Category Archives: RotR Journal Entries

Journal entries for the Rise of the Runelords campaign

Character: Trask

The Journal of Trask Feltherup

Sunday, Erastus 6

So we were not fooled by the only opening in the tower appearing to be going down. We knew there was more structure upstairs, and that there must be a way to get there, if we were to but look more carefully. And so, after searching intently and thoroughly, we found …

… that, uh, apparently there was nothing upstairs. Or at least, no way to get there from here. We found not a trace of secret doors, passages, ropes, teleport traps, signs, arrows, or even disclaimers or warning notes.

However after some discussion, we decided it was entirely appropriate to make this Derrel’s final resting place. I mean, a tomb built for monks? We’ll probably want to embellish it a bit, later, when we have a bit more time on our hands.

Next up: we needed to convert some of our property into cash. We sat down and sized up what we had, what we wanted to keep, and things that perhaps folks in the group wanted to personally take. Takkad seems to have a knack for the numbers, so with everyone chiming in on what they knew (fighters knew weapons, magic users knew not only magical components but not uncommonly, magical items too, and Rigel, well, she just seemed to have a knack at quickly appraising darn near everything else) he provided an estimate of what we should be able to garner for our stuff.

It was impressive. But the market for a lot of this stuff did not lie in an ancient Thassalonian library. We needed to be in a big city again, which really bothered me not one whit.

So after taking days to get here before, it was more than a little satisifying when Rallo and I were able to teleport the group directly to Magnimar. Poof. Well, ok, actually there wasn’t a poofing sound. Not even a faint pop. But just, after all the travelling we’ve had to do, it was nice to want to be there, and just be there. It’s like the difference between being dirt poor and working as a bouncer just to get a barebones meal, and walking into a nice place and saying, bring me a whole chicken. The whole bird. I’m hungry and I’m going to fix that.

Or maybe it’s just good to be back in the city. It’s hard to explain. But we’re here, and I think it’s great that it took as much effort as it takes to walk over to the next room, and half the time.

Being Sunday, a lot of the places we wanted to visit were lightly staffed or, more often, closed entirely. We’d not be able to finish selling off all of our stuff until Monday. Still, we cashed out a fair amount of it. I traded my ring of protection for a ring of better protection we’d procured, and handed the old one over to be sold with the rest of the stuff. We were able to set up a meeting with the mayor to further clarify our previous, brief messages, and then, well, freedom.

Considering the money I had now, and not even taking into account the share of the money I would get for the things we’d sell tomorrow, my options in Magnimar were much wider than they were the last time I was here. Oh, I’m not ready to retire and buy a villa yet by any means … but sheesh it sure seems like it by comparison.

I needed to swing by the clock tower where Olithar had died. I still feel that if we’d been a little more prepared, or a little more skilled, or a little more cautious that he’d still be with us. I don’t know why but I felt a visit was in order. It was getting late, so I thought I’d wait until Moonday.

But it seems that we were destined to return sooner. Takkad returned and told us he’d gotten information which suggested Xaneesha was still in town. He gathered up those of us who hadn’t already struck out on their own — myself, Rigel, Sabin, Rallo, and Avia — and we went to his temple to try a scrying. When that couldn’t find her, he suggested we go back to the Shadow Clock. I was kind of surprised we were doing this now.

So we did go back, although by now it was dark. I briefly noted on the way in that you could no longer discern where the pieces of Olithar had landed; the blood had faded in the intervening rains and sunshine and blended with the dark gray of the twilight. I didn’t have a chance to stay and talk with him, but perhaps I’d return later. Now able to Fly and Airwalk without scrolls, we easily ascended and searched the clock tower, but not surprisingly, there was no sign of Xaneesha. From high in the tower, Takkad looked out at the city, and we could hear the sounds of varied entertainment, below. Voices rising and falling. A female voice, now and then, standing out among the lower tones of the men at the pubs, carousing and gambling.

Gambling, he said out loud. They were targeting people with money. With scarcely a look at the rest of the group, he pointed beneath the Ironspire and headed back down the tower.

Sigh. Seemed Takkad was on a quest. He wasn’t even there for Olithar’s death, but he really seemed to have it in for Xaneesha. I vaguely remember he’d talked about having had some sort of run-in too, with the lizard priests. Or was it priestesses? Did that explain his fascination with a creature I thought we alone had a personal stake in? Try as I might I couldn’t remember the details of his story, but now I was thinking maybe he really did have as much skin in this game as we did.

The first pub we found wasn’t very interesting. We were looking for tattoos, and we knew from experience they were not always out there in the open. Still, after ten or fifteen minutes, we communicated by hand signal that we wanted to move on.

The second pub – ah, now that was more productive. It was certainly well-populated, and there were some active games going on in one corner which a good crowd observing. It was Rigel who noticed one tattoo discreetly sliding in and out of view on one person as they moved. That was enough to make us hang out a bit longer.

Most of the time it bothers me that I wear my age on my face, because it means people treat me as a child. I may not be a wizened shaman, but I think at this point I’ve had a rich share of life’s experiences in my recent years. But in this case, it was exactly what we wanted. I put on my best “wow this city is big” look as I gazed upon the game, and it wasn’t long before one of the players noticed me.

When I saw him look at me, I asked him how you played. He asked if I had any gold, and I looked a little shy. “Well, a little, but not much. Does it take a lot to play?”

“How much do you have?” he pressed.

“About 15 gold.”

His face broke into a smile. “That’s plenty to get started!” he said.

And he introduced me to a game which, even if they weren’t cheating, would challenge anyone who’d had even a sniff of ale. One gold piece to play, and double sixes meant everybody paid you a gold piece. But double threes had different results, and double twos were … well, and heaven help you if you didn’t get doubles at all.

It was Rigel who silently acknowledged there was some dishonest play going on. Once my stake was gone, and I’d placed the appropriately wowed look on my face, Rigel stepped in and offered to play some. The group took on a look of a school of sharks circling blood, but Rigel had a few tricks of her own that allowed her to not only keep pace, but do better than they would have liked.

The leader (who I learned later from Takkad was called “Snake”) looked at Rigel shrewdly, and suggested maybe she would be interested in some games with higher stakes. She agreed that might be fun, but it turns out they were only being held in a different place. On the condition that her friends, meaning me and Avia, could come too, she agreed. “Maybe I could play too,” I suggested. The group looked at me in a sharp toothy way and agreed the friends were welcome too.

Sabin and Takkad observed this agreement, and sent the word out to Kane and Nolin — it looked like the whole group was going to be needed. They and Rallo followed us discreetly and then waited for the others to arrive.

Meanwhile, we reached a nondescript house and Snake provided a password to the person who answered the door. We were all admitted and, as promised, there was a serious game going on off to one side. But there was also obviously a party atmosphere here, and there were several non-players who were circulating around the room.

Rigel sat down and did well. I honestly don’t know if she was cheating or lucky, but the distress of the other players seemed genuine enough. She was by no means winning every game, but she was apparently winning much more often than they were used to. After a half hour or so, she withdrew from the game.

While that was happening, an attractive young lady named Isabella came up to me and asked if I was playing. I replied no, just watching at this point. She suggested I should go upstairs to the party, then, and said she was actually going up right now, if I wanted to go right now.

She was really very attractive, but at that point Rigel was still playing, so I held firm and said perhaps I or we would come up later. She looked disappointed, and suggested with a wink and a smile that sooner would be better, before coyly heading up the stairs.

So when Rigel finished, Avia and her and I decided perhaps we should check out this party. We had a hunch Xaneesha was somewhere near this house, given the presence of tattoos and the gambling atmosphere. When we went upstairs, the door was not locked and we simply walked in, although we were quickly challenged. But when I mentioned Isabella’s name, he quickly turned and located her. She slinked over and welcomed us to the party. She directed us to a smallish room off in the corner where we could get masks to better blend in.

Once we were in there, though, Isabella turned quickly towards Avia and Isabella’s mask’s eyes glowed green as a ray of light shot out and struck Avia. But she shook it off and announced, “Your time has come, Xaneesha!”

“I recognized you the minute you came in,” she responded. “Bring it on!”

And Avia did, laying open Xaneesha with a furious attack with her sword. Rigel nicked her with her rapier and I quickly hasted all.

(Meanwhile, unknown to me at the time, Takkad had sensed the battle beginning through a status spell he’d cast on us before we left, and hurriedly brought the other half of the party to us.)

Avia had damaged Xaneesha/Isabella so badly that she angrily disappeared. It appeared to be a teleport or dimension door and not invisibility, but it took a few moments to discern that. When we exited the dressing room a few people in the party room looked a bit panicked — they’d heard both the battle and the yells. I looked them over and said as convincingly as I could, “There’s been a problem. Isabella told us to go downstairs and help with it.” And we rushed out the door. And downstairs. And, after a quick glance showed us no Isabella, headed to the front door.

.. Only to have it blown in upon us. Our friends had arrived, and apparently Rallo’s form of a knock spell ALSO manifests as lightning, like so many of his other variants. The door was blown to splinters, and as we rushed outside I turned and looked at the ragged exit, and sighed.

As Avia shouted, “it was Xaneesha, and she teleported away” I created a major image of a red dragon that looked oddly like Longtooth. A couple of my friends looked startled but I quickly said, “if you want confusion, you want the dragon” and sure enough, as the players and revelers arrived, they skidded to a stop at the opening and gawked at the red dragon that was there. Never mind that a red dragon would burn a door down. Never mind that it really would have had trouble taking off and landing on this particular street. No, it just made them stop and consider what their eyes were telling them.

And it was as this was happening that Xaneesha reappeared and sent a couple of scorching rays at Sabin and Avia. Kane cast prayer, but Sabin got the most horrible, wonderful grin on his face as he turned towards her grabbed Nolin, and dimension doored right next to her. Her eyes got real big – really really big – before Nolin practiced his butchering skills on her. Avia, still hasted, rushed in and laid into her again. And in a subtle move, Takkad sent a little sliver of cold into her heart, and killed her. Rigel sliced off her head almost with glee.

And it was about then we remembered we still had an audience. Probably more any time now. Takkad herded the gawkers back inside the house while I made the dragon disappear. He explained to them the tattoo/soul/death linkage, and several looked very concerned.

We took two important items from Xaneesha’s corpse:

[1010] Mask of the Medusa: Grants +4 bonus to saving throws for visual effects, and once per day the user can send a pale green ray from the eyes to a victim, who must make a DC15 fortitude save or be turned to stone for one minute.

[1011] Impaler of Thorns: A +1 spear, which once per day can be used to create a burst of despair in a 30′ radius with a DC16 Willpower save. Those who fail must make and additional DC15 save or be nauseated.

Finally, after a much busier night than I’d anticipated, we all retired to our rooms.

Moonday, Erastus 7

We met with the mayor, and although we explained the tattoo/soul/death concept, he seemed fairly unconcerned. Then Takkad suggested some complicated way where wealthier people would end up subsidizing the removal of both their own and some others’ removal, with the city managing the program and, as near as I could follow, also making a profit on it. His Lordship suddenly gained interest in Takkad’s words.

We finished selling off our unneeded stuff, and teleported onto the road just south of Sandpoint. We had a rendevous with a hole in the ground, but figured teleporting in in sight of anybody would likely cause a distraction to our task at hand.

We spoke with the Mayor and the Sheriff, but they had nothing much to add to the short messages we’d already exchanged with them. Looking down into the pit didn’t yield anything interesting, but we pulled out Olithar’s old journal entries, as he’d helped map the underground passages last year and we had a hunch they’d now changed.

Descending into the opening we quickly found where we were on Olithar’s maps and determined that some passages that had been rubble-filled before seem to have been cleared. We saw boot marks that we presume were from the missing soldiers and followed them deeper into the Thassalonian ruins.

We encountered some spider webs, but no spiders, so I just burned them away. At the bottom of a staircase (that had been previously blocked) we had to search to find a secret door.

The door led to a room with artistically decorated walls. Both pictures and words (Thassalonian words) appeared here, in various sizes (which might have meant multiple authors or even multiple updates). After passing through several locked doors (courtesy of Rigel) we reached a round room with a round pool in the middle. The runes here seemed to speak favorably of Lamashtu, much to the chagrin of several in our group.

We returned to the main chamber and went to a wide western hallway, but from there eminated a strange hollow voice in ancient Thassilonian. It wanted to know of the world up top, and clearly was trying to discern if there was a power vacuum it could occupy. Who wields the greatest power? it asked.

I do, I replied. But it ignored me while Takkad said something about everybody has great powers now.

So there are no true wielders of great power left, yada yada yada?

Hey. I wield great power!

Avia challenged it to show itself and a humanoid figure appeared wearing a breastplate, with sword in one hand and a dagger in another. One eye was completely milky white, reminding me both of an old man I’d met once, and a rather smart dog. Except this thing was ignoring me and probably was not going to hug us and in a few seconds would be too close to –

I SAID, I WIELD GREAT POWER! I practically yelled as I sent a fireball to it. I mean, really, not only was it evil (profoundly evil according to Avia) but it was being really rude, and any closer and a fireball would singe my friends too. And it was pretty clear a fireball was necessary to get his attention and cleanse its surface of small cooties.

Character: Trask

The Journal of Trask Feltherup

Oathday, Erastus 3

Sometimes, ethics and morals are inconvenient.

Red dragons are not known for their generosity, or even their friendliness. In fact, they are generally recognized as evil and untrustworthy. I know this now, and I know this is why Father has always been reluctant to reveal our family’s lineage. It is said that the apple does not fall from the tree. What would people think? I’m fortunate to have fallen into a group that judges more by actions than simply by reputation. Or presumed reputation.

But I digress. We’d made a deal with Longtooth which, in hindsight, had people wishing they had not. In return for doing nothing (and we were very explicit on that — had he shown up we’d have been very upset) we would give him a share (1/9 or 1/10) of anything we found, earned, recovered — what have you. It grated on us that we took all the risk, and simply based on the fear that he might harm us, we were willing to pay ‘protection money’. Do nothing, and there’s something in it for you.

Some have openly advocated not paying him, now that we’ve defeated Mokmurian. That doesn’t seem right either. It grates on me to give away what seems so much like it is ours, and yet to not keep the bargain seems to make me – us – as bad as any of the evil beings we’ve been defeating. Our reputation and our actions are what define us. If we are not true to our principles, we risk losing the reputation we’ve created. Even if only among ourselves.

To that end, I offered to teleport to him and let him know we did indeed defeat MM, and that we were tallying the treasure we’d found, and would contact him again within 24 hours. Without that notification, I thought, he might think we were doublecrossing him.

But others argued that if he feared that he was more than welcome to come and check it out. Or use magic to contact us. Even though I felt I could teleport away if he threatened me, others thought he might try to doublecross us and grab more treasure through capturing or injuring me. I feel, unfortunately, like I understand him and that that is not likely, but the group urges strongly against that and instead advocates we regain all our spells and visit him at full strength, just in case battle does happen.

I’m a little worried that planning for a possible battle increases the likelihood of a battle, but I do not fear we’d lose the battle. I fear we’d lose the moral high ground, and I for one would be disappointed if I found any one of our party could create circumstances where it was reasonable (or even convenient) to ignore the deal we’d made.

Some have asked if I’d feel the same if Longtooth himself broke the deal first. It is a good question. If one party breaks a deal, there is no deal, I think. Certainly if he attacks us for any reason, we would need to defend ourselves, and it would be unwise in the extreme to wound but not kill an angry dragon.

Meanwhile, Takkad and some others are spending a great deal of time in the library, trying to discern what information is actually held there. He found much information about the Rune Lords, and in particular Karzoug and Alaznist, whose minions we seem to be running into with increasing frequency. And he also discovered the answer to a question that we’d asked ourselves when MM’s corpse spoke to us: what role did the runic tattoos play in all this, and if it really did pass, grant, or amplify a dead Rune Lord’s power or essence, how could we undo that? The answer, it turns out, is that if the tattoo is actually removed, then the Rune Lord gets nothing from a death, but if it does not then the manner in which it was originally enscribed means that the Rune Lord does indeed get some small measure of power, or essence, or something from the soul that has been extinguished.

It borders on religious doctrine to me – all this talk of souls and such – but everyone else takes it very seriously. Any power that a Rune Lord can exert in today’s world is bad news, so I guess I don’t need to know the details of how it works if I simply know it does. I’m not sure how we will erase these tattoos berfore killing our opponents, but we will undoubtedly look for opportunities in the future.

The Black Tower, it turns out, was not so much a Rune Lord construct as a religious one. It was once the bell tower of an order of Therassic monks (whom we suspect were not exactly law abiding and virtuous souls.) The Peacock Spirit, I think he said.

Fireday, Erastus 4

Clever.

I didn’t really ruminate out loud, but perhaps my expression or my demeanor has conveyed to the group my mixed feelings about our deal with Longtooth. It seems we may be intending to adhere to the letter of the deal while being somewhat more free with the spirit of it. As we are separating Longtooth’s share, his pile is becoming full of things that have no use to us, but do have value. We calculated his share would be in the neighborhood of 8500 gp, and the pile did include gold (red dragon after all!). It contained a couple of giant-sized magic weapons which were of no use to us, and great piles of giant armor that, again, had value but no use to us or even Longtooth except, perhaps, as trophy pieces.

I think they are hoping he expresses dissatisfaction in a manner which requires we kill him.

Fireday, Erastus 4 (later)

We emptied our sacks, and haversacks, and bags of holding so that we carried nothing but Longtooth’s share. He couldn’t gain additional treasure by force. Even if he attacked and we all died, he’d not know where the rest of it was.

And when Rallo and I teleported the group there, he appeared in short order and inspected the loot. He seemed satisfied, but then said he also wanted the scrolls and the location of the library. Takkad threw a verbal barb at him – “you should be happy you got what you did when we did all the work while you crouched cravenly in your cave” – and that was all it took. He bared his teeth, waved his wings and took a snap at us.

And quick as you could blink, he had three fighters dimension door right next to him, and Takkad Smote him, and I hasted everyone and that was all it took. While I knew a fireball would be pointless against a red dragon, I was ready to create an illusion of the entrance sealing off as if with a giant shape stone spell. But it wasn’t necessary. Before I could do anything else, our three fighters had created dragon hash. And we had our share back, our honor intact .. and additional treasure to inventory.

There were a great number of coins .. a stunning amount of copper coins (copper? what a slacker for a red dragon!): over 360,000. There were over 23,000 silver pieces, and over 34,000 gold pieces. But it wasn’t just the coinage. We had some in our party who are skilled at appraisals, and they informed us there was a water opal worth a thousand gp, a diamond worth 1600 gp, 2 black opals worth 8000 gp each, 53 gems of assorted size and quality worth a total of 3500gp, a tapestry of monks sparring worth 600gp, a set of 4 silver idols worth 2400gp, and a pure platinum statue of (ugh) Karzoug worth about 5000gp. All told, it had over 70,000 gp in value.

This, Father. This is why you went adventuring, right? 🙂 And yet, as stunning as these figures sound, when one looks at the price of even “inexpensive” magic items, there’s only a fraction of them that we would be able to buy with this hoard.

With the empty bags of holding that Takkad and Sabin had brought (gosh, almost as if they’d planned for Longtooth to die 🙂 ) we were able to get the loot (but not Longtooth’s corpse) back to the library with just one teleport by Rallo and I. And rest.

But what about the Black Tower itself?

Starday, Erastus 5

We started the day by sending messages to Conna (any ‘friendly’ giants should be gone in 3 days), Sandpoint (ther’es been a giant earthquake and a sinkhole has appeared), Magnimar (what Rune Lord cult?), and our ferryman (thanks, won’t need you but tell the stables we’ll pick up our horses in a couple of weeks).

The news from Sandpoint was disturbing and yet, sigh, it seems almost normal. I get the sense that Sandpoint will never be normal again, or perhaps disaster is the new normal. It started with goblins, and then giants and dragons, and now even the earth is trying to destroy the town. We have no more message capability today but we will have a longer conversation tomorrow. And the mayor of Magnimar remains relatively clueless, and I’m not sure short messages of 25 words or less will convey to him what we’ve learned.

Sunday, Erastus 6

Well, in talking with Sandpoint, it seems things are more dire than we thought. Yes, there’s a sinkhole, but part of Sandpoint had apparently fallen into it, and the guards that went to investigate it never returned. Apparently there is also a loud howling that does not sound like a normal dog, or pack of dogs. We told the mayor we’d be there as soon as possible. With teleport, now, we can be there almost instantly but we need to wrap some stuff up here yet. We’ve decided to take on the Black Tower.

So we teleported out to the area in front of it and were immediately beset upon by harpies. It turns out these were not your ordinary, run-of-the-mill harpies (if such exist). These seemed much stronger or more powerful somehow. Still, Takkad encased one in stone (silly harpy sat oh a stone wall, and, well, “wall of stone”), and we eventually defeated the other three. I managed to fireball one, but then I’m afraid I became rather useless because the harpy’s song got to me.

But when we finished, there were no more harpies. We cautiously inspected and then entered the door and found ourselves in a round room that was noticeably cold. Not just a chilly draft. Cold. As in, walls glistening with frost. Sabin opened a trap door that Kane was able to find on the floor. It revealed a five foot shaft which seemed to be about 70′ deep, judging from the lit stone we dropped. Might be a chamber down there.

And then the eyes. The eyes looked up at us. And Sabin and Takkad felt a chill from that gaze, but shook it off. And because of that, if for no other reason, Takkad sent a flame strike down the shaft. Kane cast bless. Rallo sent a lightning ball down. And we waited. For a very short time.

Because in response to all this, a figure shot out of the shaft carrying some sort of metal rod or cylinder and clung to the ceiling. This was a major clue that we needed to take action. Cold room. Evil figure. Fireball, right? But both Nolin and Kane had the ability to get to the figure (by airwalk and spider climb, respectively) and by the time I could try a fireball, there would have been too many friendlies nearby. I really need to research a haped fireball. So instead I made Avia able to fly, and effectively threw another fighter at the problem. I was later able to try an old favorite (burning hands) which does less damage but can be better aimed. Eventually, the mummy was dead, but not before Nolin reported feeling .. off. Or ill. Mummies are renown for passing on disease so we hit Nolin with both a heal and a remove curse, unsure of which would be needed.

The cylinder, it turns out, was locked, but using several knock spells from the wand, I was able to make the six spinning ring align to the correct places and open it. Inside we found

9 scrolls describing various curses that could be issued. I suppose we should study these sometime, if only to know and recognize them.

8 magic scrolls:

Greater Restoration
Hero’s Feast
Order’s Wrath
Scrying
Slay living
Unholy blight
Regenerate
Symbol of Stunning

1 scroll describing the entrance to the library (which we’ve already found), and how to get past the shining one (which may be useful).

We’d hoped to go up and clear the Tower. But the only opening appears to be down? What next?

Character: Nolin

Nolin’s journal

Sunday, Erastus 6

We slew Longtooth in a brief but fierce battle. Our intent was to meet the terms of our agreement, but to do so absolutely to the letter. No one was entirely satisfied with having to forge a deal with the beast that was responsible for so much death and destruction in Sandpoint, but at that time we knew so little about Mokmurian, and the priority was to neutralize his allies by any means possible. Bribing him to stay out of the fight was a reasonable solution, distasteful as it was.

Once we emerged victorious, however, more and more of us were beginning to have second thoughts about the deal that had been struck. We were of course obligated to follow through, and there was little debate about this, but there were those, myself included, that were itching for a fight because we knew we could take him. And because it felt wrong to leave him where he sat, free to come for us at some point when the advantages were his. All we needed was an excuse to do it, one that did not require us to break our word.

In a sense, we gambled on his nature. All of us were certain that, given the chance, he would try to weasel more from us and failing that would turn to intimidation. This is where I drew the line: any attempt to balk on his part would make it fair game.

And balk he did. I of course was not expecting members of our party to bait him further, but I doubt the taunts did more than speed the advance towards the inevitable. Once he saw that we were victorious, and had brought him what was clearly a sizable share of the loot (and, I might add, a painstakingly accurate share: as I said, to the letter), he realized that he could have and should have asked for more. And that is when he began to argue, and that is when I knew argument would turn to threats. Some of us just ensured that happened quickly.

After we were unimpressed by his display, Sabin moved quickly and tapped Avia and I on the shoulders. With only a short warning to prepare us, we found ourselves teleported right in front of the dragon, quite literally in his face. And we swung away, and he went down in a blur of steel, barely registering what had happened.

It was quite possibly the most brilliant tactical move I have seen. It’s one we should remember for the future.

Soon, we head to the tower for a quick exploration. We wanted to spend more time here, but we learned via sending that there is trouble in Sandpoint—which came as no surprise, for there is always trouble in Sandpoint—and we must return quickly. The tower, however, is here and we have an opportunity to deal with it now, and that is what we are going to do.

Character: Takkad

Takkad’s journal entry for August

== Oathday, Erastus 3, 4708; Therassic Monastic Library; late night ==

Sabin and I worked at a frantic pace, eagerly scanning through the library’s ancient texts for information about Karzoug, Alaznist, and any magic or ritual involving rune tattoos.

I did pause briefly to wonder at Sabin’s comprehension of Thassilonian: what was it that first compelled him to learn an ancient, dead and nearly forgotten language? Was he inspired by the monumental ruins left behind by this lost civilization, or was there some other, perhaps personal reason?

For me, well I am Shoanti, and my people were once the warrior class of the Thassilonian empire, and our tribes still cling tenaciously to certain aspects of our heritage, including the old language.

It was a long and tiresome task, interrupted many times by discussions about how to notify Longtooth and how to parcel out his agreed upon share of the reward, and also whether we should investigate the Black Tower for which this high desert valley was named.

The mechanical librarian was helpful, but only to the extent that it held the complete list of titles and subjects for all tomes in the library in its shiny mechanical head. Left to us was the task of sifting through each of the many volumes the metal man brought forth from our enquiries.

We had seen images of Karzoug before — my companions at Thistlestop, and all of us at the Storval Stairs — and the descriptions of him from the texts matched what we expected. One illustration depicted him with gems embedded in his forehead and hands. He was apprenticed to Runelord Haphrama, and rose through the ranks until, at the age of 77, he replaced his mentor and took up the burning glave, symbol of the Runelord of Greed. We were left to ponder whether Karzoug hastened the need for Haphrama to be replaced.

Karzoug’s realm was Shalast, and under his leadership it prospered as it never had before, with its capital, Xin-Shalast, considered to be one of Thassilon’s most prestigious and powerful cities.

Interestingly we found a letter in one of the books on Karzoug addressed to one of his minor officials about an accounting error. Apparently a report filed by the official included a discrepancy of seven gold pieces. Karzoug took this personally, and as punishment he had each of the official’s seven sons ritually gilded and placed in the town square as a reminder that what was Karzoug’s belonged to Karzoug, and everything in Shalast was belonged to Karzoug.

Like Karzoug, my companions had seen images of Alaznist before, and had in fact sold a marble statue bearing her likeness which they found in the ancient ruins beneath Sandpoint. She was as stunningly beautiful as she was cruel and bloodthirsty. As the Runelord of Wrath she commanded legions of soldiers who were altered by magic, drugs or hideous mutations (Olithar had mentioned the results of her handiwork that were skulking beneath Sandpoint) to be enraged against whomever their mistress labeled foe.

And her chief foe was primarily Karzoug. The two neighboring Runelords hated one another beyond reason, and their two kingdoms, Bakrakhan and Shalast, were ever at war with one another.

Bakrakhan was located where the present Varisian Gulf is located, having been sunk in the cataclysm which ruined the Thassilonian empire. Sandpoint and much of the Lost Coast Road were on the eastern border of Alaznist’s realm, as were all of the X’s found on the map in Mokmurian’s possession.

The Runelords often scoffed that even death could not defeat them, and as such no text mentions their final resting places, although the capital of each realm seemed a likely place.

What we uncovered about the rune tattoos was most disturbing. There is a ceremony of binding whereby the subject is marked with the tattoo of a particular Runelord. When the subject dies, or is killed, then that part of his soul that is closest to the Runelord with whose rune the subject has been marked will by siphoned to the Runelord.

It was clear that if the deaths were arranged in such a way to bring out the specific vice represented by the Runelord, then a larger portion of each subject’s soul would go to the Runelord. What fate awaited the rest of the victim’s soul was not stated, but some texts darkly hinted at blasphemous ends.

This immediately brought to mind the work of Lucretia at Turtleback Ferry and the sinking of her gambling ship with all of its specially marked patrons drowning. Lucretia was obviously working for Karzoug, the Runelord of greed.

And having looked through Olithar’s journal entries I wondered about the violent deaths Nualia had planned for the city of Sandpoint, and the (seemingly) senseless murder spree Xanesha inflicted upon Magnimar. Were these forces at work on behalf of Alaznist, the Runelord of wrath? Olithar did not mention any tattoos borne by the victims, but did the party know then to check? I think not.

The locations of these events align with the former realms of those two Runelords, and I fear we may be facing the attempted resurgence of more than just the one.

The good news is that if the tattoo is removed, such as by an Erase spell (or I would imagine more painful methods), before a person died, then their soul would not be harvested for the Runelord.

Avia, who could also read Thassilonian, found that the huge cauldron we encountered on the way in was a Rune Slave Cauldron. These were made in Xen Shalast, and used throughout the empire to convert unwilling or unruly giants into obedient servants. In this way a large and able workforce was maintained, and many of the great Thassilonian works of splendor thus created.

What little information we could find about the Black Tower was that it was once the bell tower of the Therassic monks, who were devoted to worship of the Peacock Spirit. Oddly enough we could find nothing about this entity, although the brotherhood itself was said to be evil.

We also spent more than a little time reading up on red dragons. Just in case.

These creatures make formidable foes, but it was apparent that Longtooth was a juvenile male, which explained his in your face, everything is about me, sullen attitude.

Red dragons automatically detect magic and can breath fire at will. They are arcane spell casters, with exceptional strength constitution and a natural ability for melee. They have keen senses, can see in complete darkness, and can still fight even when blinded. They are immune to sleep and paralysis, but very vulnerable to cold. They have a frightful presence that can cause even the bravest warrior to run away in terror (although, as pointed out to Rigel, those less brave are more likely to run away no matter what).

And so just what are we to do with our dragon?

Well, for one we will uphold our end of the agreement and deliver to Longtooth his fare share of the loot we found in Mokmurian’s underground lair.

There was talk of teleporting to Longtooth so we could inform him of our victory over Mokmurian, or even waiting until the morning when we could use a Sending spell to let him know our status.

But in the end, we decided to do none of those things.

Instead we carefully went through our inventory and found the total, and then we chose Longtooth’s share, which we would deliver to him in the morning. All of us would go, and we would leave our share of the treasure behind. We would go completely ready for combat, in case the dragon decided to be hostile.

As part of this process we identified a handful of items that we had previously missed (mostly from the cute little kobold berserker):

[1000] necklace of fireballs
[1001] +1 breast plate (small)
[1002] +1 buckler (small) [Kane]
[1003] +3 short spear [Kane]

All told we had 78,000* gp of inventory to which Longtooth had a share. But we had an additional 7,000 gp of items we had discovered in the wyvern cave before our agreement was made with the dragon.

There was a contingent of us that was hoping the dragon would cause a fuss and attack us. Sabin and I were in that group, but we intended to go further and actually antagonize Longtooth, and we worked out our own private plan.

It is late and we are tired — especially those of us who have spent the day reading ancient texts written in cramped or spidery hands.

The party accidentally omitted the 5,000 gp worth of laboratory equipment and supplies found in Mokmurian’s work shop in its initial tally.

== Fireday, Erastus 4, 4708; Therassic Monastic Library; evening ==

Trask and Rarallo working together could teleport the entire party to Longtooth’s cave, and so we emptied our bags of holding and haversacks, cast defensive and protective spells, and found ourselves on the ledge just outside the cavern.

Kane looked down below to see that the giant camps were indeed dispersing as the rest of us cast a few last moment defensive spells, pulled out our ever-burning torches and entered the dragon’s lair.

Longtooth wasn’t there, but he soon swept in and stood between us and the opening. I told him that we had defeated Mokmurian and his primary minions, had carefully kept a tally of all we found, and had brought his share with us to fulfill our agreement.

Sabin opened a bag of holding and unceremoniously dumped out what we had decided to give to the dragon. It was an accurate amount value wise, and even included two highly magical axes (for which we had no use). But we had also included a lot of mundane giant armor (beyond the value of Longtooth’s share) which was not tied together and spilled out in a cluttered mess, making the pile of loot look less appealing than it otherwise would.

Longtooth liked the magical items, and accepted that the amount of gold we had included as a good amount. But he wanted more — he wanted scroll books and a map to the location of the library.

I told him he was lucky to get what we offered, considering he had cravenly hid in his cave while we did all the dangerous work of defeating Mokmurian and his followers.

It was just a little nudge, sharply delivered to be sure, but it was all it took to push Longtooth’s greed to anger, and he puffed himself up and charged at us, baring his fangs.

I think none of us were impressed.

I cast Holy Smite on him, while Sabin used a Dimensional Door to move himself plus Avia and Nolin right next to the dragon. And they proceeded to beat the living shit out of Longtooth. He batted at them feebly, but when the rest of the party launched magical attacks against him, and then the fighters had another go at him, with Sabin dealing the killing blow it was all over.

We now had an ex dragon lying dead before us. Rigel took the opportunity to leap into the pile of coins that made up Longtooth’s horde and wallow about in it while I used a pair of Wall of Stone spells to seal the cavern from unwanted visitors.

We managed to collect the entire pile of coins and handful of interesting items into our bags and packs and teleport back to the library. We would return later to skin the dragon and remove his head (as a gift to be presented to the citizens of Sandpoint).

[1004] Amulet of Mighty Fists

360,055 cp (3,600.55 gp)
23,145 sp (2,314.5 gp)
34,030 gp
50 pp (500 gp)

water opal: 1,000 gp
rich blue diamond: 1,600 gp
2 black opals: 8,000 gp each
53 gems of various types and quality: 3,500 gp each
Tapestry of monks sparring: 600 gp
Set of 4 silver idols: 600 gp each
wyvern with human rider
human warrior trampling a daemon
centaur dressed in full plate
leaping fish with a wide mouth full of sharp teeth
A platinum statue of Karzoug: 5,000 gp

We went through the new items and found Longtooth’s horde had a value of

coins: 40,445 gp
items: 32,600 gp

This, combined with our previous findings gave us a total new found wealth worth 115,100 gp.

A number of these items will no doubt be kept by the party (quite a few items are already in active use), but when divided nine ways (one share for the party fund), we each stand to have a tidy number of coins.

Later, Kane stealthily made his way back up to the main giant compound (being shrunk to a tiny size via the trapped room in the process) and observed that there were still a lot of giants wandering about, looting the place.

We spent the rest of the day resting, or discussing what we each might do with our share of the loot.
== Starday, Erastus 5, 4708; Therassic Monastic Library; evening ==

I used a Sending spell to contact Conna and ask her how long we should consider the giants in the fortress under her protection, and she replied that all those loyal to her should be gone in a couple of days.

Kane used Sending to Sandpoint to let them know the giant threat had been eliminated and the dragon slain. Mayor Devlin replied that their had just been an earthquake and a giant sinkhole had opened at the northwest corner of town (the location of the Old Light). She didn’t sound panicked, but she did say they could use help.

Kane also contacted the ferry men at Wolf’s Ear to let them know we would not need their services to return, and to tell the stable in Galduria that we would pick up our horses and settle the bill in a couple of weeks time.

I then sent a message to the mayor of Magnimar, informing him of the giants’ overthrow, and warning them about the potential threat of a Runelord cult, and to keep an eye on anyone with an ancient rune tattoo. Quite naturally the mayor was alarmed by this news (and probably more than a little confused), but he must wait until tomorrow for clarification.

Rarallo teleported Sabin, Nolin and I back to Longtooth’s cavern, where Sabin cut off the dragon’s head while Nolin skinned it. I then cast Gentle Repose on the head and skin to keep it fresh. We promptly returned to the library level once our grisly work was done.

We spent the rest of the day pondering over how to handle such a large quantity of copper coins, with suggestions ranging from spending it to improve Fort Rannick, which technically we owned, to giving it to the folks of Sandpoint.

We also considered where to go next. Sandpoint was in need of some sort of aid, but it was not desperate, and we did need to pick up our horses. We also needed to sell some of our treasure, and convert some of it to gold coins or gems, and possibly purchase equipment and supplies. Both Magnimar and Korvosa were likely candidates for where we could best do these things.

I am beginning to tire of this underground complex and long to feel fresh air on my face, and to see the open sky. We have another day before we plan to head up to the Black Tower, slaying any giants or harpies we meet along the way.
== Sunday, Erastus 6, 4708; Therassic Monastic Library; morning ==

There has been a change of plans.

I used Sending to clarrify the threat of the Runelords to the mayor of Magnimar, who seemd less unsure, but still not convinced of any real danger.

Kane performed another sending with Mayor Devlin, and she reported back that part of Sandpoint had collapsed (in the sinkhole?), and that the guards sent to investigate never returned. And there is a terrifying unholy howling unlike any dog they have ever heard. They need help and they need it soon.

Unfortunately we are not prepared to return to Sandpoint, but rather than waste time sitting idle, we have decided to teleport to the base of the Black Tower and deal with it now so we would not have to return later. Tomorrow morning we will gather up our possessions and teleport to Sandpoint to offer whatever assistance we can.

But now I need to cast a Magic Circle to help protect us from the harpies at the tower.
== Sunday, Erastus 6, 4708; The Black Tower; noon ==

We appeared at the foot of the Black Tower, which rose up twice as high as any of the (more recently built) towers of the fortress. It was ancient, and made from black stone, which was carved into elaborate shapes, and stone gargoyles clung to its upper reaches. Moss and lichens clung to the stone, giving it a sickly yellow-green hue. The entrance was before us, but four harpies saw us and swiftly flew over.

One of them shrieked in ancient Thassilonian, “Protect the tower of the great monk from these intruders! Kill, my sisters.” She dove down, attacking Rarallo, and received an arrow from Rigel for her efforts.

Another attacked Sabin, while Trask fireballed a third. But this harpy began to sing, and Trask stood, as if transfixed, and watched as she swooped down and attacked Kane.

A fourth harpy was perched on the wall, and she too began to sing, but rather than have her enter the fray or enchant anyone else, I encased her in a box of stone. I assume she will die for want of air eventually.

We pressed our attack on the remaining three, who proved to be much tougher than one might expect from bird women. But one by one they dropped, and after some healing we approached the tower door.

It was unlocked and untrapped, so Nolin opened it and we all stepped inside a large circular room.

It was cold, and all the surfaces were coated with a heavy layer of frost. The ceiling was fifteen feet above, but other than where we entered there was no obvious exit. I cast Airwalk on Nolin, figuring at least one of our fighters should be up off the slippery surface, and Trask cast Spiderclimb on Kane. Kane detected a trapdoor in the floor, which Sabin opened.

It was dark below, and even with dark vision Sabin could not see the bottom. I cast light on a pebble and dropped it in, while we both watched as it fell perhaps seventy feet to the floor of a chamber below. A pair of green glowing eyes looked up at us.

Instantly I cast Flame Strike on the eyes. It took little deductive reasoning to figure that a pair of glowing eyes in a black tower created by an evil order of monks and guarded by harpies belonged to something nasty and evil itself. Kane cast Bless and Rarallo sent down a ball of lightening.

A figure, tightly wrapped in strips of linen, and carrying a metal cylinder in its naked hands shot up from the shaft to the ceiling. It glared at us with vile glowing green eyes.

We heard it, or what it was carrying chant in Thassilonian, “The green light, the green light, the green light, the green light!” The mummy itself then cackled, “You’ll pay the price for violating the tomb of the Peacock Spirit! Flee now or die!”

Nolin climbed up to it and slashed at it, as Kane and I channeled positive energy towards it. It in turn shot a green ray at Avia and Trask, burning them. It touched Nolin, who appeared to be shaken, but he continued to hack at it. Trask granted Avia the ability to fly and Kane and I continue to channel. Eventually we prevailed, and the mummy turned to dust, which dropped back down the shaft, along with the metal cylinder it had been carrying.

While Nolin looked fine and unharmed, he said he was feeling ill, and was worried he had a disease known as mummy rot. Rarallo had a ring with Remove Curse stored, which he cast, and Avia added to that a Remove Disease. These combined effects appeared to have cured Nolin.

We lowered Kane down into the chamber below, which was circular like the room in which we stood, but much, much colder. He quickly grabbed the cylinder and brought it up.

It was a magic scroll case, with six spinning circles on the outside along with a series of runes. We played around with the runes and circles, but eventually grew impatient, and Trask used three knock spells to open it.

There was a collection of 18 scrolls within, claiming to be The Emerald Codex of the Therassic. The first nine scrolls contained curses, and we passed over them for the time being. The next eight were magic scrolls:

Greater Restoration
Heroes’ Feast
Order’s Wrath
Scrying
Slay Living
Unholy Blight
Regenerate
Symbol of Stunning

The last scroll described how to get to the entrance of the library and the password used to get past the shining child guardian.

Or you could just find and use a key, as we did.

Kane did not have time to explore or search the chamber below, and reported that it was barren. I might slip down on a rope and search — cold has minimal affect on me and I should be able to endure the room long enough to perform a thorough search.

And what about the upper reaches of the tower? Is it just ornamentation, or are there other chambers accessible via secret ways or methods?

Character: Trask

The Journal of Trask Feltherup

Oathday, Erastus 3

We decided that the ‘doggies’ would be at our back if we didn’t take care of them now, so we set out to either free them or kill them (which, if one is at all religious, really is another way to free them, but I digress.)

We arranged ourselves, and opened the door we presumed led to the doggies. But no puppy appeared. We shut both sets of doors, and went to the door at the far east. Kane had thought he’d heard voices in this room. Rigel checked for traps, found none, and Sabin led, using his dark vision.

Somebody called for everyone to come in and shut the door. When you think about it, that instruction isn’t very clear. Really, you should say, “Everybody come in and the last person shut the door behind them.” I was thinking, much like in an aviary, we wanted to close the door behind us so nothing could scoot out. The next person coming in would But no puppy appeared. We shut both sets of doors, and went to the door at the far east. Kane had thought he’d heard voices in this room. Rigel checked for traps, found none, and Sabin led, using his dark vision.

Somebody called for everyone to come in and shut the door. When you think about it, that instruction isn’t very clear. Really, you should say, “Everybody come in and the last person shut the door behind them” if that’s what in fact you meant. I was thinking, much like in an aviary, we wanted to close the door behind us so nothing could scoot out. The next person coming in would then be cautious about making sure nothing got past them. Anyway, it wasn’t very clear and several people got upset when I closed the door behind like I was told. Apparently they wanted it held open until everyone was in, and then shut. But they weren’t very clear on that.

Knowing they hated fire, I wanted to fireball them but with so many of the party already in the room and starting to engage them, I couldn’t very well do that without seriously annoying some of my party. So I confined my ‘fireballs’ to flaming spheres, which indeed did cause the critters to dance about. One of them somehow caused Avia to bleed profusely although I swear it didn’t even contact her there. The dogs tended to blink about — I don’t think it was teleport but I could be wrong — but we managed to kill two of them. The third blinked out of site, and never came back.

We looked at the western door, and nodded. Odds were good that Mokmurian was in that room. We aligned ourselves and approached the door.

“Magic!” said Rallo, and after a short bit of study we realized we’d lost the element of surprise. There seemed to be an alarm spell here on the floor, and now it was triggered. Shrug. Might as well head on in then.

Upon entering, we caught a glimpse of a celing that had to be 100′ high if it was an inch. Then fog enveloped us. Fortunately we had experience at this too. I whipped out the special wand of spell holding, and called up a gust of wind.

Mokmurian proved surprisingly easy to beat up. Now we didn’t defeat him (this time) because (in hindsight) we were too passive. But after pounding on Nolin pretty good, MM got seriously cut up by Nolin and Avia, and he winked out. Probably a teleport; maybe a dimension door.

On the other hand, this gave us an excellent opportunity to look around the room we’d found him in. Indeed, it was messy, and journals were strewn about. Spell components and what appeared to be spell books lay open. Various pieces of equipment lay askew.

I went to the alarm trap and (presumably) tripped it several times to simulate our leaving. Maybe he’d teleport back in if he though we were gone. Takkad inspected to the west but found nothing; some rubble again.

But there was a chest! Traditionally such things hold great wealth and I do believe Rigel was actually quivering 🙂 It was not trapped, but was locked. That is, momentarily. The chest appeared to have thousands of gold pieces, hundreds of platinum pieces, and a few items:

[913] an amber/sapphire necklace
[914] ivory runestones
[915] a magic scroll

We decided to leave a detailed accounting for later, and returned to the corridor. There was one room we had not yet inspected and we though MM might have gone there. Rigel really wanted to inspect the chest better, and so stayed behind (Sabin and Kane stayed with her.) That left me as one of the more observant ones, so I checked the door for traps and, finding none, proceeded to cast a knock spell upon the door to unlock it.

This elicited the strangest reaction. The door changed color to orange, then yellow, then bright yellow. It was blinding. Literally. By this time, Rigel, Sabin, and Kane had returned. Some sort of being appeared that was just too bright to look at — and it screamed, too. Loudly. Persistently. And then the bastard hit me. I was blinded and apparently on fire which, if I was going to be attacked, was one of the better things to attack me with, at least. The damage was minimal, but I was blind. I’m told Avia and Rallo both got a good hit in before Kane managed to banish it.

A few minutes later, everone’s sight came back. Phew.

We entered what appeared to be an auditorium or at least large echo-ey room. There was a shaft in the middle of the room that looked like it would require feather fall or fly to avoid being seriously hurt. And a mechanical creature of some sort approached and announced “Welcome to the Therassic Monastic Library. There are over 24,000 volumes, scrolls, and manuscripts.”

This could prove useful. Not now, perhaps — MM didn’t appear to be here — but later. When we need information.

So we returned to the room we’d last seen him in, and discussed the situation. We agreed that he’d probably come back with help, and discussed how best to deal with that. If he arrived with mundane help (that is, on foot) we’d make them come through the doorway one at a time and we could surround and pick them off, one at a time. If they all just appeared, however, we might have to just make do in a much more adhoc fashion.

Suddenly we heard voices. It sounded like he may be returning. We arranged ourselves as we’d discussed and waited for the first to cross the threshold. Some protective spells were cast, like protection from fire.when

Imagine our surprise when the first was Conna, who subtly gestured to us to back up. She clearly had some sort of plan, but .. what was it? Nolin jumped forward and appeared to do battle with her, but losing ground in the process. We all backed up with him. Conna seemed exasperated. She whispered for us to get up on the stage and look scared. Well, this wasn’t what we’d had planned at all, but we did trust her. We gave up our advantage and did as she said. In the meantime, though, the giants entering were being attacked by party members that she could not talk to without being noticed. As we all moved to the stage (“TO ESCAPE THE FEARFUL GIANTS I HOPE THEY DON’T HURT US”) Conna nodded and waited. Among the last to enter was Mokmurian himself, still looking somewhat injured but looking very pleased with himself. “Now!” he cried. “Attack the little ones and we’ll –”

“No!” cried Conna. We have lived under his tyranny long enough, have we not? We must throw off this oppressor and take control of our own destiny again!” And with those words, a little better than half of the giants hesitated, and started attacking the giants alongside them.

We? We went for MM. I personally threw a fireball at him, and despite the fact that one of his few surviving supporters was three steps behind me, threw a fireball at me in return. I was protected against fire, so I took minimal damage. “I’d always wondered what that looked like from the inside,” I mused. Turning my attention back to MM, I saw Rigel shoot one last arrow into him before his eyes went vacant. Man, she always gets the killing blow. Not fair!

But although life left him, his body nevertheless housed a force or spirit of an old Runelord. I don’t remember it all, but something to do with we were worms, Karzul would soon have an army, every death brings me closer to my gola, yada yada yada :)_

And then his eyes closd for good. Takkad was going to collect another head, but realized Conna might need it to convince the others that Mokmurian was indeed dead. Sounds of fighting were still coming from the next room over, but by the time we got there to help, Conna and her troops had things in hand. We stayed somewhat out of sight so that she would not seem to be associating with mere humans. After the others had left, though, she came over to talk and mentioned that we shuld probably stay low for a few days while, she hoped, the various camps broke camp and left.

An inventory of what we found:

[916] wand of Bear’s Endurance [15]
[917] +1 great club, defending + spell storing
[918] bracers of armor +4
[919] Robe of Runes. Crimson silk, +4 to INT and wearer recalls up to 4 spell levels of spells cast that day, once per day.
[920] bag of holding, holding spellbooks for virtually every spell less than 7th level.
[921] curious key (to library:)
[922] 500 gp of diomond dust
[923] goggles – careful polished goggles wearer can see through fog and mist.
[924] ~25,000 gp
~2420 up

additionally, while idly perusing the maps the robot had brought us, we found a map that had 4 x’s on it.

One of them was the old lighthouse at Sandpoint, while three were out in the ocean. What did they mean?

Must ponder.

Character: Takkad

Takkad’s journal entry for July

== Oathday, Erastus 3, 4708; Mokmurian’s Underground Lair; evening ==

We decided to take out the threat of the dimensional dogs before attempting to find and confront Mokmurian. We leafed through the books we have on creatures, but could not find anything even closely resembling our canine friends.

Looking at the oddly curved corners of the hall, Rarallo recalled a tale told around arcane circles of a Savina Eldrich, a sorceress who insisted on living in a house made of circular rooms. One day an experiment went awry and damaged one of the circular walls, and Savina was found ripped to shreds in a room on the opposite side of her manor.

Not particularly useful, but it made for an interesting tale.

Kane had listened to the doggy voices speaking behind the narrow door at the eastern end of the north wall of the hall, and so we gathered around, ready for action.

Rigel checked for traps and locks, and finding none she moved aside so Nolin could open it. A large cavern stretched beyond into the darkness. Nolin, Sabin and I entered the room, and I cast Light upon a rock and tossed it to the center of the cavern. We closed the door behind us to prevent anything from escaping.

The walls were a combination of natural rock face and worked stone, but all of the corners and jutting edges had been rounded over. In the center of the cavern was a large column of rough (but rounded) stone, and to the west was a stone double door. Sabin picked out the gleam of our lights reflected back from a pair of eyes glaring at him.

In short order three of the canines appeared in front of us, biting with sharp pointy teeth and slashing with razor claws. Rarallo came in and immediately blasted one of the pups with Magic Missiles, while Avia ran in and engaged another of the hounds, shouting out, “They’re evil.” I had imagined they would be.

I called out, “Everyone come in and close the door behind you!”

Trask took this opportunity to be incredibly dense when he entered and closed the door behind him, leaving the rest of the party out in the hall.

The creature nearest Avia stared at her, causing terrible slashes to open up over her body, and she replied in kind using her sword.

One of the doggies levitated up some distance, but remained in range of both our fighters and spell casters. The dogs had an annoying habit of blinking away when they looked to be taking a severe beating, and after Nolin cut one into little pieces and Trask reduced another to a charred pile of (unpleasantly dog smelling) ash, the third, who looked ready to drop, popped out of sight and did not return.

With the dogs out of the way we were able to look at the western doors more carefully. Rarallo saw that there was a zone of magic before the doors (where he, Sabin and Trask had been standing), and that the enchantment was from an Alarm spell.

If he wasn’t aware of our presence before, Mokmurian knew we were there now.

Rigel did the usual with the doors, and surprisingly found neither trap nor lock. We opened them and walked through the doorway into a huge room.

Gigantic columns lined either side of the chamber, supporting the ceiling some hundred feet above us. Broad stairs at the far end of the room led up to a sort of stage area and a small door. Thassilonian runes wound their way around the columns.

The floor was cluttered with piles of scrolls, books, and lab equipment. A large metal bound chest sat against the far wall, which elicited a squeal of delight from Rigel.

Sabin walked a short distance further and turned to say something to the rest of us.

At that moment a bank of solid fog engulfed us — and when I say solid I mean just that. It was sticky and thick and moving through it was like trying to move through water.

Trask reacted swiftly and used a staff we had collected earlier to send a violent Gust of Wind through the fog. I cast Airwalk on Nolin, who was standing beside me. The wind cleared enough of the fog away for us to see Sabin get struck by fiery red beams of light before ducking behind a column and casting Fly upon himself.

The fog cleared and we could see a giant — a rather short giant — standing along the south wall looking at us with contempt in his eyes. He was wearing a bright crimson robe and wearing goggles of some kind. He shot up fifty feet into the air from where he gesticulated towards us menacingly.

Trask cast Haste on us as Nolin scampered up near Mokmurian and cut into him with a mighty swing of his great sword. Mokmurian struck back with a crushing blow from his club. Disturbingly this appeared to heal the giant some amount, and he burped out an ecstatic sigh.

I placed an Airwalk on Avia, who waded into battle as Rigel taunted, “Go home, Mokmurian, you’re drunk!”, to which he replied, “I am home. You are dead!”

Rarallo zapped the giant with bolts of lightening and Trask used the staff to place Airwalk on me. I quickly ran up to the fighters and began to heal Nolin, who had been taking the brunt of Mokmurian’s attacks.

The giant flew up to the ceiling while Avia slashed at him, and then pointed a finger at Nolin. A sickly green ray shot forth and struck Nolin in the chest. Kane was near at hand (using Spiderclimb) and channeled healing energy, and at the same time Sabin hit Mokmurian with a Ray of Enfeeblement.

I healed Nolin who joined Avia at the ceiling for a tea party with our host, who actually had the audacity to say, “If you leave now I will only set my minions against you.” We pointed out that we had already met and slain his cohorts and that he was on his own. “Inconceivable,” he shouted, “Hounds of Tindalos, to me!”

“Yeah, about your doggy things. We kind of killed those too.”

It soon became obvious to Mokmurian that assistance (canine or otherwise) was not as close at hand as he had first thought, and so he cast Dimension Door and vanished. Argh! We were so close.

After checking the west door (which was blocked by rubble), we quickly gathered and sped back out to the long hallway in hot pursuit. Well, most of us did. Rigel was more concerned about the contents of the chest and stopped to see what was inside. Sabin and, naturally, Kane remained with her for safety.

A quick jog back to the cauldron room showed he was nowhere on the current level… at least nowhere we had already been. Our thoughts turned to the bronze double doors in the hallway, and there we found ourselves a short while later joined by Sabin, Rigel and Kane.

There was a sihedron shaped key hole, but we had no key. Abjuration and conjuration energy wafted off of the door and Trask used a Knock spell to unlock it. Clunk. The door began to glow, like metal heating from a bright yellow to an intense white hot blaze. And it began to scream — continuously.

Something moved out from the door, and the light came with it. It struck Trask, who burst into flames, and blinded him, as well as Kane, Rigel and myself.

I used a Remove Blindness spell to cure myself in time to see Avia slice into the painfully brightly shiny creature. Kane used Dismissal to banish it to another plane — I found myself hoping it was an exceptionally dark place with very large, angry and powerful denizens who hated the light.

A few minutes later and sight returned to my friends.

Nolin led the way through the doors into a vast circular chamber, with what looked like a deep, dark well in the center. A mechanical construct lurched to life and clanking loudly approached us, and speaking in Thassilonian said, “Welcome to the Therassic Monastic Library. Please state the author, title or subject for your search.”

Tables and chairs were positioned around the central well, and double doors were at each of the cardinal points, but all except those we entered from were blocked by rubble.

Mokmurian was not in here, and so we asked the mechanical librarian for a map of the area. It walked over to the well, and stepped out into the nothingness, levitating down. The massive, seemingly bottomless hole in the center was where the library volumes were kept! He returned, but had unfortunately taken us literally and showed us a map of the region. We asked again, being a little more specific about wanting to know the layout of the library. This time he returned with a map, which closely matched the one I had been making, that indicated there was no place for Mokmurian to be lurking nearby.

We made our way back to the columned hall, where Rigel proudly displayed what she had found in the chest, but moments later we heard the sound of heavy footfalls marching towards us. Mokmurian shouted, “They are probably still in the assembly chamber!”

He just really could not fathom that we posed much of a threat, despite having obviously done away with all of his guards and defenses, and having pretty much kicked his ass moments earlier.

We quickly set up our defense at the entrance to the room as a troop of giants stomped into the adjacent cavern. If nothing else we were fairly confident we could whittle our way through the foot soldiers to get at Mokmurian.

Imagine our surprise to see Conna marching at the head of the giants. She stormed up to Nolin, and by use of facial ticks and furtive gesturing indicated she wanted us to give way. Nolin winked back and did some sort of attack that wasn’t a real attack, but she seemed exasperated by this act, and so we pulled back and let her through.

As she passed in I cast Prayer on our team (including her) and the rest of the team quickly killed the next giant before us. I had just used Hold Person to freeze the next giant when Conna hissed for us to go up the stairs and stay out of the way, and “try to act fearful.”

Tactically this was not a good plan, but Conna had already aided us in the past, and we knew that after we killed Mokmurian she would be faced with the unenviable task of disbanding the giant armies on the surface and sending the sullen youth back to their homes. We owed her at least this amount of cooperation, and so we fled up the stairs, screaming like little girls.

The entire force of giants swept into the room, with Mokmurian flying in and up to a corner — the furthest corner from us, I could not help but notice.

Conna then held up her arms and shouted, “We have suffered from his Tyranny long enough, down with Mokmurian!” The giants were at first confused, but it became clear that Conna had been quietly recruiting the more sensible giants in this place to revolt against their overlord should the time seem right. The time was right. Giant fought giant.

Nolin and Avia raced through the air to get at Mokmurian, and I followed, but first took the hill giant’s head out from my pack, shouting, “Here is another of your oppressors, and so shall they all fall!” as I tossed it down among them. I then took Barl’s head out — and even the mighty M seemed a bit taken back by this — and likewise hurled it to the floor with a curse.

Conna and her forces managed to push most of the giants and their fighting into the cavern, leaving only Mokmurian and a single follower, who was even now climbing the stairs to get at our spell casters that were standing there launching attacks against the wizard giant.

Mokmurian sent a fireball at our team, who had all been protected against fire beforehand, which engulfed not only them, but his only surviving loyal follower. Trask looked somewhat amused by the effect and said, “Wow, I always wondered what those looked like from the inside.”

And of course the stupid giant whom Mokmurian blasted took it as a badge of honor, and swore never to abandon his noble leader. Never in this case lasting perhaps two seconds before he was dropped by Sabin and the sorcerers.

Mokmurian himself was looking more than a little ragged when Rigel shot him with an adamantine arrow. Mokmurian grabbed at the feathered shaft sticking out from his chest before his eyes became vacant and his head lolled to one side. But he did not fall — not yet.

Suddenly his body stiffened and his head snapped up and alert as it glared malevolently at each of us. Then he opened his mouth and from it a voice spoke, but it was not Mokmurian’s.

“So, these are the heroes of the age? Gasping worms. You will know true greatness when I, Karzul, greatest of the rune lords, raise my army, slaying all who dare oppose me. Know this, the death of each creature who bears my rune tattoo brings me closer to my triumphant return!”

There was more scoffing, and bragging, and I believe he mentioned a specific rune lord as his nemesis (and how he and his followers would get what was coming to them). My but these megalomaniacs do love to talk about themselves, but I suppose that goes with the territory.

And then Karzul released Mokmurian, who fell to the floor with a loud, squishy thud.

We severed his head, and as much as I wanted to keep it, Conna’s need was greater. She and her allies were victorious, and we presented her with Mokmurian’s head, explaining how he had been in league with the rune lord Karzul. There was much muttering and many dark looks at the head, because the rune lords were infamous as the enslavers of giant kind.

Conna said she would present the news of Mokmurian’s treachery and death to his followers on the surface, and ensure they all went back tribes. She strongly recommended that we keep out of sight until the giants had disbanded.

And this is fine with us, for we have to tally up all we have found in this place, and return to the dragon Longtooth with his share. This was little work for much gain, because he risked nothing by his inaction, but we will honor our bargain.

But we will go fully prepared in case he proves less than honorable, and the extra day or two spent down here will provide us with a much needed rest before any such encounter.

We have thoroughly searched the Mokmurian’s body and the “assembly chamber” and taken inventory of what was here.

From the chest:

[913] amber and sapphire necklace
[914] set of rune stones
[915] scroll (magic)
25,000 gold pieces
2,480 platinum pieces

On Mokmurian:

[916] wand of Bear’s Endurance (13 charges)
[917] +1 great club of defending and spell storing
[918] +4 bracers of armor
[919] Robe of the Runes (+4 INT) Scarlet silk robes covered with Thassilonian runes of power. Once per day it can recall up to 4 spell levels prepared and previously cast during the day
[920] bag of holding. Filled with a set of spell books containing virtually all arcane spells from level 1 through 7
[921] key to the library (we assume)
[922] 500gp of diamond dust
[923] brass goggles of fog and mist penetration. These allow the wearer to see through all magical fogs and mists, but give -4 to perception if used in regular conditions

The room itself held all sorts of arcane texts, components and equipment: Mokmurian was obviously using this room as a research laboratory to teach himself spellcraft. The total value is around 5,000 gp.

There were regional maps and detailed plans for attacking various cities and settlements.

We also found an interesting map of the area along the Lost Coast Road with four X marks drawn upon it. Three of the marks are off shore, but one is crossed over the Old Light at Sandpoint, next to which is the notation,

“Hellfire flume location. Foundry stones may perhaps tell where the traitor Xaliasa his his key to the rune forge.”

It would seem that we are destined to return to Sandpoint yet again.

We also plan to spend additional time in the library. I have found that with any levitation spell, such as Fly or Airwalk, one may peruse the stacks on your own. But the organization is beyond me, and for now I suspect we will rely upon the mechanical man to find the volumes we are seeking.

Sabin and I may be the only ones in the party who can read the ancient tongue, and already I have been busy transcribing a short history of the Thassilonian empire, which I have attached here.

But our short term goal is to deal with the dragon. I recommend we keep his share of the loot and anything we will allow him to see (and perhaps select as his own in exchange for the equal value of gold) in one bag of holding, and keep everything else in the other.

And on a personal note, Trask has kindly restored me to my full size. It was interesting to see the world through Kane’s eyes, but the enchantment was odd, and anything I set down or dropped that had been reduced in size with me immediately sprang back to its normal size, making it unusable (by me), which was most inconvenient.

mmu2

Character: Trask

The Journal of Trask Feltherup

Toilday, Erastus 1 … still

We searched the body of the dead giant. He had a great club and hide armor, and we noticed that the most prominent tattoo on his body was the rune for “wrath”. The floor is a polished gray and black marble. After some discussion, we decided that while Takkad and Rigel found no particular discomfort or disadvantage in being smaller, this was not true for Sabin, who has become a front-line hitter. So I cast Enlarge Person on him, and it seemed to cancel the effects of the Reduce Person spell he was suffering under. The lack of residual magic (as viewed by a detect magic) suggested strongly that he was not permanently back to regular size.

Rigel inspected the double door and determined they were neither locked nor trapped. We entered the room and began our misadventures.

There were runes on the walls.
The room was glowing.
There was a slowly burning circle of flame beneath a huge (12′ tall) black cauldron.
And there was what appeared to be a massive stone golem at one side of the room.

It’s always something, ain’t it?

But adamantine weapons are made for this sort of thing, and Avia and Nolin were able to land some good blows. That’s not to say we won easily; it had spell-like powers to slow us down. Nevertheless, it fell, we retrieved what arros we could, and trudged on. Or at least, were going to.

That’s when a 10′ tall lumbering humanoid came Out Of The Wall to attack, wounding Rallo with an upchuck of lava, or so it appeared. Before we could do anything else, we lost it as it reentered the wall.

Takkad was convinced that the cauldron was creating, allowing, or somehow influencing this tall creature, so he wanted to call in water to put out the fire beneath the cauldron. We convinced him we should wait to do that on the return trip, to avoid clogging up the traffic through here.

As we entered the next chamber, we were struck by the flow of cold air. The room seems to have contained 2 dozen suits or armor that are mounted on frozn ogre bodies.. One set of armor is radiating magic. We suspected it to be the “leader”.

This was just begging for a fireball, so I launched one to hit maximal soldiers. That took some out, but also worked others up. Fortunately, there were so many soldiers in the room, that between them and us, they weren’t too hard to pick off because there wasn’t a lot of room to move. Lightning and fire became the order of the day, and our fighters cleaned up the stragglers. Since they were undead, Takkad washed them in happy sauce .. oh, okay, positive energy .. and that too caused them to be unhappy.

Our reward for this was a lot of heavy metal. There was some decent armor to be had here, as well as some magic battle axes which had runes enscribed on them. We left all this for retrieval upon return.

As Takkad was putting the fire out on the cauldron, the molten slag monster returned. It seemed to have an attitude, complaining about how Sabin tasted, and then turning Kane to stone at a glance. And then disappeared into the wall again.

We discussed our options. We didn’t want to see Kane all busted up ala Olithar. We decided this might be time for me to use my teleport spell to take Kane to a big city and get him fixed before anything worse happened. Bad news was the slag monster was listening to us from the wall! He cast Dimensional Anchor on me to hold me in place, and then toyed with a bit more of the group. Avia, being annoyed by the constant chatter (and damage) smacked it but good and it died. Satisfyingly.

We returned to the original plan. I was to take Kane (and Rigel) to, we decided, Korvosa, where the thought was my father might be able to revert Kane to fleshy Kane from stony Kane. I honestly didn’t know if he could, but if he couldn’t I was pretty sure he could help.

So I focused on the area I knew best — that is to say, my old room — and one blink later, it worked, like it was supposed to. I was home.

I must admit, when I teleported to my room, I did not consider two things. One, Father, is that you’d repurposed the room and filled it with your old stuff. Thank goodness the magic doesn’t let me materialize inside of other stuff or you might still be hearing muffled shouts and beating from inside your old foot locker.

And the other was that you might have put a lock on that door — that locks from the outside. It makes me want to ask — what all is in that room now that it needs a lock? I realize I can hardly call it “my” room anymore but in one brief glance I took in what looked like an amazing potpourri of mere household stuff.

Fortunately, the one named Rigel — the one you mistakenly called “your girl” later during conversation — is very adept with small mechanical devices, and she was able to assist in exiting the room. (I do hope the lock is reparable; sorry.)

There was something about being home again — the smell of distant baked goods that I never before realized exists throughout the whole house, the sight of a familiar portrait here, that threadbare rug in front of the wash basin that has been there for as long as I can remember and which I know Mother has more than once threatened to replace, the fact that our dog Alaric obviously still remembers me — it was like I’d never left. Except for the small humanoid well-chiseled boat anchor to my left, and the dimunitive young lady to my right.

There is a part of me that is mildly pleased to know that even as the changes at home surprised me, I too managed to present myself in a way you had not considered. I had no way of knowing if you’d installed new wards against burglars, and while I was cautiously optimistic that they might still not trigger on me, and that my statuary friend would be even less likely to trigger them, I had far less certainty about my living, breathing companion that you’d had no knowledge of when the wards might have been placed. No matter how small she was now.

So when I cautiously entered the living area, broadcasting an aura of detect magic before me, and found you sitting at the desk in the alcove by the window that looks out over the port, it was entertaining to see how big your eyes could get. When you uttered the words, “I can’t believe I caught you sneaking into the house with your girl, and what is this other thing, some kind of oversized achievement award?” I had to break into uncontrollable laughter and I know it seemed puzzling to you and you didn’t get the joke, but I’m sorry Father, it was just the release of tension and frankly, from my point of view, it really was funny. Despite Rigel’s edginess at the misplaced label.

Dad. Wow. I’ve gotten a year older and I think you’ve gotten shorter.

I wish I’d had more time with you. I have this marvelous journal – well, THIS marvelous journal – that I’d like to have shared with you. I’ve not written you personally as often as I’d wanted, because too often we’re not near an area with enough … civilization … to provide reliable message service.

But of course, you knew that. I mean, you know that. I’m living a life you’ve already led. Maybe not exactly the way you lived it, but you know the constraints, and you know the limitations. You’ve been there.

I wish I could have had more time with you to tell you of my adventures, to have you read my journal, or even to read my journal to you in the hopes of creating the stir in your heart that I felt in mine whenever you would tell me of your tales. But time was not on our side, and I really needed one specific thing: to change my “oversized achievement award” back into the halfling he really is.

I had hoped you might know the spell by heart that would do this. I never really thought to ask you to tell me the true range of your powers before I left, and I don’t know if you’d have told me had I thought to ask. I know now that details like that are not revealed lightly, since the spells a sorceror knows not only defines him but can restrict him. If your opponent knows all your capabilities, then he knows how to put his own spells to best use, and since you can’t always easily discern friend from opponent …

I should not have been surprised that even though I felt great urgency, you felt great curiosity. My rather abridged recitation of how I came into the possession of a stoned halfling no doubt left some confusion in your mind, but it did at least convey the urgency. My companions were still in danger, lacking, now, over a third of their number while on this mission.

When you sent messengers to those whom you knew so that we might quickly find a mage that had either direct knowledge of or a scroll for stone to flesh, I had no idea the machinery it would put in motion. A city the size of Korvosa has many nooks and crannies, and while such a thing is almost certain to be found eventually, it is substantial effort to find it quickly.

And I must admit, I did not realize your contacts extended so deeply into the Council. Every son believes his father to be important and powerful, but when your messenger returned saying Councillor Rasok believed he could help, it was a surprise even to me. I did not know Councillor Rasok to be .. to be as you and I are. In hindsight, though, I suppose if someone has the magical prowess that Rasok does, we should be surprised if he does NOT bear a seat on the Council.

I was a bit wide-eyed, I admit, as we entered the Hall and proceeded to Councillor Rasok’s chambers. As we entered, I remember Rasok’s unusual greeting. “Elros,” he chuckled, “so it seems what is old is new again.”

“Indeed, Wilkas,” you responded. “The tables are turned this time.”

Councillor Rasok took the appearance of someone remembering across many years. “Had you not appeared when you did, leading with that signature fireball of yours, I would not be here today, helping lead this city. I’m still amazed at how many ogres fell at your hand while the others in our party hesitated. And even more amazed at how the rest of the ogres turned and ran after seeing 14 of their companions turned into blackened corpses. Some credit must be given to the healers, of course, for saving me, but a moment longer and only priests would have been able to help me.” His gaze fell upon me. “And so this is your son. Already finding trouble, and already gifting it to his friends. His father’s son, indeed.” But he was smiling. “So you seek a stone to flesh for this, what, a halfling? You are out saving the world with halflings?” He was still amused, but somehow, less smiling. “Is that all you could find willing to join you in this cause?” He glanced at Rigel. “I’m sensing a pattern here. You seem to have an issue with size.”

“No sir,” I had replied. “I’m with a party of eight. Rigel here, and Takkad too, were shrunk by magic means. We have fighters and wizards, humans and half-orcs, lawful and ” – I had caught a warning glance from my father – “and those who claim allegiance only to the principle that justice is blind and owed to all. And we fight the resurgence of the Rune Lords.”

The silence which fell over the room was almost palpable. Father looked stunned and seemed, for the first time in my life, speechless. Rasok paused, then gestured slightly and an aide shut the door and left the room. “He knows better than to repeat what he hears. Tell me more, Trask, son of Elros. Your plight may be of importance to more than your rigid friend here.”

So it was that I found myself in the inner sanctum of Korsova, talking to a man whom, it was said, could change fortunes, about what we had done and what we were doing. When I was finished, Rasok gave a great sigh. “It never ends. Magnimar to Sandpoint, and beyond.” Now my father and I both were looking at him agape, and he gave a half-smile, saying, “There have been signs, and sadly, your tale does not surprise me. Things are moving more quickly than I expected, though. The Council needs to hear this, but I also fully understand that time stops for no man, and while we unfold this fascinating tale, some hundreds of miles away your companions may be falling. I would quiz you more, Trask, but time grows short. On behalf of the Council, I thank you. If even half of what you told me is true and accurate, the Council has much to consider.” He gestured in some manner at the cabinet next to him and a drawer appeared. Reaching into it, he withdrew two scrolls.

“Do you have money?”

“I do,” I replied. “But I don’t know if I have enough.”

“You do,” Rasok assured me. “Because your information is valuable, and because I owe something of a debt here to your father, I will offer you a discount below cost. These two may be had for 1750 gold each.”

“But … on the open market these would be worth over 2000!” I stammered. “Each!”

Rasok smiled. “Does that mean you don’t want them?”

“No, no,” I stammered. “I do. And here is 3500 gold pieces. But I ask you a favor.”

“Yes?”

“Cast the spell yourself. If you’re powerful enough to create these scrolls, then you are more skilled than I and your invocation of the spell would produce better results.”

Rasok laughed again. “Good show, Trask. You are showing signs of an education, be careful! I am impressed. 3400, then, and not a penny more. I cannot cast the spell myself right now as I no longer have that one in mind, so we must use a scroll to help your friend. But you are still right that I can help with this scroll.” And with that, he picked one up, read it out loud, and .. Kane was standing there.

I glanced at Father and he looked like someone who desperately wanted to ask more questions, but it already been on the order of two hours since I left. In the end, Rasok and my father nodded, and as Kane and Rigel and I touched, I uttered the words that would return me (I hoped) from whence I had come.

I have since pondered on the irony: I had left home seeking knowledge, and today, just a little over a year later, I was the one imparting knowledge to the Korsova Council itself.

With a start, I found myself back with the party. There was much happiness and backslapping, but only for a moment. They brought me up to date — they had heard some growling or barking from behind a particular wall .. a wall that appeared damaged or collapsing. Takkad tried to shore it up with a wall of stone, and that made the noise stop. At first. Then a “puppy” leapt out from the wall. Yes it growled and snarled but it looked like no puppy I’d seen before. We thoroughly beat upon it, and it elected to return from whence it came before causing any of us any damage.

We pondered over how it had managed to appear when we’d just patched the wall. It was Takkad himself who realized something — his repair had not smoothly followed the contour of the rounded corners. It had simply put a “slab” into place. Kane cast comprehend languages and listened at the door. He heard snippets like

“Intruders in hallway”
“…but brought fire!”
“gave us a way out!”
“free to roam the universe”
“came back by the angle”
“leave this cursed plane”

It was unclear from this exchange if they were prisoners or hired guards. But clearly they knew about us, and viewed us as undesirable. Good news (for me) is that they seem to dislike fire. Hopefully it’s because they are vulnerable, and not because they’re trying to trick me into hitting them with a life-force-adding random amount of energy.

We continued looking at doors. We found a set of double doors that had behind it, another set. Upon opening that set, a puppy appeared. We quickly shut the doors, but found that the ‘puppy’ (or a ‘puppy’) had squeezed through.

Hates fire, hates fire, must conjure up fire …

Character: Takkad

Takkad’s Journal Entry for June

== Oathday, Erastus 3, 4708; Mokmurian’s Underground Lair; noon ==

The past day and a half passed in a blur of stealthily crawling about the tunnels and chambers of Mokmurian’s underground lair. Using a map provided by the old giantess and sworn enemy of MM, we were able to make good progress. We have battled trolls, a formidable hill giant, and a smaller and yet more challenging magic wielding stone giant. We were victorious in all of these encounters, and yet Rigel and I find ourselves seeing the world through Kane’s eyes: we have been reduced in size. Sabin too suffered this fate, but being a front line fighter he has been restored to his usual stature by Trask.

Thus far neither Rigel and I have found any significant disadvantages to our current diminutive state, although I find it a little more wearisome to haul around my pack than before.

After killing the spell caster we continued on down a wide corridor and out from the area covered by Cona’s map.

We had followed a large spiral passage down hundreds of feet to get the the spell casting giant, and the stone work down here was quite different from that above. For one thing it is of a much higher quality, without a mark or flake of chisel or hammer in the smooth grey and black marble. And the shape of the corners is uniformly round: there is not a sharp or abrupt edge anywhere.

This southeast corridor split into east and southern branches. The east ended in a cave in, with a small room off the north, while the south led to a large room with wide archway to the east (also choked by rubble) and a wide pair of wooden double doors to the south.

And some sort of magic was working here: you could look directly at a section of wall, or rounded corner, or ceiling, and see what you were looking directly at as expected, but spreading out from your direct line of sight was an area of increasing blurriness — peripheral vision simply did not exist in this place.

Rigel found that the double doors were neither trapped nor locked, and so we opened them and followed a hallway that opened onto a large, high chamber leading off to the east. It was hot and hazy here, with a dull orange-red glow flickering over the walls, which were lined with bands of carved Thassilonian runes. The runes conveyed no specific meaning to those of us who understood that ancient tongue, but the general theme was clear: enslavement, obedience and servitude all for the glory of the Rune Lords.

Near the center of this chamber was an enormous cauldron, some dozen feet tall and nearly twenty feet in diameter, sitting squat on three thick and stubby legs. A pit of fire burned hot beneath it, and tendrils of smoke and vapor rose from its top.

Rarallo cast a Detect Magic spell and was temporarily blinded by the blazing aura of the cauldron. And beyond this massive pot stood the tall and imposing figure of a giant statue, which turned its head towards us as we entered.

Avia and Nolin charged it as I stepped in and cast Prayer, and Sabin threw a club he had take from one of the giants we had felled earlier.

The golem looked at the fighters as a syrupy brown ray oozed from it and touched Nolin, who was slowed, but at that moment Trask cast Haste on the party, offsetting the effect on Nolin.

Rarallo zapped a Ray of Lightening at the golem, which simply bounced off its rocky hide; however Nolin and Avia were using adamantine weapons and quickly reduced the construct to rubble.

And then an odd… thing stepped out from the well where Rarallo was standing. It was ten feet tall and bulbous shaped, like a furnace, and in its bulging belly was a large gaping mouth with yellow flames inside. Rarallo shocked it with Lightening, but it spewed forth a spray of molten hot metal, badly scorching the sorcerer. And before we could react it then stepped back into the wall, leaving behind a cooling pile of slag.

Rarallo thought recalled legends from the dwarves that told of such creatures, but there was nothing we could do to give chase, or stop it from returning, and so we moved on.

The temperature dropped radically in the room to the east, lining the walls of which were two dozen armor clad, weapon wielding stone giant corpses, each posed in a combat stance. In the center of room was headless ogre corpse wearing a highly magical set of plate mail and wielding a pair of magical axes engraved with Thassilonian runes.

We were suspicious (to say the least) and so I shot the central ogre figure with a crossbow bolt, which simply bounced off the armor. Trask stepped over and upped the ante with a fireball.

That got the headless ogres attention, and with a grunt — for being headless it was unexpectedly vocal — it raised an axe, which was now glowing blue, and pointed it at Trask. About half of the giant corpses lurched into action and moved towards him.

Naturally we were expecting this sort of response, and Nolin and Avia positioned themselves to block the encroaching undead horde, creating the perfect choke point and frustrating the giant zombies in the process.

I began to channel positive energy towards the advancing foes as Rarallo zapped a number of them with a lightening bolt. This had the unexpected, but welcome outcome of vaporizing any corpses that had not yet been animated by the headless head of the army of undead.

The fighters began to slug it out with the front line undead giants while Trask attacked them with fire and Rarallo with electricity. At one point Rarallo charged into the cold room, only to be pummelled and chased back, which created the perfect opportunity for me to step in and channel waves of energy over all the occupants in the room a couple of times.

In the mean while Kane was providing healing support for the fighters (and sundry), while Rigel and Sabin watched our back sides in case the “forge monster” made a reappearance.

Headless seemed to be getting angry by now and raised another axe and pointed it at Nolin, draining energy from him, but before the ogre could deal any other attacks Trask finished it off with a volley of magic missiles.

Oddly enough the ogre corpse remained evil even after it had dropped. It wasn’t its possessions, which we had promptly removed, and so Avia hacked the body into many (many) little pieces, and dispersed them throughout the room.

[760][761] +1 rune encrusted battle axes — once a day the wielder can call upon the runes to inflict 1D6 negative energy for 5 rounds A DC12 Fortitude save must be made or the target will suffer -1 Strength. There was also some effect for undead, but I was unclear on this.

[761] +1 full plate (large)

There were also seven sets of master work heavy steel shields, plate, and half plate, which we left for later retrieval.

Meanwhile I used a Create Water spell to try and put out the fire under the cauldron, reasoning anything boiling within was brewing for some nefarious acts of evil.

At this point in time our “forge fiend” (as Rarallo called it) returned next to Sabin and Kane, and it bit Sabin, chewing on his mithral shirt.

“Why are you giving me so much trouble? You don’t even taste good.”

It then glanced at Kane, who turned to stone(!), and a wall of flame appeared around it before it passed back through the wall.

We quickly discussed our options, and because Trask knew Teleportation he could take the stoned Kane with him to a large city and have him restored via Flesh to Stone. He could also in theory return with additional magic items that could help us battle this creature.

But before we could take action it was back again. It had been listening to us from the rock and cast a Dimensional Anchor spell on Trask.

“You are actually kind of fun.”

Rarallo created a mound of black tentacles at its feet, but it strode through them unencumbered and belched forth another font of liquid hot metal at Rarallo and Sabin.

I was summoning an earth elemental to block its escape back into the wall when Avia stepped forward and beat the living coals out of it — literally. It fell into a cooling pile of ash and metal fragments.

When the elemental appeared I sent it further down the passageway to explore, and it reported back that there was a large hall with many doors, all closed.

I then used multiple Create Water spells to extinguish the fire beneath the cauldron, and cooled the cauldron down. With Sabin’s assistance I was able to look over the lip of the enormous pot to find some disgusting thick and lumpy fluid within. I used additional Create Water spells to fill the cauldron and dilute its contents to what we hoped was a less potent stew.

But we needed to restore Kane as quickly as possible, and so Trask took him and Rigel (naturally) back home with him to Korvosa, where he hoped his father (a more advanced magic user by Trask’s account) could assist in returning Kane to life.

The rest of us explored the room next to us, which was twenty feet square, and had a ceiling that rose up, like an silo, some hundred feet above. We could fathom no purpose for the room. Beyond this room was a hallway leading to the northeast, and we were about to head down it when a soft pop sounded back in the cold room.

Trask had returned, and with him was a very much alive and well Kane, and of course a very relieved looking Rigel. I suspect she had held onto his cold stony hand all the way to Korvosa. Trask’s father wasn’t at home, or wasn’t too helpful, and so Trask had to enter the city itself to find the appropriate scroll while Rigel stood vigil over Kane. But all worked out and in the end they all returned with an extra scroll of Stone to Flesh, just in case.

Reunited we followed the passageway to a large hall with many doors, just as the elemental had described. The far eastern side of the hall was choked with debris from a cave in, although someone had been digging through the rubble and a large crack was open to the north.

The walls of the hall were engraved with Thassilonian writings, and reading them I felt a wonderful sense of calmness and serenity. The runes possessed an enchantment, and seemed dedicated to something known as the peacock spirit. But other than a joyous sense of peace, I gained nothing from reading them.

We snooped around the crack when we heard the sound of several things growling, like very large and angry dogs. I sealed the crack with a wall of stone, but one moment later a vicious looking dog-like thing had passed through my wall and stood snarling before us.

Avia and Sabin hacked at it as I hit it with an icicle and Trask singed it with fire. It passed back through the door.

Kane had been standing next to a door near the crack, and from beyond he heard more growling, as if he were overhearing a doggy debate. Using Comprehend Languages Kane learned that these dog things were being held against their will, and that somehow the stone wall I had created provided a way for them to escape… but they noted that we “brought fire” with some concern.

Only then did I realize that unlike the rounded corners in the hall, my wall simply abutted the floor and ceiling, and so using Stone Shape I remedied that.

At the far western end of the hall was a large set of bronze double doors. There were no hinges or locks, but its surface was silvered, and there was a sihedron shaped depression, just large enough to accept one of the sihedron medallions we carried. It was magical and gave off the aura of conjuration.

We strongly suspected that beyond this was Mokmurian’s library, and no doubt the evil giant himself.

We decided to first explore the other doors first.

The southern double doors on opened onto another cave-in.

The northern double doors door held an arcane lock, which Rigel disabled, and led to another set of double doors, which were also locked. Once that was taken care of we opened the inner doors only to find a wall of stone. And moments later another canine creature was snarling before us. Some of us held it at bay with various magic attacks while others slammed the doors closed upon it. Apparently the oddly curved doors and walls prevented them from escaping.

We are now looking over to the large bronze double doors at the western end of the hall and discussing strategy for how to face what we suspect lies beyond.

mmu2

Character: Sabin

Sabin’s journal June 2013

The reduce person was not wearing off so I asked Trask to cast enlarge person on me to break the spell. Takkad and Regal remain small even hours later. We are beginning to think that the reduce person will last until countered. Takkad insists that be reduced is not an issue for him.

Proceeding deeper into the complex we found the caldron room. We didn’t determine what they were creating or cooking in the big magic caldron and it might be better that way. Once we had dispatched the caldron thing and the golem Takkad use gallons and gallons of water to put out the fire and fill the caldron; hopefully this ruins the contents of the caldron. Dispatching the golem was a pretty standard even for us. Not sure fighting became standard but any day that we are all still alive is good. The caldron thing was a challenge because it could freely walk out of combat into the walls and floor. Spiting hot iron and casting spells this caldron thing was difficult because we could not get close enough to hit it. We decided to leave the caldron boy alone in the caldron room so we proceed to move on. Statues filled the next room with the one in the center obviously glowing magic.  This had all of the signs of being a trap. Keeping to the tactics of limiting how many we fight at a time with a chock point once again worked in our favor. For the second time today I dropped my axe to use a weapon different weapon this time it was the Ranseur. It was a little strange being able to attack from that far away without throwing my axe. We should keep one of these for situations just like this, Nolan will likely want one anyway as he can probably use this to attack from his horse.

We soon found out that the caldron thingy would have to be dealt with. Kane was search down a hallway when the caldron thing walked out of the wall and turned Kane into stone. Later found out that this was flesh to stone. Here I am trying to find 4 level spells and this thing it spitting 6th level spells at us. After our battle with this caldron thing Trask used teleport to take Kane, Rigal, and himself to Korvosa in an attempt to get Kane turned back into flesh (stone to flesh). He also returned with an additional stone to flesh scroll just in case. It can be a little tricky to cast scrolls that are above your capability but with Trask being a pure sorcerer this should not be too much of an issue, as long as he is not the one turned to stone.

Anyway the caldron thing walked out of the wall and turned Kane to stone and then walked back into the wall leaving just a wall of fire behind. The thing reappeared when it heard Trask talk about teleporting out. It looked as if this thing was going to just play with us. That all seemed to change when rolo cast a spell causing tentacles to seemingly sprout out of the floor, either that or we were lucky.  Avia was able to get just close enough get in a good hit to finish it off.

We waited around for a few hours for them to return and then we started to explore the area. Soon after we started to explore the all re-appeared form Korvosa; Kane back to normal self. Down at the end of the hallway we found a room with Thassilonian writing covering the walls, detected that they were magic and realized that I need to stop Takkad from reading any more of the writing. There is some type of strange magic that appears to calm those that read it.  We do not need Takkad under some strange spell!

Off to the left there was a break in the wall, oddly we could see that there had been some resent repairs but they did not cover the hole in the wall. We heard growling coming from deep within the hole so Takkad create a stone wall to cover the broken wall. We were about to move to one of the doors when a dog like thing seemed to walk through the walls. We attempted to engage but it ended up walking back through the wall. At the door near by Kane overheard something in a strange language; they said that the strangers had created a way for them to get out. That was enough of that and Takkad rounded the top and bottom of the walls to match what we have been seeing. Moving from door to door we found a door within a door that contained a wall. The dog like creature appeared again we moved back and closed the outer door. This must be designed to be used with the trapped creatures.

Character: Nolin

Nolin’s journal entry

 

Our plan to release the dragons into the fortress in hopes that they would cover up our presence here was wildly successful, far more so than we had imagined. Cona informed us this morning that the two young wyrms were blamed for the escape of the dwarves, the deaths of the ogres and giants in the forge, and even the lammia. They were captured and killed with further served the purpose of leaving no witnesses to our presence in the caverns. Not only does no one know we are here, but there is no reason to even suspect it. We have bought ourselves more time and considerable freedom of movement.

But there is still Mokmurian. Alert to our presence or not, he is a dangerous foe and even more so surrounded by the beings with whom he has entered into service and they must be dealt with.

The first of these was an ancient hill giant which occupied a room on this very level. The battle with him was brutal and unexpectedly lengthy, for he could meld into the dirt to heal himself and we had no means (magic or otherwise) for affecting him in this state. The first time he did this we could do nothing but wait for him to return and we were interrupted by a pair of stone giants who had come wandering in for reasons unknown. We killed them and tied them up on posts that were in the room for this purpose to make it look like the hill giant had lost his temper and patience– something we were told was not unheard of– and thus set him up as responsible for their deaths. When he emerged from the dirt we were ready for him and took him down quickly, and we buried his remains save for his head which we took with us. In this manner we have used his reputation to our advantage, and once again we seem to have covered our tracks and bought ourselves more time.

The passage to the lower levels that house Mokmurian’s chambers and study are private, and no one dares enter there except at his order. With the hill giant dead there is not likely to be someone who will follow us there. As for the lower levels themselves, what we have seen so far is a single path through a series of chambers, some with traps, some occupied by allies. This does suggest that we will have to fight our way to Mokmurian, which I am sure is intentional, but it also means we will not have to watch our backs. Or so I hope.

Character: Trask

The Journal of Trask Feltherup

Toilday, Erastus 1 … still

This has been a very full day. As I write this, I may finally say it is over, but the path here was dangerous and exhausting.

Conna, it turns out, had a map of this area that she was able to share with us, and this helped us immensely. She herself, she revealed, commands a small number of spells, including stone shape, stone tell, rock to mud, fly, blink, invisibility, scorching ray, charm person, identify, mage armor, obscuring mist, and shocking grasp. As we looked over the map, frequent questions were “what is here? what is this for?” And it was in that vein that we learned where Mokmurian’s feared assistant, Lokansir, held office, so to speak. He was responsible for “breaking in” new recruits.

She also mentioned that Mokmurian spent a lot of time downstairs in the library, and Lokansir was pretty much the only other one that was allowed down there. If we could take out Lokansir here, we wouldn’t have to worry about reinforcements coming (from this level anyway) when we finally attacked Mokmurian. Unfortunately, the group felt this was something we really needed to deal with now, while we had the element of surprise — and also before we could recharge any spells. I considered this risky and ill-advised, but was clearly in the minority. I just felt my options were so limited at that point in time, and for the first time in quite a while, I might need someone other than myself to protect me.

Or revive me.

When we arrived at the room that was Lokansir’s office, we were greeted by some massive stone doors. These looked hard to move, even for a giant, and we weren’t giants. Our plan was to enter thr room under cover of an obscuring mist. Additionally, Nolin and Avia were granted greater invisibility. I hasted everyone. Sabin cast heroism. And we heaved at the doors, and entered.

Invisible Avia entered first, and was greeted by an immense, carved hall. The walls were well worked, and sported what almost looked like giant ribs and placed as if they supported the ceiling overhead. Contrasting the stonework was a floor that appeared to be dirt, in which were 7 15′ tall tree trunks. Each had a set of manacles attached to them and smoldering coals and a branding iron with easy reach. There were runes all over. And Lokansir …

.. was staring at the door, waiting for us to come in. I didn’t believe he could see invisible, but he clearly had heared us opening the door and probably entering. And when the visible members entered, he did make some clever comment about puny humans. Y’know, every giant born thinks he’s the first one to think of that phrase but I’m getting kind of tired of it.

The plan worked pretty well. Within the first fifteen seconds of entering the room, Avia had gotten four solid blows on him. Nolin had gotten three, and Sabin had gotten one plus a good magic missile. I myself had attacked him twice with a ray of enfeeblement (from my wand) and there were arrows flying and muted cries of victory. And then something very unexpected happened. He started to sink into the earth. Not quite like quicksand, but also not quite like he had a secret hole in the ground. More like .. more like .. oh crap.

He was a hill giant, not a stone giant. The earthen floor was no coincidence. And I was willing to bet he was either escaping or regenerating by this action. Avia said the earth was evil, and we tried burning it and kicking it and lots of different types of attacks, but we just couldn’t damage him while he was in earth form. We did verify that the floor was stone beneath the earth, and the earth was something like 3 feet deep. Rarallo tried frying it with a fireball; no visible effect. Then again, how would we know if we managed to kill the earth??

We weren’t even sure what he could see or sense in his current form. Since we were paranoid about his suddenly rising up around us somehow, we nervously searched the room. Found no personal effects. Then things got worse.

The doors opened and two stone giants came in. There may have agaih been a tired remark about puny humans but in any case the battle was on. After all that had happened today already, having “only” two stone giants to mess with was almost a relief. I must say the eight of us have gotten it down to a science, and it took less than half a minute before they had gone to meet whatever deity they believed in. Nolin and Sabin took the brunt of their attack, but the healers made it so they barely felt it. In a stroke of genius, we decided to hang up the giants on the posts and anybody coming in would think they were not sentries that had discovered intruders, but rather miscreants who had needed punishment.

We weren’t sure how long our luck would hold, but so far almost nothing that had happened screamed that the hall had been breached. We were hoping to keep that streak going as long as possible! In the end, we decided to use a rope trick to rest and wait for Lokansir to reconstitute himself. We created a stone platform (15′ x 15′) in one corner of the room and put our rope trick there. (The thought was that the stone would stop him from rising underneath our rope and give us a decent chance of not simply jumping into his lap as we exited the rope.)

About 1pm, we entered the rope trick and tried to start some studying. But a mere half hour later, the ground rippled and the giant reappeared, rising from the earth. He looked at the giants manacled to the trunks, and he looked at the stone platform, and seemed to consider it all. He started heading for the doors and we suddenly realized that if he raised an alarm, our lives got a whole lot more coplicated. We dropped out of the trick, and attacked.

Although our magic was still diminished, we again mounted a successful and vicious attack. Not that he didn’t try the ‘sink-into-earth’ thing again, but this time we had enough people around him that that gave several of us a chance to get in one last blow, and we killed him before he could get back into the ground.

Now that he wasn’t trying to become one with the ground and we had more than fifteen seconds to interact with him, we noticed that the tattoos all over his body looked to be reminiscent of ancient runes … but they were not. Those of us who knew such things could see that they were wrong. It’s as if they were done from description rather than from knowledge.

As has become traditional in our group, I guess, the head was removed and Takkad added it to his collection. He was then dismembered and buried randomly throghout the room. We were a little worried that that might allow him to regenerate and revive, but we checked after about an hour and there seemed to be no healing happening.

He’d had a +3 great club, but no other magic on him.

At long last we returned to the rope trick and were able to rest and study. It took two rope tricks for everyone to get that benefit, but finally everyone had recovered their spells. By now it was late in the evening, so we retired to the ‘haven room’, again in a rope trick, to wait for Conna to show.

Wealday, Erastus 2

It was 2am before Conna came by, and she showed immediate relief when we told her the hill giant was dead. She mentioned it was safe for the moment. While security had been increased because of the recent events, nobody suspected it was the result of a human invasion. The rogue dragons had been found and killed, and the missing guards were replaced with new ones culled from the tribes above us.

Our luck still held. Now with the hill giant out of the way, we need not worry about a (serious) attack from the rear when we travelled to reach Mokmurian.

The last thing Conna revealed (almost in passing) was that she had a familiar, and it was a bat.

With that, we took off towards the library. As we headed south east, we discovered that the corridor was lined not by walls, but more by cloths and other cover behind which were three trolls, that poked hurtful things at us. They were fairly tough, but we put them down and moved on. Past them, the corridor went into a downward sprial, eventually losing about 800 feet in altitude before opening up into a junction for a east and south corridor.

We took the eastern corridor first and found the passage blocked just before a largish (10’x15′) room that didn’t yield anything valuable. Heading south, though, we ran into s strange room.

First, just looking around the room was very disorienting. The walls seemed to move … not the ones you looked at but those on the periphery of your vision. It made people feel ill.

Second, actually entering the room made some people shrink. Yes that’s right: Rigerl, Sabin and Takkad all shrank to Kane-size. I was able to enter the room without effect, but judging from my companions I guess I was lucky. I wonder if they will change back at some time.

Third, there was strange but dangeous looking giant here. His body was carved with scores of Thassilonian symbols and energy sprang between them. For some odd reason, he also appeared to have mo muscles than the average giant. Avia detected evil … and then the lights went out. A couple of our fighters have blind fighting, so they were standing by in case they could be of service.

It took several really good blows to take him out, and he gave as good as he took. But it cost us some spells, cost us some time, and I believe that was his real purpose.

Character: Sabin

Sabin’s May journal

Time seemed to past slowly as we waited for Conna to return with the map. With nothing to do I once again worked on skills the mages in Magnimar used to write words on paper by just using the prestidigitation clean and soil trick. I feel like a child as my letter is about 6 inches high and takes me a minute or two per letter; except for ‘X’, ‘O’ and lines for tic-tac-toe. While waiting for Conna I played a few gains of prestidigitation tic-tac-toe. Maybe when we have some free time I can switch out the ‘X’ and ‘O’ and better learn other letters.

Conna has finally arrived with the map so I put the grungy dirt back on the wall. Conna revealed that MM spends his time in the library; no one is allowed in the library. Conna has not been to the library so she could only point us in the direction form this level. The map also revealed a room that seemed to strike fear in Conna. This giant was in charge of handling new recruits; including putting the tattoo on the new recruits.

Our plan was simple; Make Nolan and Avia invisible so they could get the jump on the giant. I had planned to go in right behind them but some who it did not work out that way; I had to wait for Rigal, trask, and Rolo to get into the room and out of the way before I was able to make my way into the room. By that time he had his eyes fixed on the three of them for what appeared to be lunch. Wow he was big so I stopped outside his range and through my axe at him while insulting him in giant. Luckily the insults were effective as he moved towards me swinging. All seemed to be going our way when he seem to melt into the dirt. Trask’s fireball on the dirt did not seem to do anything and it appeared that all of the dirt was magical. We figured out that the dirt was only a few feet down and that this was likely filled with dirt for him. We had some unexpected giant guests but we finished them off quickly.

In corner Takkad placed a stone wall on the floor and Rolo put a rope trick above it so that we could rest but watch for him to return. Awhile into the resting the giant reformed out of the dirt looking quite healed. We all jumped down from the rope trick and proceeded to attack him once again. This time we were ready for his trick so as soon as he began to melt back into the dirt we hit him hard with the killing blows. We have removed the head; this might be very useful later for convincing the giant youngsters that there leadership is dead. We covered the new stone floor in the corner with dirt to hide it and hung all of the bodies on the walls.

We are now back in the rope trick. An interesting fact is that other dimensional objects such as bag of holding and a haversack do not work while in a rope trick. We found this out just today. I have to remember that if/when I get a bag of holding or haversack that I will need to get anything needed out before entering the rope trick. Once 8 hours of the rope trick had been completed we moved back to the alter and setup another rope trick for morning. After a reasonable nights sleeps I noticed that I was now finally able to cast 4th level spells. Too bad that I don’t know any yet and the found spellbooks only have fear; with the animate dead spell long since being erased from the spellbook on Takkad’s request. I have the materials with me to write a single 4th level spell into my spellbook,. The cost of just inscribing these higher level spells is getting very expensive so I will need to be very careful selecting 4th level spells as I also want to upgrade the GreatAxe.

The first rope trick has expired and we moved back to the alter room for a second rope trick that will get us to morning when everyone can get there spells back. It’s nice the Rolo has rope trick, I guess once he goes back home after this adventure it might be time to pick up this spell.

Note to self: Look into an eavesdropping spells that will work across a valley like this one.

The night passed without any issues.

The map shows the way to the library and we quietly made our way towards the spot on the map. TROLLS from behind leather covered walls tried to prevent us from proceeding to the library. It was hard to understand why trolls would be working with MM until we found that they were carrying rock painted to look like gems. The 2 lances the trolls were carrying might just turn out very useful. We moved the troll bodies out of sight and then continued toward the spot marked library on the map. At about the spot on the map label library there was a spiral walkway/stairs going around and around down deep into the ground. At the bottom the spiral opened up into a hallway that looks like very old Thassilonian construction with traces strange ancient magic. We kept it dark as to not give away our presents so I had to guide the others through the darkness. After some uneventful exploration of a blocked off passage way we proceeded down to a room. This was a very odd room and everything almost seemed to be moving. I suddenly became sick upon entering the room along with being affected by something like reduce person. Avia pulled me out of the room and she took case of the sickness.  There was a giant in the room that seemed to be affected by some strange magic. Avia and Nolan were able to make quick work of the giant while a regained my senses. Blinded yesterday and now shrunk down to Kane since today. Rigal and Takkad where affected by the reduce person effect as they entered the room as well. At least it was not just me this time.

The affect of being smaller is kind of cool, at least for a short period of time. Maybe I dismissed those shape-shifting/gaseous form spells too quickly.

Note to self: Look into other transmutation spells that I could use to change shape.

I really hope this wears off soon as my reduced GreatAxe damage could be an issue it we happen to find MM before it wears off. I have an open 1st level spell slot so I could memorize enlarge person or have Trask cast it.

Character: Sabin

Sabin’s Journal entry for April

It has been a long day. We have done more this morning that most adventures get done all day and yet we have just begun. After our discussion with the dragon and the discovery that Mokmurian was actually under the tower we proceeded to the bug door. Given the unholy things guarding the door Takkad should be happy that these abominations have been destroyed.

 Orges and Giants defended the forge. Through careful tactics from Avia and Nolan we were able limit how many were able to attack us at once. Every time I looked it seemed that Trask was tossing a new spell at the Orges and Giants, very impressive but later we discovered that he was running out of spells.

 Once we had dispatched the remaining Giants in the forge Rigal discovered Dwarfs and begun to hyperventilate. The Dwarfs were responding so I soon figured out that she was not hyperventilating but actually speaking there language, or trying too. At that point I lost interest as these are just dwarfs that were being forced to work in the forge. Kane provided them with magic food and we were on our way as Takkad had seen something down the hall.

 Once Trasks wall of fire had expired we proceed down the hallway. We follow in the direction that we believed Takkad spotted the creatures. The sounds of music and scents confirmed that we were likely heading in the correct direction. We proceeded slowly forward until these creatures started talking to us in Thassilonian, something about converting us to Lamashtu. In response I told them that we were here to convert them to Desna.

 Battle had just begun when I felt like something had ripped into my head. Everything went dark, I could not see. Damn creatures had cursed me with blindness so I did the only thing that I could and started swinging my Axe. I felt a good solid hit and then I could hear that the creature had taken a step backwards. I stepping forward and continued to swing my Greataxe at it, once again really good solid contact with the Axe. I soon heard her hit the floor.  There was some commotion somewhere ahead of me before Avia grabbed my arm telling me to follow her. To the next creature we went. I heard solid hits from Nolan and/or Avia and I heard the second creature hit the floor. Once again Avia guided me to the last creature, she was soon dispatched like her sisters.

 Takkad and Kane will have to wait until morning to remove this blindness. It was going to be a long day until Rolo stepped up with prayer beads with the ability to cure the blindness. It is really good to be able to see again.

 We were looking around after the battle when Kane catch our attention. Kane was hearing talking from down the hall. When I went over there I clearly heard two voices talking in draconic. They were talking about their scales and a tattoo, dragons. These had to be very young dragons to fit down here. A plan was formed; we could go down the hallway and talk with these dragons. I was to start out the conversation in draconic and then let Takkad more diplomatically convince them that MM is not worthy of their loyalty. All went to hell at the point where we discovered that they young dragons only knew draconic. I tried to stay calm just like I have seen Takkad do countless times during negations but clearly that does not work for me. In retrospect tossing the head and talking loudly at the young dragons was likely the first clue that I do not have the charm of Takkad. I quickly lost my patience with these obnoxious young dragons and began to bark orders at these younglings. Looks like young dragons are as easily intimidated as young half-orcs. I was able to convince the young dragons that MM was not worth their devotion and that they should leave this place. They seemed more interested in eating the dead we left behind. At that point we had to back track, telling the dragons to leave the dwarfs alone. Since we were already down that way we also told the dwarfs to get out of the complex.

 We made our way back up past location where we found the dragons. Unexpectedly we found Conna; A female giant that was friendly towards our cause. It turns out the Conna and her husband were elders of the MM tribe before he seized power. Conna’s husband had try to talk since into MM and he was killed for it; on this very alter. According to Conna MM had pick up odd ideas and had obtained magic in non-traditional ways. It seems that Giants believe that the elders pick up magic as they become wise. Good thing for Trask, Rarallo, and myself  that this does not ring true for other races. Conna has agreed to help us by making a map of what she knows of the complex. We are going to wait here for her to bring the map and then we will figure out what to do next.

Character: Trask

The Journal of Trask Feltherup

Tollday, Erastus 1

“… the lightning seemed to hit someone or something, but then a screech and the more vulgar version of “What the heck?” was screamed in ogre. Hee hee.

But this initiated the battle of the ogres.”

Or so I had hastily written when I had a moment. But it may as well have been called the battle of the giants. Or the battle of the sisters. Or the prelude to the commencement of the beginning of the adventures leading to the beginning of the battle with Mokmurian.

It was a whole darn lot of fighting, and for the first time that I can remember, I find myself having exhausted almost all my offensive spells. I’ve a couple of flaming spheres in me if needed, I suppose, and I did save one 4th level spell for an emergency, but when I consider how many spells I normally am able to cast, I must say we have been through a lot.

As the ogre screamed, the battle truly began. Although ogres were a challenge for us a mere few weeks ago, battle experience is worth its weight in gold and we find them to be more of a dangerous annoyance these days than a serious threat. That’s not to say they couldn’t hurt us dearly if one of us were, say, held, or fell asleep, or attacked by three simultaneously. But in general, they are well within our capability to triumph.

In this room and the room beyond, we encountered ten ogres altogether, and several of my fireballs were used to weaken or kill them outright. These were not heavily armored or armed, and that helped considerably.

However, we also found giants, which are a bit more problematic. Again, none seemed heavily armored or armed (the basement of the tower would be an odd place to find a provisioned army) but giants are, in general, a bit heftier than ogres.

I cast greater invisibility on myself early, and while this made it a bit difficult for my party members to guess where I was, it made the resulting fireballs all the more mysterious as well.

I fireballed at least four ogres with my first one, killing them all outright.

My next one smacked three giants, much to their surprise.

As one tried to leave and (I presume) bring reinforcements, I tried to trip him (being invisible). I discovered that tripping a giant is a good way to simply get a nasty bruise on the shin. Humans just don’t trip giants very easily.

So I threw up a wall of fire to discourage him from going farther. And darned if more giants didn’t show up to the party anyway.

This time I gave Nolin some extra strength, and hasted everyone. I used more magic missiles than fireballs because I had a hunch that this wasn’t the end of it. And in conjunction with our healers, our hasted fighters were more than up to the task of dispatching the remaining giants. My magic missiles number five now, and more than once seemed particularly effective for a first level spell.

Upon defeating the six giants, Rigel discovered they had enslaved some dwarves to help run the forges, and felt compelled – I don’t know why, perhaps there was magic involved – to be their liberator. I don’t mean just, “hey, let’s cut those guys loose.” I mean crowing like a rooster that it was WRONG for these people to have been enslaved and we must RIGHT this wrong for these are a PROUD PEOPLE. I don’t speak Dwarvish so I don’t know how fluent she was in speaking with them, but judging from the looks they threw at each other I don’t think she had quite the necessary vocabulary. They seemed more amused than offended so I guess it all worked out.

But she made up for it in gestures and enthusiasm.

Takkad had seen a flash of Lamashtu priestess through the wall of flame (no, she didn’t “flash” him THAT way) so we knew more battle lay before us. We took a moment to see to the dwarves needs and catch our breath, however. We also asked the dwarves to “guard our backs” which was a little like telling a rescued castaway to climb a crow’s nest and keep an eye out. They were so weak that they probably couldn’t have truly held anything back but goblins, but they nodded gamely and we supplied them with a few excess weapons we’d picked up. Kane created some food and water for them, which they were MOST thankful for.

But she made up for it in gestures and enthusiasm.

A hasty search of the corpses yielded

a vine rope
[731] a small bag with 3 gems – one looked to be worth at least 1000gp and the others several hundred
a bag of giant teeth (don’t ask, don’t tell)
4 polished stones (giants are worse than blue jays in what they pick up)
[732] a potion of bull strength

We concluded that while the giant room had been a forge, the ogre room had been a tannery. And it was time to move on.

Moving through the northern corridor we quickly smelled burning incense. We heard faint music. I did a mirror image, because it all seemed like impending battle to me.

And sure enough. We walked into a room with visible smoke. There was a metallic tang from the lute music. Soft voices seemed strangely soothing. The room was painted on all sides, and there was images of 3-eyed jackals on one wall. And there appeared to be three of Lemashtu’s faithful here, although since they did not have snake bodies they did not seem to be matriarchs (thank goodness.)

“Sister, maybe they’re not here to convert to Lamashtu after all,” said one of the creatures.

Rarallo started the festivities with a lightning ball — like a fireball but with lightning instead of fire. I’d never seen anything like it. I again hasted everyone, since we were all too close together for a safe fireball. One of the creatures said “Blind” to Sabin and he suddenly cried he couldn’t see.

A dire lion appeared. I magic missiled one of the creatures. The fighters, even Sabin, engaged the creatures (having been hasted). But these creatures had six arms or legs and could attack with them all. Sabin took some damage but Avia lost some wisdom. She responded by making it bleed a lot. One suggested to Nolin that he should fight the greater threat – the dire lion – but his only comment was “Right, then” and he commenced to attack that creature.

Sabin suddenly felt less wise. I threw out a flaming sphere but they easily dodged. Even blind and less wise, Sabin managed to connect soundly and dispatched one. Gravely injured, one of the creatures touched her barely living sister, causing the sister to succumb while she herself looked more vital.

She drained her sister to save herself.

Rarallo was throwing lightning pretty consistently. I tried to recreate an image of the dire lion, but the creature ignored it. Instead it uttered some spell and then looked incredibly quiet and serene. And startled, when Nolin smacked it anyway.

Examining their bodies, we found that each had a +2 flail [733, 736, 737], a +2 ring of protection [735,740,741], and a +2 headband of inspired wisdom. These were quickly divided up among needy party members.

Kane then thought he heard a gravelly voice. He thought it resembled the voice of Longtooth. Someone who understood Draconic said the speakers were complaining of their servitude to Mokmurian. It seems we may be near the captured dragons Longtooth spoke of. If so, these were extremely young dragons. It might be possible to bluff or intimidate them.

We decided the person best suited for that was the half orc, Sabin. It didn’t hurt that he knew Draconic as well. After a brief session of shouting and posturing, the dragons agreed that having their scales “harvested” and used for who knows what was demeaning. When Sabin told them Longtooth said they’d passed the test and they no longer needed to stay with the giants, they seemed both surprised and relieved. We pointed at the ogre and giant corpses and offered them fresh food, which they graciously accepted.

In a completely impetuous action, I exhaled a cone of fire in a harmless direction as the dragons were ready to leave the room. They looked a little surprised, and one of them breathed a bigger and longer cone of fire and said (according to Sabin) “not bad, but here’s how it’s done.”

I really need to study Draconic I think.

Back in the room with the dead sisters, we realized the braziers that had occupied space near the altar were actually quite valuable in their own right due to the workmanship. So we grabbed them [742, 743]. Rigel noticed the altar had been pushed across the ground at some point, so with some help from the stronger members of the team, we found that the altar was hiding a small niche of interesting documents. While there was a [745] scroll of remove curse (divine), there was also a collection of beautifully illustrated tomes … on how to torture nearly every living creature you could think of.

Having finished munching on the sisters, the dragons had moved on to some of the giant bodies. It appears they hadn’t been well fed during their term of service .. or maybe they were just pleased to have an all-you-can-eat buffet service. The beauty of this is that all the mayhem we’ve created will be blamed on the dragons.

As we prepared to follow fresh air to the south, a subtle noise gained our attention. A stone giant … apparently an older one from her looks … was quietly trying to get our attention. How odd.

Conna, as she is called, gestured to follow her into a nearby room. When we did, a little uneasily, we were treated with an interesting story that confirmed some of our thinking.

It turns out that, as we suspected, Mokmurian was creating his forces mostly of disenchanted younger giants. They were headstrong rebels, more than anything, but their numbers were strong. The older giants would just prefer to return to “the old ways” and not engage the other people in the valley, nor expand into “their birthright territory” as Mokmurian had called it. Mokmurian was power hungry and she wasn’t quite sure what was driving him. The sisters, for instance (she was glad to hear we’d killed them) may have been masters as much as they were partners.

She knew all of this because she was in his clan. Mokmurian had killed the clan leader, her husband, when he objected to what Mokmurian was doing. She wished to avenge the death of her husband, even if (especially if) that meant the death of Mokmurian. She did not express this openly to other giants, of course, but she knew there were some who were sympathetic, and she would aid us as much as she could without revealing herself.

Mokmurian was cast out. His growing army includes no elders; only hot-headed youngsters. Yes, it was true he could work magic and that’s one reason he has a following. Some considered it a sign. Her husband’s spirit haunts this room, this place, which makes it something of a place of safety. This room was a shrine to him, so it was not considered unusual for her to be seen going to or from this room. Others rarely visit.

Mokmurian worships Karzub, not Lemashtu. Conna has seen Lucretia and Xaneesha both during her time here. She can provide maps of the levels and although she cannot battle Mokmurian directly, she can provide us aid in finding him and getting past or bypassing his defenses. She hinted she may have access to spells or potions that could help us too.

Note: I failed to note earlier that we had discovered more things in the area of the spiders and the wyverns. We’d also found a chest [729] which contained 1935 gold pieces and 2987 silver pieces, and a spell rod [730] which could be used to cast spells by expending charges. It has 7 charges left and can be used to cast

airwalk [cost: 2 charges]
control winds [cost: 2 charges]
gust of wind [cost: 1 charge]
spike stones [cost: 2 charges]
shape stone [cost: 1 charge]

Character: Takkad

Takkad’s journal entries for March and April

== Moonday, Sarenith 30, 4708; Iron Peaks; evening ==

We had hoped the wyvern caverns led under Jorgenfist, but they dead ended some yards back.
But still they offered no small amount of protection and concealment, and we decided we
would use them as our base for the rest of the day — that is once we moved the large winged
lizard corpses out of the way.

And in moving the wyverns into a side tunnel we found, among the litter of skulls, bones and
hide, a chest filled with a number of interesting goodies.

[729] bag of coins, containing:

1435 gold pieces
2987 silver pieces

[730] magic staff with a small glowing orb at the top, filled with swirling clouds of black and grey (it looked like a stormy sky).

The staff contained an intriguing set of spells, any of which could be cast by expending a number of charges:

  • Air Walk (uses 2 charges)
  • Control Wind (uses 2 charges)
  • Gust of Wind (uses 1 charge)
  • Spike Stones (uses 2 charges)
  • Stone Shape (uses 1 charge)

The staff had 7 charges remaining.

As we were stashing our new found loot, Rigel motioned for us all to be quit. “I hear something outside,” she whispered, “I think someone is singing!”

Sabin and I crept outside the cave, where we heard an eerie melody drifting down from a trio of flying beasts: harpies! And yet their focus was not on us, but rather on something or someone else on the plain several hundred feet above.

There was a sudden flash as flickering arcs of electricity shot out and struck the harpies, who suddenly swept in and pulled someone off the cliff directly overhead.

The figure plummeted for a moment before suddenly slowing its descent, settling on the lip of the cave next to us. Sabin had cast Featherfall on him, thus saving his life… but who was he?

The rest of the party had hastened out after hearing the crack of lightening, and Nolin held the stunned figure securely while Avia cast a critical eye upon him. “Well, he’s not evil.”

Indeed not, but then who was he, and what the hell was he doing wandering about Jorgenfist while cavorting with harpies?

He was an elf, or maybe half elf (I was never very good at spotting the differences) dressed in silk clothing traced with ornate lines and patterns over it, and a light weight cloak draped about his shoulders. He looked fragile, but perhaps that was only in contrast to Nolin, Avia and Sabin who were all standing next to him.

Clearly not a fighter then.

Our non evil not fighter introduced himself as Rarallo, a sorcerer of no modest abilities (at least according to him). He had been hired by the Rodderick’s Cove city council to investigate the recent rash of giant incursions, and to resolve the issue if possible, or report back if the problem was bigger than he could handle alone.

Up until now Rarallo had used stealth to sneak into the valley, and was sneaking up onto the fortress when the harpies spotted him and lured him to the cliff’s edge with their singing. He had broken from their enchantment just before falling, and sent a bolt of lightening toward them. But they had swooped in and toppled him over the edge before he could escape.

He was quite grateful to Sabin for breaking his fall, and to the rest of us for not pummeling him senseless once he had safely landed.

We briefly exchanged information about our two similar missions, and Rarallo eagerly accepted our proposal to join forces to take down Mokmurian.

I had been aware of a flurry of motion behind me as soon as Rarallo had said “sorcerer”, and turning around I saw Trask hopping from foot to foot, and madly fidgeting as if he were in desperate need of relieving himself.

As the rest of us gave our new ally a little space, Trask converged upon him and spent several hours in deep (mostly one sided) conversation about which spells he was able to cast, what spells he found to be most effective in particular situations, the latest style in component pouches (flaps or buttons?), and did he have trouble talking with girls too?

The rest of us turned our attention to planning our encounter with the dragon in the morning. We compiled a list of spells and tactics likely to be useful in fighting a large, winged, spell casting, fire breathing creature with an amazing intellect; and came away feeling we probably had a good chance of defeating the dragon with only minimal casualties (after we had liberally redefined minimal casualties to mean losing half the party).

Trask seemed somewhat conflicted in that his primary offensive contribution to our battles involved fire based spells, which were not likely to be very effective against a red dragon. While at the same time he was going to get to actually meet a red dragon, but then he was going to help try and kill it.

We settled in to our usual watches, with Rarallo and I taking the first shift, during which time we talked further about the morning’s encounter with a dragon and the possible outcomes.

We arose early the next day and quietly slipped out from the cavern, dropping down to the river bank using a combination of Fly and Air Walk. We walked along the Muschkal to where low peaks rose up to where the dragon had made his lair, and then took to the air again.

A hundred feet or so from the cave entrance we cast a number of defensive and protective spells (mostly against fire), and then crept into the gaping maw of the dragon’s abode.

We had hoped to catch him napping, or at least unaware, and to cast additional spells to aid us in combat, and possibly even surround him before he woke, getting in a few unanswered attacks.

We did none of those things.

Instead we drifted down a long, wide and tall hallway for nearly a hundred yards, when the cavern opened into an expansive chamber that stretched away into the darkness on all sides. Then a low, deep rumbling voice spoke out, “Well, this is a surprise. I haven’t smelled humans since Sandpoint.”

We had, in the early phase of our planning the day before, briefly discussed simply talking with the dragon, and came up with a number of stories to present to convince the dragon to help us defeat Mokmurian, or at least not hinder our efforts. But we didn’t really think that a red dragon would be willing to negotiate, or be a trustworthy ally, and so we did not spend much time fleshing out details on any of the potential back stories we could use.

Quickly Nolin launched into the first of these, saying Mokmurian had sent us to find out why the dragon had allowed himself to be driven away by the white dragon he encountered in the raid Sandpoint.

The dragon was more than a little skeptical, and it became obvious that the truth might aid us in gaining his confidence and assistance.

I asked if we might approach to talk with him, and he agreed. We brought our our magical torches and came forward… and gaped in wonder at the vast horde of gold, silver, platinum and gem stones upon which the dragon had made his bed.

The dragon said we could call him “Longtooth”, and up close we could see that while he was not an especially large red dragon, he was still especially large. He wore a ring on one claw, and a silver arm band on his foreleg. About his neck was hung an obsidian amulet. He smelled strongly of sulphur, and acrid vapors wafted out from his nostrils.

I stated that we were in fact here to kill Mokmurian, and had hoped to gain an ally in the dragon for this effort. I then relayed the attitude our (now deceased) giant guide had expressed that the dragon was a mere servant to the mighty Mokmurian, who had soundly thrashed him in combat. I then asked why one as mighty as he would stoop to serving a giant.

As luck would have it, we had hit a nerve.

Longtooth raged about how he and Mokmurian were equal partners, and yet Mokmurian and his ilk did not treat him with the proper respect. Indeed the giant had inflicted a great amount of physical pain and damage upon the dragon after he had returned from Sandpoint.

We were all surprised to hear a small voice from behind squeak, “I have a healing potion you can have.” And with that Rigel, legs shaking so hard we could hear her knees knocking together, came forward and offered Longtooth a potion. He sniffed the vial suspiciously before quaffing the contents in a single swig, sighing contentedly as it took affect.

Rigel then bowed low, and without as much as a single covetous look at the incredible treasure before her, crept slowly back to the party. This was so unlike Rigel that I wondered if she were under some sort of enchantment. Or perhaps she was simply so impressed with this creature and its great store of treasure that she was simply paying it homage in her own way.

But no matter, her action had put the dragon in a better frame of mind, at least towards us and our request. Longtooth agreed that if and when we attacked Mokmurian, he would turn a blind eye and remain here in his chamber.

He also offered some inside information about Mokmurian, the fortress, and the forces we could expect to encounter within.

With giants, magical abilities come naturally, and usually result in physical deformities as an individual’s magical powers increase. Mokmurian is different in that his magical abilities came from study — he has access to a rich source of information from over the centuries. Longtooth admitted that Mokmurian’s magical skill outmatched his own.

The black tower itself was feared by the giants, and some evil power kept all but the harpies away. The harpies were either immune to or worked in conjunction with that power, and had an arrangement with Mokmurian that they could remain (un-harassed by him) as long as they did not harm any giants. This courtesy, however, did not extend to the ogres in the camps.

While the fortress above ground looked impressive, the bulk of Mokmurian’s stronghold was below ground, and most of his special servants lived down there with him.

He had helped Mokmurian capture a pair of young red dragons (apparently there’s a bit of a “tough love” attitude among dragons, and if you let yourself be suckered in by one of your own, well that’s you’re own fault — maybe you won’t be so gullible next time) for some purpose of his own.

The wyverns (he was impressed we had slain them) did not serve the giants, and their cavern was isolated.

The insect caves, however, did lead into the underground complex, but it was guarded by an abomination of undead spider like creatures. If we could get past them, then this was our best way to enter Mokmurian’s lair undetected.

For his part in the defeat of Mokmurian, Longtooth expected a share of the treasure and items we found. We agreed to his terms (what choice did we have, really?) and thanked him for the information he had provided.

And so we returned to our old camp in the wyverns’ cave to prepare for an assault on the insect cave. It is still quite early in the day, but we had expended quite a few spells in preparation for what we thought would be a battle with a dragon, and we thought it best to enter the stronghold with every possible advantage.

Most of the day was spent going through our inventory and discussing what we had learned from Longtooth. We also took the fire opal we had found earlier, but were reluctant to touch.

[610] fire opal

Rarallo is getting along well with everyone, although I have noticed he tends to avoid engaging Trask in conversation. Night has finally fallen and he and I once again began the night watch.

== Toilday, Erastus 1, 4708; Mokmurian’s Underground Lair; late morning ==

We used our usual combination of spells to climb up from the wyvern cave to the bug cave. Insects and (mostly) arachnids of all shapes and varieties wriggled about in a living mat of disgusting crawling critters, covering the rocky surfaces from floor to ceiling.

A fireball, courtesy of Trask (when it comes to fire, who else would you call?), cleared the first forty feet of the cave, but from deeper within we could hear disturbingly loud clicking, clacking and squealing noises coming from something large and unhappy.

Peering in we saw a huge spider, with a massive swollen body filling most of the cavern in which it squatted. Its rotting, bloated sack like body had gaping holes in its exoskeleton, through which thousands of smaller spiders swarmed, brining with them the fetid, decayed stench of the undead. It darted forward on knobby jointed legs, with venomous spittle frothing at its mouth.

Trask sent forth another fireball at the same moment Rarallo launched an exploding ball of electrical fire, both severely scorching the spider and revealing another pair behind it.

Sabin finished off the lead monstrosity with his axe, and as it fell its spider swarm entourage dissipated into the gloom.

A large corpse spider rushed over, vomiting up a stream of shiny black spiders with vibrant red hour glass shapes on their bellies. Sabin was still floating from an Air Walk spell, and the spiders could not get at him, but the swarm climbed onto Rigel and began to bite her.

The other massive spider charged Nolin and Avia, biting and striking at them.

Our fighters continued to hack at them, while Rarallo sent multiple arcs of electrical current through the spiders, and Trask torched their back sides with fireballs.

The magical and physical onslaught proved too great, and the the horrid beasts soon fell, leaving a close woven net of webbing behind them.

Trask burned away the webs with a flaming sphere, and amidst the remains of hapless creatures that had wandered into the spiders’ cave over the years we found a number of useful items.

[611] +1 long sword
[612] +2 halberd
[613] staff of rusting grasp

Kane discovered a secret door at the back end of the cave, which opened onto a rough hewn, narrow passageway. The passage plunged straight back from the cliff face, branching a short distance in. In both directions we could see additional branches forking to the left and right off into the darkness.

Given the size of the passages, Kane was the best candidate for scouting on ahead, and so he set off to explore them alone. He took the right fork, and continued on, staying to the right through two more junctions before pausing momentarily at a three way fork. From behind he heard a tiny voice shout out, “Kill him!” as he felt something sharp stab him in the back of the leg.

Turning around he saw a par of red caps, those diminutive terrors of the deep, and as he raised his knife to attack, the pip squeaks saw his holy symbol and chirped, “Desna!” before running away down another narrow cavern.

Kane then returned to us before heading back out again, but this time sticking to the left. After twisting about for some distance this side simply forked once, with either way dead ending shortly thereafter.

These twisty passages made up a sort of maze that provided yet another level of defense for entering the fortress from below.

We decided to tackle the puzzle as a group so we could defend against any further red cap attacks (or worse). This time we started down the right hand passage, but stuck to the left forks.

Once again luck was with us, and after taking the left branch at the three way junction, the passage wound its way further in and around for quite some distance. And then, not far ahead we could see the dim glow of torch light, and heard the sound of steel against stone.

We did not much fancy engaging any opponent while in the narrow crack of a passageway, we opted for the element of surprise and charged up the tunnel and into the room from whence the light came.

There, in the center of a large chamber was a small kobold, holding a spear, which it was sharpening on a stone.

We looked at it and it looked at us. We hefted our weapons and it gave us an angry look before it began to shake violently and to foam at the mouth.

The little runt charged straight at Avia, who accommodated it by slashing at it. Nolin did the same, as did Sabin, and still the little rat was standing and jabbing away with its little spear.

Then from an opening to the east we heard in giant, “What’s going on down there?”

I attempted to squeak back in giant, doing the best kobold impersonation I could muster, “Rats!” But my performance was rather feeble, and I could hear the sounds of heavy footfalls coming towards us.

A kobold is one thing — even a barbarian kobold in mid rage borders on cute in a pathetic, grotesque sort of way — but a giant is something to take seriously. I turned back to my companions to see Rigel send an arrow through the little guy’s eye, permanently resolving its anger management issues, and signaled to them all that we had large scale incoming trouble.

But it wasn’t a giant that came trotting over, it was a squad of ogres. Rarallo deftly send a lightening bolt through two ogres and it continued on down the dark hallway beyond, from where we heard a loud interjection followed by, “What the hell!” in giant.

Trask vanished while Nolin, Sabin and Avia stepped up to prevent the ogres (and sundry) from storming into the chamber and overwhelming us. Rarallo sent another lightening bolt through the ogres and into the unseen giant, eliciting another string of profanities.

A fireball exploded somewhere behind the ogres, felling many, and letting us know that Trask was at work.

Just as the ogre force was dwindling, a squad of giants charged up and began to beat on our fighters, who ferociously fought back. Rarallo and Trask continued to make effective use of fire and electricity while Rigel peppered the giants with arrows. Kane and I, after each of us failed to stop a giant with a Hold Person spell, kept our fighters healed, and listened for any unexpected arrivals from the, thus far unexplored, north passage.

The squad of giants was whittled down to one, and Trask erected a wall of fire to keep it from escaping to the east, while the fighters closed with it. But it ran to a chamber to the south and yelled out for help.

While all of this was going on, I had been peering through the wall of fire, looking to see if any new threat should appear. And of course it did. A lamia (not a matriarch, thank goodness) peered into the room before retreating back into the darkness.

The southern room was a forge of some sort, and two giants had been working there when the fighting started. They picked rocks and began to hurl them at us, doing a great deal of damage. But our fighters pressed in close and hacked away at them until both of the stone chuckers as well as the captain dropped.

There were three forges in the southern chamber, with a large bellows for each. The bellows set up to be operated by slaves held in three cages in the room. Dwarves, without beards, were in the cages and looked at us warily.

At that moment Rigel arrived, and somewhere in her past she must have lived with a dwarf, or studied their ways because she could actually speak there language, and excitedly told them that we had rescued them and that they were safe.

We let them out of their cages, Kane created food and water for them, which they eagerly accepted. They could actually speak common, and told us that the giants had captured them in a raiding party months before, and had humiliated them by shaving off their beards and then forced them to work at the bellows here in the forge ever since.

Later I found out that Rigel’s grasp of the dwarven tongue was not quite as strong as she may think, and her exclamations and reassurances were more along the lines of, “Me big proud pants sitting you on free to go! Enjoy the flaccidity I bring to you of freedom.”

We gave the dwarves some weapons and directions for how to get out via the spider cave. We also gave them some gold and ropes so they could climb down to the river and make good their escape. Or, in the words of Rigel, “You go now with no clothing, with your lose bits hanging freely in the breeze.”

The dwarves were tired, and agreed to watch our backs in the kobold room while they rested.

The team then searched the giant and ogre bodies for anything that might be of use.

[731] bag of gems
[732] potion of Bull’s Strength

The kobold warrior was also searched, and his pint sized gear was also taken:

[???] necklace
[???] breast plate
[???] buckler
[???] bag on a belt

But we had been spotted by the fleeing lamia, and felt needed to act swiftly to prevent an alarm from being sounded. The wall of fire expired and we hurriedly made our way through a large long hall with walls streaked with glittering veins of mica, that had served as the barracks for the giants.

The passage narrowed and bent to the southeast, but another passageway branched off to the north, and from that direction wafted in the smell of incense and the soft sound of a lute. Recent tracks made in the dusty floor led north.

We went that way.

We followed the northern passage as it widened into a room that stretched eastward. Rarallo became invisible as we prepared for battle. From around a corner we could here someone chanting in Thassilonian, “Oh great is the mother of monsters, we who are your servants shall prepare your way.”

We peeked around the corner and say at the far eastern end of the room was an altar, and near the altar were three lamia. Their tawny lion bodies looked dangerous, but they also had the upper torsos of women, skilled in both combat and spells… and apparently music. The beast closest to the altar was playing the lute.

Incense was burning in a pair of braziers, one at either side of the altar, and the smoke had a metallic tang that lent a dream like air to the room.

The room itself was painted in swirling patterns of rich blues and purples, which were the tokens of Desna; but also present were statues of a three headed jackal and figures of monstrous bats, which was for Lamashtu.

From somewhere unseen Rarallo launched a blast of electricity, but we were dubious that it had much, or any effect, because the only response from our foes was, “Well, sisters, maybe they are not here to convert to Lamashtu after all, but they will make great sacrifices!”

With that two of the lamia moved forward to attack, while the lute player remained near the altar. These creatures were formidable foes, and their touch could (and did) drain will power. That plus their lion bodies gave them incredible speed and strength.

On top of this all three of them seemed blurred, making it difficult to focus on them.

Avia and Sabin engaged the first, while Nolin attacked on the second. Trask and Rarallo Trask using magic to strike at these two, while Rigel was shooting arrows at them.

The lute player began to chant, and suddenly a wave of cold washed over us, sapping our health and causing Sabin to go blind.

I summoned a dire lion to keep the lute player occupied, but it was caught in Rarallo’s friendly fire, making it easy prey to the lamia. Still, it was one less round during which she could cast a spell.

The battle was fierce, but one by one we dropped the mirror images of the lamia followed by the lamia themselves. Afterward we managed to restore the lost wisdom and health, and cure Sabin of his blindness.

We spent a few minutes looking over the bodies and room for anything useful, and discovered that the “girls” had been equally well equipped.

[733] +2 magic flail
[736] +2 magic flail
[737] +2 magic flail
[734] +2 headband of wisdom (Kane)
[738] +2 headband of wisdom (Avia)
[739] +2 headband of wisdom (Nolin)
[735] +2 ring of protection (Rigel)
[740] +2 ring of protection (Avia)
[741] +2 ring of protection (Sabin)

The influx of extra rings of protection also meant that I was now wearing a +1 ring of protection.

The braziers were exquisitely smithed silver laced with mithril, and quite valuable, so so after snuffing out the burning incense, we nabbed them as well.

[742] silver and mithril brazier
[742] silver and mithril brazier

Rigel discovered that the altar had been dragged against the wall, and when it was moved she found a small secret compartment full of papers. There was a magical scroll, but of more interest was a beautifully illustrated tome describing how to torture and kill virtually any creature — a rather grisly, although possibly useful discovery.

[744] illustrated tome on torture
[745] scroll of remove curse

There was an exit from this room to the north, and from there Kane heard a pair of low, gravelly voices speaking. We all listened, and Sabin recognized the language as draconic (which fortunately he speaks, although why I would like to hear — there must be an interesting story there).

“Remind me again why we let them do this to our scales? You don’t see anyone else with it.”

“You are wrong, you do see the star sign on their skin. And besides, the sisters said it was good.”

“Oh, that’s right, they would never let anything bad be done to us.”

We had found the two red dragonettes Longtooth had spoken of.

Cautiously Sabin, Kane and I entered the next chamber, with Sabin announcing in draconic that we were allies come to set them free. They seem quite confused by this, and when it was obvious they did not understand common I tried to reassure them in giant. Unfortunately they didn’t know giant either, and only associated it with their oppressors, and so my efforts only fueled their unease.

Sabin was able to convince them that neither the giants nor “the sisters”, as they called the lamia trio, were their friends, and that Longtooth had asked us to tell them that Mokmurian was no worthy for them to follow, and that they should escape.

At some point in time Trask breathed fire (there is definitely something odd going on with that boy), after which the dragonettes then had show how him how it properly done, and thus ensued a short round of one upmanship.

We sent them back the way we had come before realizing the dwarves were still standing guard in the kobold room, and so we rushed out, only to find the dragons relishing a meal of freshly killed lamia. We found the dwarves and sent them on their way to freedom (Rigel, “You go now, make swift pitter pat in trousers!”)

There was a tunnel leading from the dragons’ chamber, which they said lead “out”, and so seeking a place to recover from a morning filled with giant undead spiders, a berserker kobold, ogres, giants, and a trio of lamia, we followed the tunnel to the west.

The tunnel widened and branched in many directions. And there, at the junction, an elderly solitary giantess beckoned to us from an alcove. She did not appear to be hostile, and seemed to want to be as quiet as possible.

This we did not expect, and so we approached to see what she wanted.

Her name was Conna, and she and her husband were the elders of their giant tribe. Mokmurian’s tribe. Giants belong to tribes, and it is the village elders who curb the hot headed impetuous nature of youth, which allows giant kind to live in relative peace with other peoples. Traditionally the tribal elders were respected, and to cross an elder was a serious offense.

But Mokmurian had picked up strange ideas and magical abilities from unnatural sources. He did not believe in the traditions of his people, and when he began to gather an army of youngsters and to invade neighboring areas, her husband tried to stop him. But Mokmurian killed him. Killed an elder!

She was forced to serve Mokmurian, but she hated him. Hated him for killing her husband, and hated him for the harm she saw him doing to giant kind. She feared he was under the influence of an older power: one that he worshipped called Karzug.

At the mention of this name a chill ran down my spine. Was this not the name of one of the ancient rune lords?

And while Mokmurian may have been in over his head (Conna believed the lamia were not his servants, and were in fact keeping an eye on him), he still embraced these new immoral and evil ways. Giants who defy Mokmurian are brought to him, and are changed… changed such that they should no longer be alive.

Mokmurian now spends all of his time in this underground complex, and hardly ever goes above ground.

If we were seeking Mokmurian’s destruction, then she would aid us, both for vengeance of her husband, and here she stopped and looked around the room, which I realized was set up as a shrine him, and to fulfill her duty as Mokmurian’s tribal elder.

She thought that once Mokmurian was gone, the other giants in the camps above would eventually lose interest and wander back home to their own tribes.

Maps of the underground fortress she could provide, as well as advice, and some magical assistance (she had developed her magical powers the natural way). She could also provide us with an out of the way corner where we could camp. The other giants shunned this area because the spirit of her murdered husband lingered in this place.

Conna seemed like a kind and wise soul, even without considering she was a giant, and I felt like she could be trusted. We gratefully accepted her offer of assistance, and are even now deciding where best to use a Rope Trick for shelter, and what and how best Conna could aid us.

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