Category Archives: Jade Regent

The Jade Regent adventure path.

Character: Qatana

Qatana’s Journal Entry for December

Sunday, Sarenith 24, 4712; Sandpoint; evening

Ivan and I explored the watery portions of the skeleton cave while the others discussed what to do with the loot, and whether to return to Sandpoint first and explore the remaining “X” later, or do that now.

We plunked a lot of glowing rocks into the water, but only found some mats of slimy black algae, some silt, and a lot of mud.

Meanwhile the others had decided to go straight to the third “X” from here, which was fine with me.

I led the way along the Witch’s Walk toward the coast, pointing out the odd talon-like prints we had seen on the way to the Warden’s place two days earlier.

Presently we came upon a clearing in the undergrowth, in the middle of which squatted a dilapidated hut and a tumble down shack nearby. The ground was covered in large rodent tracks, which greatly excited my friends, and so I quickly walked up to the door and, mindful of my team mates reaction to my abrupt entrance at the Warden’s, knocked.

There was no response, which was not a surprise. The walls were warping with wet and mildew, and the roof shingles were practically being pried off by thick mounds of moss.

Listening at the door I heard the sound of several large things skittering about within, and I cautiously opened the door.

Etayne was next to me, and after peering into the darkness for a moment, she rushed in and I followed.

It was clear the place had not been occupied in some years. Fungal growths sprouted out from the walls at disturbing angles and very large rat droppings squished underfoot. The place reeked of mold and ammonia, and our eyes watered.

I tossed in a few pieces of ration and softly called out, thinking it was better to make allies than enemies. Unfortunately not everything shares this sentiment, and a pair of giant rats barged into the room.

I reduced this pair to paste, but more charged in. Etayne skewered another two with her spear, Radella shot one through the door, and Ana charged in and killed it.

We then began to explore. To the north was a laboratory of sorts — Etayne was quite excited about it. Apparently the witch really was a witch, like Etayne, and the she found the lab quite fascinating.

A humanoid skeleton lay slumped across the work bench — its head was elongated like a bird’s, and one of its hands ended in talons. Etayne shook her head and said it looked as if the witch’s days ended with an experiment gone horribly wrong.

I moved to the southern room, where the roof had failed and a rosette of sickly hued fungus bloomed to an enormous size. Long slender tendrils of flabby flesh had sprouted from its center and waved about obscenely, casting off clouds of spores.

I cast Detect Magic, and although nothing in this room registered, I caught a gleam of something to the north. Following it I noticed a small crevice in a corner of the lab, and peering within I saw a tiny human face peering back out at me.

It was the size of a (normal) rat, but had a human face and tiny human hands, in which it grasped a tiny little dagger. It glared out from its hidey hole with glowering malice.

It was adorable!

“It’s a ratling!”, Etayne exclaimed. “Witch’s often use them as familiars — I wonder what languages this one understands?”

“I understand Common perfectly well, thank you!” It peeped in a shrill squeaky voice. “Leave!”

Aw, This was too much. I immediately set about trying to befriend it. I told it how much I enjoyed the company of rodents and introduced him to my friends.

“Please to make your acquaintance!” Piped Huffy, and the others joined in with equally heart-felt helloes.

But somehow our efforts went horribly wrong as the ratling, glaring with open hostility at me and my string of mouse skulls, screamed “Defend the mistress!” before leaping onto my head.

“Well, really!” huffed Timber.

Etayne cast Daze upon it, and Olmas grabbed it and held it firmly in his hands.

It bristled and fumed, but Etayne managed to calm it down. In the end I had to leave the room in order for it to speak politely with them. The rejection of my offered friendship stung, and so I sat on the door step trying to think of a way to help our new found friend and maybe gain its trust.

I went back into the lab and asked it, “Would you like us to bury your mistress?”

It was quite enthusiastic about this offer, and so we took her remains from the lab and buried them outside, near a shrub she had apparently favored.

After that the ratling seemed to tolerate my presence, and became even more gracious when Ivan gave it a crystal he had pried off the island in the cave.

The ratling had a highly detailed map of the swamp, which we copied, and he said he had been to the ship wreck marked by our target “X” with his mistress, and there was little there to see but rotting timbers.

We said our farewells and tromped on across the increasingly squishy ground until we came upon the wreck. The ratling had been spot on in its description, and other than the name (in Tien), and we gained nothing new from our visit.

Kali reminded us that we had not searched the entire goblin fort, and so we made a detour and returned to their stronghold. The smell had not improved much since our last visit, but we did discover a few more gold coins and sky rockets hidden in an abandoned room.

  [124] 3 sky rockets
  23 gold coins

We began the trek back to Sandpoint, and were nearly out of the swamp when we heard a squeal of some unfortunate small animal from the underbrush to our right, followed by the sound of something munching on bones. We paused and a moment later and a hideous humanoid creature sprang out and charged us. Its arms and legs ended in sharp talons, and its joints were hinged opposite from normal.

It lunged at Ana, but missed, giving Olmas a chance to make a solid hit. Kali tried a Color Spray, to no affect, but Ana hacked at it until it dropped, twitching on the ground.

None of us had seen anything like it before, although there were tales back in town about an infestation of such things. We decided to take the corpse back to Sandpoint to see what the sheriff could make of it.

Hemlock was thrilled with our results, and paid us the promised reward for the goblin ears and the head of the goblin chief. He paid another bounty for the body of the creature we killed, saying it was known as a Sinspawn, and it was well worth the bounty to be rid of it.

Kali and some of the others returned to the Rusty Dragon to find Ameiko and tell her about the Tien treasures we had found, plus the letter. She was quite taken with the letter, and said we could keep everything else. She then invited us all to return later on for dinner. Great, another bath.

I had gone in search of Shalelu to fill her in on all we had seen and done in the swamp, but she was away, as usual. One of the town guards said she would be back by nightfall, and so I rejoined my team mates at the Dragon.

We brought out all of the loot we had found and decided what to keep and what to sell, and hauled off the latter items to the local merchants to do the necessary.

We each had earned quite a substantial amount of gold, and spent no small amount of time talking of how to best spend it.

For me it was easy: most would be saved for my “travel fund,” although I did splurge and upgraded my heavy flail. Later on, as I painted the spiked ball with the grinning skull image favored by Groetus, I wondered if I had enough gold to set out on my voyage. Exactly where I would go I had yet to decide.

Dinner was in a private room at the Rusty Dragon, and much to my delight, after fussing about with my clothes and hair, Kali said I did not need a bath.

Shalelu was there, as were Koya (one of the town’s clerics) and Sandru (a caravan owner who had past ties with Ameiko).

Ameiko herself was agitated, but in an excited and good sort of way. The mysterious long lost letter from her grandfather to her father, and the mention of a lost family heritage at Brinewall had given her an excuse to get back on the road and go adventuring again.

Some years earlier, Ameiko and Sandru and others had set off on a quest, and returned with a small fortune. Ameiko had used her share to buy the Rusty Dragon, and to the surprise of many settled down. I had wondered how anyone could go from a life of high adventure on the road to a sedate life in a small town so quickly. It was obvious that this decision had begun to chafe over the years.

Ameiko hired Sandru and his caravan before the evening was done, and Koya was even caught up in the spirit and stated she was coming along as well.

Shalelu sighed and said she had better accompany the caravan too, because they would need a competent scout.

Wait, what? My mind immediately raced ahead: Brinewall was up past Riddlesport, a large seaport third only to Korvosa and Magnimar in size and activity. It would make an excellent place to launch a journey. I could help out with the caravan all the way to Brinewall, and then stop at Riddlesport as the others returned to Sandpoint and find a ship to… somewhere. And I’d be able to accompany Shalelu on one last grand tour.

It appeared that each of my team mates had their own reasons for coming along, and we made plans until the wee hours of the morning.

The details involved in properly outfitting and maintaining a caravan were staggering. Sure, anyone with a wagon can set out on the roads to trade, but chances for success dwindled geometrically in relation to the distance traveled and time spent away from civilization.

I remembered many of the fundamentals of caravan travel from my childhood, but Kali had the best grasp on what needed to be done, and how best to organize the effort to get Sandru’s caravan updated to handle all of us in the most efficient way possible.

Pookie, an old hand at travel by caravan, was in quite a state of excitement as she squeaked out little bits of advice during our impromptu planning session, many of which I passed along to Kali.

Moonday, Sarenith 25, 4712; Sandpoint; evening

My friends and I awoke with the sun, despite having been up late the night before, and quickly made our way out from our make shift home to find the others.

Kali was already out talking with Sandru and the local wainwright. The caravan upgrades we wanted did not come cheap, and even with Ameiko’s substantial investment, there was not enough gold to pay for everything.

I volunteered five hundred gold of my own, but Olmas came over and whispered in my ear, “Didn’t we find some expensive gem stones in the swamp?”

“Oh, right!” I was embarrassed to have forgotten, and quickly opened a side pouch in my pack. Sure enough, the value of the stones was more than enough to cover our remaining caravan costs.

Oskar the wagonwright said the work would take a week, and so we had some time to kill before we would leave.

I thought ahead to when I would leave the caravan and say goodbye to Shalelu, possibly for the last time, and then remembered the badger pelt.

Years before when Shalelu and I were patrolling the woods to the west we came across the body of a badger with its leg caught in a snare. Shalelu looked at the trap with disgust and said such things were the sign of a cruel heart.

I freed the badger’s leg from the snare and angrily bashed the latter with a rock. I picked up the body and remarked, “No one shall profit from this misdeed.”

“And yet it would be a shame to waste what the poor animal has given with such suffering.” Shalelu replied.

Later that day I had skinned the badger, leaving the rest of its body for the woodland creatures to use as they could, and preserved the pelt.

I thought now of the badger pelt, and returned to the burned out remains of the warehouse that served as my home in Sandpoint. I knew of a skilled leather-smith in town, and he said he could make what I had in mind for the pelt, and that it would be ready before the caravan was ready to leave.

Sunday, Erastus 1, 4712; Sandpoint; evening

I returned from Magnimar this morning. It turns out Kali had also made a quick trip to the city to tell her folks about our upcoming journey. Had I known, we could have traveled together… but then we’re about to spend a lot of time together, and maybe she needed this time on her own.

My reason for coming back was less clear. I had left abruptly in mid Gozran, and there were a few people who might appreciate it if I said farewell. This only occurred to me from watching Kali and the others make their own preparations for our departure.

I have a hard time guessing what people would want or expect of me, and the most comfortable option has usually been to avoid people altogether.

My fellow followers of the “Sign of the Destroyer” would have guessed that I was gone by now and I saw no need to hunt them down, shy and reclusive as they were.

I walked toward my old place at Rag’s End in dim glow of the pre-dawn hour, but was brought up short well before that by a familiar aroma. The enticing moist yeasty smell of baking bread wafted out from a nearby building. A quick glance at the sign and it was clear my feet knew where I needed to go long before I had realized it.

I went around back and passed through an open door into a vast room. The kitchen of The Angry Gnome was just as I remembered it: a vast series of brick ovens set into one wall, and opposite them a long wooden counter, where white clad workers kneaded mounds of pliant bread dough. Little puffs of white dust occasionally erupted into the aisle as an apprentice overestimated the amount of flour needed.

And there he was at the far side of the kitchen with his back to me, Jaques Letrand, probably the most famous baker in all of Varisia, quietly working on some specialty of his own.

Master of his lair, he quickly detected a change in the mood of the kitchen as I entered and turned around.

“Qatana! I heard you had left, and without even saying goodbye.”

“Um, yeah. Goodbye,” I managed to stammer.

“Humph,” he grunted, “come over here and see what you can do with this.”

He was working on the top of a filled pastry, and was placing different strands of dough across the top in an intricate weave. He stepped aside and gestured for me to take over. I remembered the pattern, and completed the work, adding my own little flourish to the design.

“You were always a gifted student, although you spent less time working the counter than you should,” he said waving toward the line of apprentices.

“I had things I needed to do — winters here are cold and unforgiving, and many people were hungry.”

“And so you started the Rag’s End kitchen. Yes, I knew of it! And you were not even a fully qualified baker. Some people in the kitchen had unkind things to say,” and here he shot a glance at his sous chef, Andre, glaring at me from around a corner, “but I visited your kitchen, and while the fare was simple, it was worthy of you and your teacher.”

He sniffed loudly and said, “Wait here.” before disappearing into a store room.

A moment later he was back and handed me a toque. I looked at it stupidly before realizing my name had been embroidered across the band.

“This I had meant to give you some months ago, but you had gone. You are a baker. Go now and make something of yourself.”

I could think of nothing to say. Shelalu had been the only one since… since my parents had died who had shown me such kindness. I gave Jaques an awkward hug and left.

Settling back into my quarters in Sandpoint I looked gratefully at the chef’s hat, and then pulled out the baking gear I had purchased for the journey. While there won’t be brick ovens, one could do much with the large lidded cast iron pots, commonly referred to as “Dwarf Ovens”, and I planned to help out with the cooking on the caravan.

Speaking of which, I had seen Kali a short while ago, and she said the caravan would be ready for us to leave in the morning, and I still had something I needed to do before then.

Shalelu was in the Rusty Dragon, as I had hoped, and I gave her the badger pelt quiver. She was delighted with the gift, and said she would save it for special occasions so it would not be damaged by everyday use.

Wealday, Erastus 4, 4712; Galduria; evening

We have been three days on the road. The weather has been splendid and we have made good progress. Galduria is a pleasant enough little city nestled on the edge of a large deep blue lake, and we managed to make a small profit trading some of the goods we brought from Sandpoint.

While it might seem like a counter intuitive thing to do, given that our caravan has a specific purpose of getting us all to Brinewall, the money made from trade pays for the required upkeep of our equipment, and pays the salaries of those we’ve had to hire.

In addition to helping out with the cooking, I primarily provide entertainment each evening around the camp fire. My friends and I have quite a collection of tales to share. The first night I regaled the camp with the “Mouse, the Witch and the Wardrobe”, and last night I told Beorn’s story about a halfling and thirteen dwarves who set out to reclaim treasure from a dragon.

Toilday, Erastus 10, 4712; Roderick’s Cove; evening

We passed through Wolf’s Ear and Ravenmoor after Galduria, but these towns were small and hardly note worthy. It is hard to believe the great Heroes of Sandpoint spent any time at all in either of these two places, and yet Takkad’s journal (of which I purchased a copy at the Sandpoint Pathfinder Society) made both sound like places of intrigue and menace.

We did, however, have a bit of excitement a few hours out from Roderick’s Cove.  A quartet of ogres had set up an ambush near the road, but our scouts were able to spot them without being spotted themselves, and we managed to turn the tables on the would be brigands.

Still, the fight did not go as well as it might have. Olmas charged into the ogres on his horse, but we had not actually planned for an assault, and so it was some time before anyone was able to come to his aid. He looked fairly beat up before Etayne moved in to help.

This was my first combat where I participated from a distance, and while some of what I did was effective, clearly my contributions to these sorts of encounters work best from closer in.

The ogres were all slain, and we found their camp where they had collected valuables taken from not so fortunate traders. Kali said that we need to purchase a new wagon in Riddlesport, and this unexpected windfall will pay for it.

We dragged the ogre bodies with us into Roderick’s Cove — a nice harbor town, much like Sandpoint — and the locals appreciated our efforts toward keeping the road safe. We did very well in trade.

Oathday, Erastus 12, 4712; Riddlesport; evening

Finally! Riddlesport has not disappointed me. It has a fine large harbor and is a hub of activity. The city is divided into a savory (where we are) and unsavory side, and I’ll need to take care when we return and I look to find safe passage to elsewhere.

Riddlesport is also an important enough trading center to have a well stocked wainwright’s, who sold us a sturdy wagon that fits our needs.

We leave for Brinewall in the morning, and Riddlesport is to be our last chance to enjoy civilization for more than a week.

Toilday, Erastus 17, 4712; outside Brinewall; evening

Something is wrong with Ameiko. We had been making good progress, and then a few days ago she collapsed. Others have said that she looked pale and tired throughout the day, but she had brushed aside their concerns.

Koya, Etayne and I have all examined Ameiko, looking for symptoms of known illnesses or signs of venomous bites, but have found nothing.

Whatever it is, we three feel that it is not natural and is the result of something in Brinewall reaching out to her. We discussed turning back in the hope that she would recover, but if she did not we would have wasted time back tracking. And so we decided to press on with all due haste.

Ameiko then began to speak in Tien, which only Kali has learned enough of to translate, and so she now spends as much time with Ameiko as possible.

And what Ameiko has been saying does not sound like Ameiko, or even the fevered ravings of the sick. It sounds more like prophecy, and Kali has passed on what she has heard to the rest of us.

  Beware the birds that wish to fly but cannot.

  One treasure beyond two seals in the third vault.

  Beware the cuckolded cuckoo. It is in his shattered, silent love you should seek aide.

  The key you seek lies in the grip of the ten-handed one. His fear is your greatest ally.

  Grandfather waits in the dark, but he knows not who he was.

We have gone over these sayings, trying to glean some meaning from them that might prove useful, but the only thing that seems for certain is the somber realization that “grandfather” has been turned into some undead fiend, and that we will need to confront him before Ameiko will be well.

I have been especially busy, with no time to write. Ameiko had been our primary cook, a duty which I know perform on my own in addition to helping watch over Ameiko and providing what little entertainment folks are in the mood for these evenings.

We watched Brinewall approach throughout the day, for that is what it felt like. A dark smudge on the horizon growing ever larger until we could make out walls and towers. And as these details became clearer and clearer, so too the feeling of oppressive brooding grew.

The main road, for once the two tracks we have been following since Riddlesport once were, pulled to within half a mile of the fortress where a small track led off toward Brinewall.

The wagons cannot travel along the narrow track, and so the Brinestump Marsh crew have decided to head in on our own in the morning. We will leave Ameiko in the care of Koya with Shalelu and Sandru (and his staff) standing guard.

My son, my heir. You know that I have kept secrets from you. You were always a perceptive son, and while you may not understand my reasons for secrecy, I hope that you realize it was necessary. Know that I was not angry with you for opening the warding box- I was angry with myself for withholding the truth from you and forcing you to seek out what I should have given to you. The words I spoke to you were from anger with myself, and it shames me to think of them now. I write this note as an apology, and to beg you to leave these secrets to history.

The Next few days will be the most important I have faced in many years. If our family’s enemies have, as I hope, forgotten us, I shall reunite with you and your wife, and your mother and I shall reveal the truth to you. But if they still seek the contents of the warding box, I fear that I may not speak to you again. The box holds our family’s greatest treasure, so I have returned it to Kortun’s care and it shall remain hidden in the secret third vault under Brinewall Castle-obscured from our enemies. I hope and pray I will not grant our foes the satisfaction of killing me themselves-if it comes to it, let my death by my own hand be my final act to protect you, so that our enemies believe our line ended.

I have instructed Tsutamu to keep this letter from you, delivering it to you only should I fail to return as I hope to. If I can, I will reveal all to you myself. If I cannot, this final missive from a father to a son must suffice as an apology in place of an explanation, and you must destroy this letter, flee to the south, and never return to Brinewall. If our enemies find what I have hidden, there will be nothing here for you. If they do not, they will lie in wait forever for your return.

I hope to see you again soon my son. But my heart tells me that I will nt. I am sorry to have failed you, but I am proud of you, and I know you will survive this old man’s shame. You are strong, and you must remain so. For if you are reading this and I am gone, know that our enemies will never stop searching for us, and that is why I cannot reveal the truth to you until I know there is no chance of them finding us again.

Rokuro Kajitsu
Sunday, 29 Desnus, 4687

Character: Kali

Kali’s Journal, Sarenith 29 – Erastus 17, 4712

Sarenith 29 (Evening, Magnimar)

Tien is dizzyingly complicated. The written form has thousands of pictographs and the spoken language is tonal. I’ve gotten started with some introductory lessons here over the past couple of days and some books that will allow limited self-study, but this is not going to be an easy process. Fortunately, I’ll be spending the next month on a long, and likely dull, caravan journey with a native speaker.

Erastus 1 (Afternoon, Sandpoint)

I checked in with Sandru and the caravan preparations are complete. The last of the wagon upgrades was finishing up while I was there and the provisions have probably been loaded by now. We’ll be leaving at dawn tomorrow morning.

I first got to know Sandru when he was working as a caravan guard back in the early 4700’s. Dad used caravans a lot for transporting goods between Sandpoint and nearby settlements, even the coastal ones like Riddleport, and I watched too many to count load and unload at the warehouse. Most of the caravan guards tended to be gruff and not very sociable, assuming that they even had anything intelligent to say, but Sandru was the exception. It may have been in part because he grew up here, but I think it was mostly just Sandru: he likes people, he likes to talk to people, and he’s genuinely friendly. What I remember the most about him, though, is that he talked to me more or less like an adult. A lot of people talk down to children. Sandru just wasn’t like that.

His family has been entangled with the Sczarni for as long as anyone can remember. Sandru is one of the few that wants nothing to do with them and he tends to keep away from Sandpoint except for business. My understanding is that he and his older brother do not get along; dad tells me that Jubrayl is the local Sczarni leader so I can see how that might put a strain on family relations. Staying away probably makes that easier.

When Ameiko ran off that second time to pursue an adventurer’s life Sandru was part of the group. Neither of them talked about what happened out there when they came back a year later and he disappeared for a while after that. In a way, they both did: Ameiko retreated into herself and threw up walls while Sandru was more literal about it. In time, he came back to Sandpoint only as the owner of his own caravan. Like Ameiko, he had used the coin he’d earned from that year in the wild to make a new life for himself. Mom and dad actually used his caravan a lot in that time—I think they still do, in fact—as he tended to keep it pretty close to Sandpoint, Magnimar, and Riddleport and they already knew and trusted him.

Mom gets a kick out of flirting with him and basically making him uncomfortable, which is just one of those things mom does sometimes. I’ve often wondered if it bothers dad. I brought this up to him once a couple of years ago and he said, “I trust your mother completely”. Which was not the question I asked, but I guess it’s the one that matters. The last time we were in Korvosa was several years ago, and I asked grandma about what mom was like before she and dad met. She said mom was a pretty heavy flirt back then, but she intimidated boys. Like, a lot. Even the ones she liked. She chuckled and said, “Your dad was perhaps the only one that wasn’t scared of her.” Maybe that’s why he doesn’t worry.

I saw Qatana this morning as she was getting in from Magnimar. She seemed disappointed that we hadn’t traveled together. It should have occurred to me to ask.

Erastus 10 (Evening, Roderic’s Cove)

We encountered a small band of ogres just a few hours outside of Rod’s Cove. Sandru was very concerned about this, as ogres are just not very common in this part of Varisia, much less as a group working together to ambush travelers. We spread the word once we got into town to be on alert for others, just in case it wasn’t an isolated event.

Fortunately for us, our scouts spotted them before we rode into the trap. Our archers circled around behind them while the rest of us stayed with the wagons. Nihali actually played a key role in letting our two groups communicate with one another, albeit crudely. Once the scouts were in position, they let her know and I could feel her excitement. I relayed this to Sandru and Qatana, and they moved the caravan ahead, into the ambush.

Qatana was seated in the lead wagon. She lit one of the sky rockets, aimed it at the ogres’ position and let it go. The explosion spoiled their surprise but left us with several angry, injured ogres still intent on attack. Olmas bravely charged them on his horse, but they were just too big and too strong, and he ended up facing them alone without close support and got badly hurt. Help did arrive and he survived, but it was yet another close call for our group.

I bring this up in detail only because I felt like I was not able to contribute significantly to the engagement. Eventually, I was close enough to toss one of those little acid darts, but overall I felt so limited. And, to be honest, I am a little shaken after having had a lethal exchange with a living creature, even under these circumstances. (I’ve carried a crossbow for years, too, but have never shot at a living target with it, either.) It was one thing to do this to skeletons, and another when it was flesh, blood, and bone—ogre or not. But I couldn’t get close enough, fast enough, to use something else.

This sounds ridiculous after writing it out. I just don’t know how to explain the feeling. I am going to have to come to terms with it.

We tracked the ogres back to their temporary campsite. They’ve been out here a while, it seems, raiding who-knows-what. We found an eclectic assortment of money and valuables which can be used to fund the third supply wagon once we reach Riddleport. Once again, we are profiting off the misfortune of so many others.

Something else I’ll have to come to terms with, it seems.

Erastus 12 (Night, Riddleport)

We are fortunate. Riddleport is a large enough city that a supply wagon with an enhanced undercarriage was available, no waiting. It took us less than two hours to find both that and a driver for hire. We will be able to leave for Brinewall tomorrow morning.

Erastus 14 (Afternoon, Velashu Uplands)

Ameiko is currently sleeping in the covered wagon and we don’t know what’s wrong. Koya is looking after her as best she can.

We stopped briefly for lunch and I noticed that she was looking a little off. In Tien—we’ve been practicing daily, and I’ve asked her to only speak with me in Tien so that I can learn—I asked if she was feeling ill, but she answered in common because some of the others had also noticed and appeared concerned.

“I’m fine! Just a little tired this morning is all.”

She turned to finish cleaning up the mess area of our encampment, took a couple of steps and then collapsed.

No one knows what is wrong. There are suspicions that it’s a magically induced sleep of some sort, and may be related to Brinewall, but it’s all just speculation. What we do know is that her condition isn’t worsening, but it’s not improving, either. For now, we’ve decided to press on and monitor her. If something changes, we can always turn back.

Erastus 14 (Night, Velashu Uplands)

I am staying the night next to Ameiko. Earlier this evening she started talking in her sleep, only speaking in Tien. Koya had someone come and get me, but by the time I climbed into the wagon she had stopped. Koya agreed to let me stay with her, just in case she speaks again. It turns out that this was a wise decision because it happened two more times after that.

My Tien is still not great and her wording has been cryptic if not outright archaic. I can’t realistically use a spell because the incidents are too short and too far apart, so instead I have been writing down what she says phonetically and translating it after the fact as best as I can. This is what she said tonight:

Beware the birds that wish to fly but cannot.

One treasure beyond two seals in the third vault.

Ameiko has never, to my knowledge, spoken in riddles like this. More support for the theory that what is happening to her has something to do with where we are headed.

Erastus 15 (Evening, Velashu Uplands)

Ameiko spoke again today. I almost missed it.

Beware the cuckolded cuckoo. It is in his shattered, silent love you should seek aide.

My translation is a bit speculative there, but as I said yesterday Ameiko’s word choice has been unusual. There is no direct translation for the Tien, but it appeared to be a play on words of some sort between a terrestrial bird and one who had been cheated on by a mate or lover. The second part is ambiguous as well, and I don’t know if “love” is intended to mean an emotion or a person. That would mean the difference between seeking out “him”, and seeking out his lover. Since we are told to “beware” him, I am assuming the latter.

This is also the second reference to birds. The only bird-men I have heard of are Tengu, but I have never seen any in Varisia.

Erastus 16 (Evening, The Nolands)

Today’s clue is:

The key you seek lies in the grip of the ten-handed one. His fear is your greatest ally.

There are demons with many arms and hands. But what would a demon fear?

Erastus 17 (Noon, The Nolands)

Ameiko spoke again this morning.

Grandfather waits in the dark, but he knows not who he was.

We are all in agreement on this one: Rokuro has been turned into an undead. Possibly a kind that retains its will.

For the last several days, Ameiko has had neither food nor water yet her physical condition remains unchanged. There are spells that can sustain a person in this manner, but there’s no evidence that one is in effect. More mysteries.

Erastus 17 (Evening, Brinewall)

We have arrived.

Character: Kali

Kali’s Journal, Sarenith 24-29, 4712

Sarenith 24 (Afternoon, Brinestump Marsh)

Like all residents of Sandpoint I had heard of Old Megus, but I’d never actually met her myself. Rumor was that she rarely left the swamp, coming into town only to purchase obscure magical supplies. Most people referred to her as the Swamp Witch and based on Etayne’s reaction when we found her home that wasn’t just a colloquialism (and so it would seem that the Witch’s Walk was also aptly named). Of particular interest to Etayne were the numerous windchimes made of bone that were hanging above the porch, but when asked about them she replied that although they looked familiar she did not understand their purpose.

The shack was in poor shape. Neglect and the elements had taken their toll and the walls were dingy and sagging. Next to it was a partially collapsed shed which had long since given up the fight. No one had lived here in some time.

The ground around the buildings was covered with large rodent tracks which, of course, peaked Qatana’s curiosity and when she heard skittering inside the house it proved too tempting for her to resist. At least she knocked first. When there was no answer, she opened the door—this took some effort because the frame was warped—and went in with Etayne and some of the others close behind. Given the number of tracks on the ground, I chose to stay outside and keep an eye on both buildings from the front. Olmas went around back to do the same.

I heard but did not see the skirmish. Etayne emerged briefly to clean that long spear of hers, the end of which was covered in blood. “Dire rats,” she said with a half-smile when I looked at her quizzically, and then she went back inside without another word.

People surprise you.

Old Megus, it seemed, had died at her own hand. Etayne spent a lot of time examining the remains of her laboratory and had no doubt that there had been a mishap of some sort with one of her experiments. It was kind of a sad discovery. Megus had presumably come out here to live in solitude, but that also meant that she died alone and no one had noticed aside from her ratling familiar. Not that I approve of what she had been doing. Obsessed with transformation magic, her deformed corpse suggested she was mucking with the process of nature itself; it’s the sort of experimentation that taints all of us, especially in countries like Varisia where superstition runs strong.

As for the ratling, the arcane world has low opinions of these creatures but I am pleased that this meeting did not end in bloodshed and that we were able to part amicably. He was, after all, just defending the only home he has known for many decades, and we were the intruders. There was no reason to fight, and he seemed touched by the offer to bury his mistress. He even pulled out an amazing surprise: Old Megus had maintained an astonishingly detailed map of the Brinestump Marsh, and we made a rough copy of it in order to amend and correct our own. It is amazing what you can learn when you just talk to other beings and treat them kindly. Assuming of course, that they are not plotting to stab you in the back as you leave. (I think it also helped a great deal to have Etayne take the lead, for there was a level of understanding with her and Ling that would not have been possible with the rest of us).

One interesting mark on Megus’s map was the cave, which she indicated with a simple skull.

“My mistress said that the cave is very dangerous. Even she never went in there, and she was very powerful.”

Etayne replied, “Your mistress was very wise, and she was right to avoid it. Inside were many skeletons, undead created from the corpses of the crew or passengers on those ships.” Among other things.

He didn’t know anything about the skeletons. When asked if Megus ever dabbled with the undead, he shook his head.

“No. She was only interested in life.”

We told what we knew of the goblin village, the skeletons and their attack on it, and even the faceless stalker and the Warden. We were the oral Swamp Times, delivering the latest news to the denizens of Brinestump. And it turned out he had something to add on these matters, as well.

“I’ve been to this ship, too, which the goblins made up into a house. More goblins came to it one day and they fought each other.”

More mysteries. It explained the corpses, answering one question while raising a half-dozen others. Rival tribes? An exiled group? Not that it mattered.

We were able to walk to the second shipwreck from there which was a pleasant turn of events, but that decaying hulk of a Chelish ship was in much worse shape than the other. Without the benefit of any protection from the elements, there was little left beyond the deteriorating hull frame and remnants of its outer plating. A quick search turned up the nameplate which was still intact but severely weatherworn. A few cantrips cleaned it up enough to see a pair of Tien pictographs, and of course, I recognized the name Kaijitsu (I try not to be stupid in the same way more than once). The meaning of the other would have to wait.

Sarenith 24 (Afternoon, Sandpoint)

If it had not occurred to me that we hadn’t searched the entirety of the goblin village, we might not have encountered the Soggy River Monster. Once again, what the name lacked in originality it made up for in technical accuracy,

It was a foul thing and my magic couldn’t touch it, but there were many of us and just one of it, and now it’s dead. According to the Sheriff, this was one of the Sinspawn, horrid creatures that were discovered along with an ancient Thassilonian runewell under Sandpoint a few years ago. I remember several long, tense, and (I am not ashamed to admit it) frightening nights when the sinkhole had opened up, exposing the long-buried temple to the world above. We could hear unnatural, dog-like sounds coming from within. Eventually, the “Heroes of Sandpoint”, as the town called them (Sedjwick no doubt had a hand in that one), had returned and dealt with it. By then, mom and dad had already decided to move. I guess they had had enough.

Why bring this up? For one, it was interesting. For two, as I said my magic had no effect. None. It’s something we were taught while studying the craft as a warning against putting too much faith in spells as an offensive weapon. Some creatures are just innately resistant to mortal magic. Me? I took home a slightly different message, but it will be some time before I am able to master the alternatives.

Olmas and Anavaru are fierce opponents. Olmas you’d expect, but Ana? It still astonishes me. It shouldn’t, I realize, but when you know someone as long as we’ve known one another your perspective gets skewed. She was always quiet, kind, and funny, and we had quite a few laughs about her camel (I meant “horse” there), and that’s just how I remember her. I certainly noticed when she went from adolescent girl to young woman that-you-do-not-want-to-piss-off, but my head is still stuck a couple of years earlier than that.

She started spending a lot more time out in the wild after her dad was killed. She’d always had this thing for animals and getting away from the city seemed to bring her some comfort. I actually joined her on some of her overnight forays into the hinterlands. Once, we event spent a couple of nights trying to catch a glimpse of the Sandpoint Devil after having heard rumors that it had been seen in the farmlands near Tickwood. In retrospect, that was a really stupid idea but I must have felt safe with her around or I wouldn’t have even considered it.

We went to see Sheriff Hemlock as soon as we returned to town. I was just as happy to be rid of the ears and head we were required to provide as proof of our success as I was to collect the bounty on the same. While this sort of troubleshooter-for-hire work certainly seems to pay well, it does strike me as being particularly gruesome. It is also a little disquieting that you end up profiting off of someone else’s suffering. We are all several hundred gold wealthier than we were before—to the average person, an enormous sum that they will not see in their entire lives—but several less fortunate individuals are still dead.

Sarenith 24 (Night, Sandpoint)

Tonight I showed Ameiko the letter. Ana and I grew up with her so the two of us made plans to meet her at the inn before the dinner rush would leave her too busy to talk in private. We were joined by a couple of the others.

At first, there was that awkward moment that comes from delivering unexpected news where you are having two different conversations at the same time. But as our story reached the Minkai chest, and then the Chelish ship bearing the name Kaijitsu Star, I saw the realization dawning on her. We paused to let the news sink in. I was acutely aware of the sounds from the inn’s common room because the one we were in had become completely silent. There was a long pause before Ameiko spoke.

“A Chelish ship? The Kaijitsu Star? I…I’ve never heard of any of this. It…it doesn’t make any sense…”

“There’s more. A lot more.”

Ameiko looked at me and I continued.

“The footprints led to a cave on the edge of the marsh. Inside, we found over a dozen skeletons wearing Tian Xia style armor. We think they were survivors from one of the shipwrecks, but we don’t know what killed them.

“They animated and attacked as we explored the cave. In a smaller cave next to that was another skeleton, also in Tian Xia style armor, sitting on a jade and cherrywood chest, also of Minkai origin. This skeleton was also undead, only…it seemed to retain some of its will and memories. It pulled a sword from its own rib cage, issued a challenge of some sort to Olmas, and attacked.

“We think the goblins had stolen these chests, and that this is how they got the fireworks. And, somehow, this person returned as an undead and took revenge. He could control the other skeletons, and they raided the village and took this chest back.

“As for the sword, we identified it with magic and it has a name, The Whispering Shrike. It had a loose hilt, and inside the hilt was this letter.”

Rokuro's Letter (Tien)

Rokuro’s Letter (Tien)

Rokuro's Letter (Common)

Rokuro’s Letter (Common, see text)

I slid it across the desk to her as I went on.

“We didn’t know what it was, and of course, none of us understands Tien. So I used a spell to read it. We think it was to your father from your grandfather. If we had known I wouldn’t have done it. I’m sorry.”

Before she started reading, I also showed her the name of the second ship.

“I didn’t have the spell available for the second ship. It’s also Chelish. I recognize Kaijitsu, but not the other pictograph.” (She would eventually translate this as Kaijitsu’s Blossom).

I watched her read. Ameiko does not always hide her emotions well and I could follow her progress just by watching her expression change from one to the next. At one point, she shook her head and, in a frustrated tone, said quietly, “Father, you could have told me…”

Lonjiku was not a pleasant man. Officially, Ameiko did not have many friends when she was growing up and even fewer still were allowed in his home (I was one of those few, but I never felt comfortable there). Unofficially, of course, Ameiko would never let her overbearing father dictate her life and she snuck out of the house so often to do as she pleased that he was either oblivious to it or resigned to her irreverence. I think the only reason she stayed at home was because she was all he had left and her culture has a strong sense of family and duty.

This letter, which she confirmed as coming from her grandfather (or, at least bearing his name), teased her with answers about her father and her family that had been gnawing at her for as long as I’ve known her.

She thanked us for bringing it to her and asked us to join her for dinner that night. She also, mercifully, said we could keep anything that we found out there (I say “mercifully” because it headed off a brewing argument over property and salvage rights, and other quasi-legal matters that were making me sick to my stomach, putting Ana’s, Qatana’s, and my history with Ameiko in conflict with the others). All she wanted was that letter.

Dinner, as it turned out, involved a few more people than we had expected. Joining us in her private dining room, which was packed tighter than I have ever seen, were Koya, Sandru and, of all people, Shalelu. It was obvious we were not there solely to share a meal together..

I’ll be honest. I was not the least bit surprised when, after everyone had finished eating, she announced her intention to travel to Brinewall and pursue this family mystery. I would have done it were I in her position. I also wasn’t surprised at her plan to use Sandru’s caravan to get there. She invited all of us to join her—Brinewall being what it was, it would be foolish to go alone—and from there, the other pieces began falling into place.

I, of course, was going if Ameiko was going and Anavaru was right there next to me. Qatana wanted any excuse to go anywhere. Shalelu would also accompany Ameiko, and that clinched the decision for several of the others. And Koya? Well, Sandru was going and she had practically adopted him, too. When all was said and done, the eleven of us had signed on.

Sandru gave us a quick overview of the trip, a one-way distance of about 500 miles over well-traveled roads that would take roughly 16 days. The last leg, up to Brinewall, was not as busy, but there was still the occasional caravan to and from the Lands of the Linnorm Kings. He did not expect any significant trouble along the way.

His eyes scanned the room as he spoke, finally locking his gaze on mine. “I have a small caravan of three wagons. Though if we need to make some upgrades or additions, we can talk about that now.”

I swear the smug bastard even winked. And, just like that, I had come full circle.

Several years ago I was standing on the bridge just below the Cathedral, idly watching the wash being carried by the river. There was a maple leaf, large and bright green, drifting along in the current and it would hang up on a rock or a log or some foliage on the surface of the water, then break loose in a spin, meandering further downstream before catching on the next. I followed its slow progress towards town and the harbor beyond.

Ameiko had just left Sandpoint, again, and I was fighting this urge to wallow in self-pity after having lost my best friend. It seems so pathetic now, writing that, but when you’re fifteen the world is always ending because of some crisis that years later you learn is just life. I remember thinking at the time that she might be gone for good—though you could never tell with Ameiko—and what was going through my head boiled down to one question: “Now what?”

I had often come to this bridge when seeking solace and for a moment that afternoon I almost had it. It’s isolated in a way, a lightly traveled road on the edge of town. Look to the east and you could imagine you were in the forest instead of downwind from a tannery. I found it relaxing and centering. But as the leaf disappeared underneath the wooden planks of the bridge, I caught my reflection in the water and the bottom dropped out of the day. It was like the scene in front of me was my own personal metaphor.

Mom and dad just assumed that I would join the family business, and it’s not like I had given them any reason to think otherwise. This was worse than choosing or not choosing: it was not even acknowledging that I had a choice at all; just letting it happen. Childhood curiosity, an innocuous “What are you working on?” here and there, was the spark for that fire. They involved me in the simpler logistics early on, and it burned out of control when I proved to be good at it. Really, really good. Cargo manifests, bills of lading, customs forms, capacity planning, legal agreements, insurance, payment terms…even some preliminary passage planning. And I saw my future spread out ahead of me, sitting behind a desk buried in maps, calculations, paperwork, and forms.

The leaf didn’t have any say over where it went. I did. The next morning, I became an active participant in my own future for the first time and chose a path that had nothing to do with the mercantile system.

And yet, here I was years later, taking Sandru’s bait. At least, this time, it was my choice.

Sandru could have done this in his sleep but for whatever reason he wanted to involve me in the process. Or maybe he just got a kick out of putting me up to the challenge. It was all very Sandru, playing mentor, big brother, or uncle as the situation warranted.

Fine. Challenge accepted. Move over and let me work.

Ameiko offered up 2,000 gold of her own in financing. Which, first of all, is one hell of a sign of commitment on her part. We were sitting in the last thing I’d seen her commit to, and that was six years ago. Ameiko just didn’t do “commitment”. On top of that, our little group threw in the bounty from the Soggy River Monster, raising the purse by half. And with that, Sandru and I were off.

We numbered twelve in all, fourteen with Sandru’s drivers. Our caravan was already too small unless you like traveling with no margin for error. There were some efficiency improvements we could make, taking advantage of our collective experience bivouacking around the marsh. On top of that, we could reinforce the undercarriages of the wagons and increase our travel speed. Add in a few other improvements and I estimated we could cut our provisions by 15% and reduce the travel time by 3 days. If we were willing to stop at major settlements and sacrifice some travel time we could also do trading to pay for our provisions as we went.

Caravan Route: Sandpoint to BrinewallOur route would take us through Galduria, Wolf’s Ear, Ravenmoor, Roderic’s Cove, and Riddleport. With the time spent stopping to trade in each settlement, we’d need 15 full days for the journey there. The longest leg was the round trip from Riddleport to Brinewall, and we’d need enough provisions for that plus a few days stay and a modest safety margin.

It took us a couple of hours, and I think we bored most everyone to sleep, but when Sandru and I were done we had the following plan:

  1. Buy a supply wagon for the caravan here in Sandpoint
  2. Outfit all wagons with enhanced undercarriages
  3. Buy a second supply wagon once we reached Riddleport
  4. Add an enhanced undercarriage to that wagon
  5. Hire a third person to drive it

We had also worked out roles for everyone to contribute along the way (scouting, cooking, guard duty, and so on), and ensured that there were backups for each one.

And that is how you plan a caravan.

Tonight I also learned that Qatana remembers some of the fundamentals of the business, despite it having been over a decade. The wonders never cease. Throughout the planning discussion she was pretty alert, even offering her unique brand of helpful advice. (Some of it was actually quite reasonable, such as “If there is abundant water along the way, pack only dry goods like grains, nuts, dried fruits and salted meats” and “Cheese and dairy should be carried in waxed paper or cloth wrapped in damp cloth or stored in damp wood chips”, but others, like “Round wheels roll better than other shapes”, were less so).

Our plan calls for a lot of heavy equipment for a small city like Sandpoint, and it’s not going to come together overnight. Sandru estimates that it will take about a week before we’re ready to depart. Which is good, because I really want to go see my parents. When I left, this was only supposed to be a two-week visit. Gods, how things have changed.

Sarenith 28 (Night, Magnimar)

Tonight I told mom and dad about our trip to Brinewall. I don’t know what I was expecting, but I almost wish I hadn’t done it. I thought they might worry—dad especially—but I never imagined it would end in an argument. I was so angry afterward I just left and spent much of the night down in Ordellia. But i’m getting ahead of myself.

I showed them the fan and the pin, and told them the abridged version of events in the Brinestump Marsh because this was going to be hard enough as it was. In the end, it probably didn’t matter. As soon as I said I was helping charter and plan a caravan trip to Brinewall, and that I was going to be on it, everything just stopped. We sat there in silence for I don’t know how long. I don’t remember the last time I saw mom at a loss for words, or dad looking so…blank. Right then, I wanted to take it back and do the evening over again.

Dad recovered first. He spoke quietly but firmly. It’s a voice I knew well, and my stomach twisted in knots as the words came out.

“Why? Why are you doing this?”

And I realized I didn’t have a good answer. I mean, I did, but how could I explain it? I had been back in Sandpoint for only a few days. What was I supposed to say? That in that time I had reconnected with Anavaru, Ameiko, and Qatana and we were suddenly best friends again? That we’d met some others and gone off on an adventure together, bonding over the blood of goblins, the bones of skeletons, and the hidden beauty of a putrid swampland? That there was a mystery involving an old friend and I wanted to help her find some “closure”? How do you say that without sounding ridiculous? Without sounding like we were treating our lives as disposable?

“Ameiko is my friend, dad. We grew up together. Why wouldn’t I help her?”

“Kali, listen to me: you are talking about Brinewall. Something terrible happened there. Something so terrible that it has been left abandoned ever since. People do not go there for a reason.”

This was true, but not in the way he was implying. All of Varisia had heard about Brinewall. The residents of the castle and town had simply vanished one day, just a few years before I was born, and no one knew what happened to them. Those who were sent to investigate described a disturbing scene of a normal day interrupted as if the whole town had simply stepped out for tea in the middle of what they were doing and never returned. The native Varisians and Shoanti are a superstitious lot and they invent explanations when none are forthcoming. People avoid Brinewall because 20 years of rumor have been fueled by a frontier land that’s bathed in mysticism. Depending on who you ask, Brinewall is either cursed, haunted, or both.

“And that reason may have something to do with her family’s history. She needs to know. She deserves to know.”

“Maybe she does. But you do not need to go with her.”

And if the mood was awkward and tense before, it suddenly got much worse. I knew where this was headed, but I couldn’t stop myself.

“She’s my friend and I am not going to walk away from her.”

“Because she never did the same to you?”

And there it was. I couldn’t keep my temper under control. “That is not fair! Not to her, and not to me!

OK, fine, Ameiko had left and she had changed, and yes that had hurt. But reducing her life to just this event was wrong, and it was also a cheap shot. The rest of what we said to each other I don’t remember well enough to write down. Let’s just say it was mercifully short, and gratifyingly loud. At least, it felt that way at the time. Now? I just want to throw up. What I do remember is that mom never said a word. Not one word.

It was a long walk to Ordellia but I needed the time to calm down anyway. The district is mostly foreigners and is one of the few places in Magnimar where I actually blended in. I didn’t have a destination in mind, and except for a brief visit to the Rose and Rake I didn’t go anywhere particularly memorable. I just wanted to be anonymous and clear my head, something easily accomplished with a few drinks and plenty of crowds. After a couple of hours alone with my thoughts I was feeling pretty awful about how dinner had gone, what I’d said to dad, and how little I had tried to avoid an argument. So. Mission accomplished, I guess.

Despite its active nightlife, Lowcleft is not the safest place for a woman to be walking alone after dark but the route along the docks would take me twice as long and I just wanted to get home. Like Ordellia, most of the street patrols here are privately funded, only some of Lowcleft’s build their moral foundation on sand or silt. You don’t always know which of them are looking out for you, looking the other way, or just looking for opportunities to be street thugs with a badge and a salary. I got propositioned and catcalled a half-dozen times by an assortment of creeps and lowlifes, including one from that third category. But I am not a complete fool, and Nihali was discreetly watching over me, flittering between rooftops. She was a hole in the night sky; a shadow in shadows. Even I couldn’t see her, and I more or less knew where she was. As I crossed into the neighboring district her agitation told me that someone had decided I was worth following. I was too distracted or lost in thought, and had failed to notice the “victim” sign that had been hung around my neck.

It’s dangerous to start an armed fight in Magnimar. It’s not the city guard so much as the people: the guard will probably only arrest you, but in a city this size there are too many folks that are likely tougher and more deadly than you are. Pull a lethal weapon and you might find that you are woefully outclassed against someone who is all too enthusiastic to emphasize the point. As a woman, though, the rules are a little different because it’s a lower grade of thug and there are no guarantees that they will stop at your money or your jewelry. You need to establish that you will protect yourself by any means possible as soon as possible so why don’t you just move along. I’ve had to do it a few times, but tonight I was not armed with anything other than my dagger and magic is a terrible deterrent because you have to use it for people to get the message, especially when you don’t look the part. Note to self: next time you stomp off in anger, try to plan ahead.

I was already in a mood, though, so I decided to put a stop to this before it even got that far. With Nihali’s distress as a guide, I slowed to let my suitor get a lot closer, waited until I passed through a suitably dark shadow blanketing the street, and tried a new spell I had learned. A temporary pothole opened in the middle of the cobblestone pavement immediately behind me, and a satisfying thump followed by a mental snicker from my familiar told me my friend had tripped and fallen on his face. By the time he had gotten back on his feet I had entered the crowded square at the base of the Seacleft and the Irespan, and my second spell sent fog billowing out around me. In shoulder-to-shoulder people it wouldn’t be obvious who was responsible for that and I let the confusion buy me some time to let it spread and thicken before dropping the spell and turning up the hill to the Capital district. By the time I reached the top the fog below was so thick you couldn’t see more than a few feet, and I no longer had company.

I could officially get my hands slapped for doing that in the middle of town, but as I said I was in a mood and, at any rate, they’d have to catch me first and I didn’t stick around to let some bystander assemble a narrative. I kept moving and reached my parents’ home in Naos a little before midnight. Mom was still up and she knocked quietly on my door just as I settled in and started to write. We talked for a little bit and this time, I managed to stay civil and calm. See? I’m learning.

“I’m not a child anymore, mom.”

“No, you’re not. But your father is allowed to be worried, and he does have a point.”

“I’m not going there alone. There are twelve of us, including Shalelu. We can do this.”

“And how hard did you try to explain that to us, earlier?”

Heart-to-hearts with mom have this way of making me feel bad.

Sarenith 29 (Noon, Magnimar)

Dad and I apologized to each other this morning. Me for starting a fight that didn’t need to happen, and him for making that dig that was a little more personal than necessary. It was fine. We talked it out. I took my own advice (and mom’s) and told him more about our group and what each of us can do, and how we worked together in the marsh, and that seemed to put him more at ease.

There was one moment in that conversation that really stood out, though. He said, “It’s not what you tell us, it’s what you don’t tell us. You hide things from us, Kali. You always have.”

I felt like an open book, then. Just how much did they know?

Dad reviewed my preliminary caravan plans and, surprise, had no changes to suggest. As I said, I am good at this. He wasn’t thrilled about the stop in Riddleport (I got the feeling that Sandru wasn’t, either), but math doesn’t lie and there was no avoiding it, at least not on the way up.

We were able to dig up some maps that would be helpful and he pointed me at a couple of shops where I could find what I’d need to fill in the gaps.

Character: Kali

From the Life of Kali Nassim: The Horse

Summer, 4707

Kali found Anavaru in the back of the stables tending to her horse, brushing out his tan coat using a wide, wooden brush with stiff bristles. The hair had gotten lighter during the summer months and huge piles of the blonding strands were collecting at Ana’s feet.

Kali wasn’t exactly sure how to start this conversation. While this was well in the past, Kali had some moments when they were younger that she wasn’t proud of, and that was on her mind. She felt awkward and embarrassed about bringing up anything that might sound critical, even by accident.

She cleared her throat to get Ana’s attention.

“Hi, Ana.”

Anavaru turned her head and smiled though she did not stop her brushing.

“Hi, Kali.”

After a brief and uncomfortable silence, Kali said, hesitantly, “I’ve…uh…I’ve been meaning to tell you something—”

“I know.”

“Err…I mean, I just thought you should know, because you don’t see them up here—”

“No, I know already.”

“Oh! OK. Because, I wasn’t sure if you were aware—”

“Yes, I know my horse looks an awful lot like a camel.”

 

§

Dialog by Beth.

Character: Ivan

from the life of Ivan Milner: first encounter with goblins

===Sarenith 4711====

The goblin activity near Whisperwood moor has increase over the last few weeks. By all accounts it looks as if it is the same 8 goblins doing all of the raids. Everyone attacked remember the leader wearing an ugly red hat. To this point there have only been a couple of injuries but if something isn’t done someone is going to get killed. The families bordering the Moor have request a community meeting to discuss the issue. This meeting is scheduled to be held at the Wilson farm which borders the Moor and thus has been the center point for the raids.

Upon hearing the news I headed over to the Smith farm as it was the site of the last known raid. I had intended to try to track the goblins but from a distance I could see a dozen farmers walking around looking at the area. Even though none of them really know what to look at they still are looking at the ground. I bet they figured out that they were goblins. I check closer to the Moor but the heavy overnight rain had washed away the tracks. Walking along the Moor there are trails going into the Moor but it is not exactly safe to follow goblins into the Moor. It looks like we will have to wait for the goblins to attack again.

The other wandered around the Smith farm and then they all went home. For the next couple of days leading up to the meeting I camped near the Wilson farm watching for signs. After night fall I walked near the Moor trying to find signs of a fire. The night skies were clear but I never found signs of a fire. I was able to down a buck on the day before the meeting. I took the meat to the Wilson farm so that it could be cooked up for the community gathering and kept the leather for myself.

The community meeting while not under happy circumstances turned into a bonanza of food. When farming people get together food is always a priority. There were delicious strawberry pies, fresh bread, and beef stew. The food itself is worth the trip. After everyone had gotten there fill the meeting officially started.

There was talk of contacting Sandpoint or Magnimar to have them send someone to handle the situation. After awhile everyone agreed that neither Sandpoint nor Magnimar have been very helpful in the past’ that is unless there is a profit in it for them. In the past they have just sent mercenaries that want to be paid a large sum of money for even making the trip out to the farm lands. There was talk of a group of farmers going into the Moor to find them but it was pointed out that they are not prepared to go into the moor after the goblins. It was pointed out by Billy that the goblins are raiding every 3 to 4 days. So we need to catch them out in open farm lands. They decided to gather at the Wilson farm 3 hours before dusk for the next few nights.

On the first night I walked by the Wilson farm on the way to the Anderson farm. Several of us tried to explain that they need to stay out of sight but they wanted to have a show of strength. On the second night they hit the Anderson house. I decided to follow them back to there camp instead of trying to take out a couple of them and then running. The goblins grab some chickens then tried to open the barn but the Anderson’s had installed a latch too high for the goblins; so the goblins were only able to get away with some chickens.

I followed the goblins back to the moor and watched them take a hidden path. I had missed that path when I was searching before. I progressed very slowly as I followed them on the path. It would be dark soon so I can only go in a little bit farther. 150 feet down the path I could here goblins. I couldn’t go any further because I needed to get out before dark but it sounded like there was a camp up ahead. I worked my way back down the path to familiar ground. I made my way back to the Anderson farm which was now filled with the farmers that were waiting at the Wilson farm. When I told them about possibly finding there camp the idiots wanted to go into the moor at night to confront the goblins. I told them that I was not going back until morning.

By morning there were over 20 angry farmers at the Anderson farm. Word had spread and everyone wanted to get in on taking care of the goblins. I figured we would go in quietly and catch them off guard but this is beyond comprehension to farmers. These farmers went screaming into the moor looking for there camp. They found a fire still burning but clearly the goblins heard them coming and ran away. The young males were proud of chasing off the goblins but the elders stopped there celebration informing them that they had wasted a chance to take care of the problem.

The next goblin attack occurred 5 days after they were scared out of there first home. It has been a sunny day so the later afternoon was very pleasant. I arrived at the Smith farm as the 8 goblins were headed out with there spoils. I carefully followed then until we were about 150 feet from the farm but still over 1000 feet to the moor. With the goblins near the edge of my range I shot off two arrows at one of the goblins carrying a shortbow. The arrows hit there target and the first goblin dropped. The goblins stopped and started looking to see what happened. After they noticed the arrows sticking out of the first goblin the next two arrows were on there way toward the second goblin carrying a shortbow. One shot hit true but the second one missed. It was then that the goblins spotted me and started moving in my direction. I sent another volley of arrows at the second goblin; once again one hit and the second missed but that was enough to drop the second goblin. The goblins move towards me in a more aggressive manner so I stepped back and shot an arrow dropping goblin three. The goblins continued moving forward yelling something in there language. I stepped back and put an arrow in goblin four’s shoulder. The goblin leader yelled something in there language and moved forward; the others followed the lead. By this time they are within 20 feet of me and looking angry. I move backwards to put some extra space between us and then shot off another arrow at goblin four that missed. The goblins are getting more excited as they are closing to within 10 feet of me for a moment. I once again move back and fire an arrow at goblin four and this time the arrow hits true dropping goblin four. By this time the goblins are enraged with not being able to catch a single human. The remaining 4 goblins run up and surround me. In the hatred they failed to see that I was leading them back to the Smith farm. Mr. Smith, Mrs. Smith and there son Milo surprised the goblins with attacks on goblin 5, goblin 6, and goblin 7. Goblin 5 turned in time to see Mrs. Smith hit him so hard that he slammed into goblin 6. Goblin 6 took at hit from Mr. Smith and did not look very healthy but he was still up. Goblin 7 was hit by Milo’s club but was still upright. Goblin 6 cut Mr. Smith but it looks minor. The goblin wearing the stupid looking hat panic for a moment as he realized they were out number. That was all the Mrs. Smith needed as her swing dropped the goblin leader as he was turning to run. Milo finished off his goblin and turned his attention to the last goblin. Mrs. Smith had the killing blow on the last goblin as her club connected with the side of his skull.

With a bounce in her step Mrs. Smith starts walking back to the farm “You guys throw these foul things back into the moor and I will get dinner ready”

We check all of the goblins to make sure they were indeed dead and search for anything valuable. The bodies were dumped into the moor to be reclaimed.

Dinner.

Character: Etayne

Etayne Journal Entry 2

23 Sarenith, Starday

Peaceful nights rest last night. This morning while communing with Ling, I felt compelled to prepare spells that would help my fellow mob members. I tried to reason that burning hands would help keep them alive by getting rid of our enemies, but in the end I knew I needed to be able to heal the others.

After we were all ready, we enter the swamp again heading to where we believed the goblins to be. As we traveled I tried to maintain my attention to our surroundings in watch of possible danger. This was a boooooring job. Though it was boring I know it was necessary.The last thing we want is to be surprised but the swamp beast. I would be interested in seeing the beast but not interested in it seeing me.

After a while we got to what we believed to be the Goblins Village, but it look as though someone, or something beat us to it. There were humanoid skeleton foot prints leading out of the village and when we enter it was quiet. The pig pen was filled with burnt bodies, so we decided to cautiously explore.

The huts were raised about five feet from the ground and definitely had the look of Goblin craftsmanship. Sparna climbed the first latter he came to and opened the door. He mentioned goblins  and the next thing I know we are in battle. I go to the latter were Sparna was with my long spear to support him and Qatana goes to. We climb in and dispatch a few of the vermin while I take a take a few arrows to my back. This was a bit painful, but I stayed focus on the Goblins were I was, certain that the others would take my assailants down. As I thought, those goblins soon fell.

I then jumped down from the hut and joined the others as who had opened one of the other huts. I peered into the hut as the others fought. Knowing I could not get to the fray I decided to that those goblins could use a bit of Misfortune. I hex them one by one and each one I hexed certainly met misfortune with a dance of death. Just as quickly as I hexed them my companions dispatched them.

When we came to a barred door Someone suggested that one of us go below the hut and see if we could find an escape route for the goblins. I volunteered and swiftly went below to find a trap door but found just how shabby goblin huts are built. I was able to peer through the base boards of the hut and get an estimate on the number of goblins in the room. There were about a half dozen goblins with the King.

Soon after I gave the number the door was broken down and the fight commenced. Within moments a flash of light flared and I heard several goblins drop. I noticed that Sparna was hurt badly as I looked up through the boards. I put my had on his foot and healed him. It seemed that whatever was compelling me this morning was correct. The King soon followed is people to the grave.

Now all that was left was to loot the place and retrieve the ears. I was going to watch the gates but was soon called to help Identify some magical items. Kali and I seem to work well together on this. I like Kali so far. She has treated me well and we have talked a bit. Her knowledge of languages is impressive. There was an exquisite chest that held many of the items we found. I volunteered to carry the chest as we continued to investigate markings on a map we found on a beautiful fan.

We journeyed deeper into the swamp to investigate the closed mark. We soon came upon a boat a ways from the shore. It was surrounded by a fence and seem quite singed. I figured there would be nothing of interest to me in the ship so I stayed out and watched the surrounding. Ling stayed close by. I am impressed how he is able to stay unnoticed so much. It maybe that he just rarely leaves my side. After everyone was satisfied that nothing was there we chose to go investigate the outer most mark on the map since it would offer a safer place to camp.

The journey to the second location was much like the previous walks not much happened. There were a few times that Ling walked even closer than normal, which of course alerted me, but nothing happened.

As we got closer we discover skeletal tracks again and they lead to a cave. We all agreed that it would be better for us to rest for the night before we ventured in. So here we are camped.

24 Sarenith, Sunday

Again another peaceful nights rest. While communing with Ling this morning, I felt similar to yesterday going to more of a supportive approach. It felt right.

We soon came up to the cave and since Sparna could see in the dark he took the lead. We enter the cave a quickly found a passage that was filled with webbing. I heard this and decided to help draw them out to us so that we night have the advantage. I don’t recall if I made a sound but I do remember cutting myself to help them smell blood and draw them out.

They quickly came upon us. I don’t believe in the fray that anyone got poisoned or I am sure they would have told me. The battle again ended swiftly with our group victorious.

Some of the group proceeded to cross some brackish water while Qatana found an easier passage and appeared on the other side. I proceeded to follow though others were not to please with our choice. On my way through I noticed another tunnel branching off. Sparna and I decided to explore it. It again had another tunnel branching off that we went down and found what Sparna described as an island with large colorful crystal formations on it. I could not see a thing. I thought at some point we were talking about the water being a certain depth then he said poke it with my Spear. Naturally I thought he was talking about the water not that I knew exactly what i was poking at in this darkness. I think he forgot I count not see well. So I poked the water and something came out and attacked him we called out to our companions and Ivan showed up with a light so that I could see. By this time Sparna had been struck and got a nice acid burn. This was an amoeba like creature. It was quickly dispatched. This creature gave everyone cause to stay away from the brackish water.

Sparna, Ivan, and I left that area explored a little deeper in, where we found a small crevice. Sparna looked down the crevice which led to a room with dormant skeletons lying on the ground. We then joined the rest of our group and proceeded down the larger path. This lead to the opening with the skeletons.

We formed a line of defense and Olmas decided to try to remove the armor off of one of the Skeletons. This not surprisingly awoke all the other Skeletons which began to enclose around us. Some others left the line we formed and started taking a beating. Some of the skeletons rose up from the water slightly behind us. Many of our party, from what I could see, were on the verge of collapsing. I was read to assist them but there was no way to get to them. Luckily others were.  Olmas came over to Ivan and I looking really torn up and Ivan healed him. Then Olmas left Ivan and I to deal with 1 or 2 Skeletons on our own. This was interesting since Ivan and I were not really the best equipped to fight Skeletons. Some people have a strange way of showing gratitude, but then again he is part elf and I know how they can be. Fortunately the Skeletons were all dispatched and all of our mob were still standing. I would like to mention that I did not provoke this fight.

The next fight, however, I kind of did. We went into a small room where there was another chest and on the chest looked like an important Skeleton. The others were trying to determine how to approach it, but I was feeling a bit impatient. I wanted to be done in this cave, so I picked up a stone and through it at the bones. I missed. Qatana apparently liked my approach and succeeded where I failed. The Skeleton arose and said something to Olmas in a foreign language. Olmas, then issued a challenge back a it. This invigorated everyone as we attacked it. I spat out a curse at it and Sparna after taking a heavy blow from it, removed it’s weapon. It dropped soon there after. Kali and I did the usual identification of items in the chest and someone found a letter in the hilt of a sword.It was written in a foreign language. It was read and determined that Ameiko would need to see it.

It seems that so far our raids have been fruitful and will bring us much wealth. I don’t have any idea what to do with my portion. There is not much I feel I need or desire. Perhaps I could hire someone to locate my despicable father, so I could thank him for my wonderful childhood. Probably not worth it. He is probably already dead anyway, and how would I know it was truly him if I did find him. I will have to leave him to the Gods to deal with. Yet I am sure it is he who haunts my dreams. If by fortune the gods do have me run into him, I will deal with him.

Character: Olmas

Annals of the Order of the Dragon

as written by the cavalier, Olmas Lurecia, himself.

23 Sarenith, Starday

Although we had dispatched many goblins, we’d not yet found the king, nor had we explored the whole complex.  Although part of the group stood before a likely pair of double doors, the group as a whole was still fairly scattered.  I hurried to the double doors, arriving at the same time as several others.  Radella had examined the doors and declared them to be free of traps.

Qatana waited for a moment, which gave me a chance to get closer to her.  But then for some reason, she illogically decided to open the doors and step in.  She is far too impetuous.

The room held goblins, including one that appeared to be the chief.  It was decorated in typical goblin fashion, with poorly preserved dog and horse heads adorning the walls.  Although decrepit and smelly, the room seemed to be their equivalent of a throne room, judging from the elevated “chair” that had been constructed for one of the goblins.

Meanwhile Etayne had gone below the room (to the ground) to get a different view of things.  The floorboards were imprecisely laid, which allowed him to get a vague idea of what was happening above.  And what was happening is that a bunch of goblins had moved in on Qatana as the chair goblin gestured and made a sound that was clearly an order to attack.

It didn’t take long for Qatana to get injured.  I managed to kill one goblin with a single blow but there was eight of them altogether and it was a bit like trying to kill a cloud of mosquitoes.  Fast little buggers.

Some of the goblins began to attack me, and although I have decent armor it only takes a few lucky hits to make me hurt.  Chief goblin fired off a skyrocket, of all things, and several of us were blinded or injured when it exploded … of course, so were several goblins. Chief must be an inherited position because he clearly hadn’t outsmarted all the other goblins.

Kali threw a color spray out, and between that and a couple more axe flurries, and we had a room full of goblin corpses, including one bearing two 250 gp ears.

We also found

[101] 5 +1 arrows with animal bane (2d6 extra damage)
[102] 2 potions of cure light wounds (one to Sparna, one to me)
[103] skyrocket
[104] 6 regular arrows
[105] MW composite longbow
[106] chain shirt (small)
[107] spear

There was a small “bedroom” just off this room (similar decor plus a bed with ratty looking blankets).  Qatana had been making notes about each room we’d visited, and suddenly announced that there must be something behind a particular wall.  I bashed it with the axe, and she was right – there as another small room, closet really, but it held an intriguing looking

[108] beautiful red chest

Someone said it appeared to be from the Minkaui kingdom of Tien (sure, ok). There were delicate edgings of cranes and frogs.  Opening it, we found

[109] 6 MW shurikens
[110] a long hairpin with a red pearl at one end
[111] a folding fan: one side had a painted picture of a gecko among cherry blossoms.  the other side had a scrawlings representing far lesser skill in art. In fact, they looked like a crude map of part of the swamp, with 3 x’s marked on it.

There were also 329 silver pieces and 112 gold pieces.

Technically we’d come to kill the goblins, retrieve their leader’s head for extra reward, and return to the town to claim said reward.  But now with this fan in front of us, we seemed closer to something bigger. Maybe worth more money.

We quickly decided to check out the closest X on the map.

On the way, we noticed some of the apparently skeletal footprints again. It appears that perhaps they were going – or rather, returning to, if I read the tracks correctly – the same way we were heading.

After about a mile, we found an odd sight. There was a two masted Chelish ship that was here on land.  Somebody – goblins, I suspect – had actually built a fence around it, apparently claiming ownership. A pile of goblin bodies laid out in an orderly pile outside the ship suggested, however, that merely demonstrating ownership had been insufficient.

I’d judge it had been there for maybe 20 years. There were goblin tracks everywhere, but there were more recent ones of skeletons. It had obviously  been on fire at some time in the past, and there was writing in a strange script on the side of the boat which was probably its name. If this ship ever held anything, it seemed the goblins had plundered it.

We returned to the goblin fort, retrieved the chest, and briefly talked about what to do next. The day was waning. We decided to visit another X, although we’d probably get there late in the day and might wait to seriously examine or explore whatever the X represented in daylight.

We returned to the regular road, but then turned off to the “witches walk” after a time.  Arriving at the edge of the swamp, we again saw bony footprints.  People began muttering to themselves, asking, what good is a sword against something with no flesh?  I think my great sword will still do good damage against a skeleton, should we meet one, but others are considering alternatives.

As night drew, we could see about 2000 feet away another shipwreck. There appeared to be a cave entrance nearby.  The skeletal tracks entered the cave.  We decided going into a dark cave that was inhabited by skeletons, at night, was not the best idea. We set up watches, and camped out closer to the road.

I suggested we might set a few traps that would make a racket if tripped, just to give us extra time if something got past the guard and tried to sneak up on us.  The group agreed.

The night passed uneventfully.

24 Sarenith, Sunday

Bit of trivia I picked up from another in the group: the Witches Walk is called that because, legend has it, it leads to Megus, also known as the Swamp Witch.  Legend has it that sometimes she comes to town for things, but that nobody has ever really cared to follow her back and visit.  Bit of a recluse, apparently.

Meanwhile, Qatana tried to estimate the number of skeletons that made these tracks, and concludes it was 6-12.

So we approached the cave – clearly, this was where we needed to go. Again, Qatana pushed past and went to the head of the group. I can’t imagine facing Shalelu if something were to happen to her, but I need to talk to her about her impetuousness, or she’s going to get herself killed in spite of the rest of us.

A clicking sound greeted us, which could be bones tapping or something else, like spiders.  And before we could try to determine one way or another, Qatana went deeper and yes, confirmed there were two spiders in the cave.  I rushed up with her and swung, but missed.  The corridor was narrow here, and our options were limited.

We managed to dispatch the spiders, and Qatana was off again in another direction, like a hummingbird flitting between flowers.  While the rest of the group entered the spider den, I followed Qatana.  I’d always expected that leading a group on a quest would involve me strategizing about where to go next, not reactively running to hastily protect someone who was apparently moving randomly.

She was standing near a pool that appeared to have some depth to it … maybe or maybe not over my head, but deep enough to hide something in it.

Meanwhile, I gathered from the noise behind us that something had been living in the spider den and disturbed. I found out later it was a giant amoeba.  Sheesh. I can’t be everywhere.

It was quickly dispatched (I think Sparna may have finally killed it) and the rest of the group soon joined us. We arranged ourselves, and continued moving forward, staying away from the water to our left as much as possible.

Ivan, I think, threw a glowing rock into the room, revealing a large cavern with piles of bones scattered throughout. Piles of bones which seemed to have some ragged armor attached to it.

Nothing moved.

I couldn’t help but believe that these were the skeletons and they would come to life at some point, so I approached the pile nearest me and began to try to remove the armor.  If it was going to come to life, I’d rather it didn’t have armor.

And by golly, they all came to life an stood up.

Qatana, instead of retreating, tried to attack.  She’s not really a warrior; it’s not her forte.  There were shouts of trying to retreat into the corridor so they could not surround us, but skeletons were emerging from the water too, and in short order it was not possible to retreat without giving the skeletons free blows at us as we passed.  We weren’t quite surrounded, but we were at least flanked.  And some of our stronger fighters were stuck out of position .. or rather some of our more vulnerable people were stuck nearer the front.

Ivan shot off a “blunt arrow” (I thought that was weird when he first mentioned he had those, but now I see the wisdom in these strange weapons_ and it connected.  But then we found the skeletons, once standing, were not slow to move and everyone in the front found themselves under multiple attacks.

Several of us found ourselves near death, including myself.  Qatana was, I thought, sure to leave this plane but in a very fortunate turn of events she was able to heal herself with a potion faster than I’ve ever see anyone do.  Ivan reached out and healed me when I thought I was in similar straits, but I fear I offended him when I, rejuvenated, immediately moved into thicker battle, not realizing that he himself was particularly vulnerable at that time.  I must remember to scan 360 before deciding on my next move since battle situations can change so quickly.

Ultimately we did defeat them without any deaths, but barely.  Now with time to look around the cavern, it was apparent that there was another exit than the way we came in.  Resolutely, we all marched that way to see if there were more undead waiting to attack us.

We were not incorrect, but this was a different creature.

There was but one, and it was sitting on another, grander chest. Qatana, of course, threw a rock at it, and like the other skeletons, it slowly rose.  This one’s armor appeared real and useful, and its eyes glowed from empty sockets. It was dressed in a foreign manner. As it stood, it scanned us like a hawk, and then turned to me. It pointed at me with its sword, and said a single word in a language that I didn’t know – and yet I knew what had happened. I knew how to respond. This is what it meant to stand in this role – to be identified as the champion to be defeated, the mark to be measured against.  Somehow this long dead champion had identified me as the main threat, and in its strange language, issued a challenge.

“I accept your challenge,” I replied. “And challenge you in return. To the death.”

I did not know if I could defeat him, but I also knew I had companions who could both join the attack and heal me during the battle.  But I didn’t fully realize the truth of that thought.  The battle, such was it was, was anticlimatic.  Sparna quickly disarmed him of the fine looking sword he held, and it was all but decided from that point. Radella found her inner warrior and unleashed some amazing blows before Anavaru finished it off. I had but one swing at it, connecting, but feeling as though I hadn’t really answered the challenge honorably.  Perhaps I should have asked my compantions to stand down first and given me a chance to make good on my challenge.  Perhaps next time.

This chest, a jade and cherry one, held amazing things like the other. Being bigger, it held bigger things.

First, there was the sword that had fallen from his fingers at Sparna’s beckon.

[112] +1 wakazashi. Once per day it could cast shield on another
companion if touched by the wielder. It had seven shrikes
coiled on a branch.
[113] a bronze key
[114] cherry and jade chest, lined with red velvet, opened by [113]
[115] 5 potions of cure light wounds
[116] 2 potions of cure moderate wounds
[117] 3 potions of lesser restoration
[118] wand of identify [19]
[119] MW Chain shirt
[120] MW cold iron wakazashi
[121] 11 fireworks (desnan candles)
[122] 4 skyrockets (as we’d found in the goblin fort)
[123] ring of climbing

and a pile of coins: 7640 silver pieces, 842 gold pieces, jewelry worth about 1100 gold pieces.

In addition, while examining the sword, we discovered a small hidden panel. A miniature scroll was concealed within.  It was also in that foreign script.  Kali smiled, and said, “I memorized Comprehend Languages just in case something like this came up.”

The scroll was a letter to a son – specifically, as she read on, to Ameiko’s father from Ameiko’s grandfather. It spoke of heritage and honor. “I was not angry at you. I was angry at myself.  The next few days will show.  The box holds our family’s treasure. It is in a secret vault under Brinewell Castle. Enemies will believe our line has ended; this is an advantage, because our enemies will never stop.”

It said more, and in more flowery language.  But clearly, Shalelu’s friend Ameiko was heir to a heritage that she was not aware of.  Or was she, and she was hiding from it?

Is there a greater quest, a greater cause here?  The possibility stirs my blood.

Character: Qatana

Qatana’s Journal Entry for November

Starday, Sarenith 23, 4712 Evening
Lost Coast Road

We had gathered before the pair of double doors in the goblin stronghold, and I could hear movement on the other side plus the small-rat-like-dog yipping noise that passes for goblin tongue. The curious smell of sulphur and carbon mixed unpleasantly with what I had already come to recognize as the stench of goblin body odor.

Etayne had dropped to the ground and crawled beneath the room, where she was able to look up and see at least half a dozen goblins. At the same time Kali had pronounced that there was some form of magic in the room.

Radella checked the doors, and as soon as she announced they were free from traps I smashed through just as I heard Ivan cast Bless.

There were eight goblins squished together in too little space. One was sitting in a baby’s high chair, which served as his throne, and was waving a spear in one hand and a rocket in the other. A semi-circle of seven “warriors” stood before him, wielding dog slicers and acting as little, but grim body guards.

Poorly preserved horse and dog heads were mounted on the walls, and small animals that had been pickled in jars lined shelves. It smelled as bad as it sounds.

One stumbled forward near me and I squashed it like a bug, but another nicked me with its blade. Radella shot another.

Sparna stepped through and deftly killed two. I cast Bane on the survivors and stepped out to make room for Olmas, who promptly skewered another.

The leader lit his rocket and it blasted forward, killing his remaining guards and blinding Radella and I.

A moment later, when I could see again, the leader was dead and Anavaru was cutting its head off. Apparently Kali had immobilized it with Color Spray, and then Olmas and Ana did the rest.

Goblin Fort B

“A job well done,” squeaked Beorn.

Indeed it was, for we now head the head of the goblin leader, plus 42 freshly severed ears (including those from the leader), which by my calculations will bring us 920 gold pieces (115 for each of us).

We also gathered a handful of useful items:

[101] 5 +1 Animal Bane arrows
[102] 2 potions of cure light wounds (Sparna and Olmas)
[103] sky rocket
[104] 6 arrows
[105] master work composite longbow (STR +0)
[106] small chain shirt
[107] spear

There was a small and stinky “royal bed chamber” off to the east, but it was obvious that there must have been more beyond the southern wall.

Olmas created a new doorway for us, and we found a small room with a beautiful red lacquered chest with cranes and frogs painted on it. Someone identified it as from the Minkaui kingdom (Tien), and nested within its plush red velvet lining were:

[108] Minkaui red chest
[109] 6 master work shurikens
[110] long red hair pin with pearl at one end
[111] gold and ivory fan, with painting of a gecko walking on cherry blossoms

On the reverse side of the fan the goblins had crudely drawn a map of the swamp with three Xs marking areas of interest.

The nearest was on the coast straight from the fort, and so we made our way to Soggy Bay. Kali’s raven, Nihali, flew as scout overhead, but there was little to see through the undergrowth. We heard some unusual movement off to one side, but we made it to the water and hiked south towards the mark on the map.

Soon we could see a two masted Chelish ship that had run aground quite some time ago. Oddly enough the wreck was encircled by an old fence, and goblin prints littered the soft ground. A pile of mangled goblin bodies lay at the bow of the ship (some weeks old).

We explored the charred ship, which smelled of seaweed and charcoal, but other than the name, painted in Tien script, we found nothing of interest.

We returned to the goblin fort, picked up the chest, and then head back to the Lost Coast Road to more easily access the spot of the next nearest X.

Using a well established trail known as the “Witch’s Walk” we made our way back down into the swamp, and then followed the base of a rise south until we came to a cave. I had already noticed that the skeleton tracks from the fort followed our course, and they led into the cave.

The sun was setting and none of us wanted to face undead at night; so we returned to the road, and after setting up a handful of simple sound traps we made camp.

Sunday, Sarenith 24, 4712 Late Morning
Cave near Brinestump Marsh

Nothing triggered our make shift alarms, and nothing untoward occurred overnight, other than Pookie and Star making off color jokes about a slumber party. Seriously girls, grow up!

We quickly ate, broke camp, and made our way back to the cave entrance.

We had to hack through the nettles and vines, after which we entered the dark and damp earth. A pool of brackish water ran along the left side of the cave, and a track of skeleton prints was easy to see leading both in and out from within.

We huddled there for a moment listening to a disturbing clicking sound. I called out, “Oi, anybody in there?” and the clicking sound stopped. We cautiously backed out. A couple of large spiders (think dog sized) sprang out at us, but Sparna and Radella killed the first, and Anna and Ivan killed the second as it fled.

We moved in and saw that the pool cut off access through the main passage, but there was a small crack to the right from whence the spiders had come.

I followed this narrow passage which rejoined the main cavern where I waved at the others, but from behind I heard a splash followed by the sound of fighting.

Etayne and Sparna had followed through the narrow passage and could not resist exploring the even narrower crack that led deeper in. There they found a circular chamber filled with a pool of water, in the midst of which sat a tiny island of crystal.

Etayne had poked at the water with a spear, and the water poked back, striking Sparna. Some sort of amorphous blobby thing lived there, but Sparna managed to kill it.

We all assembled in the main cavern and followed it around a bend to a large chamber that stretched off in either direction. The pool of stagnant water extended left, and to the right was dry ground with perhaps a dozen skeletons lying on the ground.

We approached cautiously, but the things did not move. At least not until Olmas moved over to one and tried to remove its armor.

Really? Were they bothering us? Oh well, we would have probably made things worse had we just tried to wander past them.

Each of the skeletons stood up and began to advance on us, striking out as opportunity arose.

We were out numbered, and it was clear we needed to regroup into a more strategic formation, but it was already too late.

More skeletons arose from the water to our left, effectively removing any chance of retreat from our list of options. They closed in and things looked very bleak.

I spent most of my time healing in some fashion or another, but it was not enough. Several had closed in on me, and for a brief moment I thought I was about to die.

But then all of my little friends cried out, “No!” as one, and time seemed to stop and then reorganize itself around me. I found myself in possession of a cure spell I did not realize I had prepared, and with that cast I felt much better, and was able to channel more energy to help my comrades.

We were victorious, and had all survived, but only barely. Thanks to my friends we had been saved from more grievous results. Timber sarcastically remarked, “Try not to let that become a habit.” I could only concur.

While the skeletons were clad in armor, it was rusted and rent and not worth the effort of trying to salvage, and so instead we turned our attention to the other tunnel leading out.

We found that it opened up to a good sized cavern that then narrowed down to a crack at the far side. Sitting in the middle of this was a skeleton more finely dressed than his companions that we had fought. And it was sitting on a large jade and cherry chest, in the same style as the small chest we found with the goblins.

Skeleton CaveIt wore a chain shirt and was armed with an exotic sword that glowed with magic.

Etayne and I threw stones at it, and she called out, “Are you awake?”

It rose up and pointed at Olmas with a boney finger and spoke in an unknown (to us) tongue. It then hefted its sword and strode towards him.

This was all we let it do before pouncing upon it from all sides and destroying it.

Unlike its brethren, this skeleton had an interesting assortment of loot, which we liberated.

[112] +1 exotic sword etched with seven shrikes perched upon a twisted twig
Once per day the wielder can cast Shield Other on any creaturetouched
[113] bronze key
[114] chest lined with red velvet
[115] 5 potions of Cure Light Wounds
[116] 2 potions of Cure Moderate Wounds
[117] 3 potions of Lesser Restoration
[118] wand of Identify [19 charges]
[119] master work chain mail shirt
[120] master work cold iron exotic sword
[121] 11 fireworks, “Desna’s Candles”
[122] 4 sky rockets
[123] ring of climbing

842 gold pieces
7,140 silver pieces

While handling the sword to identify it, we noticed that the pommel hid a small scroll case, and within it was a letter, but in Tien, which none of us could read.

Ever resourceful, Kali cast Comprehend Languages and read the letter. It was addressed to Ameiko’s father (who had died some years ago in a bizarre accident at the glassworks) from his father, and it hinted at some long hidden family history and heritage.

The shipwreck we had encountered, The Keijitsu Star (according to Kali) had been intended to bring this letter and various family heirlooms to Ameiko’s family, but had obviously failed to do so. The letter also alluded to a much larger collection of family wealth and secret information hidden away in a place called Brinewall.

None of us were sure where Brinewall was, but we all agreed that Ameiko should be given the letter.

There is a discussion going on about whether the Tien items we have found thus far should be returned as well, but I have no great interest in its outcome.

Foremost on my mind is what could be out at the third and final X marked on the goblin map, and if we should head over there today, or return to Sandpoint first and find Ameiko.

Character: Kali

Kali’s Journal, Sarenith 23-24, 4712

Sarenith 23 (Mid-day)

I fell gravely ill when I was very young though of course I don’t remember any of it. My parents tell me they were traveling across the Carpendan Plains when I was four years old and the road took them along a marshland probably not unlike this one. No magic, no curses, no ancient horrors: just a simple mosquito bite paired with everyday misfortune.

We followed goblin tracks almost all the way in. Up above us, Nihali kept a watchful eye on the trail but the thick vegetation made seeing anything beyond its boundaries very difficult, and it felt like the swamp was slowly closing in around us the deeper into the marsh we pressed. If they somehow knew we were coming, we’d not likely see the ambush before it was sprung.

As it turned out I needn’t have worried. We emerged into a clearing of sorts that revealed the village in the distance, and from where we stood on the trail it looked eerily deserted. The front gate was completely broken down and there were no signs of activity. I asked Nihali to scout as safely as she could and she returned in short order with an ominous report.

“No guards, signs of life. Burned bodies, bones in the hole. Much fear.”

We approached the village cautiously and stepped into the compound. The gate had been broken down from the inside and then crushed in a stampede. Small footprints, dozens and dozens of them, told a story of a chaotic escape into the marsh. Whatever had happened here had terrified the goblins, sending most of the village fleeing in a mass panic.

A closer search of the grounds turned up a sinister explanation: skeletal footprints in the dirt, human-sized, leading into the village and back out again.

The charred bodies in the central pit were definitely goblins. A pig stye turned mass grave. It suggested there were still survivors here since someone had to be alive in order to burn and bury the dead, and we found the first of them in a small outbuilding. A half dozen goblins were cowering there in abject fear, and I suddenly felt uneasy about what we were here to do. Yes, they were goblins, and yes, we knew what this tribe had done, but that did not mean it was right to slaughter them in this manner.

But it did not take long for the situation to change: they became hostile and violent as soon as they saw what we were. The fight broke out in that first building and then spread to the courtyard when more goblins appeared at the window of one of the guardhouses. I tried to circle around using the platforms on the other side, but there was no direct path across and I ended up going deeper into the complex instead.

Eventually, I ran into Olmas, just as the rest of the party was preparing an assault into what they presumed was the goblin chieftain’s throne room. Etayne dropped down to the ground below and was able to count at least a half-dozen of them, in addition to the chieftain, through gaps in the raised floor. I was detecting faint traces of magic inside just as Qatana smashed the door in.

Nearly seven years ago on the beach in Sandpoint she flattened Jefy Theern, breaking several of his ribs when she slammed into him. I didn’t see it happen, or if I did the concussion erased my memory of it, but this is what it must have looked like. While goblin engineering, if you can call it that, is clumsy and primitive that door was still barred on the inside and sturdy enough to resist entry. Yet, under the force of her impact it shattered, sending a shower of splintered wood into the room.

Just seconds after the assault began an explosion in the doorway confirmed that the Licktoad tribe had, indeed, found a cache of fireworks. Several of us, including the chieftain’s own defenders, were enveloped in a starburst of searing, metallic powder that would no doubt have been quite beautiful from a few hundred feet away. While it was probably a waste of a spell—he immolated the last of his own with this trick—I answered with a color spray that left him blinded and stunned; Olmas and Anavaru delivered the killing blows.

A crudely hidden room turned up an astonishing surprise: a chest with a beautiful, red lacquer finish, decorated with etchings of cranes and frogs. I was stunned. It was obviously from Tian Xia, and almost certainly the Minkai Empire. It was a work of art.

goblin fan mapInside was something even more curious: a delicate Tian Xia fan which we unfolded. One side had an intricate painting of a gecko on backdrop of cherry blossoms. The other, unfortunately, had been painted over by the goblins but they had done so in order to draw a crude map of the marsh in wide, sloppy strokes. Bold X’s marked two locations along the shore and a third at the base of the cliffs just a short distance from the Witch’s Walk. (I don’t know if the goblins’ paint can be removed without damaging the original artwork, but it seems like something that should be attempted. When we are back in town, I will ask about this.) Presumably, one of these X’s is the shipwreck that is the source of the fireworks, but the others? Yet more mysteries.

Sarenith 23 (Evening)

We found the weatherworn shipwreck inland from the bay, far enough from the water that it was likely grounded there in a storm many years past. Curiously, the goblins had built a rickety fence around it complete with a broken gate. Ever the opportunists, they had apparently turned it into a home…which they subsequently destroyed by inadvertently setting it ablaze. From the outside, the two-mast Chelish vessel looked intact but the inside was completely gutted. Most likely their luck with the cache of skyrockets had finally run out and there had been an accident that led to a fire.

The dead goblins outside the ship, however, were anything but an accident. The badly decomposed bodies bore the telltale signs of battle injuries but gave no clues as to their assailants.

The name of the ship was still visible, and astonishingly it was written in Tien. I copied the pictographs as best I could since none of us could read them and even if I had the spell prepared it would have been a waste for just this purpose. Vudrani is a relatively young language on the scale by which these things are measured, and it evolved with heavy influence from Tien (I am told that in Tian Xia, Vudrani is even widely spoken as a foreign language). The two cultures have intermingled for centuries and I had an opportunity many years ago in Jalmeray to start learning Tien. Foolishly, I passed it up. As much as I have regretted that decision over the years, I am doing so even more, now.

Maybe if dad knew Tien things would have turned out differently. That may sound like I am shifting the responsibility for my decision to someone else, but the reality is that nearly all of my languages are a result of my parents’ influence. Dad, of course, spoke Vudrani at home as often as he did common: he very reasonably was not going to raise a daughter that wasn’t fluent in his native tongue. By nature of growing up in Varisia and having my mom as my mom I, of course, learned not just Varisian but Thassilonian as well—and knowing mom she probably started Thassilonian lessons while I was still in her womb. (Never mind that it’s basically a dead language known only by scholars and eccentrics.) And Elvish? A very useful language to have, of course, but that was both dad and mom, and motivated more by the family business than anything else. Only Draconic and Celestial didn’t originate with them, and if we’re being totally honest here the former wasn’t exactly a choice, either. Sure, you can learn magic without knowing Draconic, just as you can see with only one eye.

We are camped above the bluffs along the Witch’s Walk for the night. Down below, we came across the skeleton footprints and unsurprisingly they led to one of the locations marked on the goblins’ map, which turned out to be the entrance to a cave. What we were not expecting to see was a second shipwreck, visible just offshore in the distance and roughly corresponding to the sole remaining X. With the sun setting and the whereabouts of the skeletons unknown, however, the increasing prospects of a battle with the undead in a swamp in the dark seemed strangely unappealing.

Sarenith 24 (Morning)

Gods, I am an idiot. How many years did I spend around Ameiko? How could I not recognize the pictograph? How many times have I seen it? Dozens? A hundred? The Kaijitsu Star. There is an old adage about not noticing what is right in front of you, or what you don’t expect to find, and I guess this is what they mean. But still. I should have known.

I also feel like I have invaded her privacy, something that she has guarded carefully for as long as I have known her. I can’t say for certain that this letter was intended for her father, but the timing would be right. It’s dated 4687, just a couple of years before Ameiko was born. Sandpoint was founded in the 4660’s by the Mercantile League, an alliance of four families that included the Kaijitsus. Who else could it have been written to?

Ameiko did not talk much about her family, but I saw and heard enough of her father to know that he was a bitter, angry, and resentful man. Perhaps this letter explains some of that. Ultimately, I believe that we are responsible for our own decisions and choices in life, but we are influenced by how we are raised and how we are treated. How we respond to these trials is a test of our character, and perhaps this was one too many indignities for his. Did her father feel abandoned by his father? Did those feelings ferment over time into anger and rage, eventually driving his family away from him? What would have been different had this letter been received?

I need to see Ameiko. I need to be the one who shows her the letter, and the one who apologizes for this intrusion into her past. I’m sorry. We didn’t know.

And then there are the treasures we have found. Technically, they belong to the Kajitsu family which means that they belong to Ameiko. She will need to be told about these as well.

And what of this mystery? The caves below were filled with skeletons dressed in Tian Xia style armor. The second chest, made from cherry wood and jade, was clearly from one of the ships, and among its contents were more sky rockets and depressions where others had been removed.

It was enough to start forming a story of what had happened: the goblins found the chests which contained the fireworks and taken them, but someone, somewhere, created skeletons from the dead off of one or both ships. One of those, the one guarding the chest, had somehow retained its will and memories, and it must have been able to control the others. They raided the goblin village and took the chest back and brought it here.

But who created the skeletons? And what is the other shipwreck and how is it connected (if it’s connected at all)?

The caves were a harrowing experience. In the main cavern, the skeletons converged on us from all directions and many of the others had pushed too far in to be able to safely retreat. I thought we were going to lose Olmas but Ivan was there to provide some much-needed healing. Qatana, however, was quickly surrounded and there was no one close enough to help her in time. I don’t know how she did it, but miraculously she managed a healing spell just as the group of three skeletons descended on her and it saved her life.

This was the first time I have ever used those little acid darts in anger. I saw the effect it had on the skeletons. Dad, you can officially stop worrying now.