Today is the day we created RuneForge weapons. We gathered around and as the first weapon was energized Karzoug took over the statue and attempted to kill us. Luckily adamantine weapons are great against stone. The statue/golem was dispatched fairly quickly.
Analyzing the new magic on the weapons was very interesting. This should be very helpful in the days to come.
Dominant GreatAxe:
- +2 moral bonus against transmutation magic, alas this does not stack with heroism.
- The bane of the weapon affects transmuters and shapeshifters as a bane, provides an extra +2 weapon enchantment (+2 to hit and +2 dmg) and deals an extra 2d6 dmg.
- Up to 3 times a day my GreateAxe can absorb a harmful transmutation spell. Looking over transmutation spells this should protect me from baleful polymorph, flesh to stone, and disintegrate.
Nolan had a great idea to make a different RuneForge weapon. We carefully gathered materials from sloth using an unseen servant to place in the runeforge with the quick silver. I was trying to figure out weather to place my cold iron axe or one of the other great axes into runeforge. Standing there in front of the runeforge I made the split second decision to not create a second runeforge weapon. The others gained a second runeforge weapon that provided fire resistance and bane to evokers and fire creatures. After creating the second weapon the others seemed to be distracted. The distraction seemed to be related to having two runeforge weapons and diminished combat skills. We found that putting the second weapon into a bag of holding or haversack provided enough distance or separation to relieve the diminished combat skills. Although it doesn’t seem very practical in combat to place one weapon into the bag just so you can get the other out of the bag.
Further looking at the new special ability on my GreatAxe I figured out that the RuneForge special ability takes up 2 of the 5 special ability bonuses that can be added to the GreatAxe. While I hadn’t planned to put any special ability on the GreatAxe until later this is a pretty cool special ability. If there is money and time after leaving runeforge adding the next enchantment bonus is still the right option for my weapon as the next level of regular enchantment bonus allows the weapon to be treated as a cold iron or silver weapon for the purposes of getting through damage reduction. It will take me 9 days and 9000 gold to add this next level of enchantment, more then I expected but I can not really complain about the free +2 special ability.
Nolan’s GreatSword should have the same weapon enchantment level and special abilities as my GreatAxe so I expect he will want to also move to +3 weapon enchantment to get the benefit of getting through DR. Avia asked about upgrading her weapon so I calculated the time and cost to 11,000 gold and 11 days. It just occurred to me to ask Avia how her bonded weapon paladin ability works on magic weapons. With the RuneForge special ability she has used up 4 of the 5 special ability units that can be place on a weapon. >From a standard magic weapon point of view she can now only put a +1 special ability on the weapon.
PAUSE FOR A FEW MOMENTS!!!
It would be really cool if her deity allowed her to ignore the normal special ability limit. That would awesome and the possibilities are endless. If I had that ability
PAUSE FOR A FEW MOMENTS!!!
What am I saying? I could never conform to the ridged rules that a paladin must follow. I am not sure I even understand paladins or the deities that they follow. I am pretty sure that deities make up there own rules.
Hopefully we have some time after leaving RuneForge to do some upgrades. First on the agenda has to be the Armor upgrades for Kane and myself that were delayed to put the holy special ability on Avia’s sword.
There are going be a lot of challenges ahead of us to prevent the return of Karzoug from returning. As I wrote those words it became apparent that there is likely no way for us to prevent Karzoug’s return. We have to prepare as if we will face karzoug himself and that is a scary thought. With all of the magic that will get thrown around upgrading my ability to resist spells becomew important. Looks like it is time to have Rallo create me a cloak of resistance. Unfortunately I will have to live with just a +3 since that is the highest level of cloak that he is capable of creating. When we get out of here I need to go see about having him create this +3 cloak of resistance.
Pause for a moment look over in Trask’s direction.
Rallo needs to clearly understand that I want a plain looking cloak and not one of those frilly looking bright colored cloaks like the ones Trask is wearing. A plain brown or black cloak would fit the bill.
On the way back from creating our Dominant weapons we paused long enough for Takkad and Kane to attempt Break Enchantment too see if the gold fish change back into people. These are indeed a tough gold fish and it was not going give up easily. As it stands the score is gold fish 2 and Kane/Takkad 0. I considered learning Break enchantment to give another attempt but instead I learned fabricate from the spellbooks. Assuming that we are successful in our combat with the “mistress” this will be very useful for creating crates to hold non-magic items for shrink item. When I get time I also need to test creating master weapons and armor, not that I need anything. Maybe a new masterwork +5 strength composite longbow would be good to have to replace the +3 strength bow I have today.
I have this newly learned spell and an open spell slot. The possibilities are unlimited. I don’t have any of the bronze from the wrath Golem so will have to wait to create boxes to hold books. You know I should have used fabricate to update my journal entry. Well maybe that is a little wasteful but I have to try out the spell. I got it I will create my own manual on killing creatures. So I definitely include some giants, and dragons, and devourers, Lich
Sabin puts down his journal and uses fabricate to create “Sabin’s guide to killing creatures”.