Category Archives: Jade Regent

The Jade Regent adventure path.

Character: Olmas

Annals of the Order of the Dragon

as written by the cavalier Olmas Lurecia, himself.

Oathday, 8 Arodus

Ugh. Ink vial cracked at some point.  Made a mess in my pack.  Can probably be clean d, but running low now; must be brief. Qui l not
work ng right.

Went to Ullerskad. Small.  Q tana still alive.

Fireday, 9 Arodus

Is Gorum temple in Ul erskad. Corpses not touristy.

Got maps. Ka i worr ed.  All normal.

Qatan  st ll al ve.

Starday, 10 Arodus

Arrive Kalsgard late.  Kel a happy.

Population seg egat d by caste here.  Noth ng new ther .

Qa ana  till aliv .

So ebody must sell ink he e. Th s is f c ing anno i g.

Sunday, 11 Arodus

Kelda g ne. Bumm r, she was gr win  on me.

No camp ng. City rooms! (Kas mir with car van.)

Amei o bei g touristy.  Went with to gu rd her.  Kali to .  Others went elsewhere; saw stuf .  Talke  abo t it.  Raven . Migh  find F yn.

Bought ink; not good.  Less pig ent than I’m used to; still hard
to  ead. Better tha  none at al  I s ppose.  Stil  annoy  g.

So much to rec rd. Frus rati g to b  out  f ink!

All wer  fol owed toda . Wor isom .

Kelda brou ht presen .  Nic ! Magic s abb rd!

Aft   talk, prett  sur  we ca  find  Fly .

Lots of st pid rave s ever whe e.  Nihal  says “ord nar “.

Qata a expl de birds.  B rds fly of .

Hey! Local cus om say  we can kil  Asv g Longt ews! Whol  gro p in
fav r!  Off to kil  him and r cov r swor .

Find plac .  Sneak up. Party. Battl ! Subdu  Asvig. Dies whe questioned, but not voluntarily.  Suspect magic – geas?

Wait, that last is all legible.  What’s up with …

Stupid ink. Pigment settled out?  Must shake

That’s just great. I apparently must stopper it, and shake it every single time I want to dip the quill,  and then if I’m quick to dip teh quill, it actually loads useful ink onto the quill.  If I don’t shake it, whatever they used for pigment settles back into the vial within about fifteen seconds and I get the results above.  NOW I find out.

BTW, Qatana is still alive.  Another good day.

[Apologies to you, the reader of the annals.]

Character: Etayne

Etayne’s Journal Arodus 11th

11 Arodus

It has been a few more days since I wrote in my journal. On the way here to Kelsgard we stopped in Ullerskad. A lot of our group visited the local Temple, but I decided to spend my time with my sister who said that she had seen this kind of temple before and wanted to scout out the wilderness. I enjoyed this time I got to bond with Shalelu. I got to show here some of the things I picked up from her and from my time alone. I think it is because of her that nature interests me so much.

The day before we got to Kelsgard, Kelda was rambling on about the different quarters and how great her city is…yada, yada, yada. I will have to admit though that the Bone Quarter interested me. I have a weak spot for the down trodden, so I made up my mind that I would do what I could to help those in that part of town.

The reality of it is, is that no matter how much you want to help people they need to accept your help. The moment people realize you are a witch they become more reluctant to except your aid. There were some people who were gracious enough to except my help. The worst is when you see a child in need and the parent, out of superstitions and ignorance, refuse your help. I did what I could from a distance but I am limited in my powers. Some times I think it would be better for some children to be on their own…I am happy I have Ling.

One man that I helped was very grateful for my assistance and started asking questions about people that fit the description of my companions. He told me some men paid him to get information or to locate them. I then asked him how much he was being paid. the 2 gold they offered quickly was turned to 4 gold from my counter offer of him showing me who these men were. He asked me if I would be here later. I said YES!?! What was I thinking? In fact I am sitting here waiting. I need to hide…

They man and the men questioning never showed up. Since then I have gone to the inn where Nihali informed me the group was. I found out most of them were being followed.I asked them if they had contacted Kelda to make sure she was safe…Yes, I did that. They said they had sent her a message. they also located Flyn, the man who had bought the family sword.

Several of us decided to pay the man a visit. On our way there a bind man shouted out a warning to us. I gave him a couple gold pieces and asked who it was that told him to say that. He said he did not know and that when someone that smelled like Cabbages came by to shout the warning. CABBAGES!?! I thought Qatana doesn’t smell like cabbages, then I noticed everyone staring at me. ME? Apparently I was hiding near a cabbage cart today. Kali took care of the smell with prestidigitation. What a handy little spell.

From talking with Flyn we discovered that his servants were murdered and the sword stolen and that the evidence led to Asvig. Asvig apparently lived outside of town and was also likely the one who sent the 40+ warriors after us. We figured that it was time for us to go pay him a visit.

Character: Qatana

Qatana’s journal entries for Arodus 8-11

Oathday, Arodus 8, 4712 evening
Ullerskad

After a day of uneventful travel we arrived in the small city of Ullerskad. It was late, and so we set up camp on the outskirts by the river (which we all now viewed with suspicion) and I made dinner. Kalsgard is a day and a half travel west from here, and because we plan to arrive in the city at sunset, we have tomorrow morning in Ullerskad to do with as we please.

As usual, Kali has a long list of must do tasks, but it feels more like a holiday than a work day to me.

Fireday, Arodus 9, 4712 evening
On the banks of the Rimeflow, one day from Kalsgard

There is a rather large temple dedicated to Gorum in Ullerskad which many of us decided to visit. It was rather austere and seemed more like a fortress than a church, but then I guess that’s what you get from a diety whose sole purpose is to encourage combat. Not good versus evil or right over wrong combat, but just combat for the sake of combat. This is rather arbitrary and cruel, and church doctrine states that when all warfare stops, Gorum will cease to exist.

Good riddance.

Next to the temple is a grove, and hanging from the trees are corpses of all kinds. We asked and found that these were sacrifices made to Gorum.

Gorum is not considered an evil god, but he is clearly cruel and heartless. Word of this place would serve no better purpose than to spread enthusiasm for Groetus and the end of the world. I spent the rest of the morning sketching what I saw to share with others as the occasion sees fit.

Kali and Sandru spent their time talking to guides and buying maps for our trek across “The Crown of the World.” Kali seems upset by the sheer magnitude of the ice over which we must cross for many leagues, and is driving herself crazy with the logistics of successfully making such a crossing… possibly in winter.

I still think we should have gone for a sea route. The shortest distance is not always the quickest, or the easiest, or the surest.

Starday, Arodus 10, 4712 evening
Bone Quarter, Kalsgard

We spent the day traveling to Kalsgard, and on the way Kelda shared some tidbits about her home.

Kalsgard is a walled city surrounded by farmlands. The region is hostile, and so the city walls are tall and thick, and farmers either return to the safety of the walls at the end of each day, or dwell in fortified manor houses.

Kalsgard is divided into districts, which the locals call “quarters” even though there are more than four. The quarters are separated by walls, but unlike the main city walls, these have been breached over the years to make travel and commerce more convenient.

The Bone Quarter is the poor section of town, but it is also where visiting caravans stay. The inhabitants look down on the people who arrive in the caravans, and so we should not expect a warm welcome.

The Jade Quarter is where the people from Tien live, who usually remain isolated in their own little part of town.

The Amber Quarter is where goods are crafted, with a large presence of skilled jewellers. Most of the citizens wear some jewelery (some more than is tasteful, I have already noticed) and each clan has its own design.

The Fire Quarter is the rowdy district, with pubs, brothels, gambling halls and such.

The Ice Quarter is the center of the city’s trade, and it is also where the Runestone sits. This large chunk of rock marks where the city of Kalsgard was founded more than 5,000 years ago.

The Horn Quarter is where the farmers live and sell their goods. Kelda gazed off into space at this point, mumbling something about “honey” in a dreamy voice.

The Oak Quarter is home to lumber mills and shipwrights. This is where Kelda’s family lives.

The Stone Quarter is a quary, and is where the stone and metal smiths live and work, but there is a temple to Torag here too.

The Ivory Quarter is the business district, which is also where the trade guilds are located.

There is an under city where much Kalsgard’s dwarven population dwell and work. Dwarves are held in high esteem here, because of their reputation as excellent smiths and their prowess in battle.

By sunset we had passed through the city gates and circled the wagons on a grassy field somewhat away from the more squalid parts of the quarter. Conflicting smells of smoke, hay, horse manure, rotting vegetation (or was it just cabbage?), and chamber pots mingled and worked their way into our clothing and hair

Sunday, Arodus 10, 4712 late afternoon
South of Kalsgard

Kelda wished us well and left for her home in the Oak Quarter along the river.

We rented rooms at an inn in the Ivory Quarter (“Sven’s Honorable Retreat”) in order to make a more favorable impression on the locals, and then went over our list of things to accomplish in Kalsgard (thanks, Kali). Etayne and Ana remained in the Bone Quarter to guard the caravan.

We needed to find the person to whom Ameiko’s grandfather had sold the family sword. Fortunately we have a name (Fyn Snaevald) whom we can ask after around the trade guilds. Kali and Sandru would do this, but first Ameiko insisted on going to the Jade Quarter to… I don’t know, mingle?

This seemed like a bad idea and a waste of valuable time, but Kali and Olmas accompanied her on her social call. And while Ameiko did take the precation of changing her appearance via a magic ring, an ever growing flock of ravens followed her around wherever she went. Eventually she admitted defeat and returned to the inn, where she sulked in her room.

Kali was now free to go with Sandru to the Ivory Quarter to find out about Flyn.

Radella and Sparna had taken off early to check out the Under City, and snoop about town to see what they could find.

Spivey and Koya seemed to think we were on vacation, and went into the market to shop. Ivan went along as an escort, but did not seem overly thrilled.

Shalelu and I went to the Fire District to investigate the armbands our attackers had worn.

The Fire Quarter was clearly best seen at night, when darkness hides the ugly sorted truth and warm lamp light casts everything and everyone with a healthy and inviting glow.

In the harsh bright light of day the reality was far less welcoming. Dirty and often hastily constructed buildings crowded in upon one another, creating a tangled warren of cobbled passageways, and leaning drunkenly against each other. The predominant smell was from the vomit and urine that coated the lower walls and slushed out onto the pathways.

But the bars were still open for business, and stepping over the slumped form of a man sleeping off the excesses of the night before in the doorway, we entered one such fine establishment.

It was dark within, for there were no open windows, and a smokey fire provided the only light and thankfully masked the most offensive of the quarter’s aromas. We sidled up to the bar and ordered drinks.

I put a silver coin on the counter to pay for the drinks, and followed that with its gold cousin, upon which I kept my finger. This caught the eye and interest of the barkeep, and I drew forth an armband.

“I found this on the bank of the river some days ago, and want to return it to its owner.”

The man looked a little startled, and stuttered, “Th, th, that’s the symbol of Asvig Longthews. He has a lot of men, and each wears that armband.” He then lowered his voice, as if realizing he shouldn’t be heard talking so freely about such things, and offered, “He’s a powerful chieftain in these parts and is best left alone.”

He would say no more to us about Longthews or anything else, and so we left and worked our way over to a higher end of the quarter.

From the outside “The Lustful Gnome” was relatively clean, and so I asked Shalelu, “What about this one?” She cast a scornful glance at the garishly painted sign depicting a gnome peeping through a window, with one hand down his trousers and the other making a lewd gesture, and replied, “Sure, this is just the sort of place where I want to spend my morning.” Takoda quipped an encouraging, “Perfect!”, and we went in.

The bar stretched along the entire length of the entry hall, at the end of which steps led up to the private chambers above. A few bleary eyed locals were sitting at one end and a dwarf snored loudly at the other. We took a pair of stools in the middle, and I immediately set out two gold coins.

“What’ll ya have?” asked a dapper little man with a towel draped over one arm, eyeing the gold eagerly.

Quietly I replied, “We need to return something to Asvig Longthews, but do not know where he lives.”

The dapper man hesitated, and from the dwarf end of the bar came a tremendous roaring loud greasy honk of a fart. Shalelu whispered urgently in my ear, “We really want to move this along a little faster…”

I put another two coins on the counter, and our well dressed server quietly said, “His estate is about a two hour walk south of town.” and the coins vanished into his vest pocket.

We made good our escape, just in the nick of time judging from the groans and shouts of protest from the patrons as the noisome cloud of dwarven effluent filled the bar.

We all met up back in our rooms at Sven’s, where we exchanged news. Kali and Sandru had found where Flyn lived (and Kali had apparently established a contract between her family’s trading company and a local guild). Radella and Sparna found nothing of interest in the Under City, but while wondering about they noticed a boy keeping a watch on Koya and her party.

When captured, the would be spy said he had been paid to leave notes about our activities in a rain barrel on a specific corner. When Ivan and company checked, the barrel was gone.

Ivan then shot an evil grin my way and said, “We went shopping for clothes, and we got you something too!” He pulled out a pair of trousers and a blouse of purple and green. My first thought was to reject these outright, but Pookie chimed in, “Ooh, what bright colors. People will pay attention to you when you wear those while teaching about Groetus.” Great idea! I enthusiastically accepted the clothes, and thanked Koya, Spivey and Ivan for thinking of me.

We needed to get to Flyn’s before whoever was watching us did, but at the same time we did not want to lead Koya or Spivey into a dangerous situation. Olmas agreed to accompany them back to the caravan and exchange places with Etayne. I think he was missing his horse. We also sent word to Kelda that she was being watched and in danger.

When she arrived Etayne told us an interesting story of her morning. A man came over and warned her that we were being watched, and that word had spread about the quarter describing each of us and offering coin in exchange for news of our actions. She gave him some gold coins, and he agreed to return with more information about the people asking after us. She hid in an out of the way spot waiting, but the man never returned.

We made our way to Flyn’s house, but a few blocks away an old blind beggar croaked, “They know who you are and they are coming for you.” We asked him what he meant, and he said that someone paid him (using Menkai coins) to say that line when someone who smelled like cabbage came by.

I took a quick sniff and looked at Etayne. “What? When I was hiding in the Bone District I must have ducked behind a cart of cabbages.” Timber unhelpfully added, “And I thought that dwarf smelled bad.”

The good news was that Flyn was still alive after all these years (and after all we had encountered today) and he remembered buying the sword from Ameiko’s grandfather. The sword’s name was Avril’s Hammer, and he purchased items like that to sell to collectors. But this sword was special, and he kept it above the mantle place.

We looked at the indicated spot to see hooks where a sword had once hung, and turned expectantly back to Flyn. Just two weeks earlier someone had broken into his house while he was out, killed all of his servants, and stole the sword. One of his servants was barely alive when he returned, but the only thing he said was, “Pay the lion’s due!” before dying.

We mentioned that we suspected Asvig Longthews was behind it, and Flyn replied that if it were true, then he was within his rights to claim blood vengeance against Asvig. Apparently this legally (or at least socially or culturally) allows one to take the law into ones own hands when someone has done you great harm (and refuses to compensate you).

Flyn said if we brought him Asvig’s head (and the sword), he would give us the sword.

And because Asvig sent his men to slay us, we too held this right against him, which pretty much meant we could deal with Longthews as we saw fit. And no time was better than the present, so we thanked Flyn and returned to the caravan to gather Olmas and Ana.

Kelda was waiting there for us with a gift. She thanked us for the warning (she had thought she was being watched), and once again thanked us for saving her life in Brinewall and accompanying her home. She bowed, turned and walked off.

[256] scabbard. Once per day when a sword is drawn it receives an attack & damage bonus:
+1 for 10 rounds
+2 for 5 rounds
+3 for 3 rounds
+4 for 1 round

On our way south we noticed that a flock of ravens was following us. Kali’s own raven, Nihali, said they were just a family of ravens. It was odd that they were following us, but she could neither see nor sense anything wrong or unusual about them.

Unusual or not they were clearly spying on us for some purpose, and this would not do for what was supposed to be a stealth mission. We casually walked up to a tree where most of the ravens had come to roost, and I set off a Sound Burst in their midst. A few arrows later and the flock had dispersed, with the ravens flying back to Kalsgard.

The road led right to Asvig’s estate, which we could see through the trees some distance ahead. We approached it from the woods on our left, and could see a large house had been built in a clearing, which was surrounded by a ring of large and tall wooden posts. At the top of each was carved the head of a lion, much like the ones on the armbands.

We discovered that a magical trap was set upon each post, with the space in between acting as a trigger. We debated various ways of getting past when Sparna pointed to where the road passed through the ring. A symbol had been drawn on the ground, but had been brushed away… but hastily, by someone in a hurry, and so much of the rune was still visible.

I have sketched the rune on some paper, and we think we can redraw it when we want to enter the circle. But that will wait until after dusk. From where we are hiding we could hear the sounds of a riotous party well underway, but we want the cover of darkness before moving in.

 

Character: Ivan

Ivan’s Journal, Arodus 11

Kalsgard is an exciting new city to explore and the day started with such promise. Kelda has finally made it home and she said her goodbyes. I am glad that we could assist her on the journey home but I will miss Kelda.

Someone decided that we should split up to improve our chances of locating Fynn. The others were deciding who was going where when I overheard Koya and Spivey talking about going fabric shopping. I was really tempted to go with Sparna and Radella to the undercity but I can’t just let Koya and Spivey go out without someone to protect them.

I said “I will go with Koya and Spivey to make sure they are safe”

Spivey rejoiced “Oh good Ivan can help us carry the fabric back to the caravan”

I thought a trip over to the Amber quarter to do some shopping didn’t sound all that bad. We rounded the corner onto a street that was obviously the beginning of a long row of city blocks congested with shops and cart vendors. The first shop right in front of us was a fabric merchant and I thought what great luck. We entered the fabric shop and I watched as Koya and Spivey excitedly looked over every piece of fabric in the shop. It seemed to me that they had narrowed it down to a few choices. The way they were talking it was just a matter of deciding which one to buy.

I enthusiastically said “That’s great you found exactly what you wanted at the first store”

Koya looked into my eyes and calmly said “oh you are such a dear. We can’t just buy this without seeing what the other merchants have to offer”

I counted 22 shops just on this block alone most of which did not sell fabric but that did not stop Koya and Spivey from enthusiastically looking to see what special treasures could be found within every shop and cart on the block.  As we moved to the next block it was painfully obvious that we were going to run out of time in the day long before we run out of shops. But to my surprise the second shop on this block was the shop that Koya and Spivey found material that they fell in love with. Two of the fabrics that they picked out looked the same to me.

When I said “aren’t these two fabrics the same?”

With Koya on one side of me and Spivey on the other I am pretty sure they both said something about the hue and maybe the something threading being different. I just nodded my head and kept quiet. I was prepared to carry there treasures and move onto the next shop when I heard

Koya enthusiastically exclaim

“We must find a new outfit for Ivan and there are so many wonderful clothes here for Ivan to try on.”

Spivey enthusiastically responded with “oh yes there are so many wonderful colors”

The whole situation instantly spiraled out of control. Clothes were everywhere as Koya and Spivey with the help of the shop keeper kept finding new exciting Shirts and pants that I just had to try on. I have never seen two people so excited about clothes and apparently I needed to enjoy the whole experience. The dressing room quickly became crowded as the three of them barged in and started to stage even more stuff from the back room. I couldn’t even get one set of clothes on before Koya was handing me a new set of clothes to try on. I couldn’t tell if I was putting on the same clothes or new ones as they all looked the same to me. I was pulling off one set of clothes and putting the next set of clothes on as fast as I could and I still couldn’t keep up with them. At least I was out of sight from the door and front window, although some privacy would have been nice.

After what felt like days of trying on clothes we finally reached the end. I looked up to see Koya and Spivey looking through the pile of clothes.

I heard Koya say something like “I kind of like the one with those purple things in it”

Spivey responded with “That was pretty but what about the one with the green hue”

Koya responded with “Oh I like that one too. Maybe Ivan just needs more than one set of new clothes”

I watched as Koya laid out clothes on the table in front of her. I could see that they were debating between clothes that I swear were the same. It is then that I noticed they had laid out 7 sets of clothes and that there was a huge pile of clothes on the other table. The shop keeper emerged from the back room once again with even more clothes. I watched as Koya took one of these new sets of clothes from the pile of clothes that the shop keeper was carrying.

I almost jumped out of my skin when Koya exclaimed “This is it. These are the clothes for Ivan”

Spivey responded with “Oh yes those are perfect for Ivan”

I looked over at the large pile of clothes that I had just tried on and wanted to cry but I calmed myself, took a deep breath, and proceeded to put hopefully these last set of clothes on. It felt a little creepy having the three of them impatiently watch me dress.

I heard Koya say “Oh yes this is definitely Ivan”

Spivey responded with “I love the way the colors contrast with his eyes”

Shop keeper added “Oh yes the clothes are wonderful. Ivan I think you are really going to enjoy these new clothes. These two have wonderful taste.”

I heard the Shop keeper also say “Would you like to wear them or should I wrap them up?”

I quickly responded with “I will be doing stuff later that would likely ah stain the clothes so wrap them up”

I thought we were once again done in this shop when I heard Spivey say “Qatana could use some new clothes too”

Unfortunately Koya responded with “That’s a great idea.”

I just wanted to get out of this nightmare. The two of them quickly pick up 3 darkish purple outfits that looked the same and started debating which one to get Qatana. During this lull I asked the shop keeper about Fynn. To my surprise Fynn was a regular customer of his and the shop keeper provided me with directions to his house. By the time I had finished getting the directions to Fynn’s house Koya and Spivey had picked out an outfit for Qatana. That bitch Qatana! It is not fair that Qatana didn’t even have to try on any clothes. They should have taken Qatana shopping so that she can have the full shopping experience.

We paid for our new treasures and as we headed towards the door I overheard Koya and Spivey talking with the shop keeper.

I shuttered when I heard the shop keeper say “Oliva’s two blocks down always has the best jewelry and she will have the perfect jewelry to match your new fabrics”

Shop keepers are without question the evilest people on the planet.

As we exited the shop I noticed someone watching Koya. It seemed very odd that he would be doing such as poor job of hiding this fact. It was then that I noticed Radella and Sparna were nearby and they also noticed this person watching Koya.

I whispered to Koya “Koya we have someone that is following you. I need to get you back to the inn to keep you safe. Sparna and Radella are also very nearby so they will help.”

I led this guy down an alleyway and then started heading towards him. In his attempt to get away he ran right into Radella and Sparna. This guy was hired to follow us. He was actually given descriptions of everyone in the group including Ameiko. We told him to leave one last note and then go back to his life. He provided us with details on how to find the barrel

We decided it would be best if I went with Radella and Sparna headed back to the inn with Koya and Spivey.

I said “Koya, Spivey I want to thank both of you for picking out these new wonderful clothes. It is still not safe but I really need to go with Radella. Can you both please go back to the inn with Sparna.”

Radella and I started to follow this guy but as soon as he was clearly not heading to the barrel we instead headed to the location of the barrel. It was very obvious that someone had recently taken the barrel. If they can watch us without following why would they need to hire people that obviously are not trained to follow anybody? Someone seems to be playing a game with us. It was then that we decided that we needed to get back to the Inn. Radella and I made our way back to the Inn.

Character: Ivan

Ivan’s journal, Arodus 9

Ivan and the temple of Gorum

We arrived in Ullerskald last night and today headed off to see the temple to Gorum.  It was fascinating to see that in the template of Gorum they honor great Ullerskald warriors by hanging the corpses of their combatants as trophies. I had never thought about doing this but it does send a clear message. The others moved on past the display but I stood there enjoying the moment. With the smell I am not sure if I would want to eat lunch here, but it is still interesting.

Kali seems to like the tree and the water. It is cool that there seems to be some type of magic keeping the tree green year round even in the cold of the northern winters but I found myself caught up in the enjoyment of learning more about the beliefs of those that follow Gorum. Walking through the gallery with the portraits of hero’s it was quickly obvious that all of the hero’s had impressive armor (a lot of them with spikes) and metal weapons. I expected an axe here or there but did not find anything with a wooden handle. Some guy in fancy armor and fancy clothes was walking by so I asked him why everyone is using swords and what is up with the armor.

He very politely said “The iron god and those the follow this path view strength and determination over fame; battle is the true calling of those that follow Gorum. The true believers forsake non-metal weapons and armor.”

I said “I have been having these dreams about going into battle in a breastplate and carrying a glowing greatsword that was adorn with a symbol that until today I had not realized was the symbol of Gorum. Actually the sword looked just like the one in the picture.”

The man said “Well the greatsword is the favored weapon of Gorum. Maybe you are destined to be one of us.”

I said “I tried to get a longbow made from metal in Magnimar but all of the bow makers just told me it was not possible. Do you have people that can create a longbow out of metal?”

The man said “I am not aware of anyone ever asking for a longbow to be made out of metal. Following ones true path is not easy and sometime sacrifices must be made.”

I said “So I get the whole metal armor thing now but what is up with the spikes”

The man said “The metal spikes are part our devotion to Gorum. I can arrange to have one of our priests initiate you into the faith. Clearly Gorum has guided you too us. Not everyone has the great skill to be a warrior or a cleric but I am sure there is a place here for you.”

I started speaking without thinking “I could never be a cleric. The whole having to decide each day which spells you can cast. I prefer to just cast the spell when I need it rather than having to decide in the morning which spells I am going to use today”

I stopped talking when I noticed that the man was looking at me with a surprised look on his face.

I said “I have to go and for the record Kali is the one who guided me here”

The man said “Clearly you are not ready yet. We will be here when you are ready”

I headed back to the Caravan and waited there for the others to return.

Character: Kali

Communique

Arodus 9, 4712

To:
Nassim Goods
Dockway District
Magnimar, Varisia

From:
Herolvur Andahlen
Kalsgard, Thanelands

Sirs,

Thank you for your timely response. Please send at your earliest convenience a final quote for the following, with shipping terms as discussed previously.

Qty Item Number Description
2# 187-6-67 Assorted dried spices
2 units 77-6-32 Wool rugs
8# 191-8-30 Ivory, unworked
2 units 105-4-70 Silk textile bolts, assorted red, org
4 units 105-4-71 Silk textile bolts, assorted ylw, grn
4 units 105-4-72 Silk textile bolts, assorted colors
1 unit 105-4-73 Silk textile bolts, assorted metallic
2 gal 211-4-5 Assorted fragrances
8 oz 54-1-58 Rough garnets, assorted
1 unit 120-2-31 Assorted textiles, patterned
1 unit 104-4-1 Assorted embroidered textiles
1# 249-3-1 Dye powder, red
2 gal 249-7-19 Ink, black

Warm Regards,
Herolvur

Character: Kali

Kali’s Journal, Arodus 8-11, 4712

Arodus 8 (Night, Ullerskad)

We left the Skalsbridge behind us, a picturesque scene of tranquility belying the night’s events. Few traces remained of the dead men that littered the bottom of the Thundering River: scars along the riverbank where their boat came ashore, trampled grass and soil, the occasional boot print in the dirt. We covered up what we could, using both labor and magic, but there were too many of them and there was too little time to be thorough. If someone looked close enough they’d probably see the signs, but it was good enough for the casual eye. The last thing we needed was for some random travelers to spread the story of a terrible battle scene in the heart of the Thanelands. We have enough troubles as it is.

The raven flew off shortly before the attack began last night, and as far as we know it hasn’t returned since. This is fine by me. It implies that news of the failed ambush won’t travel much faster than we do. They, whoever they are, won’t know something is wrong until the Aril’s Hammer fails to put into port.

We are spending the night in Ullerskad, just a day and a half east of Kalsgard. It is a significant trading city for its size, and apparently the home to numerous wealthy merchants both still in business and retired. Mom and dad would feel at home here if it weren’t so gods-be-damned cold in the winter. Perhaps this is why our only trip to the Kingdoms, which happened when I was about 8 years old, was our only trip to the Kingdoms.

Arodus 9 (Noon, Ullerskad)

One of the notable landmarks in Ullerskad is the temple to Gorum. I have virtually nothing in common with the Lord in Iron, god of battle, but there is no denying the strength and ferocity his followers show on the battlefield, and there are times when these qualities are needed. And, it is said that Shelyn is on good terms with all of the major deities (except, perhaps, her brother, though that relationship is complicated) so it seemed appropriate to at least visit, even if only briefly.

I was not sure what to expect, of course, but I am sure I was not expecting what I saw. The temple itself—a large, gold-adorned building—stood next to a grove of trees, and from these trees hung the corpses of both animals and men. I asked an acolyte about their significance. He said, “The animals are sacrifices to Gorum. The men are enemies of Ullerskad who fell to our warriors in battle.”

At the center of the grove was a massive yew tree, the largest I have ever seen, it’s expansive branches covered in lush, green leaves. The acolyte added, “These leaves stay green all year long, even through the harshest winters. It is a very sacred place.”

I couldn’t argue with that.

Shalelu seemed less impressed. When asked for her opinion, she replied, “I have seen this kind of thing before.”

I couldn’t argue with that, either.

Sandru and I spent some time researching the Crown of the World. The real experts are in Kalsgard, but there are enough knowledgeable people here to give us a picture of what we are facing, and that picture is sobering. The trip is some 3,000 miles, with nearly half of that over what is called the High Ice. While no part of the journey across the Crown is for the faint of heart, it is the ice that is the most treacherous: 1,500 miles of frozen desert. One thousand, five hundred miles!

Caravans measure cargo capacity using an amalgamation of weight and girth, approximated and simplified to a standard measurement known as the cargo unit, or just unit for short. At our most efficient, we travel just shy of 50 miles in a day and consume six units of stores in every five. But that is with scouts working alongside us, supplementing our provisions with hunted game and food foraged off the land. We don’t know how realistic that will be on the high ice, and so I have to assume our consumption will increase by half. It simply can’t be done. The math doesn’t lie: we need more provisions than we have room to carry!

Even more troubling is the weather. It is called the High Ice because it is an arctic plateau. At that altitude, the temperatures rarely rise above dangerously cold in the summer and are much worse in winter. We have been advised to wait until next year to start our journey: the season for crossing the Crown begins in early spring and lasts only a few weeks. Leave during that window, and you are on the ice now while the conditions are at their best. We are simply three months too late (or nine months too early) to set out.

At least we will have plenty of time to find a solution to our looming food problem.

Arodus 10 (Night, Kalsgard)

We arrived in Kalsgard just as the sun was setting. The city is the largest in the Linnorm Kingdoms, and also its oldest. Its shipyards are well known throughout Avistan and have a reputation for producing some of the finest longships money can buy, almost certainly including the one sitting at the bottom of the river under the Skalsbridge. The city itself is divided into nine Quarters—a Quarter in this context meaning a district of a city and not a mathematical one-fourth of something—separated by walls that are more permeable than they appear. In contrast to the rest of the Thanelands, and pretty much all of the Linnorm Kingdoms save for the Grungir Forest, it’s also strikingly cosmopolitan with a richly diverse population. Though it’s been nearly 15 years since I was last here, it is the latter (and the shipyards) that I remember.

Kelda pointed us towards the Bone Quarter. It is the poorest district in the city but it also has the most open space, and that combination makes it an attractive place to put things that no one wants to see or deal with. Caravans, especially those from Varisia, very much fall into that category. That level of anonymity and disregard is fine with us. We are staying the night here tonight, but tomorrow some of us will find lodging in a nicer Quarter so that we can come and go without drawing unwanted attention to the caravan.

Speaking of Kelda, she has chosen to return home in the morning and won’t be continuing on with us. I am not surprised; she signed up originally to share the spoils from looting an abandoned colony, not to be an heir to a kingdom she has no connection to (not that we signed up for that, either, but we all have ties to Ameiko in some fashion). And after what has happened in just the past couple of weeks? I can’t say that I blame her.

I’ll miss having her with us, of course, but I won’t miss Etayne’s antics. So there is that to look forward to.

Arodus 11 (Mid-day, Kalsgard)

The day is barely half over and already it has been a huge mess. We are being followed, we are seeing flocks of crows everywhere we go, people are asking questions about us, and we are being harassed by street urchins paid in copper. It is unsettling and grows more so with each hour.

We secured rooms at an inn in the Amber Quarter and made arrangements to be able to call upon Kelda (and her upon us) if needed, and then split up to cover as much ground as we could. Only Ana and Etayne stayed behind, choosing to keep a close eye on the caravan in case anyone came nosing about.

Qatana and Shalelu went seeking information about the armbands. Koya wanted to explore Kalsgard and do some shopping for fabrics and other sundries, and since this represented an opportunity to look for the merchant Fynn Snaevald, Ivan and Spivey joined her both for protection and to make those inquiries. Radella and Sparna opted for the undercity, or whatever it is they called it, which was apparently accessible via tunnels along the docks. Sandru and I also set off to try and find Fynn, but coming at the problem from the other direction: the merchant guilds that may have traded with him. And, finally, Ameiko wished to learn what she could about her homeland and chose a visit the Jade Quarter, with Olmas serving as her escort. According to Kelda, the Jade Quarter is home to a rather large Tian population.

It was the latter that presented something of a problem. Ameiko does not always think things through. “Are you sure it’s wise to just wander around the city with people watching for us?” I asked her before she set out.

She chuckled. “What are you worried about? No one here knows who I am.”

“Someone arranged that ambush, and we’ve been followed by a giant raven for days. They may know quite a bit about us.”

“Well, what do you suggest?” she asked, clearly a little irritated with me. She was eager to explore the city, especially after having missed out on the action in Brinewall. There would be no talking her out of the idea, and to be honest, I wasn’t going to try and stop her, either. What she proposed actually made a great deal of sense. It’s just that we needed to be cautious about it.

“Why not borrow Radella’s ring? Then you won’t have to look like you.” With that she could alter her appearance essentially at will.

I occasionally have good ideas.

That little success was soon overshadowed by my attempt to get information from the Seven Lands Guild in the Ivory Quarter. Sandru was not happy with me. He’d never say it, of course—he’s too much of a gentleman—but I could tell. Though I looked my part and certainly knew enough about the business, I was not at all prepared for the game of pretending to be something I am not. Afterward, he gave me a quick summary of what I had done wrong.

“It’s not enough to know how to be a merchant. You have to know the part you are playing. They aren’t going to quiz you on your knowledge; they are going to ask questions about you, your business, and what you want from them. You need to anticipate those questions and have answers, and you need to engage with them confidently.

“Think about who you are, where you are from, what it is you need, why you need to speak to them, and what they can do for you. Also, try and relate that to what you really want to find out from them: in this case, how did you know Fynn, and why did it make sense for you to ask about him?

“Also, next time, don’t use your real name.”

So, just those issues, then.

Fortunately, the people in the Guild did not seem to be directly related to whoever has been keeping tabs on us, and being the exotic foreigner woman was sufficient distraction from my clumsiness. In the end, we got an offer to have some of their guards escort us to Fynn’s house. Of course, an escort is not what we needed (nor did we have a desire to meet with Fynn by ourselves), so instead we asked the guards for directions and left it at that.

On the way back to the inn, we noticed the crows. They were all over the city, of course, but while they were just scenery before, now they were flocking near us in numbers that seemed unusual. As the others straggled in over the next hour or two, they had similar observations: crows appearing in increasing numbers, lining up on rooftops to follow their progress across the city. I brought Nihali in and asked for her opinion.

“They are just crows,” she said. This was obviously not helpful.

“Are they being controlled, somehow? Is there anything unnatural about them?”

Her reply was immediate. “No. They are a normal flock of crows. The only thing that is unusual is that they are following you and your friends.” I asked her what she meant by a “flock”, and she elaborated, “Like any flock of birds. They are a social group. Nothing more.”

“Do they pay attention to you? Or make you nervous?”

“No. They ignore me.”

The crows were just the beginning. Radella and Sparna were on their way back to the inn when they happened to spot Koya in one of the markets (Koya dresses in colors so vivid she stands out even in Varisia), only she was being watched and followed by a young Tian boy. They managed to discreetly get word to Ivan and together they arranged a clever ambush to confront him. When cornered and questioned, he confessed that he had been paid to tail us, gather information about our activities, and leave his notes at a drop elsewhere in the city. He had descriptions of everyone, including Ameiko (though undisguised, so the ring would at least keep her identity safe). They followed him discreetly with hopes of catching his handler, but he or she had been alerted somehow and they came back empty-handed.

Qatana and Shalelu, meanwhile, had learned that our armbands belong to one “Asvig Longthews”, but only after spreading a lot of gold around. Why? Because almost no one wanted to talk about arm bands, lions, or Asvig himself, even after we had learned his name. They practically backed away from her.

At the caravan, Etayne learned from another Tian boy that people had been asking questions about us, and knew we had been making inquiries and dropping coins around the city to get answers. So, our attempts to gather information we’ren’t just attracting attention, they were actively alerting the people who were watching for us.

All these eyes on us, the constant spying, the mind games…it is unnerving. As a precaution, we have sent word to Kelda that we need to see her so that we can warn her. After all, they have her description, too.

At least we learned what we needed to learn. We have Asvig’s name. We know where we can find Fynn. And, as an added bonus, Ivan has a fabulously stylish new traveling outfit, courtesy of Koya (the old woman knows clothing, and Ivan was absolutely in need).

We leave for Fynn’s residence shortly. Hopefully, he will agree to see us. We could use the change in fortune.

Arodus 11 (Late afternoon, farmlands south of Kalsgard)

Asvig’s farmhouse sits just a short distance from us. Inside, we can hear the sounds of a loud, almost raucous, celebration and feast that is just getting underway. It provided a convenient cover while we scouted the grounds and came up with our plan.

Origami LionThe house is surrounded by a ring of wooden posts, each one bearing a stylized lion’s head that has been etched into it. The engravings match those on the armbands, though being much larger it’s now obvious that the artist had probably never actually seen a lion before, which I suppose is hardly surprising given where we are. More interesting is the magic aura that each one radiates: a conjuration spell, almost certainly a form of summoning. Our suspicion is that whoever breaches the perimeter will find themselves face to face with one or more angry cats.

I offered that the armbands are important, but we also found markings on the road running between two of the posts on the way to the house which suggest that someone had drawn a rune of some sort in the dirt, and then hastily (and sloppily) scratched it out. Sparna thinks that the rune might allow someone to pass without triggering the spell. It’s a good idea, and one that we’ll try first.

We aren’t moving in until dusk, though. The revelry ensures our advance won’t be heard, but while the sun is up we can easily be seen should someone choose to step outside for a break from the noise. It’s a chance we can’t take. Besides, the longer we wait, the less prepared the dinner guests will be for a fight. With any luck, some of them will even be drunk (and from the sounds of it, a few are well on their way there). There’s also a certain symmetry in ambushing Asvig and his men after dark.

We are not the only ones with a grievance against Asvig. He has been a busy man.

One of the few things that went right today was our meeting with Fynn. He wasn’t just home: he answered the door and invited us in. Who would have thought? I would have expected him to be more guarded, but I guess at his age you have seen a lot and if you weren’t a good judge of character then you wouldn’t still be around to avoid those mistakes. As soon as we mentioned Suishen, he took a closer look at Ameiko and then made the connection.

He remembered purchasing the sword from her grandfather—sure, it had been 60 years ago, but you don’t forget a unique event like that—and he had kept it on his mantle ever since. (Apparently he had tried to use it, himself, but it had never felt right in his hands.) Then, about two weeks ago, he came home to find his house broken into, his servants dead or dying, and Suishen stolen. He didn’t think much of it at the time, but one of his servants had said something about “paying the lion’s due” before succumbing to his injuries. We showed him one of the armbands, and suddenly we had a second connection to Asvig.

Who is Asvig? A local clan leader of sorts. Known to have a large number of henchmen, followers, guards, or hired thugs. You can take your pick from those as any or all of them seem to apply. The farm itself was supposed to be well fortified, something that we more or less have confirmed just by looking at it.

We told Fynn the story of our ambush at the Skalsbridge. He recognized the name of the boat. He said the Aril’s Hammer belongs to the Rimerunner’s Guild which is located in the Jade Quarter. So Asvig either rented it for the attack, or was hired directly and given use of it.

Traditions of the Ulfen people include that of the weregild, a value placed on people or property. If any harm comes to a member of your family or trust, or if any of your possessions are stolen, you are entitled to compensation from the transgressor. If no weregild is paid, then you may choose to seek a blood vengeance, which is a fancy way of saying that you can legally kill them. It’s a ridiculously barbaric way to resolve disputes, especially since all that is required to seek blood vengeance is to simply say that you are seeking blood vengeance and believe that you are right—though I suppose if you are later proven to be wrong, the victim’s family can always seek blood vengeance—but I digress. Fynn had not been offered a weregild, and given the enormity of the crime, he was ready to jump straight to the end, anyway.

You don’t see too many nonagenarian humans, Ulfen or otherwise, pursuing a blood vengeance, and that is where we come in. In exchange for Suishen, assuming we recover it, we are acting as Fynn’s proxies in this matter. I am still wrapping my head around it: we have the quasi-legal authority to just barge in there and execute Asvig and anyone who stands in our way. And people call Varisia a wild frontier.

Not that I am going to lose a lot of sleep over this. Some bad things have happened and Asvig seems to be in the thick of it.

I am getting worked up now just going over this all again, and that’s not even all there is. On the way to Fynn’s, we received an anonymous threat. From a blind beggar, no less! How did he know we were passing by? There are only three possibilities I could think of: someone alerted him (say, by magic), he recognized our voices, or he picked up on a scent that was unique to us. The first two I couldn’t do anything about, but the third? I wiped everyone down with the same spell I use for Qatana. Everyone.

While I was doing that, Etayne confronted him. He was paid to deliver this little warning when “someone who smelled like cabbages” walked by. So that’s number three for the win. Turns out, Etayne had spent the bulk of the morning in the Bone Quarter within a stone’s throw of a cabbage cart. I am sure we noticed the smell at one point, but it’s cabbages, so who cares, right? Gods!

And then there were the crows. They followed us out of Kalsgard on the way here and showed no signs of giving up. I had finally had enough of it and suggested that we get rid of them. How were we supposed to raid Asvig’s farm with these harbingers flying about? Qatana was more than happy to oblige. She sent out a sound burst that blew a good number of them out of the trees and onto the ground, either stunned or dead. A few arrows were enough to scatter the rest. I hated that this was the answer, but I won’t deny that it was satisfying.

It’s getting dark now. We should be moving soon.

Character: Kali

From the Life of Kali Nassim: Leave No Trace

Summer, 4702

“Gods, Kali! What happened?”

Kali shook her head but said nothing. Ameiko could see she had been crying: her eyes were puffy and red, and there were smears of dirt on her face where she had been wiping away tears.

“You’re bleeding.”

Kali nodded her head twice, but still stared silently at the ground, not looking at anything at all. Ameiko, concerned, sat down beside her to get a closer look at the cut on her left cheek. It was still weeping but for the most part, it looked like it had clotted.

In a whisper, so soft Ameiko almost couldn’t hear it, Kali said to her, “I can’t go home like this.”

“I’ll walk with you to the cathedral. What’s left—”

NO!” she yelled out suddenly, startling Ameiko. “I am not going there again.

Ameiko thought about this for a moment, remembering how that had gone the last time, then said, “Yeah, OK. Niska then. Or Koya.”

Kali was silent for a while but eventually nodded her head and stood up. They would ask questions, too, but they wouldn’t try to get involved.

Ameiko got up with her and they walked slowly into town.

“Kali?” she asked tentatively after they had been walking for a couple of minutes.

“What?”

“Tell me.”

They were laying in wait for her as she rounded the corner of the tannery on her way to the bridge. Marlena and Ianca stepped out from behind the building and blocked her path.

“Where are you going, Kaaalllli?” Marlena drew her name out in a patronizing tone.

Kali turned to run, but found Dimir was just a few paces behind her. She hadn’t even known he was back there. She spun back around looking for another way to get out of this: the tannery was to her right, the ridge to the boneyard at her left…and then she realized there were more than three of them.

“Hey! I asked you where you were going!” Marlena said sharply, shoving Kali’s shoulders. She stumbled back a couple of steps, and someone—she assumed Dimir—shoved her forward again. She saw one of the Theern twins on her left now, and two more girls out of the corner of her eye on her right. They had her trapped in a circle.

“I said, ‘Where. Are. You. Going?'” Marlena shoved her a second time, only much harder, and Kali staggered backwards. Then she was roughly shoved again, sending her across to someone else, and then again and again until she lost count, followed shortly by her balance. She remembered falling down, and the impact of something hard to her cheek.

Kali looked up to see Marlena looming over her. She was saying something, but Kali wasn’t listening: the space that Marlena left in the circle had Kali’s complete attention. Marlena pivoted around to address her chorus; Kali’s fingers closed around sand and gravel. When Marlena turned back, the handful of shot was already on it’s way to her face.

Before Marlena’s shock could turn to rage, Kali leapt to her feet and bolted through the gap. No one even tried to stop her. They just stood there, dumbfounded.

It took less than half an hour. Koya’s spells not only healed Kali’s cut and scrapes, but also mended the tears in her clothes. When Koya was done, and Kali had cleaned up, there was not even a hint as to what had happened.

“You should tell your parents, child. I know you won’t, but you should.”

“I can’t,” Kali said quietly.

“It will just make it worse,” Ameiko added.

“They need to know. And you should trust them,” came Koya’s reply, but she didn’t press it further.


Ameiko walked Kali home. They made the journey in silence and it wasn’t until her house was in sight that Kali finally spoke.

“Thank you.”

Ameiko stopped them both and gave Kali a hug. “You’re welcome,” she replied. As they pulled apart, Ameiko looked at Kali, her expression very serious. “What you did…Marlena…she’s going to make you pay for that. You know that, right?”

Kali nodded solemnly.

“I can help.”

 

§

Caravan Route

These maps show our caravan’s route during the Jade Regent campaign, as it traveled across Avistan on its journey to the Crown of the World and Tian Xia beyond.

Note: Due to the issues reported by other players and GM’s during their own campaigns, and Paizo’s own admission that the rules were not sufficiently play tested, we have opted to drop the caravan combat rules completely and instead focus on the caravan logistics. All combat encounters along the way are being handled as traditional D&D combat. This effectively means we ignore the Offense and Defense stats, and concern ourselves with just Mobility and Morale. We also ignore feats and equipment whose sole purpose is to improve caravan combat performance.

Sandpoint to Brinewall

Map Segment - Sandpoint to Brinewall

Scale: 1 hex = 5 miles

Sandru’s caravan started it’s journey with us as a Level 2 caravan with enhanced undercarriages, the Efficient Consumption feat, and a travel speed of 40 miles/day. We also added a second supply wagon due to the size of our party in order to ensure a generous safety margin with our provisions (and enough places for us to sit).

Our journey to Brinewall included overnight stops in Galduria, Wolf’s Ear, Ravenmoore, Roderic’s Cove and Riddleport for rest and trading. In Riddleport, we purchased a third supply wagon with an enhanced undercarriage: the Riddleport-Brinewall leg was 200 miles one way, and we were expecting this to be a round trip.

(The route followed the roads given in the Varisia, Birthplace of Legends player companion, with our GM generously allowing us to shorten the leg from Sandpoint to Galduria. Some fudging of the route was done to line up with the mileage given in the adventure path.)

The Brinewall-Riddleport Loop

Map Segment - Brinewall-Riddleport Loop

Scale: 1 hex = 5 miles

After the events in Brinewall, we opted to return to Riddleport to resupply and prepare for the journey north, as well as allow some of the PC’s and NPC’s to tie up some loose ends. At this point, we were a Level 4 caravan with two Faster Caravan feats, giving us a base speed of 48 miles/day.

To simplify the travel logistics, we traveled four days to the outskirts of Riddleport, entered the city the next morning and stayed until the afternoon of the fourth day, then departed again for Brinewall. This had us stopping for the night at the same points on the way down and back, while giving us nearly 4 full days in the city.

To Kalsgard

Scale: 1 hex = 5 miles

The journey to Kalsgard continued from Brinewall. Following the verbal description given to us by our GM, we worked out the likely route for the caravan (unfortunately, Paizo does not provide any road maps for the Linnorm Kingdoms).

We stopped overnight in Jol to trade, continued past Solskinn due to the forced curfew and mysterious nighttime abductions, and stopped just short of the Grungir forest. Travel through the forest was done in a single day, taking care to not stray from the road due to the reputation of the fey that dwell within.

After exiting the forest, we detoured to Losthome for trading (but did not stay the night) and returned to the road, continuing to Kalsgard along the west bank of the river, stopping for the night in Ullerskad along the way.

To the Rimethirst Mountains

Scale: 1 hex = 5 miles

Scale: 1 hex = 5 miles

The journey from Kalsgard to the Rimethirst Mountains at the southern edge of The Crown of the World is mostly off-map. The Path of Aganhei has two branches on the Avistani end, with one branch leading west to the Lands of the Linnorm Kings and the other leading east to the Lands of the Mammoth Lords. No map is provided to cover this leg of the journey. The trip to where the two ends meet, and then head north to the southern edge of the Rimethirst Mountains, totals about 1,300 miles. We left Kalsgard completely packed with provisions save for trade goods destined for Turvik. We resupplied in Turvik and headed north.

To Iqaliat

Scale: 1 hex = 50 miles

For simplicity at The Crown of the World, we used a 50-mile hex grid and rounded our caravan speed up from 48 to 50 miles/day. When we left Kalsgard we were a level 6 caravan with two additional Efficient Consumption feats, maxing us out at three.

We opted not to take the shortcut through the Gaarjuk Hills, instead following the standard caravan route which crossed the Taraska River north of Bearleg Lakes. The road then followed the river towards Unaimo, though Ulf suggested we detour to Iqaliat to get information about travel conditions before hitting the High Ice, proper.

An unseasonably cold storm rolled through as we neared Iqaliat, slowing our progress on the final 200 miles.

Iqaliat to the Storm Tower

The trip north began on Neth 11, just as the Polar Night was setting in. From this point on, the sun no longer rose high enough in the sky to light our path and our days were spent in total darkness, save for lights on the caravan. As a level seven caravan, we added Terrain Mastery (Cold) as a feat.

Scale: 1 square = 5 feet

We used a total of six lights: a pair of bullseye lanterns as headlights on the lead wagon, and one torch each on the remaining four wagons to provide a lighted perimeter. Each light was supplied by a divine Continual Light (CL3) spell in order to provide extra protection against potential Darkness spells. The overlapping light fields gave us a central core of bight light, normal light to a radius of about 40′ and dim light out to 90′. In front, our headlamps had a bright spot in a roughly 25′ cone, normal light in a 60′ cone, and dim light out to about 130′.

Scale: 1 hex = 50 miles

We started moving at half speed due to a failed Security check, which meant we had trouble finding a clear path across the ice. After that first week, we then hit the high altitude, and spent the next month adjusting to it so that we would not be fatigued. During that adjustment period, on Kuthona 2nd, we were attacked in the middle of the night by a boreal yrthak.

The caravan moved only 50 miles per week while resting—generally one day of full movement and six days of rest—which was just enough progress to stave off unrest without pushing ourselves too hard. Once the month was up, we followed the Alabastrine Peaks to the Storm Tower at full speed, finally arriving there on Crystalhue.

The Storm Tower to Dead Man’s Dome

Scale: 1 hex = 50 miles

We set out Kuthona 23rd to rejoin the Path of Aganhei at Dead Man’s Dome, skirting the foothills of the Alabastrine Peaks before heading northeast. Fair weather was with us and with the exception of a strange encounter with a ghost one night, it was an uneventful journey until New Year’s Day. As we drew to within a few miles of Dead Man’s Dome, the caravan noticed several undead trailing behind the caravan, slowly forming into a small army. We reached the Dome mid-day, and made our stand.

Dead Man’s Dome to Ovorikheer Pass

Scale: 1 hex = 50 miles

At Dead Man’s Dome, we rejoined the Path of Aganhei and followed it down into the basin to the town of Ul-Angorn. We stopped there, planning a stay of a couple of nights so everyone could have a break from the weeks of caravan travel in freezing darkness. On our first night there, we were attacked by an ogre mage that had been waiting for us so we kept our stay short.

The next leg of the journey climbed up to Ovorikheer Pass, a geothermally active region that required Security checks to prevent ill effects from the noxious gases. When we reached the summit, the caravan was ambushed by two, huge snow spiders.

Ovorikheer Pass to the Wall of Heaven

Scale: 1 hex = 50 miles

The caravan descended from the Ovorikheer Pass and off the High Ice, following the Path of Aganhei to the town of Jaagiin. We stopped for two nights to resupply, and then headed south towards Altan Zuud, the only mountain pass open through the Wall of Heaven mountains at this time of year. Storm clouds lay ahead of us, and as we began the climb the storm grew larger and more intense. On our second day of blizzard conditions, we determined that the storm was not a natural phenomenon. The path ahead was blocked by multiple avalanches, forcing us to turn back.

With no clear path across the mountains and an expanding storm threatening our safety, we attempted a Harrowing. The reading was unclear, but some of the cards reminded Koya of an old story about the Uqtaal clans that once lived in this part of the world. They had built a tunnel to allow their dead to pass under the mountains “to reach Desna, the North Star”. Nihali scouted ahead of us and found the entrance to the tunnel before the storm could overtake us. The caravan followed the Path of Spirits until reaching the Uqtaal Necropolis two days later.

Uqtaal Necropolis to Ordu-Aganhei

Scale: 1 hex = 50 miles

After leaving the Necropolis, the caravan had to travel nearly 200 miles through the mountains in order to rejoin the Path of Aganhei on the 6th of Calistril. From there it was a week’s journey down the mountain pass to Ordu-Aganhei along the northern border of Hongal, where we stopped to rest and resupply.

Ordu-Aganhei to the Forest of Spirits

Scale: 1 hex = 50 miles

The Level 10 caravan departed Ordu-Aganhei in the evening on Calistril 20, traveling only a half day until very late at night. Since most of the travelers now had a Ring of Sustenance, we didn’t need very many provisions and thus were able to sell the two extra supply wagons. The last-minute addition of eight horses complicated matters, but we treated six of them as a horse train by the caravan rules, increasing our speed to 52 miles/day. Since we’d been rounding our speed up to 50 miles/day from 48 in order to ease the accounting, we chose to round our speed back down as well in order to balance it out.

In preparation for entering the Forest of Spirits, the caravan added Terrain Mastery (forest) as a feat.

The caravan traveled off the main road, though within (distant) sight of it, in order to be less conspicuous. One the night of the 26th, the encampment was attacked by ninjas hired by the Five Storms.

The caravan stopped on Pharast the 5th while two party members went, in disguise, into Muliwan to sell loot and purchase supplies. It then entered the Forest of Spirits on the 7th. Due to the terrain, its speed was halved to 25 miles/day (rounded down from 26 miles/day).

On Pharast the 12th, the caravan came across an active skirmish between an armored wagon and hobgoblins. All but one of the travelers on the wagon were killed, but the wagon was only partly damaged. We spent the afternoon and the next morning getting it repaired and outfitted with an enhanced undercarriage, courtesy of a Fabricate spell. The caravan then resumed travel with the added traveler and wagon until it came to a clearing, where a gathering of kami asked the party to investigate the House of the Withered Blossoms, approximately one day of travel away. The party left the caravan behind to investigate.

Forest of Spirits to Minkai

After completing their mission at the House of Withered Blossoms, the party used Wind Walk and Teleport to travel back and forth to Muliwan in order to sell loot and rest.

The final leg of the journey was through the Forest under the protection of the kami. At this point, the caravan had a travel speed of 56 miles/day thanks to enhancements, and the caravan emerged from the forest into the grasslands of Minkai on Desnus 18. Following Miyaro’s advice, they sought out the Ronin camp of Hirabashi Jiro in the Osogen Grasslands along the Kosokunami River.

The caravan would be too conspicuous if taken outside this region. Having successfully transported its travelers to Minkai, it ceased to be a game mechanic at this point.

Total Distance Traveled: 10,150 miles

Character: Etayne

Etayne’s Journal Erastus 19

19 Erastus, Oathday (Continued)

We determined the Tentacled creature was an irregular Decapod. We also found a small room that had an alter with an opened egg. around the egg was some pulsating ooze, and some other unimportant things. I poked and prodded the ooze but nothing happened. I then took a sample for later. about this time Qatana ended up getting herself cursed. That was very intriguing.

We ventured back into to the Kitchen to our last unexplored door in there. The door was sealed due to water damage. The door was broken open to reveal a damp mold and fungus filled room prominent in the room were some purple fungi. I was tempted to go in and examine it, but something just did not feel right. I knew enough that it could shoot out some unhealthy spores and that we did not want to go in. As we closed the door I thought I saw something…all well.

We proceeded to go back up stairs to explore the last set of stairs down. As I got near the bottom of the stairs I heard Kali call out a name and some other noise. They said it was Ameiko’s Grandfather and that he pointed to a spot in the wall. Kali was playing with some disc like keys (where did they come from?) and it opened and closed an iron gate. In the part of the wall that grandfather pointed to rested 3 Tian Chests. The only chest that interested me was the one that held a box. This must be what we need to help Ameiko.

We went back to the cemetery and sent an message and inquiry on Ameiko’s condition. I was relieved to here that she hadn’t  gotten worse, but was hoping she was awake already. We were all quite weary and needed to rest. We will need to wait till the morning to see if we could discover the cure for her condition. As I lay trying to sleep with Ling curled up next to me, I am writing this and also amusing myself with thoughts of what I could do with Qatana’s Cursed Statue.

20 Erastus, Fireday

We returned to the caravan and set to work trying to revive Ameiko by opening the box. When the box was opened, everything around me seem to change. I started seeing things strange visions. One where odd fiendish creatures, carrying curious weapons, stormed out a forest and fell upon what seemed to be a Tian Village. Another depicted 2 friends by a well, and one changed, becoming larger and murdered the royal robed one. Another showed a young Tian man selling an important sword (the name Suishen comes to mind) to an Ulfen Man. The last depicted an unmistakable Ameiko rising as an Empress on a Jade Throne. At that moment I knew we were all apart of this as Scions (even Kelda…Blah). We need to find Suishen. This woke Ameiko up. I continued to check on Ameiko and making sure she got the things she needed to regain her health. We are on our way back to Riddleport.

…….

What day is it. I seem to have lost track of the time and day. I have been held up in the caravan Creating potion after potion. My companions seem to at times be concerned about my experimenting and concocting as they are concerned tht I will end up as the witch of the swamp… Please she was obviously dabbling in transmutations, and that really isn’t my thing. I prefer alchemy, potions, and herbal concoctions. Nothing to worry about.

It seems we are getting ready to leave again. I guess I should get out and stretch my legs a bit.

6 Arodus Moonday

We have been traveling for some days now We have just stopped at a bridge to camp for the night. I have been busy and forgot to write in my journal for several days. I had an opportunity to show Kelda my dislike of her and how she disrespected our group when we first met. At meal time a few days ago, I turned her meal putrid. The others were not amused. What is their problem. Well i won’t do it again as long as Qatana is cooking as she was hurt by it. I will have to come up with a better plan next time.

Another interesting thing to occur is that we have been followed by an over sized crow for a few days now. It has everyone on edge.

I also got to talk to Koya about her harrowing. It really is quite fasinating. I may consider it if I come across a set of cards myself, but I am still uncertain it is the path for me. I am sure there are other was to be able to predict the future.

Seems I have the first watch. Nothing ever seems to happen during these things, But man is Kali on edge. she wants to set up some sort of trap under the bridge. I respect Kali but man is she overreacting.

6 Arodus Follow up

Well Kali was kind of right. We were attacked on my watch, and I didn’t even hear them coming. Ling and I were the last to arrive at the battle front for we were on the other side of camp when it happened. I did get to help bring some Ulfen warriors day to a unfortunate end. I wanted to set the boat on fire, but the group thought it would bring to much attention to us. I figure we already have the attention, that is why we got attacked. I thought it would send a message to them not to mess with us. As I am the only one with this thought process I dropped the matter. I think I will rest now. Ling is already snug against my side.