Tag Archives: Qatana

Qatana’s journal entries for Arodus 8-11

Oathday, Arodus 8, 4712 evening
Ullerskad

After a day of uneventful travel we arrived in the small city of Ullerskad. It was late, and so we set up camp on the outskirts by the river (which we all now viewed with suspicion) and I made dinner. Kalsgard is a day and a half travel west from here, and because we plan to arrive in the city at sunset, we have tomorrow morning in Ullerskad to do with as we please.

As usual, Kali has a long list of must do tasks, but it feels more like a holiday than a work day to me.

Fireday, Arodus 9, 4712 evening
On the banks of the Rimeflow, one day from Kalsgard

There is a rather large temple dedicated to Gorum in Ullerskad which many of us decided to visit. It was rather austere and seemed more like a fortress than a church, but then I guess that’s what you get from a diety whose sole purpose is to encourage combat. Not good versus evil or right over wrong combat, but just combat for the sake of combat. This is rather arbitrary and cruel, and church doctrine states that when all warfare stops, Gorum will cease to exist.

Good riddance.

Next to the temple is a grove, and hanging from the trees are corpses of all kinds. We asked and found that these were sacrifices made to Gorum.

Gorum is not considered an evil god, but he is clearly cruel and heartless. Word of this place would serve no better purpose than to spread enthusiasm for Groetus and the end of the world. I spent the rest of the morning sketching what I saw to share with others as the occasion sees fit.

Kali and Sandru spent their time talking to guides and buying maps for our trek across “The Crown of the World.” Kali seems upset by the sheer magnitude of the ice over which we must cross for many leagues, and is driving herself crazy with the logistics of successfully making such a crossing… possibly in winter.

I still think we should have gone for a sea route. The shortest distance is not always the quickest, or the easiest, or the surest.

Starday, Arodus 10, 4712 evening
Bone Quarter, Kalsgard

We spent the day traveling to Kalsgard, and on the way Kelda shared some tidbits about her home.

Kalsgard is a walled city surrounded by farmlands. The region is hostile, and so the city walls are tall and thick, and farmers either return to the safety of the walls at the end of each day, or dwell in fortified manor houses.

Kalsgard is divided into districts, which the locals call “quarters” even though there are more than four. The quarters are separated by walls, but unlike the main city walls, these have been breached over the years to make travel and commerce more convenient.

The Bone Quarter is the poor section of town, but it is also where visiting caravans stay. The inhabitants look down on the people who arrive in the caravans, and so we should not expect a warm welcome.

The Jade Quarter is where the people from Tien live, who usually remain isolated in their own little part of town.

The Amber Quarter is where goods are crafted, with a large presence of skilled jewellers. Most of the citizens wear some jewelery (some more than is tasteful, I have already noticed) and each clan has its own design.

The Fire Quarter is the rowdy district, with pubs, brothels, gambling halls and such.

The Ice Quarter is the center of the city’s trade, and it is also where the Runestone sits. This large chunk of rock marks where the city of Kalsgard was founded more than 5,000 years ago.

The Horn Quarter is where the farmers live and sell their goods. Kelda gazed off into space at this point, mumbling something about “honey” in a dreamy voice.

The Oak Quarter is home to lumber mills and shipwrights. This is where Kelda’s family lives.

The Stone Quarter is a quary, and is where the stone and metal smiths live and work, but there is a temple to Torag here too.

The Ivory Quarter is the business district, which is also where the trade guilds are located.

There is an under city where much Kalsgard’s dwarven population dwell and work. Dwarves are held in high esteem here, because of their reputation as excellent smiths and their prowess in battle.

By sunset we had passed through the city gates and circled the wagons on a grassy field somewhat away from the more squalid parts of the quarter. Conflicting smells of smoke, hay, horse manure, rotting vegetation (or was it just cabbage?), and chamber pots mingled and worked their way into our clothing and hair

Sunday, Arodus 10, 4712 late afternoon
South of Kalsgard

Kelda wished us well and left for her home in the Oak Quarter along the river.

We rented rooms at an inn in the Ivory Quarter (“Sven’s Honorable Retreat”) in order to make a more favorable impression on the locals, and then went over our list of things to accomplish in Kalsgard (thanks, Kali). Etayne and Ana remained in the Bone Quarter to guard the caravan.

We needed to find the person to whom Ameiko’s grandfather had sold the family sword. Fortunately we have a name (Fyn Snaevald) whom we can ask after around the trade guilds. Kali and Sandru would do this, but first Ameiko insisted on going to the Jade Quarter to… I don’t know, mingle?

This seemed like a bad idea and a waste of valuable time, but Kali and Olmas accompanied her on her social call. And while Ameiko did take the precation of changing her appearance via a magic ring, an ever growing flock of ravens followed her around wherever she went. Eventually she admitted defeat and returned to the inn, where she sulked in her room.

Kali was now free to go with Sandru to the Ivory Quarter to find out about Flyn.

Radella and Sparna had taken off early to check out the Under City, and snoop about town to see what they could find.

Spivey and Koya seemed to think we were on vacation, and went into the market to shop. Ivan went along as an escort, but did not seem overly thrilled.

Shalelu and I went to the Fire District to investigate the armbands our attackers had worn.

The Fire Quarter was clearly best seen at night, when darkness hides the ugly sorted truth and warm lamp light casts everything and everyone with a healthy and inviting glow.

In the harsh bright light of day the reality was far less welcoming. Dirty and often hastily constructed buildings crowded in upon one another, creating a tangled warren of cobbled passageways, and leaning drunkenly against each other. The predominant smell was from the vomit and urine that coated the lower walls and slushed out onto the pathways.

But the bars were still open for business, and stepping over the slumped form of a man sleeping off the excesses of the night before in the doorway, we entered one such fine establishment.

It was dark within, for there were no open windows, and a smokey fire provided the only light and thankfully masked the most offensive of the quarter’s aromas. We sidled up to the bar and ordered drinks.

I put a silver coin on the counter to pay for the drinks, and followed that with its gold cousin, upon which I kept my finger. This caught the eye and interest of the barkeep, and I drew forth an armband.

“I found this on the bank of the river some days ago, and want to return it to its owner.”

The man looked a little startled, and stuttered, “Th, th, that’s the symbol of Asvig Longthews. He has a lot of men, and each wears that armband.” He then lowered his voice, as if realizing he shouldn’t be heard talking so freely about such things, and offered, “He’s a powerful chieftain in these parts and is best left alone.”

He would say no more to us about Longthews or anything else, and so we left and worked our way over to a higher end of the quarter.

From the outside “The Lustful Gnome” was relatively clean, and so I asked Shalelu, “What about this one?” She cast a scornful glance at the garishly painted sign depicting a gnome peeping through a window, with one hand down his trousers and the other making a lewd gesture, and replied, “Sure, this is just the sort of place where I want to spend my morning.” Takoda quipped an encouraging, “Perfect!”, and we went in.

The bar stretched along the entire length of the entry hall, at the end of which steps led up to the private chambers above. A few bleary eyed locals were sitting at one end and a dwarf snored loudly at the other. We took a pair of stools in the middle, and I immediately set out two gold coins.

“What’ll ya have?” asked a dapper little man with a towel draped over one arm, eyeing the gold eagerly.

Quietly I replied, “We need to return something to Asvig Longthews, but do not know where he lives.”

The dapper man hesitated, and from the dwarf end of the bar came a tremendous roaring loud greasy honk of a fart. Shalelu whispered urgently in my ear, “We really want to move this along a little faster…”

I put another two coins on the counter, and our well dressed server quietly said, “His estate is about a two hour walk south of town.” and the coins vanished into his vest pocket.

We made good our escape, just in the nick of time judging from the groans and shouts of protest from the patrons as the noisome cloud of dwarven effluent filled the bar.

We all met up back in our rooms at Sven’s, where we exchanged news. Kali and Sandru had found where Flyn lived (and Kali had apparently established a contract between her family’s trading company and a local guild). Radella and Sparna found nothing of interest in the Under City, but while wondering about they noticed a boy keeping a watch on Koya and her party.

When captured, the would be spy said he had been paid to leave notes about our activities in a rain barrel on a specific corner. When Ivan and company checked, the barrel was gone.

Ivan then shot an evil grin my way and said, “We went shopping for clothes, and we got you something too!” He pulled out a pair of trousers and a blouse of purple and green. My first thought was to reject these outright, but Pookie chimed in, “Ooh, what bright colors. People will pay attention to you when you wear those while teaching about Groetus.” Great idea! I enthusiastically accepted the clothes, and thanked Koya, Spivey and Ivan for thinking of me.

We needed to get to Flyn’s before whoever was watching us did, but at the same time we did not want to lead Koya or Spivey into a dangerous situation. Olmas agreed to accompany them back to the caravan and exchange places with Etayne. I think he was missing his horse. We also sent word to Kelda that she was being watched and in danger.

When she arrived Etayne told us an interesting story of her morning. A man came over and warned her that we were being watched, and that word had spread about the quarter describing each of us and offering coin in exchange for news of our actions. She gave him some gold coins, and he agreed to return with more information about the people asking after us. She hid in an out of the way spot waiting, but the man never returned.

We made our way to Flyn’s house, but a few blocks away an old blind beggar croaked, “They know who you are and they are coming for you.” We asked him what he meant, and he said that someone paid him (using Menkai coins) to say that line when someone who smelled like cabbage came by.

I took a quick sniff and looked at Etayne. “What? When I was hiding in the Bone District I must have ducked behind a cart of cabbages.” Timber unhelpfully added, “And I thought that dwarf smelled bad.”

The good news was that Flyn was still alive after all these years (and after all we had encountered today) and he remembered buying the sword from Ameiko’s grandfather. The sword’s name was Avril’s Hammer, and he purchased items like that to sell to collectors. But this sword was special, and he kept it above the mantle place.

We looked at the indicated spot to see hooks where a sword had once hung, and turned expectantly back to Flyn. Just two weeks earlier someone had broken into his house while he was out, killed all of his servants, and stole the sword. One of his servants was barely alive when he returned, but the only thing he said was, “Pay the lion’s due!” before dying.

We mentioned that we suspected Asvig Longthews was behind it, and Flyn replied that if it were true, then he was within his rights to claim blood vengeance against Asvig. Apparently this legally (or at least socially or culturally) allows one to take the law into ones own hands when someone has done you great harm (and refuses to compensate you).

Flyn said if we brought him Asvig’s head (and the sword), he would give us the sword.

And because Asvig sent his men to slay us, we too held this right against him, which pretty much meant we could deal with Longthews as we saw fit. And no time was better than the present, so we thanked Flyn and returned to the caravan to gather Olmas and Ana.

Kelda was waiting there for us with a gift. She thanked us for the warning (she had thought she was being watched), and once again thanked us for saving her life in Brinewall and accompanying her home. She bowed, turned and walked off.

[256] scabbard. Once per day when a sword is drawn it receives an attack & damage bonus:
+1 for 10 rounds
+2 for 5 rounds
+3 for 3 rounds
+4 for 1 round

On our way south we noticed that a flock of ravens was following us. Kali’s own raven, Nihali, said they were just a family of ravens. It was odd that they were following us, but she could neither see nor sense anything wrong or unusual about them.

Unusual or not they were clearly spying on us for some purpose, and this would not do for what was supposed to be a stealth mission. We casually walked up to a tree where most of the ravens had come to roost, and I set off a Sound Burst in their midst. A few arrows later and the flock had dispersed, with the ravens flying back to Kalsgard.

The road led right to Asvig’s estate, which we could see through the trees some distance ahead. We approached it from the woods on our left, and could see a large house had been built in a clearing, which was surrounded by a ring of large and tall wooden posts. At the top of each was carved the head of a lion, much like the ones on the armbands.

We discovered that a magical trap was set upon each post, with the space in between acting as a trigger. We debated various ways of getting past when Sparna pointed to where the road passed through the ring. A symbol had been drawn on the ground, but had been brushed away… but hastily, by someone in a hurry, and so much of the rune was still visible.

I have sketched the rune on some paper, and we think we can redraw it when we want to enter the circle. But that will wait until after dusk. From where we are hiding we could hear the sounds of a riotous party well underway, but we want the cover of darkness before moving in.

 

Qatana’s journal entries for Erastus 19 through Arodus 7

Oathday, Erastus 19, 4712 evening
Brinewall Cemetery

The bloated flying tentacled thing (which Kali pronounced to be a decapod, although she had never heard of one so large nor capable of casting spells) was dead and laying on the cavern floor some forty feet below. I cast Featherfall on myself, Radella and Ivan and jumped and floated gently down… except that Ivan didn’t jump: for some reason he waited his turn to climb down the ropes with the others.

Detect Magic revealed that the decapod had a couple of useful items, which we liberated for our cause.

[242] wand of Scorching Ray [30 charges] (Radella)
[243] circlet of +3 charisma [competence] (Radella)

The cavern continued on north and south, with a fork to the south, and so we went that way first. The south eastern fork ended in a roundish chamber with a flat rock in the center. Loot had been heaped upon the surface of the rock, and next to the pile of goods was a sticky, leathery egg sack.

I guess this is what the decapod hatched from,” Kali volunteered, while Etayne took a sample of the goo. Gross.

The more practical items included:

[244] +1 light steel shield [fortification] with an image of Brinewall Castle
[245] +1 returning start knife (Ivan)
[246] pearl of power [recast 1st level spell] (Kali)
[247] Ring of the Ram [10 charges] (Olmas)
[248] way-finder: silver compass. On commands shines as Light spell.
+2 Survival check to avoid getting lost.
has an empty slot for an ioun stone (Anna)
2,620 gp of coins
1,750 gp of gems

While moving about gems and coins for evaluation and counting, I found two other objects.

[249] dark-wood and silver disk with an image of Brinewall beneath the moon
[250] Statue of Pazuzu: fills owner with confidence and grants a +4 bonus to Charisma [enhancement]

Magic or not, the vile statue needed to be destroyed, and so I picked it up with the intent to smash it against the rock. But it was surprisingly heavy, and took an unexpected amount of effort to lift and strike against the stone. And after the wings had broken off and I had dropped the idol, it suddenly reappeared fully intact in my hand.

I had read about cursed items and now I had one for my very own. In addition to its unnatural heaviness, moving while holding the damned thing was like trying to walk or run through water. Clearly this was going to slow exploration of the castle, but fortunately we were nearing the end of our search.

Oddly enough I noticed that Sparna seemed more cheerful than usual, although I failed to fathom why. Our dwarf is a plucky fellow, and a deft hand for whichever weapon he turns his hand to, but he has a facial tick, where one of his eyes rolls upward at random moments. I’d offer to try and heal him, but he can be as prickly as a cactus, and so it seems best to wait for him to ask for aid.

We had taken a similar dark-wood disk of Brinewall in the sun light from Kikonu’s body, and concluded these were related and required to get past the “two seals” from Ameiko’s ramblings.

We continued to explore and found that the other side of the southern fork dead ended in a secret door to the prison area, and that the northern end led to a cave opening in the woods to the northeast of the castle.

We returned to the kitchen complex and after forcing open a stuck door found the castle’s laundry area covered by a thick blanket of mould and fungal growths. A large mushroom was at the center of the room, which we found disturbing enough to close and lock the door.

And that was it for the cellars of the castle. I pulled out the castle blue prints and pointed to the one set of stairs heading down from the main level that we had not yet found in our subterranean wanderings. We climbed back up to the main level, and hastened (which means I was at the rear of the party, in my sluggish state) to the other stairs.

These curved down and around until an iron portcullis blocked the way. Radella was at the front, and found a pair of circular indentations in the walls: one with a carved pattern of the sun and the other with the moon. She and Kali inserted the matching dark-wood disks, and the portcullis lowered into the floor. We passed downward to a chamber with two large, but empty, vaults to the south.

The dust on the floor swirled around and assumed the form of a Tien man who moaned menacingly.

I recalled Ameiko’s words about the three vaults beyond the two seals, and that her grandfather was waiting, but had forgotten who he was.

Apparently Kali remembered this too, and called out, “Rakuro, is that you?”

The ghostly form shuttered and rasped, “I know that name. False name! You, take the seal from here. Take it to my daughter. I can no longer guard it.” He then pointed at the eastern wall with his sword, and vanished.

Radella searched the wall and found a secret door, which opened onto a hidden vault. Within were three locked dark-wood chests.

Radella unlocked the first chest which contained Tien coins and rings.

4,267 gp (total value of contents)

The middle box mysteriously opened on its own (Radella swears it had been locked like the others), and inside it was a small lacquered cubic box which glowed brightly with magic.

The final box contained valuable (and useful) magic items.

[251] bag of holding [type 1] (Sparna)
[252] ring of Chameleon Power: grants free Action, +10 to stealth,
wearer as a standard action can cast Disguise Self (Radella)
[253] +10 ring of climbing (Radella)
[254] +1 bracers of armor (Kali)
[255] necklace of Fireballs [5D6, 3D6, 3D6] (Ivan)

We returned to the cemetery, where Spivey sadly stated she had no way of removing the Pazuzu idol’s curse upon me. Kali used Nihali to exchange messages with the caravan, and thus we found that Ameiko still slept.

Fireday, Erastus 20, 4712 night
Road to Riddleport

We arose early this morning and began the slow and plodding trek back to the caravan (Spivey came along). There we found Ameiko still unconscious, and so Kali pulled forth the Tien box , but there was no obvious way to open it. Looking at it more closely, I realized I had seen something similar way back on one of my family’s trading trips: it was a puzzle box, where you had to move a set of sliding panels into the right position in the right order for it to open.

With that hint and a little time Kali was able to puzzle open the box, and that was when things went bat-shit crazy.

A small carved figure of a dragon was sitting on a silk cushion within. It turned its head and gazed up into my eyes as reality twisted and warped around each of us, and we were shown a series of visions as they unfolded, all relating to Ameiko’s family, and revealing that she was the soul surviving member of the Minkai royal family.

Apparently there was some sort of coup d’État in the Minkai kingdom, and Ameiko’s grand father, Rakuro, escaped with his family and a handful of household heirlooms. He changed his name and assumed a mundane occupation with a fabricated history. His intent was to lay low and hide, but pass on the family history to his children, and they to theirs, and so on until the family could return.

But something went rather much wrong, and Rakuro died before he could pass on the family history to his son. A letter was sent, but as we found earlier, never delivered.

Oh yes, by some magical jiggery pokery all of us were now scions of Minkai, meaning if something awful happens to Ameiko, then we are next in line to assume the royal throne. Oh, goody.

When the visions ended we found that each of us had experienced them, and that we now understood the true nature of the little dragon: it was the Minkai Royal Seal. Its primary function was to ensure the continuity of the proper Minkai royal line.

The Seal possesses 5 charges each day, and with them it can perform the following:

  • Cure Serious Wounds [1 charge]
  • Remove Disease [1 charge]
  • Restoration [1 charge]
  • Remove Curse [1 charge]
  • Heal [5 charges]
  • Resurrection [5 charges and the box must recharge for 1 month]

The box itself served to hide the magical aura of the Seal, which was so powerful that if anyone anywhere in the world were scrying for it, they would find it.

The good news is that Ameiko woke up! She too had seen the visions, and given what she already knew about Tien and Minkai, she realized that she needed to return to her ancestral home and claim the throne.

I was ready to leave then and there, but some of the others, Ameiko included, felt the need to return to Sandpoint or Magnimar to see to their business holdings or other personal issues. And so we were to return to Riddleport first, and then regather and set forth northward. As Kali explained, the fastest route was on land, over the frozen wastelands of the Crown of the World.

The other good news is that the Seal removed the curse, and the blasphemous statue of Pazuzu is sitting in a chest in a wagon until it can be safely destroyed.

The bad news is that more than likely someone is employed to scry for Seal full time, and we had effectively just set off a beacon saying, “Come and get us, here we are!” This is going to make using the seal difficult because any time we take it from its warding box we will broadcast our location.

We all agreed that we needed to leave at once, and the restoration of Brinewall had to be left to others — perhaps Sandpoint or Magnimar would want a northern outpost.

Kelda seemed nonplussed by all of this. She too had seen the visions, but what she thought or felt about all of it she did not say. Maybe she is used to this sort of thing and is already a scion for half a dozen royal houses. Our trek north will take us to her home, and so Ivan and I can fulfil our promises to return with her.

Wealday, Erastus 25, 4712 evening
Riddleport

cyphergate_825px

After a couple of days of hanging around the caravan encampment just outside of Riddleport I needed a change of scenery, and so I wandered into the city on my own.

The Velashu river had carved its way through towering bluffs of rock, scaling up to the highlands and mountains beyond, creating a large natural harbour. The city itself is nestled upon the shores of the river. Thousands of years ago, during the time of ancient Thassilon, a great arc was erected over the mouth of the harbor, carved with mysterious runes, the meaning of which has been lost to time. From this enigma Riddleport has taken its name.

Despite the rugged surrounding terrain, the city is mostly level and gently rises northward along the course of the river. Like most cities of any size, Riddleport is divided into districts, each with its own purpose and flavour (or aroma). I spent time in each, following where my feet or fancy led.

By mid day I had reached the River district, and found myself caught up in a small disturbance.

There was the sound of breaking pottery — not dropped, but forcefully hurled against a wall — followed by shouting. “Farrol, you idiot, you put green wood in the kiln, and now the entire lot has been ruined!”

Curious, I made my way into a courtyard sandwiched between two buildings. Against the back wall was a large oven, and at first I thought this might be an outdoor bakery, but there was no accompanying smell of baked goods. Instead there were racks of pottery in different phases of completion. One rack had recently been removed from the kiln, and standing next to it was a giant of a man, holding a glazed bowl in one hand while shaking his other fist at a tall lanky boy cringing behind a stack of fire wood. Thick black tufts of hair sprouted out from his eyebrows, ears and nose, and the same thick wooly growth covered the top of head and indeed most of his face. He smelled of earth and fire.

“I’ve never seen pottery made before!” Did I say that out loud? I had meant to just quietly watch, but my enthusiasm got the better of me.

“Well you’re not likely to today, missy, because this imbecile put green wood into the kiln and the smoke and steam has discoloured the glazing.” He gestured at the rack of cooling bowls, plates and mugs before him, and I could see that they were unusually lurid shades of green and red, with thick smudges of black creeping around the edges.

“Really? I’ll buy them! A thought suddenly occurred to me. “In fact, if you can glaze them one more time with another image overlay I’ll pay full price.” I quickly sketched out the grinning skull of Groetus in the dirt I waved the potter over.

GroetusSHe recoiled slightly at the image, but seeing his discomfort, I explained, “This is Groetus, the god of the end of times. He brings the promise, nay the certainty of the end of all sufferings. And while none knows when the world will end, its demise is inevitable, and so it is that Groetus brings hope and comfort to the world.”

The potter still seemed hesitant, but when I showed him my coin his demeanour changed. “Welcome, friend, I am Gerrould the potter, and I am at your service.” Together he and I quickly painted Groetus’ image onto each of the vessels, while the reluctant Farrol stoked the kiln with dry fuel. The rack was slid into the oven and the thick door bolted shut. “And now we wait,” said Gerrould.

“Have you ever tried to use steam and smoke to create a design?” I asked while we waited. “Looking at the results of Farrol’s mistake you can see that the presence of smoke and steam left their mark on the pottery. You could use that to create easily designs.”

“Don’t be daft,”, he admonished, “when people order designs on their earthenware I hire an artist to paint them in the glaze.”

“Right,” I replied, “and how much do you have to pay the artist?”

His eyes grew wide and round and I told him to wait. I had seen a flower merchant while wandering the city, and hastening there I found just what I was looking for: the intricate lacy fronds from a fern known locally as Goblin Fingers. I bought all they had and returned to the the hairy potter.

We spent the rest of the day experimenting with the fronds and bits and pieces of green-ware, while the hapless Farrol frantically worked the smaller kiln’s bellows (the large kiln’s bellows were powered by the nearby river). It was nearing midnight when we hit upon a successful combination that perfectly yielded the pattern of the Goblins Fingers on a plate shard in a lovely iridescent emerald green, with wispy tendrils of smoke along its edges.

I left the potter with a special order to recreate the same pattern and colour on a vase and a fine dinner set for four, which he promised would be ready by the end of the day.

Oathday, Erastus 26, 4712 evening
Riddleport

I returned to Gerrould’s before noon to pick up the Groetus crockery we had completed the day before. I also borrowed Farrol to cart the lot over to a nearby tavern, where I had paid a earlier visit.

Farrol dished out soup while I poured beer. Within an hour I had nearly five dozen souls gathered about eagerly eating soup, drinking beer, and learning about the mercy of Groetus and the impending end of the world. I watched as the crowd slowly dispersed, and noted with pride how only some of them cast their bowls and mugs into the gutter as they left.

We returned to Gerrould and I took the vase and dinner set back to the caravan, where I left it with Shalelu’s things along with a note.

fernvase1SHi Shalelu,

I am glad to have you safely back and hope your trip to Sandpoint went well. I met a potter in town while you were away and together we invented a new way to glaze pottery. I chose this design and colour for you, and hope you enjoy the set.

– Qatana

Starday, Erastus 28, 4712 night
The Northern Road

We left Riddleport by early morning and began retracing our way back to Brinewall. According to Kali our next un-abandoned town is Jol, almost a week away.

Ameiko and I have been having discussions about who should be cooking for the caravan.

Toilday, Erastus 31, 4712 night
The Northern Road, Past Brinewall

We passed Brinewall today, and are now travelling through lands heretofore unseen by us. Wildlife abounds, and some large fierce looking creatures shadowed us for a little while. But we are a large and well equipped group and nothing dared attack us.

Fireday, Arodus 3, 4712 night
Jol

We arrived at Jol late in the day, but we smelled it long before we arrived. But for the odor it would be a pleasant enough place. We traded our goods brought from Riddleport and picked up more for our next stop.

Starday, Arodus 4, 4712 night
The Northern Road, On the Way to Solskin

We left Jol and its raucous flocks of sea birds and ravens behind and hit the road. But not long after Nihali flew back to Kali with word of an enormous raven that appeared to be shadowing our movement. We each casually kept an eye on it, noting the odd red feather that tipped one of its wings.

Koya thought it was a bad omen, and pronounced, “There is evil stalking us.” Well, yes, I think we all figured that out for ourselves.

Sunday, Arodus 5, 4712 night
The Northern Road, Past Losthome

We quickly made our way through a dark forest (said to be inhabited by the dangerous fe, and there at the far side, sitting upon the gnarled and twisted remains of a dead tree was the large raven. It gave a tremendous croak before launching itself skyward. This is bad.

We consulted Koya again, and she agreed to perform a “harrowing”, which involved her pulling cards from a deck and interpreting the combination. We gathered around as she flipped over each of the cards, and pronounced that Kali would have heightened abilities during our next encounter with the raven.

Later we crossed the bridge across the Thundering River to Losthome and traded goods before crossing back to the northern road and moving on.

Moonday, Arodus 6, 4712 night
The Northern Road, Crossroad to Kalsgard

Before sunset we arrived at the confluence of the Thundering and Rimeflow rivers, where where the main road from the west crossed a bridge and met up with the northern road, which continued on eastward to the city of Kalsgard.

We set up camp on the near shore, and Kelda and I shared the first watch together. After darkness had descended and the river mists were rising to engulf the camp I head a sharp hiss from Kelda. There, perched on a bridge post was our raven, which promptly flew off.

At that same moment I heard the sound of an oar in a lock, and my first thought was, “Damn, Kali was right, and I’ll never hear the end of it.” Earlier that day Kali had expressed concern that the river provided an ideal location from which foes could launch an attack, which I had dismissed. I quickly woke my comrades and the rest of the caravan crew.

We waited until they were close (it was too dark to do otherwise) and launched our attacks. Ivan lobbed a fireball into their midst, and then Kali used a spell to turn all of the ground beneath their feet into a plain of sharp rocky shards.

These actions thinned the incoming horde a significantly, and slowed down their advance such that we could finish them off singly or in pairs as they slowly escaped from the rocks. Before long the attackers had all been slain.

During the skirmish our foes had been singing or chanting, which my companions identified as Ulfen battle cries. Each of them wore a golden arm band with an engraved lion’s head. We gathered up their equipment (mostly chain shirts) into the caravan and went down to the river.

A long boat had been tied to the bridge, and after dumping the Ulfen bodies into the water, we pulled the boat to the middle of the river and scuttled her.

The caravan is quiet once again and my watch is about to end.

 

From the Memories of Qatana Marchand: Where do we go from here?

Oathday, Gozran 12, 4700 afternoon
Bailer’s Retreat Inn, Korvosa

The dark narrow stairway smelled of fish and tobacco smoke, and the treads complained loudly as Shalelu climbed to the second floor hallway. Flickering lamps set at irregular intervals provided the only illumination, and the warped floorboards made a stealthy approach virtually impossible. The elf stopped before a door and tapped a staccato beat. A moment later and she heard the expected response from the other side, and the door cracked open.

The room itself was surprisingly neat and bright. Two windows facing west were open, letting in the daylight and the aromas of the wharf below. Without saying a word Qatana, who had opened the door, settled back down in a chair before one of the windows and looked out.

Despite the pungent odor from the docks, Shalelu could still smell the girl from across the room. She was dressed in the same boys rags Shalelu had brought her nearly two weeks ago. It had been a long journey on foot, and while Qatana had kept her hands and face reasonably clean, the only time she had been completely submersed in water was when she had slipped and fallen while fording a stream. The damp had done little to improve the smell of her clothes, which were by now, as the housekeeper so succinctly put it, “Ripe.”

“Qatana, those clothes have served their purpose, and it is time to give them a decent burial… or cremation. There is a clean set on the bed for you to put on after your bath.”

This was actually the second set of clothes Shalelu had brought for Qatana. Originally she had purchased a colorful skirt and blouse, thinking to cheer the girl up, but Qatana had been adamant, “I never want to wear a skirt again.” She then added, with even more vehemence, “And I hate the smell of clean laundry!”

Of course she did. Having been forced to do laundry as a slave for three months was enough to sour anyone toward the smell of lye and starch. Shalelu thought that eventually Qatana would move beyond her recent unpleasant associations given time, and so she had bought her a used pair of trousers and a shirt and jacket. These still laid untouched upon the bed.

Shalelu patiently waited, standing by the door.

Eventually Qatana let out a long sigh and standing up walked over to the bed. She quickly began to pull her old stained shirt over her head when Shalelu interrupted, “Bath first.”

Qatana sighed again, fingering the clean clothes.

“Don’t you want a bath? I would have thought you’d not had the chance since you left Sandpoint, and it would be a treat after so long on the road.”

“Oh, we had baths at the inn. At least once a week they’d haul a big copper tub up from the cellar and fill it with hot water and soap, and we’d take turns.” Qatana paused, as if remembering some important detail, and resumed, “The charge for the women who worked upstairs was five copper pieces, but for me they charged a whole silver piece, and so they made sure I never missed a bath.”

“I don’t understand,” said Shalelu, “How could they charge slaves anything? Where did you get the coins?”

Qatana looked puzzled by this for a moment, before realizing what Shalelu had meant. “No,” she stammered, “they didn’t charge us to bathe. They charged others to watch.”

 

From the Memories of Qatana Marchand: Hijinks

Starday, Sarenith 10, 4699 midnight
Sandpoint

“They’re gone,” Qatana whispered to Kali, ducking her head back below the top of the fence, “we need to move quickly.”

The two girls moved around to the stall door and pulled back the bolt and swung the door outward. They were greeted by the very large back side of a very large horse, its head hanging low in the far corner, its back bowed downward.

“Those bastards forgot to feed her again!” Qatana fumed, more loudly than was prudent.

“Hush,” Kali chided, “we’ll soon have her out.”

Qatana moved around to the front of the horse, which had still not reacted. Dispirited and ill from years of neglect and abuse, Qatana had first noticed the old nag some days earlier when the local junk dealers, the Flinch brothers, led their wagon loaded with some rusty hulk they had picked up away south, whipping and cursing at the obviously over taxed and tired horse to their yard.

Qatana’s first thought was to confront the men about their misuse of the animal, but experience had taught her that people could seldom be shamed into doing the right thing. And so instead she did the very next thing that came into her head: she told Kali.

“We can’t just take her,” Kali said a few days later as they went through options for rescuing the horse. “Legally the mare belongs to them, and if she were to go missing they would alert the guard and go looking for her. We need some way to make them be glad to be rid of her.”

It had taken the better part of that day and the next for Kali and Qatana to make a plan they thought might work. A few details seemed sketchy, but they were anxious to get started.

Qatana held out her hand, palm up, with a carrot sitting upon it. The horse’s ears moved forward as the beast sniffed first at Qatana and then at the carrot. They had both made the same trip to the junk yard each night for the past several days, offering the poor animal a treat. The first night was the worst. The horse just sat there and stared at their offering as if it weren’t real. Eventually she nibbled away at it. Now she was used to it, and eagerly crunched and munched the treat.

It was well past sunset and the back alley was dark, but the girls placed an old blanket over the horse before leading her out and toward the cemetery.

“Wait here with her while I fix up the stable,” Qatana whispered. Kali held the horse in the shadows beneath the old Cathedral for what seemed like forever, but only half an hour had actually passed before Qatana appeared. “The way is clear, let’s go.”

They passed through the northern gate and up the Lost Coast Road for about a mile before taking a path to the right. Another two miles and they came to the edge of a field. A pile of hay and bucket of water were waiting, and the horse eagerly tucked in while the girls waited.

Mists were forming about them, and the waning moon was just beginning to rise when a boy came out from the undergrowth. He scowled briefly at Qatana before taking Kali by the hand and talking quietly to her some distance off.

They came back and the boy took the lead rope and led the horse away without a word.

“And you trust him?” Qatana asked skeptically. “Oh, yes! Kali replied.

The next morning Uriah Flinch was rudely awakened by his brother. “Uriah, she done changed her skin. I don’t rightly now what she really was, but she’s gone and slithered on out!”

“Ezekial, pa was right, you are one stupid cuss.” But a few minutes later and Uriah was singing a different tune. “Holy shiite, what on earth was it? You dumb son o’bitch bought us somethin’ that weren’t no horse!”

In the middle of the stall was what looked like an enormous cocoon, still sticky and with one end burst open. Tracks that appeared to have been made by a half goat, half giant snake slithered through the dirt, past the broken stall door and out down the alley, toward the sea.

 

Qatana’s journal entry for Erastus 19, 4712

Oathday, Erastus 19, 4712 afternoon
Brinewall Castle

I feel chilled to the bone.

We are under the castle, in some vast natural cavern, and below us, deeper in, lies the gory remains of our foe. Our victory came at a cost, at least for me, and the weakness, or sickness, or whatever it is that the bloated flying thing set to work against me is slow to pass.

Just a few hours before we were out in the bright sunshine, heading toward the wooden structure that leaned against the northern wall inside the castle bailey. By tacit agreement I would open the door, and Sparna would step inside.

“Spiders,” he called out, “and something else… I think it’s an ettercap.”

We mostly held back, waiting for them to come to us, but Etayne was overly enthusiastic and charged past our front line. She received some venomous bites as a reward. Quickly we killed the spiders and their keeper. Back out in the sun Etayne looked a bit sick, and her skin had a greenish pallor. Ivan handed her a portion of Lesser Restoration, which she quaffed.

With all of the above ground parts of the castle explored it was time to descend to the castle basement, and we chose the stairs in the troglodyte room as our point of entry. Once again Sparna led the way down, with me at his back, and after a turn there was a closed door, which Sparna opened.

In the flickering shadows from my light I could see a large dining hall full of troglodytes, who were just finishing up lunch. They advanced, and we backed up the stairs with the intent to lure them singly into the room above where we could set upon each en masse.

Kali whispered, “I have an idea… let me known when Sparna has cleared the steps. This should be good.” A moment later I heard her complete a spell, the result of which was that the first troglodyte slipped on the now greasy stairs and fell back down among his companions. Others attempted the climb, and many of them slipped and fell as well. One made it into the room, and was summarily killed.

We all had a good laugh, but the troglodytes retreated back down the stairs, and in fact fled back into an inner chamber, where they joined with more of their kind, and their leader.

Upon hearing the tactical details of the situation, Kali and I glanced at one another and grinned. This briefly took me back to happier times when we were girls growing up together in Sandpoint, always on the prowl for mischief; hatching silly plans and working together as one to see them out.

Using a combination of Obscuring Mist, Sound Burst, and Color Spray we made a significant dent in the health and morale of our confined opponents.

Suddenly a very large Sparna (a seven foot high dwarf?!) ran past us through the mist and into the room. The rest of us followed and within a minute all of the troglodytes, including the rather largish leader (whom Sparna had hewn in half), were dead.

Kali and Ivan had explored the adjacent room while the fighting was underway, and discovered an armory with useful items, which when combined with the troglodyte leader’s magic morning star provided us with a valuable haul.

[231] bone dice
[232] +1 cold iron morning star (from troglodyte leader)
[233] half plate
[234] master work heavy steel shield
[235-238] heavy crossbows
40 crossbow bolts
[239] case: 10 flasks of Alchemists Fire

We returned to the dining room and after Radella determined the wide double doors were neither locked nor trapped, we opened them and entered the castle’s kitchen complex. The floor was dusty, and a regular trail of prints led to one off to our right. Doors were set in all of the walls.

I sniffed the tracks on the floors and could easily tell that both troglodytes and ogres had passed through. We opened the first door on the right and saw the stairs that led down from the ballroom. A set of double doors next to the stair door led to a large circular room with a cistern in the center, flanked by four columns. Another pair of double doors was east, but they were closed and so we returned to the kitchen.

The door in the eastern wall led to a natural cavern.

The door to the north opened to a small hallway that ended with another door, but it was locked and Radella was called over. After a few moments of fiddling with the mechanism she grunted, took off her pack and pulled out a complex set of tools carefully wrapped in a leather pouch. She quietly worked nearly half an hour before I heard a soft click followed by a snort of triumph from Radella. She opened the door, beyond which was a large natural cavern with stalactites and stalagmites reaching down and up toward one another. Sparna and I wandered through the cavern, where I found what looked like a secret door cleverly hidden in the west wall. Radella once again spent some quality time with the lock, but in the end it yielded to her skillful fingers. She opened the door, which lead to a natural cave.

We followed this tunnel to its entrance on the shore of the northwest corner of the peninsula upon which the castle was built. There were no signs of recent activity here, and so we went back to the kitchen, locking the door behind us.

The western door was also locked, and this too took Radella some time to pick. Beyond this door was a passageway leading down.

Before moving on to another level we thought it prudent to finish exploring this one, and so we returned to the cistern and I listened at the door and heard the sound of large creatures snoring loudly. We arranged ourselves for a quick and quiet entry, and I thrust them open.

The room was a dungeon/cell complex that had been converted into a torture chamber, and two ogres were slumped against one another near the far wall. The larger one opened an eye and grunted, “You not supposed to be here.”

Really? How could it know that? I figured it couldn’t and with a little fast talking managed to bamboozle him into thinking we had been sent down to offer them something to eat. We were getting along famously when an arrow whizzed by my ear and stuck into the ogre’s chest. It looked stupidly at the quivering shaft sticking out from its shirt before yelling loudly at its companion to wake up.

Apparently Ivan was bored by the conversation and decided to initiate the inevitable sooner rather than later.

It was a short fight, made all the more short by a Hold Person cast by yours truly upon the larger ogre, who had just been hexed by Etayne. The smaller ogre lasted a few seconds longer before tottering over on its side and releasing a large volume of gas, and judging by the dark stains on its trousers, it had released the contents of its bladder and bowels as well.

Looking around the chamber we saw a woman’s pale blank face staring out from one of the cells. She was tall and blond and had the physique of a warrior. We asked her a number questions — all at once, which seemed to overwhelm her. I pointed at a nearby pile of rather nice looking adventuring gear and asked if that was hers. She nodded, and as Radella unlocked the cell door (the large ogre had the key) I indicated she should take her equipment.

She seemed to relax some after that, and said her name was Kelda Oxgutter. She and some friends had come down from the north (Kali seemed to know the kingdom from which she came, naturally) to see if there was anything left to plunder in the castle. They got down to the basement level before being overwhelmed. Her friends had been killed, but she had been knocked out and locked up.

She was suffering from some sort of stigma about not falling in battle, but when Ivan and I agreed to accompany her back to her home once we were done with the castle, she perked up a little and agreed to help us. Star in particular was happy to have another fighter on board, and passed on her appreciation to Kelda, who for some reason seemed confused. Maybe she does not like mice — it takes all kinds.

One of the ogres had been carrying a few interesting odds and ends in a sheep stomach pouch, which we took.

[240] master work dagger (Kali)
[241] elemental gem: when crushed, smashed or broken a large earth elemental appears under the control of the breaker
shiny river rocks
77 gp
sheep stomach pouch

The northern door opened onto an east/west natural corridor, which led back to the kitchen to the west, and on to a small chamber hewn from the rock to the east. An intricate iron screen blocked the way east, in the center of which was a door with the painted image of Pharasma upon it. Peering through the screen I could see a crypt, with the ceiling partially collapsed at the far end.

The door was locked, but the iron key from the lighthouse unlocked it, and we walked through. Alcoves lined either side of the crypt, but the sarcophagi had been toppled over and smashed, and the bodies were missing. Where the ceiling had collapsed was an opening to a vast natural cavern, and the missing walls from two of the southern alcoves led down into the space.

I had walked down a short distance when Kali called me back.

There, hovering in the large opening of the crypt was an image of Pharasma — exactly the same as the painting on the door. This seemed too much of a coincidence, but I felt it best to be cautious, and so I bowed and asked, “What may we do for you, my lady?”

“This place is holy to Pharasma. Lay down your weapons and enter the cavern below in peace.”

This seemed an odd request, and when I pressed her for details she responded with some sort of twisted dogma that might fool some people, but it was clear to me this was an imposter.

“This is not Pharasma,”, I stated matter of factly and strode out of the chamber and into the cavern below. The image blustered on with some sort of reply, but I heard Kali say, “Bullshit!” and she came down by my side. Most of the others soon joined us.

It was not dark. There were odd speckled motes of light drifting through the air, like dust lit by a sun beam, and these illuminated the cavern in a dream like haze. The walls were covered in paintings of four winged humanoid shapes. Pazuzu again!

Kali was scanning the ceiling, as if looking for something specific (she later explained how the Illusion spell worked) and grabbing my arm she quietly whispered in my ear, “There, circling that large stalactite, that’s our foe!”

A large, shadowy creature that looked like a ten armed octopus drifted among the shadows of the irregular ceiling.

The thing rippled and we were blasted by an Unholy Blight. I cast Cause Fear upon it, which angered it enough to drop down and touch me, bleeding off some of my health. Star and Beorn snarled with fury, while the rest of my friends offered soothing words.

Kelda was standing near enough to slash it with her long sword, but the creature’s wound immediately healed.

Kali summoned an archon lantern (I didn’t know she could do that!), and it began to shoot shafts of light at the creature, which roared wrathfully in pain.

Others shot arrows or threw weapons at it, but it was difficult to tell if these attacks were doing much, if any damage.

I struck it with Touch of Idiocy, and it was not happy. It sent a Scorching Ray back at me, but Sparna shoved me aside and the rays hit him instead.

It was clear thing did not like light, but it also seemed vulnerable to anything with a divine relationship. Its focused attacks on me also implied this same weakness. I called out, “Use divine magic, or call upon the faith of your diety to aid in your attacks.”

The creature swooped in again, and I bashed it with my flail, the ball of which served as my primary holy symbol to Groetus and was glowing with divine light. The beast screamed in agony as my companions acted similarly, and it retreated to the ceiling, calling out, “Father, help me! Pazuzu!”

I recast Sound Burst centered on the creature, and it exploded in a blast of ichor and pulpy flesh.

Unfortunately the affliction caused by the thing’s touch continued to work its way upon me for a while longer, and my health and resistance to illness felt depleted somewhat. Drinking a Lesser Restoration potion has helped some, but I am not fully recovered. Perhaps when we return to the cemetery tonight Spivey can offer assistance.

BrinewallLower

Qatana’s journal entry for Erastus 18th and 19th, 4712

Wealday, Erastus 18, 4712 evening
Brinewall Cemetery

After our encounter with the bat we explored the eastern battlements where Radella found a secret door leading into the armory. Where to go next?

There were several stairways leading down to the main level, and one leading up in the large tower. Up seemed like the better option (there could only be so much up, whereas down presented us with the entire castle plus whatever lay beneath), and so I led the way back to the tower and up the stairs.

The top of the tower was a library, with shelves lining the wall and a door leading out to a small balcony. Sitting in a large nest off to one side was a harpy. She had been perusing a book, which lay open before her, as I entered, and although startled, she looked more curious than menacing, and smelled oddly of washed linen and ashes.

She beckoned for me to approach, and remembering the lessons on diplomacy from the Temple of Pharasma, I moved forward, and she reached out and touched my arm.

“Greetings, I am Zaiobe, and I can communicate in this way when we make physical contact.”

Her voice was soft like the wind through reeds, but she did not speak aloud — instead her words formed directly in my mind as she thought them. Telepathy!

She wanted to know who we were and why we were here, which, judging from the whispers of my friends on the stairway, was what we were keen to learn from her.

I explained that a friend was sick, and that we were sure the source of her illness resided in Brinewall Castle. We had volunteered to explore the castle and find and eliminate the cause of her affliction.

In turn, Zaiobe replied that she was an oracle, and had lived here for some time, but the castle was already occupied by the corbies when she arrived. She kept mostly to herself in the library, studying. It was clear she thought little of the bird-men, and seemed unaware (and unconcerned) of their reason for being here.

“However,” she replied coyly, there is a favor I would ask of you that could be to our mutual benefit. My lover, Kikonu, has become an insufferable boar, and I wish to be rid of him for good. He commands the corbies and appears to have some greater goal for being in the castle. Help me kill him and I shall leave you alone to do as you will in the castle so long as you leave me in peace.”

I asked what sort of being was Kikonu, and she replied that he was an outsider who took the form of a red skinned human with black wings, but he also could assume the shape of a giant raven with humanoid arms and legs.

“He sounds like a daemon,” I said thoughtfully. “Some call his kind that, yes,” she replied. “Where did he come from?” I asked.

“In far off Tien, when mothers wish to frighten their children into obedience, they speak of Kikonu. When the solitary traveler looks anxiously over his shoulder, it is Kikonu he fears to find. Many years ago he came here from his native land on some mission which he will not reveal even to me. He has dealings with those who dwell beneath the castle, and he organizes the corbies and other, equally offensive beings to guard the upper levels.”

“So was that his play in the room below?”

“Yes!” she spat out with obvious contempt and loathing. “This is what he has become. A weak minded fool who imagines himself the king of the corbies! Who but a dullard would even think of such a thing, must less desire it for himself? He spends all of his days writing that insipid play of his, and then organizing performances of the latest scenes with the corbies… and forcing me to watch. You can see why I must be rid of him, surely?”

“I can see how you would want him gone, but please don’t call me Shirley.” She didn’t get it.

I explained to my companions what Zaiobe had suggested, and we agreed to help her kill Kikonu (something we would clearly have to do on our own if we did not help). She suggested that we hide ourselves in the derelict inn just down the road from the castle gates. She would arrive after we were there, and call Kikonu to her. We would all attack once he entered.

And that is basically how it played out. We hid at the inn and Zaiobe arrived a short time later. She called Kikonu, and before too long we heard him walking up the road toward the inn. He had four corbies in tow, but he was the main threat.

He entered the inn, gushing about the latest scene he and the corbies had been rehearsing, and how she was really going to enjoy watching their performance.

He was in his bird form, and he was wielding a scythe at the end of a chain (which Kali later identified as a kusaragama). Ivan drew first blood with a shot using one of the evil outsider bane arrows we had found earlier. Sparna pressed the attack up close, taking a hit himself in the exchange.

“Beware my dear, there are enemies lurking here. Kill them!” he screamed.

Olmas charged in and contributed to his discomfort. The corbies began to enter the fray, but we were ready for them and I quickly cast Cause Fear on one, which fled. Etayne kept another corby at bay in the kitchen.

Zaiobe then shot Kikonu with a flaming burst arrow, which caught him by surprise. It suddenly dawned on him that she had lured him into a trap, and shaking with rage he shrieked, “You!” and teleported to her side.

We adjusted to his unexpected move, and the fighters charged in again. I channeled energy to heal my friends, while Kali Color Sprayed two corbies, who dropped.

And then quite unexpectedly, the remaining corby charged Olmas, dropping him to the ground. Radella returned the favor, and the corby also dropped.

Zaiobe clawed at Kikonu, who fell to the floor. Sparna removed Kikonu’s head while Ivan and Etayne took care of the unconscious corbies. I used a Cure Light Wounds spell to revive Olmas, who still required additional healing to set him to rights.

I asked Zaiobe if we could take Kikonu’s gear in payment for helping to slay him, and she agreed. But she had a queer look in her eye that made me feel uneasy. Kali picked up on this right away and suggested we haul Kikonu’s body outside and search it for valuables there.

[218] Dancing Wasp, +1 kusaragama: it makes a shrill whistling sound in
battle. Once per day the wielder can summon a giant wasp to follow
orders for as long as the kusaragama is kept swinging (max 5 rounds)
[219] small leather pouch
[220] 4 vials of ink
[221] 5 shiny pearls
[222] dark-wood and silver disk etched with an image of Brinewall with the
sun shining upon it (could not be identified: transmutation magic)

Zaiobe announced that she was returning to her rooms, and we told her we would meet her in the library the next morning. She flew off, and the arced gracefully around and began to shoot arrows at us.

This seemed so stupid and so short sighted that I did not understand it. We had just handily defeated Kikonu and four of his minions, and yet she thought to attack us on her own?

We scattered, with those capable of shooting ranged weapons doing so. I helped, but I am not very skilled with weapons of this sort, and my primary contribution was not shooting my friends.

Eventually, as predicted, Zaiobe’s arrow riddled body plunged to the ground with a bone crunching thump! We looted her body.

[223] potion of Cure Moderate Wounds (Sparna)
[224] potion of Cure Moderate Wounds (Radella)
[225] chain shirt
[226] +1 composite longbow (STR12) (Ivan)
[227] wood holy symbol of Pazuzu (wood)

We returned to the cemetery and met with Spivey. She happily healed Anna and Olmas, reading from a pair of tiny little scrolls. Kali sent Nihali back to the caravan with an update on what we had encountered.

Oathday, Erastus 19, 4712 mid day
Brinewall Castle

We returned to the castle early this morning and went directly to Zaiobe’s library. There we found a handful of interesting tomes, but of more immediate importance was a set of blueprints for Brinewall castle. Using these we could see that we had explored the entire upper tier, which left the main level and whatever lies beneath. Unfortunately other than showing a handful of tantalizing stairways leading down, the plans provide no clue as to what is below the ground level.

Following the tower stairs all of the way down we entered a tumble down room of broken furniture. As we descended the stench intensified, triggering a severe gag reflex in many of us. Moving stupidly about the room were a quartet of troglodytes. At least that explained the stench.

Those of us near the lead quickly rushed in to make room for the others still on the stairs. The trogs moved in and the bashing party began. One of them seemed to realize that they were out numbered and, opening a door, yelled for help (so I was later told by Kali, who speaks draconic). Soon they were all dead.

The door through which the troglodyte had yelled led to stairs heading down. A door to the west opened onto a ruined barracks in which a large lizard was kept. The lizard lunged at us and was killed.

To the northeast a door opened onto a room full of troglodytes. All of them were sleeping, making an awful racket and smell with their snores, burps, farts, and various other bodily emissions. We crept in, and by the time they realized they had unwelcome guests they were already well along the path towards death.

A large hall was beyond the final door out from the tower chamber. Columns supported a high ceiling, and a red carpet led from a pair of double doors to the southwest to a throne at the northeastern end. Oddly enough, fresh splashes of blood were splattered on the floor nearby.

I led the way across the hall to a small door, behind which was a hall with a door on either side. To the west was a washroom and latrine. To the east was a wide hall with columns supporting the ceiling. The ruins of cages lined the walls and a massive heap of rotting carcasses and refuse was piled up in the center. Perched atop this mound of carrion was a female ogre-kin, shoving fist fulls of rotting flesh into her mouth.

We ran in and placed ourselves around the dim witted creature. She blinked and looked about before cackling, “You has disturbed my dinner. Oh, but you has half-elvsies. They is not as tasty as elvsies, but halfsies is close enough!” She smacked her lips, belched and descended from her throne.

She died surprisingly quickly.

[223a] +1 flail
140gp (in a small sack with “rent” written on it)

We returned to the main hall and Radella opened the double doors to the lower level of the ballroom. Bloodstains (old, not like those we found in the hall) coated the walls, and the same deep gouges we had seen in the upstairs armory were here too.

As I was sketching the layout of the room it became clear that it was not symmetrical. The columns were not centered in the room, and consulting the blueprints it seems that budget cuts may have reduced the size of the room after construction had begun.

Stairs leading down were behind a small door to the west, and a pair of double doors were east. Through these were another pair of double doors directly ahead, and small doors to the north and south. The two smaller doors opened onto rubble strewn storage rooms, with another door in the far end of the room to the north.

Searching the rubble we found some useful items.

[224a] case with 20 masterwork cold iron arrows
5 Sparna
5 Ana
5 Radella
5 Olmas
[225a] +1 flaming burst arrow (wrapped in red silk) (Ivan)

I paused and listened at the double doors.

“Oh you are so pretty, but then I love elves — they have such a natural beauty about them. I do hope you will be happy here. Now let’s see, I have already introduced you to my half ogre and half orc…”

It sounded like an elf was being held captive, and so I swiftly opened the door and moved in. It was an oddly shaped long room, filled with all sorts of creatures and humanoids (including humans). But they were not living… and they had been altered in unusual ways and posed in bizarre positions.

Something very small and elf-like (but with twitching antennae) stood before me.

“Oh, hello. I am Buttersnips, the castle’s resident artist. What do you think of my work?” And here he… she… it waved its tiny little hands about, gesturing proudly at the monstrous examples of taxidermy. But worse was still to come.

“Now this elf, she is my most recent work, and she is a masterpiece! I am sure she appreciated how I transformed her. I take great pride in the fact that I keep all of my subjects alive as I work on them so they can see how beautiful I have made them. But the elf, well now, she really is something special, don’t you agree?”

That was all we needed to hear. Kali cleverly coated the thing in Glitterdust just before it moved like a blur to one side of the room and grabbed a sword. “I hate glitter!The fighter closed in and began to pummel the thing, which once again moved as a blur out and into the hall, but Ivan shot it with an arrow and it dropped.

[226a] 5 doses of spider venom (identified by Etayne)
[227a] short sword

Etayne said it was a quickling, and that we were very fortunate that Kali covered it with glitter or we would not have had a chance to see it (much less hit it) because they flitter about so fast.

Etayne and I next explored the outside area beyond the northern store room. There was a weedy courtyard that had at one time been a garden, and a murky pond slimed with algae. Etayne poked the water with her spear and a giant beetle clambered out. We wisely retreated back through the door, closing it behind us.

Those with ranged weapons raced up the ballroom stairway and out onto the wall, where they shot arrows at it. Olmas and I ran out and around to get to the door on the opposite side of the courtyard where we could attack the massive beetle from the other side. Olmas was anxious to join in and kept getting in my way. By the time I finally opened the other door, the bug had been slain.

The others joined us and we moved on to the circular chamber beneath the armory. Opposite the stairs from above were stairs leading down. This stairwell had been sealed off by a door, but the door lay in fragments.

A short hall was to the south with rooms off either side, each with its door hanging on its hinges. The west room was an office where another set of stairs came down from the upper level.

We heard something moaning in the eastern room, and quickly backed out as a shambling mockery of a man lumbered out after us. It wore a dragon shaped helm and the blood stained remains of half-plate — it was a wight. It bore a long sword but rather than swing it it simply reached out with boney fingers and touched me. A wave of cold ran through me emanating out from the spot where the wight had made contact, and I realized we needed to slay it quickly or face dire consequences. Another wight came out from the room, moaning as it advanced upon us.

Mercifully I was surrounded by friends, and we swiftly killed both wights.

[228] +1 long sword
[229] dragon helm
[330] pieces of half-plate

Kali recognized the helm as the traditional helmet of the captain of the guard at Brinewall Castle.

There was a desk in the room where the wights had been, and a number of interesting papers were in the desk. But the most interesting was a letter sitting on top of the desk: an account of the attack on the castle written on the very night of the attack, but unfinished.

Kali took great interest in these papers, and has been reading through them as I have been writing this entry. Apparently the corbies had attacked the castle before. In fact the castle itself may have been built upon and underground dwelling of corbies (and other creatures), who broke through some time before the final attack on the castle. They had been driven back into the depths and the hole sealed up, but it seems pretty clear to me that they returned, but now they were in the company of some powerful allies.

BrinewallMainA

Qatana’s journal entry for Erastus 18, 4712

Wealday, Erastus 18, 4712 mid-day
Brinewall Castle
We walked — except for Olmas, who would not be separated from his horse — the half a mile or so from our caravan to the castle. We came to a small river and the path followed it down to Brinewall. We were uneasy, in part because of the urgency we felt for resolving Ameiko’s collapse, but also in anticipation of what might be waiting for us.According to legend the population of Brinewall had simply vanished, leaving the village and castle behind unaltered. What power could simply cause the entire inhabitants of a substantial village and keep disappear? And could that power still linger and affect us as well?

Kali had sent Nihali aloft to look for signs of trouble, and before we reached the village proper the bird returned and told of a dead sea drake washed up on the beach. Nihali’s concern was obvious: something that could kill a formidable foe lived nearby.

Brinewall was located on a small C-shaped bay, with a lighthouse set upon one end of the C, the fort perched upon a head of rock at the far end, and the village proper nestled in between. The lighthouse was closer, and so we went there first.

It was a ruin, with a collapsed roof and rubble for walls. Ivan and I climbed through the debris and found a strong box, within which was a rusty key and some gold. But other than dust and spider mites there was nothing here, and so we followed the path to the village.

[202] strong box
[203] key (no longer rusty, thanks to Ivan)
93 gp

The village had served as a a small trading center, and the weathered and splintered remains of its docks still teetered above the murky water. A boat was tied to a rickety pier, and although it had sunk it appeared to be a more recent addition to the scene. Kali said it was from the north, and most likely raiders had arrived in it to take advantage of the empty town and plunder what they could find. Clearly these particular looters had not fared so well.

Upon closer inspection we found that the legends of Brinewall did not hold up. All of the buildings bore signs of physical attack, and there had obviously been a struggle for the town, which the locals lost. Searching through the ruins we only found mundane, every day objects — anything of real value had either been taken in the initial sack of the town, or later plundered.

We took care to keep out of site from the castle, which was a prudent move. Nihali returned from a scouting sortie and announced that large bird shaped humanoids patrolled the battlements.

The cemetery climbed a low slope to the south west and was surrounded by a dilapidated picket fence. The iron gate, however, was in perfect working order, and it was flanked by a statues of Desna — this prompted us to investigate. Within the grounds were manicured, the plots were planted with flowers, and headstones clean and in good repair. A large important looking crypt of Admiral Marcatio Kimeleu presided over the graves and tombs.

Up the hill was a small shrine: a statue of Desna stood looking out over Brinewall, with a copper basin of water held between her outstretched hands. The water was holy and we took several vials full. When we replenished the basin with fresh water, it instantly became holy.

It was humbling to stand before such a marvel of holy work, and to be in such a restful and well cared for garden as this. Our reverent attitude was enough to encourage the keeper of this place to come forth.

A tiny woman with butterfly wings flitted out from a nearby tree and approached Ivan, sheathing a small pair of star knives. I had heard of such creatures before: they are said to serve Desna in her realm, but occasionally served clerics in our world.

Her name was Spivey, and a scent of mint and basil wafted from her as she gracefully flapped her colorful wings. She was quite friendly and from her we learned much to our advantage. She had arrived here some years earlier (well after the fall of Brinewall) after her mistress had died (“Eaten by a plant.”), and she had created a small refuge in the cemetery after coming upon the altar to Desna.

Some days ago a sea drake had swooped too close to the water, and crab-like creatures had pulled it from the sky and now fed upon its corpse. The bird things in the castle did not fly, but they did come out to hunt about once a week. It had been several days since they had last come out.

She offered her service as a healer and the cemetery as a refuge where we could return and rest as needed.

We then turned our attention to the castle, for clearly we needed to get inside. But the problem with castles is that they are designed to prevent outsiders from doing just that. Our best bet seemed to be one of trickery, and I had an idea for luring out these bird creature guard things.

They needed to eat, and if we created an illusion of easy to get game right outside the castle gate they would not be able to resist. It sounded too simple and obvious a ploy to some, but how smart could these creatures be? Afterall, the expression bird brained had a basis in reality.

And wonder of wonders, my planned work mostly as envisioned. We split into two groups, hiding in the forest and underbrush on either side of the castle path, made noises and images of pigs, and waited for the bird men to come out. And out they came!

We set upon the startled hunting party, and Olmas ran up to the castle gates to prevent them from being closed — a detail I had forgotten to plan for, but that’s why you travel with allies who can think for themselves. Olmas had left his horse in the cemetery, where it happily munched on the grass, and he appeared to be no less effective on foot than mounted.

Two other bird men lurked within the gate house and they rushed toward Olmas, but Kali moved up and Color Sprayed them, leaving them senseless and twitching on the ground. By then the rest of us had slain the hunting party, and while Sparna and Radella killed the two comatose guards the rest of us sprang through.

We took a moment to get our bearings. Before attacking Olmas one of the creatures had sounded an alarm, and we did not want to rush into an ambush. Directly ahead was another open gate that lead into the bailey: this was no doubt where they would expect us to come, and so we did something different. We took the levers used to lock both the outer and inner gates so it would be difficult to close and bar them from entry.

Ladders on either side of the doors led up to the top of the outer walls, and up these we climbed. A bird man had been perched there, but it ran off to the north. Olmas and I gave chace, and the others followed.

Across the courtyard upon the far wall was a wide parapet, and there a number of bird men were preparing a catapult to fire upon the bailey below. Our bird fellow ran toward the others, and we followed, engaging the enemy and quickly killing all of them.

We had the element of surprise, and I thought we should keep moving to maintain it. I opened a door into a nearby tower and saw stairs. It was no good popping up and down levels right now, and so I moved to the next door, where I saw a hallway that I entered, and the others followed.

The hallway had an unpleasant odor of moldy linen and dust. From ahead I could hear some sort of squawking that the bird men used as language. I ran forward as a small troop of creatures, armed with mops and buckets, clattered into a filthy dining room.

After another sharp skirmish our foes were dead, and we began to explore.

A washroom (neglected and unused) was directly to the north. Another pair of doors led to an narrow hallway with living quarters off it. One was draped in fungal growth, sprouting out from the remains of a decapitated humanoid.

Another door off the dining room opened onto a ransacked store room, and from within I could here the sound of a child crying. I entered and called out softly. Out from the rubble came a vaporous image of an emaciated child with the head of a fox skull and wearing ragged garments of cobwebs and dust.

Poor, innocent child of some long forgotten torment, how my heart leapt out to you.

It was pathetic, and confused, and angry and much more powerful than any child of man. It struck me and somehow stole my voice!

I reluctantly struck back, and Kali managed to grace me with Protection from Evil. Olmas bravely charged in and hit the small form, and was rewarded with a swat and instant fatigue.

“And now you are all going to die!” it calmly announced, using my voice.

Radella moved in and pressed the attack, as it cried out, “Don’t let them die! No, wait, bad, bad birdies!” She mercifully ended its suffering.

We tried various healing and curative acts, but I remained mute and Olmas tired, and so we decided to wait for an hour before moving on. At the end of this time we were both restored to normal.

Further in the room we found the bones of a small child buried beneath an overturned shelf. Its legs were broken. On the wall had been drawn, in charcoal, images of humans fighting bird creatures.

My guess is that the child fled here to escape the attack on the castle, where he survived long enough to draw on the walls. Eventually the storage room was searched, and the shelving toppled upon him, breaking his legs and pinning him. He must have suffered a horrible lingering death. Once we are done here I will take his bones to the cemetery and bury him.

We followed a southern hallway as it curved around, finding several unkept sleeping quarters that the bird things were using. Where the hallway turned back toward the dining room was a set of double doors.

Through the doors was a desecrated temple of Desna. The statue of the goddess had been crudely altered into the figure of a four winged humanoid with a scorpion’s tail: the demon lord Pazuzu. Garish paintings of the lord hung upon the walls, and in the middle of it all stood a lone bird creature.

It looked up at us and spoke a strange word, and the space around us was filled with a sonic blast. We rushed in, surrounding it and hemming it in as we attacked. It created a mirror image of itself, and zapped Olmas with lightening, but we were too many and quickly overwhelmed and killed it.

It had been carrying a number of useful items that were now ours.

[204] scroll of Cure Moderate Wounds (Etayne)
[205] scroll of Cure Moderate Wounds (Qatana)
[206] scroll of Dispel Magic (Kali)
[207] wand of Inflict Moderate Wounds [12 charges] (Etayne)
[208] studded leather armor
[209] master work long sword (Olmas)
[210] silver unholy symbol of Pazuzu (Qatana)

A pair of double doors to the south led back out onto the walls and over to where we had climbed up. Beyond a small door in the north wall was a small room that had been the chambers of a cleric of Desna. Surprisingly there were still items of value we found in a small chest beneath the cot.

[211] 4 +2 evil outsider bane arrows (Radella, Ivan, Ana, Olmas)
[212] small chest
[213] scroll of Cure Moderate Wounds (Ivan)
[214] scroll of Remove Disease (Etayne)
[215] scroll of Restoration (Qatana)
[216] phylactery: wearer becomes aware of how any action they take affects
their standing with their deity

Moving back toward the dining room and through double doors we found a large round tower. On our level a balcony ran around the edge, with a stairway leading down to a ballroom. Another set of double doors was on the far wall, but we left those for later and moved on to the remaining unexplored doors to the north.

A short hall led into a round chamber with stairs leading down. Off either side were other doors that led to empty armories and a narrow stair heading down.

The walls of the round chamber were gouged and stained with blood, and as we watched the gouges deepened and began to drip blood. Images of ghostly figures appeared, shrieking in terror. Ivan and Olmas retreated to another room, but the rest of us could find nothing of interest, and eventually the spooky effects stopped.

Returning to the first tower where we entered we found a desk, upon which was a pile of papers overlfowing onto the floor. The writing on the pages was Tien, and Kali gazed at a couple of sheets before laughing out, “This is a play from the perspective of the bird creatures!”

[217] pages of a play (Kali)

We made our way back to the round balcony and double doors, where Ivan and Olmas had been waiting. The doors were locked, but they key from the lighthouse opened them. Another parapet stretched off to the north and south, and before us was an out building with locked double doors. Again they key worked, and within were the remains of a solarium, the glass roof broken and shards of glass on the floor.

A tarp had been stretched across the southern roof, making a dark alcove beneath, wherein hung an enormous bat. It screeched and tried to bite Sparna, and so we killed it.

We have taken a short break to discuss our next actions. We have mostly explored the wall-top level of the castle, although there are a few gaps on my map I want to fill in. After that, we need to descend to the ground floor and search — the signs from the barracks up here indicate that there are more bird creatures than we have encountered thus far.

BrinewallUpperA

From the memory of Qatana Marchand: Gratitude

Erastus 1, 4712 Sandpoint

The room was dim, and the oil lamps flickered softly, casting dancing shadows across the wall. A small fire was in the grate, lit out of habit rather than for any need of warmth, and bathed everything with a healthy orange glow. Qatana had been staring out the open window, into the darkness at the bobbing lights from the ships moored in the harbour, but turned now back to Shalelu with her brows furrowed in thought.

“Thank you for making time to speak with me. You are always so busy, and I have had little chance to spend with you since leaving for Magnimar to study,” Qatana started, but then paused, confused by the emotions that plagued her, and wanting to get the words just right. “This room is lovely, does Ameiko always keep it for you?” she dithered.

“Ameiko always has a room for me, but not always this one, and not always in the Rusty Dragon,” said the elf, “but I do not think you asked to see me in order to compliment my lodgings.”

“Um, yeah,” Qatana stammered, and then stumbled on, “I do not think I’ve either shown or said how grateful I am for all that you have done for me. I don’t know where I’d be if it were not for you.” Here she suddenly stopped again and frowned, remembering full well the dismal life that would have been hers had it not been for Shalelu. “I mean, thank you… really thank you for everything. I had planned on leaving the region before the whole deal with Ameiko’s family was discovered, but I wanted you to know that if you had needed me, for anything, you had only to ask and I would have come back as swiftly as possible… by any means possible. But now, well I cannot say just how much getting to travel with you again means to me.”

She stared at the two goblets sitting on the little side table, dregs of port settled at the bottom of each. “I wonder if Ameiko has these custom made, or if she just picks them up from the local mercantile?”

Qatana’s Journal Entry for December

Sunday, Sarenith 24, 4712; Sandpoint; evening

Ivan and I explored the watery portions of the skeleton cave while the others discussed what to do with the loot, and whether to return to Sandpoint first and explore the remaining “X” later, or do that now.

We plunked a lot of glowing rocks into the water, but only found some mats of slimy black algae, some silt, and a lot of mud.

Meanwhile the others had decided to go straight to the third “X” from here, which was fine with me.

I led the way along the Witch’s Walk toward the coast, pointing out the odd talon-like prints we had seen on the way to the Warden’s place two days earlier.

Presently we came upon a clearing in the undergrowth, in the middle of which squatted a dilapidated hut and a tumble down shack nearby. The ground was covered in large rodent tracks, which greatly excited my friends, and so I quickly walked up to the door and, mindful of my team mates reaction to my abrupt entrance at the Warden’s, knocked.

There was no response, which was not a surprise. The walls were warping with wet and mildew, and the roof shingles were practically being pried off by thick mounds of moss.

Listening at the door I heard the sound of several large things skittering about within, and I cautiously opened the door.

Etayne was next to me, and after peering into the darkness for a moment, she rushed in and I followed.

It was clear the place had not been occupied in some years. Fungal growths sprouted out from the walls at disturbing angles and very large rat droppings squished underfoot. The place reeked of mold and ammonia, and our eyes watered.

I tossed in a few pieces of ration and softly called out, thinking it was better to make allies than enemies. Unfortunately not everything shares this sentiment, and a pair of giant rats barged into the room.

I reduced this pair to paste, but more charged in. Etayne skewered another two with her spear, Radella shot one through the door, and Ana charged in and killed it.

We then began to explore. To the north was a laboratory of sorts — Etayne was quite excited about it. Apparently the witch really was a witch, like Etayne, and the she found the lab quite fascinating.

A humanoid skeleton lay slumped across the work bench — its head was elongated like a bird’s, and one of its hands ended in talons. Etayne shook her head and said it looked as if the witch’s days ended with an experiment gone horribly wrong.

I moved to the southern room, where the roof had failed and a rosette of sickly hued fungus bloomed to an enormous size. Long slender tendrils of flabby flesh had sprouted from its center and waved about obscenely, casting off clouds of spores.

I cast Detect Magic, and although nothing in this room registered, I caught a gleam of something to the north. Following it I noticed a small crevice in a corner of the lab, and peering within I saw a tiny human face peering back out at me.

It was the size of a (normal) rat, but had a human face and tiny human hands, in which it grasped a tiny little dagger. It glared out from its hidey hole with glowering malice.

It was adorable!

“It’s a ratling!”, Etayne exclaimed. “Witch’s often use them as familiars — I wonder what languages this one understands?”

“I understand Common perfectly well, thank you!” It peeped in a shrill squeaky voice. “Leave!”

Aw, This was too much. I immediately set about trying to befriend it. I told it how much I enjoyed the company of rodents and introduced him to my friends.

“Please to make your acquaintance!” Piped Huffy, and the others joined in with equally heart-felt helloes.

But somehow our efforts went horribly wrong as the ratling, glaring with open hostility at me and my string of mouse skulls, screamed “Defend the mistress!” before leaping onto my head.

“Well, really!” huffed Timber.

Etayne cast Daze upon it, and Olmas grabbed it and held it firmly in his hands.

It bristled and fumed, but Etayne managed to calm it down. In the end I had to leave the room in order for it to speak politely with them. The rejection of my offered friendship stung, and so I sat on the door step trying to think of a way to help our new found friend and maybe gain its trust.

I went back into the lab and asked it, “Would you like us to bury your mistress?”

It was quite enthusiastic about this offer, and so we took her remains from the lab and buried them outside, near a shrub she had apparently favored.

After that the ratling seemed to tolerate my presence, and became even more gracious when Ivan gave it a crystal he had pried off the island in the cave.

The ratling had a highly detailed map of the swamp, which we copied, and he said he had been to the ship wreck marked by our target “X” with his mistress, and there was little there to see but rotting timbers.

We said our farewells and tromped on across the increasingly squishy ground until we came upon the wreck. The ratling had been spot on in its description, and other than the name (in Tien), and we gained nothing new from our visit.

Kali reminded us that we had not searched the entire goblin fort, and so we made a detour and returned to their stronghold. The smell had not improved much since our last visit, but we did discover a few more gold coins and sky rockets hidden in an abandoned room.

  [124] 3 sky rockets
  23 gold coins

We began the trek back to Sandpoint, and were nearly out of the swamp when we heard a squeal of some unfortunate small animal from the underbrush to our right, followed by the sound of something munching on bones. We paused and a moment later and a hideous humanoid creature sprang out and charged us. Its arms and legs ended in sharp talons, and its joints were hinged opposite from normal.

It lunged at Ana, but missed, giving Olmas a chance to make a solid hit. Kali tried a Color Spray, to no affect, but Ana hacked at it until it dropped, twitching on the ground.

None of us had seen anything like it before, although there were tales back in town about an infestation of such things. We decided to take the corpse back to Sandpoint to see what the sheriff could make of it.

Hemlock was thrilled with our results, and paid us the promised reward for the goblin ears and the head of the goblin chief. He paid another bounty for the body of the creature we killed, saying it was known as a Sinspawn, and it was well worth the bounty to be rid of it.

Kali and some of the others returned to the Rusty Dragon to find Ameiko and tell her about the Tien treasures we had found, plus the letter. She was quite taken with the letter, and said we could keep everything else. She then invited us all to return later on for dinner. Great, another bath.

I had gone in search of Shalelu to fill her in on all we had seen and done in the swamp, but she was away, as usual. One of the town guards said she would be back by nightfall, and so I rejoined my team mates at the Dragon.

We brought out all of the loot we had found and decided what to keep and what to sell, and hauled off the latter items to the local merchants to do the necessary.

We each had earned quite a substantial amount of gold, and spent no small amount of time talking of how to best spend it.

For me it was easy: most would be saved for my “travel fund,” although I did splurge and upgraded my heavy flail. Later on, as I painted the spiked ball with the grinning skull image favored by Groetus, I wondered if I had enough gold to set out on my voyage. Exactly where I would go I had yet to decide.

Dinner was in a private room at the Rusty Dragon, and much to my delight, after fussing about with my clothes and hair, Kali said I did not need a bath.

Shalelu was there, as were Koya (one of the town’s clerics) and Sandru (a caravan owner who had past ties with Ameiko).

Ameiko herself was agitated, but in an excited and good sort of way. The mysterious long lost letter from her grandfather to her father, and the mention of a lost family heritage at Brinewall had given her an excuse to get back on the road and go adventuring again.

Some years earlier, Ameiko and Sandru and others had set off on a quest, and returned with a small fortune. Ameiko had used her share to buy the Rusty Dragon, and to the surprise of many settled down. I had wondered how anyone could go from a life of high adventure on the road to a sedate life in a small town so quickly. It was obvious that this decision had begun to chafe over the years.

Ameiko hired Sandru and his caravan before the evening was done, and Koya was even caught up in the spirit and stated she was coming along as well.

Shalelu sighed and said she had better accompany the caravan too, because they would need a competent scout.

Wait, what? My mind immediately raced ahead: Brinewall was up past Riddlesport, a large seaport third only to Korvosa and Magnimar in size and activity. It would make an excellent place to launch a journey. I could help out with the caravan all the way to Brinewall, and then stop at Riddlesport as the others returned to Sandpoint and find a ship to… somewhere. And I’d be able to accompany Shalelu on one last grand tour.

It appeared that each of my team mates had their own reasons for coming along, and we made plans until the wee hours of the morning.

The details involved in properly outfitting and maintaining a caravan were staggering. Sure, anyone with a wagon can set out on the roads to trade, but chances for success dwindled geometrically in relation to the distance traveled and time spent away from civilization.

I remembered many of the fundamentals of caravan travel from my childhood, but Kali had the best grasp on what needed to be done, and how best to organize the effort to get Sandru’s caravan updated to handle all of us in the most efficient way possible.

Pookie, an old hand at travel by caravan, was in quite a state of excitement as she squeaked out little bits of advice during our impromptu planning session, many of which I passed along to Kali.

Moonday, Sarenith 25, 4712; Sandpoint; evening

My friends and I awoke with the sun, despite having been up late the night before, and quickly made our way out from our make shift home to find the others.

Kali was already out talking with Sandru and the local wainwright. The caravan upgrades we wanted did not come cheap, and even with Ameiko’s substantial investment, there was not enough gold to pay for everything.

I volunteered five hundred gold of my own, but Olmas came over and whispered in my ear, “Didn’t we find some expensive gem stones in the swamp?”

“Oh, right!” I was embarrassed to have forgotten, and quickly opened a side pouch in my pack. Sure enough, the value of the stones was more than enough to cover our remaining caravan costs.

Oskar the wagonwright said the work would take a week, and so we had some time to kill before we would leave.

I thought ahead to when I would leave the caravan and say goodbye to Shalelu, possibly for the last time, and then remembered the badger pelt.

Years before when Shalelu and I were patrolling the woods to the west we came across the body of a badger with its leg caught in a snare. Shalelu looked at the trap with disgust and said such things were the sign of a cruel heart.

I freed the badger’s leg from the snare and angrily bashed the latter with a rock. I picked up the body and remarked, “No one shall profit from this misdeed.”

“And yet it would be a shame to waste what the poor animal has given with such suffering.” Shalelu replied.

Later that day I had skinned the badger, leaving the rest of its body for the woodland creatures to use as they could, and preserved the pelt.

I thought now of the badger pelt, and returned to the burned out remains of the warehouse that served as my home in Sandpoint. I knew of a skilled leather-smith in town, and he said he could make what I had in mind for the pelt, and that it would be ready before the caravan was ready to leave.

Sunday, Erastus 1, 4712; Sandpoint; evening

I returned from Magnimar this morning. It turns out Kali had also made a quick trip to the city to tell her folks about our upcoming journey. Had I known, we could have traveled together… but then we’re about to spend a lot of time together, and maybe she needed this time on her own.

My reason for coming back was less clear. I had left abruptly in mid Gozran, and there were a few people who might appreciate it if I said farewell. This only occurred to me from watching Kali and the others make their own preparations for our departure.

I have a hard time guessing what people would want or expect of me, and the most comfortable option has usually been to avoid people altogether.

My fellow followers of the “Sign of the Destroyer” would have guessed that I was gone by now and I saw no need to hunt them down, shy and reclusive as they were.

I walked toward my old place at Rag’s End in dim glow of the pre-dawn hour, but was brought up short well before that by a familiar aroma. The enticing moist yeasty smell of baking bread wafted out from a nearby building. A quick glance at the sign and it was clear my feet knew where I needed to go long before I had realized it.

I went around back and passed through an open door into a vast room. The kitchen of The Angry Gnome was just as I remembered it: a vast series of brick ovens set into one wall, and opposite them a long wooden counter, where white clad workers kneaded mounds of pliant bread dough. Little puffs of white dust occasionally erupted into the aisle as an apprentice overestimated the amount of flour needed.

And there he was at the far side of the kitchen with his back to me, Jaques Letrand, probably the most famous baker in all of Varisia, quietly working on some specialty of his own.

Master of his lair, he quickly detected a change in the mood of the kitchen as I entered and turned around.

“Qatana! I heard you had left, and without even saying goodbye.”

“Um, yeah. Goodbye,” I managed to stammer.

“Humph,” he grunted, “come over here and see what you can do with this.”

He was working on the top of a filled pastry, and was placing different strands of dough across the top in an intricate weave. He stepped aside and gestured for me to take over. I remembered the pattern, and completed the work, adding my own little flourish to the design.

“You were always a gifted student, although you spent less time working the counter than you should,” he said waving toward the line of apprentices.

“I had things I needed to do — winters here are cold and unforgiving, and many people were hungry.”

“And so you started the Rag’s End kitchen. Yes, I knew of it! And you were not even a fully qualified baker. Some people in the kitchen had unkind things to say,” and here he shot a glance at his sous chef, Andre, glaring at me from around a corner, “but I visited your kitchen, and while the fare was simple, it was worthy of you and your teacher.”

He sniffed loudly and said, “Wait here.” before disappearing into a store room.

A moment later he was back and handed me a toque. I looked at it stupidly before realizing my name had been embroidered across the band.

“This I had meant to give you some months ago, but you had gone. You are a baker. Go now and make something of yourself.”

I could think of nothing to say. Shelalu had been the only one since… since my parents had died who had shown me such kindness. I gave Jaques an awkward hug and left.

Settling back into my quarters in Sandpoint I looked gratefully at the chef’s hat, and then pulled out the baking gear I had purchased for the journey. While there won’t be brick ovens, one could do much with the large lidded cast iron pots, commonly referred to as “Dwarf Ovens”, and I planned to help out with the cooking on the caravan.

Speaking of which, I had seen Kali a short while ago, and she said the caravan would be ready for us to leave in the morning, and I still had something I needed to do before then.

Shalelu was in the Rusty Dragon, as I had hoped, and I gave her the badger pelt quiver. She was delighted with the gift, and said she would save it for special occasions so it would not be damaged by everyday use.

Wealday, Erastus 4, 4712; Galduria; evening

We have been three days on the road. The weather has been splendid and we have made good progress. Galduria is a pleasant enough little city nestled on the edge of a large deep blue lake, and we managed to make a small profit trading some of the goods we brought from Sandpoint.

While it might seem like a counter intuitive thing to do, given that our caravan has a specific purpose of getting us all to Brinewall, the money made from trade pays for the required upkeep of our equipment, and pays the salaries of those we’ve had to hire.

In addition to helping out with the cooking, I primarily provide entertainment each evening around the camp fire. My friends and I have quite a collection of tales to share. The first night I regaled the camp with the “Mouse, the Witch and the Wardrobe”, and last night I told Beorn’s story about a halfling and thirteen dwarves who set out to reclaim treasure from a dragon.

Toilday, Erastus 10, 4712; Roderick’s Cove; evening

We passed through Wolf’s Ear and Ravenmoor after Galduria, but these towns were small and hardly note worthy. It is hard to believe the great Heroes of Sandpoint spent any time at all in either of these two places, and yet Takkad’s journal (of which I purchased a copy at the Sandpoint Pathfinder Society) made both sound like places of intrigue and menace.

We did, however, have a bit of excitement a few hours out from Roderick’s Cove.  A quartet of ogres had set up an ambush near the road, but our scouts were able to spot them without being spotted themselves, and we managed to turn the tables on the would be brigands.

Still, the fight did not go as well as it might have. Olmas charged into the ogres on his horse, but we had not actually planned for an assault, and so it was some time before anyone was able to come to his aid. He looked fairly beat up before Etayne moved in to help.

This was my first combat where I participated from a distance, and while some of what I did was effective, clearly my contributions to these sorts of encounters work best from closer in.

The ogres were all slain, and we found their camp where they had collected valuables taken from not so fortunate traders. Kali said that we need to purchase a new wagon in Riddlesport, and this unexpected windfall will pay for it.

We dragged the ogre bodies with us into Roderick’s Cove — a nice harbor town, much like Sandpoint — and the locals appreciated our efforts toward keeping the road safe. We did very well in trade.

Oathday, Erastus 12, 4712; Riddlesport; evening

Finally! Riddlesport has not disappointed me. It has a fine large harbor and is a hub of activity. The city is divided into a savory (where we are) and unsavory side, and I’ll need to take care when we return and I look to find safe passage to elsewhere.

Riddlesport is also an important enough trading center to have a well stocked wainwright’s, who sold us a sturdy wagon that fits our needs.

We leave for Brinewall in the morning, and Riddlesport is to be our last chance to enjoy civilization for more than a week.

Toilday, Erastus 17, 4712; outside Brinewall; evening

Something is wrong with Ameiko. We had been making good progress, and then a few days ago she collapsed. Others have said that she looked pale and tired throughout the day, but she had brushed aside their concerns.

Koya, Etayne and I have all examined Ameiko, looking for symptoms of known illnesses or signs of venomous bites, but have found nothing.

Whatever it is, we three feel that it is not natural and is the result of something in Brinewall reaching out to her. We discussed turning back in the hope that she would recover, but if she did not we would have wasted time back tracking. And so we decided to press on with all due haste.

Ameiko then began to speak in Tien, which only Kali has learned enough of to translate, and so she now spends as much time with Ameiko as possible.

And what Ameiko has been saying does not sound like Ameiko, or even the fevered ravings of the sick. It sounds more like prophecy, and Kali has passed on what she has heard to the rest of us.

  Beware the birds that wish to fly but cannot.

  One treasure beyond two seals in the third vault.

  Beware the cuckolded cuckoo. It is in his shattered, silent love you should seek aide.

  The key you seek lies in the grip of the ten-handed one. His fear is your greatest ally.

  Grandfather waits in the dark, but he knows not who he was.

We have gone over these sayings, trying to glean some meaning from them that might prove useful, but the only thing that seems for certain is the somber realization that “grandfather” has been turned into some undead fiend, and that we will need to confront him before Ameiko will be well.

I have been especially busy, with no time to write. Ameiko had been our primary cook, a duty which I know perform on my own in addition to helping watch over Ameiko and providing what little entertainment folks are in the mood for these evenings.

We watched Brinewall approach throughout the day, for that is what it felt like. A dark smudge on the horizon growing ever larger until we could make out walls and towers. And as these details became clearer and clearer, so too the feeling of oppressive brooding grew.

The main road, for once the two tracks we have been following since Riddlesport once were, pulled to within half a mile of the fortress where a small track led off toward Brinewall.

The wagons cannot travel along the narrow track, and so the Brinestump Marsh crew have decided to head in on our own in the morning. We will leave Ameiko in the care of Koya with Shalelu and Sandru (and his staff) standing guard.

Qatana’s Journal Entry for November

Starday, Sarenith 23, 4712 Evening
Lost Coast Road

We had gathered before the pair of double doors in the goblin stronghold, and I could hear movement on the other side plus the small-rat-like-dog yipping noise that passes for goblin tongue. The curious smell of sulphur and carbon mixed unpleasantly with what I had already come to recognize as the stench of goblin body odor.

Etayne had dropped to the ground and crawled beneath the room, where she was able to look up and see at least half a dozen goblins. At the same time Kali had pronounced that there was some form of magic in the room.

Radella checked the doors, and as soon as she announced they were free from traps I smashed through just as I heard Ivan cast Bless.

There were eight goblins squished together in too little space. One was sitting in a baby’s high chair, which served as his throne, and was waving a spear in one hand and a rocket in the other. A semi-circle of seven “warriors” stood before him, wielding dog slicers and acting as little, but grim body guards.

Poorly preserved horse and dog heads were mounted on the walls, and small animals that had been pickled in jars lined shelves. It smelled as bad as it sounds.

One stumbled forward near me and I squashed it like a bug, but another nicked me with its blade. Radella shot another.

Sparna stepped through and deftly killed two. I cast Bane on the survivors and stepped out to make room for Olmas, who promptly skewered another.

The leader lit his rocket and it blasted forward, killing his remaining guards and blinding Radella and I.

A moment later, when I could see again, the leader was dead and Anavaru was cutting its head off. Apparently Kali had immobilized it with Color Spray, and then Olmas and Ana did the rest.

Goblin Fort B

“A job well done,” squeaked Beorn.

Indeed it was, for we now head the head of the goblin leader, plus 42 freshly severed ears (including those from the leader), which by my calculations will bring us 920 gold pieces (115 for each of us).

We also gathered a handful of useful items:

[101] 5 +1 Animal Bane arrows
[102] 2 potions of cure light wounds (Sparna and Olmas)
[103] sky rocket
[104] 6 arrows
[105] master work composite longbow (STR +0)
[106] small chain shirt
[107] spear

There was a small and stinky “royal bed chamber” off to the east, but it was obvious that there must have been more beyond the southern wall.

Olmas created a new doorway for us, and we found a small room with a beautiful red lacquered chest with cranes and frogs painted on it. Someone identified it as from the Minkaui kingdom (Tien), and nested within its plush red velvet lining were:

[108] Minkaui red chest
[109] 6 master work shurikens
[110] long red hair pin with pearl at one end
[111] gold and ivory fan, with painting of a gecko walking on cherry blossoms

On the reverse side of the fan the goblins had crudely drawn a map of the swamp with three Xs marking areas of interest.

The nearest was on the coast straight from the fort, and so we made our way to Soggy Bay. Kali’s raven, Nihali, flew as scout overhead, but there was little to see through the undergrowth. We heard some unusual movement off to one side, but we made it to the water and hiked south towards the mark on the map.

Soon we could see a two masted Chelish ship that had run aground quite some time ago. Oddly enough the wreck was encircled by an old fence, and goblin prints littered the soft ground. A pile of mangled goblin bodies lay at the bow of the ship (some weeks old).

We explored the charred ship, which smelled of seaweed and charcoal, but other than the name, painted in Tien script, we found nothing of interest.

We returned to the goblin fort, picked up the chest, and then head back to the Lost Coast Road to more easily access the spot of the next nearest X.

Using a well established trail known as the “Witch’s Walk” we made our way back down into the swamp, and then followed the base of a rise south until we came to a cave. I had already noticed that the skeleton tracks from the fort followed our course, and they led into the cave.

The sun was setting and none of us wanted to face undead at night; so we returned to the road, and after setting up a handful of simple sound traps we made camp.

Sunday, Sarenith 24, 4712 Late Morning
Cave near Brinestump Marsh

Nothing triggered our make shift alarms, and nothing untoward occurred overnight, other than Pookie and Star making off color jokes about a slumber party. Seriously girls, grow up!

We quickly ate, broke camp, and made our way back to the cave entrance.

We had to hack through the nettles and vines, after which we entered the dark and damp earth. A pool of brackish water ran along the left side of the cave, and a track of skeleton prints was easy to see leading both in and out from within.

We huddled there for a moment listening to a disturbing clicking sound. I called out, “Oi, anybody in there?” and the clicking sound stopped. We cautiously backed out. A couple of large spiders (think dog sized) sprang out at us, but Sparna and Radella killed the first, and Anna and Ivan killed the second as it fled.

We moved in and saw that the pool cut off access through the main passage, but there was a small crack to the right from whence the spiders had come.

I followed this narrow passage which rejoined the main cavern where I waved at the others, but from behind I heard a splash followed by the sound of fighting.

Etayne and Sparna had followed through the narrow passage and could not resist exploring the even narrower crack that led deeper in. There they found a circular chamber filled with a pool of water, in the midst of which sat a tiny island of crystal.

Etayne had poked at the water with a spear, and the water poked back, striking Sparna. Some sort of amorphous blobby thing lived there, but Sparna managed to kill it.

We all assembled in the main cavern and followed it around a bend to a large chamber that stretched off in either direction. The pool of stagnant water extended left, and to the right was dry ground with perhaps a dozen skeletons lying on the ground.

We approached cautiously, but the things did not move. At least not until Olmas moved over to one and tried to remove its armor.

Really? Were they bothering us? Oh well, we would have probably made things worse had we just tried to wander past them.

Each of the skeletons stood up and began to advance on us, striking out as opportunity arose.

We were out numbered, and it was clear we needed to regroup into a more strategic formation, but it was already too late.

More skeletons arose from the water to our left, effectively removing any chance of retreat from our list of options. They closed in and things looked very bleak.

I spent most of my time healing in some fashion or another, but it was not enough. Several had closed in on me, and for a brief moment I thought I was about to die.

But then all of my little friends cried out, “No!” as one, and time seemed to stop and then reorganize itself around me. I found myself in possession of a cure spell I did not realize I had prepared, and with that cast I felt much better, and was able to channel more energy to help my comrades.

We were victorious, and had all survived, but only barely. Thanks to my friends we had been saved from more grievous results. Timber sarcastically remarked, “Try not to let that become a habit.” I could only concur.

While the skeletons were clad in armor, it was rusted and rent and not worth the effort of trying to salvage, and so instead we turned our attention to the other tunnel leading out.

We found that it opened up to a good sized cavern that then narrowed down to a crack at the far side. Sitting in the middle of this was a skeleton more finely dressed than his companions that we had fought. And it was sitting on a large jade and cherry chest, in the same style as the small chest we found with the goblins.

Skeleton CaveIt wore a chain shirt and was armed with an exotic sword that glowed with magic.

Etayne and I threw stones at it, and she called out, “Are you awake?”

It rose up and pointed at Olmas with a boney finger and spoke in an unknown (to us) tongue. It then hefted its sword and strode towards him.

This was all we let it do before pouncing upon it from all sides and destroying it.

Unlike its brethren, this skeleton had an interesting assortment of loot, which we liberated.

[112] +1 exotic sword etched with seven shrikes perched upon a twisted twig
Once per day the wielder can cast Shield Other on any creaturetouched
[113] bronze key
[114] chest lined with red velvet
[115] 5 potions of Cure Light Wounds
[116] 2 potions of Cure Moderate Wounds
[117] 3 potions of Lesser Restoration
[118] wand of Identify [19 charges]
[119] master work chain mail shirt
[120] master work cold iron exotic sword
[121] 11 fireworks, “Desna’s Candles”
[122] 4 sky rockets
[123] ring of climbing

842 gold pieces
7,140 silver pieces

While handling the sword to identify it, we noticed that the pommel hid a small scroll case, and within it was a letter, but in Tien, which none of us could read.

Ever resourceful, Kali cast Comprehend Languages and read the letter. It was addressed to Ameiko’s father (who had died some years ago in a bizarre accident at the glassworks) from his father, and it hinted at some long hidden family history and heritage.

The shipwreck we had encountered, The Keijitsu Star (according to Kali) had been intended to bring this letter and various family heirlooms to Ameiko’s family, but had obviously failed to do so. The letter also alluded to a much larger collection of family wealth and secret information hidden away in a place called Brinewall.

None of us were sure where Brinewall was, but we all agreed that Ameiko should be given the letter.

There is a discussion going on about whether the Tien items we have found thus far should be returned as well, but I have no great interest in its outcome.

Foremost on my mind is what could be out at the third and final X marked on the goblin map, and if we should head over there today, or return to Sandpoint first and find Ameiko.