And thankfully, after an hour, it did.  We had ample opportunity to inspect the artwork on the wall here, which seemed to depict an attack: ninjas with throwing stars, bird people with talons, and ogres with –

Wait, ogres?  Ogres attacked here too?  In collaboration with the others?  Clearly what felled Brinewall was not a chance attack or a lapse in security.  Somebody put a lot of planning into this.

As we inspected more rooms at this level, it became apparent that they were being used as bedrooms by the corbies.  One room appeared to house only one (judging from the number of feathers) while the rest seemed to house multiple corbies, despite not being particularly larger.   Were we going to meet a commandant?

No.  The next room we searched was a temple. Or used to be. Well, used to be, and still was, but it had been desecrated and converted.  And the priest/priestess (how does one detect sex on these creatures?) was still here, caked in blood.  A statue of Desna had been seriously altered, and now bore the visage of the demon Pazuzu, complete with four wings and a scorpion tail.  The artwork here reflected the new decor, and didn’t really brighten the room.

The priest led off with a thunderclap that not only deafened some of us, but actually injured us it was so loud. Anavaru and Qatana led off with hits first, but soon the rest of us were engaged. I formally challenged the creature and I felt an invigorating rush run through me as I struck it solidly.  For my efforts, I received a bolt of lightning from it. The healers began healing and the fighters fought bravely, and it was Radella who again dealt the killing blow.

Inspecting the body, we found

[204] scroll of cure moderate wounds
[205] scroll of cure moderate wounds
[206] scroll of dispel magic
[207] wand of inflict moderate wounds [12]
[208] studded leather armor
[209] masterwork longsword
[210] silver unholy symbol of Pazuzu

Searching the room closely, we were able to find a small hidden alcove that this creature had been unable to find.  There we found

[211] 4 +2 evil outsider bane arrows
[212] small chest
[213] scroll of cure moderate wounds
[214] scroll of remove disease
[215] scroll of restoration
[216] phylactery of “detect standing with deity”

I guess that last is used to tell if your god would approve of what you’re considering. Or maybe it’s not even that powerful – maybe all it can tell you is that that last thing you did wasn’t a particularly good idea.

The clerics tried to restore the statue of Desna but it had been too badly desecrated.   Mere prestidigitation wasn’t going to cut it.

We found one disquieting room in which some spirit or effect caused the walls to be gouged and stained with blood before vague figures appeared.

Having explored nearly all this level, we returned to a room near where we’d entered. There was a desk with overflowing papers. Kali snagged some to inspect them and burst out laughing.  It was a play written from the perspectve of the corbies, describing the experience of one who found himself transforming into “a bitter human”.

We found a door leading to the outside – it was locked but surprise! our shiny key from the lighthouse worked just fine.  Outside there was a solarium which had been converted into a sort of bat habitat with tarps … complete with a huge bat like creature. It tried to attack us so we killed it.  It had a horrible screech.

At this point, we paused to catch our breath and decide on our next strategic move.  It might be time to go down a bit deeper into the castle.

Character: Qatana

Qatana’s journal entry for Erastus 18, 4712

Wealday, Erastus 18, 4712 mid-day
Brinewall Castle
We walked — except for Olmas, who would not be separated from his horse — the half a mile or so from our caravan to the castle. We came to a small river and the path followed it down to Brinewall. We were uneasy, in part because of the urgency we felt for resolving Ameiko’s collapse, but also in anticipation of what might be waiting for us.According to legend the population of Brinewall had simply vanished, leaving the village and castle behind unaltered. What power could simply cause the entire inhabitants of a substantial village and keep disappear? And could that power still linger and affect us as well?

Kali had sent Nihali aloft to look for signs of trouble, and before we reached the village proper the bird returned and told of a dead sea drake washed up on the beach. Nihali’s concern was obvious: something that could kill a formidable foe lived nearby.

Brinewall was located on a small C-shaped bay, with a lighthouse set upon one end of the C, the fort perched upon a head of rock at the far end, and the village proper nestled in between. The lighthouse was closer, and so we went there first.

It was a ruin, with a collapsed roof and rubble for walls. Ivan and I climbed through the debris and found a strong box, within which was a rusty key and some gold. But other than dust and spider mites there was nothing here, and so we followed the path to the village.

[202] strong box
[203] key (no longer rusty, thanks to Ivan)
93 gp

The village had served as a a small trading center, and the weathered and splintered remains of its docks still teetered above the murky water. A boat was tied to a rickety pier, and although it had sunk it appeared to be a more recent addition to the scene. Kali said it was from the north, and most likely raiders had arrived in it to take advantage of the empty town and plunder what they could find. Clearly these particular looters had not fared so well.

Upon closer inspection we found that the legends of Brinewall did not hold up. All of the buildings bore signs of physical attack, and there had obviously been a struggle for the town, which the locals lost. Searching through the ruins we only found mundane, every day objects — anything of real value had either been taken in the initial sack of the town, or later plundered.

We took care to keep out of site from the castle, which was a prudent move. Nihali returned from a scouting sortie and announced that large bird shaped humanoids patrolled the battlements.

The cemetery climbed a low slope to the south west and was surrounded by a dilapidated picket fence. The iron gate, however, was in perfect working order, and it was flanked by a statues of Desna — this prompted us to investigate. Within the grounds were manicured, the plots were planted with flowers, and headstones clean and in good repair. A large important looking crypt of Admiral Marcatio Kimeleu presided over the graves and tombs.

Up the hill was a small shrine: a statue of Desna stood looking out over Brinewall, with a copper basin of water held between her outstretched hands. The water was holy and we took several vials full. When we replenished the basin with fresh water, it instantly became holy.

It was humbling to stand before such a marvel of holy work, and to be in such a restful and well cared for garden as this. Our reverent attitude was enough to encourage the keeper of this place to come forth.

A tiny woman with butterfly wings flitted out from a nearby tree and approached Ivan, sheathing a small pair of star knives. I had heard of such creatures before: they are said to serve Desna in her realm, but occasionally served clerics in our world.

Her name was Spivey, and a scent of mint and basil wafted from her as she gracefully flapped her colorful wings. She was quite friendly and from her we learned much to our advantage. She had arrived here some years earlier (well after the fall of Brinewall) after her mistress had died (“Eaten by a plant.”), and she had created a small refuge in the cemetery after coming upon the altar to Desna.

Some days ago a sea drake had swooped too close to the water, and crab-like creatures had pulled it from the sky and now fed upon its corpse. The bird things in the castle did not fly, but they did come out to hunt about once a week. It had been several days since they had last come out.

She offered her service as a healer and the cemetery as a refuge where we could return and rest as needed.

We then turned our attention to the castle, for clearly we needed to get inside. But the problem with castles is that they are designed to prevent outsiders from doing just that. Our best bet seemed to be one of trickery, and I had an idea for luring out these bird creature guard things.

They needed to eat, and if we created an illusion of easy to get game right outside the castle gate they would not be able to resist. It sounded too simple and obvious a ploy to some, but how smart could these creatures be? Afterall, the expression bird brained had a basis in reality.

And wonder of wonders, my planned work mostly as envisioned. We split into two groups, hiding in the forest and underbrush on either side of the castle path, made noises and images of pigs, and waited for the bird men to come out. And out they came!

We set upon the startled hunting party, and Olmas ran up to the castle gates to prevent them from being closed — a detail I had forgotten to plan for, but that’s why you travel with allies who can think for themselves. Olmas had left his horse in the cemetery, where it happily munched on the grass, and he appeared to be no less effective on foot than mounted.

Two other bird men lurked within the gate house and they rushed toward Olmas, but Kali moved up and Color Sprayed them, leaving them senseless and twitching on the ground. By then the rest of us had slain the hunting party, and while Sparna and Radella killed the two comatose guards the rest of us sprang through.

We took a moment to get our bearings. Before attacking Olmas one of the creatures had sounded an alarm, and we did not want to rush into an ambush. Directly ahead was another open gate that lead into the bailey: this was no doubt where they would expect us to come, and so we did something different. We took the levers used to lock both the outer and inner gates so it would be difficult to close and bar them from entry.

Ladders on either side of the doors led up to the top of the outer walls, and up these we climbed. A bird man had been perched there, but it ran off to the north. Olmas and I gave chace, and the others followed.

Across the courtyard upon the far wall was a wide parapet, and there a number of bird men were preparing a catapult to fire upon the bailey below. Our bird fellow ran toward the others, and we followed, engaging the enemy and quickly killing all of them.

We had the element of surprise, and I thought we should keep moving to maintain it. I opened a door into a nearby tower and saw stairs. It was no good popping up and down levels right now, and so I moved to the next door, where I saw a hallway that I entered, and the others followed.

The hallway had an unpleasant odor of moldy linen and dust. From ahead I could hear some sort of squawking that the bird men used as language. I ran forward as a small troop of creatures, armed with mops and buckets, clattered into a filthy dining room.

After another sharp skirmish our foes were dead, and we began to explore.

A washroom (neglected and unused) was directly to the north. Another pair of doors led to an narrow hallway with living quarters off it. One was draped in fungal growth, sprouting out from the remains of a decapitated humanoid.

Another door off the dining room opened onto a ransacked store room, and from within I could here the sound of a child crying. I entered and called out softly. Out from the rubble came a vaporous image of an emaciated child with the head of a fox skull and wearing ragged garments of cobwebs and dust.

Poor, innocent child of some long forgotten torment, how my heart leapt out to you.

It was pathetic, and confused, and angry and much more powerful than any child of man. It struck me and somehow stole my voice!

I reluctantly struck back, and Kali managed to grace me with Protection from Evil. Olmas bravely charged in and hit the small form, and was rewarded with a swat and instant fatigue.

“And now you are all going to die!” it calmly announced, using my voice.

Radella moved in and pressed the attack, as it cried out, “Don’t let them die! No, wait, bad, bad birdies!” She mercifully ended its suffering.

We tried various healing and curative acts, but I remained mute and Olmas tired, and so we decided to wait for an hour before moving on. At the end of this time we were both restored to normal.

Further in the room we found the bones of a small child buried beneath an overturned shelf. Its legs were broken. On the wall had been drawn, in charcoal, images of humans fighting bird creatures.

My guess is that the child fled here to escape the attack on the castle, where he survived long enough to draw on the walls. Eventually the storage room was searched, and the shelving toppled upon him, breaking his legs and pinning him. He must have suffered a horrible lingering death. Once we are done here I will take his bones to the cemetery and bury him.

We followed a southern hallway as it curved around, finding several unkept sleeping quarters that the bird things were using. Where the hallway turned back toward the dining room was a set of double doors.

Through the doors was a desecrated temple of Desna. The statue of the goddess had been crudely altered into the figure of a four winged humanoid with a scorpion’s tail: the demon lord Pazuzu. Garish paintings of the lord hung upon the walls, and in the middle of it all stood a lone bird creature.

It looked up at us and spoke a strange word, and the space around us was filled with a sonic blast. We rushed in, surrounding it and hemming it in as we attacked. It created a mirror image of itself, and zapped Olmas with lightening, but we were too many and quickly overwhelmed and killed it.

It had been carrying a number of useful items that were now ours.

[204] scroll of Cure Moderate Wounds (Etayne)
[205] scroll of Cure Moderate Wounds (Qatana)
[206] scroll of Dispel Magic (Kali)
[207] wand of Inflict Moderate Wounds [12 charges] (Etayne)
[208] studded leather armor
[209] master work long sword (Olmas)
[210] silver unholy symbol of Pazuzu (Qatana)

A pair of double doors to the south led back out onto the walls and over to where we had climbed up. Beyond a small door in the north wall was a small room that had been the chambers of a cleric of Desna. Surprisingly there were still items of value we found in a small chest beneath the cot.

[211] 4 +2 evil outsider bane arrows (Radella, Ivan, Ana, Olmas)
[212] small chest
[213] scroll of Cure Moderate Wounds (Ivan)
[214] scroll of Remove Disease (Etayne)
[215] scroll of Restoration (Qatana)
[216] phylactery: wearer becomes aware of how any action they take affects
their standing with their deity

Moving back toward the dining room and through double doors we found a large round tower. On our level a balcony ran around the edge, with a stairway leading down to a ballroom. Another set of double doors was on the far wall, but we left those for later and moved on to the remaining unexplored doors to the north.

A short hall led into a round chamber with stairs leading down. Off either side were other doors that led to empty armories and a narrow stair heading down.

The walls of the round chamber were gouged and stained with blood, and as we watched the gouges deepened and began to drip blood. Images of ghostly figures appeared, shrieking in terror. Ivan and Olmas retreated to another room, but the rest of us could find nothing of interest, and eventually the spooky effects stopped.

Returning to the first tower where we entered we found a desk, upon which was a pile of papers overlfowing onto the floor. The writing on the pages was Tien, and Kali gazed at a couple of sheets before laughing out, “This is a play from the perspective of the bird creatures!”

[217] pages of a play (Kali)

We made our way back to the round balcony and double doors, where Ivan and Olmas had been waiting. The doors were locked, but they key from the lighthouse opened them. Another parapet stretched off to the north and south, and before us was an out building with locked double doors. Again they key worked, and within were the remains of a solarium, the glass roof broken and shards of glass on the floor.

A tarp had been stretched across the southern roof, making a dark alcove beneath, wherein hung an enormous bat. It screeched and tried to bite Sparna, and so we killed it.

We have taken a short break to discuss our next actions. We have mostly explored the wall-top level of the castle, although there are a few gaps on my map I want to fill in. After that, we need to descend to the ground floor and search — the signs from the barracks up here indicate that there are more bird creatures than we have encountered thus far.

BrinewallUpperA

Character: Kali

Kali’s Journal, Erastus 18, 4712

Erastus 18 (Late Morning, Brinewall)

Within a half an hour it was clear to all of us that the broadly accepted story of the mystery of Brinewall was an exaggeration. I am hesitant to say that it is an outright lie as I understand that people are fallible and imperfect; even faithful accounts can take on a life of their own in their retelling. There is a game that is often played among children, where the first in a line whispers a secret message to the one next to them, and it is passed in turn down the line to the end. Make the message complex enough, or the number of children large enough, and the message delivered to the last child is significantly altered from the original, sometimes to the point where it is no longer recognizable.

I firmly believe that is one of the ways in which legends are born: each storyteller embellishes the tale in some fashion, omits certain details, blurs times and events, or possibly even makes an honest mistake here or there, making small changes that build over time to shape the new tale. Whatever the source, though, the end result is still the same: a distorted representation of real events, and more often than not done on purpose for greater dramatic impact. And such, I think, is how the mystery of Brinewall came to be.

The story we had all been told growing up, the one nearly all of Varisia accepts as truth, is that the residents here simply vanished without a trace. Even Takkad’s journal—Qatana was kind enough to lend me her copy—perpetuates this fanciful narrative. Within it, he wrote:

Near the mouth of the river a small village, Brinewall, protected by its own castle, once served as an outpost to the region, but the entire population of the town and castle all vanished sometime in the mid 4680’s. All the houses, offices, merchants, shops, and other businesses were left as if the occupants had just popped out for a moment and would be right back. But right back never came.

As soon as we saw the buildings, though, it was obvious that the mystery of Brinewall was far less mysterious than this recounting would suggest. The battle ax scars were unmistakeable, and not all of the buildings were left whole. It was very clear that the residents here had not simply “vanished”. The town, and likely the keep as well, had been invaded and its population almost certainly slaughtered. Brinewall was a ghost town, yes, but it was born out of worldly violence, not supernatural forces.

Those who have come here over the years have seen this. And certainly, any who were sent to investigate in those first few months would have as well. So how did this version of the truth come to pass? It was probably not a huge leap to get from “missing with no trace, and signs of a fierce attack” to just “missing with no trace”. What little we know of the truth is already deeply unsettling.

Yet, obviously, the legend has not been enough to keep looters away as there is nothing of real value left here save for some tools and everyday supplies. The longboat docked in the lagoon, of a design common to the northerners in the Linnorm Kingdoms, suggests that such raids continue to this day. Though, in the grand tradition of Brinewall, there is no sign of the boat’s complement (perhaps the dead sea drake on the shore next to it has something to do with that).

Brinewall

Brinewall village and castle

One of the more curious discoveries was the cemetery. Unlike the village to which it is attached, it was well-kept, with manicured grass and clean gravestones. Therein was also a lovely shrine to Desna: a statue of her holding a copper bowl that turned regular water into holy water. As we were discussing this modest miracle, the answer to the mystery presented itself in the form of a tiny, butterfly-winged celestial being named Spivey. A servant of Desna, the azata found her way to Brinewall more or less by accident some years ago after her mistress was killed, leaving her stranded on the material plane. She has tended to the cemetery and the shrine to Desna ever since.

Spivey knew nothing of the people of Brinewall or their fate as she came to this place long after the town had been decimated. She did, however, know something of the occupants of the castle nearby.

“They are bird-like men. I have never seen them fly.”

When asked about any patterns or habits they might have, she thought for a moment before answering, “They hunt at least once a week. It’s been a few days since I last saw them.”

Informed of our plans to clear out the castle, Spivey offered us sanctuary in the cemetery and healing if we needed it. She also suggested that we stay away from the water’s edge. Creatures living in the lagoon were periodically feeding on the corpse of the sea drake, and if we got too close they would certainly come up to defend their territory. Our interest was the castle, not hostile marine life, so we thanked her and followed her advice.

Erastus 18 (Brinewall Castle, Mid-day)

Look. I don’t really know what I am doing. The only reason I suggested that we attempt to lure some of the bird-men out of the castle was because castles are designed to prevent the very thing we were wanting to do. If it sounds ridiculously naive now, it felt even more so when we were hiding at the edge of the forest, staring up at walls that were two stories high. Waiting until a hunting party emerged on their own seemed more logical to me, but many of the others wanted to move quickly, especially Etayne who felt that every delay was more time with Ameiko in peril and us doing nothing to address it. So instead, we adopted this silly and complicated plan involving illusions of pigs and animal calls to communicate with one another, and of course lying in wait. I remember thinking that there was no way something this ridiculous could possibly work, but I was proven wrong in short order. To my astonishment, the gates opened and a group of bird-men emerged, intent on finding their next meal in their own front yard.

Our ambush was not perfect but it was effective. If I had been thinking more quickly, I would have moved up along with Olmas and been there in time to prevent the guards at the gate from raising an alarm, but that did not matter in the end for there was almost no one to hear or respond. As soon as we made it through the open gates and up onto the walls, we spotted the remaining bird-men on guard duty on the opposite parapet, manning an aging catapult. They did not expect us to approach from atop the walls and were quickly dispatched.

Corbies. Specifically, dire corbies. These were our foes: a race of bird-men with arms instead of wings who were known to mostly live underground and not in abandoned castles. In retrospect it all fits, but of course I wasn’t expecting to find them here and so the thought hadn’t occurred to me. How did they come to this place?

In another odd twist, it appears that the castle may be haunted after all. In a small storeroom off of the dining area on the upper level, we found a strange undead creature: an emaciated human child with the skull of a fox for its head. It was a terrifying being and a grueling fight, apparently denying Qatana the use of her voice and leaving Olmas fatigued at its touch. After it was destroyed we were able to get a better look at the room and saw the skeletal remains of a young, human child pinned under a pile of firewood. It appeared that he had been placed in here for safekeeping, only to have the contents of the room collapse on him and crush his legs. He left crude drawings on the walls, childish images of bird-men, ogres, and men that resembled ninjas of Tian Xia. More evidence that the castle and village had been attacked and its occupants slaughtered.

The presence of ninjas is one of those coincidences that it feels we shouldn’t dismiss or ignore. Rokuro’s letter hinted that her family’s enemies would lie in wait forever for their opportunity to strike. It seems Brinewall was where they finally caught up to him.

Erastus 18 (Brinewall Castle, Midafternoon)

The chapel was once a shrine to Desna but the corbies’ priest or priestess—I do not know how to sex a corby, nor am I particularly interested in learning—has completely defiled it. While enough time spent with simple cantrips can be used to undo the defacing of the walls (foul paintings reminiscent of Pazuzu, done in blood) the statue of Desna has been damaged extensively and neither Ivan nor I believe it can be repaired. At this, Sparna remarked, “It might be better to just completely take it down.” I am reluctantly forced to agree.

Their cleric, dressed in tattered and disgusting robes, was every bit as loathsome as the corbies themselves and then some more for good measure. Though it managed to hit us with spells, it was quickly boxed in and killed. Good riddance. Strangely, it had managed to thoroughly befoul the chapel proper, but it left the small priest’s cell alone. Inside the tiny living quarters was a small but impressive arsenal: four enchanted arrows, bane to evil outsiders.

The other rooms in the upper level of the castle appeared to be communal living quarters for the corbies, themselves, but there was one that seemed to house only a single occupant. It, too, had black feathers in it, suggesting that there is a head of their flock that we have yet to meet.

In  another room, this one likely the armory, there was a ghostly manifestation: walls that ran with blood, with faces emerging from them, shrieking. It was enough to frighten even Sparna who does not scare easily. I know little about such matters, but an obvious explanation would be that many of the castles defenders had died here.

The last room we explored on this floor appeared to be a study of sorts. Inside were stacks and stacks of paper filled with dense handwriting in Tien. I took the time to translate just a few pages on a whim and was shocked to discover that someone has been writing a play. A play about a family of crows that turn into humans. The stacks of papers were endless drafts and revisions of the would-be playwright’s epic masterpiece. That it was written in Tien was noteworthy, as it is something I would not expect of a corby. Curiouser and curiouser.

Crow Play Excerpt page 1 Crow Play Excerpt page 2Crow Play Excerpt page 3
Crow play excerpt (PDF version)

And, there is something profoundly amusing at the notion that one of the occupiers, and perhaps the conqueror, of Brinewall castle spends their free time—and based on the enormous stacks of paper there, quite a lot of it—writing a play. I guess everyone has a hobby.