Erastus 19 (Noon, Brinewall Castle dungeon)
Radella is meticulously and patiently working the locking mechanism to the hidden passage in the cavern in order to coax it into opening. There is a striking dichotomy in watching her finesse her tools like this: her movements are slow, gentle, and precise, in contrast to the enormous sword laying on the ground at her side which she normally swings with a terrifying strength. I don’t really know how to characterize her. I’ve been exposed to enough grafters, vagabonds, and thieves to recognize the archetypes when I see them—my time spent in Magnimar was all too instructive—but she defies such simple classification. In this way she is a lot like Ana: neither of them fits the mold into which their kind are typically cast.
Where does this door lead? It has been cut from the stone of this hollow and worked in a manner to hide its existence. That, combined with the complexity of the lock, suggests it was intended as an escape passage, a secret entrance, or perhaps both. The Historical Record does mention this network of caverns below the castle, and it would seem that the builders incorporated them into the dungeon’s construction (even if they blew it on the structural planning). Using them in this manner certainly makes sense.
Before descending from the ground floor we explored the outbuildings on the west end of the keep. The wooden structures were almost certainly horse stables in their time, but now they were home to an ettercap and its giant spider companions. At learning this, I completely froze. I am not afraid of spiders so much as their venom; I know what it does, I know what my limitations are, and because of that I did not want to be anywhere near them. Fortunately, my companions were more than up to the task and I was not only not needed, but likely to have gotten in the way had I been part of the battle. So far I don’t think anyone has noticed my reluctance (inability?) to engage with these creatures—this is the second time that it has come up—but I worry that one of them will make the connection if it becomes a recurring theme.
We had our choice of three stairways for coming down here and we opted to follow our noses, which meant starting from the room where we first encountered troglodytes. I couldn’t really find fault with the logic, as we suspected there were more of them down here and we’d have to deal with them eventually, but it did mean beginning in the midst of a foul stench and descending into far worse until we were nearly choking on it.
It also provided an opportunity to correct an oversight from earlier, which was to search the debris in that room for anything of value (in our defense, we were expecting reinforcements to arrive at any moment, so we had more urgent matters demanding our attention). And it’s a good thing we did because we would have missed some valuable clues about Brinewall’s fall: that room appeared to have been a meeting room of some sort, and buried in the trash were tattered and torn reports from the night the castle was attacked. The remnants were incomplete, but we were able to assemble enough pieces to reconstruct the night’s events. The guards in the castle were preparing to respond to what they thought were riots in the town. The implication here is that the attack on the town came first and was misinterpreted as civil unrest. The guard probably learned the truth only when the invaders were inside the castle walls.
Sparna took the lead in descending the stairs, being perhaps the only one of us who is heavily armed, heavily armored, and capable of seeing in the dark. As we suspected, there were more troglodytes down below, but rather than launch an attack through a narrow doorway we opted to try and bring the fight to us. This almost worked.
I haven’t known many dwarves so I don’t know if this is typical or not but Sparna has a somewhat crass sense of humor that tends towards blue, and while I can appreciate this it seems that the troglodytes did not. I say that the plan almost worked because he succeeded in goading some of them up the stairs, but I was ultimately too clever for my own good and may have been our strategy’s undoing. The grease my spell placed on the landing was effective, and unexpectedly entertaining, but it presented one obstacle too many for the enemy. The remaining troglodytes were smart enough to withdraw, retreating to a fortified position and leaving us with the original problem, only now with them alerted and better prepared.
Still, we are a resourceful group and Qatana and I were able to deliver some unpleasant surprises that softened their ranks, and after a fierce and intense battle, our party was victorious. This was no easy task, as the troglodytes were not only dug in but highly, if not surprisingly, disciplined and remained so even after Sparna had felled their commander.
A small armory near there yielded a surprising find: a case containing several flasks of alchemist’s fire. I glanced over to Etayne and she gave me one of her ominous grins. The witch is downright obsessed with fire.
(Mid-Afternoon)
We are taking a few moments to rest and to heal. Especially Olmas, who took a severe pounding.
With the ogres dead we could finally turn our attention to the Ulfen woman being held prisoner in one of the cells. She was tall and slender, but hardly slight: there was no mistaking the muscular build of a warrior. She had watched the entire fight in stoic silence, and cold, hard eyes glared at us through dirty and matted blond hair after it had ended.
Etayne, ever the diplomat, started the conversation.
“Who are you?! What are you doing here?!”
I suggested that we tone down the interrogation a bit, but too many people had questions they wanted to have answered and they all came out seemingly at once. Eventually, the woman had had enough. “Am I your prisoner now?” she asked, eyes narrowing.
“No.”
We took the keys off the bodies of her former jailers and opened the cell, but she did not step out. Her eyes kept wandering to a pile of armor and equipment on the floor next to the wall.
“Are those your things?” Qatana asked.
She nodded.
“Go ahead.”
And at that, she softened. Just a little. After she had donned her armor and weapons, I asked, “Was that your longboat we saw docked in the lagoon?”
She was reluctant to talk about it at first but confirmed that it was. Kelda Oxgutter—that is her name—came here some days ago with companions from the Linnorm Kingdoms. They had heard the stories of Brinewall and assumed, wrongly, that the abandoned town and keep would be ripe for looting. When they came ashore they were attacked by the sea drake and Kelda was the only survivor. She was captured while exploring the castle on her own.
In turn, she asked why we were here. I explained about Ameiko, her condition, and the connection to her past and her family. Maybe that was more than I should have said, but she had shared quite a bit with us, so it seemed fair to respond in kind.
“It is possible that what we learn here may take us farther north. Perhaps, eventually, across the crown of the world to Tian Xia.”
“If that is the case, I’d be willing to accompany you as far as Kalsgard.”
Honor and reputation matter a great deal to the Ulfen people, in the Kingdoms in general, and the way she spoke of her companions and her capture suggested that it meant a great deal to her, personally. But could we trust her? She seemed as wary of us as we did of her. The story she told did not contradict anything we had seen, and it also answered some questions of our own. So, I believed her. If this was a ruse, it was ridiculously elaborate.
She also looked more than capable in a fight, too. So why not take the chance?
(Late Afternoon)
That may have been the most frightening encounter we’ve had, and among the most difficult. Qatana has been badly hurt; likely poisoned. It is dead, but we threw everything we had at it, and in my case even things that we didn’t.
It began in the crypt. The sarcophagi had been broken open and despoiled. Everything of importance in there had been taken including the bodies of the dead. The entrance to it was in the center of an intricate iron screen: a wooden door adorned with a beautiful painting of Pharasma, goddess of birth, death, fate and prophecy, seated on her throne. To Pharasma, what had happened in here was a terrible crime. Her priests are stewards of the deceased and protectors of graves.
I was immediately suspicious when an image of her manifested at the far end of the tomb where the wall had partially collapsed to reveal a cavern beyond. But being skeptical is not the same as being certain, and though I am knowledgeable in matters of religion Qatana is the expert when it comes to Pharasma. She began her life in that church before…well. Before.
“Qatana…? We need you here.”
I needed time for my spell to work, to confirm my suspicions that this was merely an illusion. The image of Pharasma spoke to us, encouraging us to lay down our arms and approach; this was almost certainly a trap. The brief exchange that followed was enough to confirm for Qatana that this “Pharasma” was a fake, and for me to recognize the source of the image as mortal magic. Radella put an arrow through it, and it was gone.
But who, or what, created it?
We entered the cavern beyond the crypt and found ourselves on a wide ledge a good twenty feet above another passage. And then I saw it floating up near the ceiling. It looked like a deformed octopus, only with a giant maw filled with sharp teeth, and ten tentacles that were writhing in the air. I quietly spread the word, but its senses were keen and it hit us with a powerful spell before we could react.
One night last year, as we were discussing magic theory, Eudonius told me that it was possible for wizards to perform spells beyond just what we had prepared as part of our morning rituals, only that doing so meant drawing upon the very energy that sustains us. He cautioned that it was not a decision to be made lightly because of the toll it exacts, but I looked up at that thing as it swooped in for an attack, at our weapons bouncing harmlessly off of its hide, and I knew that this was the time. I had memorized a summoning spell—my sole remaining spell for the day—but the creatures I could conjure with it were not up to this task. So I did it. As I worked the spell I reached deep into myself and shaped it into a more powerful form, one that I was not yet able to prepare on my own. I could feel a wave of fatigue wash over me as I did it, but I succeeded in bringing forth a powerful ally to assist us: a lantern archon.1
The glowing ball of light materialized in the air behind the decapod and began searing it with beams of light and energy. In the meantime, my friends had figured out that it was vulnerable to either weapons made from cold iron or enchanted with magic, and the sum total of these attacks exacted a terrible revenge for what it had done to Qatana. It quickly broke off and flew back up to the ceiling where we had first seen it, and cried out to Pazuzu.
“Father! Help me! Pazuzu!” it shrieked, over and over.
It was…almost pitiful. Almost. And then Qatana hit it with a spell, a burst of sound, and it blew apart in the air.
Afterwards, the others told me it seemed to flinch and hesitate during the fight, that it singled out Qatana, and was distracted easily by their taunts. And I recalled the riddle Ameiko had spoken:
The key you seek lies in the grip of the ten-handed one. His fear is your greatest ally.
Another one down. Only two remain.
- This is Kali spending a Hero Point ↩