Category Archives: Rise of the Runelords

The Rise of the Runelords adventure path.

Character: Sabin

The Journal of Sabin (Feb)

Ambush!!! Goblin attack. Goblins were short lived as we slaughtered this band of boot biters. Even pretty boy almost got dirty. I have never really cared for the taste of goblin and these things are too weak to be considered anything but pests. I killed a goblin or two but the party would have slaughtered these vermin even if I was not there. So we moved on.

Down the beach we heading and up to an underwater cave. As I can see without the requirement of a light source I went into the water to check out the cave, trask at my side. He obviously could not see as he almost ran his head into the rocks a couple of times. Inside the cave we found what Sedgwick described as bunyip, half shark and something else. After a discussion we decided to leave this sea creature alone for now and move on. Feasting on the meat of the bunyip just was not meant to be, at least not yet!

Backtracking we worked our way up to towards the bridge we found caves cut into the brush. Rigal, Olithar and I scouted into the tunnels. We witness Globins dropping other globins into a hole. We later discovered that they were feeding the bunyip. We found what looked to be two groups of goblins, a main force and an area with growling sounds. A great cat like thing jumped out and as we took its life we heard a goblin cry out, looks like someone lost a familiar. There was some confusion as Avia started to run over and help Nolan but instead had to run back and save Trask as he was overrun with goblins. Rigal, traks, Olithar, and Avia had this situation well in hand so I moved back over to assist Nolan. As I returned to Nolan the goblin mage returned with a flaming blade. That cool flaming blade hit me and everything went blank. Nolan must have slain this creature while I was out, I am not sure how long I was out but someone had stripped the gear off the goblin mage while I was out. Through the ringing in my ears I can almost hear fathers words “Magic, why you want to become frail and weak, only those cursed with magic in their blood not true warriors. You not even bless by the gods, you bring dishonor to the family. You no longer my son”. Could I have actually not traveled down the correct path? My master did tell me that the path of the wizard is not suited for everyone and that I still must find my true path. Did I dishonor my family for nothing?

For the rest of the day we found interesting ways to kill goblins, Olithar played goblin on a stick to present a goblin and then shoot bolts at the towers. We didn’t really get to kill any goblins that way but we were entertained. Sedgwick used silent image to create a dog and then other goblins as we used these images to lure countless goblins to their deaths. At least this time as was able to properly assist Nolan and Avia in slaughtering these pesky goblins. Bloody goblins and goblins parts started to stack up, although the goblins are fresh meat I have never liked the taste of goblin so I will just eat the travel rations. The humans are squeamish anyway so eating goblins is not really an option; besides these are just weak goblins, there is nothing to be gain by consuming there heart.

Character: Trask

The Journal of Trask Feltherup

Oathday, Lamashan 10

The fact that there is an entry here at all rather foreshadows the result of our skirmish with the goblins. And that, truly, is what it turned out to be — a skirmish, not a battle. Despite their superior numbers, they could not overcome a significant handicap: they were goblins.

There was 10-12 of them, and although there was a line of archers at the rear to pepper us with arrows, there aim was as good as mine with my darts. For the most part, their strategy didn’t harm us. Several including myself had minor wounds, but my two magic missiles gave more damage than I took. I was hoping to use burning hands to good effect, but the rest of our group was so eager to engage the little pests that I couldn’t use it for fear of harming friends.

Friends. Do I have friends? I guess slowly and imperceptibly I may have gained some. I at least have comrades in arms, and we fight to protect each other as much as ourselves. While my magic missiles are unerring, I must admit I admire the smiting that the paladin and half orc are capable of. From what father told me before I left, as I learn more spells and gain more experience at handling magic, I will become valuable in different ways, but there’s something attractively visceral about being able to cleave an enemy in two.

In any case, Olithar was able to do a group heal which fixed all the minor wounds I received in the batt- I mean, skirmish. A quick search among all the bodies revealed all of 10gp. Still, that’s almost one gp per goblin which is unusually rich from my limited experience.

We continued on to the coast, somewhat more wary now but also somewhat more confident. I was carrying the scroll of burning hands we retrieved earlier, as well as the scroll of cure light wounds and the metal wand of shocking grasp.

Upon reaching the coast (and it wasn’t much farther) we followed the treeline along the coastline for a ways until we were able to catch sight of what Sedgwick said was Thistletop. It was a tall, roughly cylindrical island separated from the mainland by only a hundred feet or two, if that, and joined to it by a rope bridge. Atop it appeared to be some sort of garrison or barracks — in any case, it had visible guards.

Well before we reached its base, however, we found a small cove with what appeared to be a partly underwater cave leading into the mainland. It spoke well of our luck to find this, as it was low tide and during high tide, the opening might not even be visible. As it was, it seemed likely that one would end up having to swim underwater to truly examine it.

Having some aptitude in that, I volunteered, as did Sabin. Sabin had the advantage, however, of incredibly good eyesight in low light, and we didn’t have to go far in before a) we were forced underwater, and b) the light became decidedly more faint. He quietly made his way to a chamber inside where he observed what the locals call a ‘bunyip’. It looked like a very large sea lion or walrus, with unhelpful elements of a shark, and apparently it is carnivorous and does have a reputation for sometimes attacking boats and eating fishermen. The cavern also featured some sort of opening from which there was light, so we assumed it opened to the sky (probably some dozens of feet up judging from the heigh of the cliff we must be beneath.)

Upon reporting this, there was a vigorous discussion of the bunyip’s purpose. We thought at first it might be a guard for the goblins, but finally concluded it might also just be a sea creature, and we had found its home. We also decided killing it might be hard and really of no value. And so we spared its life. (Or fate spared ours; one never knows.)

As part of that discussion, we decided an attack by sea was ill-advised. It wasn’t at all clear we even could reach the pinnacle of Thistlestop via ascent, and even if we could, we would be under constant attack by guards from above since such an approach could hardly be construed as stealthy. Well, strike that — it could be if we did it at night, but climbing wet, slippery rocks in the dark would seem idiotic to even the dimmest among us.

So it was we decided to ascend the mainland cliff and scout the rope bridge. This was also not simple; unless we truly meant to go straight up (see detriments listed above) we needed to backtrack some and find a way to “ascend” through the woods where the land was lower and more level.

Exploring in this direction, as we neared the top of the headlands we found a thicket of brush and bramble. There seemed to be some game trails which led through it here and there, but the tallest among us had to hunch over to avoid getting caught on the brambles. The passages seemed to be a 2-4 feet wide and maybe five feet high.

Before too long, we found these game trails seemed to lead to a what appeared to be a more heavily used trail. It was not much taller, but noticeably wider. We surmised we were getting close to the rope bridge and perhaps these bigger trails had been made by goblins. We were on alert.

Fortunately, in a poorly executed manner of hiding the trail, we came upon what seemed to be a door-ish appearing effort of woven bramble across the trail. It was clearly an artifical construct, and drew us to that path like a moth to light. We knew now we were on the right trail.

Rigel went ahead to scout, and while she was gone we heard a tremendous roar followed by goblin voices. We were all quite grateful to see her return unharmed, and although she was able to elaborate upon the variety of forks and trails that lay ahead, she too had heard the noise but could not explain it.

Sabin, Rigel, and Olithar moved cautiously ahead and to the right to explore an area that Rigel had not. They bore witness to a barbaric sight. A small party of goblins dragged another towards a hole in the ground. The dragged goblin was bound, seemed terrified, and was struggling as best he could while bound. Without too much difficulty the party of goblins tossed him into the hole. After a brief pause, there was another roar, clearly emanating from the hole, but it sounded less … demanding. Could such an animal sound connote … satisfaction?

The trio quietly came forward after the guards left. This apparently set off some yapping from goblin dogs further to the right, but they went to the hole, peered down it, and suddenly it was all clear. The hole led to the bunyip lair. And the bound goblin had become … bunyip lunch. Or dinner. But why would they be feeding their own to this creature? What hold did the creature have over them that they would feel compelled to do so?

Cautiously following the trail the guards had taken, they found it led to an overlook of the rope bridge and, of course, the beaches below. Had we come this way, we would not have arrived in secret. West of this viewpoint came the sound of goblin voices and possibly the flicker of a fire. Returning to our party, the scouts found yet another lookout roughly to the south of the goblin voices.

Strategizing commenced. It is very easy to overthink goblin strategy, we reminded ourselves, so we did not need to come up with a clever or complex path. Simply put, we decided to lure as many guards as we could back to the hole with another bunyip-like noise, and pick them off one by one. We could control two forks and attack them from the rear after they passed, as well as the front. We may not draw all of the guard out, but when one doesn’t return, presumably more will come out to investigate. The dogs seemed penned up. We could take them out later, like shooting fish in a barrel.

Myself, Rigel, and Avia would be the rear attack. Olithar, Sedgwick, and Nolin would be the frontal attack. Sedgwick would use his mimicry skills to reproduce the sound, and then they would engage the guards that appeared. We would cut off their escape should they retreat. If there seemed to be some left, repeat.

What could go wrong?

Things went wrong right from the start. Despite Olithar’s insistence that he’d heard dogs, when the sound went up his party was attacked by a large CAT, and this wasn’t any old housepet. It jumped upon Olithar and the three of them battled to get it off before they could even engage the goblins. When finally the slew the beast, a single, great, goblin-like cry arose from further up the trail.

No sooner had they slain the creature than the goblins were upon them. One battled them while the second slipped into the passage towards the dogs.

Meanwhile, I was frustrated because our party was to provide rear attack and instead my companions had followed me as I cautiously advanced up the corridor. “Go back!” I hissed. “Go help the others!” And as Rigel and Avia took off towards the sound of battle, I discovered goblins are not without ears.

More goblins than one person should fight emerged from the firelit room, responding to the ruckus. I was able to surprise one, but needed to back up slowly to avoid being surrounded. I toyed with yelling for help, but that might also bring goblin reinforcements if my voice echoed across the nearby chasm. My best hope was that my companions would now hear the sound of THIS battle, and return. This was an excellent time for burning hands, but unfortunately it is somewhat trickier to execute during hand to hand combat and the spell fizzled. I took some cuts and glanced anxiously over my shoulder.

Nolin, meanwhile, had entered the dog area and found 4 there tethered. The goblin that had escaped was here and now with a little time to eyeball him, he appeared to be a magic user of some sort. Not one to be distracted by pretty robes, however, Nolin ripped into him. With little ceremony, and in under a minute, he was a brightly dressed, dead goblin.

Seeing that there were no visible goblins (Gogmurt, the magic user, had disappeared from their sight before their arrival), my companions turned around and came back to find me fighting several goblins. With Avia there, and eventually the rest of the party, we were able to put them down. My wounds were again minor, despite the early mismatches, and Olithar later did another mass heal which brought me back to full health.

With the goblins dead, and the dogs still tethered, we could take time to examine what we’d found. In particular, the magic user seemd to have some interesting belongings. There was:

some +1 leather armor [115] (goblin sized, alas)
a +1 cloak of resistance [116] (also hanky sized)
a potion of cure light wounds [117]
a potion of speak with animals [118]
two potions of tree shaping [119]
a wand of produce flame [31 charges][120]
a spear [121] that was not magical
a sling [122] that was not magical

Following the trail to its ending, we found another bramble barrier which, when removed, led us to the rope bridge.

We returned and killed the dogs, which were still tied up. Not very sporting, I know, but better safe than sporting.

In the firepit room, we found evidence of a sleeping area, but little else. It was still a little mysterious as to what this encampment was for, given that apparently goblin sacrifices were made here. Unless .. maybe that’s it. If the goblin with the magic items had been a priest then maybe the bunyip provided a convenient means of sacrifice. Come to think of it, the struggling goblin HAD been dressed differently …

Or was the shaman their captor, and .. but then the guards …

Hmm.

Watching secretly from one of the guard posts, we could see the guards on the other side seemed to be amusing themselves rather than actually guarding. They also seemed to be dressed differently than those on the bodies on this side. The bridge did not seem particularly well maintained.

Recalling just how intelligent goblins were (idiots) we concocted a cunning plan. Goblins hate dogs. Sedgwick created the illusion of a dog, had it run out onto the bridge, and bark several times. Sure enough, 4 goblins eventually came over to try to kill it. When they followed it into the woods, we killed them. Four less …

We also used the bodies of the goblins we killed to appear to be watchmen at the viewpoints. The towers started shooting at the (dead) goblins. We shot back. Eventually they started shooting flaming arrows and “killed” one of the dead goblins, so we had to replace it. This time, we shot flaming arrows back. There was now a full fledged flaming pincushion war going on. The flaming arrows actually set small portions of the wooden towers on the far side on fire, although there were in no immediate danger of burning to the ground. I raised the stakes by using the wand to actually send a fireball over.

Four burlier looking guards came over to “punish” us. Once they entered the forest .. four less.

Some felt this was going too slowly. Myself, I’m thinking they’re just stupid enough to keep it up until there are few enough left that we can simply storm the gate. But a growing number of our party thinks even now a raiding party might be sneaking up on us, having exited Thistlestop thru some secret passage. The consensus seems to be we should take the fight to them. Sigh. This is working, after all! Oh well. I don’t feel strongly enough about it to argue.

Character: Olithar

Olithar’s journal entry for February

Oathday, Lamashan 10, 4707; Thistlestop; Late afternoon

We had left the road this morning and were marching through the area the locals call the Pauper’s Graves when the goblins struck. A small swarm of these little vermin ran screaming out from the Nettlewood on our right.

A little better organized than the goblin foes we’d already encountered, this force included a half a dozen archers who formed a line at the forest eaves as their the main force of fighters swept in and engaged us in melee.

Better organized or not, they were still goblins, and we swiftly killed the lot of them with minimal injury to ourselves.

We continued our hike to the coast, a little more warily than before, and soon came to a small bluff overlooking the deep blue waters of the Varisian Gulf. Scrambling down onto the beach we walked northward on the as the land began to rise upon our right.

After about an hour of pleasant walking, the beach became more pebbly than sandy and what had been a gentle rising bluff leading up to the east had become a rocky cliff, which soared ever higher.

The shore line bent around to the west and looking ahead above the hazy mist of sea spray we saw a great headland jutting out to the north and ending in a precipitous fall a hundred feet down to the water. A steep sided island abruptly rose up from the water to the same height, as if some giant among giants had taken his gargantuan axe and cleaved the great gash between island and headland.

We crept along the foot of the cliff for cover and were soon close enough to see that a long and narrow plank bridge suspended between ropes connected the top of the cliff to the island heights. Upon the island itself were vague forms of ancient stone structures, but these were overshadowed by a more recent wooden fortress. Before the fortress walls we could barely make out the shapes of goblins and their accursed goblin-dogs patrolling the perimeter.

Our way west was blocked by a finger of the sea that had flooded a large fissure in the cliff, some ten to twenty feet wide and perhaps a hundred feet deep. The steep walls of the cleft kept the water in perpetual shadow even in the the bright midday sun, but nestled into the far wall we could descry the entrance to a cave at the water’s edge.

Most of the cave was underwater, but because it was already low tide, this was the best time to explore where it might lead. Sabin and Trask volunteered, and after leaving their gear with us they plunged into the cold gulf water and swam over to the cave. A few feet in the cave was completely submerged, and it was dark within, but Sabin having the natural eyesight of his people dove beneath the water and swam in some sixty feet.

There the cave opened up into a natural grotto with a domed ceiling. In the center of the dome was a circular patch of blue from a great natural shaft that climbed straight up to daylight more than a hundred feet above. To the north was another cave that led out to light, and to the south was a ledge some fifteen feet long following the curve of the cavern wall just above water level.

Upon the ledge slept a large half shark and half seal monstrosity! Sabin quietly dove back through the cave and out to where Trask waited, and swam back to the relative safety of the beach.

We decided to back track south a ways to where the cliff was lower and easily scaled, and then make our way along the cliff top to investigate the bridge.

The Nettlewood. Now I know how it got its name. The trees that grow here are stunted, gnarled twisted things that struggle for survival against a vast thick blanket of scrub, thorn and bracken. Passage through the forest would have been impossible but for the animal tracks that meandered through even the densest thickets. These were terribly narrow with a ceiling of dense foliage that forced us to walk bent over.

Eventually we crossed a more substantial track: one that looked as if it were of goblin make that appeared to lead in the direction we wanted. A short while later the track opened onto a small clearing where a handful of other trails all met together.

The trees had thinned out here, finally yielding to the riot of vines and brambles that towered some 20 feet overhead. Set in the wall of thorn before us was a screen of brambles woven into a small barricade that, had it not been so crudely made, might have been intended to disguise the opening beyond.

A small tunnel led through the brambles. Rigel sneaked in and had been scouting about for a few minutes when we heard a tremendous roar echoing out from the thorny hedge followed by the shout of goblins. A moment later Rigel returned and described the forks and openings in the vegetation, but had no idea what might have made that bestial cry.

Sabin, Rigel and I formed a small exploratory party and slowly made our way to the first chamber of sorts to the right of the main tunnel. Peering around the tunnel wall we watched in horrid fascination as a group of goblin guards came into the chamber from an tunnel at the opposite end, dragging behind them a bound goblin who had a look of terror in his little, beady, rodent eyes.

Without a word of ceremony the guards flung there captive down a large hole that was in the center of the chamber. Another roar boomed up from the opening, but this one less demanding and more satisfied than the other.

The guards left and we scrambled forward to look down the hole. As we passed from the tunnel to the chamber we saw that the tunnel in fact led on east, but narrowed such that it was easy to miss. From beyond this thin gap I heard the distinctive growl of goblin dogs from beyond.

We quietly crept past this opening and looked down into the hole. In the darkness we could see the faint flicker of light on water and could hear the thrashing about of something large. Sabin thought that this was most likely the very shaft he had seen from the grotto below, and the great roaring had come from the shark-seal beast he had seen within.

We followed the tunnel back the way the guards had gone and found it ended at the cliff’s edge with a spectacular view of the island to the north, and the rocky shore far below.

To the west was a small side tunnel, and from there we heard the crackle of a fire and subdued goblin voices. We gave that passage a wide berth and returned to the original tunnel and took the left branch, which led to another lookout — this one to the west.

We returned to the rest of the party and hatched a plan to lure the goblin guards back to the hole, where we would be waiting in ambush. Sedjewick used his talents to project the sound of the roaring beast we had heard echoing up from the shaft.

Goblins are creatures of habit, and not known for the deductive reasoning. This worked to our advantage and a moment or two after Sedjewick imitated the roar a pair of goblin guards cautiously entered the chamber. But just as we were about to spring our trap, a large red colored cougar leaped out from the narrow gap before us and right onto me.

It is a good thing that Nolin and Sedjewick were with me, and together we slew the great cat. Just as the cat dropped dead, a scream of anguish came from the brambles to the east. And then the goblins were upon us and as we killed one, the other slipped in through the narrow gap.

The sound of battle wafted in from the northwest as our companions met with a small force of goblins. I raced over to help with those goblins leaving Nolin and Sedjewick to deal with the stray.

Nolin was first through the hedge, but in the room beyond was not one, but two goblins plus half a dozen goblin dogs tied to stakes some two dozen feet away. One of the goblins was crouching down near the dogs, and wielding a blade of flame. The other ran out through a southern passage. The crouching goblin stood and blasted Nolin with a ball of fire.

Meanwhile the rest of us were mopping up the last of the goblins, which freed Sabin to go check on Nolin and Sedjewick. Sabin entered the hedge just as the mage like goblin dropped him with another fire spell, but Nolin and Sedjewick had closed into melee by that time and quickly slew the little fire crazed freak.

A few minutes later and the other goblin was dead.

I healed Sabin and the others injured in the fight, while the goblin dogs were all killed still tied to their posts. We dumped most of the corpses down into the shaft.

On the spell caster we found a handful of interesting items, which Sabin identified.

[115] +1 leather armor (small: only a halfling or another goblin could make
use of it)
[116] +1 cloak of resistance (also small)
[117] potion of cure light wounds
[118] potion of speak with animals (Avia has this)
[119] 2 potions of tree shape (in my pack)
[120] A wand of flames (31 charges): golden metal with flames engraved on it
[121] small spear (in my pack)
[122] small sling (in my pack)

We followed the new tunnel as it bent around to the north, passed an outlook looking east, and ended in a wall of thorns. Unlike the last barrier we encountered, this one looked as if it had been grown here on the spot. No matter, using a hand axe we quickly cut it away and found that the tunnel led out to another overlook, only the rope suspension bridge led over to the island.

On the far side of the bridge was the wooden fort and a heavy double door. Wooden towers rose up from the east and west side of the fort.

We watched as a small knot of guards gathered around one of their companions who had caught a small bird. He tied a string to the bird’s leg and let it fly about while his comrades threw stones at the poor creature.

Must they make wanting to kill them so easy?

Using a silent image of a dog Sedjewick managed to lure the goblins from before the fortress wall across the bridge and into our awaiting arms.

A little more work with his happy puppy and the gates opened, sending another squad of four goblins to throw themselves upon our weapons.

Sabin and I then tied a goblin corpse to a stick, tied a small bow to that, and I made it dance about the northern facing lookout while Sabine shot arrows over at the tower. Arrows came back, and the more we made our meat puppet dance the more arrows came over, until some came back flaming.

That gave us another idea and we set a few arrows alight ourselves before sending them over. Trask joined in on the fun and launched a ball of flame from the wand at each tower, causing flames to burst on its wooden structure.

But other than irritating those in the fortress, we clearly weren’t making any progress on getting over to the island. And we were worried that there might be a secret entrance through which a small horde of goblins could at that very moment be issuing forth to confront us.

We still had one element of surprise on our side: so far all the people in the fort knew was that some rouge goblins have slain guards from the island, and have shot arrows and flames at the fort.

We are now discussing our options, as I make this journal entry. I’ve also sketched a crude drawing of our surroundings so we have it for a reference. I’m afraid the position of the island is a bit off (too far west), but I haven’t the time to correct that now because we have arrived upon a course of action.

Using the small barrier of brambles we hacked down to shield our identity we will move up to the suspension bridge and tie our ropes to it; then we will cut the suspension ropes and let the bridge drop from our side. If we need to we can haul the bridge back up and with a couple of mending spells repair the ropes.

Once we’ve closed off that means of escape from the island we will climb back down to the beach and search for some other way to access the island.

thistlestop

Character: Trask

The Journal of Trask Feltherup

Toilday, 24 Rova

Time has not flowed linear for me these past few days. At times, it seems I’ve been places that I have yet to go to, while other times I completely lose track of where I’ve been. The side passage, the conversation with Ameiko, the return of the incriminating notes to her …

It might be that I’m still just stressing out about the claws. Nobody has said anything, so either they didn’t see it, or they think it unworthy of comment (unlikely) or they are blanking it from their mind as one would a traumatic experience.

But the stress must not be mine alone. Kyras, against our expectations and wishes, yesterday returned the notes we found to Ameiko, on the theory that they were private property. To me, and to several others, these seemed evidence of a crime, or several crimes, and it seemed complicit to quietly return those. I don’t think we were of a mind as to what to do with them, but returning them wasn’t foremost, I’m sure.

And Kyras refused to discuss it. He got so angry he left the group. And so we find ourselves one fewer.

But well before that — or was it after? again, time has lost its normal flow to me this last week or two — we discovered a most fascinating room. It was perfectly spherical, but objects were floating in it as if in a bowl of water. No that’s not right either, because objects in a bowl tend to sink or float, not choose a point in the middle. Something about this room allowed objects to simply float in the middle.

There was a ragged book[110], a scroll[112], a dead raven (complete with maggots)[109], a twisted iron wand[111], and a bottle[113]. The walls were plated in some sort of red metal, and black lightning bolts kept shooting randomly from plate to plate. There appeared to be discomforting words formed by the bolts, like WRATH, and DESTROY ENEMIES, KILL, CONQUER.

Unconcerned, Sabin tied a rope around himself and went for a float. He helped retrieve the items mentioned above, and seemed to suffer no (further) ill effects.

It was commented that this would make a very lucrative attraction, but it was pointed out that without knowing what created the magic here, we’d be playing with fire. I did a read magic and determined the scroll was a scroll of burning hands.

Sedgwick read over the book, and announced it seemed to be a prayer book for LaMashtu, the mother of all monsters. The little demon we killed was apparently a “quasit”. The book was full of all sorts of fun LaMashtu facts, like an altar dedicated to LaMashtu appears to have dirty water oozing from it. Hey, we’ve seen one of those.

When we returned, I brought the garrison commander up to date on almost everything. He agreed to place a guard at the goblin barracks in case anything were to try to come into the city that way.

But as a party, we realized, we were all running a bit short of gold. And since the city was unlikely to pay us for our work to date, we felt that the items we’d found, if they had any value, should belong to us. And so it came to pass that we tried to sell the giant statue of the stern angry mistress that we’d found. Writing on the bottom identified it as “Elaznist”. Sedgwick thought that might be one of the ancient rune lords.

So we hauled it away — no easy task — and decided as a group to try to sell it. To someone, for some proper amount of money.

With time on our hands, we were able to inspect the items we’d retrieved a bit more. The wand, as I saw it, was a wand of shocking grasp with 28 charges. I am carrying it currently.

That evening, Kyras and Nolin and I were at the inn when there was a ruckus. A woman ran in claiming her husband had been attacked by a goblin. Avia, Sabin, and Olithar had remained at the glassworks factory, so we sent word to meet us at this woman’s house and we rushed to help.

And it really was a goblin. And her husband, I’m afraid, really was dead. And unfortunately (but we didn’t tell her) being used as goblin food. It didn’t take too much effort for three people to hunt it and kill it, but the poor husband didn’t have the advantage of superiority in numbers, nor a decent weapon.

I arranged for some pie for the kids, and a room for the family and we cleaned up the scene a bit so the woman wouldn’t have to. Father Zanthus will take care of the arrangements for a service.

Wealday, 25 Rova

Olithar got creative and seems to have made money for us all. Today he has sold the right to visit the things we found in the tunnel (altar, cells, etc.) — which we refer to as “the historical area” — for 1000gp, and arranged to sell the statue on consignment. It may go for again as much if all goes well.

But with cash in hand, all of us who needed additional training was able to afford same.

Avia, Sabin, Rigel, Nolin, and myself needed 100gp for our “continuing education credits.”

Sedgwick needed 150gp, and Kyras needed 200 gp. Of our 1000gp we’d received, this left 150gp. We purchased 2 scrolls of identify and 2 scrolls of cure light wounds for 25gp and 50gp, respectively, leaving 75gp in the party’s coffers.

And it was now, on Wealday, Lamashan 9, I think, that Kyras tried to thwart the will of the group. While Avia and Olithar were adamant that he’d done wrong, I was just upset because we hadn’t had a chance to decide as a group. It might have been the case that we’d make the same decision, but whether we did or not it was not supposed to be a personal decision but a shared one.

Ah well. He seems quite the independent spirit .. perhas our paths will cross again.

Oathday, Lamashan 10

In reading through Tsuto’s journal, there was mention of a sacrifice on “the Thistlestop altar” so we think perhaps our next clue will be found there. We do not expect the Thistlestop goblins to throw a party in honor of our arrival, so we are proceeding cautiously. I am carrying one of the scrolls of CLW as I’m one of the few that has a decent chance of using it if needed.

Despite our caution, it seems I was wrong. The goblins have thrown us a party. You could say they’ve invited us to dinner. I suppose it’s hard to be stealthy to a goblin in its home turf.

Battle ensued .. more details the next time I sit down.

Character: Olithar

Olithar’s Journal Entry for January

Toilday, Rova 24, 4707; Glassworks basement, Sandpoint; Evening

Earlier today we trudged back into the smugglers’ caves and through the vile complex, used by the followers of Lamashtu, to reach last unexplored area. The door was unlocked, and after checking for traps Rigel opened it.

Beyond was a fairly long and narrow corridor ending in a closed door in the distance. Off to the side was another stairway turret leading down, which was disappointingly blocked by yet another cave-in.

The door at the end of the corridor opened onto a bizarre spherical room. The walls were of red metal. Black electrical sparks arced across the walls, briefly forming Thassilonian words for “wrath”, “kill”, “destroy”, “enemies”; much like the words etched in the walls of the cathedral complex. The entire room glowed with magic.

Floating in the middle of this room were several objects, which were retrieved by magical means.

[109] Dead raven (freshly killed, but with maggots floating about it)
[110] Ragged book: written in Abyssal with gruesome images. Later study revealed it to be Prayer Book to Lamashtu, with information about the creatures often summoned to do her bidding, with a list of strengths and weaknesses for each.
[111] Twisted metal wand with forked tip (later identified as a wand of shocking grasp with 28 charges)
[112] Scroll (magic, but I do not recall what was determined about it)
[113] Bottle filled with red fluid

Sabin tied a rope around himself and while I held on to one end, he drifted out to the center of the room, where he floated safely.

As interesting as all of this was, it brought us no closer to finding Nualia and putting a stop to her evil machinations.

Kyras thought a more thorough search of the woods across the river to the east of Sandpoint was in order, and so Rigel, Sabin and I joined him. What a relief to walk above ground in the pleasant woodlands as the dappled sunlight warmed our faces.

We did find the remains of a crude goblin encampment that overlooked the town, complete with goblin corpses — somebody had been here before us.

Lacking any clear course or better ideas, I suggested we return to the red marble statue and see if it held any clues.

It did, but not what we were expecting, and not helping with our current quest at all. Thinking that the statue might be positioned over a secret entrance we tipped it over. There was nothing but the bare stone floor beneath the statue, but on the underside of the statue’s base was inscribed the name “Alaznut.”

Sedjewick thought this was the name of a Rune Lord. Ancient history, and its presence here may predate the taint of Lamashtu… or in some sinister way be some how part of it and our quest. More questions, but no answers.

Trask’s regular reports to the Sandpoint Guard did yield some help in the form of one guardsmen, Barret, who was sent to watch the entrance to the tunnel complex from the goblin barracks to the north. This was one less thing for us to worry about, and we welcomed Barret and helped him settle into his post.

It is now evening, and Avia, Sabin and I are remaining in the Glassworks basement to keep watch, while Nolin, Trask and Kyras returned to their rooms at the Rusty Dragon. Rigel accompanied Sedjewick home — hmm.

 

Toilday, Rova 24, 4707; Glassworks basement, Sandpoint; Late Evening

Another entry for the day: there was a goblin in the middle of Sandpoint!

Indeed the filthy little bugger was hiding out in the home of a local family;right in the closet of some poor lad. Kyras thinks he set up a nest of sortsthere after the raid some nights ago, and had been foraging out at nights.

The boy had been complaining of monsters in his closet, and when his fatheropened the door to show him it was safe, out lept the goblin, dog-slicerslashing, and with a snicker-snack off went the father’s head!

The mother grabbed her two children and ran off to the Rusty Dragon, screamingfor help. Fortunately our trio of fighters were on hand, and after sendingword for the rest of us, ran to the goblin infested house. It turned out tobe an infestation of one, which Nolin and Kyras swiftly killed.

Sedjewick thought it might be a Thistlestop goblin. We alerted the townofficials and recommended they search Sandpoint for other goblin nests beforeanother innocent family fell victim.

Wealday, Rova 25, 4707; Glassworks basement, Sandpoint; Morning

With no new leads for us to follow or imminent threat to thwart, there has been talk of training. While I have no new skills to learn, my companions all do, but there is concern about the cost of hiring those skilled enough to teach. We are not wealthy and have little enough gold for daily expenses.

However, I have a plan, and am off to talk with the local Sages’ Guild.

Wealday, Rova 25, 4707; Glassworks basement, Sandpoint; Afternoon

All has worked out almost as well as I had planned, and we now have gold enough on hand for everyone to complete their training.

My idea was simple: rather than have father Zantus bury the underground complex, why not put it to good use?

Quinq, the local head of the Sages’ Guild was interested in what we had found beneath the Sandpoint, and agreed to pay 1,000 gold pieces if we could obtain permission for them to have exclusive access to the ruins. In addition he will find a buyer for the red marble statue of Alaznut for a commission.

Mayor Deverin is happy with the arrangement, as is Sheriff Hemlock (who returned from Magnimar earlier), because the tunnels will now be under constant watch.

Father Zantus was reluctant to agree to this arrangement at first, but the idea of dedicating the old cathedral complex to Desna seems to have won him over.

One odd bit of news from the sheriff (courtesy of Trask) is that he did indeed find out why the north gate was unguarded and unlocked on the night of the goblin attack: Lonjiku Kaijitsu (Ameiko’s father) had paid someone handsomely to ensure the way was clear.

Was this really Lonjiku’s doing, or Tsuto’s done in the name of his father?

Wealday, Lamashan 9, 4707; Sandpoint; Noon

It has been two weeks since my last entry, and while my companions have spentthe time training, I have worked with Father Zantus on dedicating the cathedralcomplex to Desna. Father Zantus has been filled with glee because Lamashtu andDesna are such bitter enemies.

Some of us have also made copies of the bestiary portion of the old book, andI gave a copy to Father Zantus.

This morning, however, has not gone so well.

We finally met with Ameiko to explain about the Sages’ Guild access to thecaverns (they will use a different entrance and the access via the Glassworksbasement will be sealed).

We also wished to discuss any information about her family to see if there wassomething there that concerned Nualia that had been overlooked.

During these discussion Kyras handed over the rather incriminating papers wehad found in the Glassworks safe while we were routing out the goblins andsearching for survivors.

Some of us were taken quite by surprise by this act, because the papers alsospelled out the wrong doings of the notorious Scarnetti family, who have anasty reputation in the region for evil deeds.

Avia and I were quite vocal in our disagreement with Ameiko taking thedocuments, and a great argument broke out among us. In the end Kyras walkedout in disgust — leaving us forever.

Ameiko left with the papers in hand (looking rather smug, I thought).

It seems there are two sets of laws in this land: a benign system willing to overlook justice for the reputation of the wealthy; and a stringent inflexible system for the rest of us.

Wealday, Lamashan 9, 4707; Sandpoint; Evening

Still reeling from the loss of Kyras, we all meat as a team this afternoon and decided upon a course of action.

It seems clear from Tsuto’s journal that Thistlestop is where Nualia has spent much time, and so it is for there that we shall embark in the morning.

May Sarenrae grant us the light to find our path.

Oathday, Lamashan 10, 4707; Sandpoint; Morning

We are about to leave. We plan to take the The Lost Coast Road up to the border of the Nettlewood, and then cut across the open country before the wood to the coast. From there we shall stealthily make our way up the beach to Thistlestop itself.

glassworks_under

Character: null
Character: Nolin

Nolin’s journal entry

Wealday, Lamashan 9

I never understood why Joaqin spent so many of his nights writing in that book of his until now. If it’s not written down, it’s almost as if it didn’t happen, or as if it happened differently than it did. Memories are hazy and the farther back they are the worse the fog. I doubt that I will ever have the same discipline as Joaqin, and I clearly lack his gift for words, but I see the value in recording events, even if I am not very good at it.

I had what some might call an epiphany tonight: I understand why these goblins attack in what is effectively suicide waves. It is because each and every goblin truly believes that he will succeed where countless others failed and died. It is that simple. You can see it in their faces as they attack. It is as if they don’t understand their own mortality. You could send 100 goblins against an army of men and the last one standing would climb over the bodies of the first 99 to press the attack. The irony is that this works eventually…if you have enough goblins to spare.

Put any town under a loupe and you will find flaws. That may sound bitter and pessimistic but it is a lesson I learned early on at home, then later again, and once more here. It does not surprise me that there have been shady dealings between the elite of Sandpoint, though the consequences have been astonishing. I don’t know if their goal was to destroy this town or if these people simply didn’t understand how events can rapidly spiral out of control, but without our intervention I am sure that destruction would have been the result. It may still be for all we know. I have no doubt that we are only scratching the surface of something much larger. This much is so obvious even simplest of the townsfolk have the same suspicion.

The argument with Kyras was unpleasant though not surprising. We have not been together long enough to learn how to deal with differences in our ideologies (Joaqin would be impressed with my use of that word), and some of us are less flexible than others. I probably started the morning in the former camp but now I am not so sure where I sit.

Thanks to Olithar I can stop worrying about money at least for the near future. My extended stay here has slowly but steadily emptied my purse. I suspect we will be here a while longer.

Character: Olithar

Olithar’s journal entry for December 4

Moonday, Rova 23, 4707; Glassworks basement, Sandpoint; Late Evening

A moment’s rest after the battle in the underground cathedral and we were once again ready for action.

Our first order of business was to search the body of the little imp-like daemon, where upon we found the following items.

[100] curved dagger (magic)
[101] tiara: a rub like gem set in a circlet of silver
[102] black silk gown, embroidered with the symbol of a seven rayed star
[103] bracelets (poorly made and of little value)
[104] necklace (matching in quality to the bracelets), with an obsidian holy
symbol for Lamashtu dangling from it

Sedjewick concluded that the seven rayed star represented the seven deadly sins, and from what we had already seen of the place, we agreed.

The runes and language used in this cavern complex was Thassilonian, which I had learned while exploring the ancient ruins of Magnamar. Sedjewick also knew this tongue, and together we translated the runes that had been carved over every square inch of the cathedral walls as invoking or celebrating hatred, warfare, murder, wrath and the like.

The two small doors opened unto small closets, one of which was empty and the other contained ancient and tattered robes and a cheap ceremonial dagger. All were old and had not been used for a very long time.

Despite being tired, bloodied, and mostly out of spells, we decided to press on with the exploration of the caverns.

We gathered in the statue room, where Rigel peered intently at the heavy iron bound wooden door and muttering something about iron mongery.

Meanwhile Nolin and Trask took the eastern passage that led up a series of short steps before ending at another door. Nolin boldly opened the door and found a small circular room with another shallow, circular pool of water encircled with skulls set on spikes. Hearing comments about the door Rigel was looking at, the two rejoined us in the statue room.

With a small click, Rigel unlocked iron bound door and then, almost as an after thought, pressed her ear against it. Hearing nothing she silently opened the door and we peered into the gloom within to see a large chamber with a wood walkway leading from the door off to the right. Stairs on either side led down below the boardwalk. The unmistakeable sound of steel against stone echoed up from within.

Rigel crept out to the edge of the walkway just as Avia quietly announced the presence of evil within the room. Two of the clawed creatures pulled themselves up and slashed at Rigel, who quickly retreated back to the door.

Moving fast, Sedjewick shot one as Avia and Nolin charged in, each slicing at a foe. Sabin and I also entered the fray and the we over powered the creatures, efficiently slaying both.

Rigel and I descended the stair case and realized we were in a prison, with cells lining the perimeter. Skeletons with rotting fragments of clothing clinging to their boney remains were all that we found.

The walkway to the east, however, led to a torture chamber that was well equipped with rusting cruel devices for inflicting pain and agony. To the south a doorway opened into a small chamber with three more doors. To the east a door opened to a set of long stairs heading down into large dark space, ice cold, and reeking of corrupted flesh.

Out from the darkness a pair of red glowing eyes flashed in our direction and a booming voice yelled “None shall invade my chamber!” Avia bravely descended the stairs with myself, Sabin and Kyras close behind.

Waiting for us at the bottom of the stairs was a giant of a goblin, but with extra deformed appendages protruding from unexpected areas. The sight of it was sickening, and it gathered itself up as we advanced and spat a huge globule of blood at Avia, which hissed and sizzled like acid.

The four of us hacked at it viciously, and it dropped under our onslaught.

Now that we were down in the room we could see that there were some eleven pits carved into the floor, each with a rotting wood lid, and each containing an animated corpse; honestly, who thinks of these things and then goes through the effort of creating them? We quickly killed the zombies, and looked over the remains of the bizarre goblin giant, where we found a handful of useful items.

[105] long sword (magical)
[106] hand axe
[107] Silver dagger (Trask is now using this)

The room also had a passage leading south, but we decided to wait until our team regrouped before tackling another unknown tunnel.

All this while Rigel and Sedjewick were busy in the small room to the south, where they found that each of the three doors had a symbol representing one of the seven deadly sins. Within each cell were the skeletal remains of a sadly disfigured human, one with a misshapen skull, the next with an elongated rib cage, and the last with three arms.

The floor of the room was littered with torn bits of paper with writing, which Sedjewick and Sabin determined were instructions for casting arcane magics.

We gathered together in the torture room and discussed our next course of action, and decided to explore the circular room Nolin and Trask had found.

I found myself in the lead as we trudged back to the statue room and then up the stairs to the round room. No doubt these circular pools ringed with skulls have some significance that is eluding us. We stared at the pool for a while, feeling somewhat easy about the smears of dried blood along the rim and speculating over what it might mean, and then turned our attention to the stone door on the opposite side of the room.

As I opened the door some giant bat-like creature fluttered into the room and attacked, but it was quickly dispatched by Nolin, Sabin and Trask.

A short hall with a short flight of stairs up ended at another door; this one locked. Rigel stepped up and worked her own brand of magic on the lock and opened the door. Beyond was a turret with steps leading up, but the way was blocked a short distance on by a cave in. We guessed that the top of the turret at one time must have opened onto what is now Chopper’s Island.

It was now so late that we decided to return to the Glassworks for the night and continue our exploration in the morning. We retraced our steps back to the basement and set a watch.

Sabin used this time to identify some of the items we had uncovered earlier.

[ 90] potion of Cure Light Wounds (Kyras has this)
[ 92] +1 ring of protection (Nolin wears this)
[100] +1 returning curved dagger (in my pack)
[105] +1 long sword (Avia wields this)

Moonday, Rova 24, 4707; Glassworks basement, Sandpoint; Late Morning

In the morning light it was decided that we should report to Mayor Deverin and Father Zantus.

I met briefly with father Zantus and quickly updated him on what we had found since our last meeting. I took the little daemon-imp corpse as evidence, which certainly got Zantus’ attention! While I omitted Tsuto Kaijitsu’s name, I did let Father Zantus know that it was a town insider who helped stage the attack on Sandpoint, and shared with him the contents of the diary, especially where it pertained to Nualia and her father, Tobyn. I also explained how Nualia’s hatred of her heritage had spilled over to encompass all of Sandpoint, and while the attack we had expected had not occurred, this plan had likely been disrupted by our interception and execution of her partner.

Father Zantus was most interested in the underground cathedral, and I have promised to bring him there later so he and his clerics can destroy the place.

I met up with Trask, who had a meeting with the mayor as I spoke with Father Zantus, and asked how it had gone. He appeared to blush, as if his conversation had not gone quite as smoothly as he would have liked, but I gather from his stuttered reply thatthe mayor was now suitably informed of our actions and status.

We are now back in the Glasswork’s basement, preparing for another trek into the tunnels to explore the southern passage we had skipped the night before.

We’ve decided that depending upon what we find there, we should consult with Ameiko to see if she can offer any insight into what we have found since we last spoke.

glassworks_under

Character: Trask

The Journal of Trask Feltherup

Moonday, Rova 23

Rigel carefully (dare I say skillfully?) broke a window into the glassworks, let herself in, and opened the door from the inside for the rest of us.

A hasty inspection of the immediate area led us to believe that our presence was undetected, and that the goblins were revelling behind a set of double doors ahead of us. Olithar proceeded to bless the party while Rigel laid down some caltrops at an alternate door in case they tried to make a break. It seems that Rigel also had a convenient thunder egg (where does she get those marvelous toys?) so Nolin tossed it in to thunderous success before we entered.

We found 13 goblins inside, in various states of awareness. The thunder egg had left some of them stunned and others just surprised. All of them, however, foolishly decided to fight.

Olithar was embarrassed to find his bless spell had already worn off; apparently it has a pretty short duration. But Avia went in swinging, and I was flinging magic missiles, and even some of the others got involved making goblin mincemeat. Olithar did some flaming hands that singed quite a few before simply beating at them like the rest of us.

Goblins are a bit like bees, I think. One or two might sting you and it’s annoying but it won’t kill you. You’ll still squish them. Get a dozen or two to gang up on you, though, and without some help, you might find yourself incapacitated. I’d never fought goblins before arriving at this town, but I find that besting them doesn’t fill one with a feeling of accomplishment. If anything, it just makes one want to take a bath.

Anyway, eventually all the goblins were dispatched, although a few people did take some nasty cuts. It was clear that the goblins had been here some time, as there were … parts … of the employees laying about the room. It appears the goblins may have been not just desecrating their bodies but also, well, feeding upon them.

I’m not a religous man but that just seemed sacriligious. And it made me feel .. vengeful. For a moment, I might have felt what a paladin feels — a sense that a greater power demands that action be taken and rights be wronged. That there are certain things and actions that need no explanation or justification to require a visceral reaction. That it’s not just right; it’s a moral imperative.

For a moment, anyway. Don’t worry Dad; I won’t be running off to a church anytime soon.

However, my eyes soon fell upon a most unusual sight. There was an older man encased in a half-inch thick tomb of colored glass. The goblins had amused themselves by pouring molten glass over his lifeless body. (I could tell it was lifeless when it was glassed over because the expression on his face did not at all resemble the expression one might make upon suddenly being made the victim of third degree burns over one’s entire body.)

This, we suspected, was the elder Kaijitsu. But there was no sign of Ameiko (I’ve been calling her Meko because nobody was pronouncing her name clearly until now!) nor her brother, who was most likely perpetrator, not victim. While there was much shattered glass around there was little else. Rigel quickly went over the goblins’ bodies looking for goodies but hey, c’mon. These were goblins.

Olithar was at least as disgusted as me by this abuse of corpse, and smashed the glass to remove it from the elder man’s body. It appeared he was stabbed and beaten and that’s probably what killed him. He possessed an elaborate scabbard for what we presume was an ornate dagger. The symbol on the scabbard was that of the Kaijitsu family. Sedgwick confirmed that this was the patriarch of the family.

Having used spells most of the time I myself wasn’t at the front line this time, so I was uninjured. So it was that Rigel, Sedgwick and I set off to explore one portion of the building while Nolin, Avia, Kyras, Sabin, and Olithar explored another.

They eventually found an office with an open and empty safe. We eventually found two slumbering goblins. They made a note to come back with Rigel as she’s particularly skilled at finding things. We attempted to slit the goblins’ throats but there was so much broken junk in the room we awoke them. Not before they were within range of our weapons, though. One of the bastards had time to nick me but the flow was quickly staunched. And they were quickly adding to the debris on the floor.

Eventually our explorations met again. They seemed a bit surprised that I, Rigel, and Sedgwick killed two more goblins. I guess we don’t look very lethal.

Rigel returned to the office with the others, and did in fact unlock a locked drawer that Avia had found. Unfortunately, she forgot to see if it had any traps and she found a poisoned needle the hard way. But the drawer contained a small box, also locked. More carefully this time, she forced the lock on this as well, bypassing yet another trap. Documents inside seemed to be written in the unusual script of the Kaijitsu family. Sedgwick stared at them for a bit, used a bit of a spell and a bit of knowledge, I guess, and looked a little pale. The documents apparently outlined some shady deals with the Scarnetti family that neither family would really want made public. Assassins. Money laundering. It would appear that while being much more subtle about it than the Scarnettis, the Kaijitsu family wasn’t exactly squeaky clean either.

This left the only unexplored area to be downstairs. Inexplicably, there was a lit torch in the wall down there, which suggested somebody had been there recently … or was still there. The goblins would not have had need of such niceties. It made us all a little more wary.

We found some items in the hallway and a few rooms. Barrels and boxes appeared to simply hold ingredients for glass. One room held finished product suitable for sale.

But another room … another room was locked. Rigel did her thing with locks and opened it. It was another storeroom, but there was a woman tied and apparently unconscious on the floor. Rigel gave her a potion of healing and she —

What? She had a potion of healing? What else is she holding out on with us?

Anyway, the healing brought Ameiko around, and we got to hear the story we’d suspected we would. Tsuto, her brother, had enlisted the aid of the goblins to take over the factory. They attacked her, and she presumes her father, as Tsuto continues to dishonor their family. We glanced uneasily at each other and decided perhaps this wasn’t the best time to tell her about her glassy eyed father.

Tsuto hates this town and wants to see it burn. He also has been hanging out with Nualia! who still lives and apparently is making some dark deal with dark gods. That might explain the raiding of Tobyn’s tomb.

While some of us debriefed and revived Ameiko, others were still exploring. And lo and behold, who did we find but Tsuto, passed out in a drunken stupor behind a desk in another room. Nolin held a sword to Tsuto and threatened him, but Tsuto is unimpressed and struggles. Nolin smacked him with the flat of his blade, knocked Tsuto to his butt and advised him to stop struggling.

Unfortunately, not knowing of the conversation we were having with Ameiko who was describing her complete disgust and hatred of her brother, the other thought it might be useful to reunite brother and sister. In a flash, Ameiko, who was being supported but not restrained, snatched a shortsword from one of our party and advanced on Tsuto. With some effort, we were able to restrain Ameiko. I, Kyras, and Nolin swore to her on our honor that Tsuto would die at our hands as soon as we found him no longer useful. Tsuto is unimpressed.

Sabin, Olithar, and Kyras drag Tsuto to one of the storerooms and try to make him believe they were sent by Nualia to clean up his mess, and that she intends to make an example of him. He does not believe this at all, and mocks them. Apparently they smacked him around to hear them tell it, but he did not change his mind. He made some comment about his going to be with her that very night.

Meanwhile, Ameiko was expressing concern for her father and wanted to go upstairs to check on him. We finally had to tell her of his condition and her eyes narrowed as she said, “Had you told me that earlier I would not have let him live.”

“I know,” I replied. “But you do have our word of honor that he will die when his usefulness is at an end.”

Unsuccessful at fooling him, Sabin, Olithar, and Kyras brought him back after a while and acknowledged his usefulness was at an end. We gave Ameiko the option of executing him herself. She accepted. He was brought back to consciousness, and then dispatched. As the death blow fell, he said something in their family language. Ameiko says he said that death didn’t matter, since Nualia would just revive him.

All that meant is that we’d feed his corpse into the flames of the kiln upstairs. As reconstituted, undead ashes, he could make people cough occasionally but that’s all.

The story to the outside, we all agreed, was that goblins had broken in and killed her father and kidnapped Ameiko.

In the storeroom where we’d found Tsuto, we’d found a number of items, including a potion in a vial (90), a short bow (91), a ring (92), thieves tools (93), a pretty flute (94), silver earrings (95), a journal (96), six pouches filled with glittery powder (97), eight pouches filled with a different glittery powder (98), and 10 platinum pieces.

The powders were claimed by Ameiko as belonging to the family — they were gold and/or silver powders used in the glass making (but very expensive). Nolin claimed the short bow, which apparently required great strength to operate.

We and Ameiko then inspected the journal, which also was inscribed in Kaijitsu symbols. It showed beyond a doubt that he was behind the goblin attack, because the method eventually used was described there and circled. There were many drawing of Nualia, which became increasingly grotesque as she apparently was trying to “remove the taint of the church” from herself. The last drawing seemed to show her as some sort of demon.

Based on the journal and Tsuto’s last words, attack tonight seemed likely. Ameiko left to mobilize some “friends” to help defend the city. I myself went to the garrison and told them what we knew, deftly leaving out the parts we didn’t wish to make public. Some went to Zantus for both healing and to inform him of the imminent danger as well.

Having prepared the town as best we could, we took on the tunnels here in the basement, as it was the most likely manner to bring goblins or worse into the middle of the city.

The tunnels smelled of goblin, even to my untrained nose. This made it obvious when we took the “wrong” branch, but we weren’t expecting branches either. We decided to follow the branch for a while. Eventually we came across some misshapen creature with giant claws that had a vaguely human … no, make that simply bipedal look about it. It had a vicious attack, but fortunately as a group we were able to deal with it.

At this point, our magic users were pretty depleted on their spells, including me. We’d had no chance to ‘recharge’ before having to dive into the tunnels. The group wanted to eradicate the raid before it came to us rather than simply wait in the basement for it to arrive.

After killing this creature, we found a passage that seemed to lead to the basement (perhaps) of another building. We also found a room with a statue of a beautiful woman but with an angry expression on her face. Left hand holds an ivory book, and the right hand holds an actual ranseur. No magic was found in the room, but it was unsettling. Judging roughly from the direction we’d taken off in we may have gone under the ocean and come up on an island, or we might be underneath one of the buildings built near the sea.

We decided to defer exploring this section further, as we were clearly away from the goblin threat and that, after all, was our primary effort.

We went back to the main goblin trail and continued.

After a time, we seemed to reach a deadend, but Olithar searched more carefully and found a secret door. It led to a chamber, which was obviously very near the sea, that appeared to be a goblin barracks. No goblins, though.

At this point, a little concerned, we returned to the glassworks factory to see if goblins had already gone past us and were running amuck. No goblins here either.

We returned and went down another path that led to what is best described as a shrine room. There was a black marble altar filled with filthy water. The room looked clean, but the alter emanated evil. Double doors led to another room, and I cracked the door a bit to find a strong blue light inside. There was no time, with my quick, imperceptible glance to learn more about the room beyond. But Avia detected evil in it …

We decided to take it on.

It appeared to be an immense, underground cathedral. There was a great glowing blue pool with an inner ring of spikes upon which sat (apparently) human skulls. Up on a 3′-5′ platform at the far end of the room was another pool, flush with the floor, bubbling furiously. And of course, this scene wouldn’t be complete without an angry demon.

But a tiny demon. Seriously, this was smaller than a goblin. But when it flew, we got worried. When it slit its own wrist, we got worried. And when the drops of blood hit the blue pool and started turning into creatures, we worried some more. On the plus side, the blue glow dimmed somewhat when it did that, and that seemed to worry it. Hurray.

I had no more spells. I tried hitting it with my sling but I may as well have been trying to kill a fly with a battle axe. It was quick, and small and flying. Olithar had a good idea and created water above its head at one point. Doused, it fell to the ground. Aha! And then turned invisible. Uh. Meanwhile the monsters were climbing out of the pool and that was causing some problems for other members of our party.

As a last resort, it seemed it might be time to reveal my secret. My dagger is pitiful, and my quarterstaff is strong but I’m slow to hit with it. Many in the party were bleeding from both the creatures and the demon.

I grew my claws. I don’t know how many in the party may have seen it, but my claws are both fast and vicious so I thought it would give me the best chance at damaging the demon. Quite shortly thereafter, however, Avia was able to dispatch it with help from her god and a blow from her sword.

I quickly returned my hands to normal but I’m sure Avia, at least, saw the transformation. We’ll see what kind of reaction it gets. Father warned me that the more people who saw it, the less likely they might be to want to associate with me, and he spoke from experience. It’s a trait that’s been in our family for several generations. Sigh. I’d hoped to talk to folks before just doing it.

Character: Olithar

Olithar’s journal entry for November

Moonday, Rova 23, 4707; Glassworks, Sandpoint; Evening

Rigel crawled through the broken window into the glassworks and unlocked the door from within. We quietly filed in, alert and listening for the goblins she had seen through the sky lights.

We found a small troop of the filthy savages in the main work room of the glass works. Kilns linedg the near wall, ranging from the smaller units closest to us to the largest unit at the far end of the room. All were blazing away with an achingly beautiful red light and casting a hazy shimmer of hot air into the room.

We had no time to plan an elaborate attack, and so Nolin tossed a thunder stone into the room and closed the door. There was a tremendous “boom”, after which we opened the door and charged in.

Many of the goblins were stunned, but more ran over from across the room. Fortunately we now had experience fighting these little pests, and quickly exterminated the lot of them. The fighters did most of the heavy damage and slaying, while the rest of us provided cover or support.

After a quick search for signs of what the goblins had been up to we found a grim scene. In an alcove near the center of the shop was a man sitting in a chair and encased in molten glass.

It was hard to discern features beneath the wavy rivulets of glass that had been poured over his body, but he was an older human and well dressed. I shattered the glass that had entombed him and discovered that it was Lonjiku Kaijitsu, the owner of the founder and Ameiko’s father.

The bodies of his workers were stretched out on elsewhere in the shop, with signs that they had been there for a couple of days. The goblins, it appears, had been slicing off body parts for food, or in some cases just gnawing on the corpses where they lay.

Kyras opened the door to the north, which led to a loading room where supplies arrived and shipments of the glassworks wares sent out. In addition to the obvious accoutrement for such a room there was a large safe, which was open and empty with the key still in the lock.

Trask led a small group back to the hallway near the entrance to explore from one side while Kyras led the rest of us through the northern rooms.

It was Trask’s group that found the remaining goblins. Two were snoring loudly in the kitchen, and were swiftly dispatched by Trask and Rigel.

Other than disgusting messes the goblins had left and the blood stained beds in the workers’ dormitory, we found no surprises beyond what we had encountered in the work shop.

During our exploration the town guard showed up, and after being informed of the depredations of the goblins and the death of the Kaijitsu family patriarch, they left to report our findings.

The rooms found, from roughly south to north, included (see my quick sketch of the floor plan):

  • The circular public entrance
  • A hallway leading from the entrance into the heart of the factory
  • A storage closet used to store finished wares
  • Storage closets for miscellaneous supplies and tools
  • A dining room (ransacked by the goblins)
  • A pantry (looted by the goblins)
  • A privy (fouled beyond belief by the goblins)
  • A kitchen (also ransacked)
  • The workers’ dormitory
  • A storage room containing treated wood
  • A store room for glass making raw materials
  • A formal entry room
  • Customer meeting rooms
  • The loading room
  • An office!
  • Ominous stairs leading down!

In the office Avia found a desk with a locked drawer. Rigel was able to open it, although she felt the sting of a poison trap in the processes, and within was a small box. The box was also locked, and as it turned out trapped, and Rigel used her nimble fingers to open that as well.

Paperwork. Papers in an odd, foreign language. None of us could read them, but Sedjewick used a Comprehend Language spell and found they documented some significant unsavory, unethical and immoral business dealings between the Kaijitsu and Scarnetti families.

We then turned our attention to the stairway, and headed down into the gloom.

Actually the stairs opened onto a corridors and storage chambers, and there was already the comforting yellow glow of a torch burning cheerily away and providing us all with light enough to see.

Near where a smaller corridor joined with the main passageway by the stairs was a jumble of rock and stone work. It looked like an old wall had been torn down fairly recently. Sedjewick said much of rock beneath Sandpoint was riddled with old tunnels used for smuggling, but they had been sealed up long ago.

Beneath the torch were crates and barrels of additional glass making supplies, plus a few tools scattered about here and there.

While the main corridor bent south in a lazy L shape from the stairs, a secondary corridor led off and back to the main, following its own L shape and making a rectangle of rock in between. Along the outside walls of this secondary hallway were four doors; two on each wall.

Kyras opened the door nearest the torch and found a collection of finished glassware, apparently awaiting shipment.

The next door was locked, at least until Rigel applied her unique set of skills. This door opened onto another store room; only this one held a bound and gagged captive. It was Ameiko! We untied her and healed some of her injuries. As she came to she began to talk.

Her words were filled with bitterness and hatred for her half brother, Tsuto. And little wonder. When she arrived she found the place overrun with goblins, and he brother Tsuto calling the shots. He had her bound and gagged and he looked on and gloated as the filthy little beasts beat and kicked her. Finally she was thrown down into this storage room until she could be dealt with later.

And Nualia. She had control over Tsuto, and together they conspired to bring about the complete downfall of Sandpoint, which they hated to near insanity. It was Nualia who had united the goblins and brought them in to do her bidding.

Sedjewick led Ameiko out to the light, where he looked over her as she rested and recovered from her ordeal.

The next door Kyras opened was for an office, and within, sitting behind a desk, was a half elvin man, slumped over the desk. He sat up as we entered and demanded “Who are you?”, to which Kyras replied, “Better question, who are you?”

Of course we already new, but he arrogantly proclaimed himself as Tsuto Kaijitsu, owner of the glassworks. When Nolin countered that the glassworks belonged to Lonjiku Kaijitsu, Tsuto staggered to his feet and attempted to strike Nolin. Nolin returned the favor by knocking Tsuto down onto his pointy half elvin ass.

We hauled Tsuto over to meet his dear sister, who promptly grabbed Rigel’s sword and lunged at him. We managed to hold her back and drag him into one of the storage chambers. There Sabin and I pretended to be in Nualia’s pay and sent to rescue him, but he wasn’t fooled, and he gloated that he would be with her that very night.

Fine. It was time to rid the world of this goblin’s pimple. We dragged him back to Ameiko and allowed her the honor. They spoke briefly in their native tongue and then Ameiko stabbed him through the heart.

Ameiko said his last words had been “She will raise me from the dead.”

Thinking there was no point in making Nualia’s task any easier, we stripped Tsuto’s body and threw it into the largest and hottest of the kilns, where the fierce white hot fire consumed it, leaving a scant puff of ashes that went up the chimney and scattered on the night breeze.

Back in Tsuto’s underground layer we searched his desk and found a number of interesting items, including an odd leather bound journal.

Included in the journal were maps of the city of Sandpoint, each annotated with what looked like plans for an attack. In fact one of the plans was exactly what had taken place a few nights before.

A note after this battle map stated:

The raid went about as planned. Few Thistletop goblins perished, and we were able to secure Tobyn’s casket with ease while the rubes were distracted by the rest. I can’t wait until the real raid. This town deserves a burning, that’s for sure.

After the last of the maps the following was scrawled:

Ripnugget seems to favor the overwhelming land approach, but I don’t think it’s the best plan. We should get the quasit’s aid. Send her freaks up from below via the smuggling tunnel in my father’s glassworks, and invade from the river and from the glassworks in smaller but more focused strikes. The rest except Bruthazmus agree, and I’m pretty sure the bugbear’s just being contrary to annoy me. My love’s too distracted with the lower chambers to make a decision. Says that once Malfeshnekor’s released and under her command we won’t need to worry about being subtle. I hope she’s right.

After the maps were some rather disturbing and explicit drawings of Nualia, and near the back of the journal she was sketched as a succubus. After this last image Tsuto had written:

My love seems bent on going through with it — nothing I can say convinces her of her beauty. She remains obsessed with removing what she calls her “celestial taint” and replacing it with her Mother’s grace. Burning her father’s remains at the Thistletop shrine seems to have started the transformation, but I can’t say her new hand is pleasing to me. Hopefully when she offers Sandpoint to Lamashtu’s fires, her new body won’t be as hideous. Maybe I will luck out. Succubi are demons too, aren’t they?

Although Sabin recognized “Bruthazmus” as the name of a small demon, the only thing clear from the journal was that Sandpoint was to face yet another larger attack, possibly this very night!

Here are the items we found on Tsuto or in his office (or from above):

[90] vial (potion) (Kyras has this)
[91] composite short bow, +3 to damage (Nolin is using this)
[92] ring (magic) (in my pack)
[93] thief’s kit (Kyras has this)
[94] flute (very pretty) (Kyras has this)
[95] silver earrings (in my pack)
[96] leather bound journal (Sedjewick has this)
[97] pouches of power (Ameiko claimed these)
[98] pouches of power (Ameiko claimed these)
[99] the business papers from the glassworks’ office

In the remaining unexplored room adjacent to Tsuto’s office was a small room with a tunnel leading to the north and the stench of goblin wafting out from it.

Ameiko has left for her home and Kyras has gone to warn the city guard.

Rigel, Sedjewick and I ran to the cathedral to warn father Zantus. We explained what we had found at the glassworks and how Nualia was indeed alive, and the actual daughter of father Tobyn. We urged him to prepare for an attack on the town that very night, only this time against more than just goblins.

We described the battle plan and added that we were heading down into the goblin tunnel to head off the attack from that quarter. And with that we raced back to the glassworks, joining Kyras on the way back.

And now here we are, gathered together before the tunnel entrance and about to plunge into its rank and dark depths. Kyras is to lead us as we walk single file, and so I have cast a Light spell on his helm.

I will be marching in the middle of the pack, and am hoping to sketch our route as we navigate these passages so we can easily retrace our steps, or at the very least avoid getting lost.

Moonday, Rova 23, 4707; Underground cathedral, beneath Sandpoint; Night

The tunnel reeked of goblin and was crudely carved into the native rock.

We followed it as it stretched to the northeast some 500 feet, where it joined with two other passageways. We took the left (north west) tunnel which bent to the north after some distance, after which we passed through the remnants of a demolished brick wall.

A short distance later some unholy aberration sprang out into the tunnel. It fixed us with its evil glowing red eyes as it jumped forward on its dog like legs. It slashed at Kyras with its claws at the end of skeletal thin, long arms. It had a large distended mouth filled with razor sharp teeth, and hanging from its bottom jaw was a small hand.

Kyras struck back at it, and Sabin tossed his axe, which struck it squarely in the face. Nolin let lose with an arrow that sunk deep into its eye where upon it dropped dead.

We pulled the dead thing into the crudely carved chamber where it had been standing guard and left it there to rot.

A hallways with smooth cut walls opened onto the main tunnel just north of the creature’s chamber, and we followed it in to where it led into a small room with a door on the north wall.

Beyond the door was another hallway that bent west and north again, passing another hall heading east before finally ending in an almost triangular shaped room.

This latter room had a door in the north wall, and another passageway leading east, with steps leading into the darkness. In the center of the room was a giant statue of red marble depicting a stunningly beautiful woman in flowing robes. In her left hand was a large book with a seven pointed star on the cover, and in her right a nasty looking ranseur. Despite her great beauty, her face was contorted in anger.

Judging from Tsuto’s journal, this was not Nualia.

We then realized that these tunnels did not stink of goblin as the main passageway had, and so fearing that a horde of the obnoxious vermin might pass through while we were occupied here, we returned to the main corridor.

The center, most goblin scented tunnel led to a blank wall, but by searching carefully I found a secrete door, which opened onto a large cave that looked out over the sea. It would have been a beautiful location were it not obviously being used as goblin barracks!

According to Kyras it had been several days since the goblins were here.

We returned to the junction and took the right hand tunnel, which led to an impassable collapse.

Fearing that we had failed in our duty to prevent an attack from the tunnels, we returned to Sandpoint and poked our noses out, mole like, to sniff around.

The city was still at peace, and so we returned to the tunnels and to the unexplored rooms and hallways we had left a short time before.

We found that the main tunnel ended abruptly just after the opening into the statue room, and so we concentrated on the first hallway we passed as we came north.

That hall stretched on to an odd shaped room with a dais on one side with a block of black marble resting on it, and a short hall ending in a grand pair of double doors on the other side.

The black slab of stone was an altar with a shallow depression on top filled with dirty water. Avia claimed it was evil, and I washed away the filthy water with a spell of Create Water.

Meanwhile Kyras cracked open one of the double doors, and a creepy blue light flashed into the room. He quickly close the door and we gathered around, prepared to face whatever evil lurked within.

The doors were flung open and we charged in. It was bitterly cold.

The room was an immense underground cathedral with a glowing blue pool in the center, and steps leading up either side to a pulpit at the far, semi-circular shaped end. A small triangular boiling pool glowed red from the pulpit. Surrounding the blue pool was a ring of spikes topped with human skulls.

A tiny demon floated above this pool, and it turned around as we entered and shrieked, “How dare you intrude upon the Mother’s sanctum!”

It then flitted over the blue pool and slit its wrist, letting the blood drip down into the glowing liquid, which dropped in intensity. The demon looked a bit worried as it did the latter, and not knowing what it was planning, we pressed our attack.

The demon drifted back above the pulpit as a creature like the one we met in the tunnel climbed out from the pool and attacked Nolin.

Avia mounted the stairs to the pulpit and slashed out at the demon, which was floating high above her.

Kyras, Trask and Sabin all used ranged weapons, but even when they hit they appeared to have little or no affect on the damned thing. And in the meantime Nolin was getting the crap beat out of him by the monster from the blue pool.

I used a create water spell positioned above the demon, and as the two gallons splashed down it plummeted to the floor, where Avia proceeded to hack at it. It turned invisible, but this made no difference as Avia continued to hit it.

And yet another creature crawled out from the blue pool just as the first had been slain.

We managed to kill the second creature just as Avia hacked the life out of the little demon.

Nolin looks rather cut up and in serious need of healing, but we fared better than I had imagined we would, given the difficult nature of hitting the demon and actually causing it physical harm once we managed to strike it.

I wonder if enchanted weapons might serve us better when fighting such foes?

In the calmness that follows battle I see that there is a door on either wall adjacent to the main double doors.

We shall explore soon, but I am left wondering about the “Mother”, who was mentioned in the journal and by the demon. Could that be her statue in the other room. Who and what is she, and what are her plans for Sandpoint?

glassworks_under glassworks

Character: Nolin

Letter to home

Mother, Father,

News travels quickly, and I wanted to be sure you heard from me first so you wouldn’t worry.

My journey to Wolf’s Ear took me through Sandpoint, where I intended to stop only for a single night. As timing would have it this was a day or two before a church dedication ceremony, the details of which are a long story itself and that you will probably hear on your own, and I chose to stay the extra days for the company and the festivities. That turned out to be something of a mistake.

This town, it seems, has a long history skirmishing with goblins and there are many tribes located in the surrounding countryside. That anyone manages to travel safely along the Lost Coast Road given their numbers is probably because goblins seem to spend so much time fighting each other that there is little left to menace travelers. Every so often they manage to organize enough to harass Sandpoint, though, and there are a number of businesses and individuals here who have made light of the situation despite the threat. (I should point out that they do in fact take this matter very seriously, it is just how they have adapted to the reality of the situation).

The night of the church dedication, the night that you will no doubt soon hear about, was very different. I attended, in the company of some acquaintances- it is perhaps too early to call us friends- that I had met at the inn where I was staying, and it was fortunate that I chose to do so armed. While this decision did invite some expected attention from the town guard, it also came in handy when the town suddenly found itself literally infested with goblins. They came out of everywhere and nowhere, and the chaos that resulted was disorienting, but a few of us organized quickly enough to squash the threats immediately around us.

Let me say this: a single goblin is not a dangerous adversary to a trained soldier, but several dozen of them are a different story. They are small, they are fast, and they are dangerously stupid, pressing a fight past the point of hopelessness. It is this last one that was most distressing since they were almost eager to run to our blades long after they had been beaten, but in doing this they came close to overwhelming our defensive line. This would be a brilliant strategy if it didn’t cost so many of their own lives in the process.

I should also point out that, despite their feeble threat, I and the others fighting with me are still very inexperienced, and their numbers did take their toll on us. We were easy to wear down, but obviously we won or you would not be reading this letter now.

Unfortunately for Sandpoint, it was not just our place near the ceremony that was attacked, and we were not the only pocket of fighting. Fires burned throughout the city well into the night, as goblins had sprung out of every dark corner and simply run amok.

It is early morning now, and I am heading out to look for my horse who was spooked when goblins ransacked the stables next door. I never intended to keep this horse after arriving in Wolf’s Ear, but now I find myself very attached to him. That was my horse they threatened, and I want him back.

Nolin

Character: Olithar

Olithar’s Journal Entry (October)

Sunday, Rova 22, 4707; Sandpoint; Half past the noon hour

The morning came grey and cold as I awoke chilled in my small cell. I threw back my bedroll and looked about my home of the past several months as if with new eyes. The walls, beams and cot were all cut from soft wood felled not more than five years ago, and the entire place smells strongly of saw dust, pine resin, and roofing pitch.

The age old stone walls of my old cell in Magnimar provided a feeling of security. The oaken timbers and furnishings burnished smooth over time by contact with the hands and feet of the countless others who had come before me. Our quarters smelled not unpleasantly of stone dust, wood polish and sweat, made all the more pungent by the heat of mid summer days.

In the winter we were allowed small fires for warmth on the coldest of days, lit in small iron braziers that lined the hall outside our cells. While the heat was modest, just the soft glow of embers was enough to warm our souls and spirits and we counted ourselves fortunate to follow Sarenrae, goddess of light and fire.

Here at the Sandpoint Cathedral there will be no fires in the winter or any other time. Only the great Cathedral itself is of stone, and the surrounding support buildings are all of wood. I have a disturbing image that these wooden buildings are like kindling that burns quick and easy so that the mighty log, the Cathedral, might burn too.

Over five years ago this very horror took place, and that event had brought me here to help Sandpoint begin anew. But instead dark memories have been dragged forth to loom over Sandpoint like a shadow from the past.

Kyras was out this morning with Bart the Beagle Breeder trying to track down the place from whence the goblins entered the town yesterday. It is hoped that by finding the source, we might find who within the city used the goblin attack as a distraction so that father Tobyn’s grave might be plundered.

I spent much of the morning helping Father Zantus prepare for today’s dedication of the Cathedral. Unlike the big public affair of yesterday, this will be quite a small ceremony with just the clergy, the mayor and sheriff present.

I took advantage of my time with Father Zantus to question him about Father Tobyn and the horrific events of that dark day some five years past. I was surprised at some of what he revealed.

Father Tobyn had a daughter, Nualia, who was a foundling whom he took in and cared for as his own child.

Nualia was uncommonly beautiful; so much so that some in the village thought she must have been touched by the gods. She was treated with a disturbing mixture of reverence, fear, awe and envy from the locals of Sandpoint.

She was constantly touched, rubbed, poked, prodded, had her hair pulled out and clothing torn off in patches by those who thought she was in some way divine herself, and so sought to gain blessings by association with her.

Likewise she was constantly touched, rubbed, poked, prodded, had her hair pulled out and clothing torn off in patches by those who thought her beauty must have been gained from some evil deed or pact (or from the just plain envious), and so sought to punish her.

For Nualia, life in Sandpoint was unpleasant at the best of times, and sheer torture at the worst.

Father Tobyn had greatly hoped to bring Nualia into the church by having her join the sisterhood at Windsong Abby. Nualia was not as enthusiastic over his plans for her future as he, and the two frequently argued. And so the relationship that should have been a safe haven for Nualia became yet another trial to endure.

It was little wonder then that she should take up with a Varisian stranger who arrived in town sometime around Nualia’s 18th birthday. The two of them spent a great deal of time together, much to Father Tobyn’s chagrin, and some of the locals were certain that their relationship was of a romantic nature.

Father Zantus then spoke in a much lower voice about the rumors spread among the midwives some time later.

Apparently Nualia had been confined to her quarters from some months and not seen by any of the towns folk for quite a while. A midwife was called over to the Cathedral, an unusual event in and of itself, and she tended to Nualia as she gave birth to a still-born child. The midwife was charged with quietly slipping out with the tiny corpse and over to the bone yard, where the poor little thing was buried.

Only the poor little thing was reported to be a hideous monster, such that the midwife used the term “daemon child” whenever she talked about that evening.

A very short while later the entire Cathedral burned to the ground. The fire had started in the sleeping quarters, where both Father Tobyn and Nualia were asleep in their own cells.

Father Tobyn’s remains were recovered and buried with his few modest possessions. Father Zantus paused here and asked, partially to himself, “and so why would the goblins dig up and take his entire coffin?”

Nualia’s remains were never found, and she was presumed to be completely consumed by the fire.

I had listened to Father Zantus with a feeling of growing dread and horror, and I felt chilled as he completed his tale.

How could the fire only partially burn Father Tobyn (he most likely perished from the smoke) and yet completely burn Nualia’s body to ashes?

A daemon child still-born just days before?

This was all related in more ways than Father Zantus, or indeed most of the locals were willing to admit.

And why would someone want to take Father Tobyn’s entire coffin with so little of material value buried within?

I had a sinking feeling that it was Father Tobyn himself that was goal of this theft, and feared the worst.

The silence following Father Zantus’ tale was broken as Nolin and Trask entered and urged Father Zantus to move the dedication ceremony an hour earlier. Nolin reasoned that if it was the dedication of the Cathedral that was the target of yesterday’s goblin attack, then we could expect another disturbance today.

Father Zantus countered that this would be a small private affair and only the city officials and clergy knew of it. I quickly pointed out that it was certain at least one city official was involved in the goblin raid, and Father Zantus reluctantly agreed to the schedule change, providing Mayor Deverin and Sheriff Hemlock agreed as well.

Avia, our trusty paladin, quickly escorted Deverin and Hemlock back to the Cathedral, where Father Zantus completed the consecration ceremony with most of us “Hunters” standing guard.

To keep up the appearances of holding the dedication at noon, I conducted the Blessing of the Mid Day Sun to honor Sarenrae.

Again, there was no interruption; thus confirming my belief that the goblin attack was simply a distraction provided so Father Tobyn’s coffin could be stolen.

Afterward the the mayor and sheriff approached us and asked if we would meet them in the Town Hall at 3:00, where they wished to discuss the goblin attack. Apparently our work both in fighting the petite pugnacious pests and our subsequent investigation of the raid had gone neither unnoticed nor unappreciated by the city officials.

It is now nearing the hour past noon when we Hunters are to meet at the White Deer and discuss strategy for unraveling this mystery.

Sunday, Rova 22, 4707; Lost Coast Road west of Sandpoint; Night

The White Deer was also destroyed in the fire of the “late unpleasantness”, and had been rebuilt into a lofty three story establishment of stone and wood. At the entrance on either side was the statue of a deer, carved from white wood. Within was a a spacious great room, but our company elected to meet in a private room towards the back of the inn.

There we learned from Kyras that the dogs could not pinpoint the location from where the goblins entered the city. It was as if they just appeared in the central business district, and from there fanned out.

We decided that our next step was to track the goblins that fled from the city’s north gate, with coffin in tow.

Picking up the trail was easy, partly because there were over a dozen of the little buggers skittering up the road, and partly because their attempts to cover their tracks were so utterly incompetent. After a short distance the foot prints of little goblin feet veered off the road and into the wood to the south. Tracking became more difficult as the light prints of our quarry left little mark in the deep mulch of the forest floor.

Eventually Kyras lost the trail and we retraced our steps back to Sandpoint for our meeting with the mayor and sheriff.

We were shown into a meeting room of the Town Hall where Mayor Deverin and Sheriff Hemlock were waiting for us, along with a slender elven woman. Hemlock introduced her as Shalelu, an experienced tracker who worked in a unofficial capacity for the Sandpoint Guard, and who was an authority on the local goblin tribes.

Until now I had considered goblins to be like roaches: an unorganized infestation that if left unchecked could have serious consequences for public health.

Imagine my amazement when Shalelu described how the local goblin population was divided into five semi-organized autonomous tribes! While occasionally a single tribe might stage a small raid on a small city the size of Sandpoint, more often than not they limited their depredations to isolated farm holds. Their more serious skirmishes were restricted to attacks on rival goblin tribes.

Shalelu emphasized how the tribes loathed one another and simply did not get along. She then paused and said, “All five tribes participated in yesterday’s raid on Sandpoint.” She told of other goblin attacks within the past 24 hours as well, including a local farm that had been burned to the ground just this morning.

Something new was in the area and organizing the goblin tribes into a single cohesive (for goblins) unit. Someone or something that instilled fear and awe into the “weeds that bite”, as Shalelu called goblins, was controlling them.

The sheriff chimed in and said that because of the change in goblin behavior and the threat it posed to Sandpoint, he was leaving for Magnimar that day to hire additional guards. He noted how the locals had come to know and respect us for or help in the battle, and the mayor asked that we keep a high profile presence in Sandpoint while the sheriff was gone to keep watch and help maintain calm.

We agreed to help, and then shared what little information we had gleaned from the Sandpoint attack. Shalelu agreed to help track the north-west bound group. And so just a few hours after having left the goblin trail we were back in pursuit, with Shalelu in the lead and Kyras lending assistance.

The trail continued through the woodlands, making for the highlands known as Ravenroost, and the Tickwood forest beyond. As we neared the feet of the highlands Shalelu paused and said that the trail split there. One track led south to plateau called the Devil’s Platter, where one goblin tribe lived, and the other track led north back toward the road.

We opted to follow the northern track, reasoning that the group heading south was returning to its tribe, while those that went north carried the coffin to its destination.

A short while later Shalelu paused again and said she saw human sized boot prints accompanying the goblins. We continued on for an hour or so more before Shalelu lost the trail in the dim light. We were near enough to the road that we pushed forward and set up a small camp by the road side, waiting to see what the morning light might reveal.

Kyras, Avia, Sabin, Rigel, myself and Shalelu all remained in camp while the rest of our party returned to Sandpoint to uphold our agreement with the mayor.

The twilight has come and gone, and the stars are out, playing hide and seek among the thin strands of cloud that sweeps overhead. The fire has died down to orange red embers which give little light, but ample warmth and comfort. There is just enough light to write by, and soon we will fall into the nightly routine of rest and watch.

Moonday, Rova 23, 4707; Lost Coast Road west of Sandpoint; Morning

The morning fire crackles hot and bright as we cook our late breakfast. We were up with the first crack of light, and Shalelu found the goblin tracks (plus boot prints) heading out from the woods and up onto the road. There they stopped abruptly. No doubt a wagon or carriage of some sort was waiting and picked them up. Whether they traveled east back to Sandpoint or west we could not tell: too many tracks led to and from the city for the The Swallow Tail Festival of two days past.

We will wait for our companions and accompany them back to Sandpoint, where we will continue our investigation as best we can.

Shalelu will leave us ere we depart, as she has her own business to attend to away south.

Moonday, Rova 23, 4707; The Rusty Dragon, Sandpoint; Late afternoon

On our way back into Sandpoint we checked out a couple of landmarks just in case they were being used as a hangout for the goblins or the goblin ringleaders.

First stop was The Old Light, a ruinous tumble of stone blocks perched upon a bluff overlooking the sea. Other than the wind rustling among the ranks weeds pushing up between cracked masonry, there was nothing there.

The next stop was Chopper’s Island, a promontory thrusting out from the ruins of The Old Light, and accessible on foot in all but the highest of tides.

As we stumbled about the island two of our native Sandpointians (Sandpointites? Sandpontonians? Sandpointers?), Nolin and Sedjewick, wove a tale from the local lore of the infamous Chopper.

During the late unpleasantness local wood carver Jervis Stoot went insane and killed 25 people, hauling their bodies back to his home on the “island”. There he gouged out their eyes and cut out their tongues to lay on an altar shaped as a monstrous, bird like creature. Chopper himself was found dead at the base of the altar, with his eyes and tongue missing.

From the description of the altar the creature sounded like a daemon to me, and I wonder if Chopper was really a crazed killer or an unfortunate victim.

The towns folk had burned everything to the ground and destroyed what hadn’t burned, and so there was little to find here.

Still, there is no way that Chopper’s murderous rampage could be unrelated to the fire that burned down the northwest half of Sandpoint, the death of Father Tobyn, and the disappearance of Nualia. Just how this all ties together is beyond me.

We drifted back into town, checking in the the guard, and then heading down to the Rusty Dragon for a drink and a chance to talk together about all we had found thus far, and to mull over the even longer list of unanswered questions we had uncovered.

We never ordered the drinks, for soon after entering the tavern an elderly halfling woman, who introduced herself as Bethana, came over to Kyras and begged for a moment of his time. She escorted us into a private room where she turned to Kyras and sobbed, “Mistress Amiko is missing!”

Amiko is the owner of the Rusty Dragon, and apparently the daughter of Lonjiku Kaijitsu, the owner of the Sandpoint Glassworks. There is a lot of odd family history that Bethana shared that included her disgraced brother, Tsuto; her mother, Atsuii, who died in a mysterious accident (some say murdered at the hands of Lonjiku); and the fact that for all but Tsuto Amiko had turned her back on the family.

Bethana became concerned when Amiko failed to return to the Rusty Dragon the previous evening, and so became alarmed this morning that she entered Amiko’s room and found a note written in the odd and intricate script from the far east. Fortunately Bethana could read the script and translated the note for us.

amiko_letter

It was from Tsuto, Amiko’s brother, and he implicated his father in the latest goblin raid on Sandpoint and begged that she meet him at the family glassworks that evening.

We received permission from Bethana to search Amiko’s room, where it appeared she had left as if to run an errand from which she would shortly returned. The fact that she left alone and so quickly made it likely that the letter was from her brother, and she went trusting its authenticity.

We are heading over to the Glassworks to search for Amiko or any sign of her where abouts, and to see if there is indeed a connection between the goblins and Lonjiku Kaijitsu.

Moonday, Rova 23, 4707; Glass Street, Sandpoint; Early evening

It is dusk and the sky is quickly deepening from turquoise to cobalt. I take a few moments now to record what we have found in case I do not survive the night.

We arrived on Glass Street to find the Glassworks closed. Aptly named is Glass Street, because the factory dumps all of its broken glass onto the street before it, where it is ground to a round pebbly rubble by the passing of heavy iron shod wagon wheels and the tramping of countless workers heavy boots.

None the less, there are many sharp shards embedded in the road, and no children run bare foot up and down the road, nor do dogs or farm animals stray this way.

Rigel quickly scaled the side of the stone building and peered down into the shop below, where she saw from the ruddy glow of the forges more than a dozen goblins capering about on some mad mission of chaos.

Kyras slipped away to notify the town guard, and we have forced open a window that looks into the dark office of the glassworks.

Rigel is about to climb in and open the door so we may all enter and confront the goblin menace.

Character: Sedjwick

Sandpoint by Sedjwick

My thoughts on Sandpoint

Oh, Sandpoint. What tragedies have beset you.

The fires, the death

Yet you fight to overcome

Eager to start anew

Erase the past

Building to a brand new future.

On the very eve of your rebirth

The joy of the Swallowtail

Lost in the cries of children and dog

goblins rain

City in flames

Now Sandpoint stands  with tragedy once more.

Character: Trask

The Journal of Trask Feltherup

Sunday, Rova 22

The day began slowly, compared to our recent adventures. A good night’s sleep, an adequate breakfast, and finally, a meeting with the Sheriff. Although I’d briefly met the Sheriff yesterday on what I’m sure the locals will come to call “the most recent unpleasantness”, Sedgwick is local and could make a more personal introduction.

The Sheriff seemed impressed with our party’s bravery, and he was about to send me to the head of the garrison to help out with the guard when he stopped a moment and had a different idea. The consecration of the cathedral had never really completed, and Father Zantus really wanted to see that completed. So at noon there was going to be a quiet, private ceremony to complete that. And he thought it prudent if there were a little extra guard around. I accepted his charge.

We hurried over to the cathedral and got there in time to find Kyras strongly advocating holding the ceremony early, say at 11 instead of noon. His theory was that there was evidence that there was some sort of help from inside the city for the goblin raid, and so we might reasonably expect some sort of disruption again … unless we changed the time on short notice. By noon, the ceremony would be completed and couldn’t be interrupted again.

I myself thought this was a bit paranoid, but I had no particular objection to it. In the end, the group did that. Avia went to get the mayor, who happened to be meeting with the sheriff, and they both came early to witness it. There were 10-15 extra guards casually walking around in case of trouble … but no trouble was forthcoming.

While doing this little bit of guard duty, our good friend (?) Aldron spied me on his way to the inn and reiterated his insistence that we go boar hunting. I was politely deferential, which he loved, and he absolutely insisted we needed to have dinner together to further discuss hunting. The man may actually be a good hunter — some reports do say he’s better than average — but he clearly has more time on his hands than, well, most people. More resources too, to hear it.

After the ceremony, the sheriff quietly asked much of our group to attend a meeting in his office at 3pm that afternoon. He had some more information he wanted to share with us.

We used the time until 3 to try to continue tracking the goblin trail out the north gate. It led to the Tickwood, but that’s about all we could learn.

The meeting at the Sheriff’s office was something of a surprise. We were introduced to “an unofficial member of the Sandpoint town guard”: Shalelu. Shalelu is an elf who spends much of her time trying to keep the goblins in check. Normally this is a busy but not difficult task, as the 5 goblins tribes that live within a reasonable distance from the city spend as much time fighting among themselves as bothering the city. It was noteworthy, though, that this particular attack apparently was conducted by members of all five goblin tribes — that is, they were cooperating to some common goal.

This had Shalelu concerned. A farm not too far from the city was attacked and burned this morning, but it wasn’t clear if that was part of this concerted effort or simply ordinary goblin misdeeds. Shalelu spent a little time describing the five tribes. Although they look the same to most, she said a sharp observer would be able to tell them apart by their dress.

She agreed to return with us to the wood and use her tracking skill to try to learn more about their raid. We discovered that about 3/4 mile from the road, half the goblins headed north back to the road and half went back to the Devil’s Platter, possibly just going home. As we returned to the road, Shalelu said she was starting to lose the trail. Olithar, Kyras, Sabien, Rigel, and Avia decided to spend the night in the woods; I, Sedgwick and Nolin decided to return to the city.

Sedgwick and I availed ourselves of Aldron’s splendid layout and got a free dinner. We made excellent conversation with him without promising a thing. Later I returned to the Rusty Dragon and apologized to Nyla and reset our date for Toilday evening. She was accepting, seeing as how the goblins were the reason our first one fell through, but she was also preoccupied because her boss, Meko, was not at work that day which made things more hectic.

Moonday, Rova 23

I rose early and met the rest of the group in the woods at first light. Working with Shalelu we were only able to additionally determine that it appeared the coffin and perhaps some goblins boarded a cart or carriage on the road. Direction and purpose unknown. Shalelu needed to leave, so we headed back to town.

Meanwhile, while we were doing that, we learned later that Kyras and Sabien (who were trying to get more information in town rather than in the woods) were beset upon by an elderly halfling — Bethann. Meko has apparently been missing since yesterday morning. Against her better judgment she entered Meko’s room and found a note there. The sum of it was that her brother Tsuto wanted to meet Meko to discuss “their evil father”. She was to go to the glassworks shop, “knock twice, then three, then once.”

It was about this time that our two parties reunited, and so it was that we headed over to the glassworks shop en masse. The doors were locked (it’s about 5pm, so that’s a little early) but there is smoke coming from the chimney. Rigel climbed to the roof and after looking down a couple of the skylights, returned to say that inside, she saw lots of goblins all over. Broken glass all over too.

Sedgwick went off to get the town guard (just a few buildings away). We prepared to enter the building and either kill goblins, or save Meko, or both.

Character: Sabin

Journal entry for Sabin

The first day of the rest of my life

The boat ride from Magnimar was uneventful and we safely arrived in Sandpoint today. Coming off the boat it was obvious that the people in Sandpoint are not accustom to half-orcs as a lot of them kept staring at me with the look of concern. I found a city guard to ask for directions to the home of Wizard Serin Martin only to get the answer that they have never heard of Serin Martin. Taking out the letter I watch as the name changes from Serin Martin to my own. In the letter my teacher and mentor said that she believes that I am more suited adventuring and Sandpoint is a good place to start.

I spent the day walking the city to get the lay of the land. The city guard seemed a little concerned with my presence and on a couple of occasions it seemed as if they were following me through the streets. I made a point to stop in and sample the brew of the various taverns in Sandpoint as I walked through the streets. The local patrons seemed a little put out in Risa’s Place when I decided to drop in on their seemly private watering hole. Late morning I crossed paths with Rigel and we decided to meet up later at the Rusty Dragon for dinner and drink. The city is buzzing as the common folk seemed to be discussing the concerns about all of the strangers in town and excited about the free feast planned for the dedication of the new Cathedral. Obviously I will have to attend this extravaganza tomorrow if I have any hope to get a meal, luckily they will also be serving brew at this extravaganza event as well.

Back at the Rusty Dragon I meet up with Rigel and we enjoyed a good meal and a few brew. Tonight’s entertainer was pleasant but had the look of someone who most likely has never been anywhere outside of Sandpoint. I am not even sure if he was carrying a weapon, must be a local. Sandpoint is a long ways from the Barbarian training grounds of my youth.

First Day of Autumn
Kyras a local hunter in Sandpoint approached Rigel and me about a profitable adventure to restock the town’s meat supply. So today we enjoy the free meals and tomorrow we meet at the white deer and head out with a couple of wagons to profit off these free meals. Someone has to get paid to restock the meat. The hunting party looks to be getting pretty big, hopefully this will not dilute the profit too much.

I am thankful that a decent brew was being served throughout the day. As usual those few select members of Sandpoint just had to give their speeches to show their importance. Evidently the great Sandpoint fire burned down the Cathedral and a big chunk of the northern part of town. Speech after speech seemed focused on telling the common folk how the town leaders worked together to rebuild this great Cathedral BLAH BLAH BLAH.

Early evening the Festival of the Swallow Tails was abruptly interrupted by an evasion of GOBLINS. Screams sounded out as the crowd began to scatter. As we began to engage the first group of gobin’s a distant magic missile drop one of the gobins directly in front of me. A small group of us engaged these goblins and dispatched them only to encounter even more goblins. Greateaxe in hand I charged forward along with my fellow goblin slayers. The sorcerer charged into combat seemly without a weapon! that did not work out for him as he was quickly eating dust and dirt,Sorcerer!!! Luckily for the sorcerer the fighter Nolin charged in to save him from getting eaten. Nice move by Nolin as he bull rushed one of the goblins driving the goblin backwards. Raw sorcerer doesn’t sound very tasty at least to me. Once the next batch of goblins were killed off the cleric (whose name I did not catch) and father Z were able to get almost everyone heal up in our small band of goblin slayers. Somewhere along the way we seemed to have picked up that local story teller from the inn, at least this time he brought a weapon. We were about to head south when we heard cries from the north.

To the north we go and we found a group of goblins with a goblin chief leading them. They had just killed a dog that was protesting its well dressed owner. As they were feasting on the dog we began our attack on the goblin chiefs riding dog. It felt good to see my axe fly through the air and take the last breadth of life out of the riding dog. We finished off the rest of the vermin and were able to at least save one citizen from certain death and most like being dinner. Nolin had been severely injured so we travel back to the Cathedral to see if we can get healing for him.

As quickly as it started it seemed to end. We checked the bridges and could not find any trace that these goblins used the bridges to get into the city and they didn’t really look wet so it is a mystery how they got into the city. As we were investigating we found that the north gate was wide open and we followed a dozen or so goblin tracks to the grave yard. They had dug up and take the last cleric in charge of the Cathedral 5 years ago before it burnt down. Why would goblins want to take the body of a cleric that has been dead for 5 years. Tracking down the sheriff we found out that the gate was supposed to be locked and that the duty sheet oddly did not have anyone assign to watch the gate. This is beginning to look like someone inside the town is involved, someone who has access to the guard duty sheet.