== Starday, Neth 16, 4707; Sandpoint, Mid Morning ==
Our first morning back in Sandpoint went well; and we were quite productive going through the items we had accumulated, and determining what to keep and what to sell. In the end we all have more than enough gold to train, even after tithing and other expenses.
I never thought before that I should be in possession of such sums of gold, but equipment and training for our line of work is expensive, and I am not in jeopardy of becoming wealthy.
Speaking of expenses, I have purchase Nolin’s horse and tack, which he no longer needed now that the splendid war horse he rescued on Thistestop has recovered. I was surprised that Nolin had not named his old horse, and so I gave him one: Leopold Butters Stotch. Butters has proven to be a feisty but reliable mount.
Most of us begin training today, which will keep us busy for some time now.
== Sunday, Neth 24, 4707; Sandpoint, Morning ==
Kane has completed his training and began to investigate the loose threads we unraveled at the Misgivings. I have free time today as well as most evenings, which I will use to help as I am able.
I used a Make Whole spell to repair Vorel’s broken seven sided box — we might have use for it later.
== Sunday, Kuthona 1, 4707; Sandpoint, Evening ==
Kane, Rigel and Avia have left for Magnimar. The rest of us will join them once we have completed training.
We deem the trip necessary for several reasons.
First, the worthies of Sandpoint are either unable or unwilling to provide any information about the Brothers of the Seven — that accursed organization we believe is responsible for the tragic events at the Misgivings, and the grizzly murders around Sandpoint.
Second, we have heard stories from Magnimar that tell of the same sort of killings in Magnimar, complete with the sihedron rune carved on the victims’ chests.
Third, Aldrin returned to Sandpoint from Magnimar, and perhaps he left behind some sort of clue as to the nature of the Brothers, for whom he was working. Also we believe his sisters may still be living there — perhaps they can recall something useful about their family history.
Nolin’s family lives in Magnimar, and he has written a letter of introduction to his parents for Kane and company; thus providing them with a place safe to stay while they familiarize themselves with the great city.
Likewise I have provided a letter of introduction for Avia to take with her to the Temple of Sarenrae, where I was trained.
With luck they will have done much of the initial legwork for this investigation by the time the rest of us arrive.
== Toilday, Kuthona 10, 4707; Sandpoint, Evening ==
We have received a letter from our compatriots in Magnimar, providing us with news of their journey and what they have found thus far in that fair city of ancient ruins. Kane, Rigel and Avia have been gone more than a week, and it was reassuring to hear that they were well and safe as may be.
Their trip was not uneventful, and serves as a reminder for us to be on our guard when we follow their route four days from hence.
Late on their first day they beheld an amazing and horrible sight: they heard and ungodly scream in the distance, and watched as a huge winged horse reared up and flew away. Kane recalled a local legend that circulates up and down the Lost Coast Road about a nightmarish horse that stole cattle and unattended children. We’ve heard the locals refer to it as the Sandpoint Devil, but up until now I had assumed it was a story used to subdue misbehaving children.
The next night they found their camp invaded by hideous goblin snakes, which they managed to kill or drive away with little hurt to themselves.
They arrived in Magnimar on the third of Kuthona, where Nolin’s parents gave them a hearty welcome, and a brief introduction to the layout of the city.
Wasting no time they set out at once to the Marble District, where they thought the likes of a family as old and wealthy as the Foxgloves would live.
After spending a little time (and some gold) with a city bureaucrat they found that Aldrin Foxgloves’ two sisters had moved away some time ago. Far, far away — perhaps they possessed more wisdom than their fool hardy brother.
At an inn in the district they found an old acquaintance of Aldrin’s, who said that Aldrin was up in Sandpoint, but he still kept a a townhouse in the Great Arch District. A few gold coins later and they found themselves before Aldrin’s home away from home.
The ground floor windows were boarded over, and the windows of the other two floors above that showed no signs of life within. A large and unkempt fountain was choked with fallen leaves, which had stained the stagnant water a sickly yellow.
Out back an eight foot wall hid a garden rife with weeds and trees strangled by grasping vines. The gate was barred with boards hastily nailed across the entryway.
They decided to save the closer investigating of the dwelling until the rest of us could join them.
In the meantime they found a place to stay (not wishing to wear out their welcome at Nolin’s parents place), and settled into life in a big city.
One thing they noticed right away was a great civil unrest. The murders, of which we had heard rumor in Sandpoint, were an almost nightly event, with the victims representing a complete cross section of the Magnimar social strata.
The public felt threatened, and felt the city officials were doing little to protect them.
The same said city officials were tight lipped about the entire affair, and our friends could find little information about the murder spree, other than the each victim had had a sihedron carved in their chest, the same as the victims in Sandpoint.
== Starday, Kuthona 14, 4707; The Lost Coast Road, Evening ==
Ah, to be back on the road again! It is a marvelous thing, despite the toil or dread ahead: for the road represents a fresh start, a new place, and more than just a hint of adventure.
True, we are but heading back to the place from where I set out on this grand adventure some five months before, but still I find my spirits lifted all the same.
Whereas on my earlier journey the days were warm, the trees wore jackets of deep green, and the air was redolent with the fresh smell of all living things; now the days are chill, the trees naked, and the crisp air smells of flint.
We have made comfortable camp with a blazing fire, enjoyed a dinner of fine rabbit stew, and have set the watch as the stars have come out and peep down at us.
== Sunday, Kuthona 15, 4707; The Lost Coast Road, Evening ==
Earlier this day as we trotted down the road with the sun blazing overhead we came across a scene of much carnage. The bodies of three horses, still tacked, and the people who had been riding them were arrayed across the road. Feasting on this gruesome supply of flesh were some half a dozen giant geckos.
Nolin charged his war horse directly at one of the beasts as the rest of us dismounted and took to the attack on foot. After fierce but brief battle all of the lizards were dead, but alas there were no survivors from the waylaid party.
We pulled the corpses from the road and arrayed the saddles and other equipment neatly nearby as a windfall to the next travelers who came this way. We found 20 gold coins, which we kept for ourselves, along with a wand that Task took.
[230] wand of knock [18 charges]
== Toilday, Kuthona 17, 4707; Magnimar, Noon ==
We arrived in the city early this morning, and immediately met with the others before heading out to search the city for what clues we could find about the recent series of murders and the Brothers of the Seven.
Nolin was once a member of the local constabulary, and he was able to confirm with his friends of the guard the details of the killings. He also found that the officials were intentionally keeping as much secret as they could, to avoid panicking the public.
It seemed very much like the intent of the slayings was in fact to cause as much public unrest and terror as possible. The common threads between this butchery and what we had uncovered in Sandpoint were the sihedron carved into the corpses’ chests and the Foxglove family, who had secret dealings with the Brothers.
We found obtaining any information about the Brothers of the Seven in Magnimar was just as difficult as it had been in Sandpoint. People either claimed to have never heard of them, or had only heard the name as some mythical organization from long ago.
I spent much of the morning over at the Temple where I had spent the past eight years of my life. Father Tyrion was pleased to see me again, and quite taken aback at all that had happened in Sandpoint since he had sent me there earlier this year.
Tyrion had heard of stories of a very evil, brutal and blood thirsty organization called the Brothers of the Seven, but had thought them merely legendary tales of horror from another time. Oddly enough he did seem uncomfortable talking about them, almost as if he had just realized that those stories of vile and despicable deeds and the group behind them might be for real, and possibly responsible for the recent killings in Magnimar.
Avia, who had accompanied me to the temple, and I joined our companions at an inn near Aldrin’s town-home. We plan to pay it a special visit after lunch.
== Toilday, Kuthona 17, 4707; Magnimar, Late Afternoon ==
We left the inn and made the short walk to Aldrin’s place. We gathered around the back gate — except for Nolin, who remained out front — and removed the boards barring our way. We discovered that the old iron key we found at Foxglove Manor unlocked the latch, and after fetching Nolin we entered the yard.
A sort of solarium was attached to the house in back, and its door was unlocked so we filed in. Beyond that was a formal dining room, with doors to the north and south.
Avia was detecting evil from in two locations within the house, and the room to the south was a study. The desk had been rifled through, with all of the papers thrown about the room and the drawers smashed against the wall.
The door to the east led to a pleasant living room, and there, sitting on a sofa, hand in hand, pleasantly smiling at us were Aldrin and Iesha Foxglove!
“Oh, welcome,” said Aldrin, “we thought we heard someone come in. Are you hungry? We can prepare something for you.”
Knowing the fate of the real Aldrin and Iesha we were quite puzzled and taken aback, and talked with these doppelgangers for a while to try and discern who they really were and why they were here, posing as the dead couple. That they were evil Avia had assured us.
Dispel Magic did nothing to change their countenance, and they continued to merrily chat about the weather and their life in town as if they weren’t dead as dust back up at the Misgivings where we had last found and left them.
Aldrin seemed really insistent about preparing dinner, and stood up to make his way into another room.
Meanwhile Nolin had opened the north door of the dining room and came face to face with some hideous creature with slavering fangs and a nasty set of claws. He quickly closed the door, but the beast burst through.
Having heard the commotion from up north, I confronted the Aldrin-thing about its evil persona, at which point he ceased to be the charming host as he and Iesha lashed out at those of us in the room. They too now looked like the monsters they were.
They proved incredibly tough adversaries, and with a great deal of skill and effort (and not just a little healing) we managed to kill them.
Sabin or Trask thought they were same ancient monster — the very first of such things to curse the world with their presence. Although why they were here posing as the lovely couple was still a mystery.
The Aldrin look alike had been carrying a fine sword, which we confiscated.
[231] masterwork long-sword
We then set about exploring and searching the house. We found the signs of a thorough search in every room, with furniture ransacked and items slashed and tossed about the place.
Someone was looking desperately for something, and it became apparent that they had not found it, and resorted to more destructive means of searching as their frustration grew.
The top floor boasted a grand master bedroom with an attached study to the south. The study had a zebra skin pelt on the floor, and a fireplace with an interesting mantle, sporting two lion heads. I began to search the lion heads for some sort of hidden mechanism to a secret compartment, but it took Kane’s clever eyes to spot the tiny, deep hole in one lion’s mouth.
The odd lion head key we had found earlier activated the mechanism, which dropped a panel to a hidden space in the mantel.
Within was 200 platinum coins, a case with legal paperwork, and documents for the townhouse itself, including a ledger of expenses.
In the paperwork we finally found written evidence for the existence of the Brotherhood! They had financed a large part of the Misgivings, as we had learned from the family journals found at the manor house.
The ledger held unusual entries for expenses (200 gp a week) paid to “B7” for “Iesha’s trip to Ashalon.” The entries appeared to be in Aldrin’s hand writing and dated as recently as a month before. Iesha in Ashalon? But wasn’t Iesha already dead a month ago? And why keep paying B7 for her expenses in that far away city if she were not actually there?
It looks like we have another mystery on our hands.