Starday, 2 Sarenith, 4718
I sipped my ale and looked around the room. Being a halfling, my view is typically blocked by, well, everybody. So long as I don’t sit in the corner of the room, there are usually seats from which I could see what was happening. Actually, when the opportunity presented itself, sitting near the corner, but listening closely, works best for finding out what is happening in town.
Today, that strategy had worked extraordinarily well. It was not unusual, these days, for the Hornfangs and the Roadkeepers to be loudly posturing in the pub, but usually it ended with, “yeah, and your MOTHER too!”. But recently, some Hornfangs had been found dead in the middle of town, and that had turned everything up a notch. It was still unsolved, and the guard was keeping details to themselves. And that gave license to everyone in the pub to create their own details.
Today,, a bunch of Hornfangs seemed even more agitated than usual. Not without good reason, mind you, given the recent deaths, but these guys decided to take it out to the market. I quickly finished my ale and scurried outside. Ale-fueled discussions often were the most interesting.
So, I was out in the market when it all started. The Hornfangs were already making noises about how “somebody” ought to do “something” but “nobody” seemed to be doing “anything.” It might have stayed at the usual level of complaining if a group of Roadkeepers hadn’t approached from the next street over. My thinking was that this would be even more subdued since all of the market was around us and there was plenty of room to avoid one another.
But that wasn’t really the goal today, apparently. When one of the Hornfangs bluntly told the Roadkeepers to leave, one Roadkeeper just as bluntly announced “We were here first.” Weapons were drawn, and the market became a dangerous place. I saw several of my usual pub mates take on a serious look, and Shura and Vlad both stepped in between the Hornfangs and Roadkeepers. Shura glared at one of the Roadkeepers and looked pretty intimidating, but he seemed unruffled. Sigh. I was ready to step up too, at least to defend my drinkmates, but it was right then that it happened.
Sir Roderic, the founder of Roderic’s Cove, put in an appearance. A pale, but distinct, ghostly figure appeared right there in the marketplace, and with a slow turn that encompassed the entire market, shouted “No! Not! In! My! Cove!”
Most of the marketplace scattered. I guess Vlad held his ground, but once I was sure the ghost was gone, I came back. So did several others and we talked among ourselves about what had just happened. i’ve been here for several months and never had anything like that happen, but according to some of the old timers, Sir Rod has been known to put in appearances before. And then, finally, the guard came. Sheesh, talk about timing.
We explained what had happened and he nodded solemnly. He took a few notes, asked a few more questions, and then found ourselves being interrogated by Audrahni. When she realized there was actually more than a half dozen of us interested in the ghost, and the Roadkeepers, and Hornfangs, she suggested we continue our conversation over dinner at the Creekside that evening. We all eagerly agreed.
It was Droste who suggested we try taking some time before dinner to track the Roadkeepers who’d run off. He’s pretty good at this, I guess, and easily tracked them to a ferry over the river not too far out of town. Tracking further on the other side seemed pointless, since as we got farther from town, the more likely we were to actually find our targets.
Over dinner that night, Audrahni told us a bit more history of Roderic’s Cove, and how things have been escalating lately. There were a few details about the recent murders that she knew of but weren’t entirely public – like one body was stabbed in the throat, but the other five bodies had not a mark on them. The expression on their face looked like they’d died from fright. (She prepares the bodies for burial, so she knows this stuff.)
We asked if the locals, the Hornfangs, have a meeting place. She replied she was pretty sure they did, but it was not, unfortunately, common knowledge. She looked us over and asked, pointblank, if we’d be interested in doing a little investigating.
A bit surprised, I looked around the table. Droste, Yanor, Sasha and Shura, Vlad, Shimsa, and myself. I guess that would be a nicely sized investigative team. Our mission would be to find out more about this rivalry, and perhaps also learn more about why Roderic’s ghost continues to hang around. Ghosts, after all, usually have a reason for sticking around.
Sunday, 3 Sarenith
We learned from a guard that a Jana Guildersleeves is the apparent leader of the Hornfangs – though of course she seems to have disappeared of late. She is the daughter of the former governor who, ten years past, was run out of town on charges of corruption. The guards also mentioned a strange fact – the Roadkeepers seemed to refer to their leader as “Mother”.
Vlad came back with even more disturbing news … when he went to his job at the mill, he discovered several absences. Millworkers aren’t always know for their loyalty to the clock but it was noteworthy that all of those missing were confirmed or suspected Hornfang members.
We split up to follow up on these several different leads. For my part, even though it was Sunday and many business were often closed, i made the usual rounds to see if any deliveries needed to be made. One of my usual customers, Ladia Killstrop, revealed to me that she was out the night of the killings. While she didn’t hear or see anything, she did believe somebody did. The son of the town drunk finds it convenient to not be home most of the time and she found him running, very scared, and very closemouthed.
I was able to locate him at a local sweet shop, and we hit it off well due to our common affinity for the pastries. He revealed he’d been doing some night fishing when he heard loud voices. Drawn to the source, he kept hidden, but heard bits of the conversation. One lady was real mad.
“You have no right!”
“It is not yours!”
“You aprobing the ruined cymbal!”
Wait. That last again?
“You’re a pro pre 8 ing it!”
Appropriating. The …
The Rune Symbol.
Oh. Oh no.
“She drew a broken sword and stabbed a man without touching hm. Then the ghosts and monsters went after the others.”
I took this information back to the others. We quickly realized that the “Hornfang” very much resembled the symbol for Wrath. This nearness to the Runelords was both exciting and dangerous. But hadn’t they been defeated?
When the group learned of this, we decided we needed to understand more of Roderic’s story. Were the Runelords somehow still impacting this region? Did they contribute to his death? We planned a trip to Roderic’s old estate (“Roderic’s Wreck”) to see if anything could be learned there.
Audrahni said to be careful, and mentioned if we could help Roderic find his peace, she’d consider it a personal favor. To assist us she gave us
[1200] six vials of holy water, and
[1201] a wand of cure light wounds [13].
Moonday, 4 Sarenith
Well, Rod’s place sure was a wreck. Place really needs some work. Lots of bugs.
First we were attacked by stirges. The others managed to take care of them before any got to me, but circumstances found me throwing force missiles at the cockroaches that came after us next. And the swarms of spiders.
Droste managed to find a map, of sorts, taped to a desk drawer. It had the traditional X marked on it, as well as “ST.HS”. It was only a partial map, which made it hard to tell us what it was really describing.
In what appeared to be the dining room, we found
[1250] silver service
And Droste claimed to have seen Roderic and his family in the family room. At least, that’s what he seemed to be screaming when he ran from ther room. 🙂 By the time we looked, there was nothing there though.
Then in the kitchen, a blob of .. whatever. More force missiles.
However, going to the master bedroom was the real win. There, we discovered a ghost, but not a frightening one. Roderic’s ghost had a long disjointed message for us … “The Cove”, “The Stone House in the Woods”, “Save them”, “The Gauntlet”, “My key”, “My Map”. There was also, here,
[12B0] box, lead-lined, pair of keys stuck inside it, and it was in the shape of a sword.
The name Baraket was engraved on the box, which is the sword of the Runelord of Pride, and s known to have an invisible blade.
Oh good – Roderic and Runelords all mixed together. Were they mixed at the time of his death?
Next room over we found the – yes – giant undead cockroaches. This is why you don’t leave poisonous food lying around. The food will attract cockroaches, the poison will kill them, and then their poor attitudes will bring them back as angry undead cockroaches.
A scream came from the lounge and Droste exited quickly, shaking his head and muttering “nope, nope, nope, nope” as he headed outside. He’d apparently found another frightening figure, but when we looked in there something just threw things at us so we shut the door and left it alone.
On to a sewing room which seemed to be afflicted with flying sharp objects. We left the room and allowed the painful objects to embed themselves in walls and furniture, then reentered. But a little searching found a box with a false bottom and
[12G0] 9 gold bars (~200gp each)
[12G1] 1 pair scissors
We moved on to what seemed to be a cartography room, and Roderic again appeared to encourage us.
“My map! They took my map! Holds the key to the vault! Baraket will control them! It will control you! You must endure where I cannot! In the vault! Save my Cove! They took it! To town! Gauntlets are your hope!”
Then into what appeared to be a child’s bedroom. There was a sound of soft crying or whimpering but of course it was not that simple. We found a skeletal child who stole Shura’s voice. She took the opportunity to strike at it, and we all joined in. It died. But it still took a little while for Shura’s voice to come back.
Lastly there was a closed closet door that sounded like water was running. When we carefully opened it, well, yes, a bunch of water did come out, along with a few objects. A notable one was a soggy
[1260] magic slippers – 1/day for 10 min ignore difficult terrain (“feather step slippers”)
We searched around the grounds a little but didn’t find anything interesting. I think we’d had enough excitement for one day and sure didn’t want to spend the night there, so we headed back to the Cove.