Category Archives: Journal Entries

Journal entries for the Jade Regent campaign

Character: Kali

Kali’s Journal, Erastus 27 – Arodus 7, 4712

Erastus 27 (Late Afternoon, Riddleport)

Koya seemed excited by the cache of maps that I brought back from my excursions. I found her early in the afternoon packing up some items in her wagon (just like her mother, she is showing few signs of slowing down at her age). She invited me inside and I unrolled them on top of some crates. I had picked up several Varisia maps, from Sandpoint up through the Nolands, and a smaller set showing parts of the Linnorm Kingdoms (in addition to what I had found on my own, Kelda and I had gone shopping together in Riddleport earlier this morning, looking for anything that covered our route up to Kalsgard). There were three or four dozen in all.

“What’s all this?” she asked.

“I think we’re going to need some mementos from this trip, don’t you? And what better way to start than with some maps of where we’ve been, and where we’re going? Pick out what you like from these; I’ll keep the rest.”

She looked up at me, astonished. “You’d give these to me?”

“It’s much less than you’ve done for me over the years.” Which was an understatement. Ameiko had a talent for finding healing potions, but she couldn’t mend clothes. Koya could do both.

As she started leafing through them I added, “There’s a mixture in there of practical, artistic, and fanciful. Some are city maps, some regional, others are wider. And we’ll get more along the way, of course.”

My next stop was Sandru, who I found tending to the horses not too far from Koya’s wagon. “I was thinking that we need a little celebration tonight. Some special food and drink to see us off on our trip.”

“A fine idea!” he beamed, “What did you have in mind?”

“Well, that’s why I wanted to see you: I need a little help. The food I can manage. Do you think you can help me pick out some spirits?”

“Of course! I would be delighted!”

Here’s a tip: if you ever find yourself with too much money, teaming up with Sandru to buy alcohol for special occasions is one way to solve the problem super-gods-be-damned-fast. It sure was fun, though. And we got personalized service everywhere we went.

Erastus 28 (Velashu River below the Celphiac Mountains, Evening)

We broke out our celebration last night after making camp a few miles out of Riddleport. Though it certainly wasn’t on par with the dinner Ameiko threw back when this all began (I had less to work with after all) it was still the surprise I was hoping it would be. I admit that I splurged a little too much, but honestly, how often do you get to try things like a 40-year-old brandy or a cheese made from buffalo’s milk?

It will take us roughly two weeks to reach Kalsgard and the first half of that will be through the wilderness and the Nolands. The experience with the trolls over a month ago, and I guess with Zaiobe more recently, is why I pursued the spell Thadeus had grilled me about. I admit that I don’t like it, but what are my alternatives? I am just not any good outdoors otherwise. I can’t get close enough, fast enough, and many of the effects I can manifest? You can just walk around them. Easily. It is one thing to be in a city, but another to be in the open plains of the Uplands. But then again, I never thought that this is where I would end up.

And as for the Nolands, they have a nasty reputation that is well deserved. Rulers in the Lands of the Linnorm Kings have used it as a dumping ground for centuries, sending the worst of their worst into exile there. Given that the natives, and I use that term loosely, are known (or at least suspected) to have such pleasant hobbies as cannibalism, it makes for a proving ground for aspiring warlords. I won’t endanger myself or my friends. Sometimes ideals have to give way to reality.

On a more pleasant note, I’ve been learning some Skald, courtesy of books (of course) and some time in the wagon Kelda is driving. I was not the only one with this idea, either: this morning I overheard Sparna talking to her about the very same topic. So, it seems Kelda has quickly become one of the more popular members of our group.

This clearly hasn’t sat well with everyone, though, as one of us has taken to messing with her food. Hopefully, whatever the hell that is about, it will end soon. Or at least not spiral out of control.

Erastus 30 (Noon, Velashu Uplands)

Last night Ivan was talking about magic items and how they could be created while we were traveling. His idea was quite ingenious. The process, as I understand it, takes several full days of work depending on the item, which is, of course, hard to do while traveling. He suggested that a shortcut would be to buy an item (he said they are typically rings) that allows you to go with minimal sleep and rest, thus making it possible to work most of the night. Of course, the catch is that you must first find and pay for such a thing, but it’s an interesting idea and I’m going to pursue it.

Arodus 2 (Evening, The Nolands)

We’ve crossed into the Nolands. The landscape and the wildlife are radically different north of the river (which I guess should not be surprising) and we’ve even seen a few bears. So far, though, we’ve been left alone and there’s not even been any sign of Nolander tribes. Our only company has been flocks of birds probably scavenging for scraps of food. Nihali says they are mostly ravens and she is “not impressed” (that is an actual quote).

Someone continues to mess with Kelda’s meals. I am beginning to feel a spiritual bond with Sparna and Olmas.

Arodus 3 (Evening, Jol)

Our first encounter on this leg of our journey was not what I was expecting. When Nihali landed on my shoulder this morning, she was pretty agitated. I asked her what’s wrong and she said, “Just a raven. But I’ve never seen one that big before.”

When Nihali is concerned, I am concerned. “How big is it?” I asked.

“It’s right there. You can see for yourself.”

And I looked up and there it was. A raven. A huge raven, about the size of a small dog. Just hanging up in the sky, lazily following us much like the flock that had been with us since we crossed the river. It was still with us when we stopped for lunch, and I discreetly started spreading the word.

Unsurprisingly, a couple of the others had seen it, too, but it hadn’t reached the level of “alarming”. But they aren’t Nihali. This is what she does.

Then Ivan pointed out something interesting. “I saw a flash of red. Maybe red feathers on its wings.”

Ravens with red feathers? Etayne and I talked it over. It’s not unheard of, but the peculiarities were starting to mount. So I went to see Koya for her opinion. I mean, this is precisely why Varisian caravans have fortune-tellers, right?

At first, I got the Varisian answer: blood feather ravens are an omen. Specifically, an evil omen (are there any omens that aren’t?), and it’s bad luck to have one following the caravan. And so on. But I pressed her on it because I wanted something more concrete than spookism. “What should we do about it?”

Koya pulled out her cards and I let her work. After a few minutes, she said, “The cards are hard to read. We should continue our journey, but there is evil stalking us.”

Right. That’s what I needed to know. We were probably being spied on, and that would not do. I went to the others and, speaking in Elvish, suggested that we get rid of it. Permanently. It was flying too high up for weapons, but I could send an air elemental after it. But when I went to find it in preparation for the spell, it was gone. I told the others, “I can be better prepared for it tomorrow, anyway. I can send several air elementals at it.”

We reached Jol late in the afternoon. Mom actually knew something about Jol, as it was built on top of the ruins of an old Thassilonian city called Torandey. That fact officially makes it her business, and one of the bits of trivia she shared with me is that new construction (and reconstruction) occasionally breaks through into some previously-unknown vault down below, unleashing whatever random magic or horror lay dormant inside. Must be fun to be in the construction business there.

It’s also densely packed. The southern expanse of Southmoor, in particular, can be quite dangerous and Jol’s walls are arguably the main reason why the city has a reputation for being the safest (human) settlement in the region. But rather than expand its borders, it has stubbornly increased its density. It is the most tightly packed city I have ever seen, and I have seen a lot of cities. And, it stinks. I mean it literally smells bad. Fortunately, we aren’t staying inside the city walls.

Arodus 5 (Evening, Grungir Forest)

For two days we didn’t see the raven with the red feather, and when we emerged from the northern edge of the Grungir Forest to make camp it was there, waiting for us. It flew off as soon as we spotted it, far too quickly for me to take action. This thing is pissing me off.

The forest itself was pleasant enough, but only because we knew to stay on the road, or if straying from it to at least keep it in sight. Grungir is the domain of the fey. This far to the east there is some human encroachment and it is well-traveled, but it’s still best not to tempt the descendants of the First World. When asked what we might find here, Kelda replied, “Fey. Gnomes. Wild animals. A linnorm if you’re unlucky.” And I think that about sums that up.

Tomorrow morning we’ll take a side trip across the river into Losthome, a brief visit to trade, find updated maps and get some information about the way ahead, but we’ll return to the road by early afternoon.

Oh, and I suspect that Etayne is our prankster. I don’t know what she has against Kelda, but as long as it’s just stupid tricks? I am staying out of it. For one, Kelda can take care of herself. For two, Kelda would probably just get pissed off if someone intervened on her behalf, anyway. It sure does bring back some shitty memories, though.

Arodus 7 (Noon, Thundering River, Eldentre)

We haven’t seen the raven since the forest. If it holds to its previous pattern, it should appear tonight or sometime tomorrow.

OK. I was growing really concerned and starting to fret over this, so I just now went to ask Koya for advice. “What is it you want to do if you see it again?” she asked.

“I’m going to summon air elementals and send them after it. To attack it, and kill it if they have to. It’s spying on us, I’m sure of it.”

She thought for a moment and then pulled out some cards of a design I had not seen before. “I have something I can try…if you are willing?” I said yes, and she cast a lengthy spell I did not recognize and then drew some cards from the deck.

I can feel the effects, and they are strange, almost as though a blessing of Desna is on me.

Kali's Harrowing

She says this will only last for a few days, or until I have my chance to go after the bird, whichever comes first.

Arodus 7 (Night, The Skalsbridge)

We were attacked tonight and thus my suspicions have been confirmed: the raven had been spying on us. I wish now I had taken action when Nihali had first come to me, but logically I get that there was no way to have known at the time. I don’t want to be the kind of person who attacks someone or something on just suspicion alone, although taking this stance means we must suffer such affronts as being ambushed while we sleep.

I am pretty sure no one took me seriously when I called out, “I’ll soften them up!” (I mean, really, when had I ever softened anything up? So I guess I don’t blame them.) Ivan was right next to me fiddling with the necklace he picked up in Brinewall and said, “That’s what I’m going to do,” as he pulled off one of the orbs and flung it, hard, into the moonless night. A tremendous burst of fire lit up the advancing hoard, and several of the raiders dropped in a chorus of screams.

And then my spell hit. I won’t mince words here: it was pretty horrible. I didn’t see the torrent of stones and dirt, but I heard a sound worse than any hailstorm, a roar of sickening, dull thuds against earth, armor, and flesh, followed by more screams. It lasted only seconds. I reminded myself, They are here to kill you. Because it helps to keep perspective when people are dying by your hand.

At the edge of our camp light, the surviving attackers met us and were savaged. More spells, more fire, and flashes of steel. At one point in that fight two of our foe, which I could now see to be Ulfen raiders, descended on Kelda to outflank our defensive line, but Radella took one of them down and I used a spell to grease the other’s weapon, buying Kelda some time to reposition and seize the advantage. After that, we went on the offensive and the stragglers dropped like flies.

When the battle was over, there were forty dead. Gods, forty of them! Forty! Kelda remarked, “It’s unusual for Ulfen warriors to attack in mass just randomly on the road.”

Yeah. About that. There was obviously nothing random about this. Kelda said she spotted the raven on the Skalsbridge, just barely making it out in the dim light from our camp. It flew off as soon as it knew it had been spotted (Damnit! Again!), or perhaps just as the longboat was coming ashore. Fortunately, Kelda was able to alert Qatana, who woke us all in time. But only barely. We had maybe a minute to get ready, if that. It was that close.

Kelda examined the bodies, pulling a gold armband off of one. Engraved on it was a stylized lion’s head which she did not recognize. It was very convenient for them to all be wearing such an obvious marker, of course, which meant they were either fools or overconfident in their victory (the latter, of course, implying the former). So we had a lead which we could pursue.

Their boat, which was named the Aril’s Hammer, was beached just west of the bridge. It was over fifty feet long with nearly two dozen oars. Someone had a made significant financial investment in trying to do us harm. Another lead we could follow if needed.

We decided it would be best if our assailants simply vanished. We scuttled the boat, and weighed down the bodies before dumping them in the river.

I am trying very hard not to say anything. When we made camp, I objected to doing so right next to the bridge given that something had been spying on us. Why couldn’t we camp in the middle of nowhere like we had been doing? “It’s an obvious landmark. We’ll be easy to find!” I kept saying, but my complaints fell on deaf ears.

Character: Kali

Kali’s Journal, Erastus 24-26, 4712

Erastus 24 (Morning, Riddleport)

I showed Ameiko the play Kikonu had been writing, or rather, the drafts of it that I had grabbed. I couldn’t take all of it—there were stacks and stacks and stacks of revisions—but what I had was certainly enough.

“I have seen some very bad plays, some of them spectacularly bad, but this? This exists in a world of its of its own.”

“It gets more unhinged with each revision, doesn’t it? Not that it had a great starting point.”

“If I had to endure watching this over and over, it might drive me to murder, too.”

I plan on keeping it. For the memories.

OK, that is not very Shelynite of me, I admit, but Kikonu’s motives were far from pure, here.

While most of my companions don’t have anything tying them down, both Anavaru and I still have family that we are close to. Am I supposed to just disappear for several months, with no word as to where we are going? I can’t do that to them. Sending a letter is an option, of course, but not one that I’d feel particularly good about. Mom and dad already had a hard enough time with what we did. And what we are about to do? I just can’t leave that way. I just can’t. Besides, how smart would it be to put this in a letter? Knowing what we know?

Fortunately for the two of us, Ameiko also has responsibilities back in Sandpoint that she can’t just abandon. Both the inn and her home need to be put under stewardship if not outright sold, and she can’t do that from here. Since time is likely not on our side, she has sought the services of a wizard up in the Windward district for teleports to and from, and she offered to bring Ana and me along. The logistics are complicated, but since he will essentially be on retainer for three days, I will pay his travel expenses to Magnimar from Sandpoint so that Ana and I can visit family, and for the return teleport the following day. Then we all come back here on Ameiko’s coin on the 26th.

The wizard, a personable and handsome Taldan named Thadeus, agreed to this arrangement and he didn’t even overcharge us. Not that his services were cheap, of course, but I think he simply found the proposal interesting enough to actually want to do it. Later, Ameiko opined to me privately that “the opportunity to travel with three young women probably had something to do with that.” I suppose. Maybe.

He needed about a half hour to get prepared for the trip. He works out of his home, so we are waiting in his sitting room while he packs and does whatever else it is he needs to do. As soon as he is ready, we leave.

(Late Morning, Sandpoint)

Ana secured passage for us on the noon caravan to Magnimar. While she was doing that and tying off a couple of loose ends in Sandpoint I ran an errand of my own.

Sheriff Hemlock was in his office when I arrived. He looked very surprised to see me.

“Kali! I heard some ridiculous rumor that Ameiko had talked you and your friends into going to Brinewall. On Sandru’s caravan, no less. Thank—”

I dropped a small stack of books and papers onto his desk with a light thunk. The top one read, “A History of the Brinewall Colony” in my handwriting.

The trip to Riddleport had taken four days, and I spent nearly all of it writing. So much so my wrist was still aching. No one else may have cared about what happened to Brinewall after we left, but I did.

He stared at me.

“You’re kidding.”

“No.”

He picked up the top booklet, one of my blank journals which I had repurposed for this task, and started flipping through it.

“The part you want is at the end.”

“Tell me,” he replied as he jumped to the back and worked his way through the blank pages at the end to where my handwriting had stopped. He then flipped through them one at a time, briefly scanning each.

This is where I had to be careful. I was deliberately vague in my writings and needed to do the same here.

“We don’t have all the answers, but we have enough. It was invaded by foreigners, and they had help from outsiders. As in, literal outsiders. We can’t say why, but we suspect there was something in the castle they wanted. We know they attacked the town first, killing everyone there, then the keep. They took both by surprise. The corbies were opportunists, I think, moving into the castle after the invaders had left. But that’s speculation: the colony had a history of trouble with corbies. Over time others moved in, forming a happy little cult of Pazuzu.”

His face whitened at that.

I pointed to the stack of papers. “Original letters, logs, pieces of letters, any scrap of parchment we could find that seemed relevant. We restored what we could with magic. I reconstructed all of them as well, so you have copies. Also in there are blueprints and maps of the keep. Some of the rooms are still dangerous and I’ve marked them as such. And at the very bottom are the original records that the colony’s annalist kept.”

He started to ask a question but I cut him off.

“I don’t have much time because I’m leaving soon. I am telling you this because someone needs to know. Someone who can do something about it. Brinewall is currently unoccupied. For over two decades it’s been in the hands of these beings, and strange stories have circulated about its fate, and yet neither has stopped people from looting what’s left of the town.

“Now that it stands empty again? Someone will reoccupy it. I want them to be the right people.”

I didn’t want to stay any longer. I didn’t want to have to answer questions. I’d already told one half-truth and if I didn’t leave now I’d have to do worse.

“I have to go. I’m sorry. I know this a lot to dump on you and leave, but I also know it’s in good hands.”

I walked out without listening to his reply.

(Night, Lost Coast Road)

The three of us are sharing a coach on the trip down to Magnimar.

These passenger caravans are all about comfort and speed. They can make the run in just under fourteen hours instead of the usual twenty, and though they still have to spread that out over two days there is just eight hours of travel on the first, leaving Sandpoint at noon, and six hours on the next so that you arrive almost exactly one day later. Each coach seats four; the extra passenger in ours was a man of Chelish descent that dozed off an hour outside of Sandpoint and slept almost until we reached camp that night, snoring lightly on the seat beside Thadeus.

Thadeus, Anavaru, and I talked for much of the journey on the first day though eventually the conversation turned to wizardry, of which Ana had only a passing interest. He used to be part of the Order of the Cyphers, technically making him a Cyphermage. The Cyphergate is the defining feature of Riddleport and the only reason why the city was slowly evolving into more than just a haven for thieves. Despite that, my family had never visited. Mom was normally crazy for anything Thassilonean, but the Cyphergate was much too big to put in a museum even if you couldn’t just go see it for yourself, so I guess that took it off her list.

I asked him what it was like being a Cyphermage and why he left the Order. The answer to the former was about what I expected and sounded mostly like dull routine, but the latter was far more interesting.

“After years and years of study, I felt like I might be wasting my life if I stayed, to be honest. Few will admit it, but we were no closer to understanding the Cyphergate when I left than when the Order began. If there is even anything to understand at all.” He paused and then added with a fleeting, half-smile, “It also didn’t pay very well.”

I acknowledged that last bit with a polite laugh, then asked, “You think the runes are just…decorative?”

“I don’t know. But that’s really the problem, isn’t it?”

He was silent for a moment, then continued.

“I don’t mean that it was all a waste of time, of course. Just that it was time for me to move on. There were some distinct advantages to being a part of the Order and I picked up some nice tricks while I was with them.”

Curiosity must have gotten the better of me. He saw something on my face, I think.

“Would you like to see one?”

“Oh, absolutely!”

He asked if I had the most basic spell to read and understand languages, and I said that I had it prepared.

“Good,” he replied. “And it’s late in the day, so we can afford to splurge.”

He took out a piece of parchment, tore off a small strip, and drew a strange and intricate symbol on it that I didn’t recognize. When he was done, he placed the strip under his tongue and then spoke the words to a spell.

“Now the three of us can speak a shared language, which cyphermages call codespeak, that only we three can understand.”

As he spoke, I was aware that the words he was forming were gibberish, but I could understand their meaning perfectly. Ana sat forward, suddenly as interested in this conversation as I was.

He wrote a message on the parchment, next.

“It is also a language that the three of us can read and write. Notice that you can understand what I have written on this parchment.”

We looked down and read, This message can only be understood by the three of us.

“It gets better,” he continued. “This is unique to me as the caster and the two of you. No other combination can produce this same language. Furthermore, the spell that you have memorized can’t decode it, in either the spoken or written form. Only the more powerful form that grants the ability to speak and understand tongues can do so. But, of course, it does not enable you to read language. So it can’t read this writing, either.”

“So, it’s a written language that only we can use.” I started thinking of the possibilities immediately.

“Exactly,” he replied as I felt his spell drop. “Now. Cast your spell and try to read the message.”

I did, and sure enough, it remained, stubbornly, incomprehensible gibberish. I could see him smiling out of the corner of my eye.

“And as you can see, it’s repeatable. As I implied earlier.”

He cast the spell a second time, and the writing on the parchment was intelligible once again.

“I’d be willing to let you copy that from my spellbook. For a fee, of course. It’s obviously rare so I would have to charge you more than the traditional amount. Unless you have some spell you can offer in trade to offset it.”

“I’ll take you up on that offer, and I understand that it’s rare. I…I don’t know if I have spells that are of value to you, though.”

“You might be surprised. I see few adventuring wizards and my needs are often completely different. May I?”

Adventuring?

He pointed to my pack where he assumed, correctly, that I had my spell book. One copy of it, anyway. I pulled it out and handed it to him, and he cast the spell to read the writing.

It was uncomfortable to watch another wizard look through it. It felt like I was being judged based on my spell choices. He would occasionally nod, or make sounds lightly to himself like “Mmm hmm” and “Mmm”. It was just an unpleasant feeling in general.

Again, he must have seen something in my expression.

“Please, don’t take it personally. Believe me, I know how it feels.  It’s not just about what’s new or interesting, it’s also about what’s useful or can be—”

He stopped suddenly when he reached the last spell in my book. I shifted uncomfortably in my seat. He looked at me. Right at me, for what seemed like forever.

“You don’t like to have blood on your hands.”

“Excuse me?”

“I’m sorry,” he replied hastily. “I didn’t mean to offend you. It’s just that… What I meant was, save for the silly cantrips we all know, none of your spells directly cause any lasting harm. None of them. And then there is this one, which, like most of your others appears to be one that you researched on your own. Meaning, you sought this out.”

Ana turned to me and asked, “What does it do?”

Thadeus responded, still looking at me. “I’ve not seen it before, myself, but it appears to summon a deluge of rocks. Over a rather large area. Bludgeoning everything and everyone exposed. It’s rather…indiscriminate. I am intrigued, but…well…given the rest of your spells, it seems to be out of character for you.”

Ana said something to me in response to that but I wasn’t paying attention. I was still focused on Thadeus. What he said was uncomfortably accurate and it got my hackles up. I tried to stay calm. I honestly didn’t think he was trying to be rude. Was it an automatic response to being called out like that? Even after all these years.

I tried to not let any irritation show, but I am not always good at this.

“But not ‘out of character’ for you?” I asked.

“I grew up in Riddleport,” he responded casually. As if that was sufficient enough an explanation. Which…I suppose it was. He seemed to ignore my tone, if I had one.

I decided he deserved an answer. I mean, I actually liked him. He was friendly, honest, and pretty respectful of me despite being several years older and much more experienced in magic. How often does that happen? So I told him the truth.

“My friends and I will be doing more traveling, and…I need to be able to contribute. Especially outdoors.”

He studied me for a moment and then said, “Fair enough.”

And after another short pause, he added, “Well, Kali, I think we can work out a trade arrangement here.”

We spent the first couple of hours tonight copying each others’ spells under the Lover’s Moon. There’s probably a cosmic joke in there somewhere.

Erastus 25 (Evening, Sandpoint)

It’s been a long day.

We arrived in Magnimar just after noon and made arrangements to meet at 6 pm in the Seerspring Garden for the teleport back to Sandpoint. I knew my parents would be working, so I headed for their business office in Dockway. It was not the best place to have this conversation, but what choice did I have? A rhetorical question, obviously. None at all.

I wanted to get this over with, so I walked quickly and made only one stop on the way there: a bookstore in order to purchase two identical copies of a modest gazetteer on The Inner Sea. I would need those first. They were innocuous enough to not arouse suspicion, and a cursory scan of the text turned up enough of the right sort of words that I was confident they would serve their purpose.

Nothing really fazes mom and it’s something I’ve always admired about her. She was meeting with someone I didn’t recognize, a short, balding, middle-aged man, when I entered. She looked up, made eye contact with me, and then very casually said to him, “My next appointment is here. Can we pick this up again at a later time?”

“Of course! Of course! I’m sorry. If I had known…I’ll come back tomorrow morning.”

Everyone always apologizes to mom, whether it is their fault or not.

She left a clerk in charge up front and guided me back to their office where dad was working on something at his desk. He is a bit easier to surprise, but amazingly he held his composure until mom shut the door behind us.

And then I received the two biggest and longest hugs from them in recent memory. We all wiped away some tears.

A lot of people think mom isn’t very…affectionate? Maternal? But she really is. She just always has this facade up when she’s in public. There’s mom, and then there’s the person she wants you to see.

Our conversation is a jumble in my head. It started about how I expected, asking how I was, if everyone was OK, what happened, and of course, how I was back nearly two weeks early. I avoided the details at first, just reassuring them that, yes, we were all OK and had made it back from Brinewall without lasting injury, and then settled in to tell the whole story. All of it.

I cast the spell I learned from Thadeus. Was I being paranoid? Maybe. My original intention was to have this entire conversation in Vudrani but opportunity had landed in my lap and I was not going to pass it up. This was much safer for all of us.

Both mom and dad looked concerned—very concerned—as I started, but I said, “For privacy,” and they understood. And you could feel the tone shift in the room. I must have looked very serious at that moment.

“This spell will only last about forty minutes. Dad, you were right when you said I hide things from you. I…Never mind. It doesn’t matter why. No more secrets.”

And I told them. Everything. It took nearly a half an hour with their questions, but I told them. When I got to the Seal, they both turned pale. I remember thinking to myself, Living through it wasn’t much fun, either.

They were silent for a long time, just looking at each other. And then dad nodded ever so slightly, and then mom did, too. I wish I knew how they did that.

Dad said, “You are on the cusp of something of great importance.”

“Yes, I think so,” I said softly. “This is a lot bigger than we ever imagined it would be. Her family…”

“Her empire,” added mom.

I nodded.

Dad summed it up. “And you are committed. Whether you wish to be or not, you are committed to this path. Though, I suspect that these are your wishes, are they not?”

“Yes. Yes they are.”

Silence.

There was more they wanted to talk about here, a lot more, but I only had a few minutes left in the spell and I needed to get this next part out. So I cut them off. It hurt to do that, but I had to.

“I need a way to send messages to you that others can’t read. At least, until I’m able to master the spells to do it directly.”

I pulled out the books and taught him the code: triplets of numbers, representing page, paragraph, and word number. It would take me forever to write, and I would be limited by the text, but they could decode it quickly and easily. It was not very sophisticated, but the meaning could not be revealed with magic and you’d have to know what it was and which book to use (the one I’d chosen wouldn’t stand out as being unusual for either of us) to do it by hand. And, the numbers could be disguised in a phony business letter, or just sent as cryptic jumbles. It really didn’t matter how. Sure, it was simple and stupid, but it would do. And we wouldn’t need it for long, I hoped.

They left work early and we spent the rest of the afternoon together. We talked a lot, of course, though I was careful with the details. There were more questions. More worry. More reassurance where I had it. It was not easy to do. We also shopped together, purchasing a couple of books on the Linnorm Kingdoms including a small gazetteer that didn’t look terribly out of date, a stack of maps ranging from the practical (for the caravan) to the fanciful (for myself and Koya, as keepsake memories), and so on. We had an early dinner in Naos. And then…it was time to say good-bye. There is never enough time.

I think I can count the number of times I’ve seen mom and dad cry on one hand.

Erastus 26 (Evening, Riddleport)

I decided Alex was right, so I visited Sefa this morning. When was I going to have another opportunity?

I took a page out of my parents’ book and dressed to the hilt. Why not? I was derided by this family because of my heritage, so naturally I flaunted it. I chose my best sari, a deep red with gold accents and a 9-foot drape, over a matching choli.

I have no idea who the woman was that opened the door. I just announced myself as if I didn’t care (and I didn’t).

“Miss Kali Nassim of Magnimar, requesting an audience with Mrs. Sefa Scarnetti.”

The key is to be gracious and polite, no matter how many scowls it earns you. The worse you are treated, the more formal you become. Watching Titus glare at me as Sefa showed me to her wing of the manor was the highlight of my day.

After gently ribbing me for being overdressed for just a casual visit (“I felt like making an entrance,” to which she replied with a giggle, “You most certainly did that.”) we talked for a couple of hours. For me, it was, for the first time in over a month, a regular conversation about nothing of consequence: motherhood in general, her baby specifically, living in Sandpoint, and more than a little reminiscing. Between that and watching her with her son, and then holding him myself, it was one of those moments that almost had me re-examining my life choices.

Almost. I had chosen my path and I was happy with it, but I could certainly appreciate hers.

“Sefa, can I ask you something personal? You don’t have to answer.”

“Of course you can.”

“What made you decide you liked me?”

This was a question that had been on my mind for years. Making friends with Sefa had been something of a turning point, the beginning of the end of being an outcast, harassed and bullied for whatever reasons that children are labeled as outcasts, then harassed and bullied.

She thought for a moment, then said, “At some point, I realized that what was happening was just…cruel. I saw it for what it was.” She shrugged, then added, “And then I got to know you.”

“Our friendship…it changed my life. I wanted you to know that.”

“Thank you, Kali. That means a lot to me. And I met Alex because of you, so…it changed mine, too.”

I kept this same outfit on for the remainder of the day. I felt like returning to Riddleport in style.

 

Character: Kali

Kali’s Journal, Erastus 19-20, 4712

Erastus 19 (Night, Brinewall Cemetery)

We are back in the cemetery, recovering from what has been a long and difficult day both physically and emotionally.

I finally recognized the thing in the caverns as a decapus, though I didn’t know that they could get this large, nor did I know that they could fly (perhaps this one was special?). In what I assume was its lair we found a leathery egg that was split open, still pulsing, that was just the right size. So it seems we have been given a lesson in its biology as well.

Surrounding a large, flat rock that looked like a makeshift altar was a pile of treasure, arranged almost as if in tribute. Among this collection were three items of particular interest to me: a pearl that could be used to recall a single spell that had been cast each day, a darkwood and silver disk engraved with an image of Brinewall under the moon, and a stone statue of Pazuzu.

Gods, there has been too much Pazuzu here.

We have another one of these discs, only it shows the sun in the sky instead of the moon. Our suspicion is that these are keys to the vault.

The key you seek lies in the grip of the ten-handed one…

One treasure beyond two seals in the third vault.

Qatana tried to destroy the statue but made the mistake of handling it first (though to be fair, we didn’t realize that this was a problem until after she had done it). Now, the cursed thing will not stay away from her. It appears in her pack if she tries to walk away from it, or in her hands if she leaves her pack behind. She says it is as heavy as lead and it slows her down as she struggles with its weight. I have heard of cursed items like these, made more as cruel jokes and annoyances than anything else, but I imagine this one is a spiritual fuck you for not being one of his worshipers.

Olmas and Sparna seem to find this quite amusing. For the first time since we came together as a group, Qatana is physically unable to get out of their sight.

The third set of stairs led down to the vaults, access to them blocked by a portcullis. The discs, which radiated a faint aura of transmutation, acted as keys to raise and lower the bars. As soon as we stepped in, the dust in the room swirled around and took a human form. Even with the light we brought with us, it was dark and hard to see but the features of a Tian man were unmistakeable.

Grandfather waits in the dark, but he knows not who he was.

It had been many years since I had been in the Kaijitsu manor, but I had seen the family portraits. It was not obvious, and without the riddle I doubt I would have made the connection, but knowing what I knew it was clear I was facing the image of Ameiko’s grandfather.

Tentatively, I asked, “Rokuro?”

The wraith was raising a ghostly sword above its head readying to strike, but upon hearing this it stopped and the fury in its eyes melted away.

“I…know…that…name…”

And then he cried out in anguish, pointing his sword at the wall.

“Take the seal from here! I can no longer guard it. Take it to my child! I can no longer defend it.”

And then he vanished, leaving nothing but dust behind.

Radella searched the wall and discovered a hidden door, one so well constructed that we might not have found it on our own. It led to a third vault, as predicted, and unlike the other two this one had not been looted: three chests sat within, each radiating magic.

It was the center chest that mattered. It was locked; Radella swears it was locked (and I believe her). But the very second she started on the mechanism, the chest just…opened. As if it had been waiting for her all along.

Inside was a finely-lacquered, Tian-style puzzle box. It was radiating a strong magic, but none of us could identify the aura, nor a means of opening it. But, this had to be it. This box was the key to Ameiko’s condition, and perhaps held hints about her family, her past, and her future.

It’s too late to do this tonight. I have spent all of my spells, and the others are exhausted. We will head back to the caravan at first light.

This is almost over.

Erastus 20 (Early morning, The Nolands)

I am writing this down now before I lose it, while it is still fresh in my head.

As soon the box was opened—I don’t even remember who did it now—I caught sight of the small, stone dragon statuette and then the world faded away.

I was no longer in Brinewall. I was standing on the edge of a vast Forest overlooking the kingdom of Minkai while a ferocious storm raged above. As I stood in the rain, a terrifying army of fiends—their skin ablaze beneath their armor—emerged from the trees. This advancing wall of tusks, fire, and steel marched around me, eyes glaring, and descended into the country at my back.

As the invasion began, the vision shifted to a simple well where the Emperor Shigure of Minkai stood alongside a friend. Again, I watched. His friend transformed, growing several times in size to stand sheathed in twisted, jade armor. He drew a sword and struck Shigure down, then held the blade over his head in triumph, blood dripping from its edge.

The vision shifted a third time, and I was in the city of Kalsgard. Rokuro Kaijitsu, whose true name is Amatatsu Tsutoku, was selling a beautiful sword to an Ulfen merchant to finance his trip across the world. I could feel that sword, an intelligent weapon named Suishen, and the knowledge it possessed: the Amatatsu family history.

Again, the vision changed. Now it was my childhood friend, Ameiko, waking up from her sleep. Not from our campsite in Brinewall, but in the arms of an ornate, jade throne. She was dressed as an empress, no longer the tavern owner and bard I have known most of my life.

And then I knew. Ameiko was the last surviving heir of her line, of the last surviving royal family of Minkai. The Seal, or the spirit that resided in it, knew this as well and had marked us all as scions of the Amatatsu family. An insurance policy, of sorts, to ensure the royal family’s survival. Heirs designate.

Brinewall returned, then, and Ameiko awoke with a gasp.

The Amatatsu Seal. It sat there in the box, and I knew it to be a powerful artifact. So powerful it could be tracked across any distance, and its presence hidden only by the warding box in which it had been contained. I remembered Tsutoku’s letter to his son—to Ameiko’s father. And just as the realization dawned on me, Ameiko yelled out, “Put that thing back in the box!”

After using it rid Qatana of that foul idol (it also told us it’s power, one of which was to remove curses), we placed it back in the warding box and closed the compartments. Someone, I think it may have been Qatana, said “We have to leave. We have to get out of here now.”

Indeed. We had just lit a signal fire, one so big it could be seen across the world. Again, the words of Tsutoku’s letter came to me.

If our enemies find what I have hidden, there will be nothing here for you. If they do not, they will lie in wait forever for your return.

I looked around at my friends. You could tell from their faces that each of us that had been in that crypt had experienced these visions (even poor Kelda, who had stubbornly refused to admit that she had been in over her head before). All the plans we had made for that day—cleansing the temple to Desna, repairing Kelda’s boat, tying up loose ends in the ruins of the keep—were abandoned.

While the caravan was hastily prepped for the return to the road, I had a growing sense of unease. I felt myself getting weaker and light-headed. I sat down in the grass behind the covered wagon, out of sight of the others, and started shaking as the panic swelled. All of this…it was too much.

Nihali landed on my shoulder, and I found her presence soothing. She brought me down. A minute or so later I got up, wiped away the tears, and rejoined the others. I don’t think anyone saw. If they did, they’ve been kind enough not to say.

We reach Riddleport in four days. The plan is to take Ameiko, and ourselves, across the Crown of the World to the kingdom of Minkai in Tian Xia. We don’t know what we’ll find there, but it’s clear the road will not be easy.

Both Spivey and Kelda have chosen to join us. Spivey will be with us indefinitely, and Kelda at least as far as Kalsgard. I don’t know what Kelda will do after that, but I hope she stays on. She is gruff and occasionally crude, but I have to admit that I like her because she’s so open and direct. As for Spivey, I simply find her presence reassuring. I don’t know how to explain it beyond that.

Our first stop on our journey will be Kalsgard to hopefully recover Suishen as we may need the knowledge it possesses, and Ameiko deserves the opportunity to reclaim a piece of her heritage. I don’t know how we’ll get it back, but one problem at a time I suppose. First, we have to find it.

Character: Olmas

Annals of the Order of the Dragon

as written by the cavalier, Olmas Lurecia, himself.

Wealday, 18 Erastus

We consulted briefly and determined there were a few areas on this level we had not yet inspected. Qatana quickly whipped out some paper and a pencil and started taking notes. Looking over her shoulder, I shook my head. When had she had time to take such copious notes? Did one of her mice tell her to do this? How did she focus long enough?

Perhaps that’s not fair, but I must say I’ve learned more about Qatana in the last several weeks than I’d learned about her in total, previously. And I have to hand it to Shalelu – she has much more patience and understanding than I ever gave her credit for.

One area we inspected was what used to be stables in the courtyard. Our first hint that things would not proceed harmlessly was when I heard a voice say, “Oh, they’ve come this far! Get them!” And so began the Battle of the Two Spiders and the Ettercap.

Etayne, of all the people who should know better, took the point on this one using her Burning Hands to good effect but not without getting bitten by a spider. I attacked both spiders and the ettercap, connecting in general, but it was Etayne, Qatana, and Sparna who ultimately moved them all to another plane.

Returning to the room we first encountered the troglodytes, we did a more thorough inspection. While nothing of monetary value was found, we did find scraps of paper that appeared to be from reports the night the castle was overrun. We took away from the reports that the guards in the castle, anyway, thought the violence had started first in the village and didn’t think the castle was in danger until far too late. It’s hard to tell if the attacks were serial or simultaneous, but we do know now with hindsight that the castle guard underestimated the seriousness of what they were seeing.

We did find [231] dice made of bones, which suggested they were pretty firmly entrenched here.

From the trog room, we went down the stairs, where we found 8 more troglodytes. We quickly retreated, expecting to pick them off one at a time as they exited the stairwell. Kali cast grease about three steps down, thinking to make them even more unstable as they emerged, but what it really did was prevent them emerging! Two did stagger to the top, but I’d say twice as many ended up slipping and falling back down the stairs. Finally, they stopped trying. Drat. We’d have to go flush them out anyway.

What started as a rather simple attack plan ultimately evolved into a complicated theatrical presentation. It was effective but at the same time almost comical. It involved a sonic burst, a color spray, obscuring mist, and – this was the kicker – a 7 ft dwarf. Yes, Ivan cast enlarge person on Sparna, who subsequently went in and kicked troglodyte butt. The sonic damage weakened them, the color spray knocked several unconscious, and the fighters (Radella, Sparna, and myself) made short work of the rest. Their leader looked buffer than the rest, but Large Sparna knocked him into next week with one of his powerful blows.

Meanwhile, Ivan and Kali inspected other doors in the hallway outside, finding an armory that had apparently been picked over before.

Nevertheless, between the armroy and the fallen troglodytes, we found

[232] +1 cold iron morningstar
[233] armor (half plate)
[234] masterwork heavy steel shield
[235][236][237] heavy crossbows
40 crossbow bolts
[239] case of 10 flasks of alchemist’s fire

Etayne took two of the flasks. The rest we left behind for now.

The next room we inspected looked to be an old kitchen. There was dust in here but for a couple of detectable paths. One was obvious, and the other was more subtle. We followed the subtle path first, which appeared to be corby-created. After several very complicated locks, Radella unlocked the last to find we’d exited the castle. This was a well-secured bolthole. And it wasn’t well-secured only to hide it from view. The wet walls around the last door suggest that at high tide, this exit is not navigable. Leaving the doors open could actually flood some of these lower levels.

The other trail led to another cavern which ended abruptly before a deep pit. A few black feathers were scattered near the edge. Was this a means of execution? More likely, we realized, is that this is the source of the corbies. This may be the way to their underground world, and also the source of any reinforcements should they decide to do so.

We returned to a room I’d peeked into briefly before we checked out the kitchen. It had a low walled cistern in it, and we now inspected this room more closely.

Radella and Qatana heard snoring from behind one of the doors. They opened the door and found two ogres, one noticeably larger than the other, sleeping next to what was left of a centipede that had to be as big as a horse. The big one woke up at the intrusion.

Sparna and I moved closer at that. Ivan stayed back.

Qatana then had the strangest conversation with the ogre, who was not exactly the sharpest blade in the drawer. She almost had it convinced we were here to take its order for fresh food when an arrow went thwack and stuck in its chest.

Ivan had become impatient.

Ogres may not be bright, but what they lack in intelligence they make up for in sheer strength. Qatana, bless her heart, was able to cast hold person on the big ogre. That allowed us to concentrate on the small ogre. I found out that he apparently has quicker reflexes than I’d thought when I tried to sneak closer to attack him and received a horrendous blow for my efforts. It left me near death, but fortunately my companions were able to finish off the ogre before he could beat on me again. The big ogre was then dispatched easily, since he was unable to move.

Looking around, we noticed what seemed to be a prisoner, probably potential food. We freed her, and allowed her to take her gear from the other side of the room. She carefully introduced herself as Kelda Oxgutter from the north. Her companions had not made it even this far, having lost their lives when their boat in the lagoon had been attacked. She was suspicious of us, but seemed to reluctantly and perhaps temporarily accept us as allies. I suspect there is yet more to her story that she has not shared.

Meanwhile, killing the ogres yielded

77 gp
dead turtles
[240] a masterwork but filthy dagger
[241] a nicely polished rock which, if crushed, struck, or broken would
summon an earth elemental

To the north, a passage led back to the kitchen but to the east it led to a grate over the entrance. The grate looked formidable, but apparently one of the keys we’d picked up was sufficient to unlock it. This appeared to be a crypt.

But, unfortunately, a defiled crypt. Tombs has been previously desecrated and perhaps looted. But quickly what drew our attention was not the destruction. It was the image of what one of our clerics identified as the image of Pharasma at the far end of the chamber.

Kali immediately suspected trickery – how often do gods visit this plane anyway? – and started an intense scrutiny of the apparition to determine if it might be an illusion. Meanwhile, it engaged us in conversation. The image reminded us continually that this place was holy and we should not desecrate it. She told us that we should lay down our weapons before proceeding further – another suspicious statement. Why would a god fear our puny weapons?

Then Kali determined it really was an illusion. This was no god. Now to find what was casting it.

It was Kali again who spotted a creature high up near the ceiling. It seemed to have many arms but it wasn’t clear if it was holding on or floating. Did its voice raise a note when it realized we were ignoring its warnings?

Ameiko’s mumblings returned to me. “The key you seek lies in the grip of the 10-handed one. His fear is your greatest ally.”

Did it fear us?

With that we were all struck by something one of the clerics identified as unholy blight. It hurt most of us substantially, and weakened some of us even more. It seemed easy to hit, but difficult to damage.

“His fear …” Could it be that its own beliefs could hurt it?

“Finally,” I announced loudly. “I have a use for my bolt of Destroy God!” I grabbed an ordinary crossbow bolt and shot it.

It missed miserably. But as it clanged harmlessly into the ceiling above it, the creature shuddered and moved away. Did it fear even being touched by it?

I had no reason to believe my bolt would have harmed it, but perhaps the fear generated by not hitting it was even more important. Using all my skill at bluffing, I stepped forward and sequentially clapped my hand on the shoulder of each of my friends in front of me. “It will take the blessing of Desna to defeat this. Through me may she grant you the accuracy to destroy this beast in a ray of holy light!” A couple of friends looked at me like I was crazy, but it was working. The creature started wailing to Paizuzu to save it. The fact that Kali somehow managed to summon a light archon that really was doing real damage to it only underscored the bluff.

Ivan was firing cold iron arrows and finding they seemed to do lasting damage as well. And suddenly with a loud noise and a disturbing and loud explosion (“save me Paizuzu my father!”) it became messy purple bits as Qatana hit it with one last sonic blast.

And we paused to contemplate what we’d just experienced and learned.

Character: Etayne

Etayne’s Journal Continued

18 Erastus, Wealday Continued

Olmas and Qatana did recover and the search through the castle continued. I took the rear guard and soon after I heard fighting commence. I went to investigate and it was over before I arrived. Apparently there was a priest in the chapel that seemed to have been a chapel to a God that several of our companions revered. The statue was defaced and converted to the god of the Corbies. This was quickly taken down. We searched a room attached and found a few items we figured may be useful including some scrolls.

From there we continued to explore this level. At some point we ended up on a balcony overlooking a ballroom. We also found an area where the walls ran with blood  and ghostly visages, or so I was told (unfortunately I was not in the room to witness it). This apparently frightened Sparna and Ivan. I was sent to retrieve them: however, they made it clear that they were not going back. It took a little time to calm them down. After they did calm down we found another room that seemed like a study with papers that Kali said were a bad attempt at a play. We then went outside and opened a building that we found housed a mobat. The mobat was dispatched and while others rested, I gathered some of the bat droppings. These are usually useful in many concoctions.

We then found a set of stairs leading up (the only set going up). This lead to the library which was home to a Harpy by the name of Zaiobe. Zaiobe is Mute at least in the sense that she does not speak through her mouth. Apparently she could speak telepathically, at least to Qatana. She informed us of the demon lord who was her lover that she was tired of. She asked us to help her get rid of him. Since one of the riddles suggested she would help, we figured we would work with her.

We set the stage in an abandoned inn, where I was to wait in the Kitchen and move to block his exit. This did not exactly work for he had brought with some extra friends (perhaps to act out a play he had been writing. Well some of the Corbies decided to come in through my door so I greeted them with a smile and the pointy end of my Spear. It was not long before they and there master were dead. I enjoyed this play immensely.

The next part did not please me at all, though not that unexpected. The harpy chose to turn on us relying on the safety of flight. She made some strong hit on my allies and I ran between them to heal them, then got into the cover of the building. Though she had a good strong start, the finish was not to her benefit as she came crashing down. It really was to bad as she could have had a longer happier life. We then sought the sanctuary of the Cemetery to rest up.

I have begun to notice that I am expected to be a healer for our group. Ivan especially calls me the Healer. I do not mind helping and healing, it is one way that I feel I can pay back my sisters kindness. I have told my companions though that there are times where I am lead to be less prepared for the healer role.

19 Erastus, Oathday

I had another dream last night. This time I was fight endless swarms of beetles. As I tired, it look as though the were defeated, but then an unnerving laugh filled my ears. It was him. He was behind me. I felt something sharp stab me in the back. I woke to find Ling watching over me with a sense of concern for me. He really is a great friend. Ling and I sat together meditating. Today it feels as though I could choose my spells that I desired. I took some healing spells and some spells to harm my foes.

Since Zaiobe was not returning to the library we figured we ought to. We found some interesting books and blueprints. After discovering that we had explored everything in the upper levels of the Keep we would explore the ground floor.

On our way down the stairs we noticed a Most unpleasant smell. It made some in the group feel a bit sick. We discovered the source of that smell was troglodytes. Before they were all killed one called into a room for assistance. We spiked the door so that none would come. In the 2 other adjoining rooms were a lizard and sleeping trogs. Both died quickly. The final door opened up into the great hall.

As we continued to explore I stayed near the back to keep an eye on the hallway (feeling a bit weary from last nights dream). Apparently the landlord was found and dispatched. It was a female ogre-kin. I call her the landlord because she had a bag marked rent.

We then enter the ballroom which we discovered was not a perfect circle. This caused much speculation. This was not that important to me so I did not pay much attention.

We ventured forth exploring 2 doors of the sides of the hallway which seemed to be full of rubble and some nice arrows which we dispersed to our archers.

Now it was time to see what was behind the double doors. We opened them to find several disfigured and preserved creatures. This was all thanks to a very small individual that took great pride in their pieces of art. I have to admit that I was intrigued by the art as well. It reminded me of how I felt as a child. But when I heard the creature say that the art was alive till they were done, I knew that would not bode well for it. We moved in to stop the creature but man was it fast. With a few arrows we put an end to is mutilations I grabbed some spider poison that we found. I am sure this will be useful. After examining the body I discovered it was a quickling. Hmm.

Well after this I have to admit, my curiosity got the better of me. Qatana and I wanted to check a pond we saw from when we were dealing with the mobat, so we ventured out to it. I was curious if there was anything in the murky water and how deep it was so I put my spear in to find out. Well, I was not expecting what came out. A giant beetle emerged and so did memories of last nights dream. I encouraged us to fall back to the group. As we came in I could hardly spit out the words to what I saw. Well the party as normal acted quickly and the archers dispatched it from above.

From there we explored the northern chambers where we fought 2 wights. They seemed to be what remained of the guards. After we put them to rest we discovered some papers that added to the history of Brinewall.

Before heading down we chose to explore the outer building which turned out be a stable. Sparna yelled out, “Spiders!” and something else I did not catch as I was so focused on the spiders. I felt I knew what to do. I rushed in and shared my knowledge of fire with them. Well I found out to listen to everything Sparna says, because I was bit a couple times by some spiders. I wasn’t to worried since I know the venom will wear off, but my companions handed me a potion of lesser restoration just in case, Which I ended up using later so I could assist my companions better.

We decided it was time to venture into the lower levels. We chose the door that we blocked off and some proceeded down. We soon discovered there where actually more trogs down there and we pulled back to play some games with them. It is funny what happens when you grease the stairs. well several trogs went crashing down them. They retreated back into a room with more of there kind. A plan was hatched and mists and noises and color were everywhere. Then a Giant Dwarf (I tell the truth) goes running into the room and soon trog guts everywhere.

A close by room seemed to be an armory, wherein I got a set of bone dice and a couple flasks of alchemist fire. We soon entered what looked like a kitchen with several doors. We first checked the less traveled rooms finding cave. In one of the narrower caves was a secret door. This took Radella a bit of time to open, but she did it. It is good to have a lock specialist around. Well that door let to another cave which opened up to the water. I assume this was a smugglers secret.

We went back into the kitchen and discovered another locked door which Radella convinced to open. This also led to a cave that seemed to descend further. We concluded to finish exploring this level before going down. We went into a room where there was a pool in the center. I was curious to discover it actual depth and much to everyone relief nothing came out of it and attacked. The next room was a prison and it had 2 Ogre guard that were asleep at least until we opened the door.

Qatana had convinced the creature that we were there to offer it some food. Kali and I were getting ready to fetch something for it to eat (laced with Alchemist fire) when we hear an arrow fly over head. Well pooh! With a little misfortune the first ogre was held and dropped. The smaller ogre took a little longer but soon fell to our warriors.

Shortly after dispatching the ogres we discovered a women in one of the sells. I began to ask her some very important questions and I got some sour looks from the group. Sparna pulled me aside and let me know that though they were important questions the delivery was not the best. I get it, it is just sometimes they take so long asking their questions and getting to the point. Apparently this person’s name is Kelda and I was surprised at the insults she laid on us, trying to make herself look better. They think I was rude, ha!

We continued on, and I kept an eye on Kelda. We came to a crypt with an image of some god on the door. We entered and was greeted by someone who claimed to be Pharasma. I could tell that something wasn’t right so I began to head down a ramp with my weapon to see what was up. Several others agreed with my assessment and followed. We soon discovered a flying tentacled creature. This thing gave me reason try one of my new favorite spells, “Burning Gaze” It took a while for it to work but eventually I caught it on fire. It didn’t seem to effect it much, but it still gave me pleasure. We eventually defeated it and that is where I am right now, as we figure out what to do next.

Character: Qatana

Qatana’s journal entry for Erastus 19, 4712

Oathday, Erastus 19, 4712 afternoon
Brinewall Castle

I feel chilled to the bone.

We are under the castle, in some vast natural cavern, and below us, deeper in, lies the gory remains of our foe. Our victory came at a cost, at least for me, and the weakness, or sickness, or whatever it is that the bloated flying thing set to work against me is slow to pass.

Just a few hours before we were out in the bright sunshine, heading toward the wooden structure that leaned against the northern wall inside the castle bailey. By tacit agreement I would open the door, and Sparna would step inside.

“Spiders,” he called out, “and something else… I think it’s an ettercap.”

We mostly held back, waiting for them to come to us, but Etayne was overly enthusiastic and charged past our front line. She received some venomous bites as a reward. Quickly we killed the spiders and their keeper. Back out in the sun Etayne looked a bit sick, and her skin had a greenish pallor. Ivan handed her a portion of Lesser Restoration, which she quaffed.

With all of the above ground parts of the castle explored it was time to descend to the castle basement, and we chose the stairs in the troglodyte room as our point of entry. Once again Sparna led the way down, with me at his back, and after a turn there was a closed door, which Sparna opened.

In the flickering shadows from my light I could see a large dining hall full of troglodytes, who were just finishing up lunch. They advanced, and we backed up the stairs with the intent to lure them singly into the room above where we could set upon each en masse.

Kali whispered, “I have an idea… let me known when Sparna has cleared the steps. This should be good.” A moment later I heard her complete a spell, the result of which was that the first troglodyte slipped on the now greasy stairs and fell back down among his companions. Others attempted the climb, and many of them slipped and fell as well. One made it into the room, and was summarily killed.

We all had a good laugh, but the troglodytes retreated back down the stairs, and in fact fled back into an inner chamber, where they joined with more of their kind, and their leader.

Upon hearing the tactical details of the situation, Kali and I glanced at one another and grinned. This briefly took me back to happier times when we were girls growing up together in Sandpoint, always on the prowl for mischief; hatching silly plans and working together as one to see them out.

Using a combination of Obscuring Mist, Sound Burst, and Color Spray we made a significant dent in the health and morale of our confined opponents.

Suddenly a very large Sparna (a seven foot high dwarf?!) ran past us through the mist and into the room. The rest of us followed and within a minute all of the troglodytes, including the rather largish leader (whom Sparna had hewn in half), were dead.

Kali and Ivan had explored the adjacent room while the fighting was underway, and discovered an armory with useful items, which when combined with the troglodyte leader’s magic morning star provided us with a valuable haul.

[231] bone dice
[232] +1 cold iron morning star (from troglodyte leader)
[233] half plate
[234] master work heavy steel shield
[235-238] heavy crossbows
40 crossbow bolts
[239] case: 10 flasks of Alchemists Fire

We returned to the dining room and after Radella determined the wide double doors were neither locked nor trapped, we opened them and entered the castle’s kitchen complex. The floor was dusty, and a regular trail of prints led to one off to our right. Doors were set in all of the walls.

I sniffed the tracks on the floors and could easily tell that both troglodytes and ogres had passed through. We opened the first door on the right and saw the stairs that led down from the ballroom. A set of double doors next to the stair door led to a large circular room with a cistern in the center, flanked by four columns. Another pair of double doors was east, but they were closed and so we returned to the kitchen.

The door in the eastern wall led to a natural cavern.

The door to the north opened to a small hallway that ended with another door, but it was locked and Radella was called over. After a few moments of fiddling with the mechanism she grunted, took off her pack and pulled out a complex set of tools carefully wrapped in a leather pouch. She quietly worked nearly half an hour before I heard a soft click followed by a snort of triumph from Radella. She opened the door, beyond which was a large natural cavern with stalactites and stalagmites reaching down and up toward one another. Sparna and I wandered through the cavern, where I found what looked like a secret door cleverly hidden in the west wall. Radella once again spent some quality time with the lock, but in the end it yielded to her skillful fingers. She opened the door, which lead to a natural cave.

We followed this tunnel to its entrance on the shore of the northwest corner of the peninsula upon which the castle was built. There were no signs of recent activity here, and so we went back to the kitchen, locking the door behind us.

The western door was also locked, and this too took Radella some time to pick. Beyond this door was a passageway leading down.

Before moving on to another level we thought it prudent to finish exploring this one, and so we returned to the cistern and I listened at the door and heard the sound of large creatures snoring loudly. We arranged ourselves for a quick and quiet entry, and I thrust them open.

The room was a dungeon/cell complex that had been converted into a torture chamber, and two ogres were slumped against one another near the far wall. The larger one opened an eye and grunted, “You not supposed to be here.”

Really? How could it know that? I figured it couldn’t and with a little fast talking managed to bamboozle him into thinking we had been sent down to offer them something to eat. We were getting along famously when an arrow whizzed by my ear and stuck into the ogre’s chest. It looked stupidly at the quivering shaft sticking out from its shirt before yelling loudly at its companion to wake up.

Apparently Ivan was bored by the conversation and decided to initiate the inevitable sooner rather than later.

It was a short fight, made all the more short by a Hold Person cast by yours truly upon the larger ogre, who had just been hexed by Etayne. The smaller ogre lasted a few seconds longer before tottering over on its side and releasing a large volume of gas, and judging by the dark stains on its trousers, it had released the contents of its bladder and bowels as well.

Looking around the chamber we saw a woman’s pale blank face staring out from one of the cells. She was tall and blond and had the physique of a warrior. We asked her a number questions — all at once, which seemed to overwhelm her. I pointed at a nearby pile of rather nice looking adventuring gear and asked if that was hers. She nodded, and as Radella unlocked the cell door (the large ogre had the key) I indicated she should take her equipment.

She seemed to relax some after that, and said her name was Kelda Oxgutter. She and some friends had come down from the north (Kali seemed to know the kingdom from which she came, naturally) to see if there was anything left to plunder in the castle. They got down to the basement level before being overwhelmed. Her friends had been killed, but she had been knocked out and locked up.

She was suffering from some sort of stigma about not falling in battle, but when Ivan and I agreed to accompany her back to her home once we were done with the castle, she perked up a little and agreed to help us. Star in particular was happy to have another fighter on board, and passed on her appreciation to Kelda, who for some reason seemed confused. Maybe she does not like mice — it takes all kinds.

One of the ogres had been carrying a few interesting odds and ends in a sheep stomach pouch, which we took.

[240] master work dagger (Kali)
[241] elemental gem: when crushed, smashed or broken a large earth elemental appears under the control of the breaker
shiny river rocks
77 gp
sheep stomach pouch

The northern door opened onto an east/west natural corridor, which led back to the kitchen to the west, and on to a small chamber hewn from the rock to the east. An intricate iron screen blocked the way east, in the center of which was a door with the painted image of Pharasma upon it. Peering through the screen I could see a crypt, with the ceiling partially collapsed at the far end.

The door was locked, but the iron key from the lighthouse unlocked it, and we walked through. Alcoves lined either side of the crypt, but the sarcophagi had been toppled over and smashed, and the bodies were missing. Where the ceiling had collapsed was an opening to a vast natural cavern, and the missing walls from two of the southern alcoves led down into the space.

I had walked down a short distance when Kali called me back.

There, hovering in the large opening of the crypt was an image of Pharasma — exactly the same as the painting on the door. This seemed too much of a coincidence, but I felt it best to be cautious, and so I bowed and asked, “What may we do for you, my lady?”

“This place is holy to Pharasma. Lay down your weapons and enter the cavern below in peace.”

This seemed an odd request, and when I pressed her for details she responded with some sort of twisted dogma that might fool some people, but it was clear to me this was an imposter.

“This is not Pharasma,”, I stated matter of factly and strode out of the chamber and into the cavern below. The image blustered on with some sort of reply, but I heard Kali say, “Bullshit!” and she came down by my side. Most of the others soon joined us.

It was not dark. There were odd speckled motes of light drifting through the air, like dust lit by a sun beam, and these illuminated the cavern in a dream like haze. The walls were covered in paintings of four winged humanoid shapes. Pazuzu again!

Kali was scanning the ceiling, as if looking for something specific (she later explained how the Illusion spell worked) and grabbing my arm she quietly whispered in my ear, “There, circling that large stalactite, that’s our foe!”

A large, shadowy creature that looked like a ten armed octopus drifted among the shadows of the irregular ceiling.

The thing rippled and we were blasted by an Unholy Blight. I cast Cause Fear upon it, which angered it enough to drop down and touch me, bleeding off some of my health. Star and Beorn snarled with fury, while the rest of my friends offered soothing words.

Kelda was standing near enough to slash it with her long sword, but the creature’s wound immediately healed.

Kali summoned an archon lantern (I didn’t know she could do that!), and it began to shoot shafts of light at the creature, which roared wrathfully in pain.

Others shot arrows or threw weapons at it, but it was difficult to tell if these attacks were doing much, if any damage.

I struck it with Touch of Idiocy, and it was not happy. It sent a Scorching Ray back at me, but Sparna shoved me aside and the rays hit him instead.

It was clear thing did not like light, but it also seemed vulnerable to anything with a divine relationship. Its focused attacks on me also implied this same weakness. I called out, “Use divine magic, or call upon the faith of your diety to aid in your attacks.”

The creature swooped in again, and I bashed it with my flail, the ball of which served as my primary holy symbol to Groetus and was glowing with divine light. The beast screamed in agony as my companions acted similarly, and it retreated to the ceiling, calling out, “Father, help me! Pazuzu!”

I recast Sound Burst centered on the creature, and it exploded in a blast of ichor and pulpy flesh.

Unfortunately the affliction caused by the thing’s touch continued to work its way upon me for a while longer, and my health and resistance to illness felt depleted somewhat. Drinking a Lesser Restoration potion has helped some, but I am not fully recovered. Perhaps when we return to the cemetery tonight Spivey can offer assistance.

BrinewallLower

Character: Kali

Kali’s Journal, Erastus 19, 4712

Erastus 19 (Noon, Brinewall Castle dungeon)

Radella is meticulously and patiently working the locking mechanism to the hidden passage in the cavern in order to coax it into opening. There is a striking dichotomy in watching her finesse her tools like this: her movements are slow, gentle, and precise, in contrast to the enormous sword laying on the ground at her side which she normally swings with a terrifying strength. I don’t really know how to characterize her. I’ve been exposed to enough grafters, vagabonds, and thieves to recognize the archetypes when I see them—my time spent in Magnimar was all too instructive—but she defies such simple classification. In this way she is a lot like Ana: neither of them fits the mold into which their kind are typically cast.

Where does this door lead? It has been cut from the stone of this hollow and worked in a manner to hide its existence. That, combined with the complexity of the lock, suggests it was intended as an escape passage, a secret entrance, or perhaps both. The Historical Record does mention this network of caverns below the castle, and it would seem that the builders incorporated them into the dungeon’s construction (even if they blew it on the structural planning). Using them in this manner certainly makes sense.

Before descending from the ground floor we explored the outbuildings on the west end of the keep. The wooden structures were almost certainly horse stables in their time, but now they were home to an ettercap and its giant spider companions. At learning this, I completely froze. I am not afraid of spiders so much as their venom; I know what it does, I know what my limitations are, and because of that I did not want to be anywhere near them. Fortunately, my companions were more than up to the task and I was not only not needed, but likely to have gotten in the way had I been part of the battle. So far I don’t think anyone has noticed my reluctance (inability?) to engage with these creatures—this is the second time that it has come up—but I worry that one of them will make the connection if it becomes a recurring theme.

We had our choice of three stairways for coming down here and we opted to follow our noses, which meant starting from the room where we first encountered troglodytes. I couldn’t really find fault with the logic, as we suspected there were more of them down here and we’d have to deal with them eventually, but it did mean beginning in the midst of a foul stench and descending into far worse until we were nearly choking on it.

It also provided an opportunity to correct an oversight from earlier, which was to search the debris in that room for anything of value (in our defense, we were expecting reinforcements to arrive at any moment, so we had more urgent matters demanding our attention). And it’s a good thing we did because we would have missed some valuable clues about Brinewall’s fall: that room appeared to have been a meeting room of some sort, and buried in the trash were tattered and torn reports from the night the castle was attacked.  The remnants were incomplete, but we were able to assemble enough pieces to reconstruct the night’s events. The guards in the castle were preparing to respond to what they thought were riots in the town. The implication here is that the attack on the town came first and was misinterpreted as civil unrest. The guard probably learned the truth only when the invaders were inside the castle walls.

Sparna took the lead in descending the stairs, being perhaps the only one of us who is heavily armed, heavily armored, and capable of seeing in the dark. As we suspected, there were more troglodytes down below, but rather than launch an attack through a narrow doorway we opted to try and bring the fight to us. This almost worked.

I haven’t known many dwarves so I don’t know if this is typical or not but Sparna has a somewhat crass sense of humor that tends towards blue, and while I can appreciate this it seems that the troglodytes did not. I say that the plan almost worked because he succeeded in goading some of them up the stairs, but I was ultimately too clever for my own good and may have been our strategy’s undoing. The grease my spell placed on the landing was effective, and unexpectedly entertaining, but it presented one obstacle too many for the enemy. The remaining troglodytes were smart enough to withdraw, retreating to a fortified position and leaving us with the original problem, only now with them alerted and better prepared.

Still, we are a resourceful group and Qatana and I were able to deliver some unpleasant surprises that softened their ranks, and after a fierce and intense battle, our party was victorious. This was no easy task, as the troglodytes were not only dug in but highly, if not surprisingly, disciplined and remained so even after Sparna had felled their commander.

A small armory near there yielded a surprising find: a case containing several flasks of alchemist’s fire. I glanced over to Etayne and she gave me one of her ominous grins. The witch is downright obsessed with fire.

(Mid-Afternoon)

We are taking a few moments to rest and to heal. Especially Olmas, who took a severe pounding.

With the ogres dead we could finally turn our attention to the Ulfen woman being held prisoner in one of the cells. She was tall and slender, but hardly slight: there was no mistaking the muscular build of a warrior. She had watched the entire fight in stoic silence, and cold, hard eyes glared at us through dirty and matted blond hair after it had ended.

Etayne, ever the diplomat, started the conversation.

Who are you?! What are you doing here?!

I suggested that we tone down the interrogation a bit, but too many people had questions they wanted to have answered and they all came out seemingly at once. Eventually, the woman had had enough. “Am I your prisoner now?” she asked, eyes narrowing.

“No.”

We took the keys off the bodies of her former jailers and opened the cell, but she did not step out. Her eyes kept wandering to a pile of armor and equipment on the floor next to the wall.

“Are those your things?” Qatana asked.

She nodded.

“Go ahead.”

And at that, she softened. Just a little. After she had donned her armor and weapons, I asked, “Was that your longboat we saw docked in the lagoon?”

She was reluctant to talk about it at first but confirmed that it was. Kelda Oxgutter—that is her name—came here some days ago with companions from the Linnorm Kingdoms. They had heard the stories of Brinewall and assumed, wrongly, that the abandoned town and keep would be ripe for looting. When they came ashore they were attacked by the sea drake and Kelda was the only survivor. She was captured while exploring the castle on her own.

In turn, she asked why we were here. I explained about Ameiko, her condition, and the connection to her past and her family. Maybe that was more than I should have said, but she had shared quite a bit with us, so it seemed fair to respond in kind.

“It is possible that what we learn here may take us farther north. Perhaps, eventually, across the crown of the world to Tian Xia.”

“If that is the case, I’d be willing to accompany you as far as Kalsgard.”

Honor and reputation matter a great deal to the Ulfen people, in the Kingdoms in general, and the way she spoke of her companions and her capture suggested that it meant a great deal to her, personally. But could we trust her? She seemed as wary of us as we did of her. The story she told did not contradict anything we had seen, and it also answered some questions of our own. So, I believed her. If this was a ruse, it was ridiculously elaborate.

She also looked more than capable in a fight, too. So why not take the chance?

(Late Afternoon)

That may have been the most frightening encounter we’ve had, and among the most difficult. Qatana has been badly hurt; likely poisoned. It is dead, but we threw everything we had at it, and in my case even things that we didn’t.

It began in the crypt. The sarcophagi had been broken open and despoiled. Everything of importance in there had been taken including the bodies of the dead. The entrance to it was in the center of an intricate iron screen: a wooden door adorned with a beautiful painting of Pharasma, goddess of birth, death, fate and prophecy, seated on her throne. To Pharasma, what had happened in here was a terrible crime. Her priests are stewards of the deceased and protectors of graves.

I was immediately suspicious when an image of her manifested at the far end of the tomb where the wall had partially collapsed to reveal a cavern beyond. But being skeptical is not the same as being certain, and though I am knowledgeable in matters of religion Qatana is the expert when it comes to Pharasma. She began her life in that church before…well. Before.

“Qatana…? We need you here.”

I needed time for my spell to work, to confirm my suspicions that this was merely an illusion. The image of Pharasma spoke to us, encouraging us to lay down our arms and approach; this was almost certainly a trap. The brief exchange that followed was enough to confirm for Qatana that this “Pharasma” was a fake, and for me to recognize the source of the image as mortal magic. Radella put an arrow through it, and it was gone.

But who, or what, created it?

We entered the cavern beyond the crypt and found ourselves on a wide ledge a good twenty feet above another passage. And then I saw it floating up near the ceiling. It looked like a deformed octopus, only with a giant maw filled with sharp teeth, and ten tentacles that were writhing in the air. I quietly spread the word, but its senses were keen and it hit us with a powerful spell before we could react.

Tentacled creature in the dungeon of Brinewall Castle

Tentacled creature in the dungeon of Brinewall Castle

One night last year, as we were discussing magic theory, Eudonius told me that it was possible for wizards to perform spells beyond just what we had prepared as part of our morning rituals, only that doing so meant drawing upon the very energy that sustains us. He cautioned that it was not a decision to be made lightly because of the toll it exacts, but I looked up at that thing as it swooped in for an attack, at our weapons bouncing harmlessly off of its hide, and I knew that this was the time. I had memorized a summoning spell—my sole remaining spell for the day—but the creatures I could conjure with it were not up to this task. So I did it. As I worked the spell I reached deep into myself and shaped it into a more powerful form, one that I was not yet able to prepare on my own. I could feel a wave of fatigue wash over me as I did it, but I succeeded in bringing forth a powerful ally to assist us: a lantern archon.1

The glowing ball of light materialized in the air behind the decapod and began searing it with beams of light and energy. In the meantime, my friends had figured out that it was vulnerable to either weapons made from cold iron or enchanted with magic, and the sum total of these attacks exacted a terrible revenge for what it had done to Qatana. It quickly broke off and flew back up to the ceiling where we had first seen it, and cried out to Pazuzu.

“Father! Help me! Pazuzu!” it shrieked, over and over.

It was…almost pitiful. Almost. And then Qatana hit it with a spell, a burst of sound, and it blew apart in the air.

Afterwards, the others told me it seemed to flinch and hesitate during the fight, that it singled out Qatana, and was distracted easily by their taunts. And I recalled the riddle Ameiko had spoken:

The key you seek lies in the grip of the ten-handed one. His fear is your greatest ally.

Another one down. Only two remain.


  1. This is Kali spending a Hero Point 
Character: Ivan

Ivan’s journal entry

The castle plans showed that there are a couple of places that we have not checked on the main level. Back to the court yard we go searching everything just to make sure we are not going to be attacked on two sides. In the stables we found a creature that seems to have spiders as pets or minions. Etayne rushed in past Sparna so that she could cast her burning hands and as a result was poisoned losing strength. Since she is the healer I gave her the lessor restoration potion from my pack and let her decide how to use it. We may need a lot more lessor restoration before this is all said and done. At the moment Qatana shows no interest in memorizing lessor restoration and I don’t even know if Etayne has or can learn the spell. Oh well I will leave it up to the two of them to figure it out.

We decided to make our way down to the next level through the trog room. Down the stairs we went to the next room with Sparna in the lead and in the room Sparna found more trogs. The plan was to go back up the stairs and make them come to us. Things got funny at this point as Kali used a spell to make the stairs slippery and the trogs kept stumbling back down the stairs. I was able to kill the two that made it to the room but the rest of them closed the door and fled. While this was funny tactically this plan was a disaster as they retreated to a room where they would have the advantage. Qatana and Kali came up with another plan where they would get to throw spells in the room. Obscuring mist, sound burst, and color spray kind of seemed like a lot of spells to spend on trogs that I was able to kill with two arrows. Since we still have to storm the room I cast enlarge person on Sparna.  While it did allow him to do more damage the spell is not as useful as I had hoped and I am not exactly sure why the gods gave me this spell. There must be some grand plan that I as yet do not understand. He was able to split the Trog leader in half so that is something. All in all the time required to cast this spell makes it use situational at best.  The Trogs now dead we found yet another magic weapon and in fact a cold iron magic weapon. I have no real use for it as the bow is much better for me. Although for a few minutes there was a thought towards getting a weapon that I could use to beat someone senseless. Looking around at the others I realized that there is sometimes too many people trying to get to the front, well except for Etayne who prefers to have someone buff in front of her and Kali who uses her crossbow or spells. In the end for this group of people it is just best that I continue using the bow.  While the fight with the trogs worked out it would have been better to not impede there path to our melee kill zone and I should have waited to shoot arrows as well. We got lucky that these Trogs were on the weak side, except for their leader.

We continued to Search around and found a dungeon with ogrekin in the room. Qatana began some type of strange dialog with these creatures.  Kali and Etayne suddenly started discussing something about feeding the Quickling to the Ogrekin. They had a plan to put the fire potions in the Quickling and then feed it to the Qgrekin. This just seemed like one of those things that if it backfires then most of the party will get hit with a number of doses of Alchemist’s fire that could get us all killed. After some more time to think about it I can almost hear Abby’s voice in my head telling me that feeding a sentient being to Ogrekin is wrong. Although I would really have to ask her if it is worse then what the Quickling was doing. Well I could be completely wrong about it. No one in the group seemed to have an issue with feeding a sentient being to another creature so maybe I just got it wrong again!

Anyway Etayne and Kali really got miffed at me when I shot the arrows at the Big Ogrekin to end the nonsense. Yes it was tough and Olmas almost died again but we made it through with everyone still alive. It could have happened even if we waited around for the 10 minutes to let them get everything in place.

In one of the cages we found a woman in her early 20’s. She called herself Kelda Oxgutter and comes from the north. It turns out that her party was here to raid for loot and the rest of her party was killed. After the harpy I don’t feel as trusting of new people but the others seemed to trust her quickly. In retrospect I was a little rude to her. She has asked for us to help her back to her town and some of us have agreed to travel with her once we have finished up here in Brinewall. Still not sure if that is going to be a good idea or not but I did want to go somewhere interesting. She has agreed to continue further into this quest with us. Clearly her remarks indicate that she believes that the people of the north are far better at combat then southerners.  I guess she has a chance to prove it to us now.

Searching, searching and more searching. We encountered some ridiculously locked and hidden doors earlier. These even took Radella some amount of time to unlock. After opening the second and last lock we found ourselves overlooking the beach. The water marks clearly show that this is underwater at high tide. Water breathing would be very handy if one were to get caught out here as the tide is coming up and could not open the doors. There also must be some type of magic item that will help with breathing under water. Maybe something that also worked in smoke and other situations as well would be handy. Here I am going on about magic things when I haven’t even purchased the magic bow I am carrying from the party or purchased an efficient quiver.  I wonder if I kept raiding castles, fort, and encampments not being held by civilized people what kind of cool magic items I could get.  How many raids would I need to go on to get good equipment? The people from the land of the Linnorm Kings have been using the southern lands as there raiding grounds for a long time so maybe it is not all that bad of a plan.  Kelda herself also admitted that she was down here to raid. So I guess that makes it somewhat profitable.

If I am heading north then it might be wise to look into things to stay warm. The endure elements spell would do the trick but again this may be better on a wand or some type of item that permanently  protects from the cold or maybe some type of magic item that is usable once a day. Endure elements does last for 24 hours so having a magic item that allowed me to cast the spell once a day would work just fine and then I would not have to actually learn the spell. I am not so sure that comprehend languages was the best spell to learn, a couple of scrolls or even a wand seem like they would be just as effective and I don’t really need to use it in combat. I guess in years to come comprehend languages will remain useful as a spell that I always have available. You never know when you want to listen into a conversation or read material written that you normally could not understand. Watching Qatana utilize sound burst today made me wonder if I should learn that spell. The area affect is nice but it really doesn’t do as much damage as my bow. Against small swarming things this could be a useful spell. I wonder if this could be used to kill weeds and unwanted plants. That could be very useful someday when I return home to visit. It sounds like I might be traveling with Qatana for a while longer after BrineWall I will have to ask her to try to see if it effects plants. I don’t think it will effect plants but it would be cool if it did; No more hours of weeding. Oh and I guess that won’t work for weeding between crops. All of this magic at my disposal and I don’t even have something to kill weeds. That burning hands used by Etayne would at least be something or maybe a minor cantrip that does damage would be nice. Clearly the gods do not feel that it is important to take care of weeds or they would have given their followers the proper magic to deal with the weeds.

I wonder if I could create a skeleton and train it to pull weeds but not crops. I could call it ice.

I – indentured

C – Crop

E – Employment

If I need to create more than I can call them ice1, ice2 and so on. Although I think there may be a couple of problems with creating skeletons. The obvious first problem is I can’t create them yet. Secondly I am not sure how trainable they would be. Next I am not sure that people want to be around someone with skeleton slaves working a farm.  Lastly why would I ever go back to farming?

You know insects were always a harder problem to get rid of on the farm. The information on some of the Oracle spells that I have access to in the future show that there are very few spells to help here but holy smite looks like it will do the trick. The spell only affects creatures so that plants will be save. It just seems appropriate that the spell named holy smite would be useful for getting rid of pesky insects.

After freeing Kelda the other door in the room led to one of the sections that we have already seen but have not explored yet. Here we find an interesting decorated wall and doorway dedicated to Pharasma. I stayed in the back to watch for anything coming from behind and to watch the others position themselves to be as close as possible to the action in the front.  There is a part of me that wants to pick up and big metal weapon and jump into the fray but I really like shooting the bow. With this group it is a big advantage as I don’t need to jockey back and forth with the others to get into position.  Granted in small rooms or when Kali uses obscuring mist that puts me out of the battle but that is just the way it works sometimes.

We entered what looked like a crypt. A woman the others thought looked like Pharasma appeared and was insisting that we put down our weapons and enter the temple to receive her blessing. This was obviously a trap but the others continued to talk with this thing. I needed to do something so I ducked into one of the alcoves to wait. Since they are trying to talk with it I decided it would just be best to let them decide when to attack. If the creature attacks first at least I likely would be spared damage from the first wave, well maybe. Once they finally decided that this was an illusion they attacked it and it disappeared. The party started heading one by one to the main part of the cave. Since I had light cast on my armor I remained until last so the others could see their way. The attack of the creature started before I was able to rejoin the party. Once they pointed out the creature I began shooting arrow after arrow at the creature. I heard Kelda complain about not being able to hurt it but frankly I didn’t seem to have any issues hurting the creature. Qatana and the others kept trying to get everyone to talk about how their divine presence is here to defeat this creature. The creature was visibly scared by divine presence and kept attacking Qatana and the others in its defense. This all worked out great for me as I hit this thing with arrow after arrow and it kept attacking the others. I really wonder if this is one of those creatures where you have to have magic weapons to hurt it.  I was told that there are some creatures that can only be damaged by magic weapons. If the party was having that much trouble with the creature I would have used the fire arrow but this creature just didn’t seem that hard to damage. The flying would be a problem for melee but a lot of the major melee people now have bows. I also wonder if the bane arrows for outsider subtype evil would have worked on this creature. Kali would likely know the answer.

 

Character: Olmas

Annals of the Order of the Dragon

as written by the cavalier, Olmas Lurecia, himself.

Toilday, 17 Erastus

There was still much to explore. Certainly down was an option, but it was pointed out that the (upper part of the) tower to the NW had not been fully examined. So Qatana (naturally), Ivan, and Sparna headed up the stairs. I stood watch at the base, along with Anavaru, Radella, Etayne, and Kali.

There they encountered a harpy whose name was Zaiobe. I’m told she could only communicate telepathically, and then only by touching a person. Harpies are known for their songs which can harm mere mortals, but this one was apparently different. She was much more into reading and studying. She made them an offer: if they would help her kill her boyfriend, Kikonu, who apparently was some sort of demon, then she would let us have free run of the castle.

(When I heard of this later, my first thought was that we could probably achieve the same by killing her, but the fact that she made the offer first seemed to sway some of the party. Plus, I’ve no idea how easy it is to kill a harpy (although killing a demon sounds harder and more dangerous.))

Anyway, she’d apparently been here for some time, and was able to tell us the corbies were here already when she’d arrived many years ago.

It seems her boyfriend was from Tien and was feared there. But he was also the playwright whose work we’d found earlier, and she had tired of his efforts to be “king of the corbies” and consummate theatrical director.

She recommended attacking him outside the castle. He does have raven wings, if he chooses. In hindsight, if your victim has wings, wouldn’t you want to attack him in a small room? Ah well, live and learn.

Zaiobe arranged to meet Kikonu at a location outside the castle, and we arranged ourselves well before that. Ivan enchanted a weapon for Sparna just before Kikonu entered the small building we were in. He brought with him four corbies, but he approached first, proudly saying something about fresh changes to the play.

Qatana and Etayne attacked two corbies, while the rest of us attacked Kikonu, presuming him to be the tougher opponent. At first he looked angry and called to Zaiobe (“we can take out these intruders together!”) but he understood what was at stake when Zaiobe fired a flaming arrow at him herself. At that, he teleported directly to her.
Ivan used an external bane arrow on Kikonu to good effect, and Sparna also dealt a hard blow. I tried the same, but all I got for my trouble was the empty swish of my axe and a fairly deep cut from his odd looking sickle-on-a-chain. That wouldn’t have been so bad, but one of his corbie buddies got in two solid hits as well, and I fell to the ground, gravely wounded.

I awoke again to Qatana standing over me, with sounds of battle still going on around me. Kikonu lay prone and bloodied near me, and his head was at an unnatural angle. As I struggled to my feet, I saw the last of the corbies fall, denying me some small measure of revenge.

Zaiobe said it was ok to take whatever we wanted from his body. Qatana healed me more and I was back to full strength.

Before we closely examined Kikonu Etayne took both blood and feathers from the body. Witches. Anyway, we found

[218] Kusarigama – I’m told this is the name for the sickle thing. It’s
+1, and once per day its wielder can summon a giant wasp. Not
surprisingly, it is named the Dancing Wasp.
[219] small leather pouch
[220] 4 vials of ink
[221] 5 shiny pearls
[222] dark wood and silver disk. Intricate drawing of Brinewall.
Radiates transmutation magic but we couldn’t identify it.

Zaiobe announced she was flying back to the castle and would see us in the morning and flew off. But instead of doing so, she circled around and started shooting arrows at us. Although she had an advantage on us by flying, there was adequate cover around and she had just seen us defeat a demon and four corbies. Some beings just don’t know when to declare victory.

Naturally her first flaming arrow hit me. As we scurried under the bushes and trees, Ivan got off two shots that both hit her, so her next arrow hit him. Anavaru, Radella, and Ivan again all hit her with arrows, but I continued to have abysmal aim. As Kali and Radella hit her again, she paused in her shooting to heal herself. But if she needed healing, the battle was already decided. Radella nicked her again, but Ivan’s arrows hit vital organs and she fell to the ground. Which also bruised her up a fair amount.

On her body, we found
[223] potion cure moderate wounds (Sparna)
[224] potion cure moderate wounds (Radella)
[225] chain shirt
[226] composite long bow +1 (STR 12) (Ivan)
[227] holy symbol of Pazuzu (wood)

We took stock at this point and realized we were low on spells and we’d be smart to call it a day. Returning to the cemetery, Spivey healed me back up before we slept for the night.

Wealday, 18 Erastus

I awoke feeling much more refreshed than I expected. I felt quicker on my feet, stronger in my swing, and more invigorated than I have before in my life. I hope this is a good sign.

We returned to the castle knowing we had an unknown number of lower levels to explore yet. In the back of my mind, I keep thinking that if we can rid this castle of the evil in it, it will somehow be ours to take, but of course that’s ridiculous. The best we can hope for is to find whatever is causing Ameiko to sleep unnaturally, and cancel it, kill it, or reason with it. But although she has understandably done little fighting to date, she’s as much a member of our party as anybody, and it’s a basic tenet of my order to protect and defend all in our group, and I have felt helpless as she continues her troubled sleep. Before we went to sleep last night, Kali sent her bird Nehali with a message updating those back at the caravan of our situation. I presume if there was a significant change we’d have been notified by the same mechanism.

Anyway, back to the castle. We checked out Zaiobe’s room and realized that some of her reading material was quite interesting indeed. She had a set of blueprints for the castle in her room, and Qatana took these up immediately. It allowed us to determine that we had indeed explored the upper levels completely, but unfortunately the contained no clue as to what may lie below.

So down we went. We immediately came across a pungent odor and several creatures that were shorter than most of us. Looking around, I realized that a few of my companions found the odor more than merely pungent, but most of us were able to defend against the creatures when they attacked.

My axe seemed to hit a bit better this day and it didn’t take long to for us to dispatch the four of them. Opening a door we found what was apparently their sleeping quarters, with four only roused by the door opening. I again had good swings and killed two of them myself. Another door opened to what appeared to be a pet lizard, but it attacked and was thus dispatched as well.

Exploring the rooms in this area we quickly came across an ornate room which reminded me of a “throne room”. But the creature in here was no royalty; it was an ogrekin hideously consuming flesh of an unknown origin. Seeing us it showed no fear, but instead commented that it found half-elves tasty, Really? I moved closer to kill the abomination and it nearly killed me in a single blow. Note to self. Ogrekin are not ogres but neither are healthy to be around. Before it could do anything more to me, Ivan and Radella laid it low.

It possessed a [213a] +1 flail and 140gp in a small sack.

Next we entered what appeared to be a ballroom. It was Qatana, I think, that noticed the pillars supporting the roof were not symmetrically aligned within the room. We concluded this room was the victim of budget cuts.

We found a couple of small storage rooms, mostly debris filled but one, still, with a case of 20 masterwork cold iron arrows, and a single flaming burst arrow. Five each of the cold iron arrows were given to Sparna, Ana, Radella, and myself, and Ivan took the flaming arrow.

Outside another door we heard a voice inside that seemed to be talking to an elf. As we listened it sounded more and more like the creature was talking to a captive elf, not an elf visitor, so we entered. The room was filled with various stuffed animals, and it was addressing an apparently fresh, apparently stuffed elf. In other words, an abomination. Kali cast glitterdust on it but I went in with the axe swinging and challenged the creature, inflicting some grave wounds.

But the thing was unearthly quick – in fact, somebody in the party called it a quickling – and were it not for the glitterdust we’d have quickly lost track of where it was. As it was, the dust was its undoing as the fighters quickly began to beat on it, but when it ran away Ivan was able to quickly nail it with an arrow, and it dropped to the ground dead.

We found five vials of spider poison [226] (which is probably how it immobilized its victims while still keeping them awake, as it proudly told us) and an unremarkable short sword [227].

While we explored some rooms around the “art exhibit”, Etayne and Qatana each wandered off on their own to a small garden with a murky pool. They took it upon themselves to poke into the pool, disturbing a giant beetle which began to chase them. The first we knew of this was when the ran into the room panting and slamming the door behind them. We could hear scratching on the door but the door opened towards the bug and it couldn’t figure that out. Qatana decided to attack it from the rear and ran from the room towards another door into the garden.

This was foolhardy to the maximum; there was no reason to kill it when it couldn’t open doors and we’ve no need to go looking for trouble. But Qatana insisted. So I chased her and when she had to stop and try opening a door, I tried to take her to the ground. I failed and she opened the door, ran into the garden, and found that some of our group had run upstairs and shot at the bug from the open atrium above, and it was already dead.

I think my order assumes that the people in your group do not intentionally put themselves into meaningless danger. Others in are party are (correctly) mumbling that I run out of battle randomly but it’s because I’m following Qatana to protect her. But the others need protection too. Ideally, we’d all stay together and work cooperatively but that doesn’t seem to be Qatana’s style. It would pain Shalelu if she were to die, but neither should I allow the others to die because I was trying to protect Qatana from herself.

A dilemma. If only I could consult with Shalelu, I might understand this better and come up with a more nuanced solution. When we return to the caravan, I shall talk to her about this.

And in the middle of that short introspection, off Qatana went again, to a small room beneath the armory. As she entered a room there was a moaning sound and something that used to be a man stumbled after her. It wore a dragon shaped helmet, but it looked like undead … or at least what I’ve read undead should look like. It reached out and touched her and the touch was obviously painful. However Anavaru struck it hard, killing it, and Radella ended up striking a strong blow to its companion that killed that one.

Qatana was shivering and said the touch had been cold. She seemed less … resilient, too. If it was a wight, which we were believing might have been the case, then it may have taken some life force from her.

We examined the one that had touched her and found a +1 longsword [228] and the helmet, of course [229]. There were some pieces of armor [230] that Ivan thought he might be able to mend.

Logs found in the room revealed this was probably the captain of the Brinewall guard. It also gave us some idea of how the castle was overrun. This was not a long siege; it was an overwhelming attack. Men dressed in dark robes .. it reads as though there were several different types of attackers, corbies being but one of them.

We paused for a moment to consider all this.

Character: Ivan

Ivan’s Journal

Erastus 18, 4712

Up the stair of the in the tower seemed like a library. Sitting up there reading was a harpy. The harpy we now know as Zaiobe seems to have be the silent love mystery.  Qatana communicated with the harpy through some sort of telepathic power the harpy possessed. She asked us to kill her demon lover who happens to be the one writing all of these stupid plays. I was so caught up in the idea of the demon lover that I missed that Zaiobe was an Oracle maybe like me.  She did reveal that Kikonu is from Tien and that back in Tien he is considered a monster. My learning of Tien is making slow progress. Kali has picked up on a lot more of the language then I have and I feel like it is going to take me a little longer than Kali.

Zaiobe’s best idea was for us to find a place just outside the castle to ambush the demon Kikonu. The plan actually worked very good. Once he entered the trap room l fired off a bane arrow. By his reaction it is clear to see that bane arrows are great against demons. Clearly if I was going to be a demon hunter then I would get a bow with bane outsider subtype evil. The day in Rallo’s shop when he suggested learning to make my own magic weapon now seems interesting. Any way I got some shots off but it ended up getting congested so I had to just let the Melee people finish him off.

The harpy hung around for several more minutes while we search the demons body. After everything was identified the Harpy told Qatana that she was heading back to her library and that we should meet her there in the morning.

She instead started flying around and shooting us. It seems stupid that she would attack such as large group of people. After a good hit on her she decided that I was the threat with the bow. I followed the other to some cover in the trees, healed myself and then continued to put arrows in that harpy. Riddled with arrows the harpy fell to the ground dead. She had some potions, normal armor, and a +1 magic composite longbow with +1 str. I am currently using this as by weapon as it is a magic weapon that does the same damage as my masterwork +2 str composite longbow but it is magic. Anavaru considered this a downgrade as it does less damage then her bow.  I really don’t know what it is like to do the amount of damage that is coming from the fighting types in the group.  I have loaned by masterwork bow to Sparna so he has something that can do damage at range.  I also picked up all of the arrows and used mend on them while the others search and identified the items on the harpy.

We traveled out fo the castle and back to the cemetery to rest for the night. The others really needed to recover spells and such. On the way out I paused and recovered the arrows that I used on the way into the castle as we were in a rush at the time.  I felt bad as Spivey had to use scrolls to provide healing but that is what Spivey chose.

 

Erastus 19, 4712

Today during the short mediation I finally understand my new spell. Just like before I work and work on learning the spell and then one day it just seems to click. Looking over at Radalla and Sparna this morning it seems clear how to shoot a arrow into melee combat.

I had plenty of time to finish breakfast while the other spell casters did there hour of mediation.  This is an odd group but I am beginning to trust these people, even Olmas.  it is very interesting that the non-spellcasters are very skilled in seemingly all forms of combat and the 3 primary magic wielders are very versatile and skilled as well. The amount of damage the melee people inflict is  a little staggering and they are all very skilled at using the bow as well.  Magic wise Etayne’s hexes and Qatana’s channeling both are better ways of healing that don’t require expend spells so there is no need for me to focus on healing.

This morning I finally the lesson I was being taught way back when I was first learning to be an Oracle. Near the end of our trip here Kali was explaining the creation and usage of scrolls and wands. It tooks a few days but I now understand why he was trying to tell me that some spells are not worth learning as an Oracle as a scroll or wand is as effective as casting the spell. I get it now and it is time to start looking at spell that I am able to cast with the thought of buying scrolls or wands. If I was still traveling with Qatana and Kali in the future I could ask for their help on this.   I can only hope that future adventuring groups are as good as this one. I am beginning to wonder if the gods have sent us on this adventure for a reason.  Spivey even being here is another mystery. Is Spivey powerful enough to prevent them from destroying everything in the cemetery? At first I thought Spivey to be a powerful follower of Desna and then she seemed like a soul in need of help. I have to wonder if she isn’t hear to just to guide us. That just seems crazy. We are just a group of people working together on this one quest and then we will be going our separate ways. I suspect that most of the other plan to return to Sandpoint and I see little value in travelling all the way back to Sandpoint.

Once everyone was ready we headed back into the castle and to Zaiobe’s library. We all search for a while and right now the others are looking over books and maps found in the library. I have to admit the map to the upper part of the castle is handy. Time to continue adventuring.

After the library we followed the stairs down into rooms with Troglodytes. My god these things smell bad, I gag and almost lost breakfast when I entered the room. It wasn’t easy getting shots off as it was congested. With 5 of the 8 of us basically preferring melee combat working around them it part of the deal, saves me from having someone hitting me with a sword or club. One of the Troglodytes seem to yell something in there tongue down some stairs, I believe it was Sparna or Kali  that said they it was asking for help. No help arrived and these and the sleeping Troglodytes in the next room soon were dead.

Orge-kin female was next on the agenda. I got a shot off but mostly I moved in out of the way to let the melee fighters have room to deal with the orge-kin. Once the loot was taken we moved on.

We then moved into the room that Qatana insisted was wrong. After much debate I think it was determine that they likely ran out of money when building so this room was not created to match the plans. It gave me time to catch up on the journal so I guess there is something good about it. Hopefully they will be wrapping up the discussion about the room soon.

Moving to the double doors we heard someone talking to someone else. After awhile it appeared that this person was likely talking to itself. We opened the door and the creature began talking about taxidermy of people. Luckily for us Kali drop glitterduct on the little creature and the battle begain. Oh my god this thing is fast and without the glitterdust I am not sure if we would have been able to see it move. The other engaged the quickling and began hurting the creature when with a blur it got past all of us with just a blur. My last attempt to shoot the quickling hit and the little thing dropped dead. There is know way I would have been able to see it if not for the glitterdust. Search and looting were under way when Etayne and Qatana decided to check the murky pond. We had seen it from above and I had no interest in investigating. I watched as Etayne and Qatana moved through the door into the court yard. They soon came running back in and said there was a massive beetle in the court yard. I ran upstairs to the so that I could shoot at the beetle in safety. Other joined me and we were able to kill of the beetle. Now I had to go into the court yard to reclaim my arrows. I guess there was some concern that people were running of in different directions.

Next was the wights. Qatana said the the touch felt cold and was not good. I wonder if this is one of those creature that drains you instead of normal physical damage. Luckily the fighter were able to kill bot of them quickly.  Kali recognized the helm on one of these as captain of the guard for Brinewell castle. Hopefully he is free now. Once again I have some time as the other look through papers. I did hear them say that the corbies had attacked the castle before and that it looks as if this castle was built ontop of their home.