Category Archives: Jade Regent

The Jade Regent adventure path.

Character: Qatana

From the Memories of Qatana Marchand: Hijinks

Starday, Sarenith 10, 4699 midnight
Sandpoint

“They’re gone,” Qatana whispered to Kali, ducking her head back below the top of the fence, “we need to move quickly.”

The two girls moved around to the stall door and pulled back the bolt and swung the door outward. They were greeted by the very large back side of a very large horse, its head hanging low in the far corner, its back bowed downward.

“Those bastards forgot to feed her again!” Qatana fumed, more loudly than was prudent.

“Hush,” Kali chided, “we’ll soon have her out.”

Qatana moved around to the front of the horse, which had still not reacted. Dispirited and ill from years of neglect and abuse, Qatana had first noticed the old nag some days earlier when the local junk dealers, the Flinch brothers, led their wagon loaded with some rusty hulk they had picked up away south, whipping and cursing at the obviously over taxed and tired horse to their yard.

Qatana’s first thought was to confront the men about their misuse of the animal, but experience had taught her that people could seldom be shamed into doing the right thing. And so instead she did the very next thing that came into her head: she told Kali.

“We can’t just take her,” Kali said a few days later as they went through options for rescuing the horse. “Legally the mare belongs to them, and if she were to go missing they would alert the guard and go looking for her. We need some way to make them be glad to be rid of her.”

It had taken the better part of that day and the next for Kali and Qatana to make a plan they thought might work. A few details seemed sketchy, but they were anxious to get started.

Qatana held out her hand, palm up, with a carrot sitting upon it. The horse’s ears moved forward as the beast sniffed first at Qatana and then at the carrot. They had both made the same trip to the junk yard each night for the past several days, offering the poor animal a treat. The first night was the worst. The horse just sat there and stared at their offering as if it weren’t real. Eventually she nibbled away at it. Now she was used to it, and eagerly crunched and munched the treat.

It was well past sunset and the back alley was dark, but the girls placed an old blanket over the horse before leading her out and toward the cemetery.

“Wait here with her while I fix up the stable,” Qatana whispered. Kali held the horse in the shadows beneath the old Cathedral for what seemed like forever, but only half an hour had actually passed before Qatana appeared. “The way is clear, let’s go.”

They passed through the northern gate and up the Lost Coast Road for about a mile before taking a path to the right. Another two miles and they came to the edge of a field. A pile of hay and bucket of water were waiting, and the horse eagerly tucked in while the girls waited.

Mists were forming about them, and the waning moon was just beginning to rise when a boy came out from the undergrowth. He scowled briefly at Qatana before taking Kali by the hand and talking quietly to her some distance off.

They came back and the boy took the lead rope and led the horse away without a word.

“And you trust him?” Qatana asked skeptically. “Oh, yes! Kali replied.

The next morning Uriah Flinch was rudely awakened by his brother. “Uriah, she done changed her skin. I don’t rightly now what she really was, but she’s gone and slithered on out!”

“Ezekial, pa was right, you are one stupid cuss.” But a few minutes later and Uriah was singing a different tune. “Holy shiite, what on earth was it? You dumb son o’bitch bought us somethin’ that weren’t no horse!”

In the middle of the stall was what looked like an enormous cocoon, still sticky and with one end burst open. Tracks that appeared to have been made by a half goat, half giant snake slithered through the dirt, past the broken stall door and out down the alley, toward the sea.

 

Character: Olmas

Annals of the Order of the Dragon

as written by the cavalier, Olmas Lurecia, himself.

Wealday, 18 Erastus

We consulted briefly and determined there were a few areas on this level we had not yet inspected. Qatana quickly whipped out some paper and a pencil and started taking notes. Looking over her shoulder, I shook my head. When had she had time to take such copious notes? Did one of her mice tell her to do this? How did she focus long enough?

Perhaps that’s not fair, but I must say I’ve learned more about Qatana in the last several weeks than I’d learned about her in total, previously. And I have to hand it to Shalelu – she has much more patience and understanding than I ever gave her credit for.

One area we inspected was what used to be stables in the courtyard. Our first hint that things would not proceed harmlessly was when I heard a voice say, “Oh, they’ve come this far! Get them!” And so began the Battle of the Two Spiders and the Ettercap.

Etayne, of all the people who should know better, took the point on this one using her Burning Hands to good effect but not without getting bitten by a spider. I attacked both spiders and the ettercap, connecting in general, but it was Etayne, Qatana, and Sparna who ultimately moved them all to another plane.

Returning to the room we first encountered the troglodytes, we did a more thorough inspection. While nothing of monetary value was found, we did find scraps of paper that appeared to be from reports the night the castle was overrun. We took away from the reports that the guards in the castle, anyway, thought the violence had started first in the village and didn’t think the castle was in danger until far too late. It’s hard to tell if the attacks were serial or simultaneous, but we do know now with hindsight that the castle guard underestimated the seriousness of what they were seeing.

We did find [231] dice made of bones, which suggested they were pretty firmly entrenched here.

From the trog room, we went down the stairs, where we found 8 more troglodytes. We quickly retreated, expecting to pick them off one at a time as they exited the stairwell. Kali cast grease about three steps down, thinking to make them even more unstable as they emerged, but what it really did was prevent them emerging! Two did stagger to the top, but I’d say twice as many ended up slipping and falling back down the stairs. Finally, they stopped trying. Drat. We’d have to go flush them out anyway.

What started as a rather simple attack plan ultimately evolved into a complicated theatrical presentation. It was effective but at the same time almost comical. It involved a sonic burst, a color spray, obscuring mist, and – this was the kicker – a 7 ft dwarf. Yes, Ivan cast enlarge person on Sparna, who subsequently went in and kicked troglodyte butt. The sonic damage weakened them, the color spray knocked several unconscious, and the fighters (Radella, Sparna, and myself) made short work of the rest. Their leader looked buffer than the rest, but Large Sparna knocked him into next week with one of his powerful blows.

Meanwhile, Ivan and Kali inspected other doors in the hallway outside, finding an armory that had apparently been picked over before.

Nevertheless, between the armroy and the fallen troglodytes, we found

[232] +1 cold iron morningstar
[233] armor (half plate)
[234] masterwork heavy steel shield
[235][236][237] heavy crossbows
40 crossbow bolts
[239] case of 10 flasks of alchemist’s fire

Etayne took two of the flasks. The rest we left behind for now.

The next room we inspected looked to be an old kitchen. There was dust in here but for a couple of detectable paths. One was obvious, and the other was more subtle. We followed the subtle path first, which appeared to be corby-created. After several very complicated locks, Radella unlocked the last to find we’d exited the castle. This was a well-secured bolthole. And it wasn’t well-secured only to hide it from view. The wet walls around the last door suggest that at high tide, this exit is not navigable. Leaving the doors open could actually flood some of these lower levels.

The other trail led to another cavern which ended abruptly before a deep pit. A few black feathers were scattered near the edge. Was this a means of execution? More likely, we realized, is that this is the source of the corbies. This may be the way to their underground world, and also the source of any reinforcements should they decide to do so.

We returned to a room I’d peeked into briefly before we checked out the kitchen. It had a low walled cistern in it, and we now inspected this room more closely.

Radella and Qatana heard snoring from behind one of the doors. They opened the door and found two ogres, one noticeably larger than the other, sleeping next to what was left of a centipede that had to be as big as a horse. The big one woke up at the intrusion.

Sparna and I moved closer at that. Ivan stayed back.

Qatana then had the strangest conversation with the ogre, who was not exactly the sharpest blade in the drawer. She almost had it convinced we were here to take its order for fresh food when an arrow went thwack and stuck in its chest.

Ivan had become impatient.

Ogres may not be bright, but what they lack in intelligence they make up for in sheer strength. Qatana, bless her heart, was able to cast hold person on the big ogre. That allowed us to concentrate on the small ogre. I found out that he apparently has quicker reflexes than I’d thought when I tried to sneak closer to attack him and received a horrendous blow for my efforts. It left me near death, but fortunately my companions were able to finish off the ogre before he could beat on me again. The big ogre was then dispatched easily, since he was unable to move.

Looking around, we noticed what seemed to be a prisoner, probably potential food. We freed her, and allowed her to take her gear from the other side of the room. She carefully introduced herself as Kelda Oxgutter from the north. Her companions had not made it even this far, having lost their lives when their boat in the lagoon had been attacked. She was suspicious of us, but seemed to reluctantly and perhaps temporarily accept us as allies. I suspect there is yet more to her story that she has not shared.

Meanwhile, killing the ogres yielded

77 gp
dead turtles
[240] a masterwork but filthy dagger
[241] a nicely polished rock which, if crushed, struck, or broken would
summon an earth elemental

To the north, a passage led back to the kitchen but to the east it led to a grate over the entrance. The grate looked formidable, but apparently one of the keys we’d picked up was sufficient to unlock it. This appeared to be a crypt.

But, unfortunately, a defiled crypt. Tombs has been previously desecrated and perhaps looted. But quickly what drew our attention was not the destruction. It was the image of what one of our clerics identified as the image of Pharasma at the far end of the chamber.

Kali immediately suspected trickery – how often do gods visit this plane anyway? – and started an intense scrutiny of the apparition to determine if it might be an illusion. Meanwhile, it engaged us in conversation. The image reminded us continually that this place was holy and we should not desecrate it. She told us that we should lay down our weapons before proceeding further – another suspicious statement. Why would a god fear our puny weapons?

Then Kali determined it really was an illusion. This was no god. Now to find what was casting it.

It was Kali again who spotted a creature high up near the ceiling. It seemed to have many arms but it wasn’t clear if it was holding on or floating. Did its voice raise a note when it realized we were ignoring its warnings?

Ameiko’s mumblings returned to me. “The key you seek lies in the grip of the 10-handed one. His fear is your greatest ally.”

Did it fear us?

With that we were all struck by something one of the clerics identified as unholy blight. It hurt most of us substantially, and weakened some of us even more. It seemed easy to hit, but difficult to damage.

“His fear …” Could it be that its own beliefs could hurt it?

“Finally,” I announced loudly. “I have a use for my bolt of Destroy God!” I grabbed an ordinary crossbow bolt and shot it.

It missed miserably. But as it clanged harmlessly into the ceiling above it, the creature shuddered and moved away. Did it fear even being touched by it?

I had no reason to believe my bolt would have harmed it, but perhaps the fear generated by not hitting it was even more important. Using all my skill at bluffing, I stepped forward and sequentially clapped my hand on the shoulder of each of my friends in front of me. “It will take the blessing of Desna to defeat this. Through me may she grant you the accuracy to destroy this beast in a ray of holy light!” A couple of friends looked at me like I was crazy, but it was working. The creature started wailing to Paizuzu to save it. The fact that Kali somehow managed to summon a light archon that really was doing real damage to it only underscored the bluff.

Ivan was firing cold iron arrows and finding they seemed to do lasting damage as well. And suddenly with a loud noise and a disturbing and loud explosion (“save me Paizuzu my father!”) it became messy purple bits as Qatana hit it with one last sonic blast.

And we paused to contemplate what we’d just experienced and learned.

Character: Etayne

Etayne’s Journal Continued

18 Erastus, Wealday Continued

Olmas and Qatana did recover and the search through the castle continued. I took the rear guard and soon after I heard fighting commence. I went to investigate and it was over before I arrived. Apparently there was a priest in the chapel that seemed to have been a chapel to a God that several of our companions revered. The statue was defaced and converted to the god of the Corbies. This was quickly taken down. We searched a room attached and found a few items we figured may be useful including some scrolls.

From there we continued to explore this level. At some point we ended up on a balcony overlooking a ballroom. We also found an area where the walls ran with blood  and ghostly visages, or so I was told (unfortunately I was not in the room to witness it). This apparently frightened Sparna and Ivan. I was sent to retrieve them: however, they made it clear that they were not going back. It took a little time to calm them down. After they did calm down we found another room that seemed like a study with papers that Kali said were a bad attempt at a play. We then went outside and opened a building that we found housed a mobat. The mobat was dispatched and while others rested, I gathered some of the bat droppings. These are usually useful in many concoctions.

We then found a set of stairs leading up (the only set going up). This lead to the library which was home to a Harpy by the name of Zaiobe. Zaiobe is Mute at least in the sense that she does not speak through her mouth. Apparently she could speak telepathically, at least to Qatana. She informed us of the demon lord who was her lover that she was tired of. She asked us to help her get rid of him. Since one of the riddles suggested she would help, we figured we would work with her.

We set the stage in an abandoned inn, where I was to wait in the Kitchen and move to block his exit. This did not exactly work for he had brought with some extra friends (perhaps to act out a play he had been writing. Well some of the Corbies decided to come in through my door so I greeted them with a smile and the pointy end of my Spear. It was not long before they and there master were dead. I enjoyed this play immensely.

The next part did not please me at all, though not that unexpected. The harpy chose to turn on us relying on the safety of flight. She made some strong hit on my allies and I ran between them to heal them, then got into the cover of the building. Though she had a good strong start, the finish was not to her benefit as she came crashing down. It really was to bad as she could have had a longer happier life. We then sought the sanctuary of the Cemetery to rest up.

I have begun to notice that I am expected to be a healer for our group. Ivan especially calls me the Healer. I do not mind helping and healing, it is one way that I feel I can pay back my sisters kindness. I have told my companions though that there are times where I am lead to be less prepared for the healer role.

19 Erastus, Oathday

I had another dream last night. This time I was fight endless swarms of beetles. As I tired, it look as though the were defeated, but then an unnerving laugh filled my ears. It was him. He was behind me. I felt something sharp stab me in the back. I woke to find Ling watching over me with a sense of concern for me. He really is a great friend. Ling and I sat together meditating. Today it feels as though I could choose my spells that I desired. I took some healing spells and some spells to harm my foes.

Since Zaiobe was not returning to the library we figured we ought to. We found some interesting books and blueprints. After discovering that we had explored everything in the upper levels of the Keep we would explore the ground floor.

On our way down the stairs we noticed a Most unpleasant smell. It made some in the group feel a bit sick. We discovered the source of that smell was troglodytes. Before they were all killed one called into a room for assistance. We spiked the door so that none would come. In the 2 other adjoining rooms were a lizard and sleeping trogs. Both died quickly. The final door opened up into the great hall.

As we continued to explore I stayed near the back to keep an eye on the hallway (feeling a bit weary from last nights dream). Apparently the landlord was found and dispatched. It was a female ogre-kin. I call her the landlord because she had a bag marked rent.

We then enter the ballroom which we discovered was not a perfect circle. This caused much speculation. This was not that important to me so I did not pay much attention.

We ventured forth exploring 2 doors of the sides of the hallway which seemed to be full of rubble and some nice arrows which we dispersed to our archers.

Now it was time to see what was behind the double doors. We opened them to find several disfigured and preserved creatures. This was all thanks to a very small individual that took great pride in their pieces of art. I have to admit that I was intrigued by the art as well. It reminded me of how I felt as a child. But when I heard the creature say that the art was alive till they were done, I knew that would not bode well for it. We moved in to stop the creature but man was it fast. With a few arrows we put an end to is mutilations I grabbed some spider poison that we found. I am sure this will be useful. After examining the body I discovered it was a quickling. Hmm.

Well after this I have to admit, my curiosity got the better of me. Qatana and I wanted to check a pond we saw from when we were dealing with the mobat, so we ventured out to it. I was curious if there was anything in the murky water and how deep it was so I put my spear in to find out. Well, I was not expecting what came out. A giant beetle emerged and so did memories of last nights dream. I encouraged us to fall back to the group. As we came in I could hardly spit out the words to what I saw. Well the party as normal acted quickly and the archers dispatched it from above.

From there we explored the northern chambers where we fought 2 wights. They seemed to be what remained of the guards. After we put them to rest we discovered some papers that added to the history of Brinewall.

Before heading down we chose to explore the outer building which turned out be a stable. Sparna yelled out, “Spiders!” and something else I did not catch as I was so focused on the spiders. I felt I knew what to do. I rushed in and shared my knowledge of fire with them. Well I found out to listen to everything Sparna says, because I was bit a couple times by some spiders. I wasn’t to worried since I know the venom will wear off, but my companions handed me a potion of lesser restoration just in case, Which I ended up using later so I could assist my companions better.

We decided it was time to venture into the lower levels. We chose the door that we blocked off and some proceeded down. We soon discovered there where actually more trogs down there and we pulled back to play some games with them. It is funny what happens when you grease the stairs. well several trogs went crashing down them. They retreated back into a room with more of there kind. A plan was hatched and mists and noises and color were everywhere. Then a Giant Dwarf (I tell the truth) goes running into the room and soon trog guts everywhere.

A close by room seemed to be an armory, wherein I got a set of bone dice and a couple flasks of alchemist fire. We soon entered what looked like a kitchen with several doors. We first checked the less traveled rooms finding cave. In one of the narrower caves was a secret door. This took Radella a bit of time to open, but she did it. It is good to have a lock specialist around. Well that door let to another cave which opened up to the water. I assume this was a smugglers secret.

We went back into the kitchen and discovered another locked door which Radella convinced to open. This also led to a cave that seemed to descend further. We concluded to finish exploring this level before going down. We went into a room where there was a pool in the center. I was curious to discover it actual depth and much to everyone relief nothing came out of it and attacked. The next room was a prison and it had 2 Ogre guard that were asleep at least until we opened the door.

Qatana had convinced the creature that we were there to offer it some food. Kali and I were getting ready to fetch something for it to eat (laced with Alchemist fire) when we hear an arrow fly over head. Well pooh! With a little misfortune the first ogre was held and dropped. The smaller ogre took a little longer but soon fell to our warriors.

Shortly after dispatching the ogres we discovered a women in one of the sells. I began to ask her some very important questions and I got some sour looks from the group. Sparna pulled me aside and let me know that though they were important questions the delivery was not the best. I get it, it is just sometimes they take so long asking their questions and getting to the point. Apparently this person’s name is Kelda and I was surprised at the insults she laid on us, trying to make herself look better. They think I was rude, ha!

We continued on, and I kept an eye on Kelda. We came to a crypt with an image of some god on the door. We entered and was greeted by someone who claimed to be Pharasma. I could tell that something wasn’t right so I began to head down a ramp with my weapon to see what was up. Several others agreed with my assessment and followed. We soon discovered a flying tentacled creature. This thing gave me reason try one of my new favorite spells, “Burning Gaze” It took a while for it to work but eventually I caught it on fire. It didn’t seem to effect it much, but it still gave me pleasure. We eventually defeated it and that is where I am right now, as we figure out what to do next.

Character: Qatana

Qatana’s journal entry for Erastus 19, 4712

Oathday, Erastus 19, 4712 afternoon
Brinewall Castle

I feel chilled to the bone.

We are under the castle, in some vast natural cavern, and below us, deeper in, lies the gory remains of our foe. Our victory came at a cost, at least for me, and the weakness, or sickness, or whatever it is that the bloated flying thing set to work against me is slow to pass.

Just a few hours before we were out in the bright sunshine, heading toward the wooden structure that leaned against the northern wall inside the castle bailey. By tacit agreement I would open the door, and Sparna would step inside.

“Spiders,” he called out, “and something else… I think it’s an ettercap.”

We mostly held back, waiting for them to come to us, but Etayne was overly enthusiastic and charged past our front line. She received some venomous bites as a reward. Quickly we killed the spiders and their keeper. Back out in the sun Etayne looked a bit sick, and her skin had a greenish pallor. Ivan handed her a portion of Lesser Restoration, which she quaffed.

With all of the above ground parts of the castle explored it was time to descend to the castle basement, and we chose the stairs in the troglodyte room as our point of entry. Once again Sparna led the way down, with me at his back, and after a turn there was a closed door, which Sparna opened.

In the flickering shadows from my light I could see a large dining hall full of troglodytes, who were just finishing up lunch. They advanced, and we backed up the stairs with the intent to lure them singly into the room above where we could set upon each en masse.

Kali whispered, “I have an idea… let me known when Sparna has cleared the steps. This should be good.” A moment later I heard her complete a spell, the result of which was that the first troglodyte slipped on the now greasy stairs and fell back down among his companions. Others attempted the climb, and many of them slipped and fell as well. One made it into the room, and was summarily killed.

We all had a good laugh, but the troglodytes retreated back down the stairs, and in fact fled back into an inner chamber, where they joined with more of their kind, and their leader.

Upon hearing the tactical details of the situation, Kali and I glanced at one another and grinned. This briefly took me back to happier times when we were girls growing up together in Sandpoint, always on the prowl for mischief; hatching silly plans and working together as one to see them out.

Using a combination of Obscuring Mist, Sound Burst, and Color Spray we made a significant dent in the health and morale of our confined opponents.

Suddenly a very large Sparna (a seven foot high dwarf?!) ran past us through the mist and into the room. The rest of us followed and within a minute all of the troglodytes, including the rather largish leader (whom Sparna had hewn in half), were dead.

Kali and Ivan had explored the adjacent room while the fighting was underway, and discovered an armory with useful items, which when combined with the troglodyte leader’s magic morning star provided us with a valuable haul.

[231] bone dice
[232] +1 cold iron morning star (from troglodyte leader)
[233] half plate
[234] master work heavy steel shield
[235-238] heavy crossbows
40 crossbow bolts
[239] case: 10 flasks of Alchemists Fire

We returned to the dining room and after Radella determined the wide double doors were neither locked nor trapped, we opened them and entered the castle’s kitchen complex. The floor was dusty, and a regular trail of prints led to one off to our right. Doors were set in all of the walls.

I sniffed the tracks on the floors and could easily tell that both troglodytes and ogres had passed through. We opened the first door on the right and saw the stairs that led down from the ballroom. A set of double doors next to the stair door led to a large circular room with a cistern in the center, flanked by four columns. Another pair of double doors was east, but they were closed and so we returned to the kitchen.

The door in the eastern wall led to a natural cavern.

The door to the north opened to a small hallway that ended with another door, but it was locked and Radella was called over. After a few moments of fiddling with the mechanism she grunted, took off her pack and pulled out a complex set of tools carefully wrapped in a leather pouch. She quietly worked nearly half an hour before I heard a soft click followed by a snort of triumph from Radella. She opened the door, beyond which was a large natural cavern with stalactites and stalagmites reaching down and up toward one another. Sparna and I wandered through the cavern, where I found what looked like a secret door cleverly hidden in the west wall. Radella once again spent some quality time with the lock, but in the end it yielded to her skillful fingers. She opened the door, which lead to a natural cave.

We followed this tunnel to its entrance on the shore of the northwest corner of the peninsula upon which the castle was built. There were no signs of recent activity here, and so we went back to the kitchen, locking the door behind us.

The western door was also locked, and this too took Radella some time to pick. Beyond this door was a passageway leading down.

Before moving on to another level we thought it prudent to finish exploring this one, and so we returned to the cistern and I listened at the door and heard the sound of large creatures snoring loudly. We arranged ourselves for a quick and quiet entry, and I thrust them open.

The room was a dungeon/cell complex that had been converted into a torture chamber, and two ogres were slumped against one another near the far wall. The larger one opened an eye and grunted, “You not supposed to be here.”

Really? How could it know that? I figured it couldn’t and with a little fast talking managed to bamboozle him into thinking we had been sent down to offer them something to eat. We were getting along famously when an arrow whizzed by my ear and stuck into the ogre’s chest. It looked stupidly at the quivering shaft sticking out from its shirt before yelling loudly at its companion to wake up.

Apparently Ivan was bored by the conversation and decided to initiate the inevitable sooner rather than later.

It was a short fight, made all the more short by a Hold Person cast by yours truly upon the larger ogre, who had just been hexed by Etayne. The smaller ogre lasted a few seconds longer before tottering over on its side and releasing a large volume of gas, and judging by the dark stains on its trousers, it had released the contents of its bladder and bowels as well.

Looking around the chamber we saw a woman’s pale blank face staring out from one of the cells. She was tall and blond and had the physique of a warrior. We asked her a number questions — all at once, which seemed to overwhelm her. I pointed at a nearby pile of rather nice looking adventuring gear and asked if that was hers. She nodded, and as Radella unlocked the cell door (the large ogre had the key) I indicated she should take her equipment.

She seemed to relax some after that, and said her name was Kelda Oxgutter. She and some friends had come down from the north (Kali seemed to know the kingdom from which she came, naturally) to see if there was anything left to plunder in the castle. They got down to the basement level before being overwhelmed. Her friends had been killed, but she had been knocked out and locked up.

She was suffering from some sort of stigma about not falling in battle, but when Ivan and I agreed to accompany her back to her home once we were done with the castle, she perked up a little and agreed to help us. Star in particular was happy to have another fighter on board, and passed on her appreciation to Kelda, who for some reason seemed confused. Maybe she does not like mice — it takes all kinds.

One of the ogres had been carrying a few interesting odds and ends in a sheep stomach pouch, which we took.

[240] master work dagger (Kali)
[241] elemental gem: when crushed, smashed or broken a large earth elemental appears under the control of the breaker
shiny river rocks
77 gp
sheep stomach pouch

The northern door opened onto an east/west natural corridor, which led back to the kitchen to the west, and on to a small chamber hewn from the rock to the east. An intricate iron screen blocked the way east, in the center of which was a door with the painted image of Pharasma upon it. Peering through the screen I could see a crypt, with the ceiling partially collapsed at the far end.

The door was locked, but the iron key from the lighthouse unlocked it, and we walked through. Alcoves lined either side of the crypt, but the sarcophagi had been toppled over and smashed, and the bodies were missing. Where the ceiling had collapsed was an opening to a vast natural cavern, and the missing walls from two of the southern alcoves led down into the space.

I had walked down a short distance when Kali called me back.

There, hovering in the large opening of the crypt was an image of Pharasma — exactly the same as the painting on the door. This seemed too much of a coincidence, but I felt it best to be cautious, and so I bowed and asked, “What may we do for you, my lady?”

“This place is holy to Pharasma. Lay down your weapons and enter the cavern below in peace.”

This seemed an odd request, and when I pressed her for details she responded with some sort of twisted dogma that might fool some people, but it was clear to me this was an imposter.

“This is not Pharasma,”, I stated matter of factly and strode out of the chamber and into the cavern below. The image blustered on with some sort of reply, but I heard Kali say, “Bullshit!” and she came down by my side. Most of the others soon joined us.

It was not dark. There were odd speckled motes of light drifting through the air, like dust lit by a sun beam, and these illuminated the cavern in a dream like haze. The walls were covered in paintings of four winged humanoid shapes. Pazuzu again!

Kali was scanning the ceiling, as if looking for something specific (she later explained how the Illusion spell worked) and grabbing my arm she quietly whispered in my ear, “There, circling that large stalactite, that’s our foe!”

A large, shadowy creature that looked like a ten armed octopus drifted among the shadows of the irregular ceiling.

The thing rippled and we were blasted by an Unholy Blight. I cast Cause Fear upon it, which angered it enough to drop down and touch me, bleeding off some of my health. Star and Beorn snarled with fury, while the rest of my friends offered soothing words.

Kelda was standing near enough to slash it with her long sword, but the creature’s wound immediately healed.

Kali summoned an archon lantern (I didn’t know she could do that!), and it began to shoot shafts of light at the creature, which roared wrathfully in pain.

Others shot arrows or threw weapons at it, but it was difficult to tell if these attacks were doing much, if any damage.

I struck it with Touch of Idiocy, and it was not happy. It sent a Scorching Ray back at me, but Sparna shoved me aside and the rays hit him instead.

It was clear thing did not like light, but it also seemed vulnerable to anything with a divine relationship. Its focused attacks on me also implied this same weakness. I called out, “Use divine magic, or call upon the faith of your diety to aid in your attacks.”

The creature swooped in again, and I bashed it with my flail, the ball of which served as my primary holy symbol to Groetus and was glowing with divine light. The beast screamed in agony as my companions acted similarly, and it retreated to the ceiling, calling out, “Father, help me! Pazuzu!”

I recast Sound Burst centered on the creature, and it exploded in a blast of ichor and pulpy flesh.

Unfortunately the affliction caused by the thing’s touch continued to work its way upon me for a while longer, and my health and resistance to illness felt depleted somewhat. Drinking a Lesser Restoration potion has helped some, but I am not fully recovered. Perhaps when we return to the cemetery tonight Spivey can offer assistance.

BrinewallLower

Character: Kali

Kali’s Journal, Erastus 19, 4712

Erastus 19 (Noon, Brinewall Castle dungeon)

Radella is meticulously and patiently working the locking mechanism to the hidden passage in the cavern in order to coax it into opening. There is a striking dichotomy in watching her finesse her tools like this: her movements are slow, gentle, and precise, in contrast to the enormous sword laying on the ground at her side which she normally swings with a terrifying strength. I don’t really know how to characterize her. I’ve been exposed to enough grafters, vagabonds, and thieves to recognize the archetypes when I see them—my time spent in Magnimar was all too instructive—but she defies such simple classification. In this way she is a lot like Ana: neither of them fits the mold into which their kind are typically cast.

Where does this door lead? It has been cut from the stone of this hollow and worked in a manner to hide its existence. That, combined with the complexity of the lock, suggests it was intended as an escape passage, a secret entrance, or perhaps both. The Historical Record does mention this network of caverns below the castle, and it would seem that the builders incorporated them into the dungeon’s construction (even if they blew it on the structural planning). Using them in this manner certainly makes sense.

Before descending from the ground floor we explored the outbuildings on the west end of the keep. The wooden structures were almost certainly horse stables in their time, but now they were home to an ettercap and its giant spider companions. At learning this, I completely froze. I am not afraid of spiders so much as their venom; I know what it does, I know what my limitations are, and because of that I did not want to be anywhere near them. Fortunately, my companions were more than up to the task and I was not only not needed, but likely to have gotten in the way had I been part of the battle. So far I don’t think anyone has noticed my reluctance (inability?) to engage with these creatures—this is the second time that it has come up—but I worry that one of them will make the connection if it becomes a recurring theme.

We had our choice of three stairways for coming down here and we opted to follow our noses, which meant starting from the room where we first encountered troglodytes. I couldn’t really find fault with the logic, as we suspected there were more of them down here and we’d have to deal with them eventually, but it did mean beginning in the midst of a foul stench and descending into far worse until we were nearly choking on it.

It also provided an opportunity to correct an oversight from earlier, which was to search the debris in that room for anything of value (in our defense, we were expecting reinforcements to arrive at any moment, so we had more urgent matters demanding our attention). And it’s a good thing we did because we would have missed some valuable clues about Brinewall’s fall: that room appeared to have been a meeting room of some sort, and buried in the trash were tattered and torn reports from the night the castle was attacked.  The remnants were incomplete, but we were able to assemble enough pieces to reconstruct the night’s events. The guards in the castle were preparing to respond to what they thought were riots in the town. The implication here is that the attack on the town came first and was misinterpreted as civil unrest. The guard probably learned the truth only when the invaders were inside the castle walls.

Sparna took the lead in descending the stairs, being perhaps the only one of us who is heavily armed, heavily armored, and capable of seeing in the dark. As we suspected, there were more troglodytes down below, but rather than launch an attack through a narrow doorway we opted to try and bring the fight to us. This almost worked.

I haven’t known many dwarves so I don’t know if this is typical or not but Sparna has a somewhat crass sense of humor that tends towards blue, and while I can appreciate this it seems that the troglodytes did not. I say that the plan almost worked because he succeeded in goading some of them up the stairs, but I was ultimately too clever for my own good and may have been our strategy’s undoing. The grease my spell placed on the landing was effective, and unexpectedly entertaining, but it presented one obstacle too many for the enemy. The remaining troglodytes were smart enough to withdraw, retreating to a fortified position and leaving us with the original problem, only now with them alerted and better prepared.

Still, we are a resourceful group and Qatana and I were able to deliver some unpleasant surprises that softened their ranks, and after a fierce and intense battle, our party was victorious. This was no easy task, as the troglodytes were not only dug in but highly, if not surprisingly, disciplined and remained so even after Sparna had felled their commander.

A small armory near there yielded a surprising find: a case containing several flasks of alchemist’s fire. I glanced over to Etayne and she gave me one of her ominous grins. The witch is downright obsessed with fire.

(Mid-Afternoon)

We are taking a few moments to rest and to heal. Especially Olmas, who took a severe pounding.

With the ogres dead we could finally turn our attention to the Ulfen woman being held prisoner in one of the cells. She was tall and slender, but hardly slight: there was no mistaking the muscular build of a warrior. She had watched the entire fight in stoic silence, and cold, hard eyes glared at us through dirty and matted blond hair after it had ended.

Etayne, ever the diplomat, started the conversation.

Who are you?! What are you doing here?!

I suggested that we tone down the interrogation a bit, but too many people had questions they wanted to have answered and they all came out seemingly at once. Eventually, the woman had had enough. “Am I your prisoner now?” she asked, eyes narrowing.

“No.”

We took the keys off the bodies of her former jailers and opened the cell, but she did not step out. Her eyes kept wandering to a pile of armor and equipment on the floor next to the wall.

“Are those your things?” Qatana asked.

She nodded.

“Go ahead.”

And at that, she softened. Just a little. After she had donned her armor and weapons, I asked, “Was that your longboat we saw docked in the lagoon?”

She was reluctant to talk about it at first but confirmed that it was. Kelda Oxgutter—that is her name—came here some days ago with companions from the Linnorm Kingdoms. They had heard the stories of Brinewall and assumed, wrongly, that the abandoned town and keep would be ripe for looting. When they came ashore they were attacked by the sea drake and Kelda was the only survivor. She was captured while exploring the castle on her own.

In turn, she asked why we were here. I explained about Ameiko, her condition, and the connection to her past and her family. Maybe that was more than I should have said, but she had shared quite a bit with us, so it seemed fair to respond in kind.

“It is possible that what we learn here may take us farther north. Perhaps, eventually, across the crown of the world to Tian Xia.”

“If that is the case, I’d be willing to accompany you as far as Kalsgard.”

Honor and reputation matter a great deal to the Ulfen people, in the Kingdoms in general, and the way she spoke of her companions and her capture suggested that it meant a great deal to her, personally. But could we trust her? She seemed as wary of us as we did of her. The story she told did not contradict anything we had seen, and it also answered some questions of our own. So, I believed her. If this was a ruse, it was ridiculously elaborate.

She also looked more than capable in a fight, too. So why not take the chance?

(Late Afternoon)

That may have been the most frightening encounter we’ve had, and among the most difficult. Qatana has been badly hurt; likely poisoned. It is dead, but we threw everything we had at it, and in my case even things that we didn’t.

It began in the crypt. The sarcophagi had been broken open and despoiled. Everything of importance in there had been taken including the bodies of the dead. The entrance to it was in the center of an intricate iron screen: a wooden door adorned with a beautiful painting of Pharasma, goddess of birth, death, fate and prophecy, seated on her throne. To Pharasma, what had happened in here was a terrible crime. Her priests are stewards of the deceased and protectors of graves.

I was immediately suspicious when an image of her manifested at the far end of the tomb where the wall had partially collapsed to reveal a cavern beyond. But being skeptical is not the same as being certain, and though I am knowledgeable in matters of religion Qatana is the expert when it comes to Pharasma. She began her life in that church before…well. Before.

“Qatana…? We need you here.”

I needed time for my spell to work, to confirm my suspicions that this was merely an illusion. The image of Pharasma spoke to us, encouraging us to lay down our arms and approach; this was almost certainly a trap. The brief exchange that followed was enough to confirm for Qatana that this “Pharasma” was a fake, and for me to recognize the source of the image as mortal magic. Radella put an arrow through it, and it was gone.

But who, or what, created it?

We entered the cavern beyond the crypt and found ourselves on a wide ledge a good twenty feet above another passage. And then I saw it floating up near the ceiling. It looked like a deformed octopus, only with a giant maw filled with sharp teeth, and ten tentacles that were writhing in the air. I quietly spread the word, but its senses were keen and it hit us with a powerful spell before we could react.

Tentacled creature in the dungeon of Brinewall Castle

Tentacled creature in the dungeon of Brinewall Castle

One night last year, as we were discussing magic theory, Eudonius told me that it was possible for wizards to perform spells beyond just what we had prepared as part of our morning rituals, only that doing so meant drawing upon the very energy that sustains us. He cautioned that it was not a decision to be made lightly because of the toll it exacts, but I looked up at that thing as it swooped in for an attack, at our weapons bouncing harmlessly off of its hide, and I knew that this was the time. I had memorized a summoning spell—my sole remaining spell for the day—but the creatures I could conjure with it were not up to this task. So I did it. As I worked the spell I reached deep into myself and shaped it into a more powerful form, one that I was not yet able to prepare on my own. I could feel a wave of fatigue wash over me as I did it, but I succeeded in bringing forth a powerful ally to assist us: a lantern archon.1

The glowing ball of light materialized in the air behind the decapod and began searing it with beams of light and energy. In the meantime, my friends had figured out that it was vulnerable to either weapons made from cold iron or enchanted with magic, and the sum total of these attacks exacted a terrible revenge for what it had done to Qatana. It quickly broke off and flew back up to the ceiling where we had first seen it, and cried out to Pazuzu.

“Father! Help me! Pazuzu!” it shrieked, over and over.

It was…almost pitiful. Almost. And then Qatana hit it with a spell, a burst of sound, and it blew apart in the air.

Afterwards, the others told me it seemed to flinch and hesitate during the fight, that it singled out Qatana, and was distracted easily by their taunts. And I recalled the riddle Ameiko had spoken:

The key you seek lies in the grip of the ten-handed one. His fear is your greatest ally.

Another one down. Only two remain.


  1. This is Kali spending a Hero Point 
Character: Ivan

Ivan’s journal entry

The castle plans showed that there are a couple of places that we have not checked on the main level. Back to the court yard we go searching everything just to make sure we are not going to be attacked on two sides. In the stables we found a creature that seems to have spiders as pets or minions. Etayne rushed in past Sparna so that she could cast her burning hands and as a result was poisoned losing strength. Since she is the healer I gave her the lessor restoration potion from my pack and let her decide how to use it. We may need a lot more lessor restoration before this is all said and done. At the moment Qatana shows no interest in memorizing lessor restoration and I don’t even know if Etayne has or can learn the spell. Oh well I will leave it up to the two of them to figure it out.

We decided to make our way down to the next level through the trog room. Down the stairs we went to the next room with Sparna in the lead and in the room Sparna found more trogs. The plan was to go back up the stairs and make them come to us. Things got funny at this point as Kali used a spell to make the stairs slippery and the trogs kept stumbling back down the stairs. I was able to kill the two that made it to the room but the rest of them closed the door and fled. While this was funny tactically this plan was a disaster as they retreated to a room where they would have the advantage. Qatana and Kali came up with another plan where they would get to throw spells in the room. Obscuring mist, sound burst, and color spray kind of seemed like a lot of spells to spend on trogs that I was able to kill with two arrows. Since we still have to storm the room I cast enlarge person on Sparna.  While it did allow him to do more damage the spell is not as useful as I had hoped and I am not exactly sure why the gods gave me this spell. There must be some grand plan that I as yet do not understand. He was able to split the Trog leader in half so that is something. All in all the time required to cast this spell makes it use situational at best.  The Trogs now dead we found yet another magic weapon and in fact a cold iron magic weapon. I have no real use for it as the bow is much better for me. Although for a few minutes there was a thought towards getting a weapon that I could use to beat someone senseless. Looking around at the others I realized that there is sometimes too many people trying to get to the front, well except for Etayne who prefers to have someone buff in front of her and Kali who uses her crossbow or spells. In the end for this group of people it is just best that I continue using the bow.  While the fight with the trogs worked out it would have been better to not impede there path to our melee kill zone and I should have waited to shoot arrows as well. We got lucky that these Trogs were on the weak side, except for their leader.

We continued to Search around and found a dungeon with ogrekin in the room. Qatana began some type of strange dialog with these creatures.  Kali and Etayne suddenly started discussing something about feeding the Quickling to the Ogrekin. They had a plan to put the fire potions in the Quickling and then feed it to the Qgrekin. This just seemed like one of those things that if it backfires then most of the party will get hit with a number of doses of Alchemist’s fire that could get us all killed. After some more time to think about it I can almost hear Abby’s voice in my head telling me that feeding a sentient being to Ogrekin is wrong. Although I would really have to ask her if it is worse then what the Quickling was doing. Well I could be completely wrong about it. No one in the group seemed to have an issue with feeding a sentient being to another creature so maybe I just got it wrong again!

Anyway Etayne and Kali really got miffed at me when I shot the arrows at the Big Ogrekin to end the nonsense. Yes it was tough and Olmas almost died again but we made it through with everyone still alive. It could have happened even if we waited around for the 10 minutes to let them get everything in place.

In one of the cages we found a woman in her early 20’s. She called herself Kelda Oxgutter and comes from the north. It turns out that her party was here to raid for loot and the rest of her party was killed. After the harpy I don’t feel as trusting of new people but the others seemed to trust her quickly. In retrospect I was a little rude to her. She has asked for us to help her back to her town and some of us have agreed to travel with her once we have finished up here in Brinewall. Still not sure if that is going to be a good idea or not but I did want to go somewhere interesting. She has agreed to continue further into this quest with us. Clearly her remarks indicate that she believes that the people of the north are far better at combat then southerners.  I guess she has a chance to prove it to us now.

Searching, searching and more searching. We encountered some ridiculously locked and hidden doors earlier. These even took Radella some amount of time to unlock. After opening the second and last lock we found ourselves overlooking the beach. The water marks clearly show that this is underwater at high tide. Water breathing would be very handy if one were to get caught out here as the tide is coming up and could not open the doors. There also must be some type of magic item that will help with breathing under water. Maybe something that also worked in smoke and other situations as well would be handy. Here I am going on about magic things when I haven’t even purchased the magic bow I am carrying from the party or purchased an efficient quiver.  I wonder if I kept raiding castles, fort, and encampments not being held by civilized people what kind of cool magic items I could get.  How many raids would I need to go on to get good equipment? The people from the land of the Linnorm Kings have been using the southern lands as there raiding grounds for a long time so maybe it is not all that bad of a plan.  Kelda herself also admitted that she was down here to raid. So I guess that makes it somewhat profitable.

If I am heading north then it might be wise to look into things to stay warm. The endure elements spell would do the trick but again this may be better on a wand or some type of item that permanently  protects from the cold or maybe some type of magic item that is usable once a day. Endure elements does last for 24 hours so having a magic item that allowed me to cast the spell once a day would work just fine and then I would not have to actually learn the spell. I am not so sure that comprehend languages was the best spell to learn, a couple of scrolls or even a wand seem like they would be just as effective and I don’t really need to use it in combat. I guess in years to come comprehend languages will remain useful as a spell that I always have available. You never know when you want to listen into a conversation or read material written that you normally could not understand. Watching Qatana utilize sound burst today made me wonder if I should learn that spell. The area affect is nice but it really doesn’t do as much damage as my bow. Against small swarming things this could be a useful spell. I wonder if this could be used to kill weeds and unwanted plants. That could be very useful someday when I return home to visit. It sounds like I might be traveling with Qatana for a while longer after BrineWall I will have to ask her to try to see if it effects plants. I don’t think it will effect plants but it would be cool if it did; No more hours of weeding. Oh and I guess that won’t work for weeding between crops. All of this magic at my disposal and I don’t even have something to kill weeds. That burning hands used by Etayne would at least be something or maybe a minor cantrip that does damage would be nice. Clearly the gods do not feel that it is important to take care of weeds or they would have given their followers the proper magic to deal with the weeds.

I wonder if I could create a skeleton and train it to pull weeds but not crops. I could call it ice.

I – indentured

C – Crop

E – Employment

If I need to create more than I can call them ice1, ice2 and so on. Although I think there may be a couple of problems with creating skeletons. The obvious first problem is I can’t create them yet. Secondly I am not sure how trainable they would be. Next I am not sure that people want to be around someone with skeleton slaves working a farm.  Lastly why would I ever go back to farming?

You know insects were always a harder problem to get rid of on the farm. The information on some of the Oracle spells that I have access to in the future show that there are very few spells to help here but holy smite looks like it will do the trick. The spell only affects creatures so that plants will be save. It just seems appropriate that the spell named holy smite would be useful for getting rid of pesky insects.

After freeing Kelda the other door in the room led to one of the sections that we have already seen but have not explored yet. Here we find an interesting decorated wall and doorway dedicated to Pharasma. I stayed in the back to watch for anything coming from behind and to watch the others position themselves to be as close as possible to the action in the front.  There is a part of me that wants to pick up and big metal weapon and jump into the fray but I really like shooting the bow. With this group it is a big advantage as I don’t need to jockey back and forth with the others to get into position.  Granted in small rooms or when Kali uses obscuring mist that puts me out of the battle but that is just the way it works sometimes.

We entered what looked like a crypt. A woman the others thought looked like Pharasma appeared and was insisting that we put down our weapons and enter the temple to receive her blessing. This was obviously a trap but the others continued to talk with this thing. I needed to do something so I ducked into one of the alcoves to wait. Since they are trying to talk with it I decided it would just be best to let them decide when to attack. If the creature attacks first at least I likely would be spared damage from the first wave, well maybe. Once they finally decided that this was an illusion they attacked it and it disappeared. The party started heading one by one to the main part of the cave. Since I had light cast on my armor I remained until last so the others could see their way. The attack of the creature started before I was able to rejoin the party. Once they pointed out the creature I began shooting arrow after arrow at the creature. I heard Kelda complain about not being able to hurt it but frankly I didn’t seem to have any issues hurting the creature. Qatana and the others kept trying to get everyone to talk about how their divine presence is here to defeat this creature. The creature was visibly scared by divine presence and kept attacking Qatana and the others in its defense. This all worked out great for me as I hit this thing with arrow after arrow and it kept attacking the others. I really wonder if this is one of those creatures where you have to have magic weapons to hurt it.  I was told that there are some creatures that can only be damaged by magic weapons. If the party was having that much trouble with the creature I would have used the fire arrow but this creature just didn’t seem that hard to damage. The flying would be a problem for melee but a lot of the major melee people now have bows. I also wonder if the bane arrows for outsider subtype evil would have worked on this creature. Kali would likely know the answer.

 

Character: Kali

From the Life of Kali Nassim: Old Flame

Sarenith 20, 4712 (Risa’s Place, Sandpoint, Late Afternoon)

“Do your parents still hate me?”

Kali gave Alexis a half smile and replied, “Do yours still hate me?”

His smirk turned into a huge grin. He picked up his cider and took a long draught from it, not taking his eyes off of hers.

“They didn’t hate you, you know,” Kali said. “Dad wasn’t happy, of course, but it wasn’t personal like that. Even less so for mom.” Kali paused briefly and smiled. “And you know what she’s like. As soon as others started making it their business, she almost became supportive.”

Alexis chuckled softly, took another drink, and said, “Wish I could say the same. Being half-Chelish really just made it worse.”

“I am surprised they even let me in the house.”

He shrugged his shoulders and cocked his head to the left. Kali was familiar with that gesture: he didn’t care what they thought. He probably still doesn’t, she thought.

He said, “It’s OK. You can say what you’re thinking.”

“What am I thinking?”

“‘The feeling is mutual.’ I know you don’t like them, either.”

“I wasn’t thinking that.”

“OK. But tell me I’m wrong about that last part.”

Kali grinned, then finished her drink without saying a word.

“Thought so,” he said smugly, and then grinned right back at her. “I’m used to it, you know. Comes with the name.”

“You’re the black sheep of the family. Or would that be the white sheep?”

Alexis snickered at that. “Maybe grey. I’m running one of the mills, remember.”

“Light grey. Send my best to Sefa, just in case I don’t see her while I’m here. And tell her ‘congratulations’ for me, too.”

“You should drop by the manor.”

“You’re hilarious.”

“We do have a private wing. One of the few good things that came out of the fire.”

“Oh, good! Then all we have to do is smuggle me inside, and back out afterwards.”

Alexis grinned as they stood up from the table. Kali pushed her chair in and then gave him a quick hug.

“Thanks for doing this, Alexis. It was good to see you again.”

“Same here. Tell your parents I said ‘hello’.”

Kali laughed at that. “Uh huh. Only if you do the same.”

Alexis gave her another huge grin and said, “You know what? I think I will.”

 

§

Character: Olmas

Annals of the Order of the Dragon

as written by the cavalier, Olmas Lurecia, himself.

Toilday, 17 Erastus

There was still much to explore. Certainly down was an option, but it was pointed out that the (upper part of the) tower to the NW had not been fully examined. So Qatana (naturally), Ivan, and Sparna headed up the stairs. I stood watch at the base, along with Anavaru, Radella, Etayne, and Kali.

There they encountered a harpy whose name was Zaiobe. I’m told she could only communicate telepathically, and then only by touching a person. Harpies are known for their songs which can harm mere mortals, but this one was apparently different. She was much more into reading and studying. She made them an offer: if they would help her kill her boyfriend, Kikonu, who apparently was some sort of demon, then she would let us have free run of the castle.

(When I heard of this later, my first thought was that we could probably achieve the same by killing her, but the fact that she made the offer first seemed to sway some of the party. Plus, I’ve no idea how easy it is to kill a harpy (although killing a demon sounds harder and more dangerous.))

Anyway, she’d apparently been here for some time, and was able to tell us the corbies were here already when she’d arrived many years ago.

It seems her boyfriend was from Tien and was feared there. But he was also the playwright whose work we’d found earlier, and she had tired of his efforts to be “king of the corbies” and consummate theatrical director.

She recommended attacking him outside the castle. He does have raven wings, if he chooses. In hindsight, if your victim has wings, wouldn’t you want to attack him in a small room? Ah well, live and learn.

Zaiobe arranged to meet Kikonu at a location outside the castle, and we arranged ourselves well before that. Ivan enchanted a weapon for Sparna just before Kikonu entered the small building we were in. He brought with him four corbies, but he approached first, proudly saying something about fresh changes to the play.

Qatana and Etayne attacked two corbies, while the rest of us attacked Kikonu, presuming him to be the tougher opponent. At first he looked angry and called to Zaiobe (“we can take out these intruders together!”) but he understood what was at stake when Zaiobe fired a flaming arrow at him herself. At that, he teleported directly to her.
Ivan used an external bane arrow on Kikonu to good effect, and Sparna also dealt a hard blow. I tried the same, but all I got for my trouble was the empty swish of my axe and a fairly deep cut from his odd looking sickle-on-a-chain. That wouldn’t have been so bad, but one of his corbie buddies got in two solid hits as well, and I fell to the ground, gravely wounded.

I awoke again to Qatana standing over me, with sounds of battle still going on around me. Kikonu lay prone and bloodied near me, and his head was at an unnatural angle. As I struggled to my feet, I saw the last of the corbies fall, denying me some small measure of revenge.

Zaiobe said it was ok to take whatever we wanted from his body. Qatana healed me more and I was back to full strength.

Before we closely examined Kikonu Etayne took both blood and feathers from the body. Witches. Anyway, we found

[218] Kusarigama – I’m told this is the name for the sickle thing. It’s
+1, and once per day its wielder can summon a giant wasp. Not
surprisingly, it is named the Dancing Wasp.
[219] small leather pouch
[220] 4 vials of ink
[221] 5 shiny pearls
[222] dark wood and silver disk. Intricate drawing of Brinewall.
Radiates transmutation magic but we couldn’t identify it.

Zaiobe announced she was flying back to the castle and would see us in the morning and flew off. But instead of doing so, she circled around and started shooting arrows at us. Although she had an advantage on us by flying, there was adequate cover around and she had just seen us defeat a demon and four corbies. Some beings just don’t know when to declare victory.

Naturally her first flaming arrow hit me. As we scurried under the bushes and trees, Ivan got off two shots that both hit her, so her next arrow hit him. Anavaru, Radella, and Ivan again all hit her with arrows, but I continued to have abysmal aim. As Kali and Radella hit her again, she paused in her shooting to heal herself. But if she needed healing, the battle was already decided. Radella nicked her again, but Ivan’s arrows hit vital organs and she fell to the ground. Which also bruised her up a fair amount.

On her body, we found
[223] potion cure moderate wounds (Sparna)
[224] potion cure moderate wounds (Radella)
[225] chain shirt
[226] composite long bow +1 (STR 12) (Ivan)
[227] holy symbol of Pazuzu (wood)

We took stock at this point and realized we were low on spells and we’d be smart to call it a day. Returning to the cemetery, Spivey healed me back up before we slept for the night.

Wealday, 18 Erastus

I awoke feeling much more refreshed than I expected. I felt quicker on my feet, stronger in my swing, and more invigorated than I have before in my life. I hope this is a good sign.

We returned to the castle knowing we had an unknown number of lower levels to explore yet. In the back of my mind, I keep thinking that if we can rid this castle of the evil in it, it will somehow be ours to take, but of course that’s ridiculous. The best we can hope for is to find whatever is causing Ameiko to sleep unnaturally, and cancel it, kill it, or reason with it. But although she has understandably done little fighting to date, she’s as much a member of our party as anybody, and it’s a basic tenet of my order to protect and defend all in our group, and I have felt helpless as she continues her troubled sleep. Before we went to sleep last night, Kali sent her bird Nehali with a message updating those back at the caravan of our situation. I presume if there was a significant change we’d have been notified by the same mechanism.

Anyway, back to the castle. We checked out Zaiobe’s room and realized that some of her reading material was quite interesting indeed. She had a set of blueprints for the castle in her room, and Qatana took these up immediately. It allowed us to determine that we had indeed explored the upper levels completely, but unfortunately the contained no clue as to what may lie below.

So down we went. We immediately came across a pungent odor and several creatures that were shorter than most of us. Looking around, I realized that a few of my companions found the odor more than merely pungent, but most of us were able to defend against the creatures when they attacked.

My axe seemed to hit a bit better this day and it didn’t take long to for us to dispatch the four of them. Opening a door we found what was apparently their sleeping quarters, with four only roused by the door opening. I again had good swings and killed two of them myself. Another door opened to what appeared to be a pet lizard, but it attacked and was thus dispatched as well.

Exploring the rooms in this area we quickly came across an ornate room which reminded me of a “throne room”. But the creature in here was no royalty; it was an ogrekin hideously consuming flesh of an unknown origin. Seeing us it showed no fear, but instead commented that it found half-elves tasty, Really? I moved closer to kill the abomination and it nearly killed me in a single blow. Note to self. Ogrekin are not ogres but neither are healthy to be around. Before it could do anything more to me, Ivan and Radella laid it low.

It possessed a [213a] +1 flail and 140gp in a small sack.

Next we entered what appeared to be a ballroom. It was Qatana, I think, that noticed the pillars supporting the roof were not symmetrically aligned within the room. We concluded this room was the victim of budget cuts.

We found a couple of small storage rooms, mostly debris filled but one, still, with a case of 20 masterwork cold iron arrows, and a single flaming burst arrow. Five each of the cold iron arrows were given to Sparna, Ana, Radella, and myself, and Ivan took the flaming arrow.

Outside another door we heard a voice inside that seemed to be talking to an elf. As we listened it sounded more and more like the creature was talking to a captive elf, not an elf visitor, so we entered. The room was filled with various stuffed animals, and it was addressing an apparently fresh, apparently stuffed elf. In other words, an abomination. Kali cast glitterdust on it but I went in with the axe swinging and challenged the creature, inflicting some grave wounds.

But the thing was unearthly quick – in fact, somebody in the party called it a quickling – and were it not for the glitterdust we’d have quickly lost track of where it was. As it was, the dust was its undoing as the fighters quickly began to beat on it, but when it ran away Ivan was able to quickly nail it with an arrow, and it dropped to the ground dead.

We found five vials of spider poison [226] (which is probably how it immobilized its victims while still keeping them awake, as it proudly told us) and an unremarkable short sword [227].

While we explored some rooms around the “art exhibit”, Etayne and Qatana each wandered off on their own to a small garden with a murky pool. They took it upon themselves to poke into the pool, disturbing a giant beetle which began to chase them. The first we knew of this was when the ran into the room panting and slamming the door behind them. We could hear scratching on the door but the door opened towards the bug and it couldn’t figure that out. Qatana decided to attack it from the rear and ran from the room towards another door into the garden.

This was foolhardy to the maximum; there was no reason to kill it when it couldn’t open doors and we’ve no need to go looking for trouble. But Qatana insisted. So I chased her and when she had to stop and try opening a door, I tried to take her to the ground. I failed and she opened the door, ran into the garden, and found that some of our group had run upstairs and shot at the bug from the open atrium above, and it was already dead.

I think my order assumes that the people in your group do not intentionally put themselves into meaningless danger. Others in are party are (correctly) mumbling that I run out of battle randomly but it’s because I’m following Qatana to protect her. But the others need protection too. Ideally, we’d all stay together and work cooperatively but that doesn’t seem to be Qatana’s style. It would pain Shalelu if she were to die, but neither should I allow the others to die because I was trying to protect Qatana from herself.

A dilemma. If only I could consult with Shalelu, I might understand this better and come up with a more nuanced solution. When we return to the caravan, I shall talk to her about this.

And in the middle of that short introspection, off Qatana went again, to a small room beneath the armory. As she entered a room there was a moaning sound and something that used to be a man stumbled after her. It wore a dragon shaped helmet, but it looked like undead … or at least what I’ve read undead should look like. It reached out and touched her and the touch was obviously painful. However Anavaru struck it hard, killing it, and Radella ended up striking a strong blow to its companion that killed that one.

Qatana was shivering and said the touch had been cold. She seemed less … resilient, too. If it was a wight, which we were believing might have been the case, then it may have taken some life force from her.

We examined the one that had touched her and found a +1 longsword [228] and the helmet, of course [229]. There were some pieces of armor [230] that Ivan thought he might be able to mend.

Logs found in the room revealed this was probably the captain of the Brinewall guard. It also gave us some idea of how the castle was overrun. This was not a long siege; it was an overwhelming attack. Men dressed in dark robes .. it reads as though there were several different types of attackers, corbies being but one of them.

We paused for a moment to consider all this.

Character: Ivan

Ivan’s Journal

Erastus 18, 4712

Up the stair of the in the tower seemed like a library. Sitting up there reading was a harpy. The harpy we now know as Zaiobe seems to have be the silent love mystery.  Qatana communicated with the harpy through some sort of telepathic power the harpy possessed. She asked us to kill her demon lover who happens to be the one writing all of these stupid plays. I was so caught up in the idea of the demon lover that I missed that Zaiobe was an Oracle maybe like me.  She did reveal that Kikonu is from Tien and that back in Tien he is considered a monster. My learning of Tien is making slow progress. Kali has picked up on a lot more of the language then I have and I feel like it is going to take me a little longer than Kali.

Zaiobe’s best idea was for us to find a place just outside the castle to ambush the demon Kikonu. The plan actually worked very good. Once he entered the trap room l fired off a bane arrow. By his reaction it is clear to see that bane arrows are great against demons. Clearly if I was going to be a demon hunter then I would get a bow with bane outsider subtype evil. The day in Rallo’s shop when he suggested learning to make my own magic weapon now seems interesting. Any way I got some shots off but it ended up getting congested so I had to just let the Melee people finish him off.

The harpy hung around for several more minutes while we search the demons body. After everything was identified the Harpy told Qatana that she was heading back to her library and that we should meet her there in the morning.

She instead started flying around and shooting us. It seems stupid that she would attack such as large group of people. After a good hit on her she decided that I was the threat with the bow. I followed the other to some cover in the trees, healed myself and then continued to put arrows in that harpy. Riddled with arrows the harpy fell to the ground dead. She had some potions, normal armor, and a +1 magic composite longbow with +1 str. I am currently using this as by weapon as it is a magic weapon that does the same damage as my masterwork +2 str composite longbow but it is magic. Anavaru considered this a downgrade as it does less damage then her bow.  I really don’t know what it is like to do the amount of damage that is coming from the fighting types in the group.  I have loaned by masterwork bow to Sparna so he has something that can do damage at range.  I also picked up all of the arrows and used mend on them while the others search and identified the items on the harpy.

We traveled out fo the castle and back to the cemetery to rest for the night. The others really needed to recover spells and such. On the way out I paused and recovered the arrows that I used on the way into the castle as we were in a rush at the time.  I felt bad as Spivey had to use scrolls to provide healing but that is what Spivey chose.

 

Erastus 19, 4712

Today during the short mediation I finally understand my new spell. Just like before I work and work on learning the spell and then one day it just seems to click. Looking over at Radalla and Sparna this morning it seems clear how to shoot a arrow into melee combat.

I had plenty of time to finish breakfast while the other spell casters did there hour of mediation.  This is an odd group but I am beginning to trust these people, even Olmas.  it is very interesting that the non-spellcasters are very skilled in seemingly all forms of combat and the 3 primary magic wielders are very versatile and skilled as well. The amount of damage the melee people inflict is  a little staggering and they are all very skilled at using the bow as well.  Magic wise Etayne’s hexes and Qatana’s channeling both are better ways of healing that don’t require expend spells so there is no need for me to focus on healing.

This morning I finally the lesson I was being taught way back when I was first learning to be an Oracle. Near the end of our trip here Kali was explaining the creation and usage of scrolls and wands. It tooks a few days but I now understand why he was trying to tell me that some spells are not worth learning as an Oracle as a scroll or wand is as effective as casting the spell. I get it now and it is time to start looking at spell that I am able to cast with the thought of buying scrolls or wands. If I was still traveling with Qatana and Kali in the future I could ask for their help on this.   I can only hope that future adventuring groups are as good as this one. I am beginning to wonder if the gods have sent us on this adventure for a reason.  Spivey even being here is another mystery. Is Spivey powerful enough to prevent them from destroying everything in the cemetery? At first I thought Spivey to be a powerful follower of Desna and then she seemed like a soul in need of help. I have to wonder if she isn’t hear to just to guide us. That just seems crazy. We are just a group of people working together on this one quest and then we will be going our separate ways. I suspect that most of the other plan to return to Sandpoint and I see little value in travelling all the way back to Sandpoint.

Once everyone was ready we headed back into the castle and to Zaiobe’s library. We all search for a while and right now the others are looking over books and maps found in the library. I have to admit the map to the upper part of the castle is handy. Time to continue adventuring.

After the library we followed the stairs down into rooms with Troglodytes. My god these things smell bad, I gag and almost lost breakfast when I entered the room. It wasn’t easy getting shots off as it was congested. With 5 of the 8 of us basically preferring melee combat working around them it part of the deal, saves me from having someone hitting me with a sword or club. One of the Troglodytes seem to yell something in there tongue down some stairs, I believe it was Sparna or Kali  that said they it was asking for help. No help arrived and these and the sleeping Troglodytes in the next room soon were dead.

Orge-kin female was next on the agenda. I got a shot off but mostly I moved in out of the way to let the melee fighters have room to deal with the orge-kin. Once the loot was taken we moved on.

We then moved into the room that Qatana insisted was wrong. After much debate I think it was determine that they likely ran out of money when building so this room was not created to match the plans. It gave me time to catch up on the journal so I guess there is something good about it. Hopefully they will be wrapping up the discussion about the room soon.

Moving to the double doors we heard someone talking to someone else. After awhile it appeared that this person was likely talking to itself. We opened the door and the creature began talking about taxidermy of people. Luckily for us Kali drop glitterduct on the little creature and the battle begain. Oh my god this thing is fast and without the glitterdust I am not sure if we would have been able to see it move. The other engaged the quickling and began hurting the creature when with a blur it got past all of us with just a blur. My last attempt to shoot the quickling hit and the little thing dropped dead. There is know way I would have been able to see it if not for the glitterdust. Search and looting were under way when Etayne and Qatana decided to check the murky pond. We had seen it from above and I had no interest in investigating. I watched as Etayne and Qatana moved through the door into the court yard. They soon came running back in and said there was a massive beetle in the court yard. I ran upstairs to the so that I could shoot at the beetle in safety. Other joined me and we were able to kill of the beetle. Now I had to go into the court yard to reclaim my arrows. I guess there was some concern that people were running of in different directions.

Next was the wights. Qatana said the the touch felt cold and was not good. I wonder if this is one of those creature that drains you instead of normal physical damage. Luckily the fighter were able to kill bot of them quickly.  Kali recognized the helm on one of these as captain of the guard for Brinewell castle. Hopefully he is free now. Once again I have some time as the other look through papers. I did hear them say that the corbies had attacked the castle before and that it looks as if this castle was built ontop of their home.

Character: Qatana

Qatana’s journal entry for Erastus 18th and 19th, 4712

Wealday, Erastus 18, 4712 evening
Brinewall Cemetery

After our encounter with the bat we explored the eastern battlements where Radella found a secret door leading into the armory. Where to go next?

There were several stairways leading down to the main level, and one leading up in the large tower. Up seemed like the better option (there could only be so much up, whereas down presented us with the entire castle plus whatever lay beneath), and so I led the way back to the tower and up the stairs.

The top of the tower was a library, with shelves lining the wall and a door leading out to a small balcony. Sitting in a large nest off to one side was a harpy. She had been perusing a book, which lay open before her, as I entered, and although startled, she looked more curious than menacing, and smelled oddly of washed linen and ashes.

She beckoned for me to approach, and remembering the lessons on diplomacy from the Temple of Pharasma, I moved forward, and she reached out and touched my arm.

“Greetings, I am Zaiobe, and I can communicate in this way when we make physical contact.”

Her voice was soft like the wind through reeds, but she did not speak aloud — instead her words formed directly in my mind as she thought them. Telepathy!

She wanted to know who we were and why we were here, which, judging from the whispers of my friends on the stairway, was what we were keen to learn from her.

I explained that a friend was sick, and that we were sure the source of her illness resided in Brinewall Castle. We had volunteered to explore the castle and find and eliminate the cause of her affliction.

In turn, Zaiobe replied that she was an oracle, and had lived here for some time, but the castle was already occupied by the corbies when she arrived. She kept mostly to herself in the library, studying. It was clear she thought little of the bird-men, and seemed unaware (and unconcerned) of their reason for being here.

“However,” she replied coyly, there is a favor I would ask of you that could be to our mutual benefit. My lover, Kikonu, has become an insufferable boar, and I wish to be rid of him for good. He commands the corbies and appears to have some greater goal for being in the castle. Help me kill him and I shall leave you alone to do as you will in the castle so long as you leave me in peace.”

I asked what sort of being was Kikonu, and she replied that he was an outsider who took the form of a red skinned human with black wings, but he also could assume the shape of a giant raven with humanoid arms and legs.

“He sounds like a daemon,” I said thoughtfully. “Some call his kind that, yes,” she replied. “Where did he come from?” I asked.

“In far off Tien, when mothers wish to frighten their children into obedience, they speak of Kikonu. When the solitary traveler looks anxiously over his shoulder, it is Kikonu he fears to find. Many years ago he came here from his native land on some mission which he will not reveal even to me. He has dealings with those who dwell beneath the castle, and he organizes the corbies and other, equally offensive beings to guard the upper levels.”

“So was that his play in the room below?”

“Yes!” she spat out with obvious contempt and loathing. “This is what he has become. A weak minded fool who imagines himself the king of the corbies! Who but a dullard would even think of such a thing, must less desire it for himself? He spends all of his days writing that insipid play of his, and then organizing performances of the latest scenes with the corbies… and forcing me to watch. You can see why I must be rid of him, surely?”

“I can see how you would want him gone, but please don’t call me Shirley.” She didn’t get it.

I explained to my companions what Zaiobe had suggested, and we agreed to help her kill Kikonu (something we would clearly have to do on our own if we did not help). She suggested that we hide ourselves in the derelict inn just down the road from the castle gates. She would arrive after we were there, and call Kikonu to her. We would all attack once he entered.

And that is basically how it played out. We hid at the inn and Zaiobe arrived a short time later. She called Kikonu, and before too long we heard him walking up the road toward the inn. He had four corbies in tow, but he was the main threat.

He entered the inn, gushing about the latest scene he and the corbies had been rehearsing, and how she was really going to enjoy watching their performance.

He was in his bird form, and he was wielding a scythe at the end of a chain (which Kali later identified as a kusaragama). Ivan drew first blood with a shot using one of the evil outsider bane arrows we had found earlier. Sparna pressed the attack up close, taking a hit himself in the exchange.

“Beware my dear, there are enemies lurking here. Kill them!” he screamed.

Olmas charged in and contributed to his discomfort. The corbies began to enter the fray, but we were ready for them and I quickly cast Cause Fear on one, which fled. Etayne kept another corby at bay in the kitchen.

Zaiobe then shot Kikonu with a flaming burst arrow, which caught him by surprise. It suddenly dawned on him that she had lured him into a trap, and shaking with rage he shrieked, “You!” and teleported to her side.

We adjusted to his unexpected move, and the fighters charged in again. I channeled energy to heal my friends, while Kali Color Sprayed two corbies, who dropped.

And then quite unexpectedly, the remaining corby charged Olmas, dropping him to the ground. Radella returned the favor, and the corby also dropped.

Zaiobe clawed at Kikonu, who fell to the floor. Sparna removed Kikonu’s head while Ivan and Etayne took care of the unconscious corbies. I used a Cure Light Wounds spell to revive Olmas, who still required additional healing to set him to rights.

I asked Zaiobe if we could take Kikonu’s gear in payment for helping to slay him, and she agreed. But she had a queer look in her eye that made me feel uneasy. Kali picked up on this right away and suggested we haul Kikonu’s body outside and search it for valuables there.

[218] Dancing Wasp, +1 kusaragama: it makes a shrill whistling sound in
battle. Once per day the wielder can summon a giant wasp to follow
orders for as long as the kusaragama is kept swinging (max 5 rounds)
[219] small leather pouch
[220] 4 vials of ink
[221] 5 shiny pearls
[222] dark-wood and silver disk etched with an image of Brinewall with the
sun shining upon it (could not be identified: transmutation magic)

Zaiobe announced that she was returning to her rooms, and we told her we would meet her in the library the next morning. She flew off, and the arced gracefully around and began to shoot arrows at us.

This seemed so stupid and so short sighted that I did not understand it. We had just handily defeated Kikonu and four of his minions, and yet she thought to attack us on her own?

We scattered, with those capable of shooting ranged weapons doing so. I helped, but I am not very skilled with weapons of this sort, and my primary contribution was not shooting my friends.

Eventually, as predicted, Zaiobe’s arrow riddled body plunged to the ground with a bone crunching thump! We looted her body.

[223] potion of Cure Moderate Wounds (Sparna)
[224] potion of Cure Moderate Wounds (Radella)
[225] chain shirt
[226] +1 composite longbow (STR12) (Ivan)
[227] wood holy symbol of Pazuzu (wood)

We returned to the cemetery and met with Spivey. She happily healed Anna and Olmas, reading from a pair of tiny little scrolls. Kali sent Nihali back to the caravan with an update on what we had encountered.

Oathday, Erastus 19, 4712 mid day
Brinewall Castle

We returned to the castle early this morning and went directly to Zaiobe’s library. There we found a handful of interesting tomes, but of more immediate importance was a set of blueprints for Brinewall castle. Using these we could see that we had explored the entire upper tier, which left the main level and whatever lies beneath. Unfortunately other than showing a handful of tantalizing stairways leading down, the plans provide no clue as to what is below the ground level.

Following the tower stairs all of the way down we entered a tumble down room of broken furniture. As we descended the stench intensified, triggering a severe gag reflex in many of us. Moving stupidly about the room were a quartet of troglodytes. At least that explained the stench.

Those of us near the lead quickly rushed in to make room for the others still on the stairs. The trogs moved in and the bashing party began. One of them seemed to realize that they were out numbered and, opening a door, yelled for help (so I was later told by Kali, who speaks draconic). Soon they were all dead.

The door through which the troglodyte had yelled led to stairs heading down. A door to the west opened onto a ruined barracks in which a large lizard was kept. The lizard lunged at us and was killed.

To the northeast a door opened onto a room full of troglodytes. All of them were sleeping, making an awful racket and smell with their snores, burps, farts, and various other bodily emissions. We crept in, and by the time they realized they had unwelcome guests they were already well along the path towards death.

A large hall was beyond the final door out from the tower chamber. Columns supported a high ceiling, and a red carpet led from a pair of double doors to the southwest to a throne at the northeastern end. Oddly enough, fresh splashes of blood were splattered on the floor nearby.

I led the way across the hall to a small door, behind which was a hall with a door on either side. To the west was a washroom and latrine. To the east was a wide hall with columns supporting the ceiling. The ruins of cages lined the walls and a massive heap of rotting carcasses and refuse was piled up in the center. Perched atop this mound of carrion was a female ogre-kin, shoving fist fulls of rotting flesh into her mouth.

We ran in and placed ourselves around the dim witted creature. She blinked and looked about before cackling, “You has disturbed my dinner. Oh, but you has half-elvsies. They is not as tasty as elvsies, but halfsies is close enough!” She smacked her lips, belched and descended from her throne.

She died surprisingly quickly.

[223a] +1 flail
140gp (in a small sack with “rent” written on it)

We returned to the main hall and Radella opened the double doors to the lower level of the ballroom. Bloodstains (old, not like those we found in the hall) coated the walls, and the same deep gouges we had seen in the upstairs armory were here too.

As I was sketching the layout of the room it became clear that it was not symmetrical. The columns were not centered in the room, and consulting the blueprints it seems that budget cuts may have reduced the size of the room after construction had begun.

Stairs leading down were behind a small door to the west, and a pair of double doors were east. Through these were another pair of double doors directly ahead, and small doors to the north and south. The two smaller doors opened onto rubble strewn storage rooms, with another door in the far end of the room to the north.

Searching the rubble we found some useful items.

[224a] case with 20 masterwork cold iron arrows
5 Sparna
5 Ana
5 Radella
5 Olmas
[225a] +1 flaming burst arrow (wrapped in red silk) (Ivan)

I paused and listened at the double doors.

“Oh you are so pretty, but then I love elves — they have such a natural beauty about them. I do hope you will be happy here. Now let’s see, I have already introduced you to my half ogre and half orc…”

It sounded like an elf was being held captive, and so I swiftly opened the door and moved in. It was an oddly shaped long room, filled with all sorts of creatures and humanoids (including humans). But they were not living… and they had been altered in unusual ways and posed in bizarre positions.

Something very small and elf-like (but with twitching antennae) stood before me.

“Oh, hello. I am Buttersnips, the castle’s resident artist. What do you think of my work?” And here he… she… it waved its tiny little hands about, gesturing proudly at the monstrous examples of taxidermy. But worse was still to come.

“Now this elf, she is my most recent work, and she is a masterpiece! I am sure she appreciated how I transformed her. I take great pride in the fact that I keep all of my subjects alive as I work on them so they can see how beautiful I have made them. But the elf, well now, she really is something special, don’t you agree?”

That was all we needed to hear. Kali cleverly coated the thing in Glitterdust just before it moved like a blur to one side of the room and grabbed a sword. “I hate glitter!The fighter closed in and began to pummel the thing, which once again moved as a blur out and into the hall, but Ivan shot it with an arrow and it dropped.

[226a] 5 doses of spider venom (identified by Etayne)
[227a] short sword

Etayne said it was a quickling, and that we were very fortunate that Kali covered it with glitter or we would not have had a chance to see it (much less hit it) because they flitter about so fast.

Etayne and I next explored the outside area beyond the northern store room. There was a weedy courtyard that had at one time been a garden, and a murky pond slimed with algae. Etayne poked the water with her spear and a giant beetle clambered out. We wisely retreated back through the door, closing it behind us.

Those with ranged weapons raced up the ballroom stairway and out onto the wall, where they shot arrows at it. Olmas and I ran out and around to get to the door on the opposite side of the courtyard where we could attack the massive beetle from the other side. Olmas was anxious to join in and kept getting in my way. By the time I finally opened the other door, the bug had been slain.

The others joined us and we moved on to the circular chamber beneath the armory. Opposite the stairs from above were stairs leading down. This stairwell had been sealed off by a door, but the door lay in fragments.

A short hall was to the south with rooms off either side, each with its door hanging on its hinges. The west room was an office where another set of stairs came down from the upper level.

We heard something moaning in the eastern room, and quickly backed out as a shambling mockery of a man lumbered out after us. It wore a dragon shaped helm and the blood stained remains of half-plate — it was a wight. It bore a long sword but rather than swing it it simply reached out with boney fingers and touched me. A wave of cold ran through me emanating out from the spot where the wight had made contact, and I realized we needed to slay it quickly or face dire consequences. Another wight came out from the room, moaning as it advanced upon us.

Mercifully I was surrounded by friends, and we swiftly killed both wights.

[228] +1 long sword
[229] dragon helm
[330] pieces of half-plate

Kali recognized the helm as the traditional helmet of the captain of the guard at Brinewall Castle.

There was a desk in the room where the wights had been, and a number of interesting papers were in the desk. But the most interesting was a letter sitting on top of the desk: an account of the attack on the castle written on the very night of the attack, but unfinished.

Kali took great interest in these papers, and has been reading through them as I have been writing this entry. Apparently the corbies had attacked the castle before. In fact the castle itself may have been built upon and underground dwelling of corbies (and other creatures), who broke through some time before the final attack on the castle. They had been driven back into the depths and the hole sealed up, but it seems pretty clear to me that they returned, but now they were in the company of some powerful allies.

BrinewallMainA