Arodus 8 (Night, Ullerskad)
We left the Skalsbridge behind us, a picturesque scene of tranquility belying the night’s events. Few traces remained of the dead men that littered the bottom of the Thundering River: scars along the riverbank where their boat came ashore, trampled grass and soil, the occasional boot print in the dirt. We covered up what we could, using both labor and magic, but there were too many of them and there was too little time to be thorough. If someone looked close enough they’d probably see the signs, but it was good enough for the casual eye. The last thing we needed was for some random travelers to spread the story of a terrible battle scene in the heart of the Thanelands. We have enough troubles as it is.
The raven flew off shortly before the attack began last night, and as far as we know it hasn’t returned since. This is fine by me. It implies that news of the failed ambush won’t travel much faster than we do. They, whoever they are, won’t know something is wrong until the Aril’s Hammer fails to put into port.
We are spending the night in Ullerskad, just a day and a half east of Kalsgard. It is a significant trading city for its size, and apparently the home to numerous wealthy merchants both still in business and retired. Mom and dad would feel at home here if it weren’t so gods-be-damned cold in the winter. Perhaps this is why our only trip to the Kingdoms, which happened when I was about 8 years old, was our only trip to the Kingdoms.
Arodus 9 (Noon, Ullerskad)
One of the notable landmarks in Ullerskad is the temple to Gorum. I have virtually nothing in common with the Lord in Iron, god of battle, but there is no denying the strength and ferocity his followers show on the battlefield, and there are times when these qualities are needed. And, it is said that Shelyn is on good terms with all of the major deities (except, perhaps, her brother, though that relationship is complicated) so it seemed appropriate to at least visit, even if only briefly.
I was not sure what to expect, of course, but I am sure I was not expecting what I saw. The temple itself—a large, gold-adorned building—stood next to a grove of trees, and from these trees hung the corpses of both animals and men. I asked an acolyte about their significance. He said, “The animals are sacrifices to Gorum. The men are enemies of Ullerskad who fell to our warriors in battle.”
At the center of the grove was a massive yew tree, the largest I have ever seen, it’s expansive branches covered in lush, green leaves. The acolyte added, “These leaves stay green all year long, even through the harshest winters. It is a very sacred place.”
I couldn’t argue with that.
Shalelu seemed less impressed. When asked for her opinion, she replied, “I have seen this kind of thing before.”
I couldn’t argue with that, either.
Sandru and I spent some time researching the Crown of the World. The real experts are in Kalsgard, but there are enough knowledgeable people here to give us a picture of what we are facing, and that picture is sobering. The trip is some 3,000 miles, with nearly half of that over what is called the High Ice. While no part of the journey across the Crown is for the faint of heart, it is the ice that is the most treacherous: 1,500 miles of frozen desert. One thousand, five hundred miles!
Caravans measure cargo capacity using an amalgamation of weight and girth, approximated and simplified to a standard measurement known as the cargo unit, or just unit for short. At our most efficient, we travel just shy of 50 miles in a day and consume six units of stores in every five. But that is with scouts working alongside us, supplementing our provisions with hunted game and food foraged off the land. We don’t know how realistic that will be on the high ice, and so I have to assume our consumption will increase by half. It simply can’t be done. The math doesn’t lie: we need more provisions than we have room to carry!
Even more troubling is the weather. It is called the High Ice because it is an arctic plateau. At that altitude, the temperatures rarely rise above dangerously cold in the summer and are much worse in winter. We have been advised to wait until next year to start our journey: the season for crossing the Crown begins in early spring and lasts only a few weeks. Leave during that window, and you are on the ice now while the conditions are at their best. We are simply three months too late (or nine months too early) to set out.
At least we will have plenty of time to find a solution to our looming food problem.
Arodus 10 (Night, Kalsgard)
We arrived in Kalsgard just as the sun was setting. The city is the largest in the Linnorm Kingdoms, and also its oldest. Its shipyards are well known throughout Avistan and have a reputation for producing some of the finest longships money can buy, almost certainly including the one sitting at the bottom of the river under the Skalsbridge. The city itself is divided into nine Quarters—a Quarter in this context meaning a district of a city and not a mathematical one-fourth of something—separated by walls that are more permeable than they appear. In contrast to the rest of the Thanelands, and pretty much all of the Linnorm Kingdoms save for the Grungir Forest, it’s also strikingly cosmopolitan with a richly diverse population. Though it’s been nearly 15 years since I was last here, it is the latter (and the shipyards) that I remember.
Kelda pointed us towards the Bone Quarter. It is the poorest district in the city but it also has the most open space, and that combination makes it an attractive place to put things that no one wants to see or deal with. Caravans, especially those from Varisia, very much fall into that category. That level of anonymity and disregard is fine with us. We are staying the night here tonight, but tomorrow some of us will find lodging in a nicer Quarter so that we can come and go without drawing unwanted attention to the caravan.
Speaking of Kelda, she has chosen to return home in the morning and won’t be continuing on with us. I am not surprised; she signed up originally to share the spoils from looting an abandoned colony, not to be an heir to a kingdom she has no connection to (not that we signed up for that, either, but we all have ties to Ameiko in some fashion). And after what has happened in just the past couple of weeks? I can’t say that I blame her.
I’ll miss having her with us, of course, but I won’t miss Etayne’s antics. So there is that to look forward to.
Arodus 11 (Mid-day, Kalsgard)
The day is barely half over and already it has been a huge mess. We are being followed, we are seeing flocks of crows everywhere we go, people are asking questions about us, and we are being harassed by street urchins paid in copper. It is unsettling and grows more so with each hour.
We secured rooms at an inn in the Amber Quarter and made arrangements to be able to call upon Kelda (and her upon us) if needed, and then split up to cover as much ground as we could. Only Ana and Etayne stayed behind, choosing to keep a close eye on the caravan in case anyone came nosing about.
Qatana and Shalelu went seeking information about the armbands. Koya wanted to explore Kalsgard and do some shopping for fabrics and other sundries, and since this represented an opportunity to look for the merchant Fynn Snaevald, Ivan and Spivey joined her both for protection and to make those inquiries. Radella and Sparna opted for the undercity, or whatever it is they called it, which was apparently accessible via tunnels along the docks. Sandru and I also set off to try and find Fynn, but coming at the problem from the other direction: the merchant guilds that may have traded with him. And, finally, Ameiko wished to learn what she could about her homeland and chose a visit the Jade Quarter, with Olmas serving as her escort. According to Kelda, the Jade Quarter is home to a rather large Tian population.
It was the latter that presented something of a problem. Ameiko does not always think things through. “Are you sure it’s wise to just wander around the city with people watching for us?” I asked her before she set out.
She chuckled. “What are you worried about? No one here knows who I am.”
“Someone arranged that ambush, and we’ve been followed by a giant raven for days. They may know quite a bit about us.”
“Well, what do you suggest?” she asked, clearly a little irritated with me. She was eager to explore the city, especially after having missed out on the action in Brinewall. There would be no talking her out of the idea, and to be honest, I wasn’t going to try and stop her, either. What she proposed actually made a great deal of sense. It’s just that we needed to be cautious about it.
“Why not borrow Radella’s ring? Then you won’t have to look like you.” With that she could alter her appearance essentially at will.
I occasionally have good ideas.
That little success was soon overshadowed by my attempt to get information from the Seven Lands Guild in the Ivory Quarter. Sandru was not happy with me. He’d never say it, of course—he’s too much of a gentleman—but I could tell. Though I looked my part and certainly knew enough about the business, I was not at all prepared for the game of pretending to be something I am not. Afterward, he gave me a quick summary of what I had done wrong.
“It’s not enough to know how to be a merchant. You have to know the part you are playing. They aren’t going to quiz you on your knowledge; they are going to ask questions about you, your business, and what you want from them. You need to anticipate those questions and have answers, and you need to engage with them confidently.
“Think about who you are, where you are from, what it is you need, why you need to speak to them, and what they can do for you. Also, try and relate that to what you really want to find out from them: in this case, how did you know Fynn, and why did it make sense for you to ask about him?
“Also, next time, don’t use your real name.”
So, just those issues, then.
Fortunately, the people in the Guild did not seem to be directly related to whoever has been keeping tabs on us, and being the exotic foreigner woman was sufficient distraction from my clumsiness. In the end, we got an offer to have some of their guards escort us to Fynn’s house. Of course, an escort is not what we needed (nor did we have a desire to meet with Fynn by ourselves), so instead we asked the guards for directions and left it at that.
On the way back to the inn, we noticed the crows. They were all over the city, of course, but while they were just scenery before, now they were flocking near us in numbers that seemed unusual. As the others straggled in over the next hour or two, they had similar observations: crows appearing in increasing numbers, lining up on rooftops to follow their progress across the city. I brought Nihali in and asked for her opinion.
“They are just crows,” she said. This was obviously not helpful.
“Are they being controlled, somehow? Is there anything unnatural about them?”
Her reply was immediate. “No. They are a normal flock of crows. The only thing that is unusual is that they are following you and your friends.” I asked her what she meant by a “flock”, and she elaborated, “Like any flock of birds. They are a social group. Nothing more.”
“Do they pay attention to you? Or make you nervous?”
“No. They ignore me.”
The crows were just the beginning. Radella and Sparna were on their way back to the inn when they happened to spot Koya in one of the markets (Koya dresses in colors so vivid she stands out even in Varisia), only she was being watched and followed by a young Tian boy. They managed to discreetly get word to Ivan and together they arranged a clever ambush to confront him. When cornered and questioned, he confessed that he had been paid to tail us, gather information about our activities, and leave his notes at a drop elsewhere in the city. He had descriptions of everyone, including Ameiko (though undisguised, so the ring would at least keep her identity safe). They followed him discreetly with hopes of catching his handler, but he or she had been alerted somehow and they came back empty-handed.
Qatana and Shalelu, meanwhile, had learned that our armbands belong to one “Asvig Longthews”, but only after spreading a lot of gold around. Why? Because almost no one wanted to talk about arm bands, lions, or Asvig himself, even after we had learned his name. They practically backed away from her.
At the caravan, Etayne learned from another Tian boy that people had been asking questions about us, and knew we had been making inquiries and dropping coins around the city to get answers. So, our attempts to gather information we’ren’t just attracting attention, they were actively alerting the people who were watching for us.
All these eyes on us, the constant spying, the mind games…it is unnerving. As a precaution, we have sent word to Kelda that we need to see her so that we can warn her. After all, they have her description, too.
At least we learned what we needed to learn. We have Asvig’s name. We know where we can find Fynn. And, as an added bonus, Ivan has a fabulously stylish new traveling outfit, courtesy of Koya (the old woman knows clothing, and Ivan was absolutely in need).
We leave for Fynn’s residence shortly. Hopefully, he will agree to see us. We could use the change in fortune.
Arodus 11 (Late afternoon, farmlands south of Kalsgard)
Asvig’s farmhouse sits just a short distance from us. Inside, we can hear the sounds of a loud, almost raucous, celebration and feast that is just getting underway. It provided a convenient cover while we scouted the grounds and came up with our plan.
The house is surrounded by a ring of wooden posts, each one bearing a stylized lion’s head that has been etched into it. The engravings match those on the armbands, though being much larger it’s now obvious that the artist had probably never actually seen a lion before, which I suppose is hardly surprising given where we are. More interesting is the magic aura that each one radiates: a conjuration spell, almost certainly a form of summoning. Our suspicion is that whoever breaches the perimeter will find themselves face to face with one or more angry cats.
I offered that the armbands are important, but we also found markings on the road running between two of the posts on the way to the house which suggest that someone had drawn a rune of some sort in the dirt, and then hastily (and sloppily) scratched it out. Sparna thinks that the rune might allow someone to pass without triggering the spell. It’s a good idea, and one that we’ll try first.
We aren’t moving in until dusk, though. The revelry ensures our advance won’t be heard, but while the sun is up we can easily be seen should someone choose to step outside for a break from the noise. It’s a chance we can’t take. Besides, the longer we wait, the less prepared the dinner guests will be for a fight. With any luck, some of them will even be drunk (and from the sounds of it, a few are well on their way there). There’s also a certain symmetry in ambushing Asvig and his men after dark.
We are not the only ones with a grievance against Asvig. He has been a busy man.
One of the few things that went right today was our meeting with Fynn. He wasn’t just home: he answered the door and invited us in. Who would have thought? I would have expected him to be more guarded, but I guess at his age you have seen a lot and if you weren’t a good judge of character then you wouldn’t still be around to avoid those mistakes. As soon as we mentioned Suishen, he took a closer look at Ameiko and then made the connection.
He remembered purchasing the sword from her grandfather—sure, it had been 60 years ago, but you don’t forget a unique event like that—and he had kept it on his mantle ever since. (Apparently he had tried to use it, himself, but it had never felt right in his hands.) Then, about two weeks ago, he came home to find his house broken into, his servants dead or dying, and Suishen stolen. He didn’t think much of it at the time, but one of his servants had said something about “paying the lion’s due” before succumbing to his injuries. We showed him one of the armbands, and suddenly we had a second connection to Asvig.
Who is Asvig? A local clan leader of sorts. Known to have a large number of henchmen, followers, guards, or hired thugs. You can take your pick from those as any or all of them seem to apply. The farm itself was supposed to be well fortified, something that we more or less have confirmed just by looking at it.
We told Fynn the story of our ambush at the Skalsbridge. He recognized the name of the boat. He said the Aril’s Hammer belongs to the Rimerunner’s Guild which is located in the Jade Quarter. So Asvig either rented it for the attack, or was hired directly and given use of it.
Traditions of the Ulfen people include that of the weregild, a value placed on people or property. If any harm comes to a member of your family or trust, or if any of your possessions are stolen, you are entitled to compensation from the transgressor. If no weregild is paid, then you may choose to seek a blood vengeance, which is a fancy way of saying that you can legally kill them. It’s a ridiculously barbaric way to resolve disputes, especially since all that is required to seek blood vengeance is to simply say that you are seeking blood vengeance and believe that you are right—though I suppose if you are later proven to be wrong, the victim’s family can always seek blood vengeance—but I digress. Fynn had not been offered a weregild, and given the enormity of the crime, he was ready to jump straight to the end, anyway.
You don’t see too many nonagenarian humans, Ulfen or otherwise, pursuing a blood vengeance, and that is where we come in. In exchange for Suishen, assuming we recover it, we are acting as Fynn’s proxies in this matter. I am still wrapping my head around it: we have the quasi-legal authority to just barge in there and execute Asvig and anyone who stands in our way. And people call Varisia a wild frontier.
Not that I am going to lose a lot of sleep over this. Some bad things have happened and Asvig seems to be in the thick of it.
I am getting worked up now just going over this all again, and that’s not even all there is. On the way to Fynn’s, we received an anonymous threat. From a blind beggar, no less! How did he know we were passing by? There are only three possibilities I could think of: someone alerted him (say, by magic), he recognized our voices, or he picked up on a scent that was unique to us. The first two I couldn’t do anything about, but the third? I wiped everyone down with the same spell I use for Qatana. Everyone.
While I was doing that, Etayne confronted him. He was paid to deliver this little warning when “someone who smelled like cabbages” walked by. So that’s number three for the win. Turns out, Etayne had spent the bulk of the morning in the Bone Quarter within a stone’s throw of a cabbage cart. I am sure we noticed the smell at one point, but it’s cabbages, so who cares, right? Gods!
And then there were the crows. They followed us out of Kalsgard on the way here and showed no signs of giving up. I had finally had enough of it and suggested that we get rid of them. How were we supposed to raid Asvig’s farm with these harbingers flying about? Qatana was more than happy to oblige. She sent out a sound burst that blew a good number of them out of the trees and onto the ground, either stunned or dead. A few arrows were enough to scatter the rest. I hated that this was the answer, but I won’t deny that it was satisfying.
It’s getting dark now. We should be moving soon.